<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>26447</ID>
      <Description>"Battle: CP recovery bonus after battle"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2023-11-10
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_CP_REC_BONUS,Tales of Arise.exe,0F 5B C9 F3 0F 58 C1 F3 0F 2C D8) // should be unique
alloc(newmem,$1000,INJECT_CP_REC_BONUS)

label(code)
label(return)
label(vf_cp_b_multi)
label(vf_cp_b_add)

newmem:

code:
  cvtdq2ps xmm1,xmm1
  // code start
  vmovss xmm14, [vf_cp_b_multi]
  vmovss xmm15, [vf_cp_b_add]
  vmulss xmm1, xmm1, xmm14
  vaddss xmm1, xmm1, xmm15

  // code end
  addss xmm0,xmm1
  jmp return
align 10 cc
  vf_cp_b_multi:
  dd (float)4
  vf_cp_b_add:
  dd (float)52

INJECT_CP_REC_BONUS:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_CP_REC_BONUS)
registersymbol(vf_cp_b_multi)
registersymbol(vf_cp_b_add)

[DISABLE]

INJECT_CP_REC_BONUS:
  db 0F 5B C9 F3 0F 58 C1

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C12F5B

Tales of Arise.exe+C12F2A: 41 B9 01 00 00 00     - mov r9d,00000001
Tales of Arise.exe+C12F30: C6 44 24 20 01        - mov byte ptr [rsp+20],01
Tales of Arise.exe+C12F35: 45 33 C0              - xor r8d,r8d
Tales of Arise.exe+C12F38: 48 8D 8D C0 00 00 00  - lea rcx,[rbp+000000C0]
Tales of Arise.exe+C12F3F: E8 7C 38 75 00        - call "Tales of Arise.exe"+13667C0
Tales of Arise.exe+C12F44: 41 0F 28 D6           - movaps xmm2,xmm14
Tales of Arise.exe+C12F48: 48 8D 95 C0 00 00 00  - lea rdx,[rbp+000000C0]
Tales of Arise.exe+C12F4F: 48 8B CE              - mov rcx,rsi
Tales of Arise.exe+C12F52: E8 99 AB 06 00        - call "Tales of Arise.exe"+C7DAF0
Tales of Arise.exe+C12F57: 66 0F 6E CB           - movd xmm1,ebx
// ---------- INJECTING HERE ----------
Tales of Arise.exe+C12F5B: 0F 5B C9              - cvtdq2ps xmm1,xmm1
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+C12F5E: F3 0F 58 C1           - addss xmm0,xmm1
Tales of Arise.exe+C12F62: F3 0F 2C D8           - cvttss2si ebx,xmm0
Tales of Arise.exe+C12F66: 8B CB                 - mov ecx,ebx
Tales of Arise.exe+C12F68: E8 73 35 04 00        - call "Tales of Arise.exe"+C564E0
Tales of Arise.exe+C12F6D: 01 9F D0 03 00 00     - add [rdi+000003D0],ebx
Tales of Arise.exe+C12F73: 4D 85 ED              - test r13,r13
Tales of Arise.exe+C12F76: 74 08                 - je "Tales of Arise.exe"+C12F80
Tales of Arise.exe+C12F78: 49 8B CD              - mov rcx,r13
Tales of Arise.exe+C12F7B: E8 E0 28 BE FF        - call "Tales of Arise.exe"+7F5860
Tales of Arise.exe+C12F80: 48 8B 8F 18 05 00 00  - mov rcx,[rdi+00000518]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>26448</ID>
          <Description>"Multiplier"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>Float</VariableType>
          <Address>vf_cp_b_multi</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>26449</ID>
          <Description>"Extra CP"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>Float</VariableType>
          <Address>vf_cp_b_add</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>26442</ID>
      <Description>"Battle: AG &amp; HP"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2023-11-09
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_INF_AG_HP,Tales of Arise.exe,0F 2E 80 74 02 00 00) // should be unique
alloc(newmem,$1000,INJECT_INF_AG_HP)

label(code)
label(return)
label(vf_min_ag)
label(vf_min_hp_ratio)

newmem:
next0:
  push rbx
  vmovss xmm14, [vf_min_hp_ratio]
  mov ebx, [rax+00000270]
  vcvtsi2ss xmm15, xmm15, rbx
  vmulss xmm14, xmm14, xmm15  // get target min. HP
  mov ebx, [rax+0000026C]
  vcvtsi2ss xmm15, xmm15, rbx
  vucomiss xmm15, xmm14
  jae endp
  vcvtss2si ebx, xmm14
  mov [rax+0000026C], ebx

endp:
  pop rbx

next1:
  vmovss xmm15, [rax+00000274] // AG
  vmovss xmm14, [vf_min_ag]
  vucomiss xmm15, xmm14
  jae next2
  vmovss [rax+00000274], xmm14

next2:

code:
  ucomiss xmm0, [rax+00000274]
  jmp return
align 10 cc
  vf_min_ag:
  dd (float)200
  vf_min_hp_ratio:
  dd (float)0.8

INJECT_INF_AG_HP:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_INF_AG_HP)
registersymbol(vf_min_ag)
registersymbol(vf_min_hp_ratio)
[DISABLE]

INJECT_INF_AG_HP:
  db 0F 2E 80 74 02 00 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+BB25D3

