<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>21</ID>
      <Description>"Godmode"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(godmode,LegendsOfAmberland.exe,29 7B 50 53 E8 20 55 FE FF) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  // sub [ebx+50],edi
  push ebx
  call LegendsOfAmberland.exe+3A00
  jmp return

godmode:
  jmp newmem
  nop 4
return:
registersymbol(godmode)

[DISABLE]

godmode:
  db 29 7B 50 53 E8 20 55 FE FF

unregistersymbol(godmode)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: LegendsOfAmberland.exe.text+1D4D7

LegendsOfAmberland.exe.text+1D4B4: 83 C4 08              - add esp,08
LegendsOfAmberland.exe.text+1D4B7: 83 7D 20 00           - cmp dword ptr [ebp+20],00
LegendsOfAmberland.exe.text+1D4BB: B8 64 00 00 00        - mov eax,00000064
LegendsOfAmberland.exe.text+1D4C0: 89 45 F4              - mov [ebp-0C],eax
LegendsOfAmberland.exe.text+1D4C3: 74 12                 - je LegendsOfAmberland.exe.text+1D4D7
LegendsOfAmberland.exe.text+1D4C5: 6A 18                 - push 18
LegendsOfAmberland.exe.text+1D4C7: E8 64 D2 FF FF        - call LegendsOfAmberland.exe.text+1A730
LegendsOfAmberland.exe.text+1D4CC: B8 64 00 00 00        - mov eax,00000064
LegendsOfAmberland.exe.text+1D4D1: 83 C4 04              - add esp,04
LegendsOfAmberland.exe.text+1D4D4: 89 45 F4              - mov [ebp-0C],eax
// ---------- INJECTING HERE ----------
LegendsOfAmberland.exe.text+1D4D7: 29 7B 50              - sub [ebx+50],edi
// ---------- DONE INJECTING  ----------
LegendsOfAmberland.exe.text+1D4DA: 53                    - push ebx
LegendsOfAmberland.exe.text+1D4DB: E8 20 55 FE FF        - call LegendsOfAmberland.exe.text+2A00
LegendsOfAmberland.exe.text+1D4E0: 83 C4 04              - add esp,04
LegendsOfAmberland.exe.text+1D4E3: 83 7B 50 00           - cmp dword ptr [ebx+50],00
LegendsOfAmberland.exe.text+1D4E7: 7F 12                 - jg LegendsOfAmberland.exe.text+1D4FB
LegendsOfAmberland.exe.text+1D4E9: 6A 00                 - push 00
LegendsOfAmberland.exe.text+1D4EB: 53                    - push ebx
LegendsOfAmberland.exe.text+1D4EC: C7 43 50 00 00 00 00  - mov [ebx+50],00000000
LegendsOfAmberland.exe.text+1D4F3: E8 48 1F 00 00        - call LegendsOfAmberland.exe.text+1F440
LegendsOfAmberland.exe.text+1D4F8: 83 C4 08              - add esp,08
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>110</ID>
      <Description>"One-Hit-Kills"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(onehit,LegendsOfAmberland.exe,29 56 50 39 46 50) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  sub [esi+50],#99999
  cmp [esi+50],eax
  jmp return

onehit:
  jmp newmem
  nop
return:
registersymbol(onehit)

[DISABLE]

onehit:
  db 29 56 50 39 46 50

unregistersymbol(onehit)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: LegendsOfAmberland.exe.text+1CE2D

LegendsOfAmberland.exe.text+1CE0F: 8B 55 E8                 - mov edx,[ebp-18]
LegendsOfAmberland.exe.text+1CE12: 83 C4 04                 - add esp,04
LegendsOfAmberland.exe.text+1CE15: 33 C0                    - xor eax,eax
LegendsOfAmberland.exe.text+1CE17: 8B FB                    - mov edi,ebx
LegendsOfAmberland.exe.text+1CE19: 89 7D F4                 - mov [ebp-0C],edi
LegendsOfAmberland.exe.text+1CE1C: 89 45 F0                 - mov [ebp-10],eax
LegendsOfAmberland.exe.text+1CE1F: 85 F6                    - test esi,esi
LegendsOfAmberland.exe.text+1CE21: 0F 85 73 01 00 00        - jne LegendsOfAmberland.exe.text+1CF9A
LegendsOfAmberland.exe.text+1CE27: 8B 75 EC                 - mov esi,[ebp-14]
LegendsOfAmberland.exe.text+1CE2A: 89 45 F0                 - mov [ebp-10],eax
// ---------- INJECTING HERE ----------
LegendsOfAmberland.exe.text+1CE2D: 29 56 50                 - sub [esi+50],edx
// ---------- DONE INJECTING  ----------
LegendsOfAmberland.exe.text+1CE30: 39 46 50                 - cmp [esi+50],eax
LegendsOfAmberland.exe.text+1CE33: 0F 8F 61 01 00 00        - jg LegendsOfAmberland.exe.text+1CF9A
LegendsOfAmberland.exe.text+1CE39: FF B6 24 03 00 00        - push [esi+00000324]
LegendsOfAmberland.exe.text+1CE3F: 89 46 50                 - mov [esi+50],eax
LegendsOfAmberland.exe.text+1CE42: C7 46 4C 01 00 00 00     - mov [esi+4C],00000001
LegendsOfAmberland.exe.text+1CE49: E8 E2 D8 FF FF           - call LegendsOfAmberland.exe.text+1A730
LegendsOfAmberland.exe.text+1CE4E: F3 0F 10 05 84 64 2B 00  - movss xmm0,[LegendsOfAmberland.exe.data+3484]
LegendsOfAmberland.exe.text+1CE56: B8 02 00 00 00           - mov eax,00000002
LegendsOfAmberland.exe.text+1CE5B: F3 0F 59 05 B0 58 29 00  - mulss xmm0,[LegendsOfAmberland.exe.rdata+68B0]
LegendsOfAmberland.exe.text+1CE63: 83 C4 04                 - add esp,04
}
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      <Description>"=========================================="</Description>
      <GroupHeader>1</GroupHeader>
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      <Description>"Char 1"</Description>
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      <Address>"LegendsOfAmberland.exe"+00133934</Address>
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          <Description>"Experience"</Description>
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    <CheatEntry>
      <ID>117</ID>
      <Description>"=========================================="</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>127</ID>
      <Description>"X (+1 = 1 step east)"</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>LegendsOfAmberland.exe+E4954</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>135</ID>
      <Description>"Y (+1 = 1 step south)"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>LegendsOfAmberland.exe+E4958</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>136</ID>
      <Description>"Viewing Direction (0=N)"</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>LegendsOfAmberland.exe+E495C</Address>
    </CheatEntry>
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    <CodeEntry>
      <Description>Change of sub [ebx+50],esi</Description>
      <AddressString>LegendsOfAmberland.exe+E58F</AddressString>
      <Before>
        <Byte>45</Byte>
        <Byte>F0</Byte>
        <Byte>8B</Byte>
        <Byte>75</Byte>
        <Byte>F8</Byte>
      </Before>
      <Actual>
        <Byte>29</Byte>
        <Byte>73</Byte>
        <Byte>50</Byte>
      </Actual>
      <After>
        <Byte>53</Byte>
        <Byte>E8</Byte>
        <Byte>88</Byte>
        <Byte>F7</Byte>
        <Byte>FF</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
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