<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>10</ID>
      <Description>"Activate Mono"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
LaunchMonoDataCollector()
{$asm}

[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>105208</ID>
          <Description>"Get Player"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address,"GameAssembly.dll"+485A44)
define(bytes,F3 0F 10 86 CC 00 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000)

label(code)
label(return)
label(player)
newmem:
  mov [player],esi
code:
  movss xmm0,[esi+000000CC]
  jmp return

player:
  dw 0

address:
  jmp newmem
  nop 3
return:
registersymbol(player)
[DISABLE]

address:
  db bytes
  // movss xmm0,[esi+000000CC]

dealloc(newmem)
unregistersymbol(player)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+2A0A44

GameAssembly.dll.il2cpp+2A0A25: E8 F6 1E D3 FF           - call GameAssembly.dll.text+1B6920
GameAssembly.dll.il2cpp+2A0A2A: 83 C4 04                 - add esp,04
GameAssembly.dll.il2cpp+2A0A2D: C6 05 FC DD 55 08 01     - mov byte ptr [GameAssembly.dll+1BDDDFC],01
GameAssembly.dll.il2cpp+2A0A34: 53                       - push ebx
GameAssembly.dll.il2cpp+2A0A35: 56                       - push esi
GameAssembly.dll.il2cpp+2A0A36: 8B 75 08                 - mov esi,[ebp+08]
GameAssembly.dll.il2cpp+2A0A39: 0F 57 C0                 - xorps xmm0,xmm0
GameAssembly.dll.il2cpp+2A0A3C: 66 0F 13 45 F0           - movlpd [ebp-10],xmm0
GameAssembly.dll.il2cpp+2A0A41: 57                       - push edi
GameAssembly.dll.il2cpp+2A0A42: 6A 00                    - push 00
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+2A0A44: F3 0F 10 86 CC 00 00 00  - movss xmm0,[esi+000000CC]
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+2A0A4C: F3 0F 11 45 08           - movss [ebp+08],xmm0
GameAssembly.dll.il2cpp+2A0A51: E8 3A 1E B5 00           - call UnityEngine.Time.get_deltaTime
GameAssembly.dll.il2cpp+2A0A56: D8 45 08                 - fadd dword ptr [ebp+08]
GameAssembly.dll.il2cpp+2A0A59: 6A 00                    - push 00
GameAssembly.dll.il2cpp+2A0A5B: F3 0F 10 86 BC 00 00 00  - movss xmm0,[esi+000000BC]
GameAssembly.dll.il2cpp+2A0A63: D9 9E CC 00 00 00        - fstp dword ptr [esi+000000CC]
GameAssembly.dll.il2cpp+2A0A69: F3 0F 11 45 08           - movss [ebp+08],xmm0
GameAssembly.dll.il2cpp+2A0A6E: E8 1D 1E B5 00           - call UnityEngine.Time.get_deltaTime
GameAssembly.dll.il2cpp+2A0A73: D8 45 08                 - fadd dword ptr [ebp+08]
GameAssembly.dll.il2cpp+2A0A76: 6A 00                    - push 00
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>105209</ID>
              <Description>"Player"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>player</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>105210</ID>
                  <Description>"Wallet"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <GroupHeader>1</GroupHeader>
                  <Address>+6c</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>105211</ID>
                      <Description>"Coins"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+34</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>105212</ID>
                      <Description>"Gems"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+38</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>105213</ID>
                  <Description>"Steed"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <GroupHeader>1</GroupHeader>
                  <Address>+a4</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>105214</ID>
                      <Description>"WalkSpeed"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>+ec</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>105215</ID>
                      <Description>"RunSpeed"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>+f0</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>105216</ID>
                      <Description>"StaminaDecrease when Running"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>+fc</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>105217</ID>
                      <Description>"Hore is Tired for...."</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>+124</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>105203</ID>
          <Description>"Get Only Addresses for Gold+Gems"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address,"GameAssembly.dll"+398EFC)
define(bytes,FF 76 34 50 E8 4B 8D 15 00)

[ENABLE]
assert(address,bytes)
alloc(newmem,$1000)

label(code)
label(return)
label(gold)

newmem:
  mov [gold],esi
code:
  push [esi+34]
  push eax
  call CoinBag.ShowCoins
  jmp return

gold:
  dq deadbeef

address:
  jmp newmem
  nop 4
return:

registersymbol(gold)
[DISABLE]

address:
  db bytes
  // push [esi+34]
  // push eax
  // call CoinBag.ShowCoins

dealloc(newmem)
unregistersymbol(gold)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+1B3EFC

