<?xml version="1.0" encoding="utf-8"?>
<CheatTable NightfallCETableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>64</ID>
      <Description>"Enable"</Description>
      <Options moHideChildren="1"/>
      <Color>00FF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : HogwartsLegacy.exe
  Version: 
  Date   : 2023-02-12
  Author : NightfaII#2516
}

[ENABLE]
luacall(showMessage('Made by NightfaII#2516'))
aobscanmodule(getBase,HogwartsLegacy.exe,48 8B 06 0F 95 C2 FF 90 08 0E)
alloc(newmem,$1000,getBase)
alloc(pbase,8)
label(code)
label(return)

pbase:
dd 00

newmem:
mov [pbase],rcx

code:
  mov rax,[rsi]
  setne dl
  jmp return

getBase:
  jmp newmem
  nop
return:
registersymbol(getBase pbase)

[DISABLE]

getBase:
  db 48 8B 06 0F 95 C2

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: HogwartsLegacy.exe+321194F

HogwartsLegacy.exe+3211925: 49 8B 40 20           - mov rax,[r8+20]
HogwartsLegacy.exe+3211929: 48 89 83 80 00 00 00  - mov [rbx+00000080],rax
HogwartsLegacy.exe+3211930: E8 AB 0E 6A 00        - call HogwartsLegacy.exe+38B27E0
HogwartsLegacy.exe+3211935: 48 8B 43 20           - mov rax,[rbx+20]
HogwartsLegacy.exe+3211939: 48 8B CE              - mov rcx,rsi
HogwartsLegacy.exe+321193C: 48 85 C0              - test rax,rax
HogwartsLegacy.exe+321193F: 40 0F 95 C7           - setne dil
HogwartsLegacy.exe+3211943: 48 03 F8              - add rdi,rax
HogwartsLegacy.exe+3211946: 83 7C 24 30 00        - cmp dword ptr [rsp+30],00
HogwartsLegacy.exe+321194B: 48 89 7B 20           - mov [rbx+20],rdi
// ---------- INJECTING HERE ----------
HogwartsLegacy.exe+321194F: 48 8B 06              - mov rax,[rsi]
// ---------- DONE INJECTING  ----------
HogwartsLegacy.exe+3211952: 0F 95 C2              - setne dl
HogwartsLegacy.exe+3211955: FF 90 08 0E 00 00     - call qword ptr [rax+00000E08]
HogwartsLegacy.exe+321195B: 48 8B 5C 24 38        - mov rbx,[rsp+38]
HogwartsLegacy.exe+3211960: 48 8B 74 24 40        - mov rsi,[rsp+40]
HogwartsLegacy.exe+3211965: 48 83 C4 20           - add rsp,20
HogwartsLegacy.exe+3211969: 5F                    - pop rdi
HogwartsLegacy.exe+321196A: C3                    - ret 
HogwartsLegacy.exe+321196B: CC                    - int 3 
HogwartsLegacy.exe+321196C: CC                    - int 3 
HogwartsLegacy.exe+321196D: CC                    - int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>8</ID>
          <Description>"Inf Broom"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : HogwartsLegacy.exe
  Version: 
  Date   : 2023-02-10
  Author : NFC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(broomfly,HogwartsLegacy.exe,F3 0F 11 46 40 41) // should be unique
alloc(newmem,$1000,broomfly)

label(code)
label(return)

newmem:

code:
  //movss [rsi+40],xmm0
  jmp return

broomfly:
  jmp newmem
return:
registersymbol(broomfly)

aobscanmodule(broom2,HogwartsLegacy.exe,4E C1 A2 00 F3 0F 11 46 40) // should be unique
alloc(newmem2,$1000,broom2)

label(code2)
label(return2)

newmem2:

code2:
  //movss [rsi+40],xmm0
  jmp return2

broom2+04:
  jmp newmem2
return2:
registersymbol(broom2)

[DISABLE]

broomfly:
  db F3 0F 11 46 40

unregistersymbol(broomfly)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: HogwartsLegacy.exe+2BE7AEC

HogwartsLegacy.exe+2BE7AC2: 0F B6 83 BA 07 00 00  - movzx eax,byte ptr [rbx+000007BA]
HogwartsLegacy.exe+2BE7AC9: 84 C0                 - test al,al
HogwartsLegacy.exe+2BE7ACB: 74 70                 - je HogwartsLegacy.exe+2BE7B3D
HogwartsLegacy.exe+2BE7ACD: 80 BB 78 05 00 00 00  - cmp byte ptr [rbx+00000578],00
HogwartsLegacy.exe+2BE7AD4: 74 67                 - je HogwartsLegacy.exe+2BE7B3D
HogwartsLegacy.exe+2BE7AD6: F3 0F 10 5F 04        - movss xmm3,[rdi+04]
HogwartsLegacy.exe+2BE7ADB: 41 0F 28 D0           - movaps xmm2,xmm8
HogwartsLegacy.exe+2BE7ADF: F3 0F 10 46 40        - movss xmm0,[rsi+40]
HogwartsLegacy.exe+2BE7AE4: 0F 28 CF              - movaps xmm1,xmm7
HogwartsLegacy.exe+2BE7AE7: E8 64 C1 A2 00        - call HogwartsLegacy.exe+3613C50
// ---------- INJECTING HERE ----------
HogwartsLegacy.exe+2BE7AEC: F3 0F 11 46 40        - movss [rsi+40],xmm0
// ---------- DONE INJECTING  ----------
HogwartsLegacy.exe+2BE7AF1: 41 0F 28 D0           - movaps xmm2,xmm8
HogwartsLegacy.exe+2BE7AF5: F3 0F 10 5F 08        - movss xmm3,[rdi+08]
HogwartsLegacy.exe+2BE7AFA: 0F 57 C9              - xorps xmm1,xmm1
HogwartsLegacy.exe+2BE7AFD: E8 4E C1 A2 00        - call HogwartsLegacy.exe+3613C50
HogwartsLegacy.exe+2BE7B02: F3 0F 11 46 40        - movss [rsi+40],xmm0
HogwartsLegacy.exe+2BE7B07: 0F 54 05 22 49 A0 03  - andps xmm0,[HogwartsLegacy.exe+65EC430]
HogwartsLegacy.exe+2BE7B0E: 0F 2F 05 C3 3C A2 03  - comiss xmm0,[HogwartsLegacy.exe+660B7D8]
HogwartsLegacy.exe+2BE7B15: 76 13                 - jna HogwartsLegacy.exe+2BE7B2A
HogwartsLegacy.exe+2BE7B17: 80 BB B9 07 00 00 00  - cmp byte ptr [rbx+000007B9],00
HogwartsLegacy.exe+2BE7B1E: 75 5C                 - jne HogwartsLegacy.exe+2BE7B7C
}
broom2+04:
  db F3 0F 11 46 40

unregistersymbol(broom2)
dealloc(newmem2)

