<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>102</ID>
      <Description>"Static Addresses (yes, I couldn't believe it either)"</Description>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>101</ID>
          <Description>"Credit$"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>NStW_x64.exe+8AAAAC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>103</ID>
          <Description>"Stars"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>NStW_x64.exe+8AAAB0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>127</ID>
          <Description>"Improvement Points"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>NStW_x64.exe+8AAAB4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>118</ID>
          <Description>"Experience - Points - set to 99.999 and get a regular LevelUp :)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>NStW_x64.exe+8AAACC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>130</ID>
          <Description>"Display Value: Current Level"</Description>
          <Color>C0C0C0</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>NStW_x64.exe+9021C0</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>131</ID>
      <Description>"GodMode"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(godmode,NStW_x64.exe,89 87 30 01 00 00 8B 87 A8) // should be unique
alloc(newmem,$1000,godmode)

label(code)
label(return)

newmem:
  cmp dword ptr[rdi+298],1          // is it the player?
  jne code                          // if not, continue
  mov eax,[rdi+12C]                 // if player, load full health

code:
  mov [rdi+00000130],eax
  jmp return

godmode:
  jmp newmem
  nop
return:
registersymbol(godmode)

[DISABLE]

godmode:
  db 89 87 30 01 00 00

unregistersymbol(godmode)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: NStW_x64.exe.text+1325FD

NStW_x64.exe.text+1325E1: 0B D0              - or edx,eax
NStW_x64.exe.text+1325E3: 44 0B C9           - or r9d,ecx
NStW_x64.exe.text+1325E6: C1 FA 1F           - sar edx,1F
NStW_x64.exe.text+1325E9: 41 C1 F9 1F        - sar r9d,1F
NStW_x64.exe.text+1325ED: 41 23 D1           - and edx,r9d
NStW_x64.exe.text+1325F0: 44 23 D2           - and r10d,edx
NStW_x64.exe.text+1325F3: 8B C2              - mov eax,edx
NStW_x64.exe.text+1325F5: F7 D0              - not eax
NStW_x64.exe.text+1325F7: 41 23 C0           - and eax,r8d
NStW_x64.exe.text+1325FA: 41 0B C2           - or eax,r10d
// ---------- INJECTING HERE ----------
NStW_x64.exe.text+1325FD: 89 87 30 01 00 00  - mov [rdi+00000130],eax
// ---------- DONE INJECTING  ----------
NStW_x64.exe.text+132603: 8B 87 A8 00 00 00  - mov eax,[rdi+000000A8]
NStW_x64.exe.text+132609: C1 E8 16           - shr eax,16
NStW_x64.exe.text+13260C: A8 01              - test al,01
NStW_x64.exe.text+13260E: 74 23              - je NStW_x64.exe.text+132633
NStW_x64.exe.text+132610: 45 84 FF           - test r15l,r15l
NStW_x64.exe.text+132613: 74 1E              - je NStW_x64.exe.text+132633
NStW_x64.exe.text+132615: E8 66 DA 02 00     - call NStW_x64.exe.text+160080
NStW_x64.exe.text+13261A: 48 8B C8           - mov rcx,rax
NStW_x64.exe.text+13261D: 41 B8 04 00 00 00  - mov r8d,00000004
NStW_x64.exe.text+132623: 48 8B D7           - mov rdx,rdi
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>117</ID>
      <Description>"Quest-Push"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(questprogress,NStW_x64.exe,F3 0F 11 47 68 E9 54) // should be unique
alloc(newmem,$100,questprogress)

label(code)
label(return)

newmem:
  push eax
  mov eax,(float)99999
  mov [rdi+68],eax
  movss xmm0,[rdi+68]
  pop eax
code:
  movss [rdi+68],xmm0
  jmp return

questprogress:
  jmp newmem
return:
registersymbol(questprogress)

[DISABLE]

questprogress:
  db F3 0F 11 47 68

unregistersymbol(questprogress)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: NStW_x64.exe.text+52CECD

