<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="34">
  <CheatEntries>
    <CheatEntry>
      <ID>2</ID>
      <Description>"start here (active then shoot gun)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Onirism
  Version: 
  Date   : 2023-10-10
  Author : nbarr

  This script does blah blah blah
}

[ENABLE]
usemono()
aobscan(tales_weapon_base,89 88 38 01 00 00 48 8B 85 78) // should be unique
alloc(newmem,$1000,tales_weapon_base)

label(code)
label(return)
registersymbol(talesgunbase)
label(talesgunbase)

newmem:
  mov [rax+00000138],ecx
  mov [talesgunbase],rax
  jmp return

talesgunbase:
dq 1

code:
  mov [rax+00000138],ecx
  jmp return

tales_weapon_base:
  jmp newmem
  nop
return:
registersymbol(tales_weapon_base)

[DISABLE]

tales_weapon_base:
  db 89 88 38 01 00 00

unregistersymbol(tales_weapon_base)
unregistersymbol(talesgunbase)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 015193C2

0151938E: 48 8B 85 78 F5 FF FF     - mov rax,[rbp-00000A88]
01519395: F3 0F 10 48 58           - movss xmm1,[rax+58]
0151939A: F3 0F 5A C9              - cvtss2sd xmm1,xmm1
0151939E: 66 0F 2F C8              - comisd xmm1,xmm0
015193A2: 0F 8A 97 3E 00 00        - jp 0151D23F
015193A8: 0F 83 91 3E 00 00        - jae 0151D23F
015193AE: 48 8B 85 78 F5 FF FF     - mov rax,[rbp-00000A88]
015193B5: 48 8B 40 48              - mov rax,[rax+48]
015193B9: 48 63 88 38 01 00 00     - movsxd  rcx,dword ptr [rax+00000138]
015193C0: FF C9                    - dec ecx
// ---------- INJECTING HERE ----------
015193C2: 89 88 38 01 00 00        - mov [rax+00000138],ecx
// ---------- DONE INJECTING  ----------
015193C8: 48 8B 85 78 F5 FF FF     - mov rax,[rbp-00000A88]
015193CF: 48 8B 40 48              - mov rax,[rax+48]
015193D3: 66 0F 57 C0              - xorpd xmm0,xmm0
015193D7: F2 0F 5A E8              - cvtsd2ss xmm5,xmm0
015193DB: F3 0F 11 A8 64 01 00 00  - movss [rax+00000164],xmm5
015193E3: 48 8B 85 78 F5 FF FF     - mov rax,[rbp-00000A88]
015193EA: 48 8B 40 48              - mov rax,[rax+48]
015193EE: 66 0F 57 C0              - xorpd xmm0,xmm0
015193F2: F2 0F 5A E8              - cvtsd2ss xmm5,xmm0
015193F6: F3 0F 11 A8 4C 01 00 00  - movss [rax+0000014C],xmm5
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>84</ID>
          <Description>"Player stats"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>talesgunbase</Address>
          <Offsets>
            <Offset>70</Offset>
            <Offset>c8</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>87</ID>
              <Description>"current health"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>28</Offset>
                <Offset>70</Offset>
                <Offset>c8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>88</ID>
              <Description>"max health"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>4c</Offset>
                <Offset>70</Offset>
                <Offset>c8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>89</ID>
              <Description>"pearls"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>50</Offset>
                <Offset>70</Offset>
                <Offset>c8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90</ID>
              <Description>"max stamina"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>58</Offset>
                <Offset>70</Offset>
                <Offset>c8</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>74</ID>
          <Description>"Current weapon"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="1" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>3</ID>
              <Description>"weapon base address"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59</ID>
              <Description>"max clip"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>134</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>58</ID>
              <Description>"current clip"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>138</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>86</ID>
              <Description>"current reserve ammo"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>14</Offset>
                <Offset>18</Offset>
                <Offset>70</Offset>
                <Offset>c8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>91</ID>
              <Description>"max reserve ammo"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>18</Offset>
                <Offset>18</Offset>
                <Offset>70</Offset>
                <Offset>c8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>60</ID>
              <Description>"reload time"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>144</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>61</ID>
              <Description>"fire rate cooldown"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>14c</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>62</ID>
              <Description>"shots fired per trigger pull (my favorite cheat! set to something like 100 and test)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>15c</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>65</ID>
              <Description>"ammo type"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:energy
2:fireworks
1:water
3:darts
7:starting weapon
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>1e8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>64</ID>
              <Description>"multiplayer damage multiplier"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>1f4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>63</ID>
              <Description>"is upgraded"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:no
1:yes
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>31</Offset>
                <Offset>118</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>69</ID>
              <Description>"clip size multiplier"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>34</Offset>
                <Offset>118</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67</ID>
              <Description>"damage multiplier"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>38</Offset>
                <Offset>118</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>68</ID>
              <Description>"fire rate multiplier"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>3c</Offset>
                <Offset>118</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>77</ID>
              <Description>"weapon spread"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>20c</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>96</ID>
          <Description>"unlock abilities"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="1" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>92</ID>
              <Description>"ledge grab"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:no
1:yes
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>28</Offset>
                <Offset>78</Offset>
                <Offset>28</Offset>
                <Offset>c8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>93</ID>
              <Description>"dodge"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:no
1:yes
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>38</Offset>
                <Offset>80</Offset>
                <Offset>28</Offset>
                <Offset>c8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>94</ID>
              <Description>"climb"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:no
1:yes
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>20</Offset>
                <Offset>a0</Offset>
                <Offset>28</Offset>
                <Offset>c8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>95</ID>
              <Description>"monkey bars"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:no
1:yes
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>10</Offset>
                <Offset>c0</Offset>
                <Offset>28</Offset>
                <Offset>c8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>97</ID>
              <Description>"double jump (can be used in tales if enabled)"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:no
1:yes
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>54</Offset>
                <Offset>58</Offset>