{
// ORIGINAL CODE - INJECTION POINT: HogwartsLegacy.exe+2BE7B02

HogwartsLegacy.exe+2BE7AD6: F3 0F 10 5F 04        - movss xmm3,[rdi+04]
HogwartsLegacy.exe+2BE7ADB: 41 0F 28 D0           - movaps xmm2,xmm8
HogwartsLegacy.exe+2BE7ADF: F3 0F 10 46 40        - movss xmm0,[rsi+40]
HogwartsLegacy.exe+2BE7AE4: 0F 28 CF              - movaps xmm1,xmm7
HogwartsLegacy.exe+2BE7AE7: E8 64 C1 A2 00        - call HogwartsLegacy.exe+3613C50
HogwartsLegacy.exe+2BE7AEC: F3 0F 11 46 40        - movss [rsi+40],xmm0
HogwartsLegacy.exe+2BE7AF1: 41 0F 28 D0           - movaps xmm2,xmm8
HogwartsLegacy.exe+2BE7AF5: F3 0F 10 5F 08        - movss xmm3,[rdi+08]
HogwartsLegacy.exe+2BE7AFA: 0F 57 C9              - xorps xmm1,xmm1
HogwartsLegacy.exe+2BE7AFD: E8 4E C1 A2 00        - call HogwartsLegacy.exe+3613C50
// ---------- INJECTING HERE ----------
HogwartsLegacy.exe+2BE7B02: F3 0F 11 46 40        - movss [rsi+40],xmm0
// ---------- DONE INJECTING  ----------
HogwartsLegacy.exe+2BE7B07: 0F 54 05 22 49 A0 03  - andps xmm0,[HogwartsLegacy.exe+65EC430]
HogwartsLegacy.exe+2BE7B0E: 0F 2F 05 C3 3C A2 03  - comiss xmm0,[HogwartsLegacy.exe+660B7D8]
HogwartsLegacy.exe+2BE7B15: 76 13                 - jna HogwartsLegacy.exe+2BE7B2A
HogwartsLegacy.exe+2BE7B17: 80 BB B9 07 00 00 00  - cmp byte ptr [rbx+000007B9],00
HogwartsLegacy.exe+2BE7B1E: 75 5C                 - jne HogwartsLegacy.exe+2BE7B7C
HogwartsLegacy.exe+2BE7B20: 48 8B CB              - mov rcx,rbx
HogwartsLegacy.exe+2BE7B23: E8 B8 95 FF FF        - call HogwartsLegacy.exe+2BE10E0
HogwartsLegacy.exe+2BE7B28: EB 52                 - jmp HogwartsLegacy.exe+2BE7B7C
HogwartsLegacy.exe+2BE7B2A: 80 BB B9 07 00 00 00  - cmp byte ptr [rbx+000007B9],00
HogwartsLegacy.exe+2BE7B31: 74 49                 - je HogwartsLegacy.exe+2BE7B7C
made by NightfaII#2516
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>122</ID>
          <Description>"Invisible"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
writeByte('[pbase]+3A20',1)
[DISABLE]
writeByte('[pbase]+3A20',0)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>86</ID>
          <Description>"Combat"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>77</ID>
              <Description>"FinisherDamage"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+1C08</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>78</ID>
              <Description>"MaxFocus"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+1C10</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>79</ID>
              <Description>"FinisherFocusCost"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+1C18</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>80</ID>
              <Description>"PushFocusCost"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+1C20</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>81</ID>
              <Description>"ComboResetTime"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+1C88</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>83</ID>
              <Description>"DefenseStat.Current"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+1E80</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>84</ID>
              <Description>"DefenseStat.Base"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+1E84</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>111</ID>
          <Description>"CharStats"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>106</ID>
              <Description>"OffenseStat.Current"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+1DF0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>109</ID>
              <Description>"OffenseStat.Max"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+1DFC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>107</ID>
              <Description>"DefenseStat.Current"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+1E80</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>108</ID>
              <Description>"DefenseStat.Max"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+1E8C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>110</ID>
              <Description>"CooldownStat.Current"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+1F10</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>112</ID>
              <Description>"CooldownStat.Max"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+1F1C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>120</ID>
              <Description>"Invisible"</Description>
              <VariableType>Byte</VariableType>
              <Address>[pbase]+3A20</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>91</ID>
          <Description>"HealthStats"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>104</ID>
              <Description>"SecondsAfterCombatBeforeRecoveryStarts"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+1D74</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>87</ID>
              <Description>"HealingCooldownGroupModifier.Current"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+3308</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>88</ID>
              <Description>"PercentHealthRecoverdPerSecond"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+1D70</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>89</ID>
              <Description>"CriticalHealthFadeOutTime"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+1D60</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>90</ID>
              <Description>"HealthIncreasePerLevel"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+1CCC</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>66</ID>
          <Description>"Movement"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>127</ID>
              <Description>"IgnoreFallDamage"</Description>
              <VariableType>Byte</VariableType>
              <Address>[pbase]+18E0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>99</ID>
              <Description>"SprintMovementSpeed"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+578</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>98</ID>
              <Description>"JogMovementSpeed"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+574</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>96</ID>
              <Description>"WalkMovementSpeed"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+56C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95</ID>
              <Description>"SlowWalkMovementSpeed"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+568</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>97</ID>
              <Description>"FastWalkMovementSpeed"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+570</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>85</ID>
              <Description>"InventorySizeModification.Current"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[pbase]+1FA0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>67</ID>
              <Description>"GravityScale"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+2B0</Address>
              <Offsets>
                <Offset>168</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>69</ID>
              <Description>"MaxWalkSpeedCrouched"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+2B0</Address>
              <Offsets>
                <Offset>1B0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>70</ID>
              <Description>"MaxSwimSpeed"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+2B0</Address>
              <Offsets>
                <Offset>1B4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>71</ID>
              <Description>"MaxFlySpeed"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+2B0</Address>
              <Offsets>
                <Offset>1B8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>72</ID>
              <Description>"RotationRate.Pitch"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+2B0</Address>
              <Offsets>
                <Offset>204</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>73</ID>
              <Description>"RotationRate.Yaw"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+2B0</Address>
              <Offsets>
                <Offset>208</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>75</ID>
              <Description>"RotationRate.Roll"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+2B0</Address>
              <Offsets>
                <Offset>20C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>76</ID>
              <Description>"Mass"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+2B0</Address>
              <Offsets>
                <Offset>228</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>92</ID>
              <Description>"MovementMode"</Description>
              <DropDownList>1:Default
2:Low Collision
3:Freeze
4:???
5:yBug
</DropDownList>
              <VariableType>Byte</VariableType>
              <Address>[pbase]+2B0</Address>
              <Offsets>
                <Offset>181</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>94</ID>
              <Description>"WalkableFloorAngle"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+2B0</Address>
              <Offsets>
                <Offset>178</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>101</ID>
              <Description>"MAX_HEIGHT_FOR_CLIMB"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+16B8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>102</ID>
              <Description>"MAX_HEIGHT_FOR_HANG"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+16BC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>103</ID>
              <Description>"MAX_HEIGHT_FOR_JUMPWAIST"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+16C0</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>105</ID>
          <Description>"Testing"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>100</ID>
              <Description>"Debug[1]"</Description>
              <VariableType>Byte</VariableType>
              <Address>[pbase]+5F5</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>114</ID>
              <Description>"LootDropCountModifier.Current"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+26E0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>115</ID>
              <Description>"CreatureAgroFleeDistanceModifier.Current"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+2A40</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>116</ID>
              <Description>"FocusModifier.Current"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+2AD0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>117</ID>
              <Description>"UseConsumeableForFreeChance.Current"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+2BF0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>118</ID>
              <Description>"UsePotionForFreeChance.Current"</Description>
              <VariableType>Float</VariableType>
              <Address>[pbase]+2C80</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>119</ID>
              <Description>"InStealthMode[1]"</Description>
              <VariableType>Byte</VariableType>
              <Address>[pbase]+3A18</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>121</ID>
              <Description>"bInCombatMode[1]"</Description>
              <VariableType>Byte</VariableType>
              <Address>[pbase]+38F1</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>123</ID>
              <Description>"cloakVis[1]"</Description>
              <VariableType>Byte</VariableType>
              <Address>[pbase]+3E98</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>124</ID>
              <Description>"bHoldingProtegoParry[1]"</Description>
              <VariableType>Byte</VariableType>
              <Address>[pbase]+3A24</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>125</ID>
              <Description>"Combo"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[pbase]+3EC4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>126</ID>
              <Description>"ChainAttack[1]"</Description>
              <VariableType>Byte</VariableType>
              <Address>[pbase]+3EC1</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>65</ID>
              <Description>"pbase"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[pbase]</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>62</ID>
          <Description>"bbfox scripts"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>23</ID>
              <Description>"XP multiplier"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : HogwartsLegacy.exe
  Version: 
  Date   : 2023-02-10
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_XP_MULTI,HogwartsLegacy.exe,42 8D 14 31 4C 89 A4 24 D8 00 00 00 48 8B CE) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(vf_xp_multi)
label(i_base_xp_addr2)

newmem:
  mov [i_base_xp_addr2], rsi
  movss xmm14, [vf_xp_multi]
  cvtsi2ss xmm15, r14
  mulss xmm15, xmm14
  cvtss2si r14, xmm15

code:
  lea edx,[rcx+r14]
  mov [rsp+000000D8],r12
  mov rcx,rsi
  jmp far return
align 10 cc
  vf_xp_multi:
  dd (float)1.5
  i_base_xp_addr2:
  dq 0