NStW_x64.exe.text+52CEA7: 41 83 EA 68        - sub r10d,68
NStW_x64.exe.text+52CEAB: 0F 84 92 00 00 00  - je NStW_x64.exe.text+52CF43
NStW_x64.exe.text+52CEB1: 41 83 FA 01        - cmp r10d,01
NStW_x64.exe.text+52CEB5: 74 32              - je NStW_x64.exe.text+52CEE9
NStW_x64.exe.text+52CEB7: 48 85 C9           - test rcx,rcx
NStW_x64.exe.text+52CEBA: 0F 84 05 04 00 00  - je NStW_x64.exe.text+52D2C5
NStW_x64.exe.text+52CEC0: 8B 41 20           - mov eax,[rcx+20]
NStW_x64.exe.text+52CEC3: 83 F8 01           - cmp eax,01
NStW_x64.exe.text+52CEC6: 75 0F              - jne NStW_x64.exe.text+52CED7
NStW_x64.exe.text+52CEC8: F3 0F 10 41 08     - movss xmm0,[rcx+08]
// ---------- INJECTING HERE ----------
NStW_x64.exe.text+52CECD: F3 0F 11 47 68     - movss [rdi+68],xmm0
// ---------- DONE INJECTING  ----------
NStW_x64.exe.text+52CED2: E9 54 07 00 00     - jmp NStW_x64.exe.text+52D62B
NStW_x64.exe.text+52CED7: 83 F8 02           - cmp eax,02
NStW_x64.exe.text+52CEDA: 0F 85 E5 03 00 00  - jne NStW_x64.exe.text+52D2C5
NStW_x64.exe.text+52CEE0: 80 79 08 00        - cmp byte ptr [rcx+08],00
NStW_x64.exe.text+52CEE4: E9 4A 04 00 00     - jmp NStW_x64.exe.text+52D333
NStW_x64.exe.text+52CEE9: 48 85 C9           - test rcx,rcx
NStW_x64.exe.text+52CEEC: 74 24              - je NStW_x64.exe.text+52CF12
NStW_x64.exe.text+52CEEE: 8B 41 20           - mov eax,[rcx+20]
NStW_x64.exe.text+52CEF1: 83 F8 01           - cmp eax,01
NStW_x64.exe.text+52CEF4: 75 07              - jne NStW_x64.exe.text+52CEFD
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>106</ID>
      <Description>"Get Health"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(reader,NStW_x64.exe,F3 0F 10 81 30 01 00 00 F3 0F 5E C1 44) // should be unique
alloc(newmem,$1000,reader)

label(code)
label(return)
alloc(playerbase,4)

newmem:
  mov [playerbase],rcx
code:
  movss xmm0,[rcx+00000130]
  jmp return

reader:
  jmp newmem
  nop 3
return:
registersymbol(reader playerbase)

[DISABLE]

reader:
  db F3 0F 10 81 30 01 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: NStW_x64.exe.text+4F4D2B