Tales of Arise.exe+BB25A4: 74 4E                 - je "Tales of Arise.exe"+BB25F4
Tales of Arise.exe+BB25A6: 48 8B 44 24 50        - mov rax,[rsp+50]
Tales of Arise.exe+BB25AB: 48 05 58 01 00 00     - add rax,00000158
Tales of Arise.exe+BB25B1: 44 8B 4C 24 34        - mov r9d,[rsp+34]
Tales of Arise.exe+BB25B6: 44 8B 44 24 38        - mov r8d,[rsp+38]
Tales of Arise.exe+BB25BB: 48 8B 54 24 50        - mov rdx,[rsp+50]
Tales of Arise.exe+BB25C0: 48 8B C8              - mov rcx,rax
Tales of Arise.exe+BB25C3: E8 48 98 FF FF        - call "Tales of Arise.exe"+BABE10
Tales of Arise.exe+BB25C8: 48 8B 44 24 50        - mov rax,[rsp+50]
read_ag: F3 0F 10 44 24 20     - movss xmm0,[rsp+20]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+BB25D3: 0F 2E 80 74 02 00 00  - ucomiss xmm0,[rax+00000274]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+BB25DA: 75 18                 - jne "Tales of Arise.exe"+BB25F4
Tales of Arise.exe+BB25DC: 48 8B 44 24 50        - mov rax,[rsp+50]
Tales of Arise.exe+BB25E1: 48 05 78 01 00 00     - add rax,00000178
Tales of Arise.exe+BB25E7: 48 8B 54 24 50        - mov rdx,[rsp+50]
Tales of Arise.exe+BB25EC: 48 8B C8              - mov rcx,rax
Tales of Arise.exe+BB25EF: E8 4C 98 FF FF        - call "Tales of Arise.exe"+BABE40
Tales of Arise.exe+BB25F4: 48 83 C4 48           - add rsp,48
Tales of Arise.exe+BB25F8: C3                    - ret 
Tales of Arise.exe+BB25F9: CC                    - int 3 
Tales of Arise.exe+BB25FA: CC                    - int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>26445</ID>
          <Description>"HP: Not god mode"</Description>
          <Color>8000FF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>26443</ID>
          <Description>"min. AG (25 = 1AG)"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>Float</VariableType>
          <Address>vf_min_ag</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>26444</ID>
          <Description>"min. HP Ratio"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>Float</VariableType>
          <Address>vf_min_hp_ratio</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>26463</ID>
      <Description>"Battle: Quick casting"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2023-11-12
  Author :
}

[ENABLE]

aobscanmodule(INJECT_FAST_CH2,Tales of Arise.exe,F3 0F 58 86 E4 0A 00 00) // should be unique
alloc(newmem,$1000,INJECT_FAST_CH2)

label(code)
label(return)

newmem:

code:
  addss xmm0,[rsi+00000AE4]

  // code start here
  cmp dword ptr [rsi+00000A9C], 1
  jne endp
  cmp dword ptr [rsi+00000B0C], 0
  jne endp

  vmovss xmm1, [rsi+00000AE0]
  movss xmm0, xmm1
  vmovss [rsi+00000AE4], xmm1

endp:
  //code end


  jmp return

INJECT_FAST_CH2:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_FAST_CH2)

[DISABLE]

INJECT_FAST_CH2:
  db F3 0F 58 86 E4 0A 00 00

unregistersymbol(INJECT_FAST_CH2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+B59996

Tales of Arise.exe+B59960: 75 03                    - jne "Tales of Arise.exe"+B59965
Tales of Arise.exe+B59962: 49 8B F4                 - mov rsi,r12
Tales of Arise.exe+B59965: 48 8B B6 50 02 00 00     - mov rsi,[rsi+00000250]
Tales of Arise.exe+B5996C: 44 38 A6 10 0B 00 00     - cmp [rsi+00000B10],r12b
Tales of Arise.exe+B59973: 0F 85 76 06 00 00        - jne "Tales of Arise.exe"+B59FEF
Tales of Arise.exe+B59979: 48 89 9C 24 68 04 00 00  - mov [rsp+00000468],rbx
Tales of Arise.exe+B59981: 44 38 A6 16 0B 00 00     - cmp [rsi+00000B16],r12b
Tales of Arise.exe+B59988: 0F 85 62 01 00 00        - jne "Tales of Arise.exe"+B59AF0
Tales of Arise.exe+B5998E: 48 8B CE                 - mov rcx,rsi
Tales of Arise.exe+B59991: E8 7A 67 0C 00           - call "Tales of Arise.exe"+C20110
// ---------- INJECTING HERE ----------
Tales of Arise.exe+B59996: F3 0F 58 86 E4 0A 00 00  - addss xmm0,[rsi+00000AE4]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+B5999E: F3 0F 10 8E E0 0A 00 00  - movss xmm1,[rsi+00000AE0]
Tales of Arise.exe+B599A6: 49 8D 4E 10              - lea rcx,[r14+10]
Tales of Arise.exe+B599AA: F3 0F 5D C8              - minss xmm1,xmm0
Tales of Arise.exe+B599AE: F3 0F 11 8E E4 0A 00 00  - movss [rsi+00000AE4],xmm1
Tales of Arise.exe+B599B6: E8 D5 1C 9E 00           - call "Tales of Arise.exe"+153B690
Tales of Arise.exe+B599BB: 48 8B D8                 - mov rbx,rax
Tales of Arise.exe+B599BE: 48 85 C0                 - test rax,rax
Tales of Arise.exe+B599C1: 74 32                    - je "Tales of Arise.exe"+B599F5
Tales of Arise.exe+B599C3: E8 28 4B 43 00           - call "Tales of Arise.exe"+F8E4F0
Tales of Arise.exe+B599C8: 48 8B 4B 10              - mov rcx,[rbx+10]
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>26459</ID>
      <Description>"Battle: HP"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2023-11-12
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_CHK_HP2,Tales of Arise.exe,8B 80 6C 02 00 00 C3) // should be unique
alloc(newmem,$1000,INJECT_CHK_HP2)