INJECT_XP_MULTI:
  jmp far newmem
  nop
return:
registersymbol(INJECT_XP_MULTI)
registersymbol(vf_xp_multi)
registersymbol(i_base_xp_addr2)

[DISABLE]

INJECT_XP_MULTI:
  db 42 8D 14 31 4C 89 A4 24 D8 00 00 00 48 8B CE

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: HogwartsLegacy.exe+2A318FB

HogwartsLegacy.exe+2A318D2: 4C 89 AC 24 D0 00 00 00  - mov [rsp+000000D0],r13
HogwartsLegacy.exe+2A318DA: 44 8B 6E 44              - mov r13d,[rsi+44]
HogwartsLegacy.exe+2A318DE: 44 89 6D 07              - mov [rbp+07],r13d
HogwartsLegacy.exe+2A318E2: 41 83 FD 28              - cmp r13d,28
HogwartsLegacy.exe+2A318E6: 0F 84 5F 06 00 00        - je HogwartsLegacy.exe+2A31F4B
HogwartsLegacy.exe+2A318EC: 8B 4E 38                 - mov ecx,[rsi+38]
HogwartsLegacy.exe+2A318EF: 8B 46 3C                 - mov eax,[rsi+3C]
HogwartsLegacy.exe+2A318F2: 89 4D F7                 - mov [rbp-09],ecx
HogwartsLegacy.exe+2A318F5: 89 45 FB                 - mov [rbp-05],eax
HogwartsLegacy.exe+2A318F8: 8B 46 40                 - mov eax,[rsi+40]
// ---------- INJECTING HERE ----------
HogwartsLegacy.exe+2A318FB: 42 8D 14 31              - lea edx,[rcx+r14]
// ---------- DONE INJECTING  ----------
HogwartsLegacy.exe+2A318FF: 4C 89 A4 24 D8 00 00 00  - mov [rsp+000000D8],r12
HogwartsLegacy.exe+2A31907: 48 8B CE                 - mov rcx,rsi
HogwartsLegacy.exe+2A3190A: 4C 8D 66 3C              - lea r12,[rsi+3C]
HogwartsLegacy.exe+2A3190E: 89 56 38                 - mov [rsi+38],edx
HogwartsLegacy.exe+2A31911: 89 45 FF                 - mov [rbp-01],eax
HogwartsLegacy.exe+2A31914: E8 57 B2 00 00           - call HogwartsLegacy.exe+2A3CB70
HogwartsLegacy.exe+2A31919: 83 7F 08 01              - cmp dword ptr [rdi+08],01
HogwartsLegacy.exe+2A3191D: 8B D8                    - mov ebx,eax
HogwartsLegacy.exe+2A3191F: 0F 8E 02 01 00 00        - jng HogwartsLegacy.exe+2A31A27
HogwartsLegacy.exe+2A31925: E8 86 F8 CA FF           - call HogwartsLegacy.exe+26E11B0
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>22</ID>
                  <Description>"multiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>Float</VariableType>
                  <Address>vf_xp_multi</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>45</ID>
                  <Description>"XP (available after XP changed)"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_xp_addr2</Address>
                  <Offsets>
                    <Offset>38</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>46</ID>
              <Description>"Get XP"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript Async="1">{ Game   : HogwartsLegacy.exe
  Version: 
  Date   : 2023-02-11
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_GET_XP,HogwartsLegacy.exe,FF 41 33 04 10 52) // should be unique
alloc(newmem,$1000,INJECT_GET_XP)

label(code)
label(return)
label(i_base_xp_addr)

newmem:
  push rax
  lea rax, [r8+rdx]
  mov [i_base_xp_addr], rax
  pop rax

code:
  xor eax,[r8+rdx]
  push rdx
  jmp return

align 10 cc
  i_base_xp_addr:
  dq 0

INJECT_GET_XP+01:
  jmp newmem
return:
registersymbol(INJECT_GET_XP)
registersymbol(i_base_xp_addr)
[DISABLE]

INJECT_GET_XP+01:
   db 41 33 04 10 52

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: HogwartsLegacy.exe+193D5F22

HogwartsLegacy.exe+193D5EF4: 48 89 C8                 - mov rax,rcx
HogwartsLegacy.exe+193D5EF7: 48 05 F5 89 D9 AA        - add rax,FFFFFFFFAAD989F5
HogwartsLegacy.exe+193D5EFD: 66 44 89 91 EC 00 00 00  - mov [rcx+000000EC],r10w
HogwartsLegacy.exe+193D5F05: 66 44 89 98 57 77 26 55  - mov [rax+55267757],r11w
HogwartsLegacy.exe+193D5F0D: 66 89 B1 36 01 00 00     - mov [rcx+00000136],si
HogwartsLegacy.exe+193D5F14: 50                       - push rax
HogwartsLegacy.exe+193D5F15: F7 D0                    - not eax
HogwartsLegacy.exe+193D5F17: 33 04 24                 - xor eax,[rsp]
HogwartsLegacy.exe+193D5F1A: 48 8D 64 24 08           - lea rsp,[rsp+08]
HogwartsLegacy.exe+193D5F1F: 83 F0 FF                 - xor eax,-01
// ---------- INJECTING HERE ----------
HogwartsLegacy.exe+193D5F22: 41 33 04 10              - xor eax,[r8+rdx]
// ---------- DONE INJECTING  ----------
HogwartsLegacy.exe+193D5F26: 52                       - push rdx
HogwartsLegacy.exe+193D5F27: 48 F7 D2                 - not rdx
HogwartsLegacy.exe+193D5F2A: 21 14 24                 - and [rsp],edx
HogwartsLegacy.exe+193D5F2D: 5A                       - pop rdx
HogwartsLegacy.exe+193D5F2E: 31 C2                    - xor edx,eax
HogwartsLegacy.exe+193D5F30: C1 FA 10                 - sar edx,10
HogwartsLegacy.exe+193D5F33: 48 8D 64 24 F8           - lea rsp,[rsp-08]
HogwartsLegacy.exe+193D5F38: 55                       - push rbp
HogwartsLegacy.exe+193D5F39: 81 E2 FF FF 00 00        - and edx,0000FFFF
HogwartsLegacy.exe+193D5F3F: 48 8D 6C 24 08           - lea rbp,[rsp+08]
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>5</ID>
                  <Description>"Usage: open main menu"</Description>
                  <Color>FF00FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>47</ID>
                  <Description>"Current XP"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_xp_addr</Address>
                  <Offsets>
                    <Offset>-8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>6</ID>
                  <Description>"Prev level XP?"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_xp_addr</Address>
                  <Offsets>
                    <Offset>-4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>7</ID>
                  <Description>"Next level XP?"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_xp_addr</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>48</ID>
                  <Description>"Lv"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_xp_addr</Address>
                  <Offsets>
                    <Offset>4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>9</ID>
                  <Description>"??"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_xp_addr</Address>
                  <Offsets>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>25</ID>
              <Description>"Get player HP"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript Async="1">{ Game   : HogwartsLegacy.exe
  Version: 
  Date   : 2023-02-10
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_GET_HP,HogwartsLegacy.exe,F3 0F 10 81 A4 01 00 00 C3 0F) // should be unique
alloc(newmem,$1000,INJECT_GET_HP)