GameAssembly.dll.il2cpp+1B3EE1: 50              - push eax
GameAssembly.dll.il2cpp+1B3EE2: E8 79 AF CC 00  - call UnityEngine.GameObject.SetActive
GameAssembly.dll.il2cpp+1B3EE7: 83 C4 0C        - add esp,0C
GameAssembly.dll.il2cpp+1B3EEA: 80 7E 33 00     - cmp byte ptr [esi+33],00
GameAssembly.dll.il2cpp+1B3EEE: 74 18           - je GameAssembly.dll.il2cpp+1B3F08
GameAssembly.dll.il2cpp+1B3EF0: 8B 46 3C        - mov eax,[esi+3C]
GameAssembly.dll.il2cpp+1B3EF3: 85 C0           - test eax,eax
GameAssembly.dll.il2cpp+1B3EF5: 74 15           - je GameAssembly.dll.il2cpp+1B3F0C
GameAssembly.dll.il2cpp+1B3EF7: 6A 00           - push 00
GameAssembly.dll.il2cpp+1B3EF9: FF 76 38        - push [esi+38]
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+1B3EFC: FF 76 34        - push [esi+34]
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+1B3EFF: 50              - push eax
GameAssembly.dll.il2cpp+1B3F00: E8 4B 8D 15 00  - call CoinBag.ShowCoins
GameAssembly.dll.il2cpp+1B3F05: 83 C4 10        - add esp,10
GameAssembly.dll.il2cpp+1B3F08: 5F              - pop edi
GameAssembly.dll.il2cpp+1B3F09: 5E              - pop esi
GameAssembly.dll.il2cpp+1B3F0A: 5D              - pop ebp
GameAssembly.dll.il2cpp+1B3F0B: C3              - ret 
GameAssembly.dll.il2cpp+1B3F0C: E8 7F EB E1 FF  - call GameAssembly.dll.text+1B6A90
GameAssembly.dll.il2cpp+1B3F11: CC              - int 3 
GameAssembly.dll.il2cpp+1B3F12: CC              - int 3 
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>105204</ID>
              <Description>"Gold"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>gold</Address>
              <Offsets>
                <Offset>34</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>105205</ID>
              <Description>"Gems"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>gold</Address>
              <Offsets>
                <Offset>38</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>00000000</Name>
      <Address>06020000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>_Coin</Name>
      <Address>06020020</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
  <Structures StructVersion="2">
    <Structure Name="Object" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements/>
    </Structure>
    <Structure Name="Player" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="12" Vartype="Float" Bytesize="4" OffsetHex="0000000C" Description="torchBrightnessThreshold" DisplayMethod="unsigned integer"/>
        <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="crownPrefab" DisplayMethod="unsigned integer"/>
        <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="standardSteedPrefab" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Float" Bytesize="4" OffsetHex="00000018" Description="keyDownThreshold" DisplayMethod="unsigned integer"/>
        <Element Offset="28" Vartype="Float" Bytesize="4" OffsetHex="0000001C" Description="touchPressedThreshold" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Float" Bytesize="4" OffsetHex="00000020" Description="timeBetweenCoins" DisplayMethod="unsigned integer"/>
        <Element Offset="36" Vartype="Float" Bytesize="4" OffsetHex="00000024" Description="timeBetweenCoinsForTouchSupport" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Float" Bytesize="4" OffsetHex="00000028" Description="timeBeforeTransaction" DisplayMethod="unsigned integer"/>
        <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="timeBeforeCancel" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Float" Bytesize="4" OffsetHex="00000030" Description="overflowCoinsWaterProbability" DisplayMethod="unsigned integer"/>
        <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" Description="coinDropSound" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="4" OffsetHex="00000038" Description="coinLaunchSound" DisplayMethod="unsigned integer"/>
        <Element Offset="60" Vartype="Pointer" Bytesize="4" OffsetHex="0000003C" Description="gemLaunchSound" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="4" OffsetHex="00000040" Description="lostCrownSound" DisplayMethod="unsigned integer"/>
        <Element Offset="68" Vartype="Pointer" Bytesize="4" OffsetHex="00000044" Description="pickupCrownSound" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="4" OffsetHex="00000048" Description="changeSteedSound" DisplayMethod="unsigned integer"/>
        <Element Offset="76" Vartype="Pointer" Bytesize="4" OffsetHex="0000004C" Description="pickupPassengerSound" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="4" OffsetHex="00000050" Description="dumpPassengerSound" DisplayMethod="unsigned integer"/>