label(code)
label(return)
label(vf_hp_min3)
label(is_enemy_on)
label(i_enemy_hp_max)

newmem:
  pushfq

  db EB 3B 54
  db 68 69 73 20 74 61 62 6C 65
  db 20 63 6F 6D
  db 65 73 20 66 72 6F 6D 20
  db 68 74 74 70
  db 73 3A 2F 2F 6F 70 65 6E 63 68 65 61
  db 74 74 61 62
  db 6C 65
  db 73 2E
  db 63 6F 6D 20
  db 2F
  db 20
  db 43 45 20 37
  db 2E 34 2B


  cmp dword ptr [rax+00000274], 0
  je to_enemy
  cmp dword ptr [rax+00000274], 0
  je to_enemy

  push r15

  mov r15d, [rax+00000270]
  vcvtsi2ss xmm15, xmm15, r15d
  vmovss xmm14, [vf_hp_min3]
  vmulss xmm14, xmm14, xmm15

  mov r15d, [rax+0000026C]
  vcvtsi2ss xmm15, xmm15, r15d
  vucomiss xmm15, xmm14
  jae endp

  vcvtss2si r15d, xmm14

  mov [rax+0000026C], r15d


endp:
  pop r15
  jmp code_pre

to_enemy: // not working
  cmp dword ptr [is_enemy_on], 1
  jne code_pre

  push r15
  mov r15d, [rax+0000026C]
  cmp r15d, [i_enemy_hp_max]
  jbe endp1

  mov r15d, [i_enemy_hp_max]
  mov [rax+0000026C], r15d

endp1:
  pop r15


code_pre:
  popfq

code:
  mov eax,[rax+0000026C]
  jmp return
align 10 cc
  vf_hp_min3:
  dd (float)0.55
  is_enemy_on:
  dd 0
  i_enemy_hp_max:
  dd 32


INJECT_CHK_HP2:
  jmp newmem
  nop
return:
registersymbol(INJECT_CHK_HP2)
registersymbol(vf_hp_min3)
registersymbol(is_enemy_on)
registersymbol(i_enemy_hp_max)

[DISABLE]

INJECT_CHK_HP2:
  db 8B 80 6C 02 00 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+BB18FA

Tales of Arise.exe+BB18E8: CC                 - int 3 
Tales of Arise.exe+BB18E9: CC                 - int 3 
Tales of Arise.exe+BB18EA: CC                 - int 3 
Tales of Arise.exe+BB18EB: CC                 - int 3 
Tales of Arise.exe+BB18EC: CC                 - int 3 
Tales of Arise.exe+BB18ED: CC                 - int 3 
Tales of Arise.exe+BB18EE: CC                 - int 3 
Tales of Arise.exe+BB18EF: CC                 - int 3 
Tales of Arise.exe+BB18F0: 48 89 4C 24 08     - mov [rsp+08],rcx
Tales of Arise.exe+BB18F5: 48 8B 44 24 08     - mov rax,[rsp+08]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+BB18FA: 8B 80 6C 02 00 00  - mov eax,[rax+0000026C]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+BB1900: C3                 - ret 
Tales of Arise.exe+BB1901: CC                 - int 3 
Tales of Arise.exe+BB1902: CC                 - int 3 
Tales of Arise.exe+BB1903: CC                 - int 3 
Tales of Arise.exe+BB1904: CC                 - int 3 
Tales of Arise.exe+BB1905: CC                 - int 3 
Tales of Arise.exe+BB1906: CC                 - int 3 
Tales of Arise.exe+BB1907: CC                 - int 3 
Tales of Arise.exe+BB1908: CC                 - int 3 
Tales of Arise.exe+BB1909: CC                 - int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>26460</ID>
          <Description>"min HP ratio"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>Float</VariableType>
          <Address>vf_hp_min3</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>26465</ID>
          <Description>"Set enemy HP?"</Description>
          <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>is_enemy_on</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>26464</ID>
          <Description>"Enemy max Hp"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_enemy_hp_max</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>26454</ID>
      <Description>"Skill usage multiplier"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2023-11-11
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_SK_XP_MULTI2,Tales of Arise.exe,8B 52 08 03 D6) // should be unique
alloc(newmem,$1000,INJECT_SK_XP_MULTI2)

label(code)
label(return)
label(vf_xk_xp_multi2)

newmem:
  vcvtsi2ss xmm15, xmm15, esi
  vmovss xmm14, [vf_xk_xp_multi2]
  vmulss xmm15, xmm14, xmm15
  vcvtss2si esi, xmm15


code:
  mov edx,[rdx+08]
  add edx,esi
  jmp return
align 10 cc
  vf_xk_xp_multi2:
  dd (float)60

INJECT_SK_XP_MULTI2:
  jmp newmem
return:
registersymbol(INJECT_SK_XP_MULTI2)
registersymbol(vf_xk_xp_multi2)

[DISABLE]