label(code)
label(return)
label(i_base_hp_addr)
label(vf_min_hp)
label(is_keep_hp_high)
label(i_criteria_1)
label(i_criteria_2)
label(i_criteria_3)
label(i_criteria_4)
label(i_criteria_5)
label(i_criteria_6)

newmem:

  cmp byte ptr [i_criteria_1], 1
  jne chk_2
chk_1:
  cmp dword ptr [rcx+188], 0
  jne code

chk_2:
  cmp byte ptr [i_criteria_2], 1
  jne chk_3
  cmp dword ptr [rcx+1B8], 0
  jne code

chk_3:
  cmp byte ptr [i_criteria_3], 1
  jne chk_4
  cmp dword ptr [rcx+15C], 0
  jne code

chk_4:
  cmp byte ptr [i_criteria_4], 1
  jne chk_5
  cmp dword ptr [rcx+160], 0
  jne code

chk_5:
  cmp byte ptr [i_criteria_5], 1
  jne chk_6
  cmp dword ptr [rcx+158], 0
  jne code

chk_6:
  cmp byte ptr [i_criteria_6], 1
  jne code
  cmp dword ptr [rcx+164], 0
  jne code

  mov [i_base_hp_addr], rcx

  cmp dword ptr [is_keep_hp_high], 1
  jne code
  movss xmm15, dword ptr [rcx+1A4]
  movss xmm14, [vf_last_hp_high]
  ucomiss xmm14, xmm15
  jb set_hp_high
  ja set_hp_to_watermark
  jmp code

set_hp_high:
  movss [vf_last_hp_high], xmm15

  jmp code
set_hp_to_watermark:
  movss dword ptr [rcx+1A4], xmm14

code:
  movss xmm0,[rcx+000001A4]
  jmp return
align 10 cc
  i_base_hp_addr:
  dq 0
  vf_min_hp:
  dd (float)250
  is_keep_hp_high:
  dd 1
  vf_last_hp_high:
  dd 0
  db EB 3B
  db 54 68 69 73 20 74 61 62 6C 65 20 63 6F 6D
  db 65 73 20 66 72 6F 6D 20
  db 68 74 74 70 73 3A 2F
  db 2F 6F 70 65 6E 63 68 65 61 74
  db 74 61 62 6C 65 73 2E 63 6F 6D 20 2F 20 43 45 20 37 2E 34 2B
  i_criteria_1:
  db 1
  i_criteria_2:
  db 1
  i_criteria_3:
  db 1
  i_criteria_4:
  db 1
  i_criteria_5:
  db 1
  i_criteria_6:
  db 1

INJECT_GET_HP:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_GET_HP)
registersymbol(i_base_hp_addr)
registersymbol(vf_min_hp)
registersymbol(is_keep_hp_high)
registersymbol(i_criteria_1)
registersymbol(i_criteria_2)
registersymbol(i_criteria_3)
registersymbol(i_criteria_4)
registersymbol(i_criteria_5)
registersymbol(i_criteria_6)


[DISABLE]

INJECT_GET_HP:
  db F3 0F 10 81 A4 01 00 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: HogwartsLegacy.exe+2CDA3C9

HogwartsLegacy.exe+2CDA37A - CC                    - int 3
HogwartsLegacy.exe+2CDA37B - CC                    - int 3
HogwartsLegacy.exe+2CDA37C - CC                    - int 3
HogwartsLegacy.exe+2CDA37D - CC                    - int 3
HogwartsLegacy.exe+2CDA37E - CC                    - int 3
HogwartsLegacy.exe+2CDA37F - CC                    - int 3
HogwartsLegacy.exe+2CDA380 - 48 83 EC 28           - sub rsp,28
HogwartsLegacy.exe+2CDA384 - 48 8B 89 50010000     - mov rcx,[rcx+00000150]
HogwartsLegacy.exe+2CDA38B - 48 85 C9              - test rcx,rcx
HogwartsLegacy.exe+2CDA38E - 74 16                 - je HogwartsLegacy.exe+2CDA3A6
HogwartsLegacy.exe+2CDA390 - 48 8B 01              - mov rax,[rcx]
HogwartsLegacy.exe+2CDA393 - FF 90 70020000        - call qword ptr [rax+00000270]
HogwartsLegacy.exe+2CDA399 - F3 0F10 80 C0000000   - movss xmm0,[rax+000000C0]
HogwartsLegacy.exe+2CDA3A1 - 48 83 C4 28           - add rsp,28
HogwartsLegacy.exe+2CDA3A5 - C3                    - ret
HogwartsLegacy.exe+2CDA3A6 - 33 C0                 - xor eax,eax
HogwartsLegacy.exe+2CDA3A8 - F3 0F10 80 C0000000   - movss xmm0,[rax+000000C0]
HogwartsLegacy.exe+2CDA3B0 - 48 83 C4 28           - add rsp,28
HogwartsLegacy.exe+2CDA3B4 - C3                    - ret
HogwartsLegacy.exe+2CDA3B5 - CC                    - int 3
HogwartsLegacy.exe+2CDA3B6 - CC                    - int 3
HogwartsLegacy.exe+2CDA3B7 - CC                    - int 3
HogwartsLegacy.exe+2CDA3B8: CC                       - int 3
HogwartsLegacy.exe+2CDA3B9: CC                       - int 3
HogwartsLegacy.exe+2CDA3BA: CC                       - int 3
HogwartsLegacy.exe+2CDA3BB: CC                       - int 3
HogwartsLegacy.exe+2CDA3BC: CC                       - int 3
HogwartsLegacy.exe+2CDA3BD: CC                       - int 3
HogwartsLegacy.exe+2CDA3BE: CC                       - int 3
HogwartsLegacy.exe+2CDA3BF: CC                       - int 3
HogwartsLegacy.exe+2CDA3C0: 80 B9 BF 01 00 00 00     - cmp byte ptr [rcx+000001BF],00
HogwartsLegacy.exe+2CDA3C7: 7C 09                    - jl HogwartsLegacy.exe+2CDA3D2
// ---------- INJECTING HERE ----------
HogwartsLegacy.exe+2CDA3C9: F3 0F 10 81 A4 01 00 00  - movss xmm0,[rcx+000001A4]
// ---------- DONE INJECTING  ----------
HogwartsLegacy.exe+2CDA3D1: C3                       - ret
HogwartsLegacy.exe+2CDA3D2: 0F 57 C0                 - xorps xmm0,xmm0
HogwartsLegacy.exe+2CDA3D5: C3                       - ret
HogwartsLegacy.exe+2CDA3D6: CC                       - int 3
HogwartsLegacy.exe+2CDA3D7: CC                       - int 3
HogwartsLegacy.exe+2CDA3D8: CC                       - int 3
HogwartsLegacy.exe+2CDA3D9: CC                       - int 3
HogwartsLegacy.exe+2CDA3DA: CC                       - int 3
HogwartsLegacy.exe+2CDA3DB: CC                       - int 3
HogwartsLegacy.exe+2CDA3DC: CC                       - int 3
HogwartsLegacy.exe+2CDA3DD - CC                    - int 3
HogwartsLegacy.exe+2CDA3DE - CC                    - int 3
HogwartsLegacy.exe+2CDA3DF - CC                    - int 3
HogwartsLegacy.exe+2CDA3E0 - 48 83 EC 28           - sub rsp,28
HogwartsLegacy.exe+2CDA3E4 - 48 8B 89 50010000     - mov rcx,[rcx+00000150]
HogwartsLegacy.exe+2CDA3EB - 48 85 C9              - test rcx,rcx
HogwartsLegacy.exe+2CDA3EE - 74 15                 - je HogwartsLegacy.exe+2CDA405
HogwartsLegacy.exe+2CDA3F0 - 48 8B 01              - mov rax,[rcx]
HogwartsLegacy.exe+2CDA3F3 - FF 90 70020000        - call qword ptr [rax+00000270]
HogwartsLegacy.exe+2CDA3F9 - 0FB6 80 28010000      - movzx eax,byte ptr [rax+00000128]
HogwartsLegacy.exe+2CDA400 - 48 83 C4 28           - add rsp,28
HogwartsLegacy.exe+2CDA404 - C3                    - ret
HogwartsLegacy.exe+2CDA405 - 33 C0                 - xor eax,eax
HogwartsLegacy.exe+2CDA407 - 0FB6 80 28010000      - movzx eax,byte ptr [rax+00000128]
HogwartsLegacy.exe+2CDA40E - 48 83 C4 28           - add rsp,28
HogwartsLegacy.exe+2CDA412 - C3                    - ret
HogwartsLegacy.exe+2CDA413 - CC                    - int 3
HogwartsLegacy.exe+2CDA414 - CC                    - int 3
HogwartsLegacy.exe+2CDA415 - CC                    - int 3
HogwartsLegacy.exe+2CDA416 - CC                    - int 3
HogwartsLegacy.exe+2CDA417 - CC                    - int 3
HogwartsLegacy.exe+2CDA418 - CC                    - int 3
HogwartsLegacy.exe+2CDA419 - CC                    - int 3
HogwartsLegacy.exe+2CDA41A - CC                    - int 3
HogwartsLegacy.exe+2CDA41B - CC                    - int 3
HogwartsLegacy.exe+2CDA41C - CC                    - int 3
HogwartsLegacy.exe+2CDA41D - CC                    - int 3
HogwartsLegacy.exe+2CDA41E - CC                    - int 3
HogwartsLegacy.exe+2CDA41F - CC                    - int 3
HogwartsLegacy.exe+2CDA420 - 40 53                 - push rbx
HogwartsLegacy.exe+2CDA422 - 48 83 EC 20           - sub rsp,20

