<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>2702</ID>
      <Description>"Prince of Persia The Lost Crown [Demo]"</Description>
      <Options moHideChildren="1"/>
      <Color>00FFFF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>2703</ID>
          <Description>"Youtube"</Description>
          <Color>208FFF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://www.youtube.com/user/droelke");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2704</ID>
          <Description>"OCT Profile"</Description>
          <Color>208FFF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://opencheattables.com/memberlist.php?mode=viewprofile&amp;u=85");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>13</ID>
          <Description>"xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"</Description>
          <Options moManualExpandCollapse="1"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2705</ID>
              <Description>"Table Author:  XxDaRealSlimballinxX"</Description>
              <Color>FC94B0</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2706</ID>
                  <Description>"Visit us today @ GBA Services!"</Description>
                  <Color>C080FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337110746</ID>
                  <Description>"Discord  @ DaRealSlimballin"</Description>
                  <Color>008080</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1337110747</ID>
              <Description>"[X] &lt;=== For Full Tool View"</Description>
              <Options moManualExpandCollapse="1"/>
              <Color>00FF00</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
// Script Creaded By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>5</ID>
                  <Description>"Cheats"</Description>
                  <Options moManualExpandCollapse="1"/>
                  <Color>FF00FF</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>9</ID>
                      <Description>"xxxxxxxxxxxxxxxxxxxxxxx"</Description>
                      <Options moManualExpandCollapse="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>17</ID>
                          <Description>"Infinite health"</Description>
                          <Options moAlwaysHideChildren="1"/>
                          <Color>80FF00</Color>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript Async="1">{ Game   : TheLostCrown_Demo.exe
  Version: 
  Date   : 2024-01-11
  Author : slimb

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Get_health,GameAssembly.dll,8B 81 28 01 00 00 03) // should be unique
alloc(newmem,$1000,Get_health)

label(code Player)
label(return)

newmem:
//cmp [rdi+80],00000000
//jne Pussy
mov [Player],rcx
mov [Player+4D],1//m_isInvincible
mov [Player+4e],1//m_isImmune
mov [Player+4f],1//IsOmegaImmune
mov [Player+50],1//m_persistentImmunity
mov [Player+88],1//m_HasHyperArmor
mov [Player+120],(float)0//m_healthRegenStartDelay
mov [Player+11c],100//m_healthRegenTickingValue
jmp return

Player:
dq 0
code:
  mov eax,[rcx+00000128]
  jmp return

Get_health:
  jmp newmem
  nop
return:
registersymbol(Get_health Player)

[DISABLE]

Get_health:
  db 8B 81 28 01 00 00

unregistersymbol(Get_health Player)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Alkawa.Gameplay.PlayerHealthStateInfo.get_m_MaxHP