NStW_x64.exe.text+4F4CFF: E8 FC CF BF FF           - call NStW_x64.exe.text+F1D00
NStW_x64.exe.text+4F4D04: 44 38 BC 06 D0 C0 00 00  - cmp [rsi+rax+0000C0D0],r15l
NStW_x64.exe.text+4F4D0C: 74 4D                    - je NStW_x64.exe.text+4F4D5B
NStW_x64.exe.text+4F4D0E: 48 8B 4F 18              - mov rcx,[rdi+18]
NStW_x64.exe.text+4F4D12: F3 0F 10 89 2C 01 00 00  - movss xmm1,[rcx+0000012C]
NStW_x64.exe.text+4F4D1A: 41 0F 2E CA              - ucomiss xmm1,xmm10
NStW_x64.exe.text+4F4D1E: 7A 02                    - jp NStW_x64.exe.text+4F4D22
NStW_x64.exe.text+4F4D20: 74 39                    - je NStW_x64.exe.text+4F4D5B
NStW_x64.exe.text+4F4D22: F6 81 A8 00 00 00 01     - test byte ptr [rcx+000000A8],01
NStW_x64.exe.text+4F4D29: 74 12                    - je NStW_x64.exe.text+4F4D3D
// ---------- INJECTING HERE ----------
NStW_x64.exe.text+4F4D2B: F3 0F 10 81 30 01 00 00  - movss xmm0,[rcx+00000130]
// ---------- DONE INJECTING  ----------
NStW_x64.exe.text+4F4D33: F3 0F 5E C1              - divss xmm0,xmm1
NStW_x64.exe.text+4F4D37: 44 0F 2F D8              - comiss xmm11,xmm0
NStW_x64.exe.text+4F4D3B: 76 1E                    - jna NStW_x64.exe.text+4F4D5B
NStW_x64.exe.text+4F4D3D: 48 8D 15 5C FE 3F 00     - lea rdx,[NStW_x64.exe+8F5BA0]
NStW_x64.exe.text+4F4D44: E8 37 A4 C3 FF           - call NStW_x64.exe.text+12F180
NStW_x64.exe.text+4F4D49: 44 38 B8 52 01 00 00     - cmp [rax+00000152],r15l
NStW_x64.exe.text+4F4D50: 75 09                    - jne NStW_x64.exe.text+4F4D5B
NStW_x64.exe.text+4F4D52: 44 39 B8 74 01 00 00     - cmp [rax+00000174],r15d
NStW_x64.exe.text+4F4D59: 74 0D                    - je NStW_x64.exe.text+4F4D68
NStW_x64.exe.text+4F4D5B: FF C5                    - inc ebp
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>107</ID>
          <Description>"Maximum Health"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>playerbase</Address>
          <Offsets>
            <Offset>12c</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>132</ID>
          <Description>"Current Health"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>0000FF</Color>
          <VariableType>Float</VariableType>
          <Address>playerbase</Address>
          <Offsets>
            <Offset>130</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>111</ID>
      <Description>"Get Mana"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(manareader,NStW_x64.exe,F3 0F 10 84 81 D4 00 00 00 C3) // should be unique
alloc(newmem,$1000,manareader)

label(code)
label(return)
alloc(manaaddress,8)

newmem:
  push rbx
  lea rbx,[rcx+rax*4]
  mov [manaaddress],rbx
  pop rbx
code:
  movss xmm0,[rcx+rax*4+000000D4]
  jmp return

manareader:
  jmp newmem
  nop 4
return:
registersymbol(manareader manaaddress)

[DISABLE]

manareader:
  db F3 0F 10 84 81 D4 00 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: NStW_x64.exe.text+4F03FE

NStW_x64.exe.text+4F03DF: 4C 8B 99 B0 00 00 00        - mov r11,[rcx+000000B0]
NStW_x64.exe.text+4F03E6: 4B 8B 0C CB                 - mov rcx,[r11+r9*8]
NStW_x64.exe.text+4F03EA: 39 51 2C                    - cmp [rcx+2C],edx
NStW_x64.exe.text+4F03ED: 74 0C                       - je NStW_x64.exe.text+4F03FB
NStW_x64.exe.text+4F03EF: 41 FF C1                    - inc r9d
NStW_x64.exe.text+4F03F2: 45 3B CA                    - cmp r9d,r10d
NStW_x64.exe.text+4F03F5: 72 EF                       - jb NStW_x64.exe.text+4F03E6
NStW_x64.exe.text+4F03F7: 0F 57 C0                    - xorps xmm0,xmm0
NStW_x64.exe.text+4F03FA: C3                          - ret 
NStW_x64.exe.text+4F03FB: 49 63 C0                    - movsxd  rax,r8d
// ---------- INJECTING HERE ----------
NStW_x64.exe.text+4F03FE: F3 0F 10 84 81 D4 00 00 00  - movss xmm0,[rcx+rax*4+000000D4]
// ---------- DONE INJECTING  ----------
NStW_x64.exe.text+4F0407: C3                          - ret 
NStW_x64.exe.text+4F0408: CC                          - int 3 
NStW_x64.exe.text+4F0409: CC                          - int 3 
NStW_x64.exe.text+4F040A: CC                          - int 3 
NStW_x64.exe.text+4F040B: CC                          - int 3 
NStW_x64.exe.text+4F040C: CC                          - int 3 
NStW_x64.exe.text+4F040D: CC                          - int 3 
NStW_x64.exe.text+4F040E: CC                          - int 3 
NStW_x64.exe.text+4F040F: CC                          - int 3 
NStW_x64.exe.text+4F0410: 44 8B 91 B8 00 00 00        - mov r10d,[rcx+000000B8]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>112</ID>
          <Description>"Current Mana"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF0000</Color>
          <VariableType>Float</VariableType>
          <Address>manaaddress</Address>
          <Offsets>
            <Offset>d4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>140</ID>
          <Description>"Maximum Mana"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>manaaddress</Address>
          <Offsets>
            <Offset>e4</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>138</ID>
      <Description>"Get Form Points (Logic is strange, try setting to 10)"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(formpointer,NStW_x64.exe,60 8B 41 20 83 F8 01 75 07 F3 0F 10 41 08) // should be unique
alloc(newmem,$1000,formpointer)