INJECT_SK_XP_MULTI2:
  db 8B 52 08 03 D6

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C62A62

Tales of Arise.exe+C62A47: 47 39 0C 82           - cmp [r10+r8*4],r9d
Tales of Arise.exe+C62A4B: 4B 8D 14 82           - lea rdx,[r10+r8*4]
Tales of Arise.exe+C62A4F: 74 0A                 - je "Tales of Arise.exe"+C62A5B
Tales of Arise.exe+C62A51: 8B 4A 0C              - mov ecx,[rdx+0C]
Tales of Arise.exe+C62A54: 83 F9 FF              - cmp ecx,-01
Tales of Arise.exe+C62A57: 75 E7                 - jne "Tales of Arise.exe"+C62A40
Tales of Arise.exe+C62A59: EB 05                 - jmp "Tales of Arise.exe"+C62A60
Tales of Arise.exe+C62A5B: 83 F9 FF              - cmp ecx,-01
Tales of Arise.exe+C62A5E: 75 02                 - jne "Tales of Arise.exe"+C62A62
Tales of Arise.exe+C62A60: 33 D2                 - xor edx,edx
// ---------- INJECTING HERE ----------
Tales of Arise.exe+C62A62: 8B 52 08              - mov edx,[rdx+08]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+C62A65: 03 D6                 - add edx,esi
Tales of Arise.exe+C62A67: 79 05                 - jns "Tales of Arise.exe"+C62A6E
Tales of Arise.exe+C62A69: 45 33 C0              - xor r8d,r8d
Tales of Arise.exe+C62A6C: EB 0D                 - jmp "Tales of Arise.exe"+C62A7B
Tales of Arise.exe+C62A6E: 41 B8 FF E0 F5 05     - mov r8d,05F5E0FF
Tales of Arise.exe+C62A74: 41 3B D0              - cmp edx,r8d
Tales of Arise.exe+C62A77: 44 0F 4C C2           - cmovl r8d,edx
Tales of Arise.exe+C62A7B: 44 3B 9B 34 01 00 00  - cmp r11d,[rbx+00000134]
Tales of Arise.exe+C62A82: 74 3B                 - je "Tales of Arise.exe"+C62ABF
Tales of Arise.exe+C62A84: 83 F8 FF              - cmp eax,-01
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>26455</ID>
          <Description>"Multiplier"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>Float</VariableType>
          <Address>vf_xk_xp_multi2</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>26450</ID>
      <Description>"Item drop rate"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2023-11-11
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_ITEM_DROP,Tales of Arise.exe,8B E8 41 8B DF) // should be unique
alloc(newmem,$1000,INJECT_ITEM_DROP)

label(code)
label(return)

newmem:
  mov eax, 5

code:
  mov ebp,eax
  mov ebx,r15d
  jmp return

INJECT_ITEM_DROP:
  jmp newmem
return:
registersymbol(INJECT_ITEM_DROP)

[DISABLE]

INJECT_ITEM_DROP:
  db 8B E8 41 8B DF

unregistersymbol(INJECT_ITEM_DROP)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C10F96

Tales of Arise.exe+C10F5F: 83 B8 84 06 00 00 00     - cmp dword ptr [rax+00000684],00
Tales of Arise.exe+C10F66: 0F 8F 94 02 00 00        - jg "Tales of Arise.exe"+C11200
Tales of Arise.exe+C10F6C: 48 89 5C 24 70           - mov [rsp+70],rbx
Tales of Arise.exe+C10F71: 49 8B CE                 - mov rcx,r14
Tales of Arise.exe+C10F74: 48 89 AC 24 80 00 00 00  - mov [rsp+00000080],rbp
Tales of Arise.exe+C10F7C: 48 89 B4 24 88 00 00 00  - mov [rsp+00000088],rsi
Tales of Arise.exe+C10F84: 48 89 7C 24 58           - mov [rsp+58],rdi
Tales of Arise.exe+C10F89: 4C 89 7C 24 50           - mov [rsp+50],r15
Tales of Arise.exe+C10F8E: E8 FD 21 00 00           - call "Tales of Arise.exe"+C13190
Tales of Arise.exe+C10F93: 45 33 FF                 - xor r15d,r15d
// ---------- INJECTING HERE ----------
Tales of Arise.exe+C10F96: 8B E8                    - mov ebp,eax
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+C10F98: 41 8B DF                 - mov ebx,r15d
Tales of Arise.exe+C10F9B: E8 D0 C2 29 00           - call "Tales of Arise.exe"+EAD270
Tales of Arise.exe+C10FA0: 48 85 C0                 - test rax,rax
Tales of Arise.exe+C10FA3: 0F 84 85 00 00 00        - je "Tales of Arise.exe"+C1102E
Tales of Arise.exe+C10FA9: 48 39 98 A0 05 00 00     - cmp [rax+000005A0],rbx
Tales of Arise.exe+C10FB0: 74 7C                    - je "Tales of Arise.exe"+C1102E
Tales of Arise.exe+C10FB2: E8 B9 C2 29 00           - call "Tales of Arise.exe"+EAD270
Tales of Arise.exe+C10FB7: 48 85 C0                 - test rax,rax
Tales of Arise.exe+C10FBA: 74 15                    - je "Tales of Arise.exe"+C10FD1
Tales of Arise.exe+C10FBC: 48 8B 88 A0 05 00 00     - mov rcx,[rax+000005A0]
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>26457</ID>
      <Description>"(testing) Battle init: fast strike"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2023-11-11
  Author : bbfox@https://opencheattablesc.com
}

[ENABLE]

aobscanmodule(INJECT_FAST_STK,Tales of Arise.exe,8B 54 24 40 48 8B 8C 24 C0 00 00 00 E8 54) // should be unique
alloc(newmem,$1000,INJECT_FAST_STK)

label(code)
label(return)

newmem:
  mov eax, (float)1000
  mov [rcx+58], eax
  cmp eax, #1000
  jae code
  mov eax, #1000
  mov [rcx+5C], eax

code:
  mov edx,[rsp+40]
  mov rcx,[rsp+000000C0]
  jmp return

INJECT_FAST_STK:
  jmp newmem
  nop 7
return:
registersymbol(INJECT_FAST_STK)

[DISABLE]

INJECT_FAST_STK:
  db 8B 54 24 40 48 8B 8C 24 C0 00 00 00

unregistersymbol(INJECT_FAST_STK)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+BA539B