GameAssembly.dll+8EE6BB: 48 8B 5C 24 48     - mov rbx,[rsp+48]
GameAssembly.dll+8EE6C0: 48 83 C4 30        - add rsp,30
GameAssembly.dll+8EE6C4: 5F                 - pop rdi
GameAssembly.dll+8EE6C5: C3                 - ret 
GameAssembly.dll+8EE6C6: E8 D5 74 9C FF     - call GameAssembly.dll+2B5BA0
GameAssembly.dll+8EE6CB: CC                 - int 3 
GameAssembly.dll+8EE6CC: CC                 - int 3 
GameAssembly.dll+8EE6CD: CC                 - int 3 
GameAssembly.dll+8EE6CE: CC                 - int 3 
GameAssembly.dll+8EE6CF: CC                 - int 3 
// ---------- INJECTING HERE ----------
Alkawa.Gameplay.PlayerHealthStateInfo.get_m_MaxHP: 8B 81 28 01 00 00  - mov eax,[rcx+00000128]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+8EE6D6: 03 41 1C           - add eax,[rcx+1C]
GameAssembly.dll+8EE6D9: C3                 - ret 
GameAssembly.dll+8EE6DA: CC                 - int 3 
GameAssembly.dll+8EE6DB: CC                 - int 3 
GameAssembly.dll+8EE6DC: CC                 - int 3 
GameAssembly.dll+8EE6DD: CC                 - int 3 
GameAssembly.dll+8EE6DE: CC                 - int 3 
GameAssembly.dll+8EE6DF: CC                 - int 3 
Alkawa.Gameplay.PlayerHealthStateInfo.get_m_LifeStoneCurrentBonusHp: 8B 81 34 01 00 00  - mov eax,[rcx+00000134]
GameAssembly.dll+8EE6E6: C3                 - ret 
}
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>18</ID>
                              <Description>"-&gt;"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>8 Bytes</VariableType>
                              <Address>Player</Address>
                              <CheatEntries>
                                <CheatEntry>
                                  <ID>19</ID>
                                  <Description>"m_BaseMaxHP"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>1C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>20</ID>
                                  <Description>"m_MinHP"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>20</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>21</ID>
                                  <Description>"m_HealthMultiplier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>24</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>22</ID>
                                  <Description>"m_internalCurrentHP"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>28</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>23</ID>
                                  <Description>"m_CurrentGreyDamages"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>2C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>24</ID>
                                  <Description>"m_HasInvincibilityAlteration"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>4C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>25</ID>
                                  <Description>"m_isInvincible"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>4D</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>26</ID>
                                  <Description>"m_isImmune"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>4E</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>27</ID>
                                  <Description>"&lt;IsOmegaImmune&gt;k__BackingField"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>4F</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>28</ID>
                                  <Description>"m_persistentImmunity"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>50</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>29</ID>
                                  <Description>"m_challengeisImmune"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>51</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>30</ID>
                                  <Description>"m_bossContextImmunity"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>52</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>31</ID>
                                  <Description>"m_isImmuneToGPE"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>53</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>32</ID>
                                  <Description>"m_HasPhaseDamageMultiplier"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>54</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>33</ID>
                                  <Description>"m_HasHyperArmor"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>88</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>34</ID>
                                  <Description>"m_HasHyperArmorAlteration"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>89</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>35</ID>
                                  <Description>"m_challengeIsInvincible"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>8A</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>36</ID>
                                  <Description>"m_rewindGreyDamage"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>8B</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>37</ID>
                                  <Description>"m_canByPassGPEImmunityToSoftReset"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>8C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>38</ID>
                                  <Description>"m_ignoreAutoComputedHurtboxLerpSpeed"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>8D</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>39</ID>
                                  <Description>"m_hasAutoComputedHurtboxOverride"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>8E</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>40</ID>
                                  <Description>"m_HasParryArmor"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>B0</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>41</ID>
                                  <Description>"m_HasHitStopArmor"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>B1</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>42</ID>
                                  <Description>"m_InAirHitCount"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>43</ID>
                                  <Description>"m_IsLockRegen"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>10C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>44</ID>
                                  <Description>"m_SkipHitResultAnim"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>10D</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>45</ID>
                                  <Description>"m_IsCursedAlteration"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>118</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>46</ID>
                                  <Description>"m_healthRegenTickingValue"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>11C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>47</ID>
                                  <Description>"m_healthRegenStartDelay"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>120</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>48</ID>
                                  <Description>"m_IsHardCounterSensitive"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>124</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>49</ID>
                                  <Description>"IgnoreJuiceEffects"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>125</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>50</ID>
                                  <Description>"m_HealthUpgradeBonus"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>128</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>51</ID>
                                  <Description>"m_HealingPotionBonusEffect"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>12C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>52</ID>
                                  <Description>"m_LifeStoneBonusHpMax"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>130</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>53</ID>
                                  <Description>"m_internalLifeStoneCurrentBonusHp"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>134</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>54</ID>
                                  <Description>"m_isInIframesFromParrySuccess"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>140</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>55</ID>
                                  <Description>"m_hasTriggeredPhoenixStone"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>141</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>56</ID>
                                  <Description>"m_IsCursedEvilEyeStone"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>142</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>57</ID>
                                  <Description>"m_CursedEvilEyeClampMaxHp"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>144</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>58</ID>
                                  <Description>"m_PhoenixStoneLifeToRecoverAmount"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>148</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>59</ID>
                                  <Description>"m_hasHyperArmorResilienceStone"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>14C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>60</ID>
                                  <Description>"m_isNearDeath"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>170</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>61</ID>
                                  <Description>"m_playerRespawnInvulnerabilityTimeEnd"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Player</Address>
                                  <Offsets>
                                    <Offset>174</Offset>
                                  </Offsets>
                                </CheatEntry>
                              </CheatEntries>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>66</ID>
                          <Description>"Unlimited Usables/Spendables"</Description>
                          <Options moAlwaysHideChildren="1"/>
                          <Color>FFFF00</Color>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript Async="1">{ Game   : TheLostCrown_Demo.exe
  Version: 
  Date   : 2024-01-11
  Author : slimb

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Forever_arrow,GameAssembly.dll,29 68 14 48 8B 47 40) // should be unique
alloc(newmem,$1000,Forever_arrow)

label(code Bolts)
label(return)

newmem:
mov ebp,999
  add [rax+14],ebp
  mov [Bolts],rax
  mov rax,[rdi+40]
  jmp return

Bolts:
dq 0

code:
mov ebp,999
  add [rax+14],ebp
  mov rax,[rdi+40]
  jmp return

Forever_arrow:
  jmp newmem
  nop 2
return:
registersymbol(Forever_arrow Bolts)

