<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>2500</ID>
      <Description>"Compact Mode"</Description>
      <Color>5F5F5F</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2488</ID>
      <Description>"COLOR LEGEND"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <Color>5F5F5F</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>2496</ID>
          <Description>"IGNORE"</Description>
          <Color>000000</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>2497</ID>
          <Description>"REQUIRES TESTING"</Description>
          <Color>C0C0C0</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>2493</ID>
          <Description>"INVESTIGATING/NON-INDICATIVE"</Description>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>2489</ID>
          <Description>"NOT WORKING"</Description>
          <Color>0000BF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>2490</ID>
          <Description>"NOT WORKING (INVESTIGATING)"</Description>
          <Color>0060BF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>2491</ID>
          <Description>"WORKING (INVESTIGATING)"</Description>
          <Color>00BFBF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>2492</ID>
          <Description>"WORKING"</Description>
          <Color>008000</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>2487</ID>
      <Description>"Character Model"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <Color>00BFBF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>2486</ID>
          <Description>"Switch Weapons for Effect"</Description>
          <Color>00BFBF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>1656</ID>
          <Description>"Change Char Model 2.0"</Description>
          <Options moHideChildren="1"/>
          <Color>00BFBF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(INJECT,nioh.exe,8B 83 08 53 0B 00)
alloc(newmem,$100,"nioh.exe"+2B269C)
alloc(CHARMOD,30)

registersymbol(INJECT)
registersymbol(CHARMOD)

label(code)
label(return)

CHARMOD:
  dd #0

newmem:
  push edx
  mov edx,[CHARMOD]
  mov [rbx+000B5308],edx
  pop edx

code:
  mov eax,[rbx+000B5308]
  jmp return

INJECT:
  jmp newmem
  nop

return:

[DISABLE]

INJECT:
  db 8B 83 08 53 0B 00

unregistersymbol(INJECT)
unregistersymbol(CHARMOD)

dealloc(CHARMOD)
dealloc(newmem)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1657</ID>
              <Description>"Choose Character Model"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">??:DISABLED
00:NONE
64:William
98:Hattori Hanzo
B1:tokugawa Leyasu
18:Li Naomasa
DB:Torii Mototada
66:Honda Tadakatsu
BE:Edward Kelley
44:Ishida Mitsunari
11:Shima Sakon
C6:Otani Yoshitsugu
A7:Obsidian Samurai
35:Oda Nobunaga
27:Saika Magoichi
AA:Kuroda Nagamasa
19:Tachibana Muneshige
2D:Kobayakawa Hideaki
71:Sanada Yukimura
A9:Date Masamune
17:Marnume Nagayoshi
8A:Shisenin Kosen
BC:Yagyu Sekishusain
C2:Hozoin Inei
AE:Sakata Kintoki
7C:Ashikaga Yoshiteru
CC:Revenant
9C:Tachibana Ginchiyo
0C:Okatsu
3E:Fuku
F3:Maria
61:Senji Tome
82:Date Shigezane
69:Katakura Shigenaga
C8:Sarutobi Sasuke
D7:Toyotomi Hideyori
17:Marume Nagayoshi
8A:Shisenin Kosen
</DropDownList>
              <ShowAsHex>1</ShowAsHex>
              <Color>00BFBF</Color>
              <VariableType>Byte</VariableType>
              <Address>CHARMOD</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1652</ID>
          <Description>"Current Char Model"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">64:William
98:Hattori Hanzo
B1:tokugawa Leyasu
18:Li Naomasa
DB:Torii Mototada
66:Honda Tadakatsu
BE:Edward Kelley
44:Ishida Mitsunari
11:Shima Sakon
C6:Otani Yoshitsugu
A7:Obsidian Samurai
35:Oda Nobunaga
27:Saika Magoichi
AA:Kuroda Nagamasa
19:Tachibana Muneshige
2D:Kobayakawa Hideaki
71:Sanada Yukimura
A9:Date Masamune
17:Marnume Nagayoshi
8A:Shisenin Kosen
BC:Yagyu Sekishusain
C2:Hozoin Inei
AE:Sakata Kintoki
7C:Ashikaga Yoshiteru
CC:Revenant
9C:Tachibana Ginchiyo
0C:Okatsu
3E:Fuku
F3:Maria
61:Senji Tome
82:Date Shigezane
69:Katakura Shigenaga
C8:Sarutobi Sasuke
D7:Toyotomi Hideyori
17:Marume Nagayoshi
8A:Shisenin Kosen
</DropDownList>
          <ShowAsHex>1</ShowAsHex>
          <Color>0060BF</Color>
          <VariableType>Byte</VariableType>
          <Address>nioh.exe+2268718</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>22</ID>
      <Description>"Player Stats"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>2498</ID>
          <Description>"Set Then Adjust Player Level for Effect"</Description>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>21</ID>
              <Description>"Max Stats"</Description>
              <Options moAlwaysHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
              <Color>008000</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>5</ID>
                  <Description>"MaxBody"</Description>
                  <Color>008000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : nioh.exe
  Version: 
  Date   : 2022-10-17
  Author : MrGeeBee

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(BodyValue,nioh.exe,89 B3 C8 E5 0A 00) // should be unique
alloc(newmem,$1000,BodyValue)

label(code)
label(return)

newmem:

mov esi,(int)200

code:
  mov [rbx+000AE5C8],esi
  jmp return

BodyValue:
  jmp newmem
  nop
return:
registersymbol(BodyValue)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
BodyValue:
  db 89 B3 C8 E5 0A 00

unregistersymbol(BodyValue)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+905B01

nioh.exe+905AD5: 74 0E                 - je nioh.exe+905AE5
nioh.exe+905AD7: 80 B9 5A 92 16 00 00  - cmp byte ptr [rcx+0016925A],00
nioh.exe+905ADE: 0F 45 05 4F 74 8F 00  - cmovne eax,[nioh.exe+11FCF34]
nioh.exe+905AE5: 3B F0                 - cmp esi,eax
nioh.exe+905AE7: 7F 5F                 - jg nioh.exe+905B48
nioh.exe+905AE9: 48 89 7C 24 30        - mov [rsp+30],rdi
nioh.exe+905AEE: 48 8B 3D 2B 84 01 01  - mov rdi,[nioh.exe+191DF20]
nioh.exe+905AF5: 48 83 C7 28           - add rdi,28
nioh.exe+905AF9: 48 8B CF              - mov rcx,rdi
nioh.exe+905AFC: E8 9F 11 FE FF        - call nioh.exe+8E6CA0
// ---------- INJECTING HERE ----------
nioh.exe+905B01: 89 B3 C8 E5 0A 00     - mov [rbx+000AE5C8],esi
// ---------- DONE INJECTING  ----------
nioh.exe+905B07: 66 83 7F 0C 00        - cmp word ptr [rdi+0C],00
nioh.exe+905B0C: 74 26                 - je nioh.exe+905B34
nioh.exe+905B0E: 48 8B CF              - mov rcx,rdi
nioh.exe+905B11: E8 CA 0C FE FF        - call nioh.exe+8E67E0
nioh.exe+905B16: 48 8B 07              - mov rax,[rdi]
nioh.exe+905B19: 48 8B CF              - mov rcx,rdi
nioh.exe+905B1C: FF 10                 - call qword ptr [rax]
nioh.exe+905B1E: 45 33 C0              - xor r8d,r8d
nioh.exe+905B21: 48 8D 4F 0C           - lea rcx,[rdi+0C]
nioh.exe+905B25: 89 47 10              - mov [rdi+10],eax
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>7</ID>
                  <Description>"MaxHeart"</Description>
                  <Color>008000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : nioh.exe
  Version: 
  Date   : 2022-10-17
  Author : MrGeeBee

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(BodyValue,nioh.exe,89 B3 CC E5 0A 00) // should be unique
alloc(newmem,$1000,BodyValue)

label(code)
label(return)

newmem:
  mov esi,(int)200
code:
  mov [rbx+000AE5CC],esi
  jmp return

BodyValue:
  jmp newmem
  nop
return:
registersymbol(BodyValue)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
BodyValue:
  db 89 B3 CC E5 0A 00

unregistersymbol(BodyValue)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+905791

nioh.exe+905765: 74 0E                 - je nioh.exe+905775
nioh.exe+905767: 80 B9 5A 92 16 00 00  - cmp byte ptr [rcx+0016925A],00
nioh.exe+90576E: 0F 45 05 BF 77 8F 00  - cmovne eax,[nioh.exe+11FCF34]
nioh.exe+905775: 3B F0                 - cmp esi,eax
nioh.exe+905777: 7F 5F                 - jg nioh.exe+9057D8
nioh.exe+905779: 48 89 7C 24 30        - mov [rsp+30],rdi
nioh.exe+90577E: 48 8B 3D 9B 87 01 01  - mov rdi,[nioh.exe+191DF20]
nioh.exe+905785: 48 83 C7 28           - add rdi,28
nioh.exe+905789: 48 8B CF              - mov rcx,rdi
nioh.exe+90578C: E8 0F 15 FE FF        - call nioh.exe+8E6CA0
// ---------- INJECTING HERE ----------
nioh.exe+905791: 89 B3 CC E5 0A 00     - mov [rbx+000AE5CC],esi
// ---------- DONE INJECTING  ----------
nioh.exe+905797: 66 83 7F 0C 00        - cmp word ptr [rdi+0C],00
nioh.exe+90579C: 74 26                 - je nioh.exe+9057C4
nioh.exe+90579E: 48 8B CF              - mov rcx,rdi
nioh.exe+9057A1: E8 3A 10 FE FF        - call nioh.exe+8E67E0
nioh.exe+9057A6: 48 8B 07              - mov rax,[rdi]
nioh.exe+9057A9: 48 8B CF              - mov rcx,rdi
nioh.exe+9057AC: FF 10                 - call qword ptr [rax]
nioh.exe+9057AE: 45 33 C0              - xor r8d,r8d
nioh.exe+9057B1: 48 8D 4F 0C           - lea rcx,[rdi+0C]
nioh.exe+9057B5: 89 47 10              - mov [rdi+10],eax
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>9</ID>
                  <Description>"MaxStamina"</Description>
                  <Color>008000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : nioh.exe
  Version: 
  Date   : 2022-10-17
  Author : MrGeeBee

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(StaminaValue,nioh.exe,89 B3 D0 E5 0A 00) // should be unique
alloc(newmem,$1000,StaminaValue)

label(code)
label(return)

newmem:
  mov esi,(int)200
code:
  mov [rbx+000AE5D0],esi
  jmp return

StaminaValue:
  jmp newmem
  nop
return:
registersymbol(StaminaValue)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
StaminaValue:
  db 89 B3 D0 E5 0A 00

unregistersymbol(StaminaValue)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+905A51

nioh.exe+905A25: 74 0E                 - je nioh.exe+905A35
nioh.exe+905A27: 80 B9 5A 92 16 00 00  - cmp byte ptr [rcx+0016925A],00
nioh.exe+905A2E: 0F 45 05 FF 74 8F 00  - cmovne eax,[nioh.exe+11FCF34]
nioh.exe+905A35: 3B F0                 - cmp esi,eax
nioh.exe+905A37: 7F 5F                 - jg nioh.exe+905A98
nioh.exe+905A39: 48 89 7C 24 30        - mov [rsp+30],rdi
nioh.exe+905A3E: 48 8B 3D DB 84 01 01  - mov rdi,[nioh.exe+191DF20]
nioh.exe+905A45: 48 83 C7 28           - add rdi,28
nioh.exe+905A49: 48 8B CF              - mov rcx,rdi
nioh.exe+905A4C: E8 4F 12 FE FF        - call nioh.exe+8E6CA0
// ---------- INJECTING HERE ----------
nioh.exe+905A51: 89 B3 D0 E5 0A 00     - mov [rbx+000AE5D0],esi
// ---------- DONE INJECTING  ----------
nioh.exe+905A57: 66 83 7F 0C 00        - cmp word ptr [rdi+0C],00
nioh.exe+905A5C: 74 26                 - je nioh.exe+905A84
nioh.exe+905A5E: 48 8B CF              - mov rcx,rdi
nioh.exe+905A61: E8 7A 0D FE FF        - call nioh.exe+8E67E0
nioh.exe+905A66: 48 8B 07              - mov rax,[rdi]
nioh.exe+905A69: 48 8B CF              - mov rcx,rdi
nioh.exe+905A6C: FF 10                 - call qword ptr [rax]
nioh.exe+905A6E: 45 33 C0              - xor r8d,r8d
nioh.exe+905A71: 48 8D 4F 0C           - lea rcx,[rdi+0C]
nioh.exe+905A75: 89 47 10              - mov [rdi+10],eax
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>11</ID>
                  <Description>"MaxStrenght"</Description>
                  <Color>008000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : nioh.exe
  Version: 
  Date   : 2022-10-17
  Author : MrGeeBee

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(MaxStrenght,nioh.exe,89 B3 D4 E5 0A 00) // should be unique
alloc(newmem,$1000,MaxStrenght)

label(code)
label(return)

newmem:
  mov esi,(int)200
code:
  mov [rbx+000AE5D4],esi
  jmp return

MaxStrenght:
  jmp newmem
  nop
return:
registersymbol(MaxStrenght)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
MaxStrenght:
  db 89 B3 D4 E5 0A 00

unregistersymbol(MaxStrenght)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+9058F1

nioh.exe+9058C5: 74 0E                 - je nioh.exe+9058D5
nioh.exe+9058C7: 80 B9 5A 92 16 00 00  - cmp byte ptr [rcx+0016925A],00
nioh.exe+9058CE: 0F 45 05 5F 76 8F 00  - cmovne eax,[nioh.exe+11FCF34]
nioh.exe+9058D5: 3B F0                 - cmp esi,eax
nioh.exe+9058D7: 7F 5F                 - jg nioh.exe+905938
nioh.exe+9058D9: 48 89 7C 24 30        - mov [rsp+30],rdi
nioh.exe+9058DE: 48 8B 3D 3B 86 01 01  - mov rdi,[nioh.exe+191DF20]
nioh.exe+9058E5: 48 83 C7 28           - add rdi,28
nioh.exe+9058E9: 48 8B CF              - mov rcx,rdi
nioh.exe+9058EC: E8 AF 13 FE FF        - call nioh.exe+8E6CA0
// ---------- INJECTING HERE ----------
nioh.exe+9058F1: 89 B3 D4 E5 0A 00     - mov [rbx+000AE5D4],esi
// ---------- DONE INJECTING  ----------
nioh.exe+9058F7: 66 83 7F 0C 00        - cmp word ptr [rdi+0C],00
nioh.exe+9058FC: 74 26                 - je nioh.exe+905924
nioh.exe+9058FE: 48 8B CF              - mov rcx,rdi
nioh.exe+905901: E8 DA 0E FE FF        - call nioh.exe+8E67E0
nioh.exe+905906: 48 8B 07              - mov rax,[rdi]
nioh.exe+905909: 48 8B CF              - mov rcx,rdi
nioh.exe+90590C: FF 10                 - call qword ptr [rax]
nioh.exe+90590E: 45 33 C0              - xor r8d,r8d
nioh.exe+905911: 48 8D 4F 0C           - lea rcx,[rdi+0C]
nioh.exe+905915: 89 47 10              - mov [rdi+10],eax
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>16</ID>
                  <Description>"MaxDexerity"</Description>
                  <Color>008000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : nioh.exe
  Version: 
  Date   : 2022-10-17
  Author : MrGeeBee

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(DexterityValue,nioh.exe,89 B3 DC E5 0A 00) // should be unique
alloc(newmem,$1000,DexterityValue)

label(code)
label(return)

newmem:
  mov esi,(int)200
code:
  mov [rbx+000AE5DC],esi
  jmp return

DexterityValue:
  jmp newmem
  nop
return:
registersymbol(DexterityValue)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
DexterityValue:
  db 89 B3 DC E5 0A 00

unregistersymbol(DexterityValue)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+905631

nioh.exe+905605: 74 0E                 - je nioh.exe+905615
nioh.exe+905607: 80 B9 5A 92 16 00 00  - cmp byte ptr [rcx+0016925A],00
nioh.exe+90560E: 0F 45 05 1F 79 8F 00  - cmovne eax,[nioh.exe+11FCF34]
nioh.exe+905615: 3B F0                 - cmp esi,eax
nioh.exe+905617: 7F 5F                 - jg nioh.exe+905678
nioh.exe+905619: 48 89 7C 24 30        - mov [rsp+30],rdi
nioh.exe+90561E: 48 8B 3D FB 88 01 01  - mov rdi,[nioh.exe+191DF20]
nioh.exe+905625: 48 83 C7 28           - add rdi,28
nioh.exe+905629: 48 8B CF              - mov rcx,rdi
nioh.exe+90562C: E8 6F 16 FE FF        - call nioh.exe+8E6CA0
// ---------- INJECTING HERE ----------
nioh.exe+905631: 89 B3 DC E5 0A 00     - mov [rbx+000AE5DC],esi
// ---------- DONE INJECTING  ----------
nioh.exe+905637: 66 83 7F 0C 00        - cmp word ptr [rdi+0C],00
nioh.exe+90563C: 74 26                 - je nioh.exe+905664
nioh.exe+90563E: 48 8B CF              - mov rcx,rdi
nioh.exe+905641: E8 9A 11 FE FF        - call nioh.exe+8E67E0
nioh.exe+905646: 48 8B 07              - mov rax,[rdi]
nioh.exe+905649: 48 8B CF              - mov rcx,rdi
nioh.exe+90564C: FF 10                 - call qword ptr [rax]
nioh.exe+90564E: 45 33 C0              - xor r8d,r8d
nioh.exe+905651: 48 8D 4F 0C           - lea rcx,[rdi+0C]
nioh.exe+905655: 89 47 10              - mov [rdi+10],eax
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>13</ID>
                  <Description>"MaxSkill"</Description>
                  <Color>008000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : nioh.exe
  Version: 
  Date   : 2022-10-17
  Author : MrGeeBee

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(SkillValue,nioh.exe,89 B3 D8 E5 0A 00) // should be unique
alloc(newmem,$1000,SkillValue)

label(code)
label(return)

newmem:
  mov rsi,(int)200
code:
  mov [rbx+000AE5D8],esi
  jmp return

SkillValue:
  jmp newmem
  nop
return:
registersymbol(SkillValue)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
SkillValue:
  db 89 B3 D8 E5 0A 00

unregistersymbol(SkillValue)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+9059A1

nioh.exe+905975: 74 0E                 - je nioh.exe+905985
nioh.exe+905977: 80 B9 5A 92 16 00 00  - cmp byte ptr [rcx+0016925A],00
nioh.exe+90597E: 0F 45 05 AF 75 8F 00  - cmovne eax,[nioh.exe+11FCF34]
nioh.exe+905985: 3B F0                 - cmp esi,eax
nioh.exe+905987: 7F 5F                 - jg nioh.exe+9059E8
nioh.exe+905989: 48 89 7C 24 30        - mov [rsp+30],rdi
nioh.exe+90598E: 48 8B 3D 8B 85 01 01  - mov rdi,[nioh.exe+191DF20]
nioh.exe+905995: 48 83 C7 28           - add rdi,28
nioh.exe+905999: 48 8B CF              - mov rcx,rdi
nioh.exe+90599C: E8 FF 12 FE FF        - call nioh.exe+8E6CA0
// ---------- INJECTING HERE ----------
nioh.exe+9059A1: 89 B3 D8 E5 0A 00     - mov [rbx+000AE5D8],esi
// ---------- DONE INJECTING  ----------
nioh.exe+9059A7: 66 83 7F 0C 00        - cmp word ptr [rdi+0C],00
nioh.exe+9059AC: 74 26                 - je nioh.exe+9059D4
nioh.exe+9059AE: 48 8B CF              - mov rcx,rdi
nioh.exe+9059B1: E8 2A 0E FE FF        - call nioh.exe+8E67E0
nioh.exe+9059B6: 48 8B 07              - mov rax,[rdi]
nioh.exe+9059B9: 48 8B CF              - mov rcx,rdi
nioh.exe+9059BC: FF 10                 - call qword ptr [rax]
nioh.exe+9059BE: 45 33 C0              - xor r8d,r8d
nioh.exe+9059C1: 48 8D 4F 0C           - lea rcx,[rdi+0C]
nioh.exe+9059C5: 89 47 10              - mov [rdi+10],eax
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>18</ID>
                  <Description>"MaxMagic"</Description>
                  <Color>008000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : nioh.exe
  Version: 
  Date   : 2022-10-17
  Author : MrGeeBee

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(MagicValue,nioh.exe,89 B3 E0 E5 0A 00) // should be unique
alloc(newmem,$1000,MagicValue)

label(code)
label(return)

newmem:
  mov rsi,(int)200
code:
  mov [rbx+000AE5E0],esi
  jmp return

MagicValue:
  jmp newmem
  nop
return:
registersymbol(MagicValue)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
MagicValue:
  db 89 B3 E0 E5 0A 00

unregistersymbol(MagicValue)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+9056E1

nioh.exe+9056B5: 74 0E                 - je nioh.exe+9056C5
nioh.exe+9056B7: 80 B9 5A 92 16 00 00  - cmp byte ptr [rcx+0016925A],00
nioh.exe+9056BE: 0F 45 05 6F 78 8F 00  - cmovne eax,[nioh.exe+11FCF34]
nioh.exe+9056C5: 3B F0                 - cmp esi,eax
nioh.exe+9056C7: 7F 5F                 - jg nioh.exe+905728
nioh.exe+9056C9: 48 89 7C 24 30        - mov [rsp+30],rdi
nioh.exe+9056CE: 48 8B 3D 4B 88 01 01  - mov rdi,[nioh.exe+191DF20]
nioh.exe+9056D5: 48 83 C7 28           - add rdi,28
nioh.exe+9056D9: 48 8B CF              - mov rcx,rdi
nioh.exe+9056DC: E8 BF 15 FE FF        - call nioh.exe+8E6CA0
// ---------- INJECTING HERE ----------
nioh.exe+9056E1: 89 B3 E0 E5 0A 00     - mov [rbx+000AE5E0],esi
// ---------- DONE INJECTING  ----------
nioh.exe+9056E7: 66 83 7F 0C 00        - cmp word ptr [rdi+0C],00
nioh.exe+9056EC: 74 26                 - je nioh.exe+905714
nioh.exe+9056EE: 48 8B CF              - mov rcx,rdi
nioh.exe+9056F1: E8 EA 10 FE FF        - call nioh.exe+8E67E0
nioh.exe+9056F6: 48 8B 07              - mov rax,[rdi]
nioh.exe+9056F9: 48 8B CF              - mov rcx,rdi
nioh.exe+9056FC: FF 10                 - call qword ptr [rax]
nioh.exe+9056FE: 45 33 C0              - xor r8d,r8d
nioh.exe+905701: 48 8D 4F 0C           - lea rcx,[rdi+0C]
nioh.exe+905705: 89 47 10              - mov [rdi+10],eax
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>20</ID>
                  <Description>"MaxSpirit"</Description>
                  <Color>008000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : nioh.exe
  Version: 
  Date   : 2022-10-17
  Author : MrGeeBee

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(SpiritValue,nioh.exe,89 B3 E4 E5 0A 00) // should be unique
alloc(newmem,$1000,SpiritValue)

label(code)
label(return)

newmem:
  mov esi,(int)200
code:
  mov [rbx+000AE5E4],esi
  jmp return

SpiritValue:
  jmp newmem
  nop
return:
registersymbol(SpiritValue)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
SpiritValue:
  db 89 B3 E4 E5 0A 00

unregistersymbol(SpiritValue)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+905841

nioh.exe+905815: 74 0E                 - je nioh.exe+905825
nioh.exe+905817: 80 B9 5A 92 16 00 00  - cmp byte ptr [rcx+0016925A],00
nioh.exe+90581E: 0F 45 05 0F 77 8F 00  - cmovne eax,[nioh.exe+11FCF34]
nioh.exe+905825: 3B F0                 - cmp esi,eax
nioh.exe+905827: 7F 5F                 - jg nioh.exe+905888
nioh.exe+905829: 48 89 7C 24 30        - mov [rsp+30],rdi
nioh.exe+90582E: 48 8B 3D EB 86 01 01  - mov rdi,[nioh.exe+191DF20]
nioh.exe+905835: 48 83 C7 28           - add rdi,28
nioh.exe+905839: 48 8B CF              - mov rcx,rdi
nioh.exe+90583C: E8 5F 14 FE FF        - call nioh.exe+8E6CA0
// ---------- INJECTING HERE ----------
nioh.exe+905841: 89 B3 E4 E5 0A 00     - mov [rbx+000AE5E4],esi
// ---------- DONE INJECTING  ----------
nioh.exe+905847: 66 83 7F 0C 00        - cmp word ptr [rdi+0C],00
nioh.exe+90584C: 74 26                 - je nioh.exe+905874
nioh.exe+90584E: 48 8B CF              - mov rcx,rdi
nioh.exe+905851: E8 8A 0F FE FF        - call nioh.exe+8E67E0
nioh.exe+905856: 48 8B 07              - mov rax,[rdi]
nioh.exe+905859: 48 8B CF              - mov rcx,rdi
nioh.exe+90585C: FF 10                 - call qword ptr [rax]
nioh.exe+90585E: 45 33 C0              - xor r8d,r8d
nioh.exe+905861: 48 8D 4F 0C           - lea rcx,[rdi+0C]
nioh.exe+905865: 89 47 10              - mov [rdi+10],eax
}
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2483</ID>
          <Description>"Do Not Edit in Stage"</Description>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2463</ID>
              <Description>"Health"</Description>
              <Color>0000BF</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>1DE885AA090</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2462</ID>
              <Description>"Arrow"</Description>
              <Color>0000BF</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>nioh.exe+1950318</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>23</ID>
              <Description>"Amrita"</Description>
              <Color>008000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>nioh.exe+194E2F8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>25</ID>
              <Description>"Level"</Description>
              <Color>008000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>nioh.exe+19FC8B4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2484</ID>
              <Description>"Must Add Up to Level (Sanity Check)"</Description>
              <Color>000000</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>4</ID>
                  <Description>"Body"</Description>
                  <Color>00BFBF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+19FC8B8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>6</ID>
                  <Description>"Heart"</Description>
                  <Color>00BFBF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+19FC8BC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>8</ID>
                  <Description>"Stamina"</Description>
                  <Color>00BFBF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+19FC8C0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>10</ID>
                  <Description>"Strength"</Description>
                  <Color>00BFBF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+19FC8C4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>12</ID>
                  <Description>"Skill"</Description>
                  <Color>00BFBF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+19FC8C8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2461</ID>
                  <Description>"Dexerity"</Description>
                  <Color>00BFBF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+19FC8CC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17</ID>
                  <Description>"Magic"</Description>
                  <Color>00BFBF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+19FC8D0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>19</ID>
                  <Description>"Spirit"</Description>
                  <Color>00BFBF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+19FC8D4</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>2428</ID>
      <Description>"Infinite KI"</Description>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

aobscanmodule(INFstm,Nioh.exe,F3 0F 11 21 C3)

registersymbol(INFstm)
INFstm:
 db 90 90 90 90 c3

[DISABLE]
INFstm:
 db F3 0F 11 21 C3
unregistersymbol(INFstm)

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2479</ID>
      <Description>"Item Quantity 99"</Description>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
    Game   : nioh.exe
    Version: 1.24.08
    Date   : 2022-10-17
    Author : MrGeeBee

    Unlimited Items
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
// Array of Byes Scan Module to speed up the read process

// Unique Memory Space
aobscanmodule(ArrowCount,nioh.exe,66 45 89 82 18 02 00 00)

// Allocate memory for a quicker operation (cache)
alloc(newmem,$1000,ArrowCount)

label(code)
label(return)

newmem:

// Change the item's quantity to 99
  mov r8w,(int)99

code:
  mov [r10+00000218],r8w
  jmp return

ArrowCount:
  jmp newmem
  nop 3
return:
registersymbol(ArrowCount)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
ArrowCount:
  db 66 45 89 82 18 02 00 00

unregistersymbol(ArrowCount)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+8F7679

nioh.exe+8F7646: 0F 11 49 D0              - movups [rcx-30],xmm1
nioh.exe+8F764A: 0F 10 8F 80 00 00 00     - movups xmm1,[rdi+00000080]
nioh.exe+8F7651: 0F 11 41 E0              - movups [rcx-20],xmm0
nioh.exe+8F7655: 0F 10 47 70              - movups xmm0,[rdi+70]
nioh.exe+8F7659: 0F 11 41 F0              - movups [rcx-10],xmm0
nioh.exe+8F765D: 0F 10 87 90 00 00 00     - movups xmm0,[rdi+00000090]
nioh.exe+8F7664: 0F 11 09                 - movups [rcx],xmm1
nioh.exe+8F7667: 0F 10 8F A0 00 00 00     - movups xmm1,[rdi+000000A0]
nioh.exe+8F766E: 0F 11 41 10              - movups [rcx+10],xmm0
nioh.exe+8F7672: 0F 10 87 B0 00 00 00     - movups xmm0,[rdi+000000B0]
// ---------- INJECTING HERE ----------
nioh.exe+8F7679: 66 45 89 82 18 02 00 00  - mov [r10+00000218],r8w
// ---------- DONE INJECTING  ----------
nioh.exe+8F7681: 0F 11 49 20              - movups [rcx+20],xmm1
nioh.exe+8F7685: 0F 11 41 30              - movups [rcx+30],xmm0
nioh.exe+8F7689: 48 89 41 40              - mov [rcx+40],rax
nioh.exe+8F768D: 66 89 54 24 28           - mov [rsp+28],dx
nioh.exe+8F7692: 75 1E                    - jne nioh.exe+8F76B2
nioh.exe+8F7694: 41 8B 92 D8 02 00 00     - mov edx,[r10+000002D8]
nioh.exe+8F769B: 83 FA 0B                 - cmp edx,0B
nioh.exe+8F769E: 74 08                    - je nioh.exe+8F76A8
nioh.exe+8F76A0: 48 8B CB                 - mov rcx,rbx
nioh.exe+8F76A3: E8 58 0F FF FF           - call nioh.exe+8E8600
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Amrita Multiplier (Insane)"</Description>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : nioh.exe
  Version: 
  Date   : 2022-10-17
  Author : MrGeeBee

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(AmritaMultiplier,nioh.exe,48 89 47 08 66 83 7E 0C 00) // should be unique
alloc(newmem,$1000,AmritaMultiplier)

label(code)
label(return)

newmem:

  imul eax

code:
  mov [rdi+08],rax
  cmp word ptr [rsi+0C],00
  jmp return

AmritaMultiplier:
  jmp newmem
  nop 4
return:
registersymbol(AmritaMultiplier)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
AmritaMultiplier:
  db 48 89 47 08 66 83 7E 0C 00

unregistersymbol(AmritaMultiplier)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+8DF3E1

nioh.exe+8DF3BB: 48 8B 35 5E EB 03 01  - mov rsi,[nioh.exe+191DF20]
nioh.exe+8DF3C2: 4C 3B CB              - cmp r9,rbx
nioh.exe+8DF3C5: 48 8B CE              - mov rcx,rsi
nioh.exe+8DF3C8: 41 0F B6 E8           - movzx ebp,r8l
nioh.exe+8DF3CC: 49 0F 4C D9           - cmovl rbx,r9
nioh.exe+8DF3D0: 4C 8B F2              - mov r14,rdx
nioh.exe+8DF3D3: E8 C8 78 00 00        - call nioh.exe+8E6CA0
nioh.exe+8DF3D8: 33 C0                 - xor eax,eax
nioh.exe+8DF3DA: 48 85 DB              - test rbx,rbx
nioh.exe+8DF3DD: 48 0F 4F C3           - cmovg rax,rbx
// ---------- INJECTING HERE ----------
nioh.exe+8DF3E1: 48 89 47 08           - mov [rdi+08],rax
// ---------- DONE INJECTING  ----------
nioh.exe+8DF3E5: 66 83 7E 0C 00        - cmp word ptr [rsi+0C],00
nioh.exe+8DF3EA: 74 26                 - je nioh.exe+8DF412
nioh.exe+8DF3EC: 48 8B CE              - mov rcx,rsi
nioh.exe+8DF3EF: E8 EC 73 00 00        - call nioh.exe+8E67E0
nioh.exe+8DF3F4: 48 8B 06              - mov rax,[rsi]
nioh.exe+8DF3F7: 48 8B CE              - mov rcx,rsi
nioh.exe+8DF3FA: FF 10                 - call qword ptr [rax]
nioh.exe+8DF3FC: 45 33 C0              - xor r8d,r8d
nioh.exe+8DF3FF: 48 8D 4E 0C           - lea rcx,[rsi+0C]
nioh.exe+8DF403: 89 46 10              - mov [rsi+10],eax
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>3</ID>
      <Description>"Amrita (Insane)"</Description>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : nioh.exe
  Version: 
  Date   : 2022-10-17
  Author : MrGeeBee

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(FreeLevel,nioh.exe,48 89 46 08 66 83 7F 0C 00 74 26 48 8B CF E8 05) // should be unique
alloc(newmem,$1000,FreeLevel)

label(code)
label(return)

newmem:
  mov rax,(int)10000000000000
code:
  mov [rsi+08],rax
  cmp word ptr [rdi+0C],00
  jmp return

FreeLevel:
  jmp newmem
  nop 4
return:
registersymbol(FreeLevel)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
FreeLevel:
  db 48 89 46 08 66 83 7F 0C 00

unregistersymbol(FreeLevel)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+8FEFC8

nioh.exe+8FEF9F: 48 8B 1D B2 DF 8F 00  - mov rbx,[nioh.exe+11FCF58]
nioh.exe+8FEFA6: 48 8B F1              - mov rsi,rcx
nioh.exe+8FEFA9: 48 8B 3D 70 EF 01 01  - mov rdi,[nioh.exe+191DF20]
nioh.exe+8FEFB0: 48 3B D3              - cmp rdx,rbx
nioh.exe+8FEFB3: 48 8B CF              - mov rcx,rdi
nioh.exe+8FEFB6: 48 0F 4C DA           - cmovl rbx,rdx
nioh.exe+8FEFBA: E8 E1 7C FE FF        - call nioh.exe+8E6CA0
nioh.exe+8FEFBF: 33 C0                 - xor eax,eax
nioh.exe+8FEFC1: 48 85 DB              - test rbx,rbx
nioh.exe+8FEFC4: 48 0F 4F C3           - cmovg rax,rbx
// ---------- INJECTING HERE ----------
nioh.exe+8FEFC8: 48 89 46 08           - mov [rsi+08],rax
// ---------- DONE INJECTING  ----------
nioh.exe+8FEFCC: 66 83 7F 0C 00        - cmp word ptr [rdi+0C],00
nioh.exe+8FEFD1: 74 26                 - je nioh.exe+8FEFF9
nioh.exe+8FEFD3: 48 8B CF              - mov rcx,rdi
nioh.exe+8FEFD6: E8 05 78 FE FF        - call nioh.exe+8E67E0
nioh.exe+8FEFDB: 48 8B 07              - mov rax,[rdi]
nioh.exe+8FEFDE: 48 8B CF              - mov rcx,rdi
nioh.exe+8FEFE1: FF 10                 - call qword ptr [rax]
nioh.exe+8FEFE3: 45 33 C0              - xor r8d,r8d
nioh.exe+8FEFE6: 48 8D 4F 0C           - lea rcx,[rdi+0C]
nioh.exe+8FEFEA: 89 47 10              - mov [rdi+10],eax
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2480</ID>
      <Description>"Defense"</Description>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+7BA814) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access

// Defense = 21,000
mov eax, #300

originalcode:
add [rdi+000000E0],eax


exit:
jmp returnhere

"nioh.exe"+7BA814:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+7BA814:
add [rdi+000000E0],eax
//Alt: db 01 87 E0 00 00 00
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>185</ID>
      <Description>"Health Set"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(INFHP,nioh.exe,48 89 46 18 48 39 46 20) // should be unique
alloc(newmem,$500,INFHP)
label(code)
label(return)
label(exit)
registersymbol(INFHP)
newmem:
  push rax
  mov rax,[rsi]
  cmp byte [rax],64
  jne exit
  cmp word [rax+6],0001
  jne exit

code:
  pop rax
  mov rax, #99999
  mov [rsi+18],rax
  mov [rsi+20],rax
  cmp [rsi+20],rax
  jmp return

exit:
 pop rax
 mov [rsi+18],rax
 cmp [rsi+20],rax
 jmp return
INFHP:
  jmp newmem
  nop
  nop
  nop
return:


[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INFHP:
  db 48 89 46 18 48 39 46 20

unregistersymbol(INFHP)
dealloc(newmem)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2499</ID>
          <Description>"Revert: Disable, Shrine"</Description>
          <Color>008000</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>35</ID>
      <Description>"Life"</Description>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+7B97F3) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access

// Life = 10,338
mov edx, #10000

originalcode:
mov [rdi],edx
test r9,r9

exit:
jmp returnhere

"nioh.exe"+7B97F3:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+7B97F3:
mov [rdi],edx
test r9,r9
//Alt: db 89 17 4D 85 C9
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>34</ID>
      <Description>"Ki"</Description>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+7B984C) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access

// Ki = 1023
mov edx, #1000

originalcode:
mov [rdi+04],edx
test r9,r9

exit:
jmp returnhere

"nioh.exe"+7B984C:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+7B984C:
mov [rdi+04],edx
test r9,r9
//Alt: db 89 57 04 4D 85 C9
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>41</ID>
      <Description>"Ninjitsu Power"</Description>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+7B99EA) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
// Ninjitsu Power = 1,010
mov edx, #1000

originalcode:
mov [rdi+000000D4],edx

exit:
jmp returnhere

"nioh.exe"+7B99EA:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+7B99EA:
mov [rdi+000000D4],edx
//Alt: db 89 97 D4 00 00 00
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>37</ID>
      <Description>"Magic Power"</Description>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+7B9A4A) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access

// Magic Power = 1,021
mov edx, #999

originalcode:
mov [rdi+000000D8],edx

exit:
jmp returnhere

"nioh.exe"+7B9A4A:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+7B9A4A:
mov [rdi+000000D8],edx
//Alt: db 89 97 D8 00 00 00
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>45</ID>
      <Description>"Gold"</Description>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+8E3568) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access

// Gold 999,999,999
mov rax, #999999999

originalcode:
mov [rdi+10],rax
cmp word ptr [rsi+0C],00

exit:
jmp returnhere

"nioh.exe"+8E3568:
jmp newmem
nop 4
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+8E3568:
mov [rdi+10],rax
cmp word ptr [rsi+0C],00
//Alt: db 48 89 47 10 66 83 7E 0C 00
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2501</ID>
      <Description>"Ignore Crafting Requirements"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <Color>00BFBF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

//////////////////////////////////////////////////////////////////////////
//                            Free Crafting                            ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Free_Crafting,nioh.exe,44 8B 0E 48 8D 4C 24 30)
alloc(Free_newmem,$100,"nioh.exe"+84752E)

registersymbol(Free_Crafting)

label(Free_code)
label(Free_return)

Free_newmem:
  mov [rsi],0

Free_code:
  mov r9d,[rsi]
  lea rcx,[rsp+30]
  jmp Free_return

Free_Crafting:
  jmp Free_newmem
  nop
  nop
  nop

Free_return:

//////////////////////////////////////////////////////////////////////////
//                         Zero Active Materials                       ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Zero_active_material,nioh.exe,41 ?? ?? 0C 33 D2)
alloc(Zero_newmem,$100,"nioh.exe"+8520D9)

registersymbol(Zero_active_material)

label(Zero_code)
label(Zero_return)

Zero_newmem:
  mov edx,1

Zero_code:
  mov [r9+0C],edx
  //xor edx,edx
  jmp Zero_return

Zero_active_material:
  jmp Zero_newmem
  nop

Zero_return:

//////////////////////////////////////////////////////////////////////////
//                          Free Item Crafting                         ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Free_Item_Crafting,nioh.exe,89 86 DC 01 00 00 E8)
alloc(Free_3newmem,$100,"nioh.exe"+851CF4)

registersymbol(Free_Item_Crafting)

label(Free_3code)
label(Free_3return)

Free_3newmem:

Free_3code:
  mov [rsi+000001DC],0
  jmp Free_3return

Free_Item_Crafting:
  jmp Free_3newmem
  nop

Free_3return:
/*
//////////////////////////////////////////////////////////////////////////
//                          Free Item Crafting 2                       ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Free_Item_Crafting2,nioh.exe,89 86 DC 01 00 00 E8 ??)
alloc(Free_2newmem,$100,"nioh.exe"+85492A)

registersymbol(Free_Item_Crafting2)

label(Free_2code)
label(Free_2return)

Free_2newmem:

Free_2code:
  mov [rsi+000001DC],0
  jmp Free_2return

Free_Item_Crafting2:
  jmp Free_2newmem
  nop

Free_2return:
*/
//////////////////////////////////////////////////////////////////////////
//                            Craft_Anything                           ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Craft_Anything,nioh.exe,7C E7 49 8B C9)
alloc(newmem1,$100,"nioh.exe"+49E9EA)

registersymbol(Craft_Anything)

label(code1)
label(return1)

newmem1:
  ret
code1:
  //jl nioh.exe+49E9D3
  mov rcx,r9
  jmp return1

Craft_Anything:
  jmp newmem1

return1:

[DISABLE]

Free_Crafting:
  db 44 8B 0E 48 8D 4C 24 30

unregistersymbol(Free_Crafting)
dealloc(Free_newmem)

Zero_active_material:
  db 41 89 51 0C 33 D2

unregistersymbol(Zero_active_material)
dealloc(Zero_newmem)

Free_Item_Crafting:
  db 89 86 DC 01 00 00

unregistersymbol(Free_Item_Crafting)
dealloc(Free_3newmem)
/*
Free_Item_Crafting2:
  db 89 86 DC 01 00 00

unregistersymbol(Free_Item_Crafting2)
dealloc(Free_2newmem)
*/
Craft_Anything:
  db 7C E7 49 8B C9

unregistersymbol(Craft_Anything)
dealloc(newmem1)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2502</ID>
          <Description>"WIP: Only Use 1 Mat for Effect"</Description>
          <Color>00BFBF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>2482</ID>
      <Description>"nioh_mod-1.24.7.CT GameOfHacks"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>2444</ID>
          <Description>"God Modes (Select Either NOT Both)"</Description>
          <Options moHideChildren="1"/>
          <Color>0000BF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2442</ID>
              <Description>"Experimental [Read Table Extras]"</Description>
              <Color>0000BF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2436</ID>
                  <Description>"Infinite Health (Damage Multiplier)"</Description>
                  <Options moHideChildren="1"/>
                  <Color>0000BF</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+7BC073) 
label(returnhere)
label(originalcode)
label(exit)

alloc(damageMultiplier,4,"nioh.exe"+7BC073)

damageMultiplier:
dd #50                     // Setting Default Multiplier to 50X

registersymbol(damageMultiplier)   //Tell cheat engine to remember the address using symbol so we dont have to worry about address changes


newmem: //this is allocated memory, you have read,write,execute access
// RBX Commonalities
// Max Health Offset 8
// Current Health Offset 10

// RBX Codes      Me       Enemy
// A50            1        0
// B5C            10       0

cmp [rbx+A50],1
jne originalcode           // Jump below code if not equal to 1
sub eax,edi                //Player Health - Damage
mov eax,[rbx+8]            //Copy Max Health into the result Player Health
mov [rbx+10],eax           //Copy New Player Max Health into current health
test eax,eax
jle nioh.exe+7BC099
jmp exit

originalcode:
imul edi,[damageMultiplier]               //Multiply damage
sub eax,edi                               // Enemey Health - Damage Multiplier
test eax,eax
jle nioh.exe+7BC099

exit:
jmp returnhere

"nioh.exe"+7BC073:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
dealloc(damageMultiplier)
unregistersymbol(damageMultiplier)
"nioh.exe"+7BC073:
sub eax,edi
test eax,eax
jle nioh.exe+7BC099
//Alt: db 2B C7 85 C0 7E 20
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2439</ID>
                      <Description>"Symbol Damage Multiplier"</Description>
                      <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1: Normal Damage
2: 2X Damage
3: 3X Damage
5: 5X Damage
10: 10X Damage
50: 50X Damage
100: 100X Damage
1000: Ultimate Damage
</DropDownList>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>damageMultiplier</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>2443</ID>
                  <Description>"Defence Multiplier and Damage Multiplier"</Description>
                  <Color>0000BF</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+7BC073)
label(returnhere)
label(originalcode)
label(exit)

alloc(damageMultiplier,4,"nioh.exe"+7BC073)

damageMultiplier:
dd #5                     // Setting Default Multiplier to 5X

registersymbol(damageMultiplier)   //Tell cheat engine to remember the address using symbol so we dont have to worry about address changes

// Integer Dvision in 64Bits Process is a Hard codeded value based on byte size.
// Damage in Nioh is 4Bytes which means IDIV will use these registers to do the calculation
// EDX:EAX/ECX (Quotient) =&gt; EAX | Remainder =&gt; EDX

alloc(storeRDX,8,"nioh.exe"+7BC073)
alloc(storeRAX,8,"nioh.exe"+7BC073)
alloc(storeRCX,8,"nioh.exe"+7BC073)

newmem: //this is allocated memory, you have read,write,execute access
// RBX Commonalities
// Max Health Offset 8
// Current Health Offset 10

// RBX Codes      Me       Enemy
// A50            1        0
// B5C            10       0

//////////////////// PLAYER/ENEMY ////////////////////////////
cmp [rbx+A50],1
jne originalcode           // Jump below code if not equal to 1

//////////////////// PLAYER ONLY ////////////////////////////
mov [storeRDX],rdx          // Storing the entire 8byte register even though Nioh Health only using 4bytes
mov [storeRAX],rax          // 4byte addresses only uses the lower half of the register
mov [storeRCX],rcx          // Storing register ensures values holding previous values in the Hardcoded registers can be restored after the division

mov edx,0                   // Reset edx register so that when its combined with eax it doesn't affect the division at all | edx:eax/ecx | 0:eax/ecx
mov eax,edi                 // Move the damage value into eax | 0:21/ecx
mov ecx,#5                  // Value damage to be devided by  | 0:21/5
idiv ecx                    // Getting the reduced damage value | 0:21/5 =&gt; EAX=4, EDX=1
mov edi,eax                 // Move the reduced damage (i.e Quotient) back into edi since that is the register being used in the sub command