Tales of Arise.exe+BA5365: 89 44 24 24              - mov [rsp+24],eax
Tales of Arise.exe+BA5369: 48 8D 8C 24 98 00 00 00  - lea rcx,[rsp+00000098]
Tales of Arise.exe+BA5371: E8 5A 82 A2 FF           - call "Tales of Arise.exe"+5CD5D0
Tales of Arise.exe+BA5376: 48 8B 84 24 C0 00 00 00  - mov rax,[rsp+000000C0]
Tales of Arise.exe+BA537E: 48 8B 00                 - mov rax,[rax]
Tales of Arise.exe+BA5381: 48 8B 8C 24 C0 00 00 00  - mov rcx,[rsp+000000C0]
Tales of Arise.exe+BA5389: FF 90 D0 04 00 00        - call qword ptr [rax+000004D0]
Tales of Arise.exe+BA538F: 8B 54 24 24              - mov edx,[rsp+24]
Tales of Arise.exe+BA5393: 48 8B C8                 - mov rcx,rax
Tales of Arise.exe+BA5396: E8 75 C3 0B 00           - call "Tales of Arise.exe"+C61710
// ---------- INJECTING HERE ----------
Tales of Arise.exe+BA539B: 8B 54 24 40              - mov edx,[rsp+40]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+BA539F: 48 8B 8C 24 C0 00 00 00  - mov rcx,[rsp+000000C0]
Tales of Arise.exe+BA53A7: E8 54 ED 00 00           - call "Tales of Arise.exe"+BB4100
Tales of Arise.exe+BA53AC: 48 81 C4 B8 00 00 00     - add rsp,000000B8
Tales of Arise.exe+BA53B3: C3                       - ret 
Tales of Arise.exe+BA53B4: CC                       - int 3 
Tales of Arise.exe+BA53B5: CC                       - int 3 
Tales of Arise.exe+BA53B6: CC                       - int 3 
Tales of Arise.exe+BA53B7: CC                       - int 3 
Tales of Arise.exe+BA53B8: CC                       - int 3 
Tales of Arise.exe+BA53B9: CC                       - int 3 
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>26451</ID>
      <Description>"Weapon crafting: materials do not decrease"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2023-11-11
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_CREAFT_NO_DECREASE,Tales of Arise.exe,2B C1 45 33 C0) // should be unique
alloc(newmem,$1000,INJECT_CREAFT_NO_DECREASE)

label(code)
label(return)

newmem:
  xor ecx, ecx

code:
  sub eax,ecx
  xor r8d,r8d
  jmp return

INJECT_CREAFT_NO_DECREASE:
  jmp newmem
return:
registersymbol(INJECT_CREAFT_NO_DECREASE)

[DISABLE]

INJECT_CREAFT_NO_DECREASE:
  db 2B C1 45 33 C0

unregistersymbol(INJECT_CREAFT_NO_DECREASE)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+D84495

Tales of Arise.exe+D84473: E8 48 1D F7 FF        - call "Tales of Arise.exe"+CF61C0
Tales of Arise.exe+D84478: 48 8B 0D 51 8E ED 03  - mov rcx,["Tales of Arise.exe"+4C5D2D0]
Tales of Arise.exe+D8447F: 8B D0                 - mov edx,eax
Tales of Arise.exe+D84481: 44 8B F0              - mov r14d,eax
Tales of Arise.exe+D84484: E8 07 62 F7 FF        - call "Tales of Arise.exe"+CFA690
Tales of Arise.exe+D84489: 8B 4B 10              - mov ecx,[rbx+10]
Tales of Arise.exe+D8448C: 85 F6                 - test esi,esi
Tales of Arise.exe+D8448E: 7E 05                 - jle "Tales of Arise.exe"+D84495
Tales of Arise.exe+D84490: 3B CE                 - cmp ecx,esi
Tales of Arise.exe+D84492: 0F 4F CE              - cmovg ecx,esi
// ---------- INJECTING HERE ----------
Tales of Arise.exe+D84495: 2B C1                 - sub eax,ecx
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+D84497: 45 33 C0              - xor r8d,r8d
Tales of Arise.exe+D8449A: 8B D0                 - mov edx,eax
Tales of Arise.exe+D8449C: 41 8B CE              - mov ecx,r14d
Tales of Arise.exe+D8449F: E8 2C D9 F6 FF        - call "Tales of Arise.exe"+CF1DD0
Tales of Arise.exe+D844A4: 48 83 C3 20           - add rbx,20
Tales of Arise.exe+D844A8: 49 83 EC 01           - sub r12,01
Tales of Arise.exe+D844AC: 75 85                 - jne "Tales of Arise.exe"+D84433
Tales of Arise.exe+D844AE: 39 7D C7              - cmp [rbp-39],edi
Tales of Arise.exe+D844B1: 74 16                 - je "Tales of Arise.exe"+D844C9
Tales of Arise.exe+D844B3: 4C 8B 7D BF           - mov r15,[rbp-41]
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>26453</ID>
      <Description>"Fast accessories enchant"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2023-11-11
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_FAST_ENCHANT,Tales of Arise.exe,8B 4C 24 48 01 48 28) // should be unique
alloc(newmem,$1000,INJECT_FAST_ENCHANT)

label(code)
label(return)

newmem:
  mov ecx, #100
  mov [rsp+48], ecx

code:
  mov ecx,[rsp+48]
  add [rax+28],ecx
  jmp return

INJECT_FAST_ENCHANT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_FAST_ENCHANT)

[DISABLE]

INJECT_FAST_ENCHANT:
  db 8B 4C 24 48 01 48 28

unregistersymbol(INJECT_FAST_ENCHANT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+111D24D