label(code)
label(return)
alloc(forms,8)

newmem:
  mov [forms],rcx
code:
  movss xmm0,[rcx+08]
  jmp return

formpointer+09:
  jmp newmem
return:
registersymbol(formpointer forms)

[DISABLE]

formpointer+09:
  db F3 0F 10 41 08

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: NStW_x64.exe.text+5386A6

NStW_x64.exe.text+538683: 48 8D 8C 24 48 01 00 00  - lea rcx,[rsp+00000148]
NStW_x64.exe.text+53868B: E8 30 25 FC FF           - call NStW_x64.exe.text+4FABC0
NStW_x64.exe.text+538690: 48 8B 08                 - mov rcx,[rax]
NStW_x64.exe.text+538693: 48 85 C9                 - test rcx,rcx
NStW_x64.exe.text+538696: 74 66                    - je NStW_x64.exe.text+5386FE
NStW_x64.exe.text+538698: F6 41 24 01              - test byte ptr [rcx+24],01
NStW_x64.exe.text+53869C: 74 60                    - je NStW_x64.exe.text+5386FE
NStW_x64.exe.text+53869E: 8B 41 20                 - mov eax,[rcx+20]
NStW_x64.exe.text+5386A1: 83 F8 01                 - cmp eax,01
NStW_x64.exe.text+5386A4: 75 07                    - jne NStW_x64.exe.text+5386AD
// ---------- INJECTING HERE ----------
NStW_x64.exe.text+5386A6: F3 0F 10 41 08           - movss xmm0,[rcx+08]
// ---------- DONE INJECTING  ----------
NStW_x64.exe.text+5386AB: EB 18                    - jmp NStW_x64.exe.text+5386C5
NStW_x64.exe.text+5386AD: 83 F8 02                 - cmp eax,02
NStW_x64.exe.text+5386B0: 75 10                    - jne NStW_x64.exe.text+5386C2
NStW_x64.exe.text+5386B2: 80 79 08 00              - cmp byte ptr [rcx+08],00
NStW_x64.exe.text+5386B6: 74 0A                    - je NStW_x64.exe.text+5386C2
NStW_x64.exe.text+5386B8: F3 0F 10 05 D4 65 23 00  - movss xmm0,[NStW_x64.exe.rdata+5C94]
NStW_x64.exe.text+5386C0: EB 03                    - jmp NStW_x64.exe.text+5386C5
NStW_x64.exe.text+5386C2: 0F 57 C0                 - xorps xmm0,xmm0
NStW_x64.exe.text+5386C5: BA 06 00 00 00           - mov edx,00000006
NStW_x64.exe.text+5386CA: 48 8D 87 B0 03 00 00     - lea rax,[rdi+000003B0]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>139</ID>
          <Description>"Form Points"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>forms</Address>
          <Offsets>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>game_platform</Name>
      <Address>7FF62D0C0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>game_version</Name>
      <Address>7FF62D0C0080</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>gearPointer</Name>
      <Address>8B00000478B68D4D</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Temp</Name>
      <Address>2D7B7C70000</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
  <Structures StructVersion="2">
    <Structure Name="mana" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="0" Vartype="Byte" Bytesize="1" RLECount="2" OffsetHex="00000000" DisplayMethod="unsigned integer"/>
        <Element Offset="2" Vartype="2 Bytes" Bytesize="2" OffsetHex="00000002" DisplayMethod="unsigned integer"/>
        <Element Offset="4" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000004" DisplayMethod="unsigned integer"/>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="String" Bytesize="5" OffsetHex="00000018" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Float" Bytesize="4" RLECount="4" OffsetHex="00000030" DisplayMethod="unsigned integer"/>
        <Element Offset="100" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000064" DisplayMethod="unsigned integer"/>
        <Element Offset="124" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000007C" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000090" DisplayMethod="unsigned integer"/>