//Restoring the 8byte register values after division modifered the lower 4byte half above
mov rdx,[storeRDX]
mov rax,[storeRAX]
mov rcx,[storeRCX]

sub eax,edi                //Player Health - reduced Damage
test eax,eax
jle nioh.exe+7BC099
jmp exit


//////////////////// ENEMY ONLY ////////////////////////////
originalcode:
imul edi,[damageMultiplier]               //Multiply damage
sub eax,edi                               // Enemey Health - Damage Multiplier
test eax,eax
jle nioh.exe+7BC099

//////////////////// PLAYER/ENEMY ////////////////////////////
exit:
jmp returnhere

"nioh.exe"+7BC073:
jmp newmem
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
dealloc(storeRDX)
dealloc(storeRAX)
dealloc(storeRCX)
dealloc(damageMultiplier)
unregistersymbol(damageMultiplier)
"nioh.exe"+7BC073:
sub eax,edi
test eax,eax
jle nioh.exe+7BC099
//Alt: db 2B C7 85 C0 7E 20
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2427</ID>
          <Description>"Favorites"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2426</ID>
              <Description>"God Mode One Hit Kill"</Description>
              <Color>0000BF</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+7BC073) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
// RBX Commonalities
// Max Health Offset 8
// Current Health Offset 10

// RBX Codes      Me       Enemy
// A50            1        0
// B5C            10       0

cmp [rbx+A50],1
jne originalcode
sub eax,edi
mov eax,[rbx+8]
test eax,eax
jle nioh.exe+7BC099
jmp exit

originalcode:
sub eax,edi
mov eax,0
test eax,eax
jle nioh.exe+7BC099

exit:
jmp returnhere

"nioh.exe"+7BC073:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+7BC073:
sub eax,edi
test eax,eax
jle nioh.exe+7BC099
//Alt: db 2B C7 85 C0 7E 20
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2437</ID>
              <Description>"Infinite Stamina"</Description>
              <Color>0000BF</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+7C460C)
label(returnhere)
label(originalcode)
label(exit)

alloc(clevmem,4,"nioh.exe"+7C460C)

clevmem:
dd (float)1000

newmem: //this is allocated memory, you have read,write,execute access
//      RCX		Player	Enemy
//      78		1		0
//      F4		1		0
//      B50		1		0
//      AA0		1		0
//      AA8		1		0
//      AAC		1		0
//      5A4		1		0
//      4DC		1		0
//      34C		1		0
cmp [rcx+78],1

jne originalcode

movss xmm1,[clevmem]

movss [rcx],xmm1

jmp exit

originalcode:
movss [rcx],xmm1
//mov [rcx],0 # With "newmem" cureent details; if you want to screw with the enemy and give them no stamina

//mov [rcx],(float)500 # 1. Withing nothing in "newmem" This is a quick hack to bypass XMM registers

jbe nioh.exe+7C46D5

exit:
jmp returnhere

"nioh.exe"+7C460C:
jmp newmem
nop 5
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
dealloc(clevmem)
"nioh.exe"+7C460C:
movss [rcx],xmm1
jbe nioh.exe+7C46D5
//Alt: db F3 0F 11 09 0F 86 BF 00 00 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2429</ID>
              <Description>"Infinite Living Weapon"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanmodule(lwep,Nioh.exe,F3 0F 11 41 1C 76 07 C7 41 1C)
alloc(newmem,$1000,lwep)
registersymbol(lwep)
label(code)
label(return)
label(var)

newmem:
movss xmm0,[var]

code:
movss [rcx+1C],xmm0
jmp return

var:
dq (float)100

lwep:
jmp newmem

return:

[DISABLE]
lwep:
  db F3 0F 11 41 1C
unregistersymbol(lwep)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2430</ID>
              <Description>"Super Stats (Read Table Extras)"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
alloc(newmem,1000,"nioh.exe"+29FDF2)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov esi,#99999

originalcode:
mov [rcx+04],esi
mov [rcx+08],eax

exit:
jmp returnhere

"nioh.exe"+29FDF2:
jmp newmem
nop

returnhere:

[DISABLE]

"nioh.exe"+29FDF2:
mov [rcx+04],esi
mov [rcx+08],eax
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2431</ID>
              <Description>"Boost Max Equip Weight/Zero Weight"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//////////////////////////////////////////////////////////////////////////
//                              Zero Equip Weight                      ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Weight,nioh.exe,01 87 90 01 00 00 40)
alloc(zero_newmem,$100,Weight)

registersymbol(Weight)

label(zero_code)
label(zero_return)

zero_newmem:

zero_code:
  //add [rdi+00000190],eax
  jmp zero_return

Weight:
  jmp zero_newmem
  nop

zero_return:

//////////////////////////////////////////////////////////////////////////
//                              Zero Equip Weight                      ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(maxweight,nioh.exe,89 97 8C 01 00 00)
alloc(newmem,$100,maxweight)

registersymbol(maxweight)

label(code)
label(return)

newmem:
  mov [rdi+0000018C],#99999

code:
  //mov [rdi+0000018C],edx
  jmp return

maxweight:
  jmp newmem
  nop

return:


[DISABLE]

Weight:
  db 01 87 90 01 00 00

unregistersymbol(Weight)
dealloc(zero_newmem)

maxweight:
  db 89 97 8C 01 00 00

unregistersymbol(maxweight)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2432</ID>
              <Description>"Ignore Crafting Requirements"</Description>
              <Color>0000BF</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//////////////////////////////////////////////////////////////////////////
//                            Free Crafting                            ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Free_Crafting,nioh.exe,44 8B 0E 48 8D 4C 24 30)
alloc(Free_newmem,$100,"nioh.exe"+84752E)

registersymbol(Free_Crafting)

label(Free_code)
label(Free_return)

Free_newmem:
  mov [rsi],0

Free_code:
  mov r9d,[rsi]
  lea rcx,[rsp+30]
  jmp Free_return

Free_Crafting:
  jmp Free_newmem
  nop
  nop
  nop

Free_return:

//////////////////////////////////////////////////////////////////////////
//                         Zero Active Materials                       ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Zero_Active_materials,nioh.exe,41 89 40 0C 8B D1)
alloc(Zero_newmem,$100,Zero_Active_materials)

registersymbol(Zero_Active_materials)

label(Zero_code)
label(Zero_return)

Zero_newmem:

Zero_code:
  //mov [r8+0C],eax
  mov edx,ecx
  jmp Zero_return

Zero_Active_materials:
  jmp Zero_newmem
  nop

Zero_return:

//////////////////////////////////////////////////////////////////////////
//                          Free Item Crafting                         ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Free_Item_Crafting,nioh.exe,89 86 DC 01 00 00 E8)
alloc(Free_3newmem,$100,"nioh.exe"+851CF4)

registersymbol(Free_Item_Crafting)

label(Free_3code)
label(Free_3return)

Free_3newmem:

Free_3code:
  mov [rsi+000001DC],0
  jmp Free_3return

Free_Item_Crafting:
  jmp Free_3newmem
  nop

Free_3return:

//////////////////////////////////////////////////////////////////////////
//                            Craft_Anything                           ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Craft_Anything,nioh.exe,7C E7 49 8B C9)
alloc(newmem1,$100,"nioh.exe"+49E9EA)

registersymbol(Craft_Anything)

label(code1)
label(return1)

newmem1:
  ret
code1:
  //jl nioh.exe+49E9D3
  mov rcx,r9
  jmp return1

Craft_Anything:
  jmp newmem1

return1:

[DISABLE]

Free_Crafting:
  db 44 8B 0E 48 8D 4C 24 30

unregistersymbol(Free_Crafting)
dealloc(Free_newmem)

Zero_Active_materials:
  db 41 89 40 0C 8B D1

unregistersymbol(Zero_Active_materials)
dealloc(Zero_newmem)

Free_Item_Crafting:
  db 89 86 DC 01 00 00

unregistersymbol(Free_Item_Crafting)
dealloc(Free_3newmem)

Craft_Anything:
  db 7C E7 49 8B C9

unregistersymbol(Craft_Anything)
dealloc(newmem1)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2433</ID>
              <Description>"Item Rarity Mod"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(ItmRarity,nioh.exe,01 B0 EC 01 00 00 E9) // should be unique
alloc(newmem,$1000,"nioh.exe"+2B57AA)

label(code)
label(return)

newmem:

code:
  add [rax+000001EC],#99999
  jmp return

ItmRarity:
  jmp newmem
  nop
return:
registersymbol(ItmRarity)

[DISABLE]

ItmRarity:
  db 01 B0 EC 01 00 00

unregistersymbol(ItmRarity)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2434</ID>
              <Description>"Infinite shortcut item use"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : nioh.exe
  Version:

  This script allows you to use the shortcut of items without decreasing the values
}

[ENABLE]

aobscanmodule(NoItemConsumption,nioh.exe,66 45 89 82 18 02 00 00 0F 11 49 20) // should be unique
alloc(newmem,$1000,"nioh.exe"+4A9275)

label(code)
label(return)

newmem:

code:
  inc r8w
  mov [r10+00000218],r8w
  jmp return

NoItemConsumption:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(NoItemConsumption)

[DISABLE]

NoItemConsumption:
  db 66 45 89 82 18 02 00 00

unregistersymbol(NoItemConsumption)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "nioh.exe"+8F7279

"nioh.exe"+8F721E - 0F10 47 20            - movups xmm0,[rdi+20]
"nioh.exe"+8F7222 - 66 44 2B C2           - sub r8w,dx
"nioh.exe"+8F7226 - 0F11 49 90            - movups [rcx-70],xmm1
"nioh.exe"+8F722A - 0F10 4F 30            - movups xmm1,[rdi+30]
"nioh.exe"+8F722E - 0F11 41 A0            - movups [rcx-60],xmm0
"nioh.exe"+8F7232 - 0F10 47 40            - movups xmm0,[rdi+40]
"nioh.exe"+8F7236 - 0F11 49 B0            - movups [rcx-50],xmm1
"nioh.exe"+8F723A - 0F10 4F 50            - movups xmm1,[rdi+50]
"nioh.exe"+8F723E - 0F11 41 C0            - movups [rcx-40],xmm0
"nioh.exe"+8F7242 - 0F10 47 60            - movups xmm0,[rdi+60]
"nioh.exe"+8F7246 - 0F11 49 D0            - movups [rcx-30],xmm1
"nioh.exe"+8F724A - 0F10 8F 80000000      - movups xmm1,[rdi+00000080]
"nioh.exe"+8F7251 - 0F11 41 E0            - movups [rcx-20],xmm0
"nioh.exe"+8F7255 - 0F10 47 70            - movups xmm0,[rdi+70]
"nioh.exe"+8F7259 - 0F11 41 F0            - movups [rcx-10],xmm0
"nioh.exe"+8F725D - 0F10 87 90000000      - movups xmm0,[rdi+00000090]
"nioh.exe"+8F7264 - 0F11 09               - movups [rcx],xmm1
"nioh.exe"+8F7267 - 0F10 8F A0000000      - movups xmm1,[rdi+000000A0]
"nioh.exe"+8F726E - 0F11 41 10            - movups [rcx+10],xmm0
"nioh.exe"+8F7272 - 0F10 87 B0000000      - movups xmm0,[rdi+000000B0]
//----injected jmp here-------------------------------------------
"nioh.exe"+8F7279 - 66 45 89 82 18020000  - mov [r10+00000218],r8w
//----came back from jump-----------------------------------------
"nioh.exe"+8F7281 - 0F11 49 20            - movups [rcx+20],xmm1
"nioh.exe"+8F7285 - 0F11 41 30            - movups [rcx+30],xmm0

}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2435</ID>
              <Description>"Infinite Storage"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Inf_Storage,nioh.exe,44 89 B3 C0 00 00 00 C7)
alloc(newmem,$100,"nioh.exe"+9C97DB)

registersymbol(Inf_Storage)

label(code)
label(return)

newmem:
  mov r14d,#0
code:
  mov [rbx+000000C0],r14d
  jmp return

Inf_Storage:
  jmp newmem
  nop
  nop

return:

[DISABLE]

Inf_Storage:
  db 44 89 B3 C0 00 00 00

unregistersymbol(Inf_Storage)

dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2066</ID>
              <Description>"Buffs/Debuffs"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2067</ID>
                  <Description>"Buff Things"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2068</ID>
                      <Description>"Infinite Buffs"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]

aobscanmodule(Inf_Buffs,nioh.exe,F3 0F 11 4B 28 76)
alloc(newmem,$100,"nioh.exe"+29D91D)

registersymbol(Inf_Buffs)
label(code)
label(return)

newmem:
  movss [rbx+28],xmm0
code:
  //movss [rbx+28],xmm1

  jmp return

Inf_Buffs:
  jmp newmem

return:

[DISABLE]

Inf_Buffs:
  db F3 0F 11 4B 28

unregistersymbol(Inf_Buffs)
dealloc(newmem)
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2069</ID>
                      <Description>"The Rate At Which Buffs Go Down"</Description>
                      <Options moHideChildren="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]

aobscanmodule(Buff_Rate,nioh.exe,F3 0F 59 C7 F3 0F 5C C8 F3 0F 10)
alloc(newmem,$100,"nioh.exe"+29D90D)

registersymbol(Buff_Rate)
registersymbol(Rate)

label(code)
label(return)
label(Rate)

newmem:

code:
  mulss xmm0,xmm7
  movss xmm0,[Rate]
  subss xmm1,xmm0
  jmp return

Rate:
  dd (float)0.6666666865

Buff_Rate:
  jmp newmem
  nop
  nop
  nop

return:

[DISABLE]

Buff_Rate:
  db F3 0F 59 C7 F3 0F 5C C8

Rate:
  dd (float)0.6666666865

unregistersymbol(Buff_Rate)
unregistersymbol(Rate)
dealloc(newmem)
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>2070</ID>
                          <Description>"Speed (0.001 slowest speed)"</Description>
                          <VariableType>Float</VariableType>
                          <Address>Rate</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2071</ID>
                      <Description>"Remove Buffs"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]

aobscanmodule(Remove_Buff,nioh.exe,76 19 C7 43 28 00 00 00 00)
alloc(newmem,$100,Remove_Buff)

registersymbol(Remove_Buff)

label(code)
label(return)

newmem:

code:
  //jna nioh.exe+7AC97B
  mov [rbx+28],00000000
  jmp return

Remove_Buff:
  jmp newmem
  nop 4

return:

[DISABLE]

Remove_Buff:
  db 76 19 C7 43 28 00 00 00 00

unregistersymbol(Remove_Buff)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+7AC960

nioh.exe+7AC93A: F3 0F 10 4B 28        - movss xmm1,[rbx+28]
nioh.exe+7AC93F: F3 0F 59 C7           - mulss xmm0,xmm7
nioh.exe+7AC943: F3 0F 5C C8           - subss xmm1,xmm0
nioh.exe+7AC947: F3 0F 10 43 2C        - movss xmm0,[rbx+2C]
nioh.exe+7AC94C: 0F 2F C8              - comiss xmm1,xmm0
nioh.exe+7AC94F: F3 0F 11 4B 28        - movss [rbx+28],xmm1
nioh.exe+7AC954: 76 07                 - jna nioh.exe+7AC95D
nioh.exe+7AC956: F3 0F 11 43 28        - movss [rbx+28],xmm0
nioh.exe+7AC95B: EB 1E                 - jmp nioh.exe+7AC97B
nioh.exe+7AC95D: 0F 2F F1              - comiss xmm6,xmm1
// ---------- INJECTING HERE ----------
nioh.exe+7AC960: 76 19                 - jna nioh.exe+7AC97B
// ---------- DONE INJECTING  ----------
nioh.exe+7AC962: C7 43 28 00 00 00 00  - mov [rbx+28],00000000
nioh.exe+7AC969: EB 10                 - jmp nioh.exe+7AC97B
nioh.exe+7AC96B: 84 C0                 - test al,al
nioh.exe+7AC96D: 74 0C                 - je nioh.exe+7AC97B
nioh.exe+7AC96F: 48 8B 01              - mov rax,[rcx]
nioh.exe+7AC972: 33 D2                 - xor edx,edx
nioh.exe+7AC974: FF 50 38              - call qword ptr [rax+38]
nioh.exe+7AC977: C6 43 1D 00           - mov byte ptr [rbx+1D],00
nioh.exe+7AC97B: 0F 2F 73 2C           - comiss xmm6,[rbx+2C]
nioh.exe+7AC97F: F3 0F 58 7B 18        - addss xmm7,[rbx+18]
}
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>2072</ID>
                  <Description>"Debuff Things"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2073</ID>
                      <Description>"Infinite Debuffs v2"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]

aobscanmodule(Inf_Debuff,nioh.exe,F3 0F 11 4B 0C E8 9B)
alloc(newmem,$100,Inf_Debuff)

registersymbol(Inf_Debuff)

label(code)
label(return)

newmem:
  movss [rbx+0C],xmm4
code:
  //movss [rbx+0C],xmm1
  jmp return

Inf_Debuff:
  jmp newmem

return:

[DISABLE]

Inf_Debuff:
  db F3 0F 11 4B 0C

unregistersymbol(Inf_Debuff)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+7B6DEB

nioh.exe+7B6DC5: F3 0F 5C C1           - subss xmm0,xmm1
nioh.exe+7B6DC9: 0F 2F C7              - comiss xmm0,xmm7
nioh.exe+7B6DCC: 73 03                 - jae nioh.exe+7B6DD1
nioh.exe+7B6DCE: 0F 28 F9              - movaps xmm7,xmm1
nioh.exe+7B6DD1: F3 0F 59 73 1C        - mulss xmm6,[rbx+1C]
nioh.exe+7B6DD6: 48 8B CF              - mov rcx,rdi
nioh.exe+7B6DD9: F3 0F 10 4B 0C        - movss xmm1,[rbx+0C]
nioh.exe+7B6DDE: F3 41 0F 59 F0        - mulss xmm6,xmm8
nioh.exe+7B6DE3: F3 0F 59 F7           - mulss xmm6,xmm7
nioh.exe+7B6DE7: F3 0F 5C CE           - subss xmm1,xmm6
// ---------- INJECTING HERE ----------
nioh.exe+7B6DEB: F3 0F 11 4B 0C        - movss [rbx+0C],xmm1
// ---------- DONE INJECTING  ----------
nioh.exe+7B6DF0: E8 9B 52 FF FF        - call nioh.exe+7AC090
nioh.exe+7B6DF5: 0F 28 74 24 50        - movaps xmm6,[rsp+50]
nioh.exe+7B6DFA: E9 48 FD FF FF        - jmp nioh.exe+7B6B47
nioh.exe+7B6DFF: 33 C0                 - xor eax,eax
nioh.exe+7B6E01: 48 C7 03 FF FF FF FF  - mov qword ptr [rbx],FFFFFFFFFFFFFFFF
nioh.exe+7B6E08: 48 89 43 08           - mov [rbx+08],rax
nioh.exe+7B6E0C: 66 89 43 49           - mov [rbx+49],ax
nioh.exe+7B6E10: E9 32 FD FF FF        - jmp nioh.exe+7B6B47
nioh.exe+7B6E15: 48 8B 49 38           - mov rcx,[rcx+38]
nioh.exe+7B6E19: 48 85 C9              - test rcx,rcx
}
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2074</ID>
                      <Description>"The Rate At Which Debuffs Go Down"</Description>
                      <Options moHideChildren="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]

aobscanmodule(Rate,nioh.exe,F3 0F 59 F7 F3 0F 5C CE)
alloc(newmem,$100,"nioh.exe"+2AC6B9)

registersymbol(Rate)
registersymbol(Rate2)

label(code)
label(return)
label(Rate2)
newmem:

code:
  mulss xmm6,xmm7
  movss xmm6,[Rate2]
  subss xmm1,xmm6
  jmp return

Rate2:
  dd (float)0.1000000015

Rate:
  jmp newmem
  nop
  nop
  nop

return:

[DISABLE]

Rate:
  db F3 0F 59 F7 F3 0F 5C CE

Rate2:
  dd (float)0.1000000015

unregistersymbol(Rate)
unregistersymbol(Rate2)
dealloc(newmem)
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>2075</ID>
                          <Description>"Speed (0.001 slowest speed)"</Description>
                          <VariableType>Float</VariableType>
                          <Address>Rate2</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2076</ID>
                      <Description>"Remove Debuffs"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]

aobscanmodule(Remove_Debuff,nioh.exe,C1 76 07 C7 41 28 00 00 00 00)
alloc(newmem,$100,Remove_Debuff)

registersymbol(Remove_Debuff)

label(code)
label(return)

newmem:

code:
  //jna nioh.exe+7AC0B4
  mov [rcx+28],00000000
  jmp return

Remove_Debuff+01:
  jmp newmem
  nop 4

return:

[DISABLE]

Remove_Debuff+01:
  db 76 07 C7 41 28 00 00 00 00

unregistersymbol(Remove_Debuff)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+7AC0AB

nioh.exe+7AC08E: CC                    - int 3 
nioh.exe+7AC08F: CC                    - int 3 
nioh.exe+7AC090: F3 0F 10 41 2C        - movss xmm0,[rcx+2C]
nioh.exe+7AC095: 0F 2F C8              - comiss xmm1,xmm0
nioh.exe+7AC098: F3 0F 11 49 28        - movss [rcx+28],xmm1
nioh.exe+7AC09D: 76 06                 - jna nioh.exe+7AC0A5
nioh.exe+7AC09F: F3 0F 11 41 28        - movss [rcx+28],xmm0
nioh.exe+7AC0A4: C3                    - ret 
nioh.exe+7AC0A5: 0F 57 C0              - xorps xmm0,xmm0
nioh.exe+7AC0A8: 0F 2F C1              - comiss xmm0,xmm1
// ---------- INJECTING HERE ----------
nioh.exe+7AC0AB: 76 07                 - jna nioh.exe+7AC0B4
// ---------- DONE INJECTING  ----------
nioh.exe+7AC0AD: C7 41 28 00 00 00 00  - mov [rcx+28],00000000
nioh.exe+7AC0B4: C3                    - ret 
nioh.exe+7AC0B5: CC                    - int 3 
nioh.exe+7AC0B6: CC                    - int 3 
nioh.exe+7AC0B7: CC                    - int 3 
nioh.exe+7AC0B8: CC                    - int 3 
nioh.exe+7AC0B9: CC                    - int 3 
nioh.exe+7AC0BA: CC                    - int 3 
nioh.exe+7AC0BB: CC                    - int 3 
nioh.exe+7AC0BC: CC                    - int 3 
}
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2403</ID>
          <Description>"Character Cheats"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2404</ID>
              <Description>"Health"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2425</ID>
                  <Description>"God Mode (1-2 Hit Kills)"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+7BC08A) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
// Max Health Offset 8
// Current Health Offset 10

// R12 Codes      Me       Enemy
// A50            1        0
// B5C            10       0

cmp [R12+A50],1
jne originalcode
mov rcx,[r12+8]
mov [rbx+10],rcx
cmp rcx,rax
jmp exit


originalcode:
mov rcx,0
mov [rbx+10],rcx
cmp rcx,rax

exit:
jmp returnhere

"nioh.exe"+7BC08A:
jmp newmem
nop 2
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+7BC08A:
mov [rbx+10],rcx
cmp rcx,rax
//Alt: db 48 89 4B 10 48 3B C8
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1002</ID>
                  <Description>"Infinite Ki"</Description>
                  <Color>0000BF</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+7C460C) 
label(returnhere)
label(originalcode)
label(exit)

alloc(clevmem,4,"nioh.exe"+7C460C)

clevmem:
dd (float)1000

newmem: //this is allocated memory, you have read,write,execute access
//      RCX		Player	Enemy
//      78		1		0
//      F4		1		0
//      B50		1		0
//      AA0		1		0
//      AA8		1		0
//      AAC		1		0
//      5A4		1		0
//      4DC		1		0
//      34C		1		0
cmp [rcx+78],1

jne originalcode

movss xmm1,[clevmem]

movss [rcx],xmm1

jmp exit

originalcode:
movss [rcx],xmm1
//mov [rcx],0 # With "newmem" cureent details; if you want to screw with the enemy and give them no stamina

//mov [rcx],(float)500 # 1. Withing nothing in "newmem" This is a quick hack to bypass XMM registers

jbe nioh.exe+7C46D5

exit:
jmp returnhere

"nioh.exe"+7C460C:
jmp newmem
nop 5
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
dealloc(clevmem)
"nioh.exe"+7C460C:
movss [rcx],xmm1
jbe nioh.exe+7C46D5
//Alt: db F3 0F 11 09 0F 86 BF 00 00 00
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2405</ID>
                  <Description>"Backup"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2054</ID>
                      <Description>"Infinite Health"</Description>
                      <Options moHideChildren="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]

aobscanmodule(InfHealth,nioh.exe,48 89 46 18 48 39 46 20)
alloc(newmem,$100,InfHealth)

registersymbol(InfHealth)
registersymbol(Number)

label(code)
label(return)
label(originalcode)
label(Number)

newmem:
  cmp [rsi+8],#1
  je code
  jmp originalcode

code:
  push rax
  mov rax,[Number]
  mov [rsi+18],rax
  mov [rsi+20],rax
  cmp [rsi+20],rax
  pop rax
  jmp return

originalcode:
  mov [rsi+18],rax
  cmp [rsi+20],rax
  jmp return

Number:
db FF FF FF 0F

InfHealth:
  jmp newmem
  nop
  nop
  nop

return:

[DISABLE]

InfHealth:
  db 48 89 46 18 48 39 46 20

Number:
  db FF FF FF 0F

unregistersymbol(Number)
unregistersymbol(InfHealth)

dealloc(newmem)
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>2055</ID>
                          <Description>"How Much Health Is Added"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>Number</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2385</ID>
                      <Description>"Infinite Health"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,nioh.exe+2C0B23)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
push rax
mov rax,[rsi]
cmp byte [rax],64
jne exit
cmp word [rax+6],0001
jne exit

originalcode:
pop rax
mov rax,#999999
mov [rsi+18],rax
mov [rsi+20],rax
cmp [rsi+20],rax
jmp returnhere

exit:
pop rax
mov [rsi+18],rax
cmp [rsi+20],rax
jmp returnhere

"nioh.exe"+2C0B23:
jmp newmem
nop
nop
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+2C0B23:
mov [rsi+18],rax
cmp [rsi+20],rax
//Alt: db 48 89 46 18 48 39 46 20
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>2406</ID>
              <Description>"Weapon"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2387</ID>
                  <Description>"Inf Living Weapon"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(lwep,Nioh.exe,F3 0F 11 41 1C 76 07 C7 41 1C)
alloc(newmem,$1000,lwep)
registersymbol(lwep)
label(code)
label(return)
label(var)

newmem:
movss xmm0,[var]

code:
movss [rcx+1C],xmm0
jmp return

var:
dq (float)100

lwep:
jmp newmem

return:

[DISABLE]
lwep:
  db F3 0F 11 41 1C
unregistersymbol(lwep)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2163</ID>
                  <Description>"Weapon Proficiencies(Must Be Edited at Title Screen)"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2164</ID>
                      <Description>"Axe Profiency"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+2226C4C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2165</ID>
                      <Description>"Kusarigama Proficiency"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+2226C50</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2166</ID>
                      <Description>"Odachi Proficiency"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+2226C54</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2167</ID>
                      <Description>"Dual Sword Proficiency"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+2226C44</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2168</ID>
                      <Description>"Sword Proficiency"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+2226C40</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2169</ID>
                      <Description>"Spear Proficiency"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+2226C48</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2170</ID>
                      <Description>"Tonfa Proficiency"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+2226C58</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>2047</ID>
                  <Description>"Raikiri weapon sounds"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2048</ID>
                      <Description>"Extra Raikiri lighting Equip/Unequip to disable"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]

aobscanmodule(Raikiri_Lightning,nioh.exe,83 BB F0 01 00 00 00 0F)
alloc(newmem,$100,Raikiri_Lightning)

registersymbol(Raikiri_Lightning)

label(code)
label(return)

newmem:

code:
  //cmp dword ptr [rbx+000001F0],00
  jmp return

Raikiri_Lightning:
  jmp newmem
  nop 2

return:

[DISABLE]

Raikiri_Lightning:
  db 83 BB F0 01 00 00 00

unregistersymbol(Raikiri_Lightning)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+77A000

nioh.exe+779FD3: 57                       - push rdi
nioh.exe+779FD4: 48 8D 6C 24 B9           - lea rbp,[rsp-47]
nioh.exe+779FD9: 48 81 EC F0 00 00 00     - sub rsp,000000F0
nioh.exe+779FE0: 48 8B B9 A8 01 00 00     - mov rdi,[rcx+000001A8]
nioh.exe+779FE7: 48 8B D9                 - mov rbx,rcx
nioh.exe+779FEA: 48 85 FF                 - test rdi,rdi
nioh.exe+779FED: 0F 84 15 02 00 00        - je nioh.exe+77A208
nioh.exe+779FF3: E8 A8 AF 32 00           - call nioh.exe+AA4FA0
nioh.exe+779FF8: 84 C0                    - test al,al
nioh.exe+779FFA: 0F 85 08 02 00 00        - jne nioh.exe+77A208
// ---------- INJECTING HERE ----------
nioh.exe+77A000: 83 BB F0 01 00 00 00     - cmp dword ptr [rbx+000001F0],00
// ---------- DONE INJECTING  ----------
nioh.exe+77A007: 0F 85 FB 01 00 00        - jne nioh.exe+77A208
nioh.exe+77A00D: 83 BB F4 01 00 00 00     - cmp dword ptr [rbx+000001F4],00
nioh.exe+77A014: 0F 85 EE 01 00 00        - jne nioh.exe+77A208
nioh.exe+77A01A: 48 89 B4 24 18 01 00 00  - mov [rsp+00000118],rsi
nioh.exe+77A022: 48 8B B7 40 02 00 00     - mov rsi,[rdi+00000240]
nioh.exe+77A029: 48 85 F6                 - test rsi,rsi
nioh.exe+77A02C: 74 2A                    - je nioh.exe+77A058
nioh.exe+77A02E: 48 8D 8E B0 00 00 00     - lea rcx,[rsi+000000B0]
nioh.exe+77A035: E8 E6 9D 03 00           - call nioh.exe+7B3E20
nioh.exe+77A03A: 84 C0                    - test al,al
}
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2049</ID>
                      <Description>"Raikiri Sound OFF with Lightning"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]

aobscanmodule(Raikiri_Sound,nioh.exe,83 BB F8 01 00 00 00)
alloc(newmem,$100,Raikiri_Sound)

registersymbol(Raikiri_Sound)

label(code)
label(return)

newmem:

code:
  //cmp dword ptr [rbx+000001F8],00
  jmp return

Raikiri_Sound:
  jmp newmem
  nop 2

return:

[DISABLE]

Raikiri_Sound:
  db 83 BB F8 01 00 00 00

unregistersymbol(Raikiri_Sound)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+77A12B

nioh.exe+77A109: 66 0F 7F 45 B7        - movdqa [rbp-49],xmm0
nioh.exe+77A10E: 44 89 75 87           - mov [rbp-79],r14d
nioh.exe+77A112: E8 49 6B 0C 00        - call nioh.exe+840C60
nioh.exe+77A117: 8B 08                 - mov ecx,[rax]
nioh.exe+77A119: 89 8B F0 01 00 00     - mov [rbx+000001F0],ecx
nioh.exe+77A11F: 8B 07                 - mov eax,[rdi]
nioh.exe+77A121: 83 F8 07              - cmp eax,07
nioh.exe+77A124: 74 68                 - je nioh.exe+77A18E
nioh.exe+77A126: 83 F8 0D              - cmp eax,0D
nioh.exe+77A129: 74 63                 - je nioh.exe+77A18E
// ---------- INJECTING HERE ----------
nioh.exe+77A12B: 83 BB F8 01 00 00 00  - cmp dword ptr [rbx+000001F8],00
// ---------- DONE INJECTING  ----------
nioh.exe+77A132: 75 5A                 - jne nioh.exe+77A18E
nioh.exe+77A134: 48 8B CF              - mov rcx,rdi
nioh.exe+77A137: E8 14 70 09 00        - call nioh.exe+811150
nioh.exe+77A13C: 44 8B F0              - mov r14d,eax
nioh.exe+77A13F: 83 F8 FF              - cmp eax,-01
nioh.exe+77A142: 74 4A                 - je nioh.exe+77A18E
nioh.exe+77A144: 48 8D 4D C7           - lea rcx,[rbp-39]
nioh.exe+77A148: E8 93 0A 67 00        - call nioh.exe+DEABE0
nioh.exe+77A14D: 48 8B 0D 84 60 0F 01  - mov rcx,[nioh.exe+18701D8]
nioh.exe+77A154: 4C 8D 8B F8 01 00 00  - lea r9,[rbx+000001F8]
}
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2050</ID>
                      <Description>"Raikiri Sound OFF without Lightning"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>{ Game   : nioh.exe
  Version: 
  Date   : 2021-12-23
  Author : colum

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Raikiri_Sound,nioh.exe,E8 6B 0B 01 00) // should be unique
alloc(newmem,$1000,Raikiri_Sound)

label(code)
label(return)

newmem:

code:
  //call nioh.exe+779FD0
  jmp return

Raikiri_Sound:
  jmp newmem
return:
registersymbol(Raikiri_Sound)

[DISABLE]

Raikiri_Sound:
  db E8 6B 0B 01 00

unregistersymbol(Raikiri_Sound)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+769460

nioh.exe+769439: 80 BA CC 09 00 00 00  - cmp byte ptr [rdx+000009CC],00
nioh.exe+769440: B8 80 06 00 00        - mov eax,00000680
nioh.exe+769445: B9 00 05 00 00        - mov ecx,00000500
nioh.exe+76944A: 0F 45 C1              - cmovne eax,ecx
nioh.exe+76944D: EB 05                 - jmp nioh.exe+769454
nioh.exe+76944F: B8 00 05 00 00        - mov eax,00000500
nioh.exe+769454: 48 8B 3C 18           - mov rdi,[rax+rbx]
nioh.exe+769458: 48 85 FF              - test rdi,rdi
nioh.exe+76945B: 74 6A                 - je nioh.exe+7694C7
nioh.exe+76945D: 48 8B CF              - mov rcx,rdi
// ---------- INJECTING HERE ----------
nioh.exe+769460: E8 6B 0B 01 00        - call nioh.exe+779FD0
// ---------- DONE INJECTING  ----------
nioh.exe+769465: 48 8B 87 08 02 00 00  - mov rax,[rdi+00000208]
nioh.exe+76946C: 48 85 C0              - test rax,rax
nioh.exe+76946F: 74 56                 - je nioh.exe+7694C7
nioh.exe+769471: 8B 00                 - mov eax,[rax]
nioh.exe+769473: 83 F8 05              - cmp eax,05
nioh.exe+769476: 75 31                 - jne nioh.exe+7694A9
nioh.exe+769478: 48 8B 93 40 02 00 00  - mov rdx,[rbx+00000240]
nioh.exe+76947F: 48 85 D2              - test rdx,rdx
nioh.exe+769482: 74 1A                 - je nioh.exe+76949E
nioh.exe+769484: 80 BA CC 09 00 00 00  - cmp byte ptr [rdx+000009CC],00
}
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>2051</ID>
                  <Description>"All Weapon Proficiency Max (attack with sword)"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Sword_Proficiencies,nioh.exe,89 9F 40 E6 0A 00)
alloc(newmem,$100,Sword_Proficiencies)

registersymbol(Sword_Proficiencies)

label(code)
label(return)

newmem:
  mov ebx,#99999

code:
  mov [rdi+000AE640],ebx//sword
  mov [rdi+000AE644],ebx//dual sword
  mov [rdi+000AE648],ebx//spear
  mov [rdi+000AE64C],ebx//axe
  mov [rdi+000AE650],ebx//kusarigama
  mov [rdi+000AE654],ebx//odachi
  mov [rdi+000AE658],ebx//tonfa
  jmp return

Sword_Proficiencies:
  jmp newmem
  nop

return:

[DISABLE]

Sword_Proficiencies:
  db 89 9F 40 E6 0A 00

unregistersymbol(Sword_Proficiencies)

dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1839</ID>
                  <Description>"Buffs/Debuffs"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1840</ID>
                      <Description>"Buff Things"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1841</ID>
                          <Description>"Infinite Buffs"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]

aobscanmodule(Inf_Buffs,nioh.exe,F3 0F 11 4B 28 76)
alloc(newmem,$100,"nioh.exe"+29D91D)

registersymbol(Inf_Buffs)

label(code)
label(return)

newmem:
  movss [rbx+28],xmm0

code:
  //movss [rbx+28],xmm1
  jmp return

Inf_Buffs:
  jmp newmem

return:

[DISABLE]

Inf_Buffs:
  db F3 0F 11 4B 28

unregistersymbol(Inf_Buffs)
dealloc(newmem)
</AssemblerScript>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1842</ID>
                          <Description>"The Rate At Which Buffs Go Down"</Description>
                          <Options moHideChildren="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]

aobscanmodule(Buff_Rate,nioh.exe,F3 0F 59 C7 F3 0F 5C C8 F3 0F 10)
alloc(newmem,$100,"nioh.exe"+29D90D)

registersymbol(Buff_Rate)
registersymbol(Rate)

label(code)
label(return)
label(Rate)

newmem:

code:
  mulss xmm0,xmm7
  movss xmm0,[Rate]
  subss xmm1,xmm0
  jmp return

Rate:
  dd (float)0.6666666865

Buff_Rate:
  jmp newmem
  nop
  nop
  nop

return:

[DISABLE]

Buff_Rate:
  db F3 0F 59 C7 F3 0F 5C C8

Rate:
  dd (float)0.6666666865

unregistersymbol(Buff_Rate)
unregistersymbol(Rate)
dealloc(newmem)
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1843</ID>
                              <Description>"Speed (0.001 slowest speed)"</Description>
                              <VariableType>Float</VariableType>
                              <Address>Rate</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1844</ID>
                          <Description>"Remove Buffs"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]

aobscanmodule(Remove_Buffs,nioh.exe,76 1B C7 43 28 00 00 00 00)
alloc(newmem,$100,"nioh.exe"+29D92E)

registersymbol(Remove_Buffs)

label(code)
label(return)

newmem:

code:
  //jna nioh.exe+29D94B
  mov [rbx+28],00000000
  jmp return

Remove_Buffs:
  jmp newmem
  nop
  nop
  nop
  nop

return:

[DISABLE]

Remove_Buffs:
  db 76 1B C7 43 28 00 00 00 00

unregistersymbol(Remove_Buffs)
dealloc(newmem)
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1845</ID>
                      <Description>"Debuff Things"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1846</ID>
                          <Description>"Infinite Debuffs"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]

aobscanmodule(Inf_Debuff,nioh.exe,F3 0F 11 4B 0C E8 D8 7A D8 FF)
alloc(newmem,$100,"nioh.exe"+2AC6C1)

registersymbol(Inf_Debuff)

label(code)
label(return)

newmem:
  //movss [rbx+0C],xmm0
code:
  //movss [rbx+0C],xmm1
  jmp return

Inf_Debuff:
  jmp newmem

return:

[DISABLE]

Inf_Debuff:
  db F3 0F 11 4B 0C

unregistersymbol(Inf_Debuff)
dealloc(newmem)
</AssemblerScript>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1847</ID>
                          <Description>"The Rate At Which Debuffs Go Down"</Description>
                          <Options moHideChildren="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]

aobscanmodule(Rate,nioh.exe,F3 0F 59 F7 F3 0F 5C CE)
alloc(newmem,$100,"nioh.exe"+2AC6B9)

registersymbol(Rate)
registersymbol(Rate2)

label(code)
label(return)
label(Rate2)
newmem:

code:
  mulss xmm6,xmm7
  movss xmm6,[Rate2]
  subss xmm1,xmm6
  jmp return

Rate2:
  dd (float)0.1000000015

Rate:
  jmp newmem
  nop
  nop
  nop

return:

[DISABLE]

Rate:
  db F3 0F 59 F7 F3 0F 5C CE

Rate2:
  dd (float)0.1000000015

unregistersymbol(Rate)
unregistersymbol(Rate2)
dealloc(newmem)
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1848</ID>
                              <Description>"Speed (0.001 slowest speed)"</Description>
                              <VariableType>Float</VariableType>
                              <Address>Rate2</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1849</ID>
                          <Description>"Remove Debuffs"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]

aobscanmodule(Remove_Debuffs,nioh.exe,C1 76 07 C7 41 28 00 00 00 00 F3)
alloc(newmem,$100,"nioh.exe"+29D12B)

registersymbol(Remove_Debuffs)

label(code)
label(return)

newmem:

code:
  //jna nioh.exe+29D134
  mov [rcx+28],00000000
  jmp return

Remove_Debuffs+01:
  jmp newmem
  nop
  nop
  nop
  nop

return:

[DISABLE]

Remove_Debuffs+01:
  db 76 07 C7 41 28 00 00 00 00

unregistersymbol(Remove_Debuffs)
dealloc(newmem)
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1806</ID>
                  <Description>"Backup"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1813</ID>
                      <Description>"All Weapon Proficiency Max (attack with sword)"</Description>
                      <Options moHideChildren="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]

aobscanmodule(Sword_Proficiencies,nioh.exe,89 9F 40 E6 0A 00)
alloc(newmem,$100,"nioh.exe"+4937F3)

registersymbol(Sword_Proficiencies)

label(code)
label(return)

newmem:
  mov ebx,#999999

code:
  mov [rdi+000AE640],ebx//sword
  mov [rdi+000AE644],ebx//dual sword
  mov [rdi+000AE648],ebx//spear
  mov [rdi+000AE64C],ebx//axe
  mov [rdi+000AE650],ebx//kusarigama
  mov [rdi+000AE654],ebx//odachi
  mov [rdi+000AE658],ebx//tonfa
  jmp return

Sword_Proficiencies:
  jmp newmem
  nop

return:

[DISABLE]

Sword_Proficiencies:
  db 89 9F 40 E6 0A 00

unregistersymbol(Sword_Proficiencies)

dealloc(newmem)
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1202</ID>
                      <Description>"Weapon Proficiencies(Must Be Edited at Title Screen)"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>105</ID>
                          <Description>"Axe Profiency"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>nioh.exe+2226C4C+2020</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>119</ID>
                          <Description>"Kusarigama Proficiency"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>nioh.exe+2226C50+2020</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1203</ID>
                          <Description>"Odachi Proficiency"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>nioh.exe+2226C54+2020</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>122</ID>
                          <Description>"Dual Sword Proficiency"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>nioh.exe+2226C44+2020</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>125</ID>
                          <Description>"Sword Proficiency"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>nioh.exe+2226C40+2020</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>124</ID>
                          <Description>"Spear Proficiency"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>nioh.exe+2226C48+2020</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1204</ID>
                          <Description>"Tonfa Proficiency"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>nioh.exe+2226C58+2020</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>2407</ID>
              <Description>"Currency"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2040</ID>
                  <Description>"Gold Booster"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Gold,nioh.exe,48 89 46 10 66 83 7F 0C 00 74 26 48 8B CF E8 05)
alloc(Goldnewmem,$100,Gold)

registersymbol(Gold)
registersymbol(GoldModi)

label(Goldcode)
label(Goldreturn)
label(GoldModi)

Goldnewmem:
  push rax
  mov rax,[GoldModi]

Goldcode:
  mov [rsi+10],rax
  pop rax
  cmp word ptr [rdi+0C],00
  jmp Goldreturn

GoldModi:
  dq #951479612782199

Gold:
  jmp Goldnewmem
  nop
  nop
  nop
  nop

Goldreturn:

[DISABLE]

Gold:
  db 48 89 46 10 66 83 7F 0C 00

GoldModi:
  dq #951479612782199

unregistersymbol(Gold)
unregistersymbol(GoldModi)
dealloc(Goldnewmem)
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2041</ID>
                      <Description>"How Much Gold Is Added"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>8 Bytes</VariableType>
                      <Address>GoldModi</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>2441</ID>
                  <Description>"1M Gold After Purchase"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+90D438) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov rax,#1000000

originalcode:
mov [rsi+10],rax
cmp word ptr [rdi+0C],00

exit:
jmp returnhere

"nioh.exe"+90D438:
jmp newmem
nop 4
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+90D438:
mov [rsi+10],rax
cmp word ptr [rdi+0C],00
//Alt: db 48 89 46 10 66 83 7F 0C 00
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1009</ID>
                  <Description>"Infinite XP Hacks V2"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1008</ID>
                      <Description>"Infinite XP"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+90B338) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov rax,#10000000000000000

originalcode:
mov [rsi+08],rax
cmp word ptr [rdi+0C],00

exit:
jmp returnhere

"nioh.exe"+90B338:
jmp newmem
nop 4
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+90B338:
mov [rsi+08],rax
cmp word ptr [rdi+0C],00
//Alt: db 48 89 46 08 66 83 7F 0C 00
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1007</ID>
                      <Description>"XP"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+1B42448</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>141</ID>
                  <Description>"No Amrita Used While Leveling"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(Infinite,nioh.exe,48 89 AB A8 00 00 00 48 8B 01) // should be unique
alloc(newmem,$100,"nioh.exe"+8B8CF1)

label(code)
label(return)

newmem:
  nop
code:
  //mov [rbx+000000A8],rbp
  jmp return

Infinite:
  jmp newmem
  nop
  nop
return:
registersymbol(Infinite)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Infinite:
  db 48 89 AB A8 00 00 00

unregistersymbol(Infinite)
dealloc(newmem)

</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2395</ID>
                  <Description>"Infinite Amrita for Level"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(Infinite,nioh.exe,48 89 AB A8 00 00 00 48 8B 01) // should be unique
alloc(newmem,$1000,"nioh.exe"+8B8CF1)

label(code)
label(return)

newmem:
  nop
code:
  //mov [rbx+000000A8],rbp
  jmp return

Infinite:
  jmp newmem
  nop
  nop
return:
registersymbol(Infinite)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Infinite:
  db 48 89 AB A8 00 00 00

unregistersymbol(Infinite)
dealloc(newmem)