}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>31</ID>
                  <Description>"Only tested under early game progress"</Description>
                  <Color>FF00FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>33</ID>
                  <Description>"Player HP check criteria flags"</Description>
                  <Options moHideChildren="1" moActivateChildrenAsWell="1"/>
                  <Color>C08000</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>32</ID>
                      <Description>"Criteria 1"</Description>
                      <Color>C08000</Color>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
i_criteria_1:
db 1

[DISABLE]
i_criteria_1:
db 0

</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>34</ID>
                      <Description>"Criteria 2"</Description>
                      <Color>C08000</Color>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
i_criteria_2:
db 1

[DISABLE]
i_criteria_2:
db 0

</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>35</ID>
                      <Description>"Criteria 3"</Description>
                      <Color>C08000</Color>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
i_criteria_3:
db 1

[DISABLE]
i_criteria_3:
db 0

</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>36</ID>
                      <Description>"Criteria 4"</Description>
                      <Color>C08000</Color>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
i_criteria_4:
db 1

[DISABLE]
i_criteria_4:
db 0

</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>37</ID>
                      <Description>"Criteria 5"</Description>
                      <Color>C08000</Color>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
i_criteria_5:
db 1

[DISABLE]
i_criteria_5:
db 0

</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>38</ID>
                      <Description>"Criteria 6"</Description>
                      <Color>C08000</Color>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
i_criteria_6:
db 1

[DISABLE]
i_criteria_6:
db 0

</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>26</ID>
                  <Description>"??"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>i_base_hp_addr</Address>
                  <Offsets>
                    <Offset>1A0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>29</ID>
                  <Description>"Current HP"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>i_base_hp_addr</Address>
                  <Offsets>
                    <Offset>1A4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>28</ID>
                  <Description>"(dead flag?)"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>i_base_hp_addr</Address>
                  <Offsets>
                    <Offset>1BF</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>27</ID>
                  <Description>"Keep HP high?"</Description>
                  <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>is_keep_hp_high</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>49</ID>
              <Description>"Quick ancient magic"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript Async="1">{ Game   : HogwartsLegacy.exe
  Version: 
  Date   : 2023-02-11
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_QUICK_ANC_SPELL_CHARGE,HogwartsLegacy.exe,F3 0F 11 BB 00 3C 00 00) // should be unique
alloc(newmem,$1000,INJECT_QUICK_ANC_SPELL_CHARGE)

label(code)
label(return)
label(vf_min_anc_magic)
label(i_base_anc_magic_addr)

newmem:
  mov [i_base_anc_magic_addr], rbx
  movss xmm14, [vf_min_anc_magic]
  comiss xmm7, xmm14
  jae code
  movaps xmm7, xmm14
  //movss xmm7, [vf_min_anc_magic]

code:
  movss [rbx+00003C00],xmm7
  jmp return
align 10 cc
  i_base_anc_magic_addr:
  dq 0
  vf_min_anc_magic:
  dd (float)200


INJECT_QUICK_ANC_SPELL_CHARGE:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_QUICK_ANC_SPELL_CHARGE)
registersymbol(vf_min_anc_magic)
registersymbol(i_base_anc_magic_addr)

[DISABLE]

INJECT_QUICK_ANC_SPELL_CHARGE:
  db F3 0F 11 BB 00 3C 00 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: HogwartsLegacy.exe+27A1793

HogwartsLegacy.exe+27A1764: F3 44 0F 10 8B 00 3C 00 00  - movss xmm9,[rbx+00003C00]
HogwartsLegacy.exe+27A176D: F3 41 0F 59 C8              - mulss xmm1,xmm8
HogwartsLegacy.exe+27A1772: F3 41 0F 59 CA              - mulss xmm1,xmm10
HogwartsLegacy.exe+27A1777: F3 41 0F 58 C9              - addss xmm1,xmm9
HogwartsLegacy.exe+27A177C: 0F 2F CF                    - comiss xmm1,xmm7
HogwartsLegacy.exe+27A177F: 72 0F                       - jb HogwartsLegacy.exe+27A1790
HogwartsLegacy.exe+27A1781: F3 0F 10 83 10 1C 00 00     - movss xmm0,[rbx+00001C10]
HogwartsLegacy.exe+27A1789: F3 0F 5D C1                 - minss xmm0,xmm1
HogwartsLegacy.exe+27A178D: 0F 28 F8                    - movaps xmm7,xmm0
HogwartsLegacy.exe+27A1790: 0F 28 CE                    - movaps xmm1,xmm6
// ---------- INJECTING HERE ----------
HogwartsLegacy.exe+27A1793: F3 0F 11 BB 00 3C 00 00     - movss [rbx+00003C00],xmm7
// ---------- DONE INJECTING  ----------
HogwartsLegacy.exe+27A179B: F3 0F 5E 8B 18 1C 00 00     - divss xmm1,[rbx+00001C18]
HogwartsLegacy.exe+27A17A3: 0F 28 C1                    - movaps xmm0,xmm1
HogwartsLegacy.exe+27A17A6: F3 41 0F 59 C9              - mulss xmm1,xmm9
HogwartsLegacy.exe+27A17AB: F3 0F 59 C7                 - mulss xmm0,xmm7
HogwartsLegacy.exe+27A17AF: 0F 28 BC 24 30 01 00 00     - movaps xmm7,[rsp+00000130]
HogwartsLegacy.exe+27A17B7: F3 0F 2C C1                 - cvttss2si eax,xmm1
HogwartsLegacy.exe+27A17BB: F3 0F 2C C8                 - cvttss2si ecx,xmm0
HogwartsLegacy.exe+27A17BF: 3B C8                       - cmp ecx,eax
HogwartsLegacy.exe+27A17C1: 74 2E                       - je HogwartsLegacy.exe+27A17F1
HogwartsLegacy.exe+27A17C3: E8 E8 F9 F3 FF              - call HogwartsLegacy.exe+26E11B0
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>50</ID>
                  <Description>"min. value"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>Float</VariableType>
                  <Address>vf_min_anc_magic</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>52</ID>
                  <Description>"data"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>51</ID>
                      <Description>"Charge"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Float</VariableType>
                      <Address>i_base_anc_magic_addr</Address>
                      <Offsets>
                        <Offset>3C00</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>54</ID>
                      <Description>"??"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Float</VariableType>
                      <Address>i_base_anc_magic_addr</Address>
                      <Offsets>
                        <Offset>3BF4</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>55</ID>
                      <Description>"??"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Float</VariableType>
                      <Address>i_base_anc_magic_addr</Address>
                      <Offsets>
                        <Offset>3BF8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>56</ID>
                      <Description>"??"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Float</VariableType>
                      <Address>i_base_anc_magic_addr</Address>
                      <Offsets>
                        <Offset>3BFC</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>57</ID>
                      <Description>"??"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Float</VariableType>
                      <Address>i_base_anc_magic_addr</Address>
                      <Offsets>
                        <Offset>3C04</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>58</ID>
                      <Description>"??"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Float</VariableType>
                      <Address>i_base_anc_magic_addr</Address>
                      <Offsets>
                        <Offset>3C08</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>59</ID>
                      <Description>"??"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Float</VariableType>
                      <Address>i_base_anc_magic_addr</Address>
                      <Offsets>
                        <Offset>3C0C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>60</ID>
                      <Description>"??"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Float</VariableType>
                      <Address>i_base_anc_magic_addr</Address>
                      <Offsets>
                        <Offset>3C10</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>41</ID>
              <Description>"Set min potion / ingredients #"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : HogwartsLegacy.exe
  Version: 
  Date   : 2023-02-10
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_GET_MATERIALS,HogwartsLegacy.exe,48 0F BE 01 49 89 00) // should be unique
alloc(newmem,$1000,INJECT_GET_MATERIALS)