Tales of Arise.exe+111D22B: 48 85 C0              - test rax,rax
Tales of Arise.exe+111D22E: 0F 95 C1              - setne cl
Tales of Arise.exe+111D231: 48 03 C8              - add rcx,rax
Tales of Arise.exe+111D234: 48 89 4B 20           - mov [rbx+20],rcx
Tales of Arise.exe+111D238: 85 D2                 - test edx,edx
Tales of Arise.exe+111D23A: 74 76                 - je "Tales of Arise.exe"+111D2B2
Tales of Arise.exe+111D23C: 48 8B 0D 8D 00 B4 03  - mov rcx,["Tales of Arise.exe"+4C5D2D0]
Tales of Arise.exe+111D243: E8 18 E4 BD FF        - call "Tales of Arise.exe"+CFB660
Tales of Arise.exe+111D248: 48 85 C0              - test rax,rax
Tales of Arise.exe+111D24B: 74 65                 - je "Tales of Arise.exe"+111D2B2
// ---------- INJECTING HERE ----------
Tales of Arise.exe+111D24D: 8B 4C 24 48           - mov ecx,[rsp+48]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+111D251: 01 48 28              - add [rax+28],ecx
Tales of Arise.exe+111D254: 48 8B 0D FD 1F B2 03  - mov rcx,["Tales of Arise.exe"+4C3F258]
Tales of Arise.exe+111D25B: 48 85 C9              - test rcx,rcx
Tales of Arise.exe+111D25E: 74 25                 - je "Tales of Arise.exe"+111D285
Tales of Arise.exe+111D260: 48 8B 89 60 09 00 00  - mov rcx,[rcx+00000960]
Tales of Arise.exe+111D267: 48 85 C9              - test rcx,rcx
Tales of Arise.exe+111D26A: 74 19                 - je "Tales of Arise.exe"+111D285
Tales of Arise.exe+111D26C: 48 8B 01              - mov rax,[rcx]
Tales of Arise.exe+111D26F: FF 90 50 01 00 00     - call qword ptr [rax+00000150]
Tales of Arise.exe+111D275: 48 85 C0              - test rax,rax
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>26456</ID>
      <Description>"(2023/11/12) Tales of Arise: Beyond the Dawn  /  https://opencheattables.com  /  CE 7.5+"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <Color>00994D</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>26434</ID>
          <Description>"====== (based on chausies's AOB)======"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>26446</ID>
              <Description>"https://opencheattables.com/viewtopic.php?t=945"</Description>
              <Color>8000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>26435</ID>
              <Description>"XP Multiplier"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2023-11-09
  Author : bbfox@https://https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_XP_MULTI,Tales of Arise.exe,8B 97 F0 03 00 00 4C 8D) // should be unique
alloc(newmem,$1000,INJECT_XP_MULTI)

label(code)
label(return)
label(vf_xp_multi)

newmem:
  vmovss xmm14, [vf_xp_multi]
  vcvtsi2ss xmm15, xmm15, edx
  vmulss xmm15, xmm14, xmm15
  vcvtss2si edx, xmm15

code:
  mov edx,[rdi+000003F0]
  jmp return
align 10 cc
  vf_xp_multi:
  dd (float)1.5

INJECT_XP_MULTI:
  jmp newmem
  nop
return:
registersymbol(INJECT_XP_MULTI)
registersymbol(vf_xp_multi)

[DISABLE]

INJECT_XP_MULTI:
  db 8B 97 F0 03 00 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C123E7

Tales of Arise.exe+C123C3: 48 8D 14 C1           - lea rdx,[rcx+rax*8]
Tales of Arise.exe+C123C7: 48 3B CA              - cmp rcx,rdx
Tales of Arise.exe+C123CA: 0F 84 B4 01 00 00     - je "Tales of Arise.exe"+C12584
Tales of Arise.exe+C123D0: 48 8B 19              - mov rbx,[rcx]
Tales of Arise.exe+C123D3: 40 38 73 40           - cmp [rbx+40],sil
Tales of Arise.exe+C123D7: 74 0E                 - je "Tales of Arise.exe"+C123E7
Tales of Arise.exe+C123D9: 48 83 C1 08           - add rcx,08
Tales of Arise.exe+C123DD: 48 3B CA              - cmp rcx,rdx
Tales of Arise.exe+C123E0: 75 EE                 - jne "Tales of Arise.exe"+C123D0
Tales of Arise.exe+C123E2: E9 9D 01 00 00        - jmp "Tales of Arise.exe"+C12584
// ---------- INJECTING HERE ----------
Tales of Arise.exe+C123E7: 8B 97 F0 03 00 00     - mov edx,[rdi+000003F0]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+C123ED: 4C 8D 85 D8 00 00 00  - lea r8,[rbp+000000D8]
Tales of Arise.exe+C123F4: 48 8B CB              - mov rcx,rbx
Tales of Arise.exe+C123F7: E8 14 EE 04 00        - call "Tales of Arise.exe"+C61210
Tales of Arise.exe+C123FC: 4C 8D B7 B8 04 00 00  - lea r14,[rdi+000004B8]
Tales of Arise.exe+C12403: 41 8B 46 08           - mov eax,[r14+08]
Tales of Arise.exe+C12407: 41 3B 46 34           - cmp eax,[r14+34]
Tales of Arise.exe+C1240B: 74 56                 - je "Tales of Arise.exe"+C12463
Tales of Arise.exe+C1240D: 49 8B 56 40           - mov rdx,[r14+40]
Tales of Arise.exe+C12411: 49 8D 4E 38           - lea rcx,[r14+38]
Tales of Arise.exe+C12415: 4D 63 46 48           - movsxd  r8,dword ptr [r14+48]
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>26436</ID>
                  <Description>"Multiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>vf_xp_multi</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>26437</ID>
              <Description>"Skill usage multiplier"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2023-11-09
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_SK_XP_MULTI,Tales of Arise.exe,41 B8 01 00 00 00 48 8D 54 24 38 48 8B) // should be unique
alloc(newmem,$1000,INJECT_SK_XP_MULTI)