</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2183</ID>
                  <Description>"Amrita Gain Multiplier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(AmritM,nioh.exe,48 89 5F 08 66 83 7E 0C 00) // should be unique
alloc(newmem,$200,AmritM)
label(AmritV)
label(code)
label(return)

newmem:
  sub rbx,[rdi+08]
  imul rbx,[AmritV]
  add [rdi+08],rbx
code:
  //mov [rdi+08],rbx
  cmp word ptr [rsi+0C],00
  jmp return
AmritV:
db 01 00 00 00
registersymbol(AmritV)
AmritM:
  jmp newmem
  nop
  nop
  nop
  nop
return:
registersymbol(AmritM)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
AmritM:
  db 48 89 5F 08 66 83 7E 0C 00
AmritV:
db 01 00 00 00
unregistersymbol(AmritV)
unregistersymbol(AmritM)
dealloc(newmem)

</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2184</ID>
                      <Description>"Amrita Multiplier Value"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>AmritV</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>2393</ID>
                  <Description>"Infinite Prestige Points"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(Ungyo,nioh.exe,89 9F A4 C2 15 00) // should be unique
alloc(newmem,$1000,Ungyo)
registersymbol(Ungyo)
label(code)
label(return)

newmem:
  sub ebx,#1
code:
  mov [rdi+0015C2A4],ebx
  jmp return

Ungyo:
  jmp newmem
  nop
return:


[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Ungyo:
  db 89 9F A4 C2 15 00

unregistersymbol(Ungyo)
dealloc(newmem)

</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2372</ID>
                  <Description>"Currency( Edit Values at Title Screen)"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2373</ID>
                      <Description>"Gold"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+2178610</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>15</ID>
                      <Description>"Gold"</Description>
                      <VariableType>8 Bytes</VariableType>
                      <Address>nioh.exe+217A630</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2374</ID>
                      <Description>"Amrita"</Description>
                      <VariableType>8 Bytes</VariableType>
                      <Address>nioh.exe+2178608</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1205</ID>
                      <Description>"Amrita"</Description>
                      <VariableType>8 Bytes</VariableType>
                      <Address>nioh.exe+217A628</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2375</ID>
                      <Description>"Glory"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+23CB8D4</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1206</ID>
                      <Description>"Glory"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+23CD8F4</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>192</ID>
                      <Description>"Blacksmith Patronage Points"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+22DD62C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2175</ID>
                      <Description>"Blacksmith Patronage"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+22DB60C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>233</ID>
                      <Description>"Familiarity Gain Multiplier"</Description>
                      <Options moHideChildren="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
aobscanmodule(Familiarity,nioh.exe,44 89 76 14 E8 10 A4 91 FF) // should be unique
alloc(newmem,$100,Familiarity)
label(code)
label(return)
label(Fmult)
newmem:
  sub r14d,[rsi+14]
  imul r14d,[Fmult]
  add [rsi+14],r14d
code:
  //mov [rsi+14],r14d
  call nioh.exe+2064E
  jmp return
Fmult:
db 01 00 00 00
registersymbol(Fmult)
Familiarity:
  jmp newmem
  nop
  nop
  nop
  nop
return:
registersymbol(Familiarity)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Familiarity:
  db 44 89 76 14 E8 10 A4 91 FF
Fmult:
db 01 00 00 00
unregistersymbol(Fmult)
unregistersymbol(Familiarity)
dealloc(newmem)

</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>2176</ID>
                          <Description>"Familiarity Multiplier Value"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>Fmult</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2177</ID>
                      <Description>"Glory Contributed"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+23CB88C</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>421</ID>
                  <Description>"Glory Booster"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(glory,Nioh.exe,89 87 F4 01 00 00 E8)
alloc(newmem,$1000,glory)
registersymbol(glory)
label(code)
label(return)

newmem:
add eax,#100000

code:
mov [rdi+000001F4],eax
jmp return

glory:
jmp newmem
nop

return:

[DISABLE]
glory:
  db 89 87 F4 01 00 00
unregistersymbol(glory)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2178</ID>
                  <Description>"Backup"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2181</ID>
                      <Description>"Glory Gain Multiplier"</Description>
                      <Options moHideChildren="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]

 
aobscanmodule(GloryM,nioh.exe,89 87 F4 01 00 00 E8) // should be unique
alloc(newmem,$200,GloryM)
label(GloryV)
label(code)
label(return)

newmem:
  sub eax,[rdi+000001F4]
  imul eax,[GloryV]
  add [rdi+000001F4],eax
code:
  //mov [rdi+000001F4],eax
  jmp return
GloryV:
db 01 00 00 00
registersymbol(GloryV)
GloryM:
  jmp newmem
  nop
return:
registersymbol(GloryM)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
GloryM:
  db 89 87 F4 01 00 00
GloryV:
db 01 00 00 00
unregistersymbol(GloryV)
unregistersymbol(GloryM)
dealloc(newmem)

</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>2182</ID>
                          <Description>"Glory Gain Multiplier"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>GloryV</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>640</ID>
                      <Description>"Amrita Booster V2"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
aobscanmodule(amrita,Nioh.exe,48 89 5F 08 66 83 7E 0C 00)
alloc(newmem,$1000,amrita)
registersymbol(amrita)
label(code)
label(return)

newmem:
mov rbx,#650000000000

code:
mov [rdi+00000008],rbx
cmp word ptr [rsi+0C],00
jmp return

amrita:
jmp newmem
nop
nop
nop
nop

return:

[DISABLE]
amrita:
  db 48 89 5F 08 66 83 7E 0C 00
unregistersymbol(amrita)
dealloc(newmem)
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1802</ID>
                      <Description>"Amrita Booster"</Description>
                      <Options moHideChildren="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]

aobscanmodule(Amrita,nioh.exe,48 89 5F 08 66 83 7E 0C 00)
alloc(newmem,$100,"nioh.exe"+48DF11)

registersymbol(Amrita)
registersymbol(AmritaModi)

label(code)
label(return)
label(AmritaModi)

newmem:
mov rbx,[AmritaModi]

code:
  mov [rdi+08],rbx
  cmp word ptr [rsi+0C],00
  jmp return

AmritaModi:
  dq #5514796127821

Amrita:
  jmp newmem
  nop
  nop
  nop
  nop

return:

[DISABLE]

Amrita:
  db 48 89 5F 08 66 83 7E 0C 00

AmritaModi:
  dq #5514796127821

unregistersymbol(Amrita)
unregistersymbol(AmritaModi)

dealloc(newmem)
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1803</ID>
                          <Description>"How Much Amrita Is Added"</Description>
                          <VariableType>8 Bytes</VariableType>
                          <Address>AmritaModi</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2042</ID>
                      <Description>"Amrita Booster"</Description>
                      <Options moHideChildren="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]

aobscanmodule(Amrita,nioh.exe,48 89 47 08 66 83 7E 0C 00)
alloc(newmem,$100,Amrita)

registersymbol(Amrita)
registersymbol(AmritaModi)

label(code)
label(return)
label(AmritaModi)

newmem:
mov rbx,[AmritaModi]

code:
  mov [rdi+08],rbx
  cmp word ptr [rsi+0C],00
  jmp return

AmritaModi:
  dq #5514796127821

Amrita:
  jmp newmem
  nop
  nop
  nop
  nop

return:

[DISABLE]

Amrita:
  db 48 89 47 08 66 83 7E 0C 00

AmritaModi:
  dq #5514796127821

unregistersymbol(Amrita)
unregistersymbol(AmritaModi)

dealloc(newmem)


{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+8DEFE1

nioh.exe+8DEFBB: 48 8B 35 5E DB 03 01  - mov rsi,[nioh.exe+191CB20]
nioh.exe+8DEFC2: 4C 3B CB              - cmp r9,rbx
nioh.exe+8DEFC5: 48 8B CE              - mov rcx,rsi
nioh.exe+8DEFC8: 41 0F B6 E8           - movzx ebp,r8l
nioh.exe+8DEFCC: 49 0F 4C D9           - cmovl rbx,r9
nioh.exe+8DEFD0: 4C 8B F2              - mov r14,rdx
nioh.exe+8DEFD3: E8 C8 78 00 00        - call nioh.exe+8E68A0
nioh.exe+8DEFD8: 33 C0                 - xor eax,eax
nioh.exe+8DEFDA: 48 85 DB              - test rbx,rbx
nioh.exe+8DEFDD: 48 0F 4F C3           - cmovg rax,rbx
// ---------- INJECTING HERE ----------
nioh.exe+8DEFE1: 48 89 47 08           - mov [rdi+08],rax
// ---------- DONE INJECTING  ----------
nioh.exe+8DEFE5: 66 83 7E 0C 00        - cmp word ptr [rsi+0C],00
nioh.exe+8DEFEA: 74 26                 - je nioh.exe+8DF012
nioh.exe+8DEFEC: 48 8B CE              - mov rcx,rsi
nioh.exe+8DEFEF: E8 EC 73 00 00        - call nioh.exe+8E63E0
nioh.exe+8DEFF4: 48 8B 06              - mov rax,[rsi]
nioh.exe+8DEFF7: 48 8B CE              - mov rcx,rsi
nioh.exe+8DEFFA: FF 10                 - call qword ptr [rax]
nioh.exe+8DEFFC: 45 33 C0              - xor r8d,r8d
nioh.exe+8DEFFF: 48 8D 4E 0C           - lea rcx,[rsi+0C]
nioh.exe+8DF003: 89 46 10              - mov [rsi+10],eax
}
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>2043</ID>
                          <Description>"How Much Amrita Is Added"</Description>
                          <VariableType>8 Bytes</VariableType>
                          <Address>AmritaModi</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1486</ID>
                      <Description>"Amrita Booster"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
aobscanmodule(amrita,Nioh.exe,48 89 5F 08 66 83 7E 0C 00)
alloc(newmem,$1000,amrita)
registersymbol(amrita)
label(code)
label(return)

newmem:
mov rbx,#90000000000

code:
mov [rdi+00000008],rbx
cmp word ptr [rsi+0C],00
jmp return

amrita:
jmp newmem
nop
nop
nop
nop

return:

[DISABLE]
amrita:
  db 48 89 5F 08 66 83 7E 0C 00
unregistersymbol(amrita)
dealloc(newmem)
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>2408</ID>
              <Description>"Level"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2052</ID>
                  <Description>"Infinite Skill Points"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

//////////////////////////////////////////////////////////////////////////
//                      Infinite Samarai SkillPoints                   ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Samurai_Skills,nioh.exe,89 9F F4 E5 0A 00 66 83)
alloc(Samurai_Skillsnewmem,$100,Samurai_Skills)

registersymbol(Samurai_Skills)

label(Samurai_Skillscode)
label(Samurai_Skillsreturn)

Samurai_Skillsnewmem:
  mov ebx,#-851

Samurai_Skillscode:
  mov [rdi+000AE5F4],ebx
  jmp Samurai_Skillsreturn

Samurai_Skills:
  jmp Samurai_Skillsnewmem
  nop

Samurai_Skillsreturn:

//////////////////////////////////////////////////////////////////////////
//                      Infinite Ninja SkillPoints                     ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Ninja_Skills,nioh.exe,89 9F 00 E6 0A 00 66 83)
alloc(Ninja_Skillsnewmem,$100,Ninja_Skills)

registersymbol(Ninja_Skills)

label(Ninja_Skillscode)
label(Ninja_Skillsreturn)

Ninja_Skillsnewmem:
  mov ebx,#-851

Ninja_Skillscode:
  mov [rdi+000AE600],ebx
  jmp Ninja_Skillsreturn

Ninja_Skills:
  jmp Ninja_Skillsnewmem
  nop

Ninja_Skillsreturn:

//////////////////////////////////////////////////////////////////////////
//                      Infinite Onmyo SkillPoints                     ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Onmyo_Skills,nioh.exe,89 9F 0C E6 0A 00 66 83)
alloc(Onmyo_Skillsnewmem,$100,Onmyo_Skills)

registersymbol(Onmyo_Skills)

label(Onmyo_Skillscode)
label(Onmyo_Skillsreturn)

Onmyo_Skillsnewmem:
  mov ebx,#-851
Onmyo_Skillscode:
  mov [rdi+000AE60C],ebx
  jmp Onmyo_Skillsreturn

Onmyo_Skills:
  jmp Onmyo_Skillsnewmem
  nop

Onmyo_Skillsreturn:

[DISABLE]

Samurai_Skills:
  db 89 9F F4 E5 0A 00

unregistersymbol(Samurai_Skills)

dealloc(Samurai_Skillsnewmem)

Ninja_Skills:
  db 89 9F 00 E6 0A 00

unregistersymbol(Ninja_Skills)

dealloc(Ninja_Skillsnewmem)

Onmyo_Skills:
  db 89 9F 0C E6 0A 00

unregistersymbol(Onmyo_Skills)

dealloc(Onmyo_Skillsnewmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1240</ID>
                  <Description>"Remove Level Cap (Do not use online)"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
nioh.exe+181AAD0:
db FF 7F 00 00 FF 7F 00 00 FF 7F 00 00 FF 7F 00 00 FF 7F 00 00 FF 7F 00 00


[DISABLE]
nioh.exe+181AAD0:
db EE 02 00 00 90 01 00 00 26 02 00 00 EE 02 00 00 63 00 00 00 C8 00 00 00
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1047</ID>
                  <Description>"Stats Addresses"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1012</ID>
                      <Description>"Dexterity"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+1BF0A1C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1010</ID>
                      <Description>"Skills"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+1BF0A18</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1023</ID>
                      <Description>"Body"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+1BF0A08</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1026</ID>
                      <Description>"Strength"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+1BF0A14</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1025</ID>
                      <Description>"Stamina"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+1BF0A10</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1041</ID>
                      <Description>"Heart"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>7FF728F40A0C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1043</ID>
                      <Description>"Magic"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>7FF728F40A20</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1044</ID>
                      <Description>"Spirit"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>7FF728F40A24</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1048</ID>
                  <Description>"All Stats Max"</Description>
                  <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1011</ID>
                      <Description>"Skills Lvl200"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+911D11) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov esi,(int)200

originalcode:
mov [rbx+000AE5D8],esi

exit:
jmp returnhere

"nioh.exe"+911D11:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+911D11:
mov [rbx+000AE5D8],esi
//Alt: db 89 B3 D8 E5 0A 00
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1015</ID>
                      <Description>"Dexerity Lvl200"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+9119A1) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov esi,(int)200

originalcode:
mov [rbx+000AE5DC],esi

exit:
jmp returnhere

"nioh.exe"+9119A1:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+9119A1:
mov [rbx+000AE5DC],esi
//Alt: db 89 B3 DC E5 0A 00
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1038</ID>
                      <Description>"Body Lvl200"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+911E71) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov esi,(int)200

originalcode:
mov [rbx+000AE5C8],esi

exit:
jmp returnhere

"nioh.exe"+911E71:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+911E71:
mov [rbx+000AE5C8],esi
//Alt: db 89 B3 C8 E5 0A 00
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1039</ID>
                      <Description>"Strength Lvl200"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+911C61) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov esi,(int)200

originalcode:
mov [rbx+000AE5D4],esi

exit:
jmp returnhere

"nioh.exe"+911C61:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+911C61:
mov [rbx+000AE5D4],esi
//Alt: db 89 B3 D4 E5 0A 00
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1040</ID>
                      <Description>"Stamina Lvl200"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+911DC1) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov esi,(int)200

originalcode:
mov [rbx+000AE5D0],esi

exit:
jmp returnhere

"nioh.exe"+911DC1:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+911DC1:
mov [rbx+000AE5D0],esi
//Alt: db 89 B3 D0 E5 0A 00
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1042</ID>
                      <Description>"Heart Lvl200"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+911B01) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov esi,(int)200

originalcode:
mov [rbx+000AE5CC],esi

exit:
jmp returnhere

"nioh.exe"+911B01:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+911B01:
mov [rbx+000AE5CC],esi
//Alt: db 89 B3 CC E5 0A 00
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1045</ID>
                      <Description>"Magic Lvl200"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+911A51) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov esi,(int)200

originalcode:
mov [rbx+000AE5E0],esi

exit:
jmp returnhere

"nioh.exe"+911A51:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+911A51:
mov [rbx+000AE5E0],esi
//Alt: db 89 B3 E0 E5 0A 00
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1046</ID>
                      <Description>"Spirit Lvl200"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+911BB1) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov esi,(int)200

originalcode:
mov [rbx+000AE5E4],esi

exit:
jmp returnhere

"nioh.exe"+911BB1:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+911BB1:
mov [rbx+000AE5E4],esi
//Alt: db 89 B3 E4 E5 0A 00
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1795</ID>
                  <Description>"Change Level"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Level,nioh.exe,89 BB C4 E5 0A 00)
alloc(newmem,$100,"nioh.exe"+4B2B6E)
alloc(Store_Level,10)

registersymbol(Level)
registersymbol(Level_Modi)

label(code)
label(return)
label(Level_Modi)

newmem:
mov edi,[Level_Modi]

code:
  mov [rbx+000AE5C4],edi
  jmp return

Store_Level:

Level_Modi:
  dd #1

Level:
  jmp newmem
  nop

return:

[DISABLE]

Level:
  db 89 BB C4 E5 0A 00

Level_Modi:
  dd #1

unregistersymbol(Level)
unregistersymbol(Level_Modi)

dealloc(newmem)
dealloc(Store_Level)
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1796</ID>
                      <Description>"Level Changer (Change To What Ever You Want)"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>Level_Modi</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>2032</ID>
                  <Description>"Backup"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2396</ID>
                      <Description>"Infinite Skill Points"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>// Sskill - Samurai skills, Mskill, magic skill points, NSkill - Ninjutsu Skills
[ENABLE]
aobscanmodule(Sskill,nioh.exe,89 9F F4 E5 0A 00 66 83) // should be unique
alloc(Smem,$100,Sskill)
label(Scode)
registersymbol(Sskill)
label(Sreturn)


aobscanmodule(MSkill,nioh.exe,89 9F 0C E6 0A 00 66 83) // should be unique
alloc(Mmem,$100,MSkill)
registersymbol(MSkill)
label(Mcode)
label(Mreturn)

aobscanmodule(NSkill,nioh.exe,89 9F 00 E6 0A 00 66 83) // should be unique
alloc(Nmem,$100,NSkill)
registersymbol(NSkill)
label(Ncode)
label(Nreturn)

Smem:
  nop
Scode:
  //mov [rdi+000AE5F4],ebx
  jmp Sreturn

Sskill:
  jmp Smem
  nop
Sreturn:


Mmem:
  nop
Mcode:
  //mov [rdi+000AE60C],ebx
  jmp Mreturn

MSkill:
  jmp Mmem
  nop
Mreturn:


Nmem:
  nop
Ncode:
  //mov [rdi+000AE600],ebx
  jmp Nreturn

NSkill:
  jmp Nmem
  nop
Nreturn:



[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Sskill:
  db 89 9F F4 E5 0A 00

unregistersymbol(Sskill)
dealloc(Smem)

MSkill:
  db 89 9F 0C E6 0A 00

unregistersymbol(MSkill)
dealloc(Mmem)

NSkill:
  db 89 9F 00 E6 0A 00

unregistersymbol(NSkill)
dealloc(newmem)
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2401</ID>
                      <Description>"Remove Level Cap (Do not use online)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
nioh.exe+181AAD0:
db FF 7F 00 00 FF 7F 00 00 FF 7F 00 00 FF 7F 00 00 FF 7F 00 00 FF 7F 00 00


[DISABLE]
nioh.exe+181AAD0:
db EE 02 00 00 90 01 00 00 26 02 00 00 EE 02 00 00 63 00 00 00 C8 00 00 00
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>2409</ID>
              <Description>"Stats"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2380</ID>
                  <Description>"Amrita Gauge"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"nioh.exe"+02676BE0</Address>
                  <Offsets>
                    <Offset>6A0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2085</ID>
                  <Description>"Boost Some Special Stats"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : nioh.exe
  Version: 
  Date   : 2021-12-23
  Author : colum

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,nioh.exe,89 8C 87 7C 0C 00 00) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rdi+rax*4+00000C7C],#9999
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 8C 87 7C 0C 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+7AF348

nioh.exe+7AF320: 5F                       - pop rdi
nioh.exe+7AF321: C3                       - ret 
nioh.exe+7AF322: 48 63 D3                 - movsxd  rdx,ebx
nioh.exe+7AF325: 48 8B 5C 24 40           - mov rbx,[rsp+40]
nioh.exe+7AF32A: 48 8D 04 52              - lea rax,[rdx+rdx*2]
nioh.exe+7AF32E: 0F B7 8C 87 80 0C 00 00  - movzx ecx,word ptr [rdi+rax*4+00000C80]
nioh.exe+7AF336: 03 8C 87 7C 0C 00 00     - add ecx,[rdi+rax*4+00000C7C]
nioh.exe+7AF33D: 48 8D 04 52              - lea rax,[rdx+rdx*2]
nioh.exe+7AF341: 03 CE                    - add ecx,esi
nioh.exe+7AF343: 48 8B 74 24 48           - mov rsi,[rsp+48]
// ---------- INJECTING HERE ----------
nioh.exe+7AF348: 89 8C 87 7C 0C 00 00     - mov [rdi+rax*4+00000C7C],ecx
// ---------- DONE INJECTING  ----------
nioh.exe+7AF34F: 48 83 C4 30              - add rsp,30
nioh.exe+7AF353: 5F                       - pop rdi
nioh.exe+7AF354: C3                       - ret 
nioh.exe+7AF355: CC                       - int 3 
nioh.exe+7AF356: CC                       - int 3 
nioh.exe+7AF357: CC                       - int 3 
nioh.exe+7AF358: CC                       - int 3 
nioh.exe+7AF359: CC                       - int 3 
nioh.exe+7AF35A: CC                       - int 3 
nioh.exe+7AF35B: CC                       - int 3 
}
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1457</ID>
                      <Description>"Char Model"</Description>
                      <DropDownList>100:William
152:Hattori Hanzo
177:Tokugawa Ieyasu
24:Ii Naomasa
219:Torii Mototada
198:Otani Yoshitsugu
170:Kuroda Nagamasa
25:Tachibana Muneshige
45:Kobayakawa Hideaki
204:Revenant
156:Tachibana Ginchiyo
</DropDownList>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+222F928</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>2402</ID>
                  <Description>"Super Stats (Read Table Extras)"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
alloc(newmem,1000,"nioh.exe"+29FDF2)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov esi,#99999

originalcode:
mov [rcx+04],esi
mov [rcx+08],eax

exit:
jmp returnhere

"nioh.exe"+29FDF2:
jmp newmem
nop

returnhere:

[DISABLE]

"nioh.exe"+29FDF2:
mov [rcx+04],esi
mov [rcx+08],eax
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>545</ID>
                  <Description>"Char Model"</Description>
                  <DropDownList>8F:William
B1:Tokugawa layasu
18:Ii Naomasa
DB:Torii Mototada
66:Honda Tadakatsu
BE:Edward Kelley
44:Ishida Mitsunari
11:Shima Sakon
C6:Otani Yoshitsugu
A7:Obsidian Samurai
35:Oda Nobunaga
27:Saika Magoichi
19:Tachinana Muneshige
2D:Kobayakawa Hideaki
71:Sanada Yukimura
A9:Date Masamune
17:Marnume Nagayoshi
8A:Shisenin Kosen
BC:Yagyu Sekishusain
C2:Hozoin Inei
AE:Sakata Kintoki
7C:Ashikaga Yoshiteru
CC:Revenant
9C:Tachibaba Ginchiyo
0C:Okatsu
3E:Fuku
F3:Maria
61:Senji Tome
82:Date Shigezane
69:Katakura Shigenaga
C8:Sarutobi Sasuke
D7:Toyotomi Hideyori
</DropDownList>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>Byte</VariableType>
                  <Address>nioh.exe+2262718</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>553</ID>
                  <Description>"Unlock Flags (?)"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>nioh.exe+23165FD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1459</ID>
                  <Description>"Unlock Flags (?)"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>nioh.exe+22E380D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>540</ID>
                  <Description>"Unlock Flags(?)"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+22E380D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>114</ID>
                  <Description>"Ninjutsu Capacity"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+226242C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2377</ID>
                  <Description>"Ninjutsu Capacity"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+222D61C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1461</ID>
                  <Description>"Ninjutsu Capacity"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+222F63C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>116</ID>
                  <Description>"Onmyo Capacity"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+2262430</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2378</ID>
                  <Description>"Onmyo Capacity"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+222D620</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1462</ID>
                  <Description>"Onmyo Capacity"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+222F640</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>2363</ID>
              <Description>"Items"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2302</ID>
                  <Description>"Item Editor (Paste Item Base Address)"</Description>
                  <Options moHideChildren="1"/>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>Array of byte</VariableType>
                  <ByteLength>0</ByteLength>
                  <Address/>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2303</ID>
                      <Description>"Item Name"</Description>
                      <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0000AE9C:Bizen-den Uchigatana
000045D9:Yamato-den Uchigatana
0000A98C:Bizen Ichimonji
00003276:Senjuin Uchigatana
0000EB7C:Hosho Sadayoshi
0000752A:Kiku-Ichimonji
0000A956:Kobizen Tomonari
0000C992:Doji-kiri Yasutsuna
0000A244:O-Denta Mitsuyo
00001C0E:Ishida Masamune
000093A3:Bizen-den Tachi
0000AE49:Yamato-den Tachi
00004987:Bizen Osafune
0000666F:Senjuin Tachi
0000343D:Taima Kuniyuki
00008D37:Osafune Kanemitsu
0000AB0D:Kusanagi Tsurugi
000086BE:Juzumaru Tsunetsugu
0000440F:Mikazuki Munechika
00004B54:Onimaru Kunitsuna
0000A9DC:Bastard Sword
00006973:Wooden Sword
0000B5CC:Oninamida Muramasa
0000E993:Raikiri
00002851:Sohaya Tsurugi
00003A28:Hikoemon Ichimonji
0000790F:Atagi Sadamune
00004ED2:Heshikiri Hasebe
000045F8:Furiwakegami Hiromitsu
00006770:Nami-oyogi Kanemitsu
00009E30:Haccho Nenbutsu
00001838:Hoshi-kiri Tachi
00007F66:Sozasa Monji
0000EADF:Taisharyu Wooden Sword
00003A65:Tengu-kiri
0000DA38:Unnamed Item
00008D29:Suijingiri Kanemitsu
0000F692:Nikkari Aoe
000061DC:Magaragiri Kanemoto
00009962:Kaikunigo
00003743:Dragon Sword
0000AEE3:Dodanuki Masakuni
0000267E:Soshu-Den Dual Uchigatana
0000365E:Mino-Den Dual Uchigatana
00009039:Seki-mono Dual Uchigatana
000015EF:Seki Kanenori Dual Uchigatana
00003AE7:Izumi-no-kami Kanesada Dual Katana
00005A28:Hasebe Kunishige Dual Katana
000041A7:Soshu Masamune Dual Katana
0000EB37:Kogarasu-maru and Nuke-maru
00003E02:Kago-tsurube Muramasa / Inoshishi-giri
000006EE:Shichisei-ken / Heishishorin-ken
00005942:Minoden Dual Tachi
00008AFA:Soshu-Den Dual Tachi
0000EB1C:Seki-Forged Dual Tachi
00009A55:Seki Kaneyoshi Dual Tachi
00000DAA:Rai Kokutsugu Dual Tachi
00006177:Soshu Sadamune Dual Katana
0000CD0B:Magoroku Kanemoto Dual Katana
000004BA:O-Kanehira / Uguisu-maru
0000DE6E:Shishi-o / Hone-kui
0000FF4E:Hige-kiri and Hiza-maru
0000BE65:Dual Wooden Swords
000023F7:Fudo Kuniyuki / Yagen Toshiro
0000D6C7:Tsuruga Masamune / Hocho Toshiro
00008403:Futatsu-mei Norimune / Hone-bami Toshiro
0000C3B9:Unnamed Item
00007504:Daihannya Nagamitsu / Kannagiri
0000BB6F:Shokudaikiri Mitsutada / Shinogito Shiro
0000937E:Ichigo Hitofuri / Namazu-o Toshiro
00005B8E:Dual Bloodstained Hatchets
0000E81A:Spear
0000A98A:Footsoldier's Spear
00008D64:Officer's Spear
000099BA:Captain's Spear
0000BD1A:Greatspear
000029BC:Sasaho Spear
00004FDC:Kamedoshi Spear
0000C9F8:Lacquered Spear
000005B8:Tombo-Kiri
00000446:Hinomotogo
0000E409:Jumonji Spear
0000E1BF:Squire's Jumonji Spear
00008098:Warrior's Jumonji Spear
00008C70:Vassal's Jumonji Spear
0000A02B:Gyukaku-Jumonji Spear
0000EF01:Iwatsuki Jumonji Spear
0000D40E:Crescent Jumonji Spear
00005FFF:Ningen Mukotsu
0000FB53:Chidori-Jumonji Spear
00009C00:Otegine
0000A954:Runkah
0000ED91:Wooden Spear
00004BBC:Akaoni-no-Sankaku Spear
0000BF4B:Ikkoku Nagayoshi Spear
00002AEE:Oni Sakon's Spear
0000E5A5:Giant Frog Spear
000044FB:Hozoin Jumonji Spear
0000B351:Unnamed Item
0000804A:Great Chidori-Jumonji Spear
00006D76:Great Halberd of Hihiragi
0000BCDB:Yamauba Spear
0000C760:Vermillion Spear
0000097A:Kotaimatsu
0000D186:Black Steel Axe
00009AA1:Bandit Axe
0000F228:Kabuto-wari Axe
0000032A:Masakari Axe
0000F991:Brute's Axe
00004A89:Armorcrusher Axe
0000AA69:Shura's War Axe
0000C2FB:Holy Axe
00004039:Slayer's Axe
000023F5:Wooden Hammer
00005713:Oak Hammer
000052C0:Yari-ori Hammer
0000106F:Warrior Monk's Hammer
0000756C:Bronze Hammer
00005C5B:Iwa-kudaki Hammer
0000956B:Haja the Evil-Crusher
00009092:Pickaxe
00005BE2:Mononobe Axe
0000B3C8:Kaido Axe
0000AE8D:Kishin Hammer
000039DE:Battle Axe
0000D082:Wooden Axe
0000D04E:Axe of Judgment
00005925:Gozutenno's Axe
00003FC2:Unnamed Item
000039D9:Tatewari Axe
0000715A:Ame-no-mahitotsu's Axe
0000EFC9:Genno's Hammer
0000D1FC:Swordsmith's Hammer
0000C17D:Ryomen Sukuna's Axe
000001AF:Spy's Kusarigama
000026F6:Genin's Kusarigama
0000B741:Haguro Kusarigama
0000F635:Custom Kusarigama
0000D8F0:Hachiyashu Kusarigama
000001E6:Chunin's Kusarigama
00000469:Swordsman's Kusarigama
0000B5A3:Yogarasu Kusarigama
0000E70F:Jonin's Kusarigama
0000328B:Yasha's Kusarigama
0000A120:Sayoarashi
000092CF:Nagi-kusarigama
000074FA:Hakujin Kusarigama
00005905:Mikazuki Kusarigama
0000FD64:Hooked Kusarigama
00004E76:Nokizaru Kusarigama
00001080:Togakushi Kusarigama
00005BAD:Fuma Kusarigama
0000B646:Rasatsu Kusarigama
00002184:Shiranui
0000DE9C:Wooden Kusarigama
00005B11:Onikiba Kusarigama
0000B9E9:Shishido Kusarigama
000040AE:Unnamed Item
00001E1F:Narukami
0000FC2B:Isurugi
0000582D:Yukishiro
0000B254:Hayabusa Style Kusarigama
00008388:Bizenden Odachi
00001133:Sukesada Odachi
00006FFC:Takahira Odachi
0000E604:Jakirimaru
00003BFE:Kimibanzai Tomonari
0000C1C1:Yamashiroden Odachi
000089D5:Rai Odachi
00005515:Rai Kuniyuki Odachi
0000F93F:Omokage
0000AAC3:Kamui
0000ACE5:Monohoshizao
00009922:Hotarumaru
0000705E:Mijinmaru
0000BBAC:Futsunomitama
0000833E:Sekishu Kazusada
00002077:Taro Tachi
0000C07A:Jiro Tachi
00005886:Wooden Odachi
000056BD:Usami Nagamitsu
0000D31A:Bloodstained Cleaver
0000FD6A:Rosewood Tonfa
00003E94:Ebony Tonfa
0000CC73:Niya's Tonfa
00000272:Pechin's Tonfa
0000B17E:Ninja's Tonfa
0000E1A4:Martial Artist's Tonfa
00000869:Quaking Tonfa
00001EED:Obliterating Tonfa
00002BE2:Ueekata's Tonfa
00004357:Anji's Tonfa
0000B1C9:Twin Dragon Tonfa
0000F777:Yin-Yang Tonfa
000062B2:Vajra Tonfa
00009C52:Kyakuja Tonfa
000028B0:Wooden Tonfa
0000EDFA:Sarutobi's Gunsticks
00007C21:Return to the Main Menu?
000078E4:Return to the Main Menu?
00006DBA:Return to the Main Menu?
00003DF0:Return to the Main Menu?
00003BF3:Return to the Main Menu?
00000CFF:Return to the Main Menu?
00003116:Return to the Main Menu?
00007E58:Return to the Main Menu?
00002A95:Return to the Main Menu?
00004AC1:Return to the Main Menu?
000049DB:Return to the Main Menu?
000043C8:Return to the Main Menu?
00007157:Longbow
0000DB0A:Shigedo Longbow
0000C1A4:Tate-ugachi Bow
00001265:Warrior of the West Bow
0000C310:Yoichi's Bow
00002A04:Tsunonotsuki Bow
00009907:Raishodo
0000B891:Tanegashima Matchlock
0000F0A5:Kunitomo Rifle
00006E8F:Sakai Rifle
0000328D:Negoro Rifle
00001E3D:Ravenwing Rifle
0000D1E0:Touchpaper Musket
00004047:Inadome-style Matchlock
00001D6C:Tatsuke-style Matchlock
0000E475:Hand Cannon
00006576:Tokiwa Hand Cannon
000016F2:Ginshu Hand Cannon
000055E2:Yoryu Cannon
0000CF01:Bellowing Tenryu
0000FDB8:Tatsuke-style Cannon
0000252F:Lightning Cannon
00003133:Scout Armor (L) Mengu
000051D7:Scout Armor (L) Do
00000AF5:Scout Armor (L) Kote
0000BE7A:Scout Armor (L) Hizayoroi
00007715:Scout Armor (L) Suneate
0000831D:Thief Armor (L) Mengu
0000ADC6:Thief Armor (L) Do
0000715E:Thief Armor (L) Kote
0000CBCE:Thief Armor (L) Hizayoroi
00007CE0:Thief Armor (L) Suneate
00001866:Pirate Armor (L) Mengu
00006A4E:Pirate Armor (L) Do
0000775C:Pirate Armor (L) Kote
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0000C77E:Unnamed Item
0000EC1E:Unnamed Item
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0000D84E:Bear's Head Kabuto
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0000A9BF:Butterfly Kabuto
000024BE:Tokan Kabuto
0000BC0F:Khakkara Ushirodate Kabuto
00008D5F:Elephant's Trunk Kabuto
00004319:Gosu Kabuto 
0000D552:Flashfire Kabuto
00007464:Coiled Snake Kabuto
00004598:Golden Shachi Zudate Kabuto
0000B74C:Cloud Dragon Kabuto
0000E217:Fan Maedate Kabuto
00005166:Rabbit Ear Wakidachi Kabuto
0000E49D:Rabbit Ear Kabuto
000077D4:Old Sage Visor
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00009B0C:Demon God Visor
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0000F04E:Bellflower Kabuto
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0000DF5E:Ichi-no-Tani Kabuto
00003126:Braided Straw Kabuto
0000FEB5:Takezo's Headband
00003D98:null
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00007492:X 0111 CAP
00001015:X 0112 CAP
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0000BA8A:X 0116 CAP
00001369:Onryoki Kabuto
00004E86:Hino-enma Kabuto
00003B14:Unnamed Item
00008B75:Unnamed Item
00004D4C:Unnamed Item
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00009887:Suwahossho Kabuto
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0000DB77:Golden Sun Kabuto
00007F69:Ogosho's Hood
0000AC10:Frolicking Cats Kabuto
0000980C:Moon Charm Kabuto
0000F0DC:Dokisai's Kabuto
0000B64D:Black Fox Mask
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00002A79:Dharmachakra Kabuto
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0000C517:Famed Onmyo Mage's Locks
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0000F8B9:Lightning Amulet
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00009293:
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00006E2D:Steel Talisman
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0000CC52:Devigorate Talisman
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0000C3A8:Divination Talisman
0000FE23:Luckbringer Talisman
0000D9A9:Rejuvenation Talisman
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00000EB1:
0000BC8C:Steel Talisman
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0000B28C:Spirit Iron Chunk
0000E6CF:Divine Fragment
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0000FDEA:Quality Umbracite
0000DAF0:Fabled Umbracite
0000D265:Divine Umbracite
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00009572:Highest Quality Tamahagane
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00001A6B:Ingot
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000033C5:Lacquer
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00006EA2:Leather Cord
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0000CEEC:Highest Quality Leather Cord
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00005EB1:Highest Quality Leather Kozane
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0000DBFD:Highest Quality Iron Kozane
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0000FBC3:Droplet of Decay
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0000E6AF:KEY TO RESIDENCE
0000A406:BOSS'S ROOM KEY
0000A6A3:EAST GATE KEY
00008479:Central Mine Key
00006DFD:Key to the Teahouse Garden
00003145:Key to the Castle Gates
000087F3:Onmyo Grotto Key
0000DA6C:Ruins Key
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0000D48C:Hiragumo Fragment II
0000DBEC:Hiragumo Fragment III
0000EEF3:Hiragumo Fragment IV
0000EA53:Hiragumo Fragment V
00004AD6:Hiragumo Fragment VI
0000ED17:Hiragumo Fragment VII
000018BE:Seiryuji Temple Key
000027B4:Storehouse Key
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0000A9C1:Gate Tower Key
0000D7D2:Fortress Keychain
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0000060C:Wood Tile "I"
0000C96D:Wood Tile "Ro"
00004199:Wood Tile "Ha"
000086C1:Wood Tiles "I" - "Ro" - "Ha"
000008A1:Old Charm
00006C76:Joganseiyo
0000587A:Atagi Sadamune
0000E282:Ranjatai Fragment
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0000A918:Flint
00009464:Giant Cannonball
00006AD7:The Gilded Nioh
00006E74:The Battle at Sanada Maru
00005883:Demonblood Pellet
0000F2A8:Chaki
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0000D909:Book of Reincarnation
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000089A6:Unnamed Item
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000065D1:Unnamed Item
00004496:Unnamed Item
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0000F33D:Unnamed Item
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0000D289:Unnamed Item
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00005D59:Smithing Text Raikiri
000031D0:Smithing Text Sohaya Tsurugi
00001DAC:Smithing Text Hikoemon Ichimonji
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0000EF99:Smithing Text Hoshi-kiri Tachi
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0000E7FF:Smithing Text Ishida Masamune
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0000FD87:Smithing Text Legendary Strategist's Garb Kinu
00000DF7:Smithing Text Warrior of the West's Armor
00001276:Smithing Text Yatagarasu Armor
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00008E1C:Smithing Text Justice Ministry Armor
0000F701:Smithing Text Warrior of the East's Armor
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0000D1D8:Smithing Text Saika Clan Armor
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0000D6D5:Smithing Text Yagyu Garb Kinu
0000DA66:Smithing Text Master Swordsman's Armor
00003442:Smithing Text Gallantry Armor
0000A240:Smithing Text Kaido Armor
00002A3C:Smithing Text Onryoki Kabuto
00007396:Smithing Text Hino-enma Kabuto
0000EEF5:Smithing Text Unnamed Item
0000E5D0:Smithing Text Unnamed Item
000075CF:Smithing Text Unnamed Item
00005890:Smithing Text Unnamed Item
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00000FA4:Smithing Text Ogress Mask
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00001392:Smithing Text Kogarasu-maru and Nuke-maru
00003210:Smithing Text Haja the Evil-Crusher
0000C5BF:Smithing Text Horned Turban Kabuto
000006C8:Smithing Text Khakkara Ushirodate Kabuto
00001ABA:Smithing Text Gosu Kabuto 
00002E08:Smithing Text Coiled Snake Kabuto
00008C35:Smithing Text Fan Maedate Kabuto
0000590A:Smithing Text Tengu Visor
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00003623:Smithing Text Koreto-hyuga's Kabuto
0000FE20:Smithing Text Kame-wari Shibata's Kabuto
0000A41E:Smithing Text Bellflower Kabuto
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0000ED40:Smithing Text Warrior Monk's Hood
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0000C125:Smithing Text Nue Mask
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0000FFC2:Smithing Text Ichi-no-Tani Kabuto
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0000E46D:Smithing Text Attendant's Armor
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0000066B:Smithing Text Suwahossho Kabuto
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00006742:Smithing Text Hiraishi
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0000E1D2:Smithing Text Nikkari Aoe
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0000A685:Smithing Text Dodanuki Masakuni
0000E3BC:Smithing Text Ichigo Hitofuri / Namazu-o Toshiro
0000FE85:Smithing Text Yamauba Spear
00006690:Smithing Text Kotaimatsu
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000090BF:Smithing Text Yukishiro
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0000E3A4:Smithing Text Mijinmaru
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0000A572:Smithing Text Kyakuja Tonfa
0000799D:Smithing Text Raishodo
0000E54C:Smithing Text Lightning Cannon
00009998:Smithing Text Moon Charm Kabuto
00008662:Smithing Text Golden Sun Kabuto
0000D35C:Smithing Text Ogosho's Hood
00002252:Smithing Text Frolicking Cats Kabuto
000043F3:Smithing Text Governor of Tosa's Armor (L)
0000A441:Smithing Text Hayabusa Shinobi Apparel
00006353:Smithing Text Last Great General's Armor
0000F5D1:Smithing Text Armor of the Rising Sun
00007F26:Smithing Text Child of the Sun's Armor
0000D328:Smithing Text Mariner's Shirt
0000C4C3:Smithing Text Dharmachakra Kabuto

		
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                      <ShowAsSigned>1</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+14</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2311</ID>
                      <Description>"unlocked (80) locked (84) + ???"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+18</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2312</ID>
                      <Description>"unknown"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Byte</VariableType>
                      <Address>+1C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2313</ID>
                      <Description>"unknown"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+20</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2314</ID>
                      <Description>"unknown"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>2 Bytes</VariableType>
                      <Address>+24</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2315</ID>
                      <Description>"unknown"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+28</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2316</ID>
                      <Description>"unknown"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+2C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2317</ID>
                      <Description>"unknown"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+30</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2318</ID>
                      <Description>"Special Effect 1"</Description>
                      <Options moHideChildren="1"/>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>0</ByteLength>
                      <Address>+38</Address>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>2319</ID>
                          <Description>"effect"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2320</ID>
                          <Description>"value"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2321</ID>
                          <Description>"type flag"</Description>
                          <DropDownList>0000F548:Purple
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2322</ID>
                          <Description>"unknown"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2323</ID>
                          <Description>"unknown"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+10</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2324</ID>
                      <Description>"Special Effect 2"</Description>
                      <Options moHideChildren="1"/>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>0</ByteLength>
                      <Address>+4C</Address>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>2325</ID>
                          <Description>"effect"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2326</ID>
                          <Description>"value"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2327</ID>
                          <Description>"type flag"</Description>
                          <DropDownList>0000F548:Purple
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2328</ID>
                          <Description>"unknown"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2329</ID>
                          <Description>"unknown"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+10</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2330</ID>
                      <Description>"Special Effect 3"</Description>
                      <Options moHideChildren="1"/>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>0</ByteLength>
                      <Address>+60</Address>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>2331</ID>
                          <Description>"effect"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2332</ID>
                          <Description>"value"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2333</ID>
                          <Description>"type flag"</Description>
                          <DropDownList>0000F548:Purple
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2334</ID>
                          <Description>"unknown"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2335</ID>
                          <Description>"unknown"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+10</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2336</ID>
                      <Description>"Special Effect 4"</Description>
                      <Options moHideChildren="1"/>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>0</ByteLength>
                      <Address>+74</Address>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>2337</ID>
                          <Description>"effect"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2338</ID>
                          <Description>"value"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2339</ID>
                          <Description>"type flag"</Description>
                          <DropDownList>0000F548:Purple
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2340</ID>
                          <Description>"unknown"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2341</ID>
                          <Description>"unknown"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+10</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2342</ID>
                      <Description>"Special Effect 5"</Description>
                      <Options moHideChildren="1"/>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>0</ByteLength>
                      <Address>+88</Address>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>2343</ID>
                          <Description>"effect"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2344</ID>
                          <Description>"value"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2345</ID>
                          <Description>"type flag"</Description>
                          <DropDownList>0000F548:Purple
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2346</ID>
                          <Description>"unknown"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2347</ID>
                          <Description>"unknown"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+10</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2348</ID>
                      <Description>"Special Effect 6"</Description>
                      <Options moHideChildren="1"/>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>0</ByteLength>
                      <Address>+9C</Address>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>2349</ID>
                          <Description>"effect"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2350</ID>
                          <Description>"value"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2351</ID>
                          <Description>"type flag"</Description>
                          <DropDownList>0000F548:Purple
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2352</ID>
                          <Description>"unknown"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2353</ID>
                          <Description>"unknown"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+10</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2354</ID>
                      <Description>"Special Effect 7"</Description>
                      <Options moHideChildren="1"/>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>0</ByteLength>
                      <Address>+B0</Address>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>2355</ID>
                          <Description>"effect"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2356</ID>
                          <Description>"value"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2357</ID>
                          <Description>"type flag"</Description>
                          <DropDownList>0000F548:Purple
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2358</ID>
                          <Description>"unknown"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>2359</ID>
                          <Description>"unknown"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+10</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2360</ID>
                      <Description>"equiped (0x0B)"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+200</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>2080</ID>
                  <Description>"Boost Max Equip Weight/Zero Weight"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