        <Element Offset="84" Vartype="Pointer" Bytesize="4" OffsetHex="00000054" Description="parentHeaderRef" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Pointer" Bytesize="4" OffsetHex="00000058" Description="_crownSprite" DisplayMethod="unsigned integer"/>
        <Element Offset="92" Vartype="Pointer" Bytesize="4" OffsetHex="0000005C" Description="_rider" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="Pointer" Bytesize="4" OffsetHex="00000060" Description="_activeRider" DisplayMethod="unsigned integer"/>
        <Element Offset="100" Vartype="Byte" Bytesize="1" OffsetHex="00000064" Description="isOnBoat" DisplayMethod="unsigned integer"/>
        <Element Offset="101" Vartype="Byte" Bytesize="1" OffsetHex="00000065" Description="isInteractingWithTeleporter" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="Pointer" Bytesize="4" OffsetHex="00000068" Description="ghostPrefab" DisplayMethod="unsigned integer"/>
        <Element Offset="108" Vartype="Pointer" Bytesize="4" OffsetHex="0000006C" Description="_wallet" DisplayMethod="unsigned integer" BackgroundColor="FFFF80">
          <Structure Name="Wallet" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="OnPickupCoin" DisplayMethod="unsigned integer"/>
              <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="payTaxesAbove" DisplayMethod="unsigned integer"/>
              <Element Offset="20" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000014" Description="maxCoins" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="position" DisplayMethod="unsigned integer"/>
              <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="pickupSound" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="pickupSoundGem" DisplayMethod="unsigned integer"/>
              <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="payTaxesSound" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Byte" Bytesize="1" OffsetHex="00000030" Description="canGrabCoins" DisplayMethod="unsigned integer"/>
              <Element Offset="49" Vartype="Byte" Bytesize="1" OffsetHex="00000031" Description="canGrabGems" DisplayMethod="unsigned integer"/>
              <Element Offset="50" Vartype="Byte" Bytesize="1" OffsetHex="00000032" Description="onlyGrabPlayerCoins" DisplayMethod="unsigned integer"/>
              <Element Offset="51" Vartype="Byte" Bytesize="1" OffsetHex="00000033" Description="showCoinBag" DisplayMethod="unsigned integer"/>
              <Element Offset="52" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000034" Description="_coins" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000038" Description="_gems" DisplayMethod="unsigned integer"/>
              <Element Offset="60" Vartype="Pointer" Bytesize="4" OffsetHex="0000003C" Description="_coinBag" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="Pointer" Bytesize="4" OffsetHex="00000040" Description="_playerRef" DisplayMethod="unsigned integer"/>
              <Element Offset="68" Vartype="Pointer" Bytesize="4" OffsetHex="00000044" Description="_mover" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="Byte" Bytesize="1" OffsetHex="00000048" Description="_payingTaxes" DisplayMethod="unsigned integer"/>
              <Element Offset="76" Vartype="Pointer" Bytesize="4" OffsetHex="0000004C" Description="parentHeaderRef" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000050" Description="suckCoinRPCIndex" DisplayMethod="unsigned integer"/>
              <Element Offset="84" Vartype="Byte" Bytesize="1" OffsetHex="00000054" Description="AllowCollect" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="112" Vartype="Pointer" Bytesize="4" OffsetHex="00000070" Description="&lt;mover&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="116" Vartype="Pointer" Bytesize="4" OffsetHex="00000074" Description="_rigidbody" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="Pointer" Bytesize="4" OffsetHex="00000078" Description="&lt;damageable&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="124" Vartype="Pointer" Bytesize="4" OffsetHex="0000007C" Description="_coinBag" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Pointer" Bytesize="4" OffsetHex="00000080" Description="_camera" DisplayMethod="unsigned integer"/>
        <Element Offset="132" Vartype="Pointer" Bytesize="4" OffsetHex="00000084" Description="_completingPayable" DisplayMethod="unsigned integer"/>
        <Element Offset="136" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000088" Description="_grassLayer" DisplayMethod="unsigned integer"/>
        <Element Offset="140" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000008C" Description="_forestLayer" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000090" Description="_payState" DisplayMethod="unsigned integer"/>