label(code)
label(return)
label(i_min_ingredients)

newmem:
  push rax
  mov al, [rcx]
  mov ah, [rcx+1]
  cmp ah, 8
  jne endp
  cmp al, [i_min_ingredients]
  jae endp
  mov al, [i_min_ingredients]
  mov byte ptr [rcx], al
  //movsx rax,byte ptr [rcx]

endp:
  pop rax

code:
  movsx rax,byte ptr [rcx]
  mov [r8],rax
  jmp return
align 10 cc
  i_min_ingredients:
  db 14

INJECT_GET_MATERIALS:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_GET_MATERIALS)
registersymbol(i_min_ingredients)
[DISABLE]

INJECT_GET_MATERIALS:
  db 48 0F BE 01 49 89 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: HogwartsLegacy.exe+F2B706

HogwartsLegacy.exe+F2B6E5: 41 89 40 0C     - mov [r8+0C],eax
HogwartsLegacy.exe+F2B6E9: 41 89 00        - mov [r8],eax
HogwartsLegacy.exe+F2B6EC: B8 01 40 00 00  - mov eax,00004001
HogwartsLegacy.exe+F2B6F1: 66 41 89 40 08  - mov [r8+08],ax
HogwartsLegacy.exe+F2B6F6: 33 C0           - xor eax,eax
HogwartsLegacy.exe+F2B6F8: C3              - ret
HogwartsLegacy.exe+F2B6F9: B8 01 00 00 00  - mov eax,00000001
HogwartsLegacy.exe+F2B6FE: 66 41 89 40 08  - mov [r8+08],ax
HogwartsLegacy.exe+F2B703: 33 C0           - xor eax,eax
HogwartsLegacy.exe+F2B705: C3              - ret
// ---------- INJECTING HERE ----------
HogwartsLegacy.exe+F2B706: 48 0F BE 01     - movsx rax,byte ptr [rcx]
// ---------- DONE INJECTING  ----------
HogwartsLegacy.exe+F2B70A: 49 89 00        - mov [r8],rax
HogwartsLegacy.exe+F2B70D: B8 04 00 00 00  - mov eax,00000004
HogwartsLegacy.exe+F2B712: 66 41 89 40 08  - mov [r8+08],ax
HogwartsLegacy.exe+F2B717: B8 01 00 00 00  - mov eax,00000001
HogwartsLegacy.exe+F2B71C: C3              - ret
HogwartsLegacy.exe+F2B71D: 0F BE 01        - movsx eax,byte ptr [rcx]
HogwartsLegacy.exe+F2B720: C1 E0 08        - shl eax,08
HogwartsLegacy.exe+F2B723: 48 63 C8        - movsxd  rcx,eax
HogwartsLegacy.exe+F2B726: 41 0F B6 42 01  - movzx eax,byte ptr [r10+01]
HogwartsLegacy.exe+F2B72B: 48 0B C8        - or rcx,rax
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>43</ID>
                  <Description>"WARNING: not fully tested; disable immediately after use"</Description>
                  <Color>FF00FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>44</ID>
                  <Description>"item # must &gt;=2"</Description>
                  <Color>FF00FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>42</ID>
                  <Description>"min. value (don't set too high)"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>i_min_ingredients</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Compact UI Cheat engine"</Description>
      <Color>808080</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
luacall(function cycleFullCompact(sender,force); local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full view Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible = state; getMainForm().Panel5.Visible = state; end; function addCompactMenu(); if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))
[DISABLE]
luacall(cycleFullCompact(nil,false))
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Change of ucomiss xmm6,[rsi+00000574]</Description>
      <AddressString>HogwartsLegacy.exe+266B865</AddressString>
      <Before>
        <Byte>28</Byte>
        <Byte>F0</Byte>
        <Byte>41</Byte>
        <Byte>8B</Byte>
        <Byte>FC</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>2E</Byte>
        <Byte>B6</Byte>
        <Byte>74</Byte>
        <Byte>05</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>41</Byte>
        <Byte>BF</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of ucomiss xmm2,[rsi+00000574]</Description>
      <AddressString>HogwartsLegacy.exe+266CB53</AddressString>
      <Before>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>55</Byte>
        <Byte>EC</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>2E</Byte>
        <Byte>96</Byte>
        <Byte>74</Byte>
        <Byte>05</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>85</Byte>
        <Byte>A0</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="Biped_Player" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="48" Vartype="Byte" Bytesize="1" OffsetHex="00000030" Description="PrimaryActorTick.TickGroup" DisplayMethod="unsigned integer"/>
        <Element Offset="49" Vartype="Byte" Bytesize="1" OffsetHex="00000031" Description="PrimaryActorTick.EndTickGroup" DisplayMethod="unsigned integer"/>
        <Element Offset="50" Vartype="Byte" Bytesize="1" OffsetHex="00000032" Description="PrimaryActorTick.bTickEvenWhenPaused[1]" DisplayMethod="unsigned integer"/>
        <Element Offset="50" Vartype="Byte" Bytesize="1" OffsetHex="00000032" Description="PrimaryActorTick.bCanEverTick[2]" DisplayMethod="unsigned integer"/>
        <Element Offset="50" Vartype="Byte" Bytesize="1" OffsetHex="00000032" Description="PrimaryActorTick.bStartWithTickEnabled[4]" DisplayMethod="unsigned integer"/>
        <Element Offset="50" Vartype="Byte" Bytesize="1" OffsetHex="00000032" Description="PrimaryActorTick.bAllowTickOnDedicatedServer[8]" DisplayMethod="unsigned integer"/>
        <Element Offset="52" Vartype="Float" Bytesize="4" OffsetHex="00000034" Description="PrimaryActorTick.TickInterval" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Byte" Bytesize="1" OffsetHex="00000070" Description="bHiddenIsManaged[1]" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Byte" Bytesize="1" OffsetHex="00000070" Description="bHiddenCalledFromManager[2]" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Byte" Bytesize="1" OffsetHex="00000070" Description="bNetTemporary[4]" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Byte" Bytesize="1" OffsetHex="00000070" Description="bNetStartup[8]" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Byte" Bytesize="1" OffsetHex="00000070" Description="bOnlyRelevantToOwner[16]" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Byte" Bytesize="1" OffsetHex="00000070" Description="bAlwaysRelevant[32]" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Byte" Bytesize="1" OffsetHex="00000070" Description="bReplicateMovement[64]" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Byte" Bytesize="1" OffsetHex="00000070" Description="bHidden[128]" DisplayMethod="unsigned integer"/>
        <Element Offset="113" Vartype="Byte" Bytesize="1" OffsetHex="00000071" Description="bTearOff[1]" DisplayMethod="unsigned integer"/>
        <Element Offset="113" Vartype="Byte" Bytesize="1" OffsetHex="00000071" Description="bForceNetAddressable[2]" DisplayMethod="unsigned integer"/>
        <Element Offset="113" Vartype="Byte" Bytesize="1" OffsetHex="00000071" Description="bExchangedRoles[4]" DisplayMethod="unsigned integer"/>