//////////////////////////////////////////////////////////////////////////
//                              Zero Equip Weight                      ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Weight,nioh.exe,01 87 90 01 00 00 40)
alloc(zero_newmem,$100,Weight)

registersymbol(Weight)

label(zero_code)
label(zero_return)

zero_newmem:

zero_code:
  //add [rdi+00000190],eax
  jmp zero_return

Weight:
  jmp zero_newmem
  nop

zero_return:

//////////////////////////////////////////////////////////////////////////
//                              Zero Equip Weight                      ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(maxweight,nioh.exe,89 97 8C 01 00 00)
alloc(newmem,$100,maxweight)

registersymbol(maxweight)

label(code)
label(return)

newmem:
  mov [rdi+0000018C],#99999

code:
  //mov [rdi+0000018C],edx
  jmp return

maxweight:
  jmp newmem
  nop

return:


[DISABLE]

Weight:
  db 01 87 90 01 00 00

unregistersymbol(Weight)
dealloc(zero_newmem)

maxweight:
  db 89 97 8C 01 00 00

unregistersymbol(maxweight)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2079</ID>
                  <Description>"Ignore Crafting Requirements"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

//////////////////////////////////////////////////////////////////////////
//                            Free Crafting                            ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Free_Crafting,nioh.exe,44 8B 0E 48 8D 4C 24 30)
alloc(Free_newmem,$100,"nioh.exe"+84752E)

registersymbol(Free_Crafting)

label(Free_code)
label(Free_return)

Free_newmem:
  mov [rsi],0

Free_code:
  mov r9d,[rsi]
  lea rcx,[rsp+30]
  jmp Free_return

Free_Crafting:
  jmp Free_newmem
  nop
  nop
  nop

Free_return:

//////////////////////////////////////////////////////////////////////////
//                         Zero Active Materials                       ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Zero_Active_materials,nioh.exe,41 89 40 0C 8B D1)
alloc(Zero_newmem,$100,Zero_Active_materials)

registersymbol(Zero_Active_materials)

label(Zero_code)
label(Zero_return)

Zero_newmem:

Zero_code:
  //mov [r8+0C],eax
  mov edx,ecx
  jmp Zero_return

Zero_Active_materials:
  jmp Zero_newmem
  nop

Zero_return:

//////////////////////////////////////////////////////////////////////////
//                          Free Item Crafting                         ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Free_Item_Crafting,nioh.exe,89 86 DC 01 00 00 E8)
alloc(Free_3newmem,$100,"nioh.exe"+851CF4)

registersymbol(Free_Item_Crafting)

label(Free_3code)
label(Free_3return)

Free_3newmem:

Free_3code:
  mov [rsi+000001DC],0
  jmp Free_3return

Free_Item_Crafting:
  jmp Free_3newmem
  nop

Free_3return:

//////////////////////////////////////////////////////////////////////////
//                            Craft_Anything                           ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Craft_Anything,nioh.exe,7C E7 49 8B C9)
alloc(newmem1,$100,"nioh.exe"+49E9EA)

registersymbol(Craft_Anything)

label(code1)
label(return1)

newmem1:
  ret
code1:
  //jl nioh.exe+49E9D3
  mov rcx,r9
  jmp return1

Craft_Anything:
  jmp newmem1

return1:

[DISABLE]

Free_Crafting:
  db 44 8B 0E 48 8D 4C 24 30

unregistersymbol(Free_Crafting)
dealloc(Free_newmem)

Zero_Active_materials:
  db 41 89 40 0C 8B D1

unregistersymbol(Zero_Active_materials)
dealloc(Zero_newmem)

Free_Item_Crafting:
  db 89 86 DC 01 00 00

unregistersymbol(Free_Item_Crafting)
dealloc(Free_3newmem)

Craft_Anything:
  db 7C E7 49 8B C9

unregistersymbol(Craft_Anything)
dealloc(newmem1)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>998</ID>
                  <Description>"Item Rarity Mod"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(ItmRarity,nioh.exe,01 B0 EC 01 00 00 E9) // should be unique
alloc(newmem,$1000,"nioh.exe"+2B57AA)

label(code)
label(return)

newmem:

code:
  add [rax+000001EC],#99999
  jmp return

ItmRarity:
  jmp newmem
  nop
return:
registersymbol(ItmRarity)

[DISABLE]

ItmRarity:
  db 01 B0 EC 01 00 00

unregistersymbol(ItmRarity)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1049</ID>
                  <Description>"inf. shortcut item use"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : nioh.exe
  Version:

  This script allows you to use the shortcut of items without decreasing the values
}

[ENABLE]

aobscanmodule(NoItemConsumption,nioh.exe,66 45 89 82 18 02 00 00 0F 11 49 20) // should be unique
alloc(newmem,$1000,"nioh.exe"+4A9275)

label(code)
label(return)

newmem:

code:
  inc r8w
  mov [r10+00000218],r8w
  jmp return

NoItemConsumption:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(NoItemConsumption)

[DISABLE]

NoItemConsumption:
  db 66 45 89 82 18 02 00 00

unregistersymbol(NoItemConsumption)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "nioh.exe"+8F7279

"nioh.exe"+8F721E - 0F10 47 20            - movups xmm0,[rdi+20]
"nioh.exe"+8F7222 - 66 44 2B C2           - sub r8w,dx
"nioh.exe"+8F7226 - 0F11 49 90            - movups [rcx-70],xmm1
"nioh.exe"+8F722A - 0F10 4F 30            - movups xmm1,[rdi+30]
"nioh.exe"+8F722E - 0F11 41 A0            - movups [rcx-60],xmm0
"nioh.exe"+8F7232 - 0F10 47 40            - movups xmm0,[rdi+40]
"nioh.exe"+8F7236 - 0F11 49 B0            - movups [rcx-50],xmm1
"nioh.exe"+8F723A - 0F10 4F 50            - movups xmm1,[rdi+50]
"nioh.exe"+8F723E - 0F11 41 C0            - movups [rcx-40],xmm0
"nioh.exe"+8F7242 - 0F10 47 60            - movups xmm0,[rdi+60]
"nioh.exe"+8F7246 - 0F11 49 D0            - movups [rcx-30],xmm1
"nioh.exe"+8F724A - 0F10 8F 80000000      - movups xmm1,[rdi+00000080]
"nioh.exe"+8F7251 - 0F11 41 E0            - movups [rcx-20],xmm0
"nioh.exe"+8F7255 - 0F10 47 70            - movups xmm0,[rdi+70]
"nioh.exe"+8F7259 - 0F11 41 F0            - movups [rcx-10],xmm0
"nioh.exe"+8F725D - 0F10 87 90000000      - movups xmm0,[rdi+00000090]
"nioh.exe"+8F7264 - 0F11 09               - movups [rcx],xmm1
"nioh.exe"+8F7267 - 0F10 8F A0000000      - movups xmm1,[rdi+000000A0]
"nioh.exe"+8F726E - 0F11 41 10            - movups [rcx+10],xmm0
"nioh.exe"+8F7272 - 0F10 87 B0000000      - movups xmm0,[rdi+000000B0]
//----injected jmp here-------------------------------------------
"nioh.exe"+8F7279 - 66 45 89 82 18020000  - mov [r10+00000218],r8w
//----came back from jump-----------------------------------------
"nioh.exe"+8F7281 - 0F11 49 20            - movups [rcx+20],xmm1
"nioh.exe"+8F7285 - 0F11 41 30            - movups [rcx+30],xmm0

}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1128</ID>
                  <Description>"Last Selected Equipment (Use in Equipment Menu)"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : nioh.exe
  Version:
  Date   : 2021-09-28
  Author : SenorPlebeian, modified by groxer
}

[ENABLE]

aobscanmodule(trace_equip,nioh.exe,C3 CC CC CC CC CC CC CC 48 83 EC 28 8B 11) // should be unique
alloc(newmem,$1000,trace_equip)

label(code)
label(return)

registersymbol(equipptr)

newmem:
  mov [equipptr],rcx

code:
  sub rsp,28
  mov edx,[rcx]
  jmp return

equipptr:
  dq 0

trace_equip+08:
  jmp newmem
  nop
return:
registersymbol(trace_equip)

[DISABLE]

trace_equip+08:
  db 48 83 EC 28 8B 11

unregistersymbol(trace_equip)
unregistersymbol(equipptr)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+C030F0

nioh.exe+C030E5: 41 5C                 - pop r12
nioh.exe+C030E7: 5F                    - pop rdi
nioh.exe+C030E8: C3                    - ret
nioh.exe+C030E9: CC                    - int 3
nioh.exe+C030EA: CC                    - int 3
nioh.exe+C030EB: CC                    - int 3
nioh.exe+C030EC: CC                    - int 3
nioh.exe+C030ED: CC                    - int 3
nioh.exe+C030EE: CC                    - int 3
nioh.exe+C030EF: CC                    - int 3
// ---------- INJECTING HERE ----------
nioh.exe+C030F0: 48 83 EC 28           - sub rsp,28
// ---------- DONE INJECTING  ----------
nioh.exe+C030F4: 8B 11                 - mov edx,[rcx]
nioh.exe+C030F6: 48 8B 05 D3 D1 C6 00  - mov rax,[nioh.exe+18702D0]
nioh.exe+C030FD: 48 8B 48 20           - mov rcx,[rax+20]
nioh.exe+C03101: 48 8B 89 28 04 00 00  - mov rcx,[rcx+00000428]
nioh.exe+C03108: E8 D3 EF B2 FF        - call nioh.exe+7320E0
nioh.exe+C0310D: 48 85 C0              - test rax,rax
nioh.exe+C03110: 74 09                 - je nioh.exe+C0311B
nioh.exe+C03112: 0F B6 40 04           - movzx eax,byte ptr [rax+04]
nioh.exe+C03116: 48 83 C4 28           - add rsp,28
nioh.exe+C0311A: C3                    - ret
}
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1129</ID>
                      <Description>"Equipment Pointer"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>equipptr</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1130</ID>
                          <Description>"Item Name"</Description>
                          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0000AE9C:Bizen-den Uchigatana
000045D9:Yamato-den Uchigatana
0000A98C:Bizen Ichimonji
00003276:Senjuin Uchigatana
0000EB7C:Hosho Sadayoshi
0000752A:Kiku-Ichimonji
0000A956:Kobizen Tomonari
0000C992:Doji-kiri Yasutsuna
0000A244:O-Denta Mitsuyo
00001C0E:Ishida Masamune
000093A3:Bizen-den Tachi
0000AE49:Yamato-den Tachi
00004987:Bizen Osafune
0000666F:Senjuin Tachi
0000343D:Taima Kuniyuki
00008D37:Osafune Kanemitsu
0000AB0D:Kusanagi Tsurugi
000086BE:Juzumaru Tsunetsugu
0000440F:Mikazuki Munechika
00004B54:Onimaru Kunitsuna
0000A9DC:Bastard Sword
00006973:Wooden Sword
0000B5CC:Oninamida Muramasa
0000E993:Raikiri
00002851:Sohaya Tsurugi
00003A28:Hikoemon Ichimonji
0000790F:Atagi Sadamune
00004ED2:Heshikiri Hasebe
000045F8:Furiwakegami Hiromitsu
00006770:Nami-oyogi Kanemitsu
00009E30:Haccho Nenbutsu
00001838:Hoshi-kiri Tachi
00007F66:Sozasa Monji
0000EADF:Taisharyu Wooden Sword
00003A65:Tengu-kiri
0000DA38:Unnamed Item
00008D29:Suijingiri Kanemitsu
0000F692:Nikkari Aoe
000061DC:Magaragiri Kanemoto
00009962:Kaikunigo
00003743:Dragon Sword
0000AEE3:Dodanuki Masakuni
0000267E:Soshu-Den Dual Uchigatana
0000365E:Mino-Den Dual Uchigatana
00009039:Seki-mono Dual Uchigatana
000015EF:Seki Kanenori Dual Uchigatana
00003AE7:Izumi-no-kami Kanesada Dual Katana
00005A28:Hasebe Kunishige Dual Katana
000041A7:Soshu Masamune Dual Katana
0000EB37:Kogarasu-maru and Nuke-maru
00003E02:Kago-tsurube Muramasa / Inoshishi-giri
000006EE:Shichisei-ken / Heishishorin-ken
00005942:Minoden Dual Tachi
00008AFA:Soshu-Den Dual Tachi
0000EB1C:Seki-Forged Dual Tachi
00009A55:Seki Kaneyoshi Dual Tachi
00000DAA:Rai Kokutsugu Dual Tachi
00006177:Soshu Sadamune Dual Katana
0000CD0B:Magoroku Kanemoto Dual Katana
000004BA:O-Kanehira / Uguisu-maru
0000DE6E:Shishi-o / Hone-kui
0000FF4E:Hige-kiri and Hiza-maru
0000BE65:Dual Wooden Swords
000023F7:Fudo Kuniyuki / Yagen Toshiro
0000D6C7:Tsuruga Masamune / Hocho Toshiro
00008403:Futatsu-mei Norimune / Hone-bami Toshiro
0000C3B9:Unnamed Item
00007504:Daihannya Nagamitsu / Kannagiri
0000BB6F:Shokudaikiri Mitsutada / Shinogito Shiro
0000937E:Ichigo Hitofuri / Namazu-o Toshiro
00005B8E:Dual Bloodstained Hatchets
0000E81A:Spear
0000A98A:Footsoldier's Spear
00008D64:Officer's Spear
000099BA:Captain's Spear
0000BD1A:Greatspear
000029BC:Sasaho Spear
00004FDC:Kamedoshi Spear
0000C9F8:Lacquered Spear
000005B8:Tombo-Kiri
00000446:Hinomotogo
0000E409:Jumonji Spear
0000E1BF:Squire's Jumonji Spear
00008098:Warrior's Jumonji Spear
00008C70:Vassal's Jumonji Spear
0000A02B:Gyukaku-Jumonji Spear
0000EF01:Iwatsuki Jumonji Spear
0000D40E:Crescent Jumonji Spear
00005FFF:Ningen Mukotsu
0000FB53:Chidori-Jumonji Spear
00009C00:Otegine
0000A954:Runkah
0000ED91:Wooden Spear
00004BBC:Akaoni-no-Sankaku Spear
0000BF4B:Ikkoku Nagayoshi Spear
00002AEE:Oni Sakon's Spear
0000E5A5:Giant Frog Spear
000044FB:Hozoin Jumonji Spear
0000B351:Unnamed Item
0000804A:Great Chidori-Jumonji Spear
00006D76:Great Halberd of Hihiragi
0000BCDB:Yamauba Spear
0000C760:Vermillion Spear
0000097A:Kotaimatsu
0000D186:Black Steel Axe
00009AA1:Bandit Axe
0000F228:Kabuto-wari Axe
0000032A:Masakari Axe
0000F991:Brute's Axe
00004A89:Armorcrusher Axe
0000AA69:Shura's War Axe
0000C2FB:Holy Axe
00004039:Slayer's Axe
000023F5:Wooden Hammer
00005713:Oak Hammer
000052C0:Yari-ori Hammer
0000106F:Warrior Monk's Hammer
0000756C:Bronze Hammer
00005C5B:Iwa-kudaki Hammer
0000956B:Haja the Evil-Crusher
00009092:Pickaxe
00005BE2:Mononobe Axe
0000B3C8:Kaido Axe
0000AE8D:Kishin Hammer
000039DE:Battle Axe
0000D082:Wooden Axe
0000D04E:Axe of Judgment
00005925:Gozutenno's Axe
00003FC2:Unnamed Item
000039D9:Tatewari Axe
0000715A:Ame-no-mahitotsu's Axe
0000EFC9:Genno's Hammer
0000D1FC:Swordsmith's Hammer
0000C17D:Ryomen Sukuna's Axe
000001AF:Spy's Kusarigama
000026F6:Genin's Kusarigama
0000B741:Haguro Kusarigama
0000F635:Custom Kusarigama
0000D8F0:Hachiyashu Kusarigama
000001E6:Chunin's Kusarigama
00000469:Swordsman's Kusarigama
0000B5A3:Yogarasu Kusarigama
0000E70F:Jonin's Kusarigama
0000328B:Yasha's Kusarigama
0000A120:Sayoarashi
000092CF:Nagi-kusarigama
000074FA:Hakujin Kusarigama
00005905:Mikazuki Kusarigama
0000FD64:Hooked Kusarigama
00004E76:Nokizaru Kusarigama
00001080:Togakushi Kusarigama
00005BAD:Fuma Kusarigama
0000B646:Rasatsu Kusarigama
00002184:Shiranui
0000DE9C:Wooden Kusarigama
00005B11:Onikiba Kusarigama
0000B9E9:Shishido Kusarigama
000040AE:Unnamed Item
00001E1F:Narukami
0000FC2B:Isurugi
0000582D:Yukishiro
0000B254:Hayabusa Style Kusarigama
00008388:Bizenden Odachi
00001133:Sukesada Odachi
00006FFC:Takahira Odachi
0000E604:Jakirimaru
00003BFE:Kimibanzai Tomonari
0000C1C1:Yamashiroden Odachi
000089D5:Rai Odachi
00005515:Rai Kuniyuki Odachi
0000F93F:Omokage
0000AAC3:Kamui
0000ACE5:Monohoshizao
00009922:Hotarumaru
0000705E:Mijinmaru
0000BBAC:Futsunomitama
0000833E:Sekishu Kazusada
00002077:Taro Tachi
0000C07A:Jiro Tachi
00005886:Wooden Odachi
000056BD:Usami Nagamitsu
0000D31A:Bloodstained Cleaver
0000FD6A:Rosewood Tonfa
00003E94:Ebony Tonfa
0000CC73:Niya's Tonfa
00000272:Pechin's Tonfa
0000B17E:Ninja's Tonfa
0000E1A4:Martial Artist's Tonfa
00000869:Quaking Tonfa
00001EED:Obliterating Tonfa
00002BE2:Ueekata's Tonfa
00004357:Anji's Tonfa
0000B1C9:Twin Dragon Tonfa
0000F777:Yin-Yang Tonfa
000062B2:Vajra Tonfa
00009C52:Kyakuja Tonfa
000028B0:Wooden Tonfa
0000EDFA:Sarutobi's Gunsticks
00007C21:Return to the Main Menu?
000078E4:Return to the Main Menu?
00006DBA:Return to the Main Menu?
00003DF0:Return to the Main Menu?
00003BF3:Return to the Main Menu?
00000CFF:Return to the Main Menu?
00003116:Return to the Main Menu?
00007E58:Return to the Main Menu?
00002A95:Return to the Main Menu?
00004AC1:Return to the Main Menu?
000049DB:Return to the Main Menu?
000043C8:Return to the Main Menu?
00007157:Longbow
0000DB0A:Shigedo Longbow
0000C1A4:Tate-ugachi Bow
00001265:Warrior of the West Bow
0000C310:Yoichi's Bow
00002A04:Tsunonotsuki Bow
00009907:Raishodo
0000B891:Tanegashima Matchlock
0000F0A5:Kunitomo Rifle
00006E8F:Sakai Rifle
0000328D:Negoro Rifle
00001E3D:Ravenwing Rifle
0000D1E0:Touchpaper Musket
00004047:Inadome-style Matchlock
00001D6C:Tatsuke-style Matchlock
0000E475:Hand Cannon
00006576:Tokiwa Hand Cannon
000016F2:Ginshu Hand Cannon
000055E2:Yoryu Cannon
0000CF01:Bellowing Tenryu
0000FDB8:Tatsuke-style Cannon
0000252F:Lightning Cannon
00003133:Scout Armor (L) Mengu
000051D7:Scout Armor (L) Do
00000AF5:Scout Armor (L) Kote
0000BE7A:Scout Armor (L) Hizayoroi
00007715:Scout Armor (L) Suneate
0000831D:Thief Armor (L) Mengu
0000ADC6:Thief Armor (L) Do
0000715E:Thief Armor (L) Kote
0000CBCE:Thief Armor (L) Hizayoroi
00007CE0:Thief Armor (L) Suneate
00001866:Pirate Armor (L) Mengu
00006A4E:Pirate Armor (L) Do
0000775C:Pirate Armor (L) Kote
0000F758:Pirate Armor (L) Hizayoroi
0000718B:Pirate Armor (L) Suneate
0000444D:Bandit Armor (L) Mengu
000078BF:Bandit Armor (L) Do
0000854F:Bandit Armor (L) Kote
000051AD:Bandit Armor (L) Hizayoroi
00004685:Bandit Armor (L) Suneate
0000D4EA:Archer Garb Hat
00000B52:Archer Garb Robe
0000D032:Archer Garb Kote
0000EAED:Archer Garb Hakama
00005E79:Archer Garb Waraji
0000F244:Bowman's Armor Kasa
0000D281:Bowman's Armor Joi
0000F29A:Bowman's Armor Kote
0000568E:Bowman's Armor Hakama
00001638:Bowman's Armor Waraji
0000E206:Onmyo Mage's Hunting Gear Eboshi
0000DBDB:Onmyo Mage's Hunting Gear Joi
0000061A:Onmyo Mage's Hunting Gear Tekko
0000B0CB:Onmyo Mage's Hunting Gear Hakama
0000E4E4:Onmyo Mage's Hunting Gear Kutsu
0000A4A4:Onmyo Mage's Joe Eboshi
00003C60:Onmyo Mage's Joe Joi
00009C36:Onmyo Mage's Joe Tekko
0000B7C2:Onmyo Mage's Joe Hakama
0000A362:Onmyo Mage's Joe Kutsu
00008213:L 0008 CAP
0000B7E3:L 0008 CHEST
00003E09:L 0008 ARM
0000A4E8:L 0008 LEG
000034AC:L 0008 FOOT
0000AD6E:Yamabushi Apparel Tokin
000051F9:Yamabushi Apparel Joi
0000CB5C:Yamabushi Apparel Tekko
0000DA39:Yamabushi Apparel Hakama
00002BFF:Yamabushi Apparel Waraji
00000820:Gyousha's Apparel Tokin
00008460:Gyousha's Apparel Joi
00005D6C:Gyousha's Apparel Tekko
0000D853:Gyousha's Apparel Hakama
00008552:Gyousha's Apparel Waraji
00001FE9:Iga Jonin Apparel Hachigane
00008A06:Iga Jonin Apparel Do
0000954B:Iga Jonin Apparel Kote
0000C60D:Iga Jonin Apparel Hizayoroi
0000ABE3:Iga Jonin Apparel Suneate
000041D5:Shinobi Apparel Zukin
000091CD:Shinobi Apparel Joi
0000A51C:Shinobi Apparel Tekko
0000D10E:Shinobi Apparel Hakama
0000CB61:Shinobi Apparel Kyahan
0000359C:Chunin Apparel Zukin
00009B6A:Chunin Apparel Joi
00008983:Chunin Apparel Tekko
0000104C:Chunin Apparel Hakama
00007920:Chunin Apparel Kyahan
000068C4:Red Demon Armor (L) Kabuto
0000A5D6:Red Demon Armor (L) Do
00006E48:Red Demon Armor (L) Kote
000085D2:Red Demon Armor (L) Hizayoroi
00001CD5:Red Demon Armor (L) Suneate
0000D3C0:Frontline Armor (L) Kabuto
0000488E:Frontline Armor (L) Do
00000AF1:Frontline Armor (L) Kote
0000922B:Frontline Armor (L) Hizayoroi
00000145:Frontline Armor (L) Suneate
00008E99:Justice Ministry Armor (L) White Zukin
0000B24C:Justice Ministry Armor (L) Do
0000EEB8:Justice Ministry Armor (L) Kote
0000B28E:Justice Ministry Armor (L) Hizayoroi
0000ABA3:Justice Ministry Armor (L) Suneate
000077EF:Strategist's Armor (L) Zukin
00001696:Strategist's Armor (L) Do
000011B7:Strategist's Armor (L) Kote
00004B8A:Strategist's Armor (L) Hizayoroi
00000C4C:Strategist's Armor (L) Suneate
000084B7:Yatagarasu Armor (L) Hitaiate
0000F255:Yatagarasu Armor (L) Do
0000675C:Yatagarasu Armor (L) Kote
0000BE84:Yatagarasu Armor (L) Hizayoroi
0000C6C2:Yatagarasu Armor (L) Suneate
00004CDD:Saika Clan Armor (L) Kasa
0000AF10:Saika Clan Armor (L) Do
0000222E:Saika Clan Armor (L) Kote
00002BAA:Saika Clan Armor (L) Hizayoroi
0000575A:Saika Clan Armor (L) Suneate
0000850A:Rifle Captain's Armor (L) Kabuto
00004B0D:Rifle Captain's Armor (L) Do
0000B0A8:Rifle Captain's Armor (L) Kote
0000C8D6:Rifle Captain's Armor (L) Hizayoroi
000054CE:Rifle Captain's Armor (L) Suneate
00006561:Legendary Strategist's Garb Zukin
0000B605:Legendary Strategist's Garb Kinu
00004BA1:L 0021 ARM
00006423:Legendary Strategist's Garb Hakama
00003F14:Legendary Strategist's Garb Kutsu
00009582:L 0022 CAP
0000C58B:L 0022 CHEST
00003D0B:L 0022 ARM
00002FF3:L 0022 LEG
0000FBA2:L 0022 FOOT
0000B6D8:L 0023 CAP
0000498F:Yagyu Garb Kinu
0000F91B:L 0023 ARM
00002376:Yagyu Garb Hakama
0000A927:Yagyu Garb Zori
000016E1:L 0024 CAP
0000C9D1:L 0024 CHEST
000047B3:L 0024 ARM
0000B96F:L 0024 LEG
0000925D:L 0024 FOOT
0000EEEE:Mariner's Shirt
00009929:Mariner's Pants
00002247:Mariner's Boots
00009526:Onmyo Mage's Suikan Eboshi
000056AF:Onmyo Mage's Suikan Joi
0000D9B9:Onmyo Mage's Suikan Tekko
0000699E:Onmyo Mage's Suikan Hakama
00001EA5:Onmyo Mage's Suikan Kutsu
0000C227:Kuro-Garasu Armor (L) Mengu
0000BFB8:Kuro-Garasu Armor (L) Do
00007DFA:Kuro-Garasu Armor (L) Kote
0000CE82:Kuro-Garasu Armor (L) Hizayoroi
00002B2A:Kuro-Garasu Armor (L) Suneate
00005A8C:Tower of London Guard Hat
00006CFB:Tower of London Guard Coat
000003B1:Tower of London Guard Gloves
0000C5AE:Tower of London Guard Trousers
00001D58:Tower of London Guard Boots
000020D6:Dogi Upper
0000EFBC:Dogi Lower
0000E19E:Kojuro's Armor (L) Hachimaki
00007CE1:Kojuro's Armor (L) Do
00004726:Kojuro's Armor (L) Kote
00008193:Kojuro's Armor (L) Hizayoroi
0000B6A7:Kojuro's Armor (L) Suneate
000059ED:Attendant's Armor (L) Kabuto
0000D88D:Attendant's Armor (L) Do
0000936F:Attendant's Armor (L) Kote
00006E27:Attendant's Armor (L) Hizayoroi
0000AC50:Attendant's Armor (L) Suneate
0000B6D7:Sarutobi Shinobi Apparel Hachigane
00003E32:Sarutobi Shinobi Apparel Joi
000002C9:Sarutobi Shinobi Apparel Kote
0000287C:Sarutobi Shinobi Apparel Hakama
0000D517:Sarutobi Shinobi Apparel Suneate
0000E567:Togakushi Shinobi Apparel Hachigane
00002147:Togakushi Shinobi Apparel Joi
000017C7:Togakushi Shinobi Apparel Kote
000066DC:Togakushi Shinobi Apparel Hakama
000051A9:Togakushi Shinobi Apparel Suneate
0000B8B8:Governor of Tosa's Armor (L) Kabuto
0000FCE2:Governor of Tosa's Armor (L) Do
0000F3A5:Governor of Tosa's Armor (L) Kote
00003568:Governor of Tosa's Armor (L) Hizayoroi
0000AE99:Governor of Tosa's Armor (L) Suneate
0000445F:Hayabusa Shinobi Apparel Hachigane
000050F6:Hayabusa Shinobi Apparel Joi
00001390:Hayabusa Shinobi Apparel Kote
000082B9:Hayabusa Shinobi Apparel Hakama
0000C044:Hayabusa Shinobi Apparel Suneate
00001111:IE_L_6000_CAP
0000432A:IE_L_6000_CHEST
0000F44D:IE_L_6000_LEG
000079D4:IE_L_6012_CHEST
0000CDE4:IE_L_6012_LEG
00001437:IE_L_6015_CHEST
0000A9D3:IE_L_6015_LEG
00001FBF:IE_L_6019_CHEST
0000C95B:IE_L_6019_LEG
00009A92:IE_L_6503_CAP
0000CA5C:Brawler's Armor (M) Kabuto
0000C75C:Brawler's Armor (M) Do
00002640:Brawler's Armor (M) Kote
00003871:Brawler's Armor (M) Hizayoroi
0000E5EA:Brawler's Armor (M) Suneate
0000E0B3:Youngblood Armor (M) Kabuto
0000D5E7:Youngblood Armor (M) Do
000075B9:Youngblood Armor (M) Kote
00008856:Youngblood Armor (M) Hizayoroi
00002ABF:Youngblood Armor (M) Suneate
0000A4E5:Footsoldier Armor (M) Jingasa
0000426A:Footsoldier Armor (M) Do
0000B5A0:Footsoldier Armor (M) Kote
000028DF:Footsoldier Armor (M) Hizayoroi
00005862:Footsoldier Armor (M) Suneate
00005E9F:Ronin Armor (M) Mengu 
0000FD3B:Ronin Armor (M) Do
0000BCEA:Ronin Armor (M) Kote
00009ACB:Ronin Armor (M) Hizayoroi
0000DAC9:Ronin Armor (M) Suneate
0000FDDA:Veteran's Armor (M) Kabuto
00009B22:Veteran's Armor (M) Do
00009FFF:Veteran's Armor (M) Kote
00002BD3:Veteran's Armor (M) Hizayoroi
00002974:Veteran's Armor (M) Suneate
00006FBA:Warrior of the West Kabuto
00007EFF:Warrior of the West Do
000038CE:Warrior of the West Kote
0000C498:Warrior of the West Hizayoroi
0000A580:Warrior of the West Suneate
000055A4:Platemail Armor (M) Kabuto
00003D81:Platemail Armor (M) Do
00005CDC:Platemail Armor (M) Kote
000029FF:Platemail Armor (M) Hizayoroi
000030F7:Platemail Armor (M) Suneate
00005D1D:Western Warlord's Armor (M) Kabuto
0000E937:Western Warlord's Armor (M) Do
000002CA:Western Warlord's Armor (M) Kote
00006C6F:Western Warlord's Armor (M) Hizayoroi
00003D35:Western Warlord's Armor (M) Suneate
0000A608:Fanatic's Armor (M) Kabuto
00003F7B:Fanatic's Armor (M) Do
00009D0C:Fanatic's Armor (M) Kote
000036DB:Fanatic's Armor (M) Hizayoroi
0000C1B2:Fanatic's Armor (M) Suneate
0000B691:Battlewise Armor (M) Kabuto
0000C67C:Battlewise Armor (M) Do
0000BDA2:Battlewise Armor (M) Kote
00001389:Battlewise Armor (M) Hizayoroi
0000505E:Battlewise Armor (M) Suneate
00003993:Vassal's Armor (M) Kabuto
0000DE8C:Vassal's Armor (M) Do
000022D3:Vassal's Armor (M) Kote
00002C37:Vassal's Armor (M) Hizayoroi
00003E41:Vassal's Armor (M) Suneate
00009ADB:Kingo's Armor (M) Kabuto
00002391:Kingo's Armor (M) Do
0000C938:Kingo's Armor (M) Kote
0000C8F8:Kingo's Armor (M) Hizayoroi
0000E6BF:Kingo's Armor (M) Suneate
00000EEC:Frontline Warrior's Armor (M) Kabuto
0000E3EB:Frontline Warrior's Armor (M) Do
0000E28E:Frontline Warrior's Armor (M) Kote
00005CC5:Frontline Warrior's Armor (M) Hizayoroi
0000BC27:Frontline Warrior's Armor (M) Suneate
00000AC2:Ambush Unit Armor (M) Kabuto
00001620:Ambush Unit Armor (M) Do
00003B97:Ambush Unit Armor (M) Kote
00006447:Ambush Unit Armor (M) Hizayoroi
0000CE94:Ambush Unit Armor (M) Suneate
0000AA32:Gallantry Armor Kabuto
000027B6:Gallantry Armor Do
0000E633:Gallantry Armor Kote
0000B5AD:Gallantry Armor Hizayoroi
000015B5:Gallantry Armor Suneate
0000B0FB:Unit Leader's Armor (M) Kabuto
00001597:Unit Leader's Armor (M) Do
00000603:Unit Leader's Armor (M) Kote
0000CAB4:Unit Leader's Armor (M) Hizayoroi
0000EA27:Unit Leader's Armor (M) Suneate
00008A4D:Samurai General's Armor (M) Kabuto
0000D6A2:Samurai General's Armor (M) Do
00000B69:Samurai General's Armor (M) Kote
00004FFC:Samurai General's Armor (M) Hizayoroi
00004A53:Samurai General's Armor (M) Suneate
0000AE80:M 0018 CAP
0000B39B:Demon King's Kisenaga Do
000007BC:Demon King's Kisenaga Kote
00005182:Demon King's Kisenaga Hizayoroi
0000524C:Demon King's Kisenaga Suneate
0000A449:Nanban-Gusoku Kabuto
000088AD:Nanban-Gusoku Do
0000F549:Nanban-Gusoku Kote
000091F3:Nanban-Gusoku Hizayoroi
0000844B:Nanban-Gusoku Suneate
0000C700:Foreigner's Armor (M) Kabuto
00008505:Foreigner's Armor (M) Do
000002C0:Foreigner's Armor (M) Kote
0000D2D5:Foreigner's Armor (M) Hizayoroi
000036D2:Foreigner's Armor (M) Suneate
00007D9D:Genius Strategist's Hachimaki
0000817A:Genius Strategist's Garb
00005CD3:Genius Strategist's Tekko
0000C604:Genius Strategist's Hakama
0000889A:Genius Strategist's Geta
00007828:One-Eyed Dragon's Armor (M) Kabuto
0000ABA5:One-Eyed Dragon's Armor (M) Do
0000D0BF:One-Eyed Dragon's Armor (M) Kote
0000D25F:One-Eyed Dragon's Armor (M) Hizayoroi
00006A98:One-Eyed Dragon's Armor (M) Suneate
0000FADF:Nagake Armor (M) Kabuto
0000AF45:Nagake Armor (M) Do
00001205:Nagake Armor (M) Kote
00005AC8:Nagake Armor (M) Hizayoroi
00005DFC:Nagake Armor (M) Suneate
00002B92:Swallowtail Armor (M) Kabuto
0000ED46:Swallowtail Armor (M) Do
00001883:Swallowtail Armor (M) Kote
00007576:Swallowtail Armor (M) Hizayoroi
00003369:Swallowtail Armor (M) Suneate
00002AEA:Scion of Virtue's Armor Kabuto
0000A0A8:Scion of Virtue's Armor Do
0000DC21:Scion of Virtue's Armor Kote
00004BFF:Scion of Virtue's Armor Hizayoroi
0000CB17:Scion of Virtue's Armor Suneate
000041B8:General of Kigetsu's Armor Kabuto
000031ED:General of Kigetsu's Armor Do
0000D5AA:General of Kigetsu's Armor Kote
00003D00:General of Kigetsu's Armor Hizayoroi
0000FEF0:General of Kigetsu's Armor Suneate
000055E4:Last Great General's Armor Kabuto
0000DA3A:Last Great General's Armor Do
0000EDA9:Last Great General's Armor Kote
0000815F:Last Great General's Armor Hizayoroi
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00000EB1:
0000BC8C:Steel Talisman
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0000E6AF:KEY TO RESIDENCE
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00006DFD:Key to the Teahouse Garden
00003145:Key to the Castle Gates
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0000D48C:Hiragumo Fragment II
0000DBEC:Hiragumo Fragment III
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00006AD7:The Gilded Nioh
00006E74:The Battle at Sanada Maru
00005883:Demonblood Pellet
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0000CE83:Smithing Text Atagi Sadamune
00004E52:Smithing Text Heshikiri Hasebe
00004778:Smithing Text Furiwakegami Hiromitsu
000062F0:Smithing Text Nami-oyogi Kanemitsu
0000ABAE:Smithing Text Haccho Nenbutsu
0000EF99:Smithing Text Hoshi-kiri Tachi
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0000FC2E:Smithing Text Shishido Kusarigama
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0000F089:Smithing Text Tengu-kiri
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0000A486:Smithing Text Axe of Judgment
0000308E:Smithing Text Kaido Axe
0000E7FF:Smithing Text Ishida Masamune
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000096F1:Smithing Text Unnamed Item
00002DF5:Smithing Text Unnamed Item
00003E2F:Smithing Text Unnamed Item
0000FE0A:Smithing Text Unnamed Item
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0000FD87:Smithing Text Legendary Strategist's Garb Kinu
00000DF7:Smithing Text Warrior of the West's Armor
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00008E1C:Smithing Text Justice Ministry Armor
0000F701:Smithing Text Warrior of the East's Armor
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0000B84F:Smithing Text The Raging Bull's Armor
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00000A6A:Smithing Text Iga Jonin Apparel
000051F3:Smithing Text Hero's Armor
0000278C:Smithing Text Platemail Armor
0000D1D8:Smithing Text Saika Clan Armor
0000C159:Smithing Text Genius Strategist's Garb
0000D6D5:Smithing Text Yagyu Garb Kinu
0000DA66:Smithing Text Master Swordsman's Armor
00003442:Smithing Text Gallantry Armor
0000A240:Smithing Text Kaido Armor
00002A3C:Smithing Text Onryoki Kabuto
00007396:Smithing Text Hino-enma Kabuto
0000EEF5:Smithing Text Unnamed Item
0000E5D0:Smithing Text Unnamed Item
000075CF:Smithing Text Unnamed Item
00005890:Smithing Text Unnamed Item
000028BC:Smithing Text Japan's Greatest Soldier's Armor
00000FA4:Smithing Text Ogress Mask
00006349:Smithing Text Kodama Bowl
00009C95:Smithing Text Shingiku Medicine
0000D01F:Smithing Text Sacred Ash
0000FDC1:Smithing Text Raven Tengu Tokko
00008BC2:Smithing Text Yokai Water Pot
00004D36:Smithing Text Yokai Incense
0000B730:Smithing Text Sticky Pot
00009E34:Smithing Text Daion-jin's Sake
0000E9D4:Smithing Text Saisetsu-shin's Sake
0000B4DA:Smithing Text Summoner's Candle
0000D470:Smithing Text Sacred Brush
0000A4AB:Smithing Text Shinobi Box
00002CBE:Smithing Text Inhabited Kodama Bowl
00008DD0:Smithing Text White Ochoko Cup
000050B5:Smithing Text Tengu's Fan
00003FC0:Smithing Text Amulet of Camaraderie
00003BD2:Smithing Text Arrowproof Amulet
00009C0C:Smithing Text Anima Stone
00005109:Smithing Text Mud Jar
00000E46:Smithing Text Burning Oil Jar
000051DC:Smithing Text Soul Stone
00000554:Smithing Text Jewel of Life
000023BC:Smithing Text Gold Nioh Armor
0000F4C1:Smithing Text Doji-kiri Yasutsuna
0000D7A5:Smithing Text O-Denta Mitsuyo
000076AF:Smithing Text Kusanagi Tsurugi
000032EE:Smithing Text Juzumaru Tsunetsugu
0000E2B1:Smithing Text Mikazuki Munechika
000015C7:Smithing Text Onimaru Kunitsuna
0000E51B:Smithing Text Kago-tsurube Muramasa / Inoshishi-giri
0000ADBB:Smithing Text Shichisei-ken / Heishishorin-ken
00005F3A:Smithing Text O-Kanehira / Uguisu-maru
00001934:Smithing Text Shishi-o / Hone-kui
0000B068:Smithing Text Hige-kiri and Hiza-maru
00000B51:Smithing Text Hinomotogo
000048CF:Smithing Text Otegine
0000963C:Smithing Text Giant Frog Spear
0000CBA8:Smithing Text Sayoarashi
000041CE:Smithing Text Shiranui
00004C51:Smithing Text Pickaxe
0000D67C:Smithing Text Mononobe Axe
00006A6C:Smithing Text Kishin Hammer
000086F2:Smithing Text Yoichi's Bow
000058D6:Smithing Text Bellowing Tenryu
00005CC9:Smithing Text Tatenashi
00001454:Smithing Text Karakawa Armor
00004897:Smithing Text Ai-ji Maedate Kabuto
0000547D:Smithing Text Suijingiri Kanemitsu
00009858:Smithing Text Swallowtail Armor
000005EA:Smithing Text Unrivaled Warrior's Armor
0000C1D4:Smithing Text One-Eyed Dragon's Armor
00007060:Smithing Text Kojuro's Armor
0000ED28:Smithing Text Narukami
00004D9E:Smithing Text Daihannya Nagamitsu / Kannagiri
000057B9:Smithing Text Great Halberd of Hihiragi
00000015:Smithing Text Vermillion Spear
0000A7A6:Smithing Text Kamui
00009CD9:Smithing Text Usami Nagamitsu
00007DF7:Smithing Text Shokudaikiri Mitsutada / Shinogito Shiro
000048AD:Smithing Text Tatewari Axe
00008EA3:Smithing Text Hotarumaru
0000FA6F:Smithing Text Bloodstained Cleaver
00006D5E:Smithing Text Dual Bloodstained Hatchets
0000A183:Smithing Text Tsunonotsuki Bow
00004ED5:Smithing Text Inadome-style Matchlock
0000CFBA:Smithing Text Wooden Sword
000016E4:Smithing Text Dual Wooden Swords
0000494A:Smithing Text Wooden Spear
00000B38:Smithing Text Wooden Axe
000069F6:Smithing Text Wooden Kusarigama
00005023:Smithing Text Wooden Odachi
00005572:Smithing Text Wooden Tonfa
0000C5F3:Smithing Text Bastard Sword
00005B4A:Smithing Text Runkah
000066AC:Smithing Text Battle Axe
0000D2BE:Smithing Text Touchpaper Musket
00001392:Smithing Text Kogarasu-maru and Nuke-maru
00003210:Smithing Text Haja the Evil-Crusher
0000C5BF:Smithing Text Horned Turban Kabuto
000006C8:Smithing Text Khakkara Ushirodate Kabuto
00001ABA:Smithing Text Gosu Kabuto 
00002E08:Smithing Text Coiled Snake Kabuto
00008C35:Smithing Text Fan Maedate Kabuto
0000590A:Smithing Text Tengu Visor
00002C34:Smithing Text Shuri-no-suke's Kabuto
00003623:Smithing Text Koreto-hyuga's Kabuto
0000FE20:Smithing Text Kame-wari Shibata's Kabuto
0000A41E:Smithing Text Bellflower Kabuto
0000A795:Smithing Text Usurper's Kabuto
0000ED40:Smithing Text Warrior Monk's Hood
00009BDA:Smithing Text Shugo-daimyo's Eboshi
0000C125:Smithing Text Nue Mask
0000AE43:Smithing Text Rokuji-myogo Kabuto
0000FFC2:Smithing Text Ichi-no-Tani Kabuto
000030AB:Smithing Text Takezo's Headband
0000DDED:Smithing Text Red Kappa Kabuto
0000E46D:Smithing Text Attendant's Armor
00009321:Smithing Text Nagake Armor
0000650A:Smithing Text Rikishi Unit's Armor
000039C9:Smithing Text Anji's Tonfa
000040F0:Smithing Text Twin Dragon Tonfa
00009309:Smithing Text Yin-Yang Tonfa
0000D5BD:Smithing Text Sarutobi's Gunsticks
0000121C:Smithing Text Sekishu Kazusada
00003FD7:Smithing Text Monohoshizao
00003EF0:Smithing Text Isurugi
00001896:Smithing Text Ame-no-mahitotsu's Axe
0000B6DB:Smithing Text Magaragiri Kanemoto
00004A24:Smithing Text Kaikunigo
0000758E:Smithing Text Great Chidori-Jumonji Spear
0000B3DF:Smithing Text Tatsuke-style Matchlock
000066D9:Smithing Text Tatsuke-style Cannon
0000841B:Smithing Text Dokisai's Kabuto
0000F405:Smithing Text Black Fox Mask
00008A2F:Smithing Text White Fox Mask
0000066B:Smithing Text Suwahossho Kabuto
00002EC3:Smithing Text Royal Horned Helm
00006742:Smithing Text Hiraishi
00001056:Smithing Text Scion of Virtue's Armor
00008D57:Smithing Text General of Kigetsu's Armor
00005DA3:Smithing Text Sarutobi Shinobi Apparel
00002378:Smithing Text Tower of London Guard Coat
000033EE:Smithing Text Breastplate
0000E1D2:Smithing Text Nikkari Aoe
0000D415:Smithing Text Dragon Sword
0000A685:Smithing Text Dodanuki Masakuni
0000E3BC:Smithing Text Ichigo Hitofuri / Namazu-o Toshiro
0000FE85:Smithing Text Yamauba Spear
00006690:Smithing Text Kotaimatsu
0000759A:Smithing Text Genno's Hammer
000023BD:Smithing Text Swordsmith's Hammer
000077B6:Smithing Text Ryomen Sukuna's Axe
000090BF:Smithing Text Yukishiro
00007649:Smithing Text Hayabusa Style Kusarigama
0000E3A4:Smithing Text Mijinmaru
00003189:Smithing Text Futsunomitama
0000B5EE:Smithing Text Taro Tachi
00004F03:Smithing Text Jiro Tachi
0000C09B:Smithing Text Vajra Tonfa
0000A572:Smithing Text Kyakuja Tonfa
0000799D:Smithing Text Raishodo
0000E54C:Smithing Text Lightning Cannon
00009998:Smithing Text Moon Charm Kabuto
00008662:Smithing Text Golden Sun Kabuto
0000D35C:Smithing Text Ogosho's Hood
00002252:Smithing Text Frolicking Cats Kabuto
000043F3:Smithing Text Governor of Tosa's Armor (L)
0000A441:Smithing Text Hayabusa Shinobi Apparel
00006353:Smithing Text Last Great General's Armor
0000F5D1:Smithing Text Armor of the Rising Sun
00007F26:Smithing Text Child of the Sun's Armor
0000D328:Smithing Text Mariner's Shirt
0000C4C3:Smithing Text Dharmachakra Kabuto

