<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"No Poison"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, PlayerController.GetsQuickPoisoned)
define(bytes, 40)

[ENABLE]
assert(address, bytes)

address:
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2</ID>
      <Description>"No Stab/Glass Damage"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, HealthManager.ApplyDamage)
define(bytes, 48)

[ENABLE]
assert(address, bytes)

address:
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>3</ID>
      <Description>"No Instakill"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, YandereMoodController.CanInstaKill)
define(bytes, 83 B9 48)

[ENABLE]
assert(address, bytes)

address:
  mov al,0
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>4</ID>
      <Description>"Set Code to 0"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, Keypad.InsertCode+31)
define(bytes, 48 89 5C 24 58)

[ENABLE]
assert(address, bytes)
alloc(newMemory, 20, address)
label(leave)

newMemory:
  mov [rsp+58],rbx
  mov [rdi+40],0
  jmp leave

address:
  jmp newMemory
leave:

[DISABLE]
address:
  db bytes

dealloc(*)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