label(code)
label(return)
label(i_sk_xp_multi)

newmem:

code:
  //mov r8d,00000001
  mov r8d, [i_sk_xp_multi]

  jmp return
align 10 cc
  i_sk_xp_multi:
  dd #51

INJECT_SK_XP_MULTI:
  jmp newmem
  nop
return:
registersymbol(INJECT_SK_XP_MULTI)
registersymbol(i_sk_xp_multi)

[DISABLE]

INJECT_SK_XP_MULTI:
  db 41 B8 01 00 00 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+BA57F4

Tales of Arise.exe+BA57CE: B9 5B 00 02 00     - mov ecx,0002005B
Tales of Arise.exe+BA57D3: E8 98 E0 0C 00     - call "Tales of Arise.exe"+C73870
Tales of Arise.exe+BA57D8: 0F B6 C0           - movzx eax,al
Tales of Arise.exe+BA57DB: 85 C0              - test eax,eax
Tales of Arise.exe+BA57DD: 74 02              - je "Tales of Arise.exe"+BA57E1
Tales of Arise.exe+BA57DF: EB 26              - jmp "Tales of Arise.exe"+BA5807
Tales of Arise.exe+BA57E1: 48 8B 44 24 30     - mov rax,[rsp+30]
Tales of Arise.exe+BA57E6: 48 8B 00           - mov rax,[rax]
Tales of Arise.exe+BA57E9: 48 8B 4C 24 30     - mov rcx,[rsp+30]
Tales of Arise.exe+BA57EE: FF 90 D0 04 00 00  - call qword ptr [rax+000004D0]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+BA57F4: 41 B8 01 00 00 00  - mov r8d,00000001
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+BA57FA: 48 8D 54 24 38     - lea rdx,[rsp+38]
Tales of Arise.exe+BA57FF: 48 8B C8           - mov rcx,rax
Tales of Arise.exe+BA5802: E8 89 D1 0B 00     - call "Tales of Arise.exe"+C62990
Tales of Arise.exe+BA5807: 48 83 C4 28        - add rsp,28
Tales of Arise.exe+BA580B: C3                 - ret 
Tales of Arise.exe+BA580C: CC                 - int 3 
Tales of Arise.exe+BA580D: CC                 - int 3 
Tales of Arise.exe+BA580E: CC                 - int 3 
Tales of Arise.exe+BA580F: CC                 - int 3 
Tales of Arise.exe+BA5810: 48 89 54 24 10     - mov [rsp+10],rdx
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>26438</ID>
                  <Description>"Multiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_sk_xp_multi</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>26441</ID>
              <Description>"inf. SP"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2023-11-09
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_INF_SP,Tales of Arise.exe,0F 4C C2 89 41 70) // should be unique
alloc(newmem,$1000,INJECT_INF_SP)

label(code)
label(return)

newmem:

code:
  cmovl eax,edx
  cmp eax, #5120
  jae @F
  mov eax, #5120

next:
  mov [rcx+70],eax
  jmp return

INJECT_INF_SP:
  jmp newmem
  nop
return:
registersymbol(INJECT_INF_SP)

[DISABLE]

INJECT_INF_SP:
  db 0F 4C C2 89 41 70

unregistersymbol(INJECT_INF_SP)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C61757

Tales of Arise.exe+C6173E: CC                    - int 3 
Tales of Arise.exe+C6173F: CC                    - int 3 
Tales of Arise.exe+C61740: 48 83 EC 28           - sub rsp,28
Tales of Arise.exe+C61744: 44 8B 41 70           - mov r8d,[rcx+70]
Tales of Arise.exe+C61748: 85 D2                 - test edx,edx
Tales of Arise.exe+C6174A: 79 04                 - jns "Tales of Arise.exe"+C61750
Tales of Arise.exe+C6174C: 33 C0                 - xor eax,eax
Tales of Arise.exe+C6174E: EB 0A                 - jmp "Tales of Arise.exe"+C6175A
Tales of Arise.exe+C61750: B8 FF E0 F5 05        - mov eax,05F5E0FF
Tales of Arise.exe+C61755: 3B D0                 - cmp edx,eax
// ---------- INJECTING HERE ----------
Tales of Arise.exe+C61757: 0F 4C C2              - cmovl eax,edx
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+C6175A: 89 41 70              - mov [rcx+70],eax
Tales of Arise.exe+C6175D: 44 3B C0              - cmp r8d,eax
Tales of Arise.exe+C61760: 7D 25                 - jnl "Tales of Arise.exe"+C61787
Tales of Arise.exe+C61762: E8 29 BC 24 00        - call "Tales of Arise.exe"+EAD390
Tales of Arise.exe+C61767: 48 85 C0              - test rax,rax
Tales of Arise.exe+C6176A: 74 1B                 - je "Tales of Arise.exe"+C61787
Tales of Arise.exe+C6176C: 48 8B 88 C0 00 00 00  - mov rcx,[rax+000000C0]
Tales of Arise.exe+C61773: 48 85 C9              - test rcx,rcx
Tales of Arise.exe+C61776: 74 0F                 - je "Tales of Arise.exe"+C61787
Tales of Arise.exe+C61778: 48 83 C1 70           - add rcx,70
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>26439</ID>
              <Description>"Set item to 15, if amount between 2..14"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2023-11-09
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_SET_ITEM_CNT,Tales of Arise.exe,44 89 63 08 44 3B E7) // should be unique
alloc(newmem,$1000,INJECT_SET_ITEM_CNT)

label(code)
label(return)

newmem:
  cmp r12d, #1 // ignore if count = 1
  jb code

  cmp r12d, #14 // ignore if count &gt; 14
  ja code

  mov r12d, #15


code:
  mov [rbx+08],r12d
  cmp r12d,edi
  jmp return

INJECT_SET_ITEM_CNT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_SET_ITEM_CNT)