		
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1131</ID>
                          <Description>"ItemID"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1132</ID>
                          <Description>"ItemID2"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1133</ID>
                          <Description>"quantity"</Description>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1134</ID>
                          <Description>"level"</Description>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+A</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1135</ID>
                          <Description>"original level"</Description>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1136</ID>
                          <Description>"(+?) level"</Description>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+E</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1137</ID>
                          <Description>"Rarity"</Description>
                          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:White
1:Yellow
2:Blue
3:Purple
4:Green
5:Red
</DropDownList>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+10</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1138</ID>
                          <Description>"Familiarity"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+14</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1139</ID>
                          <Description>"unlocked (80) locked (84) + ???"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+18</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1140</ID>
                          <Description>"unknown"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>Byte</VariableType>
                          <Address>+1C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1141</ID>
                          <Description>"unknown"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+20</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1142</ID>
                          <Description>"unknown"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+24</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1143</ID>
                          <Description>"unknown"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+28</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1144</ID>
                          <Description>"unknown"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+2C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1145</ID>
                          <Description>"unknown"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+30</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1146</ID>
                          <Description>"Effect Value 1"</Description>
                          <Options moHideChildren="1"/>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+3C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1147</ID>
                          <Description>"Effect Value 2"</Description>
                          <Options moHideChildren="1"/>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+50</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1148</ID>
                          <Description>"Effect Value 3"</Description>
                          <Options moHideChildren="1"/>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+64</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1149</ID>
                          <Description>"Effect Value 4"</Description>
                          <Options moHideChildren="1"/>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+78</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1150</ID>
                          <Description>"Effect Value 5"</Description>
                          <Options moHideChildren="1"/>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+8c</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1151</ID>
                          <Description>"Effect Value 6"</Description>
                          <Options moHideChildren="1"/>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+A0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1152</ID>
                          <Description>"Effect Value 7"</Description>
                          <Options moHideChildren="1"/>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+B4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1153</ID>
                          <Description>"Special Effect 1"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Array of byte</VariableType>
                          <ByteLength>20</ByteLength>
                          <Address>+38</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1154</ID>
                              <Description>"effect"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+0</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1155</ID>
                              <Description>"value"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1156</ID>
                              <Description>"type flag"</Description>
                              <DropDownList>0000F548:Purple
</DropDownList>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1157</ID>
                              <Description>"locked?(change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+C</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1158</ID>
                              <Description>"locked?(change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+10</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1159</ID>
                          <Description>"Special Effect 2"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Array of byte</VariableType>
                          <ByteLength>20</ByteLength>
                          <Address>+4C</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1160</ID>
                              <Description>"effect"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+0</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1161</ID>
                              <Description>"value"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1162</ID>
                              <Description>"type flag"</Description>
                              <DropDownList>0000F548:Purple
</DropDownList>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1163</ID>
                              <Description>"locked?(change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+C</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1164</ID>
                              <Description>"locked?(change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+10</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1165</ID>
                          <Description>"Special Effect 3"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Array of byte</VariableType>
                          <ByteLength>20</ByteLength>
                          <Address>+60</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1166</ID>
                              <Description>"effect"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+0</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1167</ID>
                              <Description>"value"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1168</ID>
                              <Description>"type flag"</Description>
                              <DropDownList>0000F548:Purple
</DropDownList>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1169</ID>
                              <Description>"locked?(change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+C</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1170</ID>
                              <Description>"locked?(change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+10</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1171</ID>
                          <Description>"Special Effect 4"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Array of byte</VariableType>
                          <ByteLength>20</ByteLength>
                          <Address>+74</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1172</ID>
                              <Description>"effect"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+0</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1173</ID>
                              <Description>"value"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1174</ID>
                              <Description>"type flag"</Description>
                              <DropDownList>0000F548:Purple
</DropDownList>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1175</ID>
                              <Description>"locked?(change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+C</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1176</ID>
                              <Description>"locked?(change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+10</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1177</ID>
                          <Description>"Special Effect 5"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>Array of byte</VariableType>
                          <ByteLength>20</ByteLength>
                          <Address>+88</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1178</ID>
                              <Description>"effect"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+0</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1179</ID>
                              <Description>"value"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1180</ID>
                              <Description>"type flag"</Description>
                              <DropDownList>0000F548:Purple
</DropDownList>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1181</ID>
                              <Description>"locked?(change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+C</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1182</ID>
                              <Description>"locked?(change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+10</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1183</ID>
                          <Description>"Special Effect 6"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>Array of byte</VariableType>
                          <ByteLength>20</ByteLength>
                          <Address>+9C</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1184</ID>
                              <Description>"effect"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+0</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1185</ID>
                              <Description>"value"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1186</ID>
                              <Description>"type flag"</Description>
                              <DropDownList>0000F548:Purple
</DropDownList>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1187</ID>
                              <Description>"locked?(change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+C</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1188</ID>
                              <Description>"locked?(change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+10</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1189</ID>
                          <Description>"Special Effect 7"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Array of byte</VariableType>
                          <ByteLength>20</ByteLength>
                          <Address>+B0</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1190</ID>
                              <Description>"effect"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+0</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1191</ID>
                              <Description>"value"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1192</ID>
                              <Description>"type flag"</Description>
                              <DropDownList>0000F548:Purple
</DropDownList>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1193</ID>
                              <Description>"locked?(change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+C</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1194</ID>
                              <Description>"locked?(change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+10</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1195</ID>
                          <Description>"equiped (0x0B)"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+200</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1196</ID>
                  <Description>"Last Selected Item (Use in Items Menu)"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : nioh.exe
  Version:
  Date   : 2021-09-17
  Author : SenorPlebeian, modified by groxer
}

[ENABLE]

aobscanmodule(trace_item,nioh.exe,0F B7 47 08 44 0F B6 C6) // should be unique
alloc(newmem,$1000,trace_item)

label(code)
label(return)

newmem:
  mov [itembase],rdi

code:
  movzx eax,word ptr [rdi+08]
  movzx r8d,sil
  jmp return

itembase:
  dq 0

trace_item:
  jmp newmem
  nop 3
return:
registersymbol(trace_item)
registersymbol(itembase)

[DISABLE]

trace_item:
  db 0F B7 47 08 44 0F B6 C6

unregistersymbol(trace_item)
unregistersymbol(itembase)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+B47DB9

nioh.exe+B47D93: 74 57                          - je nioh.exe+B47DEC
nioh.exe+B47D95: 48 8B 42 30                    - mov rax,[rdx+30]
nioh.exe+B47D99: 48 8D 4C 24 30                 - lea rcx,[rsp+30]
nioh.exe+B47D9E: 48 89 44 24 30                 - mov [rsp+30],rax
nioh.exe+B47DA3: E8 98 B5 0B 00                 - call nioh.exe+C03340
nioh.exe+B47DA8: 48 85 C0                       - test rax,rax
nioh.exe+B47DAB: 74 3F                          - je nioh.exe+B47DEC
nioh.exe+B47DAD: 48 8D 4B 70                    - lea rcx,[rbx+70]
nioh.exe+B47DB1: 48 8B D7                       - mov rdx,rdi
nioh.exe+B47DB4: E8 A7 B2 C0 FF                 - call nioh.exe+753060
// ---------- INJECTING HERE ----------
nioh.exe+B47DB9: 0F B7 47 08                    - movzx eax,word ptr [rdi+08]
// ---------- DONE INJECTING  ----------
nioh.exe+B47DBD: 44 0F B6 C6                    - movzx r8d,sil
nioh.exe+B47DC1: 44 0F B6 4C 24 50              - movzx r9d,byte ptr [rsp+50]
nioh.exe+B47DC7: 40 0F B6 D5                    - movzx edx,bpl
nioh.exe+B47DCB: 89 83 38 01 00 00              - mov [rbx+00000138],eax
nioh.exe+B47DD1: 48 8B CB                       - mov rcx,rbx
nioh.exe+B47DD4: 8B 47 10                       - mov eax,[rdi+10]
nioh.exe+B47DD7: 89 83 3C 01 00 00              - mov [rbx+0000013C],eax
nioh.exe+B47DDD: C7 83 40 01 00 00 FF FF FF FF  - mov [rbx+00000140],FFFFFFFF
nioh.exe+B47DE7: E8 A4 FE FF FF                 - call nioh.exe+B47C90
nioh.exe+B47DEC: 48 8B 5C 24 38                 - mov rbx,[rsp+38]
}
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1197</ID>
                      <Description>"Item Base Address"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>itembase</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1198</ID>
                          <Description>"Item Name"</Description>
                          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0000AE9C:Bizen-den Uchigatana
000045D9:Yamato-den Uchigatana
0000A98C:Bizen Ichimonji
00003276:Senjuin Uchigatana
0000EB7C:Hosho Sadayoshi
0000752A:Kiku-Ichimonji
0000A956:Kobizen Tomonari
0000C992:Doji-kiri Yasutsuna
0000A244:O-Denta Mitsuyo
00001C0E:Ishida Masamune
000093A3:Bizen-den Tachi
0000AE49:Yamato-den Tachi
00004987:Bizen Osafune
0000666F:Senjuin Tachi
0000343D:Taima Kuniyuki
00008D37:Osafune Kanemitsu
0000AB0D:Kusanagi Tsurugi
000086BE:Juzumaru Tsunetsugu
0000440F:Mikazuki Munechika
00004B54:Onimaru Kunitsuna
0000A9DC:Bastard Sword
00006973:Wooden Sword
0000B5CC:Oninamida Muramasa
0000E993:Raikiri
00002851:Sohaya Tsurugi
00003A28:Hikoemon Ichimonji
0000790F:Atagi Sadamune
00004ED2:Heshikiri Hasebe
000045F8:Furiwakegami Hiromitsu
00006770:Nami-oyogi Kanemitsu
00009E30:Haccho Nenbutsu
00001838:Hoshi-kiri Tachi
00007F66:Sozasa Monji
0000EADF:Taisharyu Wooden Sword
00003A65:Tengu-kiri
0000DA38:Unnamed Item
00008D29:Suijingiri Kanemitsu
0000F692:Nikkari Aoe
000061DC:Magaragiri Kanemoto
00009962:Kaikunigo
00003743:Dragon Sword
0000AEE3:Dodanuki Masakuni
0000267E:Soshu-Den Dual Uchigatana
0000365E:Mino-Den Dual Uchigatana
00009039:Seki-mono Dual Uchigatana
000015EF:Seki Kanenori Dual Uchigatana
00003AE7:Izumi-no-kami Kanesada Dual Katana
00005A28:Hasebe Kunishige Dual Katana
000041A7:Soshu Masamune Dual Katana
0000EB37:Kogarasu-maru and Nuke-maru
00003E02:Kago-tsurube Muramasa / Inoshishi-giri
000006EE:Shichisei-ken / Heishishorin-ken
00005942:Minoden Dual Tachi
00008AFA:Soshu-Den Dual Tachi
0000EB1C:Seki-Forged Dual Tachi
00009A55:Seki Kaneyoshi Dual Tachi
00000DAA:Rai Kokutsugu Dual Tachi
00006177:Soshu Sadamune Dual Katana
0000CD0B:Magoroku Kanemoto Dual Katana
000004BA:O-Kanehira / Uguisu-maru
0000DE6E:Shishi-o / Hone-kui
0000FF4E:Hige-kiri and Hiza-maru
0000BE65:Dual Wooden Swords
000023F7:Fudo Kuniyuki / Yagen Toshiro
0000D6C7:Tsuruga Masamune / Hocho Toshiro
00008403:Futatsu-mei Norimune / Hone-bami Toshiro
0000C3B9:Unnamed Item
00007504:Daihannya Nagamitsu / Kannagiri
0000BB6F:Shokudaikiri Mitsutada / Shinogito Shiro
0000937E:Ichigo Hitofuri / Namazu-o Toshiro
00005B8E:Dual Bloodstained Hatchets
0000E81A:Spear
0000A98A:Footsoldier's Spear
00008D64:Officer's Spear
000099BA:Captain's Spear
0000BD1A:Greatspear
000029BC:Sasaho Spear
00004FDC:Kamedoshi Spear
0000C9F8:Lacquered Spear
000005B8:Tombo-Kiri
00000446:Hinomotogo
0000E409:Jumonji Spear
0000E1BF:Squire's Jumonji Spear
00008098:Warrior's Jumonji Spear
00008C70:Vassal's Jumonji Spear
0000A02B:Gyukaku-Jumonji Spear
0000EF01:Iwatsuki Jumonji Spear
0000D40E:Crescent Jumonji Spear
00005FFF:Ningen Mukotsu
0000FB53:Chidori-Jumonji Spear
00009C00:Otegine
0000A954:Runkah
0000ED91:Wooden Spear
00004BBC:Akaoni-no-Sankaku Spear
0000BF4B:Ikkoku Nagayoshi Spear
00002AEE:Oni Sakon's Spear
0000E5A5:Giant Frog Spear
000044FB:Hozoin Jumonji Spear
0000B351:Unnamed Item
0000804A:Great Chidori-Jumonji Spear
00006D76:Great Halberd of Hihiragi
0000BCDB:Yamauba Spear
0000C760:Vermillion Spear
0000097A:Kotaimatsu
0000D186:Black Steel Axe
00009AA1:Bandit Axe
0000F228:Kabuto-wari Axe
0000032A:Masakari Axe
0000F991:Brute's Axe
00004A89:Armorcrusher Axe
0000AA69:Shura's War Axe
0000C2FB:Holy Axe
00004039:Slayer's Axe
000023F5:Wooden Hammer
00005713:Oak Hammer
000052C0:Yari-ori Hammer
0000106F:Warrior Monk's Hammer
0000756C:Bronze Hammer
00005C5B:Iwa-kudaki Hammer
0000956B:Haja the Evil-Crusher
00009092:Pickaxe
00005BE2:Mononobe Axe
0000B3C8:Kaido Axe
0000AE8D:Kishin Hammer
000039DE:Battle Axe
0000D082:Wooden Axe
0000D04E:Axe of Judgment
00005925:Gozutenno's Axe
00003FC2:Unnamed Item
000039D9:Tatewari Axe
0000715A:Ame-no-mahitotsu's Axe
0000EFC9:Genno's Hammer
0000D1FC:Swordsmith's Hammer
0000C17D:Ryomen Sukuna's Axe
000001AF:Spy's Kusarigama
000026F6:Genin's Kusarigama
0000B741:Haguro Kusarigama
0000F635:Custom Kusarigama
0000D8F0:Hachiyashu Kusarigama
000001E6:Chunin's Kusarigama
00000469:Swordsman's Kusarigama
0000B5A3:Yogarasu Kusarigama
0000E70F:Jonin's Kusarigama
0000328B:Yasha's Kusarigama
0000A120:Sayoarashi
000092CF:Nagi-kusarigama
000074FA:Hakujin Kusarigama
00005905:Mikazuki Kusarigama
0000FD64:Hooked Kusarigama
00004E76:Nokizaru Kusarigama
00001080:Togakushi Kusarigama
00005BAD:Fuma Kusarigama
0000B646:Rasatsu Kusarigama
00002184:Shiranui
0000DE9C:Wooden Kusarigama
00005B11:Onikiba Kusarigama
0000B9E9:Shishido Kusarigama
000040AE:Unnamed Item
00001E1F:Narukami
0000FC2B:Isurugi
0000582D:Yukishiro
0000B254:Hayabusa Style Kusarigama
00008388:Bizenden Odachi
00001133:Sukesada Odachi
00006FFC:Takahira Odachi
0000E604:Jakirimaru
00003BFE:Kimibanzai Tomonari
0000C1C1:Yamashiroden Odachi
000089D5:Rai Odachi
00005515:Rai Kuniyuki Odachi
0000F93F:Omokage
0000AAC3:Kamui
0000ACE5:Monohoshizao
00009922:Hotarumaru
0000705E:Mijinmaru
0000BBAC:Futsunomitama
0000833E:Sekishu Kazusada
00002077:Taro Tachi
0000C07A:Jiro Tachi
00005886:Wooden Odachi
000056BD:Usami Nagamitsu
0000D31A:Bloodstained Cleaver
0000FD6A:Rosewood Tonfa
00003E94:Ebony Tonfa
0000CC73:Niya's Tonfa
00000272:Pechin's Tonfa
0000B17E:Ninja's Tonfa
0000E1A4:Martial Artist's Tonfa
00000869:Quaking Tonfa
00001EED:Obliterating Tonfa
00002BE2:Ueekata's Tonfa
00004357:Anji's Tonfa
0000B1C9:Twin Dragon Tonfa
0000F777:Yin-Yang Tonfa
000062B2:Vajra Tonfa
00009C52:Kyakuja Tonfa
000028B0:Wooden Tonfa
0000EDFA:Sarutobi's Gunsticks
00007C21:Return to the Main Menu?
000078E4:Return to the Main Menu?
00006DBA:Return to the Main Menu?
00003DF0:Return to the Main Menu?
00003BF3:Return to the Main Menu?
00000CFF:Return to the Main Menu?
00003116:Return to the Main Menu?
00007E58:Return to the Main Menu?
00002A95:Return to the Main Menu?
00004AC1:Return to the Main Menu?
000049DB:Return to the Main Menu?
000043C8:Return to the Main Menu?
00007157:Longbow
0000DB0A:Shigedo Longbow
0000C1A4:Tate-ugachi Bow
00001265:Warrior of the West Bow
0000C310:Yoichi's Bow
00002A04:Tsunonotsuki Bow
00009907:Raishodo
0000B891:Tanegashima Matchlock
0000F0A5:Kunitomo Rifle
00006E8F:Sakai Rifle
0000328D:Negoro Rifle
00001E3D:Ravenwing Rifle
0000D1E0:Touchpaper Musket
00004047:Inadome-style Matchlock
00001D6C:Tatsuke-style Matchlock
0000E475:Hand Cannon
00006576:Tokiwa Hand Cannon
000016F2:Ginshu Hand Cannon
000055E2:Yoryu Cannon
0000CF01:Bellowing Tenryu
0000FDB8:Tatsuke-style Cannon
0000252F:Lightning Cannon
00003133:Scout Armor (L) Mengu
000051D7:Scout Armor (L) Do
00000AF5:Scout Armor (L) Kote
0000BE7A:Scout Armor (L) Hizayoroi
00007715:Scout Armor (L) Suneate
0000831D:Thief Armor (L) Mengu
0000ADC6:Thief Armor (L) Do
0000715E:Thief Armor (L) Kote
0000CBCE:Thief Armor (L) Hizayoroi
00007CE0:Thief Armor (L) Suneate
00001866:Pirate Armor (L) Mengu
00006A4E:Pirate Armor (L) Do
0000775C:Pirate Armor (L) Kote
0000F758:Pirate Armor (L) Hizayoroi
0000718B:Pirate Armor (L) Suneate
0000444D:Bandit Armor (L) Mengu
000078BF:Bandit Armor (L) Do
0000854F:Bandit Armor (L) Kote
000051AD:Bandit Armor (L) Hizayoroi
00004685:Bandit Armor (L) Suneate
0000D4EA:Archer Garb Hat
00000B52:Archer Garb Robe
0000D032:Archer Garb Kote
0000EAED:Archer Garb Hakama
00005E79:Archer Garb Waraji
0000F244:Bowman's Armor Kasa
0000D281:Bowman's Armor Joi
0000F29A:Bowman's Armor Kote
0000568E:Bowman's Armor Hakama
00001638:Bowman's Armor Waraji
0000E206:Onmyo Mage's Hunting Gear Eboshi
0000DBDB:Onmyo Mage's Hunting Gear Joi
0000061A:Onmyo Mage's Hunting Gear Tekko
0000B0CB:Onmyo Mage's Hunting Gear Hakama
0000E4E4:Onmyo Mage's Hunting Gear Kutsu
0000A4A4:Onmyo Mage's Joe Eboshi
00003C60:Onmyo Mage's Joe Joi
00009C36:Onmyo Mage's Joe Tekko
0000B7C2:Onmyo Mage's Joe Hakama
0000A362:Onmyo Mage's Joe Kutsu
00008213:L 0008 CAP
0000B7E3:L 0008 CHEST
00003E09:L 0008 ARM
0000A4E8:L 0008 LEG
000034AC:L 0008 FOOT
0000AD6E:Yamabushi Apparel Tokin
000051F9:Yamabushi Apparel Joi
0000CB5C:Yamabushi Apparel Tekko
0000DA39:Yamabushi Apparel Hakama
00002BFF:Yamabushi Apparel Waraji
00000820:Gyousha's Apparel Tokin
00008460:Gyousha's Apparel Joi
00005D6C:Gyousha's Apparel Tekko
0000D853:Gyousha's Apparel Hakama
00008552:Gyousha's Apparel Waraji
00001FE9:Iga Jonin Apparel Hachigane
00008A06:Iga Jonin Apparel Do
0000954B:Iga Jonin Apparel Kote
0000C60D:Iga Jonin Apparel Hizayoroi
0000ABE3:Iga Jonin Apparel Suneate
000041D5:Shinobi Apparel Zukin
000091CD:Shinobi Apparel Joi
0000A51C:Shinobi Apparel Tekko
0000D10E:Shinobi Apparel Hakama
0000CB61:Shinobi Apparel Kyahan
0000359C:Chunin Apparel Zukin
00009B6A:Chunin Apparel Joi
00008983:Chunin Apparel Tekko
0000104C:Chunin Apparel Hakama
00007920:Chunin Apparel Kyahan
000068C4:Red Demon Armor (L) Kabuto
0000A5D6:Red Demon Armor (L) Do
00006E48:Red Demon Armor (L) Kote
000085D2:Red Demon Armor (L) Hizayoroi
00001CD5:Red Demon Armor (L) Suneate
0000D3C0:Frontline Armor (L) Kabuto
0000488E:Frontline Armor (L) Do
00000AF1:Frontline Armor (L) Kote
0000922B:Frontline Armor (L) Hizayoroi
00000145:Frontline Armor (L) Suneate
00008E99:Justice Ministry Armor (L) White Zukin
0000B24C:Justice Ministry Armor (L) Do
0000EEB8:Justice Ministry Armor (L) Kote
0000B28E:Justice Ministry Armor (L) Hizayoroi
0000ABA3:Justice Ministry Armor (L) Suneate
000077EF:Strategist's Armor (L) Zukin
00001696:Strategist's Armor (L) Do
000011B7:Strategist's Armor (L) Kote
00004B8A:Strategist's Armor (L) Hizayoroi
00000C4C:Strategist's Armor (L) Suneate
000084B7:Yatagarasu Armor (L) Hitaiate
0000F255:Yatagarasu Armor (L) Do
0000675C:Yatagarasu Armor (L) Kote
0000BE84:Yatagarasu Armor (L) Hizayoroi
0000C6C2:Yatagarasu Armor (L) Suneate
00004CDD:Saika Clan Armor (L) Kasa
0000AF10:Saika Clan Armor (L) Do
0000222E:Saika Clan Armor (L) Kote
00002BAA:Saika Clan Armor (L) Hizayoroi
0000575A:Saika Clan Armor (L) Suneate
0000850A:Rifle Captain's Armor (L) Kabuto
00004B0D:Rifle Captain's Armor (L) Do
0000B0A8:Rifle Captain's Armor (L) Kote
0000C8D6:Rifle Captain's Armor (L) Hizayoroi
000054CE:Rifle Captain's Armor (L) Suneate
00006561:Legendary Strategist's Garb Zukin
0000B605:Legendary Strategist's Garb Kinu
00004BA1:L 0021 ARM
00006423:Legendary Strategist's Garb Hakama
00003F14:Legendary Strategist's Garb Kutsu
00009582:L 0022 CAP
0000C58B:L 0022 CHEST
00003D0B:L 0022 ARM
00002FF3:L 0022 LEG
0000FBA2:L 0022 FOOT
0000B6D8:L 0023 CAP
0000498F:Yagyu Garb Kinu
0000F91B:L 0023 ARM
00002376:Yagyu Garb Hakama
0000A927:Yagyu Garb Zori
000016E1:L 0024 CAP
0000C9D1:L 0024 CHEST
000047B3:L 0024 ARM
0000B96F:L 0024 LEG
0000925D:L 0024 FOOT
0000EEEE:Mariner's Shirt
00009929:Mariner's Pants
00002247:Mariner's Boots
00009526:Onmyo Mage's Suikan Eboshi
000056AF:Onmyo Mage's Suikan Joi
0000D9B9:Onmyo Mage's Suikan Tekko
0000699E:Onmyo Mage's Suikan Hakama
00001EA5:Onmyo Mage's Suikan Kutsu
0000C227:Kuro-Garasu Armor (L) Mengu
0000BFB8:Kuro-Garasu Armor (L) Do
00007DFA:Kuro-Garasu Armor (L) Kote
0000CE82:Kuro-Garasu Armor (L) Hizayoroi
00002B2A:Kuro-Garasu Armor (L) Suneate
00005A8C:Tower of London Guard Hat
00006CFB:Tower of London Guard Coat
000003B1:Tower of London Guard Gloves
0000C5AE:Tower of London Guard Trousers
00001D58:Tower of London Guard Boots
000020D6:Dogi Upper
0000EFBC:Dogi Lower
0000E19E:Kojuro's Armor (L) Hachimaki
00007CE1:Kojuro's Armor (L) Do
00004726:Kojuro's Armor (L) Kote
00008193:Kojuro's Armor (L) Hizayoroi
0000B6A7:Kojuro's Armor (L) Suneate
000059ED:Attendant's Armor (L) Kabuto
0000D88D:Attendant's Armor (L) Do
0000936F:Attendant's Armor (L) Kote
00006E27:Attendant's Armor (L) Hizayoroi
0000AC50:Attendant's Armor (L) Suneate
0000B6D7:Sarutobi Shinobi Apparel Hachigane
00003E32:Sarutobi Shinobi Apparel Joi
000002C9:Sarutobi Shinobi Apparel Kote
0000287C:Sarutobi Shinobi Apparel Hakama
0000D517:Sarutobi Shinobi Apparel Suneate
0000E567:Togakushi Shinobi Apparel Hachigane
00002147:Togakushi Shinobi Apparel Joi
000017C7:Togakushi Shinobi Apparel Kote
000066DC:Togakushi Shinobi Apparel Hakama
000051A9:Togakushi Shinobi Apparel Suneate
0000B8B8:Governor of Tosa's Armor (L) Kabuto
0000FCE2:Governor of Tosa's Armor (L) Do
0000F3A5:Governor of Tosa's Armor (L) Kote
00003568:Governor of Tosa's Armor (L) Hizayoroi
0000AE99:Governor of Tosa's Armor (L) Suneate
0000445F:Hayabusa Shinobi Apparel Hachigane
000050F6:Hayabusa Shinobi Apparel Joi
00001390:Hayabusa Shinobi Apparel Kote
000082B9:Hayabusa Shinobi Apparel Hakama
0000C044:Hayabusa Shinobi Apparel Suneate
00001111:IE_L_6000_CAP
0000432A:IE_L_6000_CHEST
0000F44D:IE_L_6000_LEG
000079D4:IE_L_6012_CHEST
0000CDE4:IE_L_6012_LEG
00001437:IE_L_6015_CHEST
0000A9D3:IE_L_6015_LEG
00001FBF:IE_L_6019_CHEST
0000C95B:IE_L_6019_LEG
00009A92:IE_L_6503_CAP
0000CA5C:Brawler's Armor (M) Kabuto
0000C75C:Brawler's Armor (M) Do
00002640:Brawler's Armor (M) Kote
00003871:Brawler's Armor (M) Hizayoroi
0000E5EA:Brawler's Armor (M) Suneate
0000E0B3:Youngblood Armor (M) Kabuto
0000D5E7:Youngblood Armor (M) Do
000075B9:Youngblood Armor (M) Kote
00008856:Youngblood Armor (M) Hizayoroi
00002ABF:Youngblood Armor (M) Suneate
0000A4E5:Footsoldier Armor (M) Jingasa
0000426A:Footsoldier Armor (M) Do
0000B5A0:Footsoldier Armor (M) Kote
000028DF:Footsoldier Armor (M) Hizayoroi
00005862:Footsoldier Armor (M) Suneate
00005E9F:Ronin Armor (M) Mengu 
0000FD3B:Ronin Armor (M) Do
0000BCEA:Ronin Armor (M) Kote
00009ACB:Ronin Armor (M) Hizayoroi
0000DAC9:Ronin Armor (M) Suneate
0000FDDA:Veteran's Armor (M) Kabuto
00009B22:Veteran's Armor (M) Do
00009FFF:Veteran's Armor (M) Kote
00002BD3:Veteran's Armor (M) Hizayoroi
00002974:Veteran's Armor (M) Suneate
00006FBA:Warrior of the West Kabuto
00007EFF:Warrior of the West Do
000038CE:Warrior of the West Kote
0000C498:Warrior of the West Hizayoroi
0000A580:Warrior of the West Suneate
000055A4:Platemail Armor (M) Kabuto
00003D81:Platemail Armor (M) Do
00005CDC:Platemail Armor (M) Kote
000029FF:Platemail Armor (M) Hizayoroi
000030F7:Platemail Armor (M) Suneate
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000032FB:Earthstop Talisman
00006E2D:Steel Talisman
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0000CC52:Devigorate Talisman
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0000C3A8:Divination Talisman
0000FE23:Luckbringer Talisman
0000D9A9:Rejuvenation Talisman
0000D604:Unnamed Item
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0000F4E9:Unnamed Item
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000032D3:Extraction Talisman
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00004D5B:Lifeseal Talisman
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00007F02:Shockwave Talisman
0000FC75:Soul Release Talisman
00005DF9:Fistfighter Talisman
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0000F381:Water Talisman
0000A309:Wind Talisman
00002DCF:Lightning Talisman
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0000E789:Sloth Talisman
0000EF79:Kekkai Talisman
00000EB1:
0000BC8C:Steel Talisman
00008106:Devigorate Talisman
0000F8BE:Weakness Talisman
0000B219:Rejuvenation Talisman
0000D41B:Oasis Talisman
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0000B20C:Carnage Talisman
00008A3D:Ki Burst Talisman
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0000B017:Leeching Talisman
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0000B579:Reciprocity Talisman
000058C2:Purging Talisman
0000CAE8:Soul Purge Talisman
000051B8:Sanctity Talisman
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0000F6B9:Unnamed Item
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0000B28C:Spirit Iron Chunk
0000E6CF:Divine Fragment
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00009572:Highest Quality Tamahagane
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00001A6B:Ingot
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000033C5:Lacquer
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0000B5F5:High-Quality Lacquer
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00006EA2:Leather Cord
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0000CEEC:Highest Quality Leather Cord
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00009B62:High-Quality Leather Kozane
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0000B2A0:Quality Iron Kozane
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0000DBFD:Highest Quality Iron Kozane
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0000A8A6:Hank of Yokai Hair
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0000E38D:Great Centipede's Fang
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00005D8A:Ogress's Claw
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00008EA0:Bloodstained Blade Scraps
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0000B4EC:Demon Bird's Beak
000066EB:Spirit Stone Arm
0000FBC3:Droplet of Decay
00001B16:Unnamed Item
0000D402:Dungeon Key
0000E6AF:KEY TO RESIDENCE
0000A406:BOSS'S ROOM KEY
0000A6A3:EAST GATE KEY
00008479:Central Mine Key
00006DFD:Key to the Teahouse Garden
00003145:Key to the Castle Gates
000087F3:Onmyo Grotto Key
0000DA6C:Ruins Key
00002491:Hiragumo Fragment I
0000D48C:Hiragumo Fragment II
0000DBEC:Hiragumo Fragment III
0000EEF3:Hiragumo Fragment IV
0000EA53:Hiragumo Fragment V
00004AD6:Hiragumo Fragment VI
0000ED17:Hiragumo Fragment VII
000018BE:Seiryuji Temple Key
000027B4:Storehouse Key
0000680C:Soul-Soothing Comb
00001AA5:Twin Fox Orb
000017E1:Gaoler's Keychain
00002381:Alchemist's Laboratory Key
000025B3:Back Room Key
0000A953:Dragon Insignia Key
0000A9C1:Gate Tower Key
0000D7D2:Fortress Keychain
0000F9FF:Mountain Fort Key
000083F3:Audience Hall Key
0000060C:Wood Tile "I"
0000C96D:Wood Tile "Ro"
00004199:Wood Tile "Ha"
000086C1:Wood Tiles "I" - "Ro" - "Ha"
000008A1:Old Charm
00006C76:Joganseiyo
0000587A:Atagi Sadamune
0000E282:Ranjatai Fragment
00004CF9:Sandalwood Splinter
0000A918:Flint
00009464:Giant Cannonball
00006AD7:The Gilded Nioh
00006E74:The Battle at Sanada Maru
00005883:Demonblood Pellet
0000F2A8:Chaki
0000F5DF:Furiwakegami Hiromitsu
00000755:Kagatsuchi's Magatama
00008207:Summoner's Candle
0000564B:Bell of Invocation
0000D909:Book of Reincarnation
00007E36:Koan Manual
0000C3C2:Ochoko
00005647:Cracked Ochoko Cup
000074CC:White Ochoko Cup
00001E10:Hora-gai Shell
0000F98E:Sacred Salt
000085A1:Harakiri Sword
0000F774:Earthfolding Talisman
0000CBEF:Travel Amulet
00001817:Himorogi Fragment
0000B70A:Himorogi Branch
0000218D:Unnamed Item
000089A6:Unnamed Item
0000B8C4:Unnamed Item
0000648D:Unnamed Item
000065D1:Unnamed Item
00004496:Unnamed Item
000030B2:Unnamed Item
00004350:Unnamed Item
000036AD:Unnamed Item
0000CAD1:Unnamed Item
0000F33D:Unnamed Item
00003AB0:Unnamed Item
0000D289:Unnamed Item
0000B0CF:Unnamed Item
000053F7:Unnamed Item
00002118:Unnamed Item
00004680:Unnamed Item
0000200C:Unnamed Item
0000E5F8:Unnamed Item
00000C29:Unnamed Item
0000171D:The Art of Combat Flame Dragon
00000B96:The Art of Combat Izuna Drop
000086EF:Smithing Text Oninamida Muramasa
00005D59:Smithing Text Raikiri
000031D0:Smithing Text Sohaya Tsurugi
00001DAC:Smithing Text Hikoemon Ichimonji
0000CE83:Smithing Text Atagi Sadamune
00004E52:Smithing Text Heshikiri Hasebe
00004778:Smithing Text Furiwakegami Hiromitsu
000062F0:Smithing Text Nami-oyogi Kanemitsu
0000ABAE:Smithing Text Haccho Nenbutsu
0000EF99:Smithing Text Hoshi-kiri Tachi
0000F8D5:Smithing Text Sozasa Monji
0000CDD1:Smithing Text Fudo Kuniyuki / Yagen Toshiro
00002D02:Smithing Text Tsuruga Masamune / Hocho Toshiro
000065B6:Smithing Text Tombo-Kiri
0000E94B:Smithing Text Akaoni-no-Sankaku Spear
000044D8:Smithing Text Ikkoku Nagayoshi Spear
000033A4:Smithing Text Oni Sakon's Spear
000069EE:Smithing Text Onikiba Kusarigama
0000FC2E:Smithing Text Shishido Kusarigama
0000ED5E:Smithing Text Gozutenno's Axe
0000D154:Smithing Text Warrior of the West Bow
0000EF07:Smithing Text Ravenwing Rifle
0000694F:Smithing Text Taisharyu Wooden Sword
0000F089:Smithing Text Tengu-kiri
000028FA:Smithing Text Futatsu-mei Norimune / Hone-bami Toshiro
0000054B:Smithing Text Hozoin Jumonji Spear
0000A486:Smithing Text Axe of Judgment
0000308E:Smithing Text Kaido Axe
0000E7FF:Smithing Text Ishida Masamune
0000BF23:Smithing Text Unnamed Item
000096F1:Smithing Text Unnamed Item
00002DF5:Smithing Text Unnamed Item
00003E2F:Smithing Text Unnamed Item
0000FE0A:Smithing Text Unnamed Item
00001082:Smithing Text Greater Good Armor
00007E75:Smithing Text Fanatic's Armor
00003574:Smithing Text Kingo's Armor
0000FD87:Smithing Text Legendary Strategist's Garb Kinu
00000DF7:Smithing Text Warrior of the West's Armor
00001276:Smithing Text Yatagarasu Armor
000014B4:Smithing Text Obsidian Armor
0000CEAB:Smithing Text Demon King's Kisenaga
00008E1C:Smithing Text Justice Ministry Armor
0000F701:Smithing Text Warrior of the East's Armor
000076B6:Smithing Text Red Demon Armor
0000B84F:Smithing Text The Raging Bull's Armor
0000E1BE:Smithing Text Armor of the Exceptional
00000A6A:Smithing Text Iga Jonin Apparel
000051F3:Smithing Text Hero's Armor
0000278C:Smithing Text Platemail Armor
0000D1D8:Smithing Text Saika Clan Armor
0000C159:Smithing Text Genius Strategist's Garb
0000D6D5:Smithing Text Yagyu Garb Kinu
0000DA66:Smithing Text Master Swordsman's Armor
00003442:Smithing Text Gallantry Armor
0000A240:Smithing Text Kaido Armor
00002A3C:Smithing Text Onryoki Kabuto
00007396:Smithing Text Hino-enma Kabuto
0000EEF5:Smithing Text Unnamed Item
0000E5D0:Smithing Text Unnamed Item
000075CF:Smithing Text Unnamed Item
00005890:Smithing Text Unnamed Item
000028BC:Smithing Text Japan's Greatest Soldier's Armor
00000FA4:Smithing Text Ogress Mask
00006349:Smithing Text Kodama Bowl
00009C95:Smithing Text Shingiku Medicine
0000D01F:Smithing Text Sacred Ash
0000FDC1:Smithing Text Raven Tengu Tokko
00008BC2:Smithing Text Yokai Water Pot
00004D36:Smithing Text Yokai Incense
0000B730:Smithing Text Sticky Pot
00009E34:Smithing Text Daion-jin's Sake
0000E9D4:Smithing Text Saisetsu-shin's Sake
0000B4DA:Smithing Text Summoner's Candle
0000D470:Smithing Text Sacred Brush
0000A4AB:Smithing Text Shinobi Box
00002CBE:Smithing Text Inhabited Kodama Bowl
00008DD0:Smithing Text White Ochoko Cup
000050B5:Smithing Text Tengu's Fan
00003FC0:Smithing Text Amulet of Camaraderie
00003BD2:Smithing Text Arrowproof Amulet
00009C0C:Smithing Text Anima Stone
00005109:Smithing Text Mud Jar
00000E46:Smithing Text Burning Oil Jar
000051DC:Smithing Text Soul Stone
00000554:Smithing Text Jewel of Life
000023BC:Smithing Text Gold Nioh Armor
0000F4C1:Smithing Text Doji-kiri Yasutsuna
0000D7A5:Smithing Text O-Denta Mitsuyo
000076AF:Smithing Text Kusanagi Tsurugi
000032EE:Smithing Text Juzumaru Tsunetsugu
0000E2B1:Smithing Text Mikazuki Munechika
000015C7:Smithing Text Onimaru Kunitsuna
0000E51B:Smithing Text Kago-tsurube Muramasa / Inoshishi-giri
0000ADBB:Smithing Text Shichisei-ken / Heishishorin-ken
00005F3A:Smithing Text O-Kanehira / Uguisu-maru
00001934:Smithing Text Shishi-o / Hone-kui
0000B068:Smithing Text Hige-kiri and Hiza-maru
00000B51:Smithing Text Hinomotogo
000048CF:Smithing Text Otegine
0000963C:Smithing Text Giant Frog Spear
0000CBA8:Smithing Text Sayoarashi
000041CE:Smithing Text Shiranui
00004C51:Smithing Text Pickaxe
0000D67C:Smithing Text Mononobe Axe
00006A6C:Smithing Text Kishin Hammer
000086F2:Smithing Text Yoichi's Bow
000058D6:Smithing Text Bellowing Tenryu
00005CC9:Smithing Text Tatenashi
00001454:Smithing Text Karakawa Armor
00004897:Smithing Text Ai-ji Maedate Kabuto
0000547D:Smithing Text Suijingiri Kanemitsu
00009858:Smithing Text Swallowtail Armor
000005EA:Smithing Text Unrivaled Warrior's Armor
0000C1D4:Smithing Text One-Eyed Dragon's Armor
00007060:Smithing Text Kojuro's Armor
0000ED28:Smithing Text Narukami
00004D9E:Smithing Text Daihannya Nagamitsu / Kannagiri
000057B9:Smithing Text Great Halberd of Hihiragi
00000015:Smithing Text Vermillion Spear
0000A7A6:Smithing Text Kamui
00009CD9:Smithing Text Usami Nagamitsu
00007DF7:Smithing Text Shokudaikiri Mitsutada / Shinogito Shiro
000048AD:Smithing Text Tatewari Axe
00008EA3:Smithing Text Hotarumaru
0000FA6F:Smithing Text Bloodstained Cleaver
00006D5E:Smithing Text Dual Bloodstained Hatchets
0000A183:Smithing Text Tsunonotsuki Bow
00004ED5:Smithing Text Inadome-style Matchlock
0000CFBA:Smithing Text Wooden Sword
000016E4:Smithing Text Dual Wooden Swords
0000494A:Smithing Text Wooden Spear
00000B38:Smithing Text Wooden Axe
000069F6:Smithing Text Wooden Kusarigama
00005023:Smithing Text Wooden Odachi
00005572:Smithing Text Wooden Tonfa
0000C5F3:Smithing Text Bastard Sword
00005B4A:Smithing Text Runkah
000066AC:Smithing Text Battle Axe
0000D2BE:Smithing Text Touchpaper Musket
00001392:Smithing Text Kogarasu-maru and Nuke-maru
00003210:Smithing Text Haja the Evil-Crusher
0000C5BF:Smithing Text Horned Turban Kabuto
000006C8:Smithing Text Khakkara Ushirodate Kabuto
00001ABA:Smithing Text Gosu Kabuto 
00002E08:Smithing Text Coiled Snake Kabuto
00008C35:Smithing Text Fan Maedate Kabuto
0000590A:Smithing Text Tengu Visor
00002C34:Smithing Text Shuri-no-suke's Kabuto
00003623:Smithing Text Koreto-hyuga's Kabuto
0000FE20:Smithing Text Kame-wari Shibata's Kabuto
0000A41E:Smithing Text Bellflower Kabuto
0000A795:Smithing Text Usurper's Kabuto
0000ED40:Smithing Text Warrior Monk's Hood
00009BDA:Smithing Text Shugo-daimyo's Eboshi
0000C125:Smithing Text Nue Mask
0000AE43:Smithing Text Rokuji-myogo Kabuto
0000FFC2:Smithing Text Ichi-no-Tani Kabuto
000030AB:Smithing Text Takezo's Headband
0000DDED:Smithing Text Red Kappa Kabuto
0000E46D:Smithing Text Attendant's Armor
00009321:Smithing Text Nagake Armor
0000650A:Smithing Text Rikishi Unit's Armor
000039C9:Smithing Text Anji's Tonfa
000040F0:Smithing Text Twin Dragon Tonfa
00009309:Smithing Text Yin-Yang Tonfa
0000D5BD:Smithing Text Sarutobi's Gunsticks
0000121C:Smithing Text Sekishu Kazusada
00003FD7:Smithing Text Monohoshizao
00003EF0:Smithing Text Isurugi
00001896:Smithing Text Ame-no-mahitotsu's Axe
0000B6DB:Smithing Text Magaragiri Kanemoto
00004A24:Smithing Text Kaikunigo
0000758E:Smithing Text Great Chidori-Jumonji Spear
0000B3DF:Smithing Text Tatsuke-style Matchlock
000066D9:Smithing Text Tatsuke-style Cannon
0000841B:Smithing Text Dokisai's Kabuto
0000F405:Smithing Text Black Fox Mask
00008A2F:Smithing Text White Fox Mask
0000066B:Smithing Text Suwahossho Kabuto
00002EC3:Smithing Text Royal Horned Helm
00006742:Smithing Text Hiraishi
00001056:Smithing Text Scion of Virtue's Armor
00008D57:Smithing Text General of Kigetsu's Armor
00005DA3:Smithing Text Sarutobi Shinobi Apparel
00002378:Smithing Text Tower of London Guard Coat
000033EE:Smithing Text Breastplate
0000E1D2:Smithing Text Nikkari Aoe
0000D415:Smithing Text Dragon Sword
0000A685:Smithing Text Dodanuki Masakuni
0000E3BC:Smithing Text Ichigo Hitofuri / Namazu-o Toshiro
0000FE85:Smithing Text Yamauba Spear
00006690:Smithing Text Kotaimatsu
0000759A:Smithing Text Genno's Hammer
000023BD:Smithing Text Swordsmith's Hammer
000077B6:Smithing Text Ryomen Sukuna's Axe
000090BF:Smithing Text Yukishiro
00007649:Smithing Text Hayabusa Style Kusarigama
0000E3A4:Smithing Text Mijinmaru
00003189:Smithing Text Futsunomitama
0000B5EE:Smithing Text Taro Tachi
00004F03:Smithing Text Jiro Tachi
0000C09B:Smithing Text Vajra Tonfa
0000A572:Smithing Text Kyakuja Tonfa
0000799D:Smithing Text Raishodo
0000E54C:Smithing Text Lightning Cannon
00009998:Smithing Text Moon Charm Kabuto
00008662:Smithing Text Golden Sun Kabuto
0000D35C:Smithing Text Ogosho's Hood
00002252:Smithing Text Frolicking Cats Kabuto
000043F3:Smithing Text Governor of Tosa's Armor (L)
0000A441:Smithing Text Hayabusa Shinobi Apparel
00006353:Smithing Text Last Great General's Armor
0000F5D1:Smithing Text Armor of the Rising Sun
00007F26:Smithing Text Child of the Sun's Armor
0000D328:Smithing Text Mariner's Shirt
0000C4C3:Smithing Text Dharmachakra Kabuto