        <Element Offset="148" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000094" Description="&lt;actionState&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="152" Vartype="Pointer" Bytesize="4" OffsetHex="00000098" Description="_floatingCoins" DisplayMethod="unsigned integer"/>
        <Element Offset="156" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000009C" Description="_previousKeyDirection" DisplayMethod="unsigned integer"/>
        <Element Offset="160" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000A0" Description="&lt;groundType&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="164" Vartype="Pointer" Bytesize="4" OffsetHex="000000A4" Description="_steed" DisplayMethod="unsigned integer" BackgroundColor="FFFF80">
          <Structure Name="Steed" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="12" Vartype="Byte" Bytesize="1" OffsetHex="0000000C" Description="needsGems" DisplayMethod="unsigned integer"/>
              <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="price" DisplayMethod="unsigned integer"/>
              <Element Offset="20" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000014" Description="priceIncrease" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="indicatorOffset" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Byte" Bytesize="1" OffsetHex="00000020" Description="repositionInSplitScreen" DisplayMethod="unsigned integer"/>
              <Element Offset="36" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000024" Description="coopIndicatorOffset" DisplayMethod="unsigned integer"/>
              <Element Offset="44" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000002C" Description="coinOffset" DisplayMethod="unsigned integer"/>
              <Element Offset="52" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000034" Description="singlePlayerCoinPos" DisplayMethod="unsigned integer"/>
              <Element Offset="60" Vartype="Byte" Bytesize="1" OffsetHex="0000003C" Description="&lt;IsMoveable&gt;k__BackingField" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="Float" Bytesize="4" OffsetHex="00000040" Description="floatingCoinSpacing" DisplayMethod="unsigned integer"/>
              <Element Offset="68" Vartype="Pointer" Bytesize="4" OffsetHex="00000044" Description="particleSpawner" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="Byte" Bytesize="1" OffsetHex="00000048" Description="glowOnSelect" DisplayMethod="unsigned integer"/>
              <Element Offset="76" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000004C" Description="glowColor" DisplayMethod="unsigned integer"/>
              <Element Offset="92" Vartype="Pointer" Bytesize="4" OffsetHex="0000005C" Description="soundOnPay" DisplayMethod="unsigned integer"/>
              <Element Offset="96" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000060" Description="playerPayPointOffset" DisplayMethod="unsigned integer"/>
              <Element Offset="104" Vartype="Float" Bytesize="4" OffsetHex="00000068" Description="playerPayDistance" DisplayMethod="unsigned integer"/>
              <Element Offset="108" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000006C" Description="payablePlacementExclusionOffset" DisplayMethod="unsigned integer"/>
              <Element Offset="116" Vartype="Float" Bytesize="4" OffsetHex="00000074" Description="payablePlacementExclusionDistance" DisplayMethod="unsigned integer"/>
              <Element Offset="120" Vartype="Pointer" Bytesize="4" OffsetHex="00000078" Description="interactingPlayerHermitType" DisplayMethod="unsigned integer"/>
              <Element Offset="128" Vartype="Pointer" Bytesize="4" OffsetHex="00000080" Description="_interactingPlayer" DisplayMethod="unsigned integer"/>
              <Element Offset="132" Vartype="Pointer" Bytesize="4" OffsetHex="00000084" Description="_highlightObjectsP1" DisplayMethod="unsigned integer"/>
              <Element Offset="136" Vartype="Pointer" Bytesize="4" OffsetHex="00000088" Description="_highlightObjectsP2" DisplayMethod="unsigned integer"/>
              <Element Offset="140" Vartype="Pointer" Bytesize="4" OffsetHex="0000008C" Description="_coinIndicatorsP1" DisplayMethod="unsigned integer"/>
              <Element Offset="144" Vartype="Pointer" Bytesize="4" OffsetHex="00000090" Description="_coinIndicatorsLockIconP1" DisplayMethod="unsigned integer"/>
              <Element Offset="148" Vartype="Pointer" Bytesize="4" OffsetHex="00000094" Description="_coinIndicatorsP2" DisplayMethod="unsigned integer"/>