        <Element Offset="113" Vartype="Byte" Bytesize="1" OffsetHex="00000071" Description="bNetLoadOnClient[8]" DisplayMethod="unsigned integer"/>
        <Element Offset="113" Vartype="Byte" Bytesize="1" OffsetHex="00000071" Description="bNetUseOwnerRelevancy[16]" DisplayMethod="unsigned integer"/>
        <Element Offset="113" Vartype="Byte" Bytesize="1" OffsetHex="00000071" Description="bRelevantForNetworkReplays[32]" DisplayMethod="unsigned integer"/>
        <Element Offset="113" Vartype="Byte" Bytesize="1" OffsetHex="00000071" Description="bRelevantForLevelBounds[64]" DisplayMethod="unsigned integer"/>
        <Element Offset="113" Vartype="Byte" Bytesize="1" OffsetHex="00000071" Description="bReplayRewindable[128]" DisplayMethod="unsigned integer"/>
        <Element Offset="114" Vartype="Byte" Bytesize="1" OffsetHex="00000072" Description="bAllowTickBeforeBeginPlay[1]" DisplayMethod="unsigned integer"/>
        <Element Offset="114" Vartype="Byte" Bytesize="1" OffsetHex="00000072" Description="bAutoDestroyWhenFinished[2]" DisplayMethod="unsigned integer"/>
        <Element Offset="114" Vartype="Byte" Bytesize="1" OffsetHex="00000072" Description="bCanBeDamaged[4]" DisplayMethod="unsigned integer"/>
        <Element Offset="114" Vartype="Byte" Bytesize="1" OffsetHex="00000072" Description="bBlockInput[8]" DisplayMethod="unsigned integer"/>
        <Element Offset="114" Vartype="Byte" Bytesize="1" OffsetHex="00000072" Description="bCollideWhenPlacing[16]" DisplayMethod="unsigned integer"/>
        <Element Offset="114" Vartype="Byte" Bytesize="1" OffsetHex="00000072" Description="bFindCameraComponentWhenViewTarget[32]" DisplayMethod="unsigned integer"/>
        <Element Offset="114" Vartype="Byte" Bytesize="1" OffsetHex="00000072" Description="bGenerateOverlapEventsDuringLevelStreaming[64]" DisplayMethod="unsigned integer"/>
        <Element Offset="114" Vartype="Byte" Bytesize="1" OffsetHex="00000072" Description="bIgnoresOriginShifting[128]" DisplayMethod="unsigned integer"/>
        <Element Offset="115" Vartype="Byte" Bytesize="1" OffsetHex="00000073" Description="bEnableAutoLODGeneration[1]" DisplayMethod="unsigned integer"/>
        <Element Offset="115" Vartype="Byte" Bytesize="1" OffsetHex="00000073" Description="bIsEditorOnlyActor[2]" DisplayMethod="unsigned integer"/>
        <Element Offset="115" Vartype="Byte" Bytesize="1" OffsetHex="00000073" Description="bActorSeamlessTraveled[4]" DisplayMethod="unsigned integer"/>
        <Element Offset="115" Vartype="Byte" Bytesize="1" OffsetHex="00000073" Description="bReplicates[8]" DisplayMethod="unsigned integer"/>
        <Element Offset="115" Vartype="Byte" Bytesize="1" OffsetHex="00000073" Description="bCanBeInCluster[16]" DisplayMethod="unsigned integer"/>
        <Element Offset="115" Vartype="Byte" Bytesize="1" OffsetHex="00000073" Description="bAllowReceiveTickEventOnDedicatedServer[32]" DisplayMethod="unsigned integer"/>
        <Element Offset="116" Vartype="Byte" Bytesize="1" OffsetHex="00000074" Description="bUpdateInitialOverlaps[4]" DisplayMethod="unsigned integer"/>
        <Element Offset="117" Vartype="Byte" Bytesize="1" OffsetHex="00000075" Description="bActorEnableCollision[1]" DisplayMethod="unsigned integer"/>
        <Element Offset="117" Vartype="Byte" Bytesize="1" OffsetHex="00000075" Description="bActorIsBeingDestroyed[2]" DisplayMethod="unsigned integer"/>
        <Element Offset="118" Vartype="Byte" Bytesize="1" OffsetHex="00000076" Description="UpdateOverlapsMethodDuringLevelStreaming" DisplayMethod="unsigned integer"/>
        <Element Offset="119" Vartype="Byte" Bytesize="1" OffsetHex="00000077" Description="DefaultUpdateOverlapsMethodDuringLevelStreaming" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="Byte" Bytesize="1" OffsetHex="00000078" Description="RemoteRole" DisplayMethod="unsigned integer"/>
        <Element Offset="124" Vartype="Float" Bytesize="4" OffsetHex="0000007C" Description="ReplicatedMovement.LinearVelocity.X" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Float" Bytesize="4" OffsetHex="00000080" Description="ReplicatedMovement.LinearVelocity.Y" DisplayMethod="unsigned integer"/>
        <Element Offset="132" Vartype="Float" Bytesize="4" OffsetHex="00000084" Description="ReplicatedMovement.LinearVelocity.Z" DisplayMethod="unsigned integer"/>
        <Element Offset="136" Vartype="Float" Bytesize="4" OffsetHex="00000088" Description="ReplicatedMovement.AngularVelocity.X" DisplayMethod="unsigned integer"/>
        <Element Offset="140" Vartype="Float" Bytesize="4" OffsetHex="0000008C" Description="ReplicatedMovement.AngularVelocity.Y" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="Float" Bytesize="4" OffsetHex="00000090" Description="ReplicatedMovement.AngularVelocity.Z" DisplayMethod="unsigned integer"/>
        <Element Offset="148" Vartype="Float" Bytesize="4" OffsetHex="00000094" Description="ReplicatedMovement.Location.X" DisplayMethod="unsigned integer"/>
        <Element Offset="152" Vartype="Float" Bytesize="4" OffsetHex="00000098" Description="ReplicatedMovement.Location.Y" DisplayMethod="unsigned integer"/>
        <Element Offset="156" Vartype="Float" Bytesize="4" OffsetHex="0000009C" Description="ReplicatedMovement.Location.Z" DisplayMethod="unsigned integer"/>
        <Element Offset="160" Vartype="Float" Bytesize="4" OffsetHex="000000A0" Description="ReplicatedMovement.Rotation.Pitch" DisplayMethod="unsigned integer"/>
        <Element Offset="164" Vartype="Float" Bytesize="4" OffsetHex="000000A4" Description="ReplicatedMovement.Rotation.Yaw" DisplayMethod="unsigned integer"/>
        <Element Offset="168" Vartype="Float" Bytesize="4" OffsetHex="000000A8" Description="ReplicatedMovement.Rotation.Roll" DisplayMethod="unsigned integer"/>
        <Element Offset="172" Vartype="Byte" Bytesize="1" OffsetHex="000000AC" Description="ReplicatedMovement.bSimulatedPhysicSleep[1]" DisplayMethod="unsigned integer"/>
        <Element Offset="172" Vartype="Byte" Bytesize="1" OffsetHex="000000AC" Description="ReplicatedMovement.bRepPhysics[2]" DisplayMethod="unsigned integer"/>
        <Element Offset="173" Vartype="Byte" Bytesize="1" OffsetHex="000000AD" Description="ReplicatedMovement.LocationQuantizationLevel" DisplayMethod="unsigned integer"/>
        <Element Offset="174" Vartype="Byte" Bytesize="1" OffsetHex="000000AE" Description="ReplicatedMovement.VelocityQuantizationLevel" DisplayMethod="unsigned integer"/>
        <Element Offset="175" Vartype="Byte" Bytesize="1" OffsetHex="000000AF" Description="ReplicatedMovement.RotationQuantizationLevel" DisplayMethod="unsigned integer"/>