[DISABLE]

INJECT_SET_ITEM_CNT:
  db 44 89 63 08 44 3B E7

unregistersymbol(INJECT_SET_ITEM_CNT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+CFA9FF

Tales of Arise.exe+CFA9D9: 48 8B CF        - mov rcx,rdi
Tales of Arise.exe+CFA9DC: 4C 8D 45 AF     - lea r8,[rbp-51]
Tales of Arise.exe+CFA9E0: 48 89 45 AF     - mov [rbp-51],rax
Tales of Arise.exe+CFA9E4: 48 8D 55 AB     - lea rdx,[rbp-55]
Tales of Arise.exe+CFA9E8: E8 43 39 00 00  - call "Tales of Arise.exe"+CFE330
Tales of Arise.exe+CFA9ED: 48 63 45 AB     - movsxd  rax,dword ptr [rbp-55]
Tales of Arise.exe+CFA9F1: 48 8D 0C 80     - lea rcx,[rax+rax*4]
Tales of Arise.exe+CFA9F5: 48 8B 07        - mov rax,[rdi]
Tales of Arise.exe+CFA9F8: 48 8D 1C C8     - lea rbx,[rax+rcx*8]
Tales of Arise.exe+CFA9FC: 8B 7B 08        - mov edi,[rbx+08]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+CFA9FF: 44 89 63 08     - mov [rbx+08],r12d
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+CFAA03: 44 3B E7        - cmp r12d,edi
Tales of Arise.exe+CFAA06: 7E 09           - jle "Tales of Arise.exe"+CFAA11
Tales of Arise.exe+CFAA08: E8 33 13 00 00  - call "Tales of Arise.exe"+CFBD40
Tales of Arise.exe+CFAA0D: 48 89 43 10     - mov [rbx+10],rax
Tales of Arise.exe+CFAA11: 45 84 ED        - test r13b,r13b
Tales of Arise.exe+CFAA14: 74 10           - je "Tales of Arise.exe"+CFAA26
Tales of Arise.exe+CFAA16: 44 3B E7        - cmp r12d,edi
Tales of Arise.exe+CFAA19: 7E 0B           - jle "Tales of Arise.exe"+CFAA26
Tales of Arise.exe+CFAA1B: 8B 55 6F        - mov edx,[rbp+6F]
Tales of Arise.exe+CFAA1E: 48 8B CE        - mov rcx,rsi
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>write_over_limit</Name>
      <Address>7FF7023D89C1</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>INF_CP_2</Name>
      <Address>7FF7022B2E20</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>INF_CP_3</Name>
      <Address>7FF702654880</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ToA_BattleChainTimer</Name>
      <Address>7FF7023F9F68</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ret_guard_time</Name>
      <Address>7FF72FEE624B</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>write_sp_gain</Name>
      <Address>7FF72FF42680</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>write_food_timer</Name>
      <Address>7FF72FF8BBFE</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>read_game_engine</Name>
      <Address>7FF72F906389</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>write_exp_gain</Name>
      <Address>7FF72FF42183</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>read_attack</Name>
      <Address>7FF72FEAD808</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>read_damage</Name>
      <Address>7FF72FEAD965</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>read_cmp_offset</Name>
      <Address>7FF72FEE4D2F</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>cmp_count1</Name>
      <Address>7FF72FE61638</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>cmp_count2</Name>
      <Address>7FF72FE61681</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>cmp_count3</Name>
      <Address>7FF72FE616CA</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>cmp_count4</Name>
      <Address>7FF72FE61713</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>cmp_count5</Name>
      <Address>7FF72FE6175C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>cmp_count6</Name>
      <Address>7FF72FE617B7</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>read_enhance</Name>
      <Address>7FF730060E5A</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>read_crafting_costs</Name>
      <Address>7FF7300B424A</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>write_material</Name>
      <Address>7FF7300B4495</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>write_arte</Name>
      <Address>7FF72FFA018F</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ret_cp_bonus</Name>
      <Address>7FF72FF42F5B</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ret_avoid_time</Name>
      <Address>7FF72FEE62AB</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>read_ag</Name>
      <Address>7FF72FEE25CD</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ret_item_count</Name>
      <Address>7FF72FF40F93</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>write_ol_gauge</Name>
      <Address>7FF72FEE42FF</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>read_chant_cmp</Name>
      <Address>7FF7314AADE1</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>read_chant_time</Name>
      <Address>7FF72FE8999E</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name/>
      <Address>7FF72FEE4D2F</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>trace_critical_cmp</Name>
      <Address>7FF72FEACB57</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>trace_critical</Name>
      <Address>7FF72FEACC53</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>INF_CP</Name>
      <Address>7FF7300BD8AD</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>SKILl_USE_MULTIPLIER</Name>
      <Address>7FF72FF92A62</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ToA_EasyBG</Name>
      <Address>7FF72FF916F6</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ToA_CookingCost</Name>
      <Address>7FF72FF829EA</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ToA_ArteProficiency</Name>
      <Address>7FF72FFA017E</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
</CheatTable>