              <Element Offset="152" Vartype="Pointer" Bytesize="4" OffsetHex="00000098" Description="_coinIndicatorsLockIconP2" DisplayMethod="unsigned integer"/>
              <Element Offset="156" Vartype="Pointer" Bytesize="4" OffsetHex="0000009C" Description="_particles" DisplayMethod="unsigned integer"/>
              <Element Offset="160" Vartype="Byte" Bytesize="1" OffsetHex="000000A0" Description="overrideHighlightRenderers" DisplayMethod="unsigned integer"/>
              <Element Offset="164" Vartype="Pointer" Bytesize="4" OffsetHex="000000A4" Description="_highlightSpriteFXOverride" DisplayMethod="unsigned integer"/>
              <Element Offset="168" Vartype="Pointer" Bytesize="4" OffsetHex="000000A8" Description="_spriteFXs" DisplayMethod="unsigned integer"/>
              <Element Offset="172" Vartype="Byte" Bytesize="1" OffsetHex="000000AC" Description="forceBlockPayment" DisplayMethod="unsigned integer"/>
              <Element Offset="176" Vartype="Pointer" Bytesize="4" OffsetHex="000000B0" Description="_fadeRoutine" DisplayMethod="unsigned integer"/>
              <Element Offset="180" Vartype="Byte" Bytesize="1" OffsetHex="000000B4" Description="&lt;selectedByP1&gt;k__BackingField" DisplayMethod="unsigned integer"/>
              <Element Offset="181" Vartype="Byte" Bytesize="1" OffsetHex="000000B5" Description="&lt;selectedByP2&gt;k__BackingField" DisplayMethod="unsigned integer"/>
              <Element Offset="184" Vartype="Pointer" Bytesize="4" OffsetHex="000000B8" Description="parentHeaderRef" DisplayMethod="unsigned integer"/>
              <Element Offset="188" Vartype="Byte" Bytesize="1" OffsetHex="000000BC" Description="needsNewNetId" DisplayMethod="unsigned integer"/>
              <Element Offset="192" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000C0" Description="nextObjectNetId" DisplayMethod="unsigned integer"/>
              <Element Offset="196" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000C4" Description="_payRPCIndex" DisplayMethod="unsigned integer"/>
              <Element Offset="200" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000C8" Description="_playerPayStateIndex" DisplayMethod="unsigned integer"/>
              <Element Offset="204" Vartype="Pointer" Bytesize="4" OffsetHex="000000CC" Description="OnPlayerRides" DisplayMethod="unsigned integer"/>
              <Element Offset="208" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000D0" Description="steedType" DisplayMethod="unsigned integer"/>
              <Element Offset="212" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000D4" Description="riderOffset" DisplayMethod="unsigned integer"/>
              <Element Offset="224" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000E0" Description="playerSteedOffset" DisplayMethod="unsigned integer"/>
              <Element Offset="236" Vartype="Float" Bytesize="4" OffsetHex="000000EC" Description="walkSpeed" DisplayMethod="unsigned integer" BackgroundColor="80FFFF"/>
              <Element Offset="240" Vartype="Float" Bytesize="4" OffsetHex="000000F0" Description="runSpeed" DisplayMethod="unsigned integer" BackgroundColor="80FFFF"/>
              <Element Offset="244" Vartype="Float" Bytesize="4" OffsetHex="000000F4" Description="forestSpeedMultiplier" DisplayMethod="unsigned integer"/>
              <Element Offset="248" Vartype="Float" Bytesize="4" OffsetHex="000000F8" Description="walkStaminaRate" DisplayMethod="unsigned integer"/>
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        <Element Offset="300" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000012C" Description="_skinColor" DisplayMethod="unsigned integer"/>
        <Element Offset="316" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000013C" Description="_crownType" DisplayMethod="unsigned integer"/>
        <Element Offset="320" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000140" Description="playerId" DisplayMethod="unsigned integer"/>
        <Element Offset="324" Vartype="Byte" Bytesize="1" OffsetHex="00000144" Description="autoDropCoins" DisplayMethod="unsigned integer"/>
        <Element Offset="328" Vartype="Float" Bytesize="4" OffsetHex="00000148" Description="lastAutoDropTime" DisplayMethod="unsigned integer"/>
        <Element Offset="332" Vartype="Float" Bytesize="4" OffsetHex="0000014C" Description="directionFlipTime" DisplayMethod="unsigned integer"/>
        <Element Offset="336" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000150" Description="directionFlipCount" DisplayMethod="unsigned integer"/>
        <Element Offset="340" Vartype="Pointer" Bytesize="4" OffsetHex="00000154" Description="originalPlayerAnimator" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
</CheatTable>