		
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1199</ID>
                          <Description>"ItemID"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1200</ID>
                          <Description>"ItemID2"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1201</ID>
                          <Description>"quantity"</Description>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+8</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1808</ID>
                  <Description>"Infinite Storage"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Inf_Storage,nioh.exe,44 89 B3 C0 00 00 00 C7)
alloc(newmem,$100,"nioh.exe"+9C97DB)

registersymbol(Inf_Storage)

label(code)
label(return)

newmem:
  mov r14d,#0
code:
  mov [rbx+000000C0],r14d
  jmp return

Inf_Storage:
  jmp newmem
  nop
  nop

return:

[DISABLE]

Inf_Storage:
  db 44 89 B3 C0 00 00 00

unregistersymbol(Inf_Storage)

dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>2410</ID>
              <Description>"Blacksmith (Untested | See Alternatives in Favorites)"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2216</ID>
                  <Description>"Blacksmithing Scripts(Jtacdf Translated - Reflist on page 8)"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2217</ID>
                      <Description>"Blacksmith Weapon/Armor Status Effect Selection - Remember to Turn Off after Use"</Description>
                      <Options moHideChildren="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript Async="1">[ENABLE]

aobscanmodule(INJECT,nioh.exe,4C 8D 4F 08 48 69 C0 B8 00 00 00 4C 03 C8)
alloc(newmem,$1000,"nioh.exe"+705B09)

label(code)
label(return)
label(xunhuan)
label(xunhuan2)
label(xunhuan3)
label(xunhuan4)
label(shujuptr)

newmem:
mov [shujuptr+c],r11
mov [shujuptr+14],r10d
cmp byte [shujuptr+8],1
jne code
movzx rax,word [shujuptr]
push rsi
push rdx
push rcx
push rax

mov rsi,[shujuptr+c]
mov rdx,[shujuptr+14]
xor rcx,rcx

test rsi,rsi
je xunhuan2

xunhuan3:
cmp rcx,rdx
jge xunhuan2

xunhuan:
cmp word [rsi+rcx*8+4],ax
je xunhuan4
inc rcx
jmp short xunhuan3

xunhuan4:
mov dx,word [rsi+rcx*8]
mov word [rbx+8],dx

xunhuan2:
pop rax
pop rcx
pop rdx
pop rsi

code:
  lea r9,[rdi+08]
  imul rax,rax,000000B8
  jmp return

shujuptr:
db 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
registersymbol(shujuptr)

INJECT:
  jmp newmem
  nop
  nop
  nop
  nop
  nop
  nop
return:
registersymbol(INJECT)

[DISABLE]
INJECT:
db 4C 8D 4F 08 48 69 C0 B8 00 00 00 4C 03 C8

unregistersymbol(INJECT4)
unregistersymbol(INJECT)
unregistersymbol(shujuptr)
dealloc(newmem)

</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>26</ID>
                          <Description>"Effect Value (Edit This)"</Description>
                          <VariableType>8 Bytes</VariableType>
                          <Address>shujuptr</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>27</ID>
                          <Description>"Activation Value (Do Not Touch)"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>shujuptr+8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>28</ID>
                          <Description>"On/Off - To Activate Selection"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
shujuptr+8:
db 01

[DISABLE]
shujuptr+8:
db 00
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2218</ID>
                      <Description>"Blacksmith Weapon/Armor Status Effect Multiplier"</Description>
                      <Options moHideChildren="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
aobscanmodule(INJECT2,nioh.exe,89 43 04 40 84 ED) // should be unique
alloc(newmem,$1000,"nioh.exe"+705BCE)

label(code)
label(return)
label(shujuptr2)

newmem:
imul eax,[shujuptr2]

code:
  mov [rbx+04],eax
  test bpl,bpl
  jmp return
shujuptr2:
db 03 00 00 00
registersymbol(shujuptr2)

INJECT2:
  jmp newmem
  nop
return:
registersymbol(INJECT2)

[DISABLE]
INJECT2:
  db 89 43 04 40 84 ED

unregistersymbol(INJECT2)
unregistersymbol(shujuptr2)
dealloc(newmem)
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>31</ID>
                          <Description>"Effect Multiplier (Edit This)"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>shujuptr2</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1121</ID>
                  <Description>"Blacksmithing Scripts"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>990</ID>
                      <Description>"Blacksmith Weapon/Armor Maximize Status Effect (Permanent-Can be Saved)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]

aobscanmodule(maxreforge,nioh.exe,66 3B C8 45 8B C1 66 0F 42 C1 44 3B CB 0F B7 D0 66 41 89 53 0C 44 0F 4D C3) // should be unique

maxreforge:
  db 66 3B C8 45 8B C1 66 89 C8 90 44 3B CB 0F B7 D0 66 41 89 53 0C 41 89 D8 90
registersymbol(maxreforge)

[DISABLE]

maxreforge:
  db 66 3B C8 45 8B C1 66 0F 42 C1 44 3B CB 0F B7 D0 66 41 89 53 0C 44 0F 4D C3

unregistersymbol(maxreforge)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+A8DCB6

nioh.exe+A8DC8B: 48 69 C9 B8 00 00 00  - imul rcx,rcx,000000B8
nioh.exe+A8DC92: 4D 8D 56 08           - lea r10,[r14+08]
nioh.exe+A8DC96: 4C 03 D1              - add r10,rcx
nioh.exe+A8DC99: 74 BE                 - je nioh.exe+A8DC59
nioh.exe+A8DC9B: 41 0F B7 42 02        - movzx eax,word ptr [r10+02]
nioh.exe+A8DCA0: 47 8D 0C 2F           - lea r9d,[r15+r13]
nioh.exe+A8DCA4: 41 89 03              - mov [r11],eax
nioh.exe+A8DCA7: B9 10 27 00 00        - mov ecx,00002710
nioh.exe+A8DCAC: 41 0F B7 43 0C        - movzx eax,word ptr [r11+0C]
nioh.exe+A8DCB1: BB F4 01 00 00        - mov ebx,000001F4
// ---------- INJECTING HERE ----------
nioh.exe+A8DCB6: 66 3B C8              - cmp cx,ax
// ---------- DONE INJECTING  ----------
nioh.exe+A8DCB9: 45 8B C1              - mov r8d,r9d
nioh.exe+A8DCBC: 66 0F 42 C1           - cmovb ax,cx
nioh.exe+A8DCC0: 44 3B CB              - cmp r9d,ebx
nioh.exe+A8DCC3: 0F B7 D0              - movzx edx,ax
nioh.exe+A8DCC6: 66 41 89 53 0C        - mov [r11+0C],dx
nioh.exe+A8DCCB: 44 0F 4D C3           - cmovge r8d,ebx
nioh.exe+A8DCCF: 41 0F BF 4A 08        - movsx ecx,word ptr [r10+08]
nioh.exe+A8DCD4: 41 0F BF 42 0A        - movsx eax,word ptr [r10+0A]
nioh.exe+A8DCD9: 2B C1                 - sub eax,ecx
nioh.exe+A8DCDB: 66 0F 6E C2           - movd xmm0,edx
}
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1122</ID>
                      <Description>"Blacksmith Weapon/Armor Status Effect Selection - Remember to Turn Off after Use"</Description>
                      <Options moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]

aobscanmodule(INJECT,nioh.exe,48 69 C9 B8 00 00 00 4D 8D 56 08 4C 03 D1)
alloc(newmem,$1000,INJECT)

label(code)
label(return)
label(xunhuan)
label(xunhuan2)
label(xunhuan3)
label(xunhuan4)
label(shujuptr)

newmem:
mov [shujuptr+c],rsi
mov [shujuptr+14],r10d
cmp byte [shujuptr+8],1
jne code
movzx rcx,word [shujuptr]
push rsi
push rdx
push rcx
push rax

mov rsi,[shujuptr+c]
mov rdx,[shujuptr+14]
xor rax,rax

test rsi,rsi
je xunhuan2

xunhuan3:
cmp rax,rdx
jge xunhuan2

xunhuan:
cmp word [rsi+rax*8+4],cx
je xunhuan4
inc rax
jmp short xunhuan3

xunhuan4:
mov dx,word [rsi+rax*8]
mov word [r11+8],dx

xunhuan2:
pop rax
pop rcx
pop rdx
pop rsi

code:
  imul rcx,rcx,000000B8
  jmp return

shujuptr:
db 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
registersymbol(shujuptr)

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]
INJECT:
db 48 69 C9 B8 00 00 00

unregistersymbol(INJECT4)
unregistersymbol(INJECT)
unregistersymbol(shujuptr)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+A8DC8B

nioh.exe+A8DC72: 41 5D                 - pop r13
nioh.exe+A8DC74: 41 5C                 - pop r12
nioh.exe+A8DC76: 5F                    - pop rdi
nioh.exe+A8DC77: C3                    - ret
nioh.exe+A8DC78: 48 63 C1              - movsxd  rax,ecx
nioh.exe+A8DC7B: 48 63 4C C6 04        - movsxd  rcx,dword ptr [rsi+rax*8+04]
nioh.exe+A8DC80: 83 F9 FF              - cmp ecx,-01
nioh.exe+A8DC83: 74 D4                 - je nioh.exe+A8DC59
nioh.exe+A8DC85: 41 3B 4E 04           - cmp ecx,[r14+04]
nioh.exe+A8DC89: 73 CE                 - jae nioh.exe+A8DC59
// ---------- INJECTING HERE ----------
nioh.exe+A8DC8B: 48 69 C9 B8 00 00 00  - imul rcx,rcx,000000B8
// ---------- DONE INJECTING  ----------
nioh.exe+A8DC92: 4D 8D 56 08           - lea r10,[r14+08]
nioh.exe+A8DC96: 4C 03 D1              - add r10,rcx
nioh.exe+A8DC99: 74 BE                 - je nioh.exe+A8DC59
nioh.exe+A8DC9B: 41 0F B7 42 02        - movzx eax,word ptr [r10+02]
nioh.exe+A8DCA0: 47 8D 0C 2F           - lea r9d,[r15+r13]
nioh.exe+A8DCA4: 41 89 03              - mov [r11],eax
nioh.exe+A8DCA7: B9 10 27 00 00        - mov ecx,00002710
nioh.exe+A8DCAC: 41 0F B7 43 0C        - movzx eax,word ptr [r11+0C]
nioh.exe+A8DCB1: BB F4 01 00 00        - mov ebx,000001F4
nioh.exe+A8DCB6: 66 3B C8              - cmp cx,ax
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1123</ID>
                          <Description>"01. On/Off - To Activate ID Selection Below"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
shujuptr+8:
db 01

[DISABLE]
shujuptr+8:
db 00
</AssemblerScript>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1124</ID>
                          <Description>"02. Effect ID Value (Edit This)"</Description>
                          <DropDownListLink>listReforgeEffects</DropDownListLink>
                          <VariableType>8 Bytes</VariableType>
                          <Address>shujuptr</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1125</ID>
                          <Description>"Activation Value (Do Not Touch)"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>shujuptr+8</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1228</ID>
                  <Description>"Blacksmithing Scripts(Jtacdf Translated - Reflist on page 8)"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>32</ID>
                      <Description>"Blacksmith Weapon/Armor Maximize Status Effect (Permanent-Can be Saved)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
aobscanmodule(INJECT3,nioh.exe,66 41 3B C0 41 8B D2 66 44 0F 42 C0 45 3B D3 41 0F 4D D3) // should be unique

INJECT3:
db 66 41 3B C0 41 8B D2 66 41 89 C0 90 45 3B D3 41 8B D3 90
registersymbol(INJECT3)

[DISABLE]
INJECT3:
db 66 41 3B C0 41 8B D2 66 44 0F 42 C0 45 3B D3 41 0F 4D D3
unregistersymbol(INJECT3)
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>454</ID>
                      <Description>"Blacksmith Weapon/Armor Status Effect Selection - Remember to Turn Off after Use"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript Async="1">[ENABLE]

aobscanmodule(INJECT,nioh.exe,4C 8D 4F 08 48 69 C0 B8 00 00 00 4C 03 C8)
alloc(newmem,$1000,"nioh.exe"+705B09)

label(code)
label(return)
label(xunhuan)
label(xunhuan2)
label(xunhuan3)
label(xunhuan4)
label(shujuptr)

newmem:
mov [shujuptr+c],r11
mov [shujuptr+14],r10d
cmp byte [shujuptr+8],1
jne code
movzx rax,word [shujuptr]
push rsi
push rdx
push rcx
push rax

mov rsi,[shujuptr+c]
mov rdx,[shujuptr+14]
xor rcx,rcx

test rsi,rsi
je xunhuan2

xunhuan3:
cmp rcx,rdx
jge xunhuan2

xunhuan:
cmp word [rsi+rcx*8+4],ax
je xunhuan4
inc rcx
jmp short xunhuan3

xunhuan4:
mov dx,word [rsi+rcx*8]
mov word [rbx+8],dx

xunhuan2:
pop rax
pop rcx
pop rdx
pop rsi

code:
  lea r9,[rdi+08]
  imul rax,rax,000000B8
  jmp return

shujuptr:
db 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
registersymbol(shujuptr)

INJECT:
  jmp newmem
  nop
  nop
  nop
  nop
  nop
  nop
return:
registersymbol(INJECT)

[DISABLE]
INJECT:
db 4C 8D 4F 08 48 69 C0 B8 00 00 00 4C 03 C8

unregistersymbol(INJECT4)
unregistersymbol(INJECT)
unregistersymbol(shujuptr)
dealloc(newmem)

</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>457</ID>
                          <Description>"01. On/Off - To Activate ID Selection Below"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
shujuptr+8:
db 01

[DISABLE]
shujuptr+8:
db 00
</AssemblerScript>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>455</ID>
                          <Description>"02. Effect ID Value (Edit This)"</Description>
                          <VariableType>8 Bytes</VariableType>
                          <Address>shujuptr</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>456</ID>
                          <Description>"Activation Value (Do Not Touch)"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>shujuptr+8</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1231</ID>
                      <Description>"Blacksmith Weapon/Armor Unlock Fixed (Other) Special Effects for Reforge"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
aobscanmodule(INJECT5,nioh.exe,41 80 7D 10 00 75 0E 48 8B 45 A0 83 78 14 00)
alloc(newmem,$1000,"nioh.exe"+882279)

label(code)
label(return)

newmem:
mov word ptr [r13+0f],0000

code:
  cmp byte ptr [r13+10],00
  jmp return

INJECT5:
  jmp newmem
return:
registersymbol(INJECT5)

[DISABLE]
INJECT5:
  db 41 80 7D 10 00

unregistersymbol(INJECT5)
dealloc(newmem)
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1232</ID>
                      <Description>"Blacksmith Weapon/Armor Unlock Green (Set) Special Effects for Reforge"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
aobscanmodule(INJECT6,nioh.exe,75 0E 48 8B 45 A0 83 78 14 00)
aobscanmodule(INJECT7,nioh.exe,48 8D 0C 80 48 8B 45 98)

INJECT6+a:
 db 90 e9
registersymbol(INJECT6)

INJECT7+26:
db eb
registersymbol(INJECT7)

[DISABLE]
INJECT6+a:
db 0f 84

INJECT7+26:
db 75

unregistersymbol(INJECT7)
unregistersymbol(INJECT6)

</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>2411</ID>
              <Description>"Special"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2083</ID>
                  <Description>"Infinite Onmyo/Ninja Items"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(inf_onmyo_item,nioh.exe,66 45 89 8C 32 58 73 03 00)
alloc(inf_newmem,$100,inf_onmyo_item)

registersymbol(inf_onmyo_item)

label(inf_code)
label(inf_return)

inf_newmem:

inf_code:
  //mov [r10+rsi+00037358],r9w
  jmp inf_return

inf_onmyo_item:
  jmp inf_newmem
  nop 4

inf_return:

aobscanmodule(Inf_Ninja_Items,nioh.exe,66 45 89 8C 32 58 73 03 00)
alloc(newmem,$100,Inf_Ninja_Items)

registersymbol(Inf_Ninja_Items)

label(code)
label(return)

newmem:

code:
  //mov [r10+rsi+00037358],r9w
  jmp return

Inf_Ninja_Items:
  jmp newmem
  nop 4

return:

[DISABLE]

inf_onmyo_item:
  db 66 45 89 8C 32 58 73 03 00

unregistersymbol(inf_onmyo_item)
dealloc(inf_newmem)

Inf_Ninja_Items:
  db 66 45 89 8C 32 58 73 03 00

unregistersymbol(Inf_Ninja_Items)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2081</ID>
                  <Description>"Max Ninja/Onmyo Cap (hover over magic in lvl screen)"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]


aobscanmodule(Max_Magic_Cappacity,nioh.exe,41 01 86 20 50 0B 00)
alloc(newmem,$100,Max_Magic_Cappacity)

registersymbol(Max_Magic_Cappacity)

label(code)
label(return)

newmem:
  add [r14+000B5020],#20000

code:
  //add [r14+000B5020],eax
  jmp return

Max_Magic_Cappacity:
  jmp newmem
  nop 2

return:

aobscanmodule(Ninja,nioh.exe,41 89 86 1C 50 0B 00)
alloc(Ninja_newmem,$100,Ninja)

registersymbol(Ninja)

label(Ninja_code)
label(Ninja_return)

Ninja_newmem:
  mov [r14+000B501C],#20000

Ninja_code:
  //mov [r14+000B501C],eax
  jmp Ninja_return

Ninja:
  jmp Ninja_newmem
  nop 2

Ninja_return:

[DISABLE]

Max_Magic_Cappacity:
  db 41 01 86 20 50 0B 00

unregistersymbol(Max_Magic_Cappacity)
dealloc(newmem)

Ninja:
  db 41 89 86 1C 50 0B 00

unregistersymbol(Ninja)
dealloc(Ninja_newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2202</ID>
                  <Description>"Ninjutsu Power Modifier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(Ninjutsu,nioh.exe,41 89 8E D4 00 00 00) // should be unique
alloc(newmem,$100,Ninjutsu)
registersymbol(Ninjutsu)
label(Nmodv)
label(code)
label(return)

newmem:
  mov ecx,[Nmodv] // Edit this value to change ninjutsu power
code:
  mov [r14+000000D4],ecx
  jmp return

Nmodv:
db FF FF FF 0F
registersymbol(Nmodv)




Ninjutsu:
  jmp newmem
  nop
  nop
return:


[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Ninjutsu:
  db 41 89 8E D4 00 00 00
Nmodv:
db FF FF FF 0F
unregistersymbol(Nmodv)
unregistersymbol(Ninjutsu)
dealloc(newmem)

</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>229</ID>
                      <Description>"Ninjutsu Power Value"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>Nmodv</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>2203</ID>
                  <Description>"Ninjutsu Power Modifier Script"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(Ninjutsu,nioh.exe,41 89 8E D4 00 00 00) // should be unique
alloc(newmem,$1000,Ninjutsu)
registersymbol(Ninjutsu)
label(code)
label(return)

newmem:
  mov ecx,#99999 // Edit this value to change ninjutsu power
code:
  mov [r14+000000D4],ecx
  jmp return

Ninjutsu:
  jmp newmem
  nop
  nop
return:


[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Ninjutsu:
  db 41 89 8E D4 00 00 00

unregistersymbol(Ninjutsu)
dealloc(newmem)

</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2204</ID>
                  <Description>"Onmyo Power Modifier Script"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(Onmyo,nioh.exe,41 89 8E D8 00 00 00 41) // should be unique
alloc(newmem,$1000,Onmyo)
registersymbol(Onmyo)
label(code)
label(return)

newmem:
  mov ecx,#999999 // edit this value to change Onmyo Power
code:
  mov [r14+000000D8],ecx
  jmp return

Onmyo:
  jmp newmem
  nop
  nop
return:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Onmyo:
  db 41 89 8E D8 00 00 00

unregistersymbol(Magic)
dealloc(newmem)

</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>0</ID>
                  <Description>"inf_ki"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

aobscanmodule(INFstm,Nioh.exe,F3 0F 11 21 C3)

registersymbol(INFstm)
INFstm:
 db 90 90 90 90 c3

[DISABLE]
INFstm:
 db F3 0F 11 21 C3
unregistersymbol(INFstm)

</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1492</ID>
                  <Description>"Boost All Special Bonuses"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
alloc(newmem,1000,"nioh.exe"+29FDF2)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov esi,#99999

originalcode:
mov [rcx+04],esi
mov [rcx+08],eax

exit:
jmp returnhere

"nioh.exe"+29FDF2:
jmp newmem
nop

returnhere:

[DISABLE]

"nioh.exe"+29FDF2:
mov [rcx+04],esi
mov [rcx+08],eax
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1224</ID>
                  <Description>"Ninjutsu Power Modifier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(Ninjutsu,nioh.exe,41 89 8E D4 00 00 00) // should be unique
alloc(newmem,$100,Ninjutsu)
registersymbol(Ninjutsu)
label(Nmodv)
label(code)
label(return)

newmem:
  mov ecx,[Nmodv] // Edit this value to change ninjutsu power
code:
  mov [r14+000000D4],ecx
  jmp return

Nmodv:
db 18 76 01 00
registersymbol(Nmodv)




Ninjutsu:
  jmp newmem
  nop
  nop
return:


[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Ninjutsu:
  db 41 89 8E D4 00 00 00
Nmodv:
db FF FF FF 0F
unregistersymbol(Nmodv)
unregistersymbol(Ninjutsu)
dealloc(newmem)

</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>190</ID>
                      <Description>"Ninjutsu Power Value"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>Nmodv</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1225</ID>
                  <Description>"Onmyo Power Modifier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(Onmyo,nioh.exe,41 89 8E D8 00 00 00 41) // should be unique
alloc(newmem,$100,Onmyo)
registersymbol(Onmyo)
label(code)
label(return)
label(Omodv)
newmem:
  mov ecx,[Omodv] // edit this value to change Onmyo Power
code:
  mov [r14+000000D8],ecx
  jmp return

Omodv:
db 18 76 01 00
registersymbol(Omodv)


Onmyo:
  jmp newmem
  nop
  nop
return:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Onmyo:
  db 41 89 8E D8 00 00 00
Omodv:
db FF FF FF 0F
unregistersymbol(Omodv)
unregistersymbol(Onmyo)
dealloc(newmem)

</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>191</ID>
                      <Description>"Onmyo Power Value"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>Omodv</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>2185</ID>
              <Description>"Running and Teleport"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2191</ID>
                  <Description>"Player Running Speed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>"nioh.exe"+020A48C0</Address>
                  <Offsets>
                    <Offset>270</Offset>
                    <Offset>0</Offset>
                    <Offset>7F0</Offset>
                    <Offset>260</Offset>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2192</ID>
                  <Description>"Running Speed Script"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(DashM,nioh.exe,F3 0F 10 B0 4C 02 00 00) // should be unique
alloc(newmem,$100,DashM)
label(code)
label(return)
label(DashV)

newmem:
  movss xmm6,[DashV]
code:
  //movss xmm6,[rax+0000024C]
  jmp return
DashV:
db (float)0
registersymbol(DashV)
DashM:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(DashM)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
DashM:
  db F3 0F 10 B0 4C 02 00 00
DashV:
db (float)0
unregistersymbol(DashV)
unregistersymbol(DashM)
dealloc(newmem)

</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2193</ID>
                      <Description>"Dash speed Modifier"</Description>
                      <VariableType>Float</VariableType>
                      <Address>DashV</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>2056</ID>
                  <Description>"Teleport"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Teleport,nioh.exe,00 * * * * 96 F0 00 00 00 F3 41 0F 10 86 F4 00 00 00)
alloc(newmem,$500,"nioh.exe"+3EC2D3)
alloc(store_coords,20)

registersymbol(Teleport)
registersymbol(Enable_Save)
registersymbol(Enable_Load)
registersymbol(Xpos)
registersymbol(Ypos)
registersymbol(Zpos)

label(Enable_Save)
label(Enable_Load)
label(save)
label(load)
label(Xpos)
label(Ypos)
label(Zpos)
label(code)
label(return)

store_coords:
Xpos:
  dd #0
Ypos:
  dd #0
Zpos:
  dd #0
Enable_Save:
  dd #0
Enable_Load:
  dd #0

newmem:

cmp [Enable_Save],1
je save
cmp [Enable_Load],1
je load
jmp code

save:
push rbx
mov rbx,[r14+00F0]
mov [Xpos],rbx
mov rbx,[r14+00F4]
mov [Ypos],rbx
mov rbx,[r14+00F8]
mov [Zpos],rbx
pop rbx
mov [Enable_Save],0
jmp code

load:
push rbx
mov rbx,[Xpos]
mov [r14+00F0],rbx
mov rbx,[Ypos]
mov [r14+00F4],rbx
mov rbx,[Zpos]
mov [r14+00F8],rbx
pop rbx
mov [Enable_Load],0
jmp code

code:
  movss xmm0,[r14+000000F4]
  jmp return

Teleport+0A:
  jmp newmem
  nop
  nop
  nop
  nop

return:

[DISABLE]

Teleport+0A:
  db F3 41 0F 10 86 F4 00 00 00

unregistersymbol(Teleport)
unregistersymbol(Enable_Save)
unregistersymbol(Enable_Load)
unregistersymbol(Xpos)
unregistersymbol(Ypos)
unregistersymbol(Zpos)

dealloc(newmem)
dealloc(store_coords)
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2057</ID>
                      <Description>"Save Location [Numpad 1]"</Description>
                      <VariableType>2 Bytes</VariableType>
                      <Address>Enable_Save</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2058</ID>
                      <Description>"Load Location [Numpad 2]"</Description>
                      <VariableType>2 Bytes</VariableType>
                      <Address>Enable_Load</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2059</ID>
                      <Description>"X"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>Xpos</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2060</ID>
                      <Description>"Y"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>Ypos</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2061</ID>
                      <Description>"Z"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>Zpos</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>2065</ID>
                  <Description>"Move and Float Through Air ( only walk and run while moving)"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(strange,nioh.exe,80 B9 34 04 00 00 00 4D) // should be unique
alloc(newmem,$100,"nioh.exe"+245849)

registersymbol(strange)

label(code)
label(return)

newmem:

code:
  cmp byte ptr [rcx+00000434],01
  jmp return

strange:
  jmp newmem
  nop
  nop
return:


[DISABLE]

strange:
  db 80 B9 34 04 00 00 00

unregistersymbol(strange)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "nioh.exe"+245849

"nioh.exe"+245824: 53                          -  push rbx
"nioh.exe"+245825: 56                          -  push rsi
"nioh.exe"+245826: 48 8D 6C 24 80              -  lea rbp,[rsp--80]
"nioh.exe"+24582B: 48 81 EC 80 01 00 00        -  sub rsp,00000180
"nioh.exe"+245832: 8B 81 5C 04 00 00           -  mov eax,[rcx+0000045C]
"nioh.exe"+245838: 48 8B DA                    -  mov rbx,rdx
"nioh.exe"+24583B: 48 8B F1                    -  mov rsi,rcx
"nioh.exe"+24583E: FF C8                       -  dec eax
"nioh.exe"+245840: 83 F8 01                    -  cmp eax,01
"nioh.exe"+245843: 0F 86 B9 0B 00 00           -  jbe nioh.exe+246402
// ---------- INJECTING HERE ----------
"nioh.exe"+245849: 80 B9 34 04 00 00 00        -  cmp byte ptr [rcx+00000434],00
// ---------- DONE INJECTING  ----------
"nioh.exe"+245850: 4D 89 73 D0                 -  mov [r11-30],r14
"nioh.exe"+245854: 4D 89 7B C8                 -  mov [r11-38],r15
"nioh.exe"+245858: 45 0F 29 9B 68 FF FF FF     -  movaps [r11-00000098],xmm11
"nioh.exe"+245860: F3 44 0F 10 99 7C 04 00 00  -  movss xmm11,[rcx+0000047C]
"nioh.exe"+245869: 45 0F 29 A3 58 FF FF FF     -  movaps [r11-000000A8],xmm12
"nioh.exe"+245871: F3 44 0F 58 1A              -  addss xmm11,[rdx]
"nioh.exe"+245876: 4C 8B 79 18                 -  mov r15,[rcx+18]
"nioh.exe"+24587A: 45 0F 29 BB 48 FF FF FF     -  movaps [r11-000000B8],xmm15
"nioh.exe"+245882: 75 2C                       -  jne nioh.exe+2458B0
"nioh.exe"+245884: 80 B9 35 04 00 00 00        -  cmp byte ptr [rcx+00000435],00
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1837</ID>
                  <Description>"Move and Float Through Air ( only walk and run while moving)"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(strange,nioh.exe,80 B9 34 04 00 00 00 4D) // should be unique
alloc(newmem,$100,"nioh.exe"+245849)

registersymbol(strange)

label(code)
label(return)

newmem:

code:
  cmp byte ptr [rcx+00000434],01
  jmp return

strange:
  jmp newmem
  nop
  nop
return:


[DISABLE]

strange:
  db 80 B9 34 04 00 00 00

unregistersymbol(strange)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "nioh.exe"+245849

"nioh.exe"+245824: 53                          -  push rbx
"nioh.exe"+245825: 56                          -  push rsi
"nioh.exe"+245826: 48 8D 6C 24 80              -  lea rbp,[rsp--80]
"nioh.exe"+24582B: 48 81 EC 80 01 00 00        -  sub rsp,00000180
"nioh.exe"+245832: 8B 81 5C 04 00 00           -  mov eax,[rcx+0000045C]
"nioh.exe"+245838: 48 8B DA                    -  mov rbx,rdx
"nioh.exe"+24583B: 48 8B F1                    -  mov rsi,rcx
"nioh.exe"+24583E: FF C8                       -  dec eax
"nioh.exe"+245840: 83 F8 01                    -  cmp eax,01
"nioh.exe"+245843: 0F 86 B9 0B 00 00           -  jbe nioh.exe+246402
// ---------- INJECTING HERE ----------
"nioh.exe"+245849: 80 B9 34 04 00 00 00        -  cmp byte ptr [rcx+00000434],00
// ---------- DONE INJECTING  ----------
"nioh.exe"+245850: 4D 89 73 D0                 -  mov [r11-30],r14
"nioh.exe"+245854: 4D 89 7B C8                 -  mov [r11-38],r15
"nioh.exe"+245858: 45 0F 29 9B 68 FF FF FF     -  movaps [r11-00000098],xmm11
"nioh.exe"+245860: F3 44 0F 10 99 7C 04 00 00  -  movss xmm11,[rcx+0000047C]
"nioh.exe"+245869: 45 0F 29 A3 58 FF FF FF     -  movaps [r11-000000A8],xmm12
"nioh.exe"+245871: F3 44 0F 58 1A              -  addss xmm11,[rdx]
"nioh.exe"+245876: 4C 8B 79 18                 -  mov r15,[rcx+18]
"nioh.exe"+24587A: 45 0F 29 BB 48 FF FF FF     -  movaps [r11-000000B8],xmm15
"nioh.exe"+245882: 75 2C                       -  jne nioh.exe+2458B0
"nioh.exe"+245884: 80 B9 35 04 00 00 00        -  cmp byte ptr [rcx+00000435],00
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>434</ID>
                  <Description>"Speed Mod TEST"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(speedmod,Nioh.exe,F3 0F 10 80 50 02 00 00 F3 0F 58)
alloc(newmem,$1000,speedmod)
registersymbol(speedmod)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov [rax+00000250],(float)0.1

originalcode:
//movss xmm0,[rax+00000250]

exit:
jmp returnhere

speedmod:
jmp newmem
nop
nop
nop
nop
nop
nop
nop
nop
nop
nop
nop

returnhere:

[DISABLE]

speedmod:
db F3 0F 10 80 50 02 00 00 F3 0F 58 05 19 1E 5C 01
unregistersymbol(speedmod)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>2412</ID>
              <Description>"Enemy Cheats"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2062</ID>
                  <Description>"different freeze enemies (have only one on at a time)"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(INJECT,nioh.exe,80 BB 34 04 00 00 00 0F 29) // should be unique
alloc(newmem,$100,INJECT)

registersymbol(INJECT)

label(code)
label(return)

newmem:
  cmp  [rbx+00000430],#65537
  je code
  mov byte ptr [rbx+00000434],#100

code:
  cmp byte ptr [rbx+00000434],00
  jmp return

INJECT:
  jmp newmem
  nop
  nop

return:

[DISABLE]

INJECT:
  db 80 BB 34 04 00 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "nioh.exe"+244572

"nioh.exe"+244546: E8 28 8B DF FF           -  call nioh.exe+3D073
"nioh.exe"+24454B: 48 8B 8B 90 02 00 00     -  mov rcx,[rbx+00000290]
"nioh.exe"+244552: 48 85 C9                 -  test rcx,rcx
"nioh.exe"+244555: 74 0A                    -  je nioh.exe+244561
"nioh.exe"+244557: F3 0F 10 4D 00           -  movss xmm1,[rbp+00]
"nioh.exe"+24455C: E8 B0 6B DE FF           -  call nioh.exe+2B111
"nioh.exe"+244561: 8B 83 5C 04 00 00        -  mov eax,[rbx+0000045C]
"nioh.exe"+244567: FF C8                    -  dec eax
"nioh.exe"+244569: 83 F8 01                 -  cmp eax,01
"nioh.exe"+24456C: 0F 86 DA 04 00 00        -  jbe nioh.exe+244A4C
// ---------- INJECTING HERE ----------
"nioh.exe"+244572: 80 BB 34 04 00 00 00     -  cmp byte ptr [rbx+00000434],00
// ---------- DONE INJECTING  ----------
"nioh.exe"+244579: 0F 29 B4 24 00 01 00 00  -  movaps [rsp+00000100],xmm6
"nioh.exe"+244581: F3 0F 10 B3 7C 04 00 00  -  movss xmm6,[rbx+0000047C]
"nioh.exe"+244589: F3 0F 58 75 00           -  addss xmm6,[rbp+00]
"nioh.exe"+24458E: 0F 85 B0 04 00 00        -  jne nioh.exe+244A44
"nioh.exe"+244594: 80 BB 35 04 00 00 00     -  cmp byte ptr [rbx+00000435],00
"nioh.exe"+24459B: 0F 85 A3 04 00 00        -  jne nioh.exe+244A44
"nioh.exe"+2445A1: E8 94 34 DD FF           -  call nioh.exe+17A3A
"nioh.exe"+2445A6: 84 C0                    -  test al,al
"nioh.exe"+2445A8: 0F 85 96 04 00 00        -  jne nioh.exe+244A44
"nioh.exe"+2445AE: 48 8B 8B 30 02 00 00     -  mov rcx,[rbx+00000230]
}
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2063</ID>
                      <Description>"use to turn off (have only one on at a time)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]

aobscanmodule(INJECT,nioh.exe,80 BB 34 04 00 00 00 0F 29) // should be unique
alloc(newmem,$100,INJECT)

registersymbol(INJECT)

label(code)
label(return)

newmem:
  cmp  [rbx+00000430],#65537
  je code
  mov byte ptr [rbx+00000434],#0

code:
  cmp byte ptr [rbx+00000434],00
  jmp return

INJECT:
  jmp newmem
  nop
  nop
return:


[DISABLE]

INJECT:
  db 80 BB 34 04 00 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "nioh.exe"+244572

"nioh.exe"+244546: E8 28 8B DF FF           -  call nioh.exe+3D073
"nioh.exe"+24454B: 48 8B 8B 90 02 00 00     -  mov rcx,[rbx+00000290]
"nioh.exe"+244552: 48 85 C9                 -  test rcx,rcx
"nioh.exe"+244555: 74 0A                    -  je nioh.exe+244561
"nioh.exe"+244557: F3 0F 10 4D 00           -  movss xmm1,[rbp+00]
"nioh.exe"+24455C: E8 B0 6B DE FF           -  call nioh.exe+2B111
"nioh.exe"+244561: 8B 83 5C 04 00 00        -  mov eax,[rbx+0000045C]
"nioh.exe"+244567: FF C8                    -  dec eax
"nioh.exe"+244569: 83 F8 01                 -  cmp eax,01
"nioh.exe"+24456C: 0F 86 DA 04 00 00        -  jbe nioh.exe+244A4C
// ---------- INJECTING HERE ----------
"nioh.exe"+244572: 80 BB 34 04 00 00 00     -  cmp byte ptr [rbx+00000434],00
// ---------- DONE INJECTING  ----------
"nioh.exe"+244579: 0F 29 B4 24 00 01 00 00  -  movaps [rsp+00000100],xmm6
"nioh.exe"+244581: F3 0F 10 B3 7C 04 00 00  -  movss xmm6,[rbx+0000047C]
"nioh.exe"+244589: F3 0F 58 75 00           -  addss xmm6,[rbp+00]
"nioh.exe"+24458E: 0F 85 B0 04 00 00        -  jne nioh.exe+244A44
"nioh.exe"+244594: 80 BB 35 04 00 00 00     -  cmp byte ptr [rbx+00000435],00
"nioh.exe"+24459B: 0F 85 A3 04 00 00        -  jne nioh.exe+244A44
"nioh.exe"+2445A1: E8 94 34 DD FF           -  call nioh.exe+17A3A
"nioh.exe"+2445A6: 84 C0                    -  test al,al
"nioh.exe"+2445A8: 0F 85 96 04 00 00        -  jne nioh.exe+244A44
"nioh.exe"+2445AE: 48 8B 8B 30 02 00 00     -  mov rcx,[rbx+00000230]
}
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>2064</ID>
                  <Description>"Freezes Enemies"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Freeze,nioh.exe,66 0F 7F 81 F0 00 00 00 C3 CC CC CC CC 48 89 5C)
alloc(newmem,$100,Freeze)

registersymbol(Freeze)

label(code)
label(return)

newmem:
  cmp [rcx+99C],0
  jNe code
  jmp return

code:
  movdqa [rcx+000000F0],xmm0
  jmp return

Freeze:
  jmp newmem
  nop
  nop
  nop

return:

[DISABLE]

Freeze:
  db 66 0F 7F 81 F0 00 00 00

unregistersymbol(Freeze)

dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1836</ID>
                  <Description>"Freezes Enemies v2"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Freeze,nioh.exe,66 0F 7F 81 F0 00 00 00 C3 CC CC CC CC 48)
alloc(newmem,$100,"nioh.exe"+242463)

label(code)
label(return)

newmem:
  cmp [rcx+99C],0
  jne code
  jmp return

code:
  movdqa [rcx+000000F0],xmm0
  jmp return

Freeze:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(Freeze)

[DISABLE]

Freeze:
  db 66 0F 7F 81 F0 00 00 00

unregistersymbol(Freeze)

dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2053</ID>
                  <Description>"Disable Enemy Attacking/other things?"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Enemy_Attack,nioh.exe,08 00 00 0F 28 80 F0 00 00 00)

registersymbol(Enemy_Attack)

Enemy_Attack+03:
  db 90 90 90 90 90 90 90


[DISABLE]

Enemy_Attack+03:
  db 0F 28 80 F0 00 00 00

unregistersymbol(Enemy_Attack)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2082</ID>
                  <Description>"One Shot Kill (Both Player and Enemies)"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : nioh.exe
  Version: 
  Date   : 2021-12-23
  Author : colum

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,nioh.exe,41 89 44 24 FC 41 89 34 24 41 8B) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:
  mov [r12-04],#999999999
code:
  //mov [r12-04],eax
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 41 89 44 24 FC

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+7B9C85

nioh.exe+7B9C62: E8 F9 99 05 00        - call nioh.exe+813660
nioh.exe+7B9C67: 8B D8                 - mov ebx,eax
nioh.exe+7B9C69: 8B D7                 - mov edx,edi
nioh.exe+7B9C6B: 8B C8                 - mov ecx,eax
nioh.exe+7B9C6D: E8 EE F8 00 00        - call nioh.exe+7C9560
nioh.exe+7B9C72: 03 C3                 - add eax,ebx
nioh.exe+7B9C74: 0F 57 C0              - xorps xmm0,xmm0
nioh.exe+7B9C77: F3 48 0F 2A C0        - cvtsi2ss xmm0,rax
nioh.exe+7B9C7C: F3 0F 59 C6           - mulss xmm0,xmm6
nioh.exe+7B9C80: F3 48 0F 2C C0        - cvttss2si rax,xmm0
// ---------- INJECTING HERE ----------
nioh.exe+7B9C85: 41 89 44 24 FC        - mov [r12-04],eax
// ---------- DONE INJECTING  ----------
nioh.exe+7B9C8A: 41 89 34 24           - mov [r12],esi
nioh.exe+7B9C8E: 41 8B 86 C8 00 00 00  - mov eax,[r14+000000C8]
nioh.exe+7B9C95: 41 89 44 24 04        - mov [r12+04],eax
nioh.exe+7B9C9A: 41 8B 86 CC 00 00 00  - mov eax,[r14+000000CC]
nioh.exe+7B9CA1: 41 89 44 24 08        - mov [r12+08],eax
nioh.exe+7B9CA6: 45 0F B6 C7           - movzx r8d,r15l
nioh.exe+7B9CAA: 48 8D 55 D0           - lea rdx,[rbp-30]
nioh.exe+7B9CAE: 49 8B CE              - mov rcx,r14
nioh.exe+7B9CB1: E8 DA 9C 05 00        - call nioh.exe+813990
nioh.exe+7B9CB6: 41 89 44 24 0C        - mov [r12+0C],eax
}
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>151</ID>
              <Description>"Statics"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>107</ID>
                  <Description>"Amrita"</Description>
                  <VariableType>8 Bytes</VariableType>
                  <Address>nioh.exe+21AD418</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1594</ID>
                  <Description>"Amrita"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+217A628</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2440</ID>
                  <Description>"Gold"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+1B42450</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1596</ID>
                  <Description>"Glory"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+23CD8F4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>150</ID>
                  <Description>"Glory"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+24006E4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>305</ID>
                  <Description>"Glory Contributed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+240069C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1597</ID>
                  <Description>"Glory Contributed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+23CD8AC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>169</ID>
                  <Description>"Patronage Levels"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+231041C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1598</ID>
                  <Description>"Patronage Levels"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+22DD62C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>159</ID>
                  <Description>"Axe Profiency"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+225BA5C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1599</ID>
                  <Description>"Axe Profiency"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+2228C6C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>160</ID>
                  <Description>"Kusarigama Proficiency"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+225BA60</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1600</ID>
                  <Description>"Kusarigama Proficiency"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+2228C70</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>161</ID>
                  <Description>"Odachi Proficiency"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+225BA64</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1601</ID>
                  <Description>"Odachi Proficiency"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+2228C74</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>162</ID>
                  <Description>"Dual Sword Proficiency"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+225BA54</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1602</ID>
                  <Description>"Dual Sword Proficiency"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+2228C64</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>163</ID>
                  <Description>"Sword Proficiency"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+225BA50</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1603</ID>
                  <Description>"Sword Proficiency"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+2228C60</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>164</ID>
                  <Description>"Spear Proficiency"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+225BA58</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1604</ID>
                  <Description>"Spear Proficiency"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+2228C68</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>165</ID>
                  <Description>"Tonfa Proficiency"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+225BA68</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1605</ID>
                  <Description>"Tonfa Proficiency"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+2228C78</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>420</ID>
                  <Description>"Gravity"</Description>
                  <VariableType>Float</VariableType>
                  <Address>nioh.exe+17ED290</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1606</ID>
                  <Description>"Gravity"</Description>
                  <VariableType>Float</VariableType>
                  <Address>nioh.exe+17BA4A0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2194</ID>
                  <Description>"Gravity"</Description>
                  <VariableType>Float</VariableType>
                  <Address>nioh.exe+17B8480</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>539</ID>
              <Description>"Gameplay"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1458</ID>
                  <Description>"Current Abyss Level"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+23D0A90</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>551</ID>
                  <Description>"Current Abyss Level"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+2403880</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>537</ID>
                  <Description>"Current Difficulty"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>nioh.exe+22DD20C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>555</ID>
                  <Description>"Current Difficulty"</Description>
                  <DropDownList>1:Way of the Samurai
2:Way of the Strong
3:Way of the Demon
4:Way of the Wise
5:Way of the Nioh
</DropDownList>
                  <VariableType>Byte</VariableType>
                  <Address>nioh.exe+230FFFC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>459</ID>
                  <Description>"Difficulty Unlocker(Backup first test)"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
nioh.exe+22E17ED:
db 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01

[DISABLE]
nioh.exe+22E17ED:
db 01 01 00 01 01 00 01 01 01 01 01 01 01 01 01 01 00 01 01 01 01 01 01 01 01 01 01 01 00 01 01 00 01 01 01 01 01 01 01 01 01 01 00 00 01 00 01 00 00 01 01 01 00 01 01 01 00 01 01 00 01 00 00 01 01 01 01 01 00 00 00 01 01 00 00 01 01 01 01 01 00 00 00 00 00 00 00 01 00 00 00 00 00 01 00 00 00 00 00 01 01 00 01 01 01 00 01 00 00 00 00 01 00 00 01 01 01 01 01 00 00 00 01 00 00 00 00 00 01 00 00 00 00 01 01 00 01 01 00 01 01
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1497</ID>
                  <Description>"Difficulty Unlocker"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
nioh.exe+22E17ED:
db 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01