[DISABLE]

Forever_arrow:
  db 29 68 14 48 8B 47 40

unregistersymbol(Forever_arrow Bolts)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+7BEA1C4

GameAssembly.dll+7BEA197: 48 85 C0              - test rax,rax
GameAssembly.dll+7BEA19A: 0F 84 18 01 00 00     - je GameAssembly.dll+7BEA2B8
GameAssembly.dll+7BEA1A0: 48 8B 48 10           - mov rcx,[rax+10]
GameAssembly.dll+7BEA1A4: 48 85 C9              - test rcx,rcx
GameAssembly.dll+7BEA1A7: 0F 84 0B 01 00 00     - je GameAssembly.dll+7BEA2B8
GameAssembly.dll+7BEA1AD: 4C 8B 05 C4 13 76 FB  - mov r8,[GameAssembly.dll+334B578]
GameAssembly.dll+7BEA1B4: 89 F2                 - mov edx,esi
GameAssembly.dll+7BEA1B6: E8 85 A7 97 F9        - call GameAssembly.dll+1564940
GameAssembly.dll+7BEA1BB: 48 85 C0              - test rax,rax
GameAssembly.dll+7BEA1BE: 0F 84 F4 00 00 00     - je GameAssembly.dll+7BEA2B8
// ---------- INJECTING HERE ----------
GameAssembly.dll+7BEA1C4: 29 68 14              - sub [rax+14],ebp
// ---------- DONE INJECTING  ----------
GameAssembly.dll+7BEA1C7: 48 8B 47 40           - mov rax,[rdi+40]
GameAssembly.dll+7BEA1CB: 48 85 C0              - test rax,rax
GameAssembly.dll+7BEA1CE: 0F 84 E4 00 00 00     - je GameAssembly.dll+7BEA2B8
GameAssembly.dll+7BEA1D4: 48 8B 48 10           - mov rcx,[rax+10]
GameAssembly.dll+7BEA1D8: 48 85 C9              - test rcx,rcx
GameAssembly.dll+7BEA1DB: 0F 84 D7 00 00 00     - je GameAssembly.dll+7BEA2B8
GameAssembly.dll+7BEA1E1: 4C 8B 05 90 13 76 FB  - mov r8,[GameAssembly.dll+334B578]
GameAssembly.dll+7BEA1E8: 89 F2                 - mov edx,esi
GameAssembly.dll+7BEA1EA: E8 51 A7 97 F9        - call GameAssembly.dll+1564940
GameAssembly.dll+7BEA1EF: 48 85 C0              - test rax,rax
}
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>67</ID>
                              <Description>"-&gt;"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>8 Bytes</VariableType>
                              <Address>Bolts</Address>
                              <CheatEntries>
                                <CheatEntry>
                                  <ID>68</ID>
                                  <Description>"m_itemType"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Bolts</Address>
                                  <Offsets>
                                    <Offset>10</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>69</ID>
                                  <Description>"m_itemAmount"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Bolts</Address>
                                  <Offsets>
                                    <Offset>14</Offset>
                                  </Offsets>
                                </CheatEntry>
                              </CheatEntries>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Change of movss [r9+2C],xmm2</Description>
      <AddressString>7FFE347D001B</AddressString>
      <Before>
        <Byte>E9</Byte>
        <Byte>CD</Byte>
        <Byte>2F</Byte>
        <Byte>81</Byte>
        <Byte>FE</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>41</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>51</Byte>
        <Byte>2C</Byte>
      </Actual>
      <After>
        <Byte>E9</Byte>
        <Byte>C2</Byte>
        <Byte>2F</Byte>
        <Byte>81</Byte>
        <Byte>FE</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movups [rcx],xmm0</Description>
      <AddressString>UnityPlayer.dll+4E1D43</AddressString>
      <Before>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>74</Byte>
        <Byte>24</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>01</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>30</Byte>
        <Byte>5F</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movss xmm0,[rsi+rdx*4]</Description>
      <AddressString>PhysX3_x64.dll+16117D</AddressString>
      <Before>
        <Byte>85</Byte>
        <Byte>C0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>04</Byte>
        <Byte>96</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>42</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>0C</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movss xmm1,[rax+r8*4]</Description>
      <AddressString>PhysX3_x64.dll+161182</AddressString>
      <Before>
        <Byte>90</Byte>
        <Byte>90</Byte>
        <Byte>90</Byte>
        <Byte>90</Byte>
        <Byte>90</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>42</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>0C</Byte>
        <Byte>80</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>5C</Byte>
        <Byte>C1</Byte>
        <Byte>F3</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
</CheatTable>