                <Offset>28</Offset>
                <Offset>c8</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>98</ID>
          <Description>"other cheats"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>83</ID>
              <Description>"infinite sprint"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">6:off
0:on
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>1c</Offset>
                <Offset>40</Offset>
                <Offset>28</Offset>
                <Offset>c8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>82</ID>
              <Description>"sprint multiplier"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1.25:normal
2.5:double
3.75:triple
5:quadruple
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>18</Offset>
                <Offset>40</Offset>
                <Offset>28</Offset>
                <Offset>c8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>81</ID>
              <Description>"super double jump"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:level 1
2:level 2
3:level 3
4:level 4
5:level 5
6:level 6
7:level 7
8:level 8
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>58</Offset>
                <Offset>58</Offset>
                <Offset>28</Offset>
                <Offset>c8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>80</ID>
              <Description>"infinite jump (turn on and lock)"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:on
1:off
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>56</Offset>
                <Offset>58</Offset>
                <Offset>28</Offset>
                <Offset>c8</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>85</ID>
      <Description>"useful adresses (for finding more values)"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <Color>34CE00</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>75</ID>
          <Description>"Player Base"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>76</ID>
              <Description>"Player base address"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>c8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>78</ID>
              <Description>"carol controller"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>talesgunbase</Address>
              <Offsets>
                <Offset>28</Offset>
                <Offset>c8</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="String" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="Length" DisplayMethod="Unsigned Integer"/>
        <Element Offset="20" Vartype="Unicode String" Bytesize="128" OffsetHex="00000014" Description="Value" DisplayMethod="Unsigned Integer"/>
      </Elements>
    </Structure>
    <Structure Name="Weapon" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="Unsigned Integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" ChildStruct="String" Description="name" DisplayMethod="Unsigned Integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="clipProp" DisplayMethod="Unsigned Integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="clipPropInst" DisplayMethod="Unsigned Integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="clipPropExit" DisplayMethod="Unsigned Integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="projectile" DisplayMethod="Unsigned Integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="muzzleFlash" DisplayMethod="Unsigned Integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="projectileExit" DisplayMethod="Unsigned Integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="projectileCharge" DisplayMethod="Unsigned Integer"/>
        <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="projectileChargeEffects" DisplayMethod="Unsigned Integer"/>
        <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="projectileChargeEffect" DisplayMethod="Unsigned Integer"/>
        <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="projectileChargeTime" DisplayMethod="Unsigned Integer"/>
        <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="selectedTarget" DisplayMethod="Unsigned Integer"/>
        <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="selectedTargetReticle" DisplayMethod="Unsigned Integer"/>
        <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="selectedTargetReticleTemp" DisplayMethod="Unsigned Integer"/>
        <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="anim" DisplayMethod="Unsigned Integer"/>
        <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="neckBone" DisplayMethod="Unsigned Integer"/>
        <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="armBone" DisplayMethod="Unsigned Integer"/>
        <Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="armBoneL" DisplayMethod="Unsigned Integer"/>
        <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="handBoneL" DisplayMethod="Unsigned Integer"/>
        <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="projectileChargeAmmoUse" DisplayMethod="Unsigned Integer"/>
        <Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="outOfAmmoEffect" DisplayMethod="Unsigned Integer"/>
        <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="outOfAmmoEffectTemp" DisplayMethod="Unsigned Integer"/>
        <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="player" DisplayMethod="Unsigned Integer">
          <Structure Name="Entity" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="Unsigned Integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="spineOptions" DisplayMethod="Unsigned Integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" ChildStruct="String" Description="entityName" DisplayMethod="Unsigned Integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="carolController" DisplayMethod="Unsigned Integer">
                <Structure Name="CarolController" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="Unsigned Integer"/>
                    <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" ChildStruct="String" Description="playerName" DisplayMethod="Unsigned Integer"/>
                    <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="player" DisplayMethod="Unsigned Integer">
                      <Structure Name="Entity" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
                          <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="Unsigned Integer"/>
                          <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="spineOptions" DisplayMethod="Unsigned Integer"/>
                          <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" ChildStruct="String" Description="entityName" DisplayMethod="Unsigned Integer"/>
                          <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="carolController" DisplayMethod="Unsigned Integer"/>
                          <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="inventory" DisplayMethod="Unsigned Integer"/>
                          <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="jumpOptions" DisplayMethod="Unsigned Integer"/>
                          <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="moveOptions" DisplayMethod="Unsigned Integer"/>
                          <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="flyOptions" DisplayMethod="Unsigned Integer"/>
                          <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="attackOptions" DisplayMethod="Unsigned Integer"/>
                          <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="attacks" DisplayMethod="Unsigned Integer"/>
                          <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="healthOptions" DisplayMethod="Unsigned Integer"/>
                          <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="modifierAuraInst" DisplayMethod="Unsigned Integer"/>
                          <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="stats" DisplayMethod="Unsigned Integer"/>
                          <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="voice" DisplayMethod="Unsigned Integer"/>
                          <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="anim" DisplayMethod="Unsigned Integer"/>
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