<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>4</ID>
      <Description>"Instant Spawn"</Description>
      <Color>4080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobScan(address, 8B 4D D8 89 48 2C 8B 48)

address:
  xor ecx,ecx
  nop

[DISABLE]
address:
  db 8B 4D D8
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Set Spawn Limit"</Description>
      <Options moHideChildren="1"/>
      <Color>FF80FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobScan(address, 3B D3 8B 5D FC 0F 8D)
alloc(newMemory, 20)
label(unitLimit)
registerSymbol(unitLimit)
label(leave)

newMemory:
  cmp edx,[unitLimit]
  mov ebx,[ebp-04]
  jmp leave
unitLimit:
  dd 10

address:
  jmp newMemory
leave:

[DISABLE]
address:
  db 3B D3 8B 5D FC

unregisterSymbol(*)
dealloc(*)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"Amount"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>008000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>unitLimit</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>6</ID>
      <Description>"EXP: 4 Bytes * 8 + 6"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>8</ID>
      <Description>"ITEMS: 4 Bytes * 8 + 14"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