[DISABLE]
nioh.exe+22E17ED:
db 01 01 00 01 01 00 01 01 01 01 01 01 01 01 01 01 00 01 01 01 01 01 01 01 01 01 01 01 00 01 01 00 01 01 01 01 01 01 01 01 01 01 00 00 01 00 01 00 00 01 01 01 00 01 01 01 00 01 01 00 01 00 00 01 01 01 01 01 00 00 00 01 01 00 00 01 01 01 01 01 00 00 00 00 00 00 00 01 00 00 00 00 00 01 00 00 00 00 00 01 01 00 01 01 01 00 01 00 00 00 00 01 00 00 01 01 01 01 01 00 00 00 01 00 00 00 00 00 01 00 00 00 00 01 01 00 01 01 00 01 01
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>2465</ID>
      <Description>"CT_for_skins.CT harbinger87"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>1619</ID>
          <Description>"Working"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1374</ID>
              <Description>"Level Scripts"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1368</ID>
                  <Description>"Change Level"</Description>
                  <Options moHideChildren="1"/>
                  <Color>008000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Level,nioh.exe,89 BB C4 E5 0A 00)
alloc(newmem,$100,"nioh.exe"+4B2B6E)
alloc(Store_Level,10)

registersymbol(Level)
registersymbol(Level_Modi)

label(code)
label(return)
label(Level_Modi)

newmem:
mov edi,[Level_Modi]

code:
  mov [rbx+000AE5C4],edi
  jmp return

Store_Level:

Level_Modi:
  dd #1

Level:
  jmp newmem
  nop

return:

[DISABLE]

Level:
  db 89 BB C4 E5 0A 00

Level_Modi:
  dd #1

unregistersymbol(Level)
unregistersymbol(Level_Modi)

dealloc(newmem)
dealloc(Store_Level)
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2494</ID>
                      <Description>"Set Then Level Up for Effect"</Description>
                      <Color>008000</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1375</ID>
                      <Description>"Level"</Description>
                      <Color>008000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>Level_Modi</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1372</ID>
                  <Description>"Disable 200 stat limit (looks Like There Is No Point To Do This)"</Description>
                  <Color>0060BF</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Disable_Limiter,nioh.exe,7D 2B 8B CF E8 30 9E 75 FF)
alloc(newmem,$100,"nioh.exe"+8C4BBE)

registersymbol(Disable_Limiter)

label(code)
label(return)

newmem:

code:
  //jnl nioh.exe+8C4BEB
  mov ecx,edi
  call nioh.exe+1E9F7
  jmp return

Disable_Limiter:
  jmp newmem
  nop
  nop
  nop
  nop

return:

[DISABLE]

Disable_Limiter:
  db 7D 2B 8B CF E8 30 9E 75 FF

unregistersymbol(Disable_Limiter)

dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1382</ID>
                  <Description>"Total Focus - Disable Limit (looks Like There Is No Point To Do This)"</Description>
                  <Color>0060BF</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(TotalFocus_Disable,nioh.exe,0F 83 AA 01 00 00 8B)
alloc(newmem,$100,"nioh.exe"+8C4C30)

registersymbol(TotalFocus_Disable)

label(code)
label(return)

newmem:

code:
  //jae nioh.exe+8C4DE0
  jmp return

TotalFocus_Disable:
  jmp newmem
  nop

return:

//
//                          Disable Total Focus Level
//

aobscanmodule(TotalFocus_Disable2,nioh.exe,8B 83 94 00 00 00 4C)
alloc(newmem2,$100,"nioh.exe"+8C4CCA)

registersymbol(TotalFocus_Disable2)

label(code2)
label(return2)

newmem2:

code2:
  //mov eax,[rbx+00000094]
  jmp return2

TotalFocus_Disable2:
  jmp newmem2
  nop

return2:

[DISABLE]

TotalFocus_Disable:
  db 0F 83 AA 01 00 00

unregistersymbol(TotalFocus_Disable)

dealloc(newmem)

TotalFocus_Disable2:
  db 8B 83 94 00 00 00

unregistersymbol(TotalFocus_Disable2)

dealloc(newmem2


</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1211</ID>
              <Description>"Currency (Add)"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1209</ID>
                  <Description>"Gold"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Gold,nioh.exe,48 89 5E 10 66 83 7F 0C 00 74 26 48 8B CF E8 ??)
alloc(Goldnewmem,$100,"nioh.exe"+4929E8)

registersymbol(Gold)
registersymbol(GoldModi)

label(Goldcode)
label(Goldreturn)
label(GoldModi)

Goldnewmem:
  push rax
  mov rax,[GoldModi]

Goldcode:
  mov [rsi+10],rax
  pop rax
  cmp word ptr [rdi+0C],00
  jmp Goldreturn

GoldModi:
  dq #951479612782199

Gold:
  jmp Goldnewmem
  nop
  nop
  nop
  nop

Goldreturn:

[DISABLE]

Gold:
  db 48 89 5E 10 66 83 7F 0C 00

GoldModi:
  dq #951479612782199

unregistersymbol(Gold)
unregistersymbol(GoldModi)
dealloc(Goldnewmem)
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1210</ID>
                      <Description>"How Much Gold Is Added"</Description>
                      <VariableType>8 Bytes</VariableType>
                      <Address>GoldModi</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1214</ID>
                  <Description>"Amrita"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Amrita,nioh.exe,48 89 5F 08 66 83 7E 0C 00)
alloc(newmem,$100,"nioh.exe"+48DF11)

registersymbol(Amrita)
registersymbol(AmritaModi)

label(code)
label(return)
label(AmritaModi)

newmem:
mov rbx,[AmritaModi]

code:
  mov [rdi+08],rbx
  cmp word ptr [rsi+0C],00
  jmp return

AmritaModi:
  dq #5514796127821

Amrita:
  jmp newmem
  nop
  nop
  nop
  nop

return:

[DISABLE]

Amrita:
  db 48 89 5F 08 66 83 7E 0C 00

AmritaModi:
  dq #5514796127821

unregistersymbol(Amrita)
unregistersymbol(AmritaModi)

dealloc(newmem)
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1215</ID>
                      <Description>"How Much Amrita Is Added"</Description>
                      <VariableType>8 Bytes</VariableType>
                      <Address>AmritaModi</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1274</ID>
                  <Description>"Glory"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Glory,nioh.exe,89 87 F4 01 00 00 EB)
alloc(Glorynewmem,$100,"nioh.exe"+489D3A)

registersymbol(Glory)
registersymbol(GloryModi)

label(Glorycode)
label(Gloryreturn)
label(GloryModi)

Glorynewmem:
  push ebx
  mov ebx,[GloryModi]

Glorycode:
  mov [rdi+000001F4],ebx
  pop ebx
  jmp Gloryreturn

GloryModi:
  dq #2147483647

Glory:
  jmp Glorynewmem
  nop

Gloryreturn:


[DISABLE]

Glory:
  db 89 87 F4 01 00 00

GloryModi:
  dq #2147483647

unregistersymbol(Glory)
unregistersymbol(GloryModi)

dealloc(Glorynewmem)
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1275</ID>
                      <Description>"How Much Glory Is Added"</Description>
                      <VariableType>8 Bytes</VariableType>
                      <Address>GloryModi</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1620</ID>
              <Description>"Scripts"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1567</ID>
                  <Description>"Raikiri Sound OFF"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Raikiri_sound,nioh.exe,80 BF 7C 04 00 00 00)
alloc(newmem,$100,"nioh.exe"+1B67AB)
registersymbol(Raikiri_sound)

label(code)
label(return)

newmem:

code:
  //cmp byte ptr [rdi+0000047C],00
  jmp return

Raikiri_sound:
  jmp newmem
  nop
  nop

return:

[DISABLE]

Raikiri_sound:
  db 80 BF 7C 04 00 00 00

unregistersymbol(Raikiri_sound)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1444</ID>
                  <Description>"Infinite Storage"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Inf_Storage,nioh.exe,44 89 B3 C0 00 00 00 C7)
alloc(newmem,$100,"nioh.exe"+9C97DB)

registersymbol(Inf_Storage)

label(code)
label(return)

newmem:
  mov r14d,#0
code:
  mov [rbx+000000C0],r14d
  jmp return

Inf_Storage:
  jmp newmem
  nop
  nop

return:

[DISABLE]

Inf_Storage:
  db 44 89 B3 C0 00 00 00

unregistersymbol(Inf_Storage)

dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>184</ID>
                  <Description>"100% Equipment Drop Rate"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(Edrop,nioh.exe,F3 44 0F 10 B0 E8 00 00 00) // should be unique
alloc(newmem,$100,Edrop)
label(code)
label(return)

newmem:
  mov [rax+000000E8],(float)999999999
code:
  movss xmm14,[rax+000000E8]
  jmp return

Edrop:
  jmp newmem
  nop
  nop
  nop
  nop
return:
registersymbol(Edrop)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Edrop:
  db F3 44 0F 10 B0 E8 00 00 00

unregistersymbol(Edrop)
dealloc(newmem)

</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>187</ID>
                  <Description>"100% Item Drop Rate"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

aobscanmodule(Idrop,nioh.exe,F3 44 0F 10 A8 E4 00 00 00) // should be unique
alloc(newmem,$100,Idrop)

label(code)
label(return)

newmem:
  mov   [rax+000000E4],(float)999999
code:
  movss xmm13,[rax+000000E4]
  jmp return

Idrop:
  jmp newmem
  nop
  nop
  nop
  nop
return:
registersymbol(Idrop)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Idrop:
  db F3 44 0F 10 A8 E4 00 00 00

unregistersymbol(Idrop)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2445</ID>
                  <Description>"Item Rarity Booster"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(ItmRarity,nioh.exe,01 B0 EC 01 00 00 E9) // should be unique
alloc(newmem,$1000,"nioh.exe"+2B57AA)

label(code)
label(return)

newmem:

code:
  add [rax+000001EC],#99999
  jmp return

ItmRarity:
  jmp newmem
  nop
return:
registersymbol(ItmRarity)

[DISABLE]

ItmRarity:
  db 01 B0 EC 01 00 00

unregistersymbol(ItmRarity)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1416</ID>
                  <Description>"Ninja/Onmyo Jutsu Cost = 0"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

//////////////////////////////////////////////////////////////////////////
//                                Ninja Cost                           ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Jutsu_Cost,nioh.exe,01 83 2C 50 0B 00)
alloc(Jutsunewmem,$100,"nioh.exe"+4B9C6B)

registersymbol(Jutsu_Cost)

label(Jutsucode)
label(Jutsureturn)

Jutsunewmem:
  mov eax,#0

Jutsucode:
  mov [rbx+000B502C],eax
  jmp Jutsureturn

Jutsu_Cost:
  jmp Jutsunewmem
  nop

Jutsureturn:

//////////////////////////////////////////////////////////////////////////
//                                Onmyo Cost                           ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Onmyo_Jutsu_Cost,nioh.exe,01 83 30 50 0B 00)
alloc(Onmyonewmem,$100,"nioh.exe"+4B9CB8)

registersymbol(Onmyo_Jutsu_Cost)

label(Onmyocode)
label(Onmyoreturn)

Onmyonewmem:
  mov eax,#0

Onmyocode:
  mov [rbx+000B5030],eax
  jmp Onmyoreturn

Onmyo_Jutsu_Cost:
  jmp Onmyonewmem
  nop

Onmyoreturn:

[DISABLE]

Jutsu_Cost:
  db 01 83 2C 50 0B 00

unregistersymbol(Jutsu_Cost)
dealloc(Jutsunewmem)

Onmyo_Jutsu_Cost:
  db 01 83 30 50 0B 00

unregistersymbol(Onmyo_Jutsu_Cost)

dealloc(Onmyonewmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1414</ID>
                  <Description>"All Weapon Proficiency Max (attack with sword)"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Sword_Proficiencies,nioh.exe,89 9F 40 E6 0A 00)
alloc(newmem,$100,"nioh.exe"+4937F3)

registersymbol(Sword_Proficiencies)

label(code)
label(return)

newmem:
  mov ebx,#999999

code:
  mov [rdi+000AE640],ebx//sword
  mov [rdi+000AE644],ebx//dual sword
  mov [rdi+000AE648],ebx//spear
  mov [rdi+000AE64C],ebx//axe
  mov [rdi+000AE650],ebx//kusarigama
  mov [rdi+000AE654],ebx//odachi
  mov [rdi+000AE658],ebx//tonfa
  jmp return

Sword_Proficiencies:
  jmp newmem
  nop

return:

[DISABLE]

Sword_Proficiencies:
  db 89 9F 40 E6 0A 00

unregistersymbol(Sword_Proficiencies)

dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1281</ID>
                  <Description>"Infinite Skill Points"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

//////////////////////////////////////////////////////////////////////////
//                      Infinite Samarai SkillPoints                   ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Samurai_Skills,nioh.exe,89 9F F4 E5 0A 00 66 83)
alloc(Samurai_Skillsnewmem,$100,"nioh.exe"+4BAE2D)

registersymbol(Samurai_Skills)

label(Samurai_Skillscode)
label(Samurai_Skillsreturn)

Samurai_Skillsnewmem:
  mov ebx,#-851

Samurai_Skillscode:
  mov [rdi+000AE5F4],ebx
  jmp Samurai_Skillsreturn

Samurai_Skills:
  jmp Samurai_Skillsnewmem
  nop

Samurai_Skillsreturn:

//////////////////////////////////////////////////////////////////////////
//                      Infinite Ninja SkillPoints                     ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Ninja_Skills,nioh.exe,89 9F 00 E6 0A 00 66 83)
alloc(Ninja_Skillsnewmem,$100,"nioh.exe"+4BAD0D)

registersymbol(Ninja_Skills)

label(Ninja_Skillscode)
label(Ninja_Skillsreturn)

Ninja_Skillsnewmem:
  mov ebx,#-851

Ninja_Skillscode:
  mov [rdi+000AE600],ebx
  jmp Ninja_Skillsreturn

Ninja_Skills:
  jmp Ninja_Skillsnewmem
  nop

Ninja_Skillsreturn:

//////////////////////////////////////////////////////////////////////////
//                      Infinite Onmyo SkillPoints                     ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Onmyo_Skills,nioh.exe,89 9F 0C E6 0A 00 66 83)
alloc(Onmyo_Skillsnewmem,$100,"nioh.exe"+4BAD9D)

registersymbol(Onmyo_Skills)

label(Onmyo_Skillscode)
label(Onmyo_Skillsreturn)

Onmyo_Skillsnewmem:
  mov ebx,#-851
Onmyo_Skillscode:
  mov [rdi+000AE60C],ebx
  jmp Onmyo_Skillsreturn

Onmyo_Skills:
  jmp Onmyo_Skillsnewmem
  nop

Onmyo_Skillsreturn:

[DISABLE]

Samurai_Skills:
  db 89 9F F4 E5 0A 00

unregistersymbol(Samurai_Skills)

dealloc(Samurai_Skillsnewmem)

Ninja_Skills:
  db 89 9F 00 E6 0A 00

unregistersymbol(Ninja_Skills)

dealloc(Ninja_Skillsnewmem)

Onmyo_Skills:
  db 89 9F 0C E6 0A 00

unregistersymbol(Onmyo_Skills)

dealloc(Onmyo_Skillsnewmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1258</ID>
                  <Description>"Boost Special Stats"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Percent_Stats,nioh.exe,89 71 04 89 41 08 FF)
alloc(Percent_Statsnewmem,$100,"nioh.exe"+2A0E92)

registersymbol(Percent_Stats)
registersymbol(Special_Stats)

label(Percent_Statscode)
label(Percent_Statsreturn)
label(Special_Stats)

Percent_Statsnewmem:
  mov esi,[Special_Stats]

Percent_Statscode:
  mov [rcx+04],esi
  mov [rcx+08],eax
  jmp Percent_Statsreturn

Special_Stats:
  dd #1000

Percent_Stats:
  jmp Percent_Statsnewmem
  nop

Percent_Statsreturn:

[DISABLE]

Percent_Stats:
  db 89 71 04 89 41 08

Special_Stats:
  dd #1000

unregistersymbol(Percent_Stats)
unregistersymbol(Special_Stats)

dealloc(Percent_Statsnewmem)
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1259</ID>
                      <Description>"Bonus to all special % Stats"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>Special_Stats</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1237</ID>
                  <Description>"Boost Max Equip Weight/Zero Weight"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

//////////////////////////////////////////////////////////////////////////
//                              Zero Equip Weight                      ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Zero_Equipment_Weight,nioh.exe,41 01 86 90 01 00 00)
alloc(Zero_Equipment_Weightnewmem,$100,"nioh.exe"+2B020E)

registersymbol(Zero_Equipment_Weight)

label(Zero_Equipment_Weightcode)
label(Zero_Equipment_Weightreturn)

Zero_Equipment_Weightnewmem:

Zero_Equipment_Weightcode:
  //add [r14+00000190],eax
  jmp Zero_Equipment_Weightreturn

Zero_Equipment_Weight:
  jmp Zero_Equipment_Weightnewmem
  nop
  nop

Zero_Equipment_Weightreturn:

//////////////////////////////////////////////////////////////////////////
//                              Max Equip Weight                       ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Max_Equip_Weight,nioh.exe,41 89 8E 8C 01 00 00)
alloc(Max_Equip_Weightnewmem,$100,"nioh.exe"+2AF3AB)

registersymbol(Max_Equip_Weight)

label(Max_Equip_Weightcode)
label(Max_Equip_Weightreturn)

Max_Equip_Weightnewmem:

Max_Equip_Weightcode:
  mov [r14+0000018C],#99999
  jmp Max_Equip_Weightreturn

Max_Equip_Weight:
  jmp Max_Equip_Weightnewmem
  nop
  nop

Max_Equip_Weightreturn:

[DISABLE]

Zero_Equipment_Weight:
  db 41 01 86 90 01 00 00

unregistersymbol(Zero_Equipment_Weight)
dealloc(Zero_Equipment_Weightnewmem)

Max_Equip_Weight:
  db 41 89 8E 8C 01 00 00

unregistersymbol(Max_Equip_Weight)
dealloc(Max_Equip_Weightnewmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1447</ID>
                  <Description>"Damage Booster (works for revanents)"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

//////////////////////////////////////////////////////////////////////////
//                                Damage                               ///
//////////////////////////////////////////////////////////////////////////


aobscanmodule(Damage,nioh.exe,41 89 44 F6 08)
alloc(newmem,$100,Damage)

registersymbol(Damage)
registersymbol(DamageModi)

label(code)
label(return)
label(DamageModi)

newmem:

code:
  mov eax,[DamageModi]
  mov [r14+rsi*8+08],eax
  jmp return

DamageModi:
db FF FF FF 0F

Damage:
  jmp newmem

return:

//////////////////////////////////////////////////////////////////////////
//                            Unarmed Damage                           ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Unarmed_Damage,nioh.exe,41 89 44 DE 08)
alloc(newmem2,$100,Unarmed_Damage)

registersymbol(Unarmed_Damage)

label(code2)
label(return2)

newmem2:

code2:
  mov eax,[DamageModi]
  mov [r14+rbx*8+08],eax
  jmp return2

Unarmed_Damage:
  jmp newmem2

return2:

[DISABLE]

Damage:
  db 41 89 44 F6 08

DamageModi:
  db FF FF FF 0F

unregistersymbol(Damage)
unregistersymbol(DamageModi)

dealloc(newmem)

Unarmed_Damage:
  db 41 89 44 DE 08

unregistersymbol(Unarmed_Damage)

dealloc(newmem2)



</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1207</ID>
                      <Description>"How Much Damage Is Added"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>DamageModi</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1233</ID>
                  <Description>"Infinite Onmyo/Ninja Items"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Inf_Ninja_Items,nioh.exe,66 46 89 BC 35 58 73 03 00)
alloc(Inf_Ninja_Itemsnewmem,$100,"nioh.exe"+4AB1F1)

registersymbol(Inf_Ninja_Items)

label(Inf_Ninja_Itemscode)
label(Inf_Ninja_Itemsreturn)

Inf_Ninja_Itemsnewmem:
  mov r15w,[rbp+r14+00037358]

Inf_Ninja_Itemscode:
  mov [rbp+r14+00037358],r15w
  jmp Inf_Ninja_Itemsreturn

Inf_Ninja_Items:
  jmp Inf_Ninja_Itemsnewmem
  nop
  nop
  nop
  nop

Inf_Ninja_Itemsreturn:

[DISABLE]

Inf_Ninja_Items:
  db 66 46 89 BC 35 58 73 03 00

unregistersymbol(Inf_Ninja_Items)

dealloc(Inf_Ninja_Itemsnewmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2446</ID>
                  <Description>"Infinite Items/ammo"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

//////////////////////////////////////////////////////////////////////////
//                      Infinite Items  /  Ammo                        ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Inf_Items,nioh.exe,66 44 29 BD 18 02 00 00)
alloc(Inf_Itemsnewmem,$100,"nioh.exe"+4AA9F8)

registersymbol(Inf_Items)

label(Inf_Itemscode)
label(Inf_Itemsreturn)

Inf_Itemsnewmem:

Inf_Itemscode:
  add [rbp+00000218],r15w
  jmp Inf_Itemsreturn

Inf_Items:
  jmp Inf_Itemsnewmem
  nop
  nop
  nop

Inf_Itemsreturn:

[DISABLE]

Inf_Items:
  db 66 44 29 BD 18 02 00 00

unregistersymbol(Inf_Items)
dealloc(Inf_Itemsnewmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1222</ID>
                  <Description>"Buggy/Funny Always LW"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Always_LW,nioh.exe,8B 01 0F 29 74 24 40 F3)
alloc(newmem,$100,"nioh.exe"+2AD71A)

registersymbol(Always_LW)

label(code)
label(return)

newmem:
  mov [rcx],0

code:
  mov eax,[rcx]
  movaps [rsp+40],xmm6
  jmp return

Always_LW:
  jmp newmem
  nop
  nop

return:

[DISABLE]

Always_LW:
  db 8B 01 0F 29 74 24 40

unregistersymbol(Always_LW)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1440</ID>
                  <Description>"Disable Enemy Attacking/other things?"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Enemy_Attack,nioh.exe,08 00 00 0F 28 80 F0 00 00 00)

registersymbol(Enemy_Attack)

Enemy_Attack+03:
  db 90 90 90 90 90 90 90


[DISABLE]

Enemy_Attack+03:
  db 0F 28 80 F0 00 00 00

unregistersymbol(Enemy_Attack)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1439</ID>
                  <Description>"Hide Enemies"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Remove_Enemies,nioh.exe,F3 45 0F 10 85 F4 00 00 00 * * * * B5)

registersymbol(Remove_Enemies)

Remove_Enemies:
db 90 90 90 90 90 90 90 90 90

[DISABLE]

Remove_Enemies:
  db F3 45 0F 10 85 F4 00 00 00

unregistersymbol(Remove_Enemies)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1432</ID>
                  <Description>"Zero Ki For Enemy"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Zero_Ki,nioh.exe,F3 0F 11 11 0F 2F D9)
alloc(newmem,$100,"nioh.exe"+2A9ADE)

registersymbol(Zero_Ki)

label(code)
label(return)
label(test)

newmem:
  cmp [rcx+204],FFFFFFFF
  jne code
  movss xmm2,[test]
  movss [rcx],xmm2
  comiss xmm3,xmm1
  jmp return

code:
  movss [rcx],xmm2
  comiss xmm3,xmm1
  jmp return

test:
dd (float)0

Zero_Ki:
  jmp newmem
  nop
  nop

return:

[DISABLE]

Zero_Ki:
  db F3 0F 11 11 0F 2F D9

unregistersymbol(Zero_Ki)

dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1220</ID>
                  <Description>"Infinite Ki"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

//////////////////////////////////////////////////////////////////////////
//                                Infinite Ki                          ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Ki,nioh.exe,F3 0F 11 09 F3 0F 11 41 18)
alloc(Kinewmem,$100,"nioh.exe"+2AD51C)

registersymbol(Ki)

label(Kicode)
label(Kioriginalcode)
label(Kireturn)
Kinewmem:
// +70
  cmp [rcx+2A8],FFFFFFFF
  je Kioriginalcode

Kicode:
  movss xmm1,[rcx+4]
  movss [rcx],xmm1
  movss [rcx+18],xmm0
  jmp Kireturn

Kioriginalcode:
  movss [rcx],xmm1
  movss [rcx+18],xmm0
  jmp Kireturn

Ki:
  jmp Kinewmem
  nop
  nop
  nop
  nop

Kireturn:

//////////////////////////////////////////////////////////////////////////
//                                Infinite Ki 2                        ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Ki2,nioh.exe,F3 0F 11 21 F3 0F 11 51 18)
alloc(Ki2newmem,$100,"nioh.exe"+2AD68F)

registersymbol(Ki2)

label(Ki2code)
label(Ki2originalcode)
label(Ki2return)

Ki2newmem:
  cmp [rcx+2A8],FFFFFFFF
  je Ki2originalcode

Ki2code:
  movss xmm4,[rcx+4]
  movss [rcx],xmm4
  movss [rcx+18],xmm2
  jmp Ki2return

Ki2originalcode:
  movss [rcx],xmm4
  movss [rcx+18],xmm2
  jmp Ki2return

Ki2:
  jmp Ki2newmem
  nop
  nop
  nop
  nop

Ki2return:

//////////////////////////////////////////////////////////////////////////
//                                Infinite Ki 3                        ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Ki3,nioh.exe,F3 0F 11 11 C3 CC)
alloc(Ki3newmem,$100,"nioh.exe"+2A3C28)

registersymbol(Ki3)

label(Ki3code)
label(Ki3originalcode)
label(Ki3return)

Ki3newmem:
  cmp [rcx+2A8],FFFFFFFF
  je Ki3originalcode

Ki3code:
  movss xmm2,[rcx+4]
  movss [rcx],xmm2
  ret
  jmp Ki3return

Ki3originalcode:
  movss [rcx],xmm2
  ret
  jmp Ki3return

Ki3:
  jmp Ki3newmem

Ki3return:

[DISABLE]

Ki:
  db F3 0F 11 09 F3 0F 11 41 18

unregistersymbol(Ki)

dealloc(Kinewmem)

Ki2:
  db F3 0F 11 21 F3 0F 11 51 18

unregistersymbol(Ki2)

dealloc(Ki2newmem)

Ki3:
  db F3 0F 11 11 C3

unregistersymbol(Ki3)

dealloc(Ki3newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2447</ID>
                  <Description>"Infinite Health"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(InfHealth,nioh.exe,48 89 46 18 48 39 46 20)
alloc(newmem,$100,"nioh.exe"+2C1BC3)

registersymbol(InfHealth)
registersymbol(Number)

label(code)
label(return)
label(originalcode)
label(Number)

newmem:
  cmp [rsi+8],#1
  je code
  jmp originalcode

code:
  push rax
  mov rax,[Number]
  mov [rsi+18],rax
  mov [rsi+20],rax
  cmp [rsi+20],rax
  pop rax
  jmp return

originalcode:
  mov [rsi+18],rax
  cmp [rsi+20],rax
  jmp return

Number:
db FF FF FF 0F

InfHealth:
  jmp newmem
  nop
  nop
  nop

return:

[DISABLE]

InfHealth:
  db 48 89 46 18 48 39 46 20

Number:
  db FF FF FF 0F

unregistersymbol(Number)
unregistersymbol(InfHealth)

dealloc(newmem)
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2448</ID>
                      <Description>"How Much Health Is Added"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>Number</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1278</ID>
                  <Description>"Infinite BlackSmith Materials"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Inf_BlackSmith_Materials,nioh.exe,66 44 29 BD D8 3A 02 00)
alloc(Inf_BlackSmith_Materialsnewmem,$100,"nioh.exe"+4AAE1A)

registersymbol(Inf_BlackSmith_Materials)

label(Inf_BlackSmith_Materialscode)
label(Inf_BlackSmith_Materialsreturn)

Inf_BlackSmith_Materialsnewmem:
add [rbp+00023AD8],r15w

Inf_BlackSmith_Materialscode:
  //sub [rbp+00023AD8],r15w
  jmp Inf_BlackSmith_Materialsreturn

Inf_BlackSmith_Materials:
  jmp Inf_BlackSmith_Materialsnewmem
  nop
  nop
  nop

Inf_BlackSmith_Materialsreturn:

[DISABLE]

Inf_BlackSmith_Materials:
  db 66 44 29 BD D8 3A 02 00

unregistersymbol(Inf_BlackSmith_Materials)

dealloc(Inf_BlackSmith_Materialsnewmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1441</ID>
                  <Description>"Invisible Player Model"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]


aobscanmodule(Invis_PModel,nioh.exe,41 0F 28 86 F0 00 00 00 F3 0F)

registersymbol(Invis_PModel)

Invis_PModel:
  db 90 90 90 90 90 90 90 90


[DISABLE]

Invis_PModel:
  db 41 0F 28 86 F0 00 00 00

unregistersymbol(Invis_PModel)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2449</ID>
                  <Description>"Teleport"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Teleport,nioh.exe,00 * * * * 96 F0 00 00 00 F3 41 0F 10 86 F4 00 00 00)
alloc(newmem,$500,"nioh.exe"+3EC2D3)
alloc(store_coords,20)

registersymbol(Teleport)
registersymbol(Enable_Save)
registersymbol(Enable_Load)
registersymbol(Xpos)
registersymbol(Ypos)
registersymbol(Zpos)

label(Enable_Save)
label(Enable_Load)
label(save)
label(load)
label(Xpos)
label(Ypos)
label(Zpos)
label(code)
label(return)

store_coords:
Xpos:
  dd #0
Ypos:
  dd #0
Zpos:
  dd #0
Enable_Save:
  dd #0
Enable_Load:
  dd #0

newmem:

cmp [Enable_Save],1
je save
cmp [Enable_Load],1
je load
jmp code

save:
push rbx
mov rbx,[r14+00F0]
mov [Xpos],rbx
mov rbx,[r14+00F4]
mov [Ypos],rbx
mov rbx,[r14+00F8]
mov [Zpos],rbx
pop rbx
mov [Enable_Save],0
jmp code

load:
push rbx
mov rbx,[Xpos]
mov [r14+00F0],rbx
mov rbx,[Ypos]
mov [r14+00F4],rbx
mov rbx,[Zpos]
mov [r14+00F8],rbx
pop rbx
mov [Enable_Load],0
jmp code

code:
  movss xmm0,[r14+000000F4]
  jmp return

Teleport+0A:
  jmp newmem
  nop
  nop
  nop
  nop

return:

[DISABLE]

Teleport+0A:
  db F3 41 0F 10 86 F4 00 00 00

unregistersymbol(Teleport)
unregistersymbol(Enable_Save)
unregistersymbol(Enable_Load)
unregistersymbol(Xpos)
unregistersymbol(Ypos)
unregistersymbol(Zpos)

dealloc(newmem)
dealloc(store_coords)
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2450</ID>
                      <Description>"Save Location [Numpad 1]"</Description>
                      <VariableType>2 Bytes</VariableType>
                      <Address>Enable_Save</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2451</ID>
                      <Description>"Load Location [Numpad 2]"</Description>
                      <VariableType>2 Bytes</VariableType>
                      <Address>Enable_Load</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1611</ID>
                  <Description>"different freeze enemies (have only one on at a time)"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(INJECT,nioh.exe,80 BB 34 04 00 00 00 0F 29) // should be unique
alloc(newmem,$100,"nioh.exe"+244572)

registersymbol(INJECT)

label(code)
label(return)

newmem:
  cmp  [rbx+00000430],#65537
  je code
  mov byte ptr [rbx+00000434],#100

code:
  cmp byte ptr [rbx+00000434],00
  jmp return

INJECT:
  jmp newmem
  nop
  nop

return:

[DISABLE]

INJECT:
  mov byte ptr [rbx+00000434],#0
  db 80 BB 34 04 00 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "nioh.exe"+244572

"nioh.exe"+244546: E8 28 8B DF FF           -  call nioh.exe+3D073
"nioh.exe"+24454B: 48 8B 8B 90 02 00 00     -  mov rcx,[rbx+00000290]
"nioh.exe"+244552: 48 85 C9                 -  test rcx,rcx
"nioh.exe"+244555: 74 0A                    -  je nioh.exe+244561
"nioh.exe"+244557: F3 0F 10 4D 00           -  movss xmm1,[rbp+00]
"nioh.exe"+24455C: E8 B0 6B DE FF           -  call nioh.exe+2B111
"nioh.exe"+244561: 8B 83 5C 04 00 00        -  mov eax,[rbx+0000045C]
"nioh.exe"+244567: FF C8                    -  dec eax
"nioh.exe"+244569: 83 F8 01                 -  cmp eax,01
"nioh.exe"+24456C: 0F 86 DA 04 00 00        -  jbe nioh.exe+244A4C
// ---------- INJECTING HERE ----------
"nioh.exe"+244572: 80 BB 34 04 00 00 00     -  cmp byte ptr [rbx+00000434],00
// ---------- DONE INJECTING  ----------
"nioh.exe"+244579: 0F 29 B4 24 00 01 00 00  -  movaps [rsp+00000100],xmm6
"nioh.exe"+244581: F3 0F 10 B3 7C 04 00 00  -  movss xmm6,[rbx+0000047C]
"nioh.exe"+244589: F3 0F 58 75 00           -  addss xmm6,[rbp+00]
"nioh.exe"+24458E: 0F 85 B0 04 00 00        -  jne nioh.exe+244A44
"nioh.exe"+244594: 80 BB 35 04 00 00 00     -  cmp byte ptr [rbx+00000435],00
"nioh.exe"+24459B: 0F 85 A3 04 00 00        -  jne nioh.exe+244A44
"nioh.exe"+2445A1: E8 94 34 DD FF           -  call nioh.exe+17A3A
"nioh.exe"+2445A6: 84 C0                    -  test al,al
"nioh.exe"+2445A8: 0F 85 96 04 00 00        -  jne nioh.exe+244A44
"nioh.exe"+2445AE: 48 8B 8B 30 02 00 00     -  mov rcx,[rbx+00000230]
}
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1612</ID>
                      <Description>"use to turn off (have only one on at a time)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]

aobscanmodule(INJECT,nioh.exe,80 BB 34 04 00 00 00 0F 29) // should be unique
alloc(newmem,$100,"nioh.exe"+244572)

registersymbol(INJECT)

label(code)
label(return)

newmem:
  cmp  [rbx+00000430],#65537
  je code
  mov byte ptr [rbx+00000434],#0

code:
  cmp byte ptr [rbx+00000434],00
  jmp return

INJECT:
  jmp newmem
  nop
  nop
return:


[DISABLE]

INJECT:
  db 80 BB 34 04 00 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "nioh.exe"+244572

"nioh.exe"+244546: E8 28 8B DF FF           -  call nioh.exe+3D073
"nioh.exe"+24454B: 48 8B 8B 90 02 00 00     -  mov rcx,[rbx+00000290]
"nioh.exe"+244552: 48 85 C9                 -  test rcx,rcx
"nioh.exe"+244555: 74 0A                    -  je nioh.exe+244561
"nioh.exe"+244557: F3 0F 10 4D 00           -  movss xmm1,[rbp+00]
"nioh.exe"+24455C: E8 B0 6B DE FF           -  call nioh.exe+2B111
"nioh.exe"+244561: 8B 83 5C 04 00 00        -  mov eax,[rbx+0000045C]
"nioh.exe"+244567: FF C8                    -  dec eax
"nioh.exe"+244569: 83 F8 01                 -  cmp eax,01
"nioh.exe"+24456C: 0F 86 DA 04 00 00        -  jbe nioh.exe+244A4C
// ---------- INJECTING HERE ----------
"nioh.exe"+244572: 80 BB 34 04 00 00 00     -  cmp byte ptr [rbx+00000434],00
// ---------- DONE INJECTING  ----------
"nioh.exe"+244579: 0F 29 B4 24 00 01 00 00  -  movaps [rsp+00000100],xmm6
"nioh.exe"+244581: F3 0F 10 B3 7C 04 00 00  -  movss xmm6,[rbx+0000047C]
"nioh.exe"+244589: F3 0F 58 75 00           -  addss xmm6,[rbp+00]
"nioh.exe"+24458E: 0F 85 B0 04 00 00        -  jne nioh.exe+244A44
"nioh.exe"+244594: 80 BB 35 04 00 00 00     -  cmp byte ptr [rbx+00000435],00
"nioh.exe"+24459B: 0F 85 A3 04 00 00        -  jne nioh.exe+244A44
"nioh.exe"+2445A1: E8 94 34 DD FF           -  call nioh.exe+17A3A
"nioh.exe"+2445A6: 84 C0                    -  test al,al
"nioh.exe"+2445A8: 0F 85 96 04 00 00        -  jne nioh.exe+244A44
"nioh.exe"+2445AE: 48 8B 8B 30 02 00 00     -  mov rcx,[rbx+00000230]
}
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1436</ID>
                  <Description>"Freezes Enemies"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Freeze,nioh.exe,66 0F 7F 81 F0 00 00 00 C3 CC CC CC CC 48)
alloc(newmem,$100,"nioh.exe"+242463)

label(code)
label(return)

newmem:
  cmp [rcx+99C],0
  jne code
  jmp return

code:
  movdqa [rcx+000000F0],xmm0
  jmp return

Freeze:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(Freeze)

[DISABLE]

Freeze:
  db 66 0F 7F 81 F0 00 00 00

unregistersymbol(Freeze)

dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1608</ID>
                  <Description>"Move and Float Through Air ( only walk and run while moving)"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(strange,nioh.exe,80 B9 34 04 00 00 00 4D) // should be unique
alloc(newmem,$100,"nioh.exe"+245849)

registersymbol(strange)

label(code)
label(return)

newmem:

code:
  cmp byte ptr [rcx+00000434],01
  jmp return

strange:
  jmp newmem
  nop
  nop
return:


[DISABLE]

strange:
  db 80 B9 34 04 00 00 00

unregistersymbol(strange)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "nioh.exe"+245849

"nioh.exe"+245824: 53                          -  push rbx
"nioh.exe"+245825: 56                          -  push rsi
"nioh.exe"+245826: 48 8D 6C 24 80              -  lea rbp,[rsp--80]
"nioh.exe"+24582B: 48 81 EC 80 01 00 00        -  sub rsp,00000180
"nioh.exe"+245832: 8B 81 5C 04 00 00           -  mov eax,[rcx+0000045C]
"nioh.exe"+245838: 48 8B DA                    -  mov rbx,rdx
"nioh.exe"+24583B: 48 8B F1                    -  mov rsi,rcx
"nioh.exe"+24583E: FF C8                       -  dec eax
"nioh.exe"+245840: 83 F8 01                    -  cmp eax,01
"nioh.exe"+245843: 0F 86 B9 0B 00 00           -  jbe nioh.exe+246402
// ---------- INJECTING HERE ----------
"nioh.exe"+245849: 80 B9 34 04 00 00 00        -  cmp byte ptr [rcx+00000434],00
// ---------- DONE INJECTING  ----------
"nioh.exe"+245850: 4D 89 73 D0                 -  mov [r11-30],r14
"nioh.exe"+245854: 4D 89 7B C8                 -  mov [r11-38],r15
"nioh.exe"+245858: 45 0F 29 9B 68 FF FF FF     -  movaps [r11-00000098],xmm11
"nioh.exe"+245860: F3 44 0F 10 99 7C 04 00 00  -  movss xmm11,[rcx+0000047C]
"nioh.exe"+245869: 45 0F 29 A3 58 FF FF FF     -  movaps [r11-000000A8],xmm12
"nioh.exe"+245871: F3 44 0F 58 1A              -  addss xmm11,[rdx]
"nioh.exe"+245876: 4C 8B 79 18                 -  mov r15,[rcx+18]
"nioh.exe"+24587A: 45 0F 29 BB 48 FF FF FF     -  movaps [r11-000000B8],xmm15
"nioh.exe"+245882: 75 2C                       -  jne nioh.exe+2458B0
"nioh.exe"+245884: 80 B9 35 04 00 00 00        -  cmp byte ptr [rcx+00000435],00
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1617</ID>
                  <Description>"Instant Shrine"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Instant_Shrine,nioh.exe,0F 82 89 00 00 00 C7) // should be unique
alloc(newmem,$100,"nioh.exe"+214C0E)

registersymbol(Instant_Shrine)

label(code)
label(return)

newmem:

code:
  //jb nioh.exe+214C9D
  jmp return

Instant_Shrine:
  jmp newmem
  nop

return:

[DISABLE]

Instant_Shrine:
  db 0F 82 89 00 00 00

unregistersymbol(Instant_Shrine)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1581</ID>
                  <Description>"Buffs/Debuffs"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1572</ID>
                      <Description>"Buff Things"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1570</ID>
                          <Description>"Infinite Buffs"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]

aobscanmodule(Inf_Buffs,nioh.exe,F3 0F 11 4B 28 76)
alloc(newmem,$100,"nioh.exe"+29D91D)

registersymbol(Inf_Buffs)

label(code)
label(return)

newmem:
  movss [rbx+28],xmm0

code:
  //movss [rbx+28],xmm1
  jmp return

Inf_Buffs:
  jmp newmem

return:

[DISABLE]

Inf_Buffs:
  db F3 0F 11 4B 28

unregistersymbol(Inf_Buffs)
dealloc(newmem)
</AssemblerScript>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1574</ID>
                          <Description>"The Rate At Which Buffs Go Down"</Description>
                          <Options moHideChildren="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]

aobscanmodule(Buff_Rate,nioh.exe,F3 0F 59 C7 F3 0F 5C C8 F3 0F 10)
alloc(newmem,$100,"nioh.exe"+29D90D)

registersymbol(Buff_Rate)
registersymbol(Rate)

label(code)
label(return)
label(Rate)

newmem:

code:
  mulss xmm0,xmm7
  movss xmm0,[Rate]
  subss xmm1,xmm0
  jmp return

Rate:
  dd (float)0.6666666865

Buff_Rate:
  jmp newmem
  nop
  nop
  nop

return:

[DISABLE]

Buff_Rate:
  db F3 0F 59 C7 F3 0F 5C C8

Rate:
  dd (float)0.6666666865

unregistersymbol(Buff_Rate)
unregistersymbol(Rate)
dealloc(newmem)
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1575</ID>
                              <Description>"Speed (0.001 slowest speed)"</Description>
                              <VariableType>Float</VariableType>
                              <Address>Rate</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1587</ID>
                          <Description>"Remove Buffs"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]

aobscanmodule(Remove_Buffs,nioh.exe,76 1B C7 43 28 00 00 00 00)
alloc(newmem,$100,"nioh.exe"+29D92E)

registersymbol(Remove_Buffs)

label(code)
label(return)

newmem:

code:
  //jna nioh.exe+29D94B
  mov [rbx+28],00000000
  jmp return

Remove_Buffs:
  jmp newmem
  nop
  nop
  nop
  nop

return:

[DISABLE]

Remove_Buffs:
  db 76 1B C7 43 28 00 00 00 00

unregistersymbol(Remove_Buffs)
dealloc(newmem)
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1579</ID>
                      <Description>"Debuff Things"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1583</ID>
                          <Description>"Infinite Debuffs"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]

aobscanmodule(Inf_Debuff,nioh.exe,F3 0F 11 4B 0C E8 D8 7A D8 FF)
alloc(newmem,$100,"nioh.exe"+2AC6C1)

registersymbol(Inf_Debuff)

label(code)
label(return)

newmem:
  //movss [rbx+0C],xmm0
code:
  //movss [rbx+0C],xmm1
  jmp return

Inf_Debuff:
  jmp newmem

return:

[DISABLE]

Inf_Debuff:
  db F3 0F 11 4B 0C

unregistersymbol(Inf_Debuff)
dealloc(newmem)
</AssemblerScript>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1585</ID>
                          <Description>"The Rate At Which Debuffs Go Down"</Description>
                          <Options moHideChildren="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]

aobscanmodule(Rate,nioh.exe,F3 0F 59 F7 F3 0F 5C CE)
alloc(newmem,$100,"nioh.exe"+2AC6B9)

registersymbol(Rate)
registersymbol(Rate2)

label(code)
label(return)
label(Rate2)
newmem:

code:
  mulss xmm6,xmm7
  movss xmm6,[Rate2]
  subss xmm1,xmm6
  jmp return

Rate2:
  dd (float)0.1000000015

Rate:
  jmp newmem
  nop
  nop
  nop

return:

[DISABLE]

Rate:
  db F3 0F 59 F7 F3 0F 5C CE

Rate2:
  dd (float)0.1000000015

unregistersymbol(Rate)
unregistersymbol(Rate2)
dealloc(newmem)
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1586</ID>
                              <Description>"Speed (0.001 slowest speed)"</Description>
                              <VariableType>Float</VariableType>
                              <Address>Rate2</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1580</ID>
                          <Description>"Remove Debuffs"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]

aobscanmodule(Remove_Debuffs,nioh.exe,C1 76 07 C7 41 28 00 00 00 00 F3)
alloc(newmem,$100,"nioh.exe"+29D12B)

registersymbol(Remove_Debuffs)

label(code)
label(return)

newmem:

code:
  //jna nioh.exe+29D134
  mov [rcx+28],00000000
  jmp return

Remove_Debuffs+01:
  jmp newmem
  nop
  nop
  nop
  nop

return:

[DISABLE]

Remove_Debuffs+01:
  db 76 07 C7 41 28 00 00 00 00

unregistersymbol(Remove_Debuffs)
dealloc(newmem)
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1283</ID>
                  <Description>"Last Selected Item"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Last_selected_Item,nioh.exe,8B 17 48 89 5C 24 30 48 8B 48 20 41 83 C8 FF 48 8B 99 28 04 00 00 48 8B 0D ??)
alloc(newmem,$500,"nioh.exe"+8FB3DE)
alloc(Last_Item,10)

registersymbol(Last_selected_Item)
registersymbol(Last_Item)

label(code)
label(return)

newmem:
mov [Last_Item],rdi
code:
  mov edx,[rdi]
  mov [rsp+30],rbx
  jmp return

Last_selected_Item:
  jmp newmem
  nop
  nop

return:

[DISABLE]