        <Element Offset="176" Vartype="Float" Bytesize="4" OffsetHex="000000B0" Description="InitialLifeSpan" DisplayMethod="unsigned integer"/>
        <Element Offset="180" Vartype="Float" Bytesize="4" OffsetHex="000000B4" Description="CustomTimeDilation" DisplayMethod="unsigned integer"/>
        <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="Actor" DisplayMethod="unsigned integer"/>
        <Element Offset="200" Vartype="Float" Bytesize="4" OffsetHex="000000C8" Description="AttachmentReplication.LocationOffset.X" DisplayMethod="unsigned integer"/>
        <Element Offset="204" Vartype="Float" Bytesize="4" OffsetHex="000000CC" Description="AttachmentReplication.LocationOffset.Y" DisplayMethod="unsigned integer"/>
        <Element Offset="208" Vartype="Float" Bytesize="4" OffsetHex="000000D0" Description="AttachmentReplication.LocationOffset.Z" DisplayMethod="unsigned integer"/>
        <Element Offset="212" Vartype="Float" Bytesize="4" OffsetHex="000000D4" Description="AttachmentReplication.RelativeScale3D.X" DisplayMethod="unsigned integer"/>
        <Element Offset="216" Vartype="Float" Bytesize="4" OffsetHex="000000D8" Description="AttachmentReplication.RelativeScale3D.Y" DisplayMethod="unsigned integer"/>
        <Element Offset="220" Vartype="Float" Bytesize="4" OffsetHex="000000DC" Description="AttachmentReplication.RelativeScale3D.Z" DisplayMethod="unsigned integer"/>
        <Element Offset="224" Vartype="Float" Bytesize="4" OffsetHex="000000E0" Description="AttachmentReplication.RotationOffset.Pitch" DisplayMethod="unsigned integer"/>
        <Element Offset="228" Vartype="Float" Bytesize="4" OffsetHex="000000E4" Description="AttachmentReplication.RotationOffset.Yaw" DisplayMethod="unsigned integer"/>
        <Element Offset="232" Vartype="Float" Bytesize="4" OffsetHex="000000E8" Description="AttachmentReplication.RotationOffset.Roll" DisplayMethod="unsigned integer"/>
        <Element Offset="236" Vartype="8 Bytes" Bytesize="8" OffsetHex="000000EC" Description="AttachmentReplication.AttachSocket" DisplayMethod="unsigned integer"/>
        <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="SceneComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="Owner" DisplayMethod="unsigned integer"/>
        <Element Offset="264" Vartype="8 Bytes" Bytesize="8" OffsetHex="00000108" Description="NetDriverName" DisplayMethod="unsigned integer"/>
        <Element Offset="272" Vartype="Byte" Bytesize="1" OffsetHex="00000110" Description="Role" DisplayMethod="unsigned integer"/>
        <Element Offset="273" Vartype="Byte" Bytesize="1" OffsetHex="00000111" Description="NetDormancy" DisplayMethod="unsigned integer"/>
        <Element Offset="274" Vartype="Byte" Bytesize="1" OffsetHex="00000112" Description="SpawnCollisionHandlingMethod" DisplayMethod="unsigned integer"/>
        <Element Offset="275" Vartype="Byte" Bytesize="1" OffsetHex="00000113" Description="AutoReceiveInput" DisplayMethod="unsigned integer"/>
        <Element Offset="276" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000114" Description="InputPriority" DisplayMethod="unsigned integer"/>
        <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="InputComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="288" Vartype="Float" Bytesize="4" OffsetHex="00000120" Description="NetCullDistanceSquared" DisplayMethod="unsigned integer"/>
        <Element Offset="292" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000124" Description="NetTag" DisplayMethod="unsigned integer"/>
        <Element Offset="296" Vartype="Float" Bytesize="4" OffsetHex="00000128" Description="NetUpdateFrequency" DisplayMethod="unsigned integer"/>
        <Element Offset="300" Vartype="Float" Bytesize="4" OffsetHex="0000012C" Description="MinNetUpdateFrequency" DisplayMethod="unsigned integer"/>
        <Element Offset="304" Vartype="Float" Bytesize="4" OffsetHex="00000130" Description="NetPriority" DisplayMethod="unsigned integer"/>
        <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="Instigator" DisplayMethod="unsigned integer"/>
        <Element Offset="328" Vartype="Pointer" Bytesize="8" OffsetHex="00000148" Description="Children[AllocatorInstance]" DisplayMethod="unsigned integer">
          <Structure Name="" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements/>
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        <Element Offset="14824" Vartype="Byte" Bytesize="1" OffsetHex="000039E8" Description="BonusSpellLoadouts.RoundingType" DisplayMethod="unsigned integer"/>
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        <Element Offset="14896" Vartype="Pointer" Bytesize="8" OffsetHex="00003A30" Description="EnemyDetectionSFX" DisplayMethod="unsigned integer"/>
        <Element Offset="14904" Vartype="Pointer" Bytesize="8" OffsetHex="00003A38" Description="EnemyAlertSFX" DisplayMethod="unsigned integer"/>
        <Element Offset="14912" Vartype="Pointer" Bytesize="8" OffsetHex="00003A40" Description="EnemyAggroSFX" DisplayMethod="unsigned integer"/>
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        <Element Offset="15088" Vartype="4 Bytes" Bytesize="4" OffsetHex="00003AF0" Description="CooldownMap[Elements.AllocationFlags.NumBits]" DisplayMethod="unsigned integer"/>
        <Element Offset="15092" Vartype="4 Bytes" Bytesize="4" OffsetHex="00003AF4" Description="CooldownMap[Elements.AllocationFlags.MaxBits]" DisplayMethod="unsigned integer"/>
        <Element Offset="15096" Vartype="4 Bytes" Bytesize="4" OffsetHex="00003AF8" Description="CooldownMap[Elements.FirstFreeIndex]" DisplayMethod="unsigned integer"/>
        <Element Offset="15100" Vartype="4 Bytes" Bytesize="4" OffsetHex="00003AFC" Description="CooldownMap[Elements.NumFreeIndices]" DisplayMethod="unsigned integer"/>
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        <Element Offset="15156" Vartype="Byte" Bytesize="1" OffsetHex="00003B34" Description="bUseDesiredFocusDirection[1]" DisplayMethod="unsigned integer"/>
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        <Element Offset="16056" Vartype="Pointer" Bytesize="8" OffsetHex="00003EB8" Description="DynamicLightRig" DisplayMethod="unsigned integer"/>
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        <Element Offset="16068" Vartype="4 Bytes" Bytesize="4" OffsetHex="00003EC4" Description="Combo" DisplayMethod="unsigned integer"/>
        <Element Offset="16072" Vartype="Pointer" Bytesize="8" OffsetHex="00003EC8" Description="Combo_AllMontage" DisplayMethod="unsigned integer"/>
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      </Elements>
    </Structure>
  </Structures>
  <Comments>Made by NightfaII#2516</Comments>
</CheatTable>