        <Element Offset="176" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B0" DisplayMethod="unsigned integer"/>
        <Element Offset="192" Vartype="Float" Bytesize="4" OffsetHex="000000C0" DisplayMethod="unsigned integer"/>
        <Element Offset="204" Vartype="Float" Bytesize="4" OffsetHex="000000CC" DisplayMethod="unsigned integer"/>
        <Element Offset="212" Vartype="Float" Bytesize="4" OffsetHex="000000D4" Description="Current Mana" DisplayMethod="unsigned integer" BackgroundColor="80FFFF"/>
        <Element Offset="216" Vartype="Float" Bytesize="4" OffsetHex="000000D8" DisplayMethod="unsigned integer"/>
        <Element Offset="228" Vartype="Float" Bytesize="4" OffsetHex="000000E4" Description="Maximum Mana" DisplayMethod="unsigned integer" BackgroundColor="80FFFF"/>
        <Element Offset="232" Vartype="Float" Bytesize="4" OffsetHex="000000E8" DisplayMethod="unsigned integer"/>
        <Element Offset="236" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000EC" DisplayMethod="hexadecimal"/>
        <Element Offset="244" Vartype="Float" Bytesize="4" RLECount="3" OffsetHex="000000F4" DisplayMethod="unsigned integer"/>
        <Element Offset="256" Vartype="Float" Bytesize="4" OffsetHex="00000100" Description="Display: Attack Power" DisplayMethod="unsigned integer" BackgroundColor="FFFF80"/>
        <Element Offset="260" Vartype="Float" Bytesize="4" OffsetHex="00000104" Description="Display: Defense" DisplayMethod="unsigned integer" BackgroundColor="FFFF80"/>
        <Element Offset="264" Vartype="Float" Bytesize="4" RLECount="2" OffsetHex="00000108" Description="Display: dunno" DisplayMethod="unsigned integer" BackgroundColor="FFFF80"/>
        <Element Offset="272" Vartype="Float" Bytesize="4" OffsetHex="00000110" Description="Display: Crit Chance?" DisplayMethod="unsigned integer" BackgroundColor="FFFF80"/>
        <Element Offset="276" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000114" DisplayMethod="unsigned integer"/>
        <Element Offset="284" Vartype="Float" Bytesize="4" OffsetHex="0000011C" DisplayMethod="unsigned integer"/>
        <Element Offset="288" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000120" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="damage_godmode" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="172" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000AC" DisplayMethod="unsigned integer"/>
        <Element Offset="240" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000F0" DisplayMethod="unsigned integer"/>
        <Element Offset="300" Vartype="Float" Bytesize="4" OffsetHex="0000012C" Description="Max Health" DisplayMethod="unsigned integer" BackgroundColor="80FFFF"/>
        <Element Offset="304" Vartype="Float" Bytesize="4" OffsetHex="00000130" Description="Current Health" DisplayMethod="unsigned integer" BackgroundColor="80FFFF"/>
        <Element Offset="324" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000144" DisplayMethod="hexadecimal"/>
        <Element Offset="328" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000148" Description="possible flag" DisplayMethod="unsigned integer" BackgroundColor="80FFFF"/>
        <Element Offset="664" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000298" DisplayMethod="unsigned integer"/>
        <Element Offset="1000" Vartype="4 Bytes" Bytesize="4" OffsetHex="000003E8" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
</CheatTable>