Last_selected_Item:
  db 8B 17 48 89 5C 24 30

unregistersymbol(Last_selected_Item)
unregistersymbol(Last_Item)

dealloc(newmem)
dealloc(Last_Item)
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1284</ID>
                      <Description>"Item Base Address"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>Last_Item</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>808</ID>
                          <Description>"ItemID"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>807</ID>
                          <Description>"Item Name"</Description>
                          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0000AE9C:Bizen-den Uchigatana
000045D9:Yamato-den Uchigatana
0000A98C:Bizen Ichimonji
00003276:Senjuin Uchigatana
0000EB7C:Hosho Sadayoshi
0000752A:Kiku-Ichimonji
0000A956:Kobizen Tomonari
0000C992:Doji-kiri Yasutsuna
0000A244:O-Denta Mitsuyo
00001C0E:Ishida Masamune
000093A3:Bizen-den Tachi
0000AE49:Yamato-den Tachi
00004987:Bizen Osafune
0000666F:Senjuin Tachi
0000343D:Taima Kuniyuki
00008D37:Osafune Kanemitsu
0000AB0D:Kusanagi Tsurugi
000086BE:Juzumaru Tsunetsugu
0000440F:Mikazuki Munechika
00004B54:Onimaru Kunitsuna
0000A9DC:Bastard Sword
00006973:Wooden Sword
0000B5CC:Oninamida Muramasa
0000E993:Raikiri
00002851:Sohaya Tsurugi
00003A28:Hikoemon Ichimonji
0000790F:Atagi Sadamune
00004ED2:Heshikiri Hasebe
000045F8:Furiwakegami Hiromitsu
00006770:Nami-oyogi Kanemitsu
00009E30:Haccho Nenbutsu
00001838:Hoshi-kiri Tachi
00007F66:Sozasa Monji
0000EADF:Taisharyu Wooden Sword
00003A65:Tengu-kiri
0000DA38:Unnamed Item
00008D29:Suijingiri Kanemitsu
0000F692:Nikkari Aoe
000061DC:Magaragiri Kanemoto
00009962:Kaikunigo
00003743:Dragon Sword
0000AEE3:Dodanuki Masakuni
0000267E:Soshu-Den Dual Uchigatana
0000365E:Mino-Den Dual Uchigatana
00009039:Seki-mono Dual Uchigatana
000015EF:Seki Kanenori Dual Uchigatana
00003AE7:Izumi-no-kami Kanesada Dual Katana
00005A28:Hasebe Kunishige Dual Katana
000041A7:Soshu Masamune Dual Katana
0000EB37:Kogarasu-maru and Nuke-maru
00003E02:Kago-tsurube Muramasa &amp; Inoshishi-giri
000006EE:Shichisei-ken &amp; Heishishorin-ken
00005942:Minoden Dual Tachi
00008AFA:Soshu-Den Dual Tachi
0000EB1C:Seki-Forged Dual Tachi
00009A55:Seki Kaneyoshi Dual Tachi
00000DAA:Rai Kokutsugu Dual Tachi
00006177:Soshu Sadamune Dual Katana
0000CD0B:Magoroku Kanemoto Dual Katana
000004BA:O-Kanehira &amp; Uguisu-maru
0000DE6E:Shishi-o &amp; Hone-kui
0000FF4E:Hige-kiri and Hiza-maru
0000BE65:Dual Wooden Swords
000023F7:Fudo Kuniyuki &amp; Yagen Toshiro
0000D6C7:Tsuruga Masamune &amp; Hocho Toshiro
00008403:Futatsu-mei Norimune &amp; Hone-bami Toshiro
0000C3B9:Unnamed Item
00007504:Daihannya Nagamitsu &amp; Kannagiri
0000BB6F:Shokudaikiri Mitsutada &amp; Shinogito Shiro
0000937E:Ichigo Hitofuri &amp; Namazu-o Toshiro
00005B8E:Dual Bloodstained Hatchets
0000E81A:Spear
0000A98A:Footsoldier's Spear
00008D64:Officer's Spear
000099BA:Captain's Spear
0000BD1A:Greatspear
000029BC:Sasaho Spear
00004FDC:Kamedoshi Spear
0000C9F8:Lacquered Spear
000005B8:Tombo-Kiri
00000446:Hinomotogo
0000E409:Jumonji Spear
0000E1BF:Squire's Jumonji Spear
00008098:Warrior's Jumonji Spear
00008C70:Vassal's Jumonji Spear
0000A02B:Gyukaku-Jumonji Spear
0000EF01:Iwatsuki Jumonji Spear
0000D40E:Crescent Jumonji Spear
00005FFF:Ningen Mukotsu
0000FB53:Chidori-Jumonji Spear
00009C00:Otegine
0000A954:Runkah
0000ED91:Wooden Spear
00004BBC:Akaoni-no-Sankaku Spear
0000BF4B:Ikkoku Nagayoshi Spear
00002AEE:Oni Sakon's Spear
0000E5A5:Giant Frog Spear
000044FB:Hozoin Jumonji Spear
0000B351:Unnamed Item
0000804A:Great Chidori-Jumonji Spear
00006D76:Great Halberd of Hihiragi
0000BCDB:Yamauba Spear
0000C760:Vermillion Spear
0000097A:Kotaimatsu
0000D186:Black Steel Axe
00009AA1:Bandit Axe
0000F228:Kabuto-wari Axe
0000032A:Masakari Axe
0000F991:Brute's Axe
00004A89:Armorcrusher Axe
0000AA69:Shura's War Axe
0000C2FB:Holy Axe
00004039:Slayer's Axe
000023F5:Wooden Hammer
00005713:Oak Hammer
000052C0:Yari-ori Hammer
0000106F:Warrior Monk's Hammer
0000756C:Bronze Hammer
00005C5B:Iwa-kudaki Hammer
0000956B:Haja the Evil-Crusher
00009092:Pickaxe
00005BE2:Mononobe Axe
0000B3C8:Kaido Axe
0000AE8D:Kishin Hammer
000039DE:Battle Axe
0000D082:Wooden Axe
0000D04E:Axe of Judgment
00005925:Gozutenno's Axe
00003FC2:Unnamed Item
000039D9:Tatewari Axe
0000715A:Ame-no-mahitotsu's Axe
0000EFC9:Genno's Hammer
0000D1FC:Swordsmith's Hammer
0000C17D:Ryomen Sukuna's Axe
000001AF:Spy's Kusarigama
000026F6:Genin's Kusarigama
0000B741:Haguro Kusarigama
0000F635:Custom Kusarigama
0000D8F0:Hachiyashu Kusarigama
000001E6:Chunin's Kusarigama
00000469:Swordsman's Kusarigama
0000B5A3:Yogarasu Kusarigama
0000E70F:Jonin's Kusarigama
0000328B:Yasha's Kusarigama
0000A120:Sayoarashi
000092CF:Nagi-kusarigama
000074FA:Hakujin Kusarigama
00005905:Mikazuki Kusarigama
0000FD64:Hooked Kusarigama
00004E76:Nokizaru Kusarigama
00001080:Togakushi Kusarigama
00005BAD:Fuma Kusarigama
0000B646:Rasatsu Kusarigama
00002184:Shiranui
0000DE9C:Wooden Kusarigama
00005B11:Onikiba Kusarigama
0000B9E9:Shishido Kusarigama
000040AE:Unnamed Item
00001E1F:Narukami
0000FC2B:Isurugi
0000582D:Yukishiro
0000B254:Hayabusa Style Kusarigama
00008388:Bizenden Odachi
00001133:Sukesada Odachi
00006FFC:Takahira Odachi
0000E604:Jakirimaru
00003BFE:Kimibanzai Tomonari
0000C1C1:Yamashiroden Odachi
000089D5:Rai Odachi
00005515:Rai Kuniyuki Odachi
0000F93F:Omokage
0000AAC3:Kamui
0000ACE5:Monohoshizao
00009922:Hotarumaru
0000705E:Mijinmaru
0000BBAC:Futsunomitama
0000833E:Sekishu Kazusada
00002077:Taro Tachi
0000C07A:Jiro Tachi
00005886:Wooden Odachi
000056BD:Usami Nagamitsu
0000D31A:Bloodstained Cleaver
0000FD6A:Rosewood Tonfa
00003E94:Ebony Tonfa
0000CC73:Niya's Tonfa
00000272:Pechin's Tonfa
0000B17E:Ninja's Tonfa
0000E1A4:Martial Artist's Tonfa
00000869:Quaking Tonfa
00001EED:Obliterating Tonfa
00002BE2:Ueekata's Tonfa
00004357:Anji's Tonfa
0000B1C9:Twin Dragon Tonfa
0000F777:Yin-Yang Tonfa
000062B2:Vajra Tonfa
00009C52:Kyakuja Tonfa
000028B0:Wooden Tonfa
0000EDFA:Sarutobi's Gunsticks
00007C21:Return to the Main Menu?
000078E4:Return to the Main Menu?
00006DBA:Return to the Main Menu?
00003DF0:Return to the Main Menu?
00003BF3:Return to the Main Menu?
00000CFF:Return to the Main Menu?
00003116:Return to the Main Menu?
00007E58:Return to the Main Menu?
00002A95:Return to the Main Menu?
00004AC1:Return to the Main Menu?
000049DB:Return to the Main Menu?
000043C8:Return to the Main Menu?
00007157:Longbow
0000DB0A:Shigedo Longbow
0000C1A4:Tate-ugachi Bow
00001265:Warrior of the West Bow
0000C310:Yoichi's Bow
00002A04:Tsunonotsuki Bow
00009907:Raishodo
0000B891:Tanegashima Matchlock
0000F0A5:Kunitomo Rifle
00006E8F:Sakai Rifle
0000328D:Negoro Rifle
00001E3D:Ravenwing Rifle
0000D1E0:Touchpaper Musket
00004047:Inadome-style Matchlock
00001D6C:Tatsuke-style Matchlock
0000E475:Hand Cannon
00006576:Tokiwa Hand Cannon
000016F2:Ginshu Hand Cannon
000055E2:Yoryu Cannon
0000CF01:Bellowing Tenryu
0000FDB8:Tatsuke-style Cannon
0000252F:Lightning Cannon
00003133:Scout Armor (L): Mengu
000051D7:Scout Armor (L): Do
00000AF5:Scout Armor (L): Kote
0000BE7A:Scout Armor (L): Hizayoroi
00007715:Scout Armor (L): Suneate
0000831D:Thief Armor (L): Mengu
0000ADC6:Thief Armor (L): Do
0000715E:Thief Armor (L): Kote
0000CBCE:Thief Armor (L): Hizayoroi
00007CE0:Thief Armor (L): Suneate
00001866:Pirate Armor (L): Mengu
00006A4E:Pirate Armor (L): Do
0000775C:Pirate Armor (L): Kote
0000F758:Pirate Armor (L): Hizayoroi
0000718B:Pirate Armor (L): Suneate
0000444D:Bandit Armor (L): Mengu
000078BF:Bandit Armor (L): Do
0000854F:Bandit Armor (L): Kote
000051AD:Bandit Armor (L): Hizayoroi
00004685:Bandit Armor (L): Suneate
0000D4EA:Archer Garb: Hat
00000B52:Archer Garb: Robe
0000D032:Archer Garb: Kote
0000EAED:Archer Garb: Hakama
00005E79:Archer Garb: Waraji
0000F244:Bowman's Armor: Kasa
0000D281:Bowman's Armor: Joi
0000F29A:Bowman's Armor: Kote
0000568E:Bowman's Armor: Hakama
00001638:Bowman's Armor: Waraji
0000E206:Onmyo Mage's Hunting Gear: Eboshi
0000DBDB:Onmyo Mage's Hunting Gear: Joi
0000061A:Onmyo Mage's Hunting Gear: Tekko
0000B0CB:Onmyo Mage's Hunting Gear: Hakama
0000E4E4:Onmyo Mage's Hunting Gear: Kutsu
0000A4A4:Onmyo Mage's Joe: Eboshi
00003C60:Onmyo Mage's Joe: Joi
00009C36:Onmyo Mage's Joe: Tekko
0000B7C2:Onmyo Mage's Joe: Hakama
0000A362:Onmyo Mage's Joe: Kutsu
00008213:L 0008 CAP
0000B7E3:L 0008 CHEST
00003E09:L 0008 ARM
0000A4E8:L 0008 LEG
000034AC:L 0008 FOOT
0000AD6E:Yamabushi Apparel: Tokin
000051F9:Yamabushi Apparel: Joi
0000CB5C:Yamabushi Apparel: Tekko
0000DA39:Yamabushi Apparel: Hakama
00002BFF:Yamabushi Apparel: Waraji
00000820:Gyousha's Apparel: Tokin
00008460:Gyousha's Apparel: Joi
00005D6C:Gyousha's Apparel: Tekko
0000D853:Gyousha's Apparel: Hakama
00008552:Gyousha's Apparel: Waraji
00001FE9:Iga Jonin Apparel: Hachigane
00008A06:Iga Jonin Apparel: Do
0000954B:Iga Jonin Apparel: Kote
0000C60D:Iga Jonin Apparel: Hizayoroi
0000ABE3:Iga Jonin Apparel: Suneate
000041D5:Shinobi Apparel: Zukin
000091CD:Shinobi Apparel: Joi
0000A51C:Shinobi Apparel: Tekko
0000D10E:Shinobi Apparel: Hakama
0000CB61:Shinobi Apparel: Kyahan
0000359C:Chunin Apparel: Zukin
00009B6A:Chunin Apparel: Joi
00008983:Chunin Apparel: Tekko
0000104C:Chunin Apparel: Hakama
00007920:Chunin Apparel: Kyahan
000068C4:Red Demon Armor (L): Kabuto
0000A5D6:Red Demon Armor (L): Do
00006E48:Red Demon Armor (L): Kote
000085D2:Red Demon Armor (L): Hizayoroi
00001CD5:Red Demon Armor (L): Suneate
0000D3C0:Frontline Armor (L): Kabuto
0000488E:Frontline Armor (L): Do
00000AF1:Frontline Armor (L): Kote
0000922B:Frontline Armor (L): Hizayoroi
00000145:Frontline Armor (L): Suneate
00008E99:Justice Ministry Armor (L): White Zukin
0000B24C:Justice Ministry Armor (L): Do
0000EEB8:Justice Ministry Armor (L): Kote
0000B28E:Justice Ministry Armor (L): Hizayoroi
0000ABA3:Justice Ministry Armor (L): Suneate
000077EF:Strategist's Armor (L): Zukin
00001696:Strategist's Armor (L): Do
000011B7:Strategist's Armor (L): Kote
00004B8A:Strategist's Armor (L): Hizayoroi
00000C4C:Strategist's Armor (L): Suneate
000084B7:Yatagarasu Armor (L): Hitaiate
0000F255:Yatagarasu Armor (L): Do
0000675C:Yatagarasu Armor (L): Kote
0000BE84:Yatagarasu Armor (L): Hizayoroi
0000C6C2:Yatagarasu Armor (L): Suneate
00004CDD:Saika Clan Armor (L): Kasa
0000AF10:Saika Clan Armor (L): Do
0000222E:Saika Clan Armor (L): Kote
00002BAA:Saika Clan Armor (L): Hizayoroi
0000575A:Saika Clan Armor (L): Suneate
0000850A:Rifle Captain's Armor (L): Kabuto
00004B0D:Rifle Captain's Armor (L): Do
0000B0A8:Rifle Captain's Armor (L): Kote
0000C8D6:Rifle Captain's Armor (L): Hizayoroi
000054CE:Rifle Captain's Armor (L): Suneate
00006561:Legendary Strategist's Garb: Zukin
0000B605:Legendary Strategist's Garb: Kinu
00004BA1:L 0021 ARM
00006423:Legendary Strategist's Garb: Hakama
00003F14:Legendary Strategist's Garb: Kutsu
00009582:L 0022 CAP
0000C58B:L 0022 CHEST
00003D0B:L 0022 ARM
00002FF3:L 0022 LEG
0000FBA2:L 0022 FOOT
0000B6D8:L 0023 CAP
0000498F:Yagyu Garb: Kinu
0000F91B:L 0023 ARM
00002376:Yagyu Garb: Hakama
0000A927:Yagyu Garb: Zori
000016E1:L 0024 CAP
0000C9D1:L 0024 CHEST
000047B3:L 0024 ARM
0000B96F:L 0024 LEG
0000925D:L 0024 FOOT
0000EEEE:Mariner's Shirt
00009929:Mariner's Pants
00002247:Mariner's Boots
00009526:Onmyo Mage's Suikan: Eboshi
000056AF:Onmyo Mage's Suikan: Joi
0000D9B9:Onmyo Mage's Suikan: Tekko
0000699E:Onmyo Mage's Suikan: Hakama
00001EA5:Onmyo Mage's Suikan: Kutsu
0000C227:Kuro-Garasu Armor (L): Mengu
0000BFB8:Kuro-Garasu Armor (L): Do
00007DFA:Kuro-Garasu Armor (L): Kote
0000CE82:Kuro-Garasu Armor (L): Hizayoroi
00002B2A:Kuro-Garasu Armor (L): Suneate
00005A8C:Tower of London Guard: Hat
00006CFB:Tower of London Guard: Coat
000003B1:Tower of London Guard: Gloves
0000C5AE:Tower of London Guard: Trousers
00001D58:Tower of London Guard: Boots
000020D6:Dogi: Upper
0000EFBC:Dogi: Lower
0000E19E:Kojuro's Armor (L): Hachimaki
00007CE1:Kojuro's Armor (L): Do
00004726:Kojuro's Armor (L): Kote
00008193:Kojuro's Armor (L): Hizayoroi
0000B6A7:Kojuro's Armor (L): Suneate
000059ED:Attendant's Armor (L): Kabuto
0000D88D:Attendant's Armor (L): Do
0000936F:Attendant's Armor (L): Kote
00006E27:Attendant's Armor (L): Hizayoroi
0000AC50:Attendant's Armor (L): Suneate
0000B6D7:Sarutobi Shinobi Apparel: Hachigane
00003E32:Sarutobi Shinobi Apparel: Joi
000002C9:Sarutobi Shinobi Apparel: Kote
0000287C:Sarutobi Shinobi Apparel: Hakama
0000D517:Sarutobi Shinobi Apparel: Suneate
0000E567:Togakushi Shinobi Apparel: Hachigane
00002147:Togakushi Shinobi Apparel: Joi
000017C7:Togakushi Shinobi Apparel: Kote
000066DC:Togakushi Shinobi Apparel: Hakama
000051A9:Togakushi Shinobi Apparel: Suneate
0000B8B8:Governor of Tosa's Armor (L): Kabuto
0000FCE2:Governor of Tosa's Armor (L): Do
0000F3A5:Governor of Tosa's Armor (L): Kote
00003568:Governor of Tosa's Armor (L): Hizayoroi
0000AE99:Governor of Tosa's Armor (L): Suneate
0000445F:Hayabusa Shinobi Apparel: Hachigane
000050F6:Hayabusa Shinobi Apparel: Joi
00001390:Hayabusa Shinobi Apparel: Kote
000082B9:Hayabusa Shinobi Apparel: Hakama
0000C044:Hayabusa Shinobi Apparel: Suneate
00001111:IE_L_6000_CAP
0000432A:IE_L_6000_CHEST
0000F44D:IE_L_6000_LEG
000079D4:IE_L_6012_CHEST
0000CDE4:IE_L_6012_LEG
00001437:IE_L_6015_CHEST
0000A9D3:IE_L_6015_LEG
00001FBF:IE_L_6019_CHEST
0000C95B:IE_L_6019_LEG
00009A92:IE_L_6503_CAP
0000CA5C:Brawler's Armor (M): Kabuto
0000C75C:Brawler's Armor (M): Do
00002640:Brawler's Armor (M): Kote
00003871:Brawler's Armor (M): Hizayoroi
0000E5EA:Brawler's Armor (M): Suneate
0000E0B3:Youngblood Armor (M): Kabuto
0000D5E7:Youngblood Armor (M): Do
000075B9:Youngblood Armor (M): Kote
00008856:Youngblood Armor (M): Hizayoroi
00002ABF:Youngblood Armor (M): Suneate
0000A4E5:Footsoldier Armor (M): Jingasa
0000426A:Footsoldier Armor (M): Do
0000B5A0:Footsoldier Armor (M): Kote
000028DF:Footsoldier Armor (M): Hizayoroi
00005862:Footsoldier Armor (M): Suneate
00005E9F:Ronin Armor (M): Mengu 
0000FD3B:Ronin Armor (M): Do
0000BCEA:Ronin Armor (M): Kote
00009ACB:Ronin Armor (M): Hizayoroi
0000DAC9:Ronin Armor (M): Suneate
0000FDDA:Veteran's Armor (M): Kabuto
00009B22:Veteran's Armor (M): Do
00009FFF:Veteran's Armor (M): Kote
00002BD3:Veteran's Armor (M): Hizayoroi
00002974:Veteran's Armor (M): Suneate
00006FBA:Warrior of the West: Kabuto
00007EFF:Warrior of the West: Do
000038CE:Warrior of the West: Kote
0000C498:Warrior of the West: Hizayoroi
0000A580:Warrior of the West: Suneate
000055A4:Platemail Armor (M): Kabuto
00003D81:Platemail Armor (M): Do
00005CDC:Platemail Armor (M): Kote
000029FF:Platemail Armor (M): Hizayoroi
000030F7:Platemail Armor (M): Suneate
00005D1D:Western Warlord's Armor (M): Kabuto
0000E937:Western Warlord's Armor (M): Do
000002CA:Western Warlord's Armor (M): Kote
00006C6F:Western Warlord's Armor (M): Hizayoroi
00003D35:Western Warlord's Armor (M): Suneate
0000A608:Fanatic's Armor (M): Kabuto
00003F7B:Fanatic's Armor (M): Do
00009D0C:Fanatic's Armor (M): Kote
000036DB:Fanatic's Armor (M): Hizayoroi
0000C1B2:Fanatic's Armor (M): Suneate
0000B691:Battlewise Armor (M): Kabuto
0000C67C:Battlewise Armor (M): Do
0000BDA2:Battlewise Armor (M): Kote
00001389:Battlewise Armor (M): Hizayoroi
0000505E:Battlewise Armor (M): Suneate
00003993:Vassal's Armor (M): Kabuto
0000DE8C:Vassal's Armor (M): Do
000022D3:Vassal's Armor (M): Kote
00002C37:Vassal's Armor (M): Hizayoroi
00003E41:Vassal's Armor (M): Suneate
00009ADB:Kingo's Armor (M): Kabuto
00002391:Kingo's Armor (M): Do
0000C938:Kingo's Armor (M): Kote
0000C8F8:Kingo's Armor (M): Hizayoroi
0000E6BF:Kingo's Armor (M): Suneate
00000EEC:Frontline Warrior's Armor (M): Kabuto
0000E3EB:Frontline Warrior's Armor (M): Do
0000E28E:Frontline Warrior's Armor (M): Kote
00005CC5:Frontline Warrior's Armor (M): Hizayoroi
0000BC27:Frontline Warrior's Armor (M): Suneate
00000AC2:Ambush Unit Armor (M): Kabuto
00001620:Ambush Unit Armor (M): Do
00003B97:Ambush Unit Armor (M): Kote
00006447:Ambush Unit Armor (M): Hizayoroi
0000CE94:Ambush Unit Armor (M): Suneate
0000AA32:Gallantry Armor: Kabuto
000027B6:Gallantry Armor: Do
0000E633:Gallantry Armor: Kote
0000B5AD:Gallantry Armor: Hizayoroi
000015B5:Gallantry Armor: Suneate
0000B0FB:Unit Leader's Armor (M): Kabuto
00001597:Unit Leader's Armor (M): Do
00000603:Unit Leader's Armor (M): Kote
0000CAB4:Unit Leader's Armor (M): Hizayoroi
0000EA27:Unit Leader's Armor (M): Suneate
00008A4D:Samurai General's Armor (M): Kabuto
0000D6A2:Samurai General's Armor (M): Do
00000B69:Samurai General's Armor (M): Kote
00004FFC:Samurai General's Armor (M): Hizayoroi
00004A53:Samurai General's Armor (M): Suneate
0000AE80:M 0018 CAP
0000B39B:Demon King's Kisenaga: Do
000007BC:Demon King's Kisenaga: Kote
00005182:Demon King's Kisenaga: Hizayoroi
0000524C:Demon King's Kisenaga: Suneate
0000A449:Nanban-Gusoku: Kabuto
000088AD:Nanban-Gusoku: Do
0000F549:Nanban-Gusoku: Kote
000091F3:Nanban-Gusoku: Hizayoroi
0000844B:Nanban-Gusoku: Suneate
0000C700:Foreigner's Armor (M): Kabuto
00008505:Foreigner's Armor (M): Do
000002C0:Foreigner's Armor (M): Kote
0000D2D5:Foreigner's Armor (M): Hizayoroi
000036D2:Foreigner's Armor (M): Suneate
00007D9D:Genius Strategist's Hachimaki
0000817A:Genius Strategist's Garb
00005CD3:Genius Strategist's Tekko
0000C604:Genius Strategist's Hakama
0000889A:Genius Strategist's Geta
00007828:One-Eyed Dragon's Armor (M): Kabuto
0000ABA5:One-Eyed Dragon's Armor (M): Do
0000D0BF:One-Eyed Dragon's Armor (M): Kote
0000D25F:One-Eyed Dragon's Armor (M): Hizayoroi
00006A98:One-Eyed Dragon's Armor (M): Suneate
0000FADF:Nagake Armor (M): Kabuto
0000AF45:Nagake Armor (M): Do
00001205:Nagake Armor (M): Kote
00005AC8:Nagake Armor (M): Hizayoroi
00005DFC:Nagake Armor (M): Suneate
00002B92:Swallowtail Armor (M): Kabuto
0000ED46:Swallowtail Armor (M): Do
00001883:Swallowtail Armor (M): Kote
00007576:Swallowtail Armor (M): Hizayoroi
00003369:Swallowtail Armor (M): Suneate
00002AEA:Scion of Virtue's Armor: Kabuto
0000A0A8:Scion of Virtue's Armor: Do
0000DC21:Scion of Virtue's Armor: Kote
00004BFF:Scion of Virtue's Armor: Hizayoroi
0000CB17:Scion of Virtue's Armor: Suneate
000041B8:General of Kigetsu's Armor: Kabuto
000031ED:General of Kigetsu's Armor: Do
0000D5AA:General of Kigetsu's Armor: Kote
00003D00:General of Kigetsu's Armor: Hizayoroi
0000FEF0:General of Kigetsu's Armor: Suneate
000055E4:Last Great General's Armor: Kabuto
0000DA3A:Last Great General's Armor: Do
0000EDA9:Last Great General's Armor: Kote
0000815F:Last Great General's Armor: Hizayoroi
00004C7F:Last Great General's Armor: Suneate
0000EC10:IE_M_6004_CAP
0000183F:IE_M_6010_CHEST
0000E1E9:IE_M_6010_LEG
00008AAE:IE_M_6012_LEG
0000AE5C:IE_M_6017_CAP
000059BA:IE_M_6017_CHEST
0000A43D:Sanada Crimson: Kabuto
0000CD53:Sanada Crimson: Do
000089A5:Sanada Crimson: Kote
00001E06:Sanada Crimson: Hizayoroi
0000B578:Sanada Crimson: Suneate
0000FDB0:Warlord Armor (H): Kabuto
00000910:Warlord Armor (H): Do
00007E63:Warlord Armor (H): Kote
0000C8DB:Warlord Armor (H): Hizayoroi
00009956:Warlord Armor (H): Suneate
00000818:Unusual Armor (H): Mengu
00004BE4:Unusual Armor (H): Do
000040D0:Unusual Armor (H): Kote
0000D0B7:Unusual Armor (H): Hizayoroi
0000C494:Unusual Armor (H): Suneate
00002DB4:Rogue Armor (H): Kabuto
000094B0:Rogue Armor (H): Do
0000291B:Rogue Armor (H): Kote
0000FF75:Rogue Armor (H): Hizayoroi
0000F16B:Rogue Armor (H): Suneate
000004D7:Tatenashi: Kabuto
00006CE8:Tatenashi: Do
0000A7DC:Tatenashi: Kote
00000CE7:Tatenashi: Hizayoroi
00004C3C:Tatenashi: Suneate
00002104:Genji Armor (H): Kabuto
0000F12C:Genji Armor (H): Do
00004023:Genji Armor (H): Kote
0000C471:Genji Armor (H): Hizayoroi
0000D45A:Genji Armor (H): Suneate
0000FEB0:Karakawa Armor: Kabuto
000027E5:Karakawa Armor: Do
00001C5D:Karakawa Armor: Kote
0000DFAB:Karakawa Armor: Hizayoroi
0000E30B:Karakawa Armor: Suneate
00000995:Heike Armor (H): Kabuto
0000CB51:Heike Armor (H): Do
00001671:Heike Armor (H): Kote
0000B3A4:Heike Armor (H): Hizayoroi
0000D0B1:Heike Armor (H): Suneate
00004ACB:Kaido Armor (H): Hachimaki
00005900:Kaido Armor (H): Do
0000E964:Kaido Armor (H): Kote
000076B7:Kaido Armor (H): Hizayoroi
0000C2DE:Kaido Armor (H): Suneate
0000F24D:Four Great Commanders (H): Kabuto
000057DE:Four Great Commanders (H): Do
0000BBCC:Four Great Commanders (H): Kote
0000829C:Four Great Commanders (H): Hizayoroi
00004618:Four Great Commanders (H): Suneate
0000E442:Guard Armor (H): Kabuto
0000BFB3:Guard Armor (H): Do
0000BAED:Guard Armor (H): Kote
000010E6:Guard Armor (H): Hizayoroi
00006892:Guard Armor (H): Suneate
0000C547:Obsidian Armor (H): Kabuto
00003351:Obsidian Armor (H): Do
00004CBA:Obsidian Armor (H): Kote
00000698:Obsidian Armor (H): Hizayoroi
000036C2:Obsidian Armor (H): Suneate
00003373:Hero's Armor (H): Kabuto
0000BDE0:Hero's Armor (H): Do
0000CE08:Hero's Armor (H): Kote
00003E99:Hero's Armor (H): Hizayoroi
0000FA15:Hero's Armor (H): Suneate
0000E0D6:Warrior Armor (H): Kabuto
0000ADA2:Warrior Armor (H): Do
0000E629:Warrior Armor (H): Kote
0000CFEC:Warrior Armor (H): Hizayoroi
00000882:Warrior Armor (H): Suneate
00006DD3:Greater Good: Kabuto
00004159:Greater Good: Do
00002C08:Greater Good: Kote
0000EC64:Greater Good: Hizayoroi
000019AA:Greater Good: Suneate
00007681:Warrior of the East: Kabuto
000022CC:Warrior of the East: Do
0000853C:Warrior of the East: Kote
0000181C:Warrior of the East: Hizayoroi
000060BD:Warrior of the East: Suneate
0000F352:Armor of the Exceptional: Kabuto
0000A55E:Armor of the Exceptional: Do
00004173:Armor of the Exceptional: Kote
00008730:Armor of the Exceptional: Hizayoroi
0000D83E:Armor of the Exceptional: Suneate
00002DC5:The Raging Bull: Kabuto
00004340:The Raging Bull: Do
0000F14B:The Raging Bull: Kote
00008B1B:The Raging Bull: Hizayoroi
00008154:The Raging Bull: Suneate
00004440:Master Swordsman's Armor (H): Kan
00003AF5:Master Swordsman's Armor (H): Do
000008CC:Master Swordsman's Armor (H): Kote
00003991:Master Swordsman's Armor (H): Hizayoroi
0000C864:Master Swordsman's Armor (H): Suneate
0000E7C7:Brave General (H): Kabuto
00009548:Brave General (H): Do
000019F5:Brave General (H): Kote
0000D515:Brave General (H): Hizayoroi
0000F83E:Brave General (H): Suneate
0000ACF7:Great Helm
0000EA93:Breastplate
00005B85:Gauntlets
0000BB78:Cuisses
0000F39B:Greaves
0000C585:Unnamed Item
0000F194:Unnamed Item
0000345B:Unnamed Item
0000C77E:Unnamed Item
0000EC1E:Unnamed Item
0000F7B6:Gold Nioh Armor: Kabuto
000026DC:Gold Nioh Armor: Do
00008A2E:Gold Nioh Armor: Kote
00002AFD:Gold Nioh Armor: Hizayoroi
000001FD:Gold Nioh Armor: Suneate
0000018C:Unrivaled Warrior's Armor: Kabuto
0000903C:Unrivaled Warrior's Armor: Do
0000D163:Unrivaled Warrior's Armor: Kote
00003573:Unrivaled Warrior's Armor: Hizayoroi
0000C2CF:Unrivaled Warrior's Armor: Suneate
00005E78:Rikishi Unit's Armor (H): Kabuto
00006FE2:Rikishi Unit's Armor (H): Do
00007EE5:Rikishi Unit's Armor (H): Kote
0000B7E9:Rikishi Unit's Armor (H): Hizayoroi
00004A81:Rikishi Unit's Armor (H): Suneate
000089DC:Hiraishi Armor: Kabuto
0000D6B1:Hiraishi Armor: Do
0000FEE6:Hiraishi Armor: Kote
0000C9AA:Hiraishi Armor: Hizayoroi
00004F41:Hiraishi Armor: Suneate
0000D7A0:Armor of the Rising Sun: Kabuto
00006665:Armor of the Rising Sun: Do
000040D2:Armor of the Rising Sun: Kote
00002219:Armor of the Rising Sun: Hizayoroi
00001CDE:Armor of the Rising Sun: Suneate
000080E0:Child of the Sun's Armor: Kabuto
0000C791:Child of the Sun's Armor: Do
00004AAE:Child of the Sun's Armor: Kote
0000ABCC:Child of the Sun's Armor: Hizayoroi
0000F959:Child of the Sun's Armor: Suneate
0000C470:IE_H_6001_CAP
00002E04:IE_H_6001_LEG
00002426:IE_H_6004_CHEST
000019F1:IE_H_6004_LEG
00006005:IE_H_6006_CAP
00000745:IE_H_6008_CHEST
0000D4E9:IE_H_6017_CHEST
0000919B:IE_H_6017_LEG
000099DC:IE_H_6501_ARM
0000B65F:IE_H_6501_FOOT
00004ED8:Horned Turban Kabuto
00008018:Scorpionfish Kabuto
00008045:Water Buffalo Horn Kabuto
00003DC1:Eboshi Kabuto
0000BB64:Wakan Kabuto
00005032:Tower Ushirodate Kabuto
0000D84E:Bear's Head Kabuto
00001C99:Running Water Maedate Kabuto
0000A9BF:Butterfly Kabuto
000024BE:Tokan Kabuto
0000BC0F:Khakkara Ushirodate Kabuto
00008D5F:Elephant's Trunk Kabuto
00004319:Gosu Kabuto 
0000D552:Flashfire Kabuto
00007464:Coiled Snake Kabuto
00004598:Golden Shachi Zudate Kabuto
0000B74C:Cloud Dragon Kabuto
0000E217:Fan Maedate Kabuto
00005166:Rabbit Ear Wakidachi Kabuto
0000E49D:Rabbit Ear Kabuto
000077D4:Old Sage Visor
0000074A:Female Demon Visor
0000EE61:Woman's Face Visor
00002893:Tengu Visor
00009B0C:Demon God Visor
00001120:Vengeful Spirit Visor
0000B634:Shuri-no-suke's Kabuto
0000613B:Koreto-hyuga's Kabuto
000080D1:Kame-wari Shibata's Kabuto
0000F04E:Bellflower Kabuto
0000A69E:Usurper's Kabuto
0000251B:Warrior Monk's Hood
0000B612:Shugo-daimyo's Eboshi
00000E25:Nue Mask
000054D3:Kodama Bowl
000044AB:Ogress Mask
0000193B:Rokuji-myogo Kabuto
0000DF5E:Ichi-no-Tani Kabuto
00003126:Braided Straw Kabuto
0000FEB5:Takezo's Headband
00003D98:
0000B9CB:X 0100 CAP
00000B43:X 0110 CAP
00007492:X 0111 CAP
00001015:X 0112 CAP
0000E6F3:X 0113 CAP
0000D5EC:X 0114 CAP
00005D56:X 0115 CAP
0000BA8A:X 0116 CAP
00001369:Onryoki Kabuto
00004E86:Hino-enma Kabuto
00003B14:Unnamed Item
00008B75:Unnamed Item
00004D4C:Unnamed Item
0000CCFB:Ai-ji Maedate Kabuto
00006316:Red Kappa Kabuto
00009887:Suwahossho Kabuto
0000814C:Royal Horned Helm
0000DB77:Golden Sun Kabuto
00007F69:Ogosho's Hood
0000AC10:Frolicking Cats Kabuto
0000980C:Moon Charm Kabuto
0000F0DC:Dokisai's Kabuto
0000B64D:Black Fox Mask
00005F2D:White Fox Mask
00002A79:Dharmachakra Kabuto
0000011C:IE_X_6016_CAP
000041B3:IE_X_6030_CAP
00001CE3:IE_X_6039_CAP
00002B98:Omamori Charm
0000FD82:Fire Omamori Charm
0000F6B8:Water Omamori Charm
0000ED38:Wind Omamori Charm
0000D36B:Lightning Omamori Charm
000073E7:Earth Omamori Charm
000089A3:Poison Omamori Charm
00009340:Paralysis Omamori Charm
000092D4:Prayer Beads
000051A8:Prayer Beads
00000CEB:Prayer Beads
0000239F:Omamori Charm
00006460:Medicine Case
00007256:Medicine Case
0000FAE8:Medicine Case
00007967:Magatama
00002517:Magatama
00005D5F:Magatama
0000F2A7:Fan
0000A7B6:Fan
00004285:Fan
00008F6C:Omamori Charm
00003045:Yasakani Magatama
0000AAA8:Yata Mirror
000005E7:Elixir
0000D58D:Medicine
0000A76B:Spectral Salve
000087CC:Shingiku Medicine
0000D624:Antidote
000033C9:Anti-toxin Pill
00000B81:Antiparalytic Needle
00004221:Fragrant Wood
0000B4A6:Shikin-gan Pill
000057E6:Daion-jin's Sake
00004505:Sacred Ash
00000A1D:Young Samurai's Locks
0000FBD5:Master Samurai's Locks
0000BA9C:Famed Samurai's Locks
00000BAD:Young Ninja's Locks
0000264F:Master Ninja's Locks
0000848B:Famed Ninja's Locks
0000F006:Young Onmyo Mage's Locks
00009F84:Master Onmyo Mage's Locks
0000C517:Famed Onmyo Mage's Locks
0000A4BA:Small Spirit Stone
00001423:Spirit Stone
0000E097:Large Spirit Stone
00003B9A:Small Soulstone
00003513:Soulstone
00001BB8:Large Soulstone
0000DE4B:Embercite Fragment
0000F70B:Embercite Shard
0000846C:Embercite Crystal
0000C59C:Mysticite Fragment
0000F665:Mysticite Shard
00007694:Mysticite Crystal
0000EE89:Cruxidian Fragment
00000D84:Cruxidian Shard
0000CC11:Cruxidian Crystal
00002E7C:Deityte Fragment
00005C93:Deityte Shard
000042EC:Deityte Crystal
00001EF1:Silabar Ingot
0000934B:Sandalwood Splinter
00009FBE:Ranjatai Fragment
00007420:Tortoiseshell Hairpin
00008F27:Whetstone
0000956F:Nikawa Glue
00009DB2:Shinobi Box
0000DDBE:Sacred Brush
0000BEA8:Saisetsu-shin's Sake
00004132:Uchiko Powder
0000AFD0:Sacred Water
0000555F:Visitor Charm
000087CD:Signpost Talisman
00000488:Yokai Incense
00002F34:Moment Talisman
00007D10:Dung Ball
00001976:Noble Dung Ball
0000E22D:Sticky Pot
00001E3B:Salt
00005717:Yokai Water Pot
0000C3D1:Hyottoko Mask
0000C0E3:Inhabited Kodama Bowl
0000A372:Raven Tengu Tokko
0000B709:Burning Oil Jar
0000ACBC:Tengu's Fan
0000FB6F:Arrowproof Amulet
00003FAD:Amulet of Camaraderie
00001E69:Seimei Fire Talisman
00000325:Seimei Water Talisman
0000FC76:Seimei Wind Talisman
00008954:Seimei Lightning Talisman
00002775:Seimei Earth Talisman
00006FBC:Unnamed Item
00005F28:Jewel of Life
0000A7CE:Soul Stone
0000502F:Mud Jar
00003909:Unnamed Item
00009C9C:Arrow
000045E7:Poison Arrow
00006B52:Numbing Arrow
00004784:Hamaya Arrow
0000BD77:Rifle Ammunition
00005A62:Roaring-Gun Ammunition
00006BD5:Hand Cannon Ammunition
000003E8:Explosive Rounds
000011F8:Stone
0000017B:Shuriken
0000CAB8:Unnamed Item
0000BFEA:Poison Shuriken
00007E4B:Paralysis Shuriken
0000E180:Kunai
0000C0A9:Fire Shuriken
00009FC0:Kayaku-dama
0000760A:Iga Style Kayaku-dama
0000F71A:Horoku-dama
00009DFF:Iga Style Horoku-dama
000025DB:Iga Style Mega Horoku-dama
000022F6:Makibishi
00004D1E:Makibishi Ball
00002A40:Blister-Beetle Powder
00008387:Medusa Powder
0000098B:Blinding Shell
0000D084:Smoke Ball
00005BDD:H 0019 FOOT
0000787B:H 0019 FOOT
000082BE:Fire Talisman
00008CFE:Fire Amulet
0000F35E:Water Talisman
00007D78:Water Amulet
0000E2DE:Wind Talisman
00008A5C:Wind Amulet
00007FCE:Lightning Talisman
0000F8B9:Lightning Amulet
0000D705:Earth Talisman
00005E34:Earth Amulet
00001386:Sloth Talisman
000077BE:Kekkai Talisman
00009293:
00007F3B:Unnamed Item
00002279:Gallnut Broth
00003797:Hemlock Broth
0000BDAD:Improvised Projectile Scroll
0000482C:Catwalking Scroll
000043FD:Tiger-running Scroll
0000EF20:Power Pill
0000C171:Groundfire
0000BE9F:Quick-change Scroll
00009AF6:Shadow-hider Scroll
0000FA5D:Suppa Scroll
0000AEC8:Token-Throwing Scroll
00004CFB:Kodama Transformation Scroll
0000E2D7:Storm Kunai
000059DD:Toxic Groundfire
000040A8:Paralytic Groundfire
000073E6:Noxious Groundfire
0000CACA:Touch-me-not Scroll
0000AE3F:Flame Dragon Scroll
000033D3:Retaliation Scroll
0000688C:Levitation Scroll
0000C209:Firestop Talisman
0000AE6F:Waterstop Talisman
000056CD:Windstop Talisman
00000571:Lightningstop Talisman
000032FB:Earthstop Talisman
00006E2D:Steel Talisman
000020C5:Resistance Talisman
0000CC52:Devigorate Talisman
0000AF82:Weakness Talisman
0000C3A8:Divination Talisman
0000FE23:Luckbringer Talisman
0000D9A9:Rejuvenation Talisman
0000D604:Unnamed Item
0000A468:Protection Talisman
00009F0E:Oasis Talisman
00006DF0:Unnamed Item
0000F4E9:Unnamed Item
0000F4F1:Guardian Spirit Talisman
0000E556:Pleiades Talisman
000032D3:Extraction Talisman
00001F06:Shadowround Talisman
00004D5B:Lifeseal Talisman
0000997B:Carnage Talisman
00001F58:Wealthbringer Talisman
00007F02:Shockwave Talisman
0000FC75:Soul Release Talisman
00005DF9:Fistfighter Talisman
00007A23:Fire Shot
00000E97:Water Shot
0000CBB3:Wind Shot
00000F68:Lightning Shot
00006164:Earth Shot
00001640:Fire Talisman
0000F381:Water Talisman
0000A309:Wind Talisman
00002DCF:Lightning Talisman
00007221:Earth Talisman
0000E789:Sloth Talisman
0000EF79:Kekkai Talisman
00000EB1:
0000BC8C:Steel Talisman
00008106:Devigorate Talisman
0000F8BE:Weakness Talisman
0000B219:Rejuvenation Talisman
0000D41B:Oasis Talisman
00007421:Lifeseal Talisman
0000B20C:Carnage Talisman
00008A3D:Ki Burst Talisman
0000B3D7:Explosive Shot
0000D61B:Geyser Shot
00006604:Gale Shot
00003882:Thunderstorm Shot
0000CFEA:Groundquake Mine
0000926C:Hermit Talisman
0000B017:Leeching Talisman
0000E98C:Degeneration Talisman
0000B579:Reciprocity Talisman
000058C2:Purging Talisman
0000CAE8:Soul Purge Talisman
000051B8:Sanctity Talisman
0000A37C:Flying Sword Talisman
00002BF8:Mind Control Talisman
0000112E:Unnamed Item
0000F6B9:Unnamed Item
0000BD5A:Unnamed Item
000072C6:Unnamed Item
0000E70D:Unnamed Item
0000BC98:Unnamed Item
0000D462:Unnamed Item
0000758D:Spirit Iron Fragment
0000B28C:Spirit Iron Chunk
0000E6CF:Divine Fragment
00006A1D:Anima Stone
00002188:Umbracite
0000FDEA:Quality Umbracite
0000DAF0:Fabled Umbracite
0000D265:Divine Umbracite
00000756:Tamahagane
0000C407:Quality Tamahagane
00003666:High-Quality Tamahagane
00009572:Highest Quality Tamahagane
0000463F:Wood
0000F9BB:Quality Wood
0000FD67:High-Quality Wood
00004737:Highest Quality Wood
00001A6B:Ingot
00005316:Quality Ingot
0000409A:High-Quality Ingot
00002148:Highest Quality Ingot
000033C5:Lacquer
0000CEBC:Quality Lacquer
0000B5F5:High-Quality Lacquer
00004750:Highest Quality Lacquer
00006EA2:Leather Cord
000056EB:Quality Leather Cord
0000B32B:High-Quality Leather Cord
0000CEEC:Highest Quality Leather Cord
0000999F:Leather Kozane
0000CFA3:Quality Leather Kozane
00009B62:High-Quality Leather Kozane
00005EB1:Highest Quality Leather Kozane
0000519B:Iron Kozane
0000B2A0:Quality Iron Kozane
0000121B:High Quality Iron Kozane
0000DBFD:Highest Quality Iron Kozane
00009BB4:Demon's Horn
0000A8A6:Hank of Yokai Hair
0000EC3B:Kappa Shell
0000479C:Writhing Tongue
0000BE3B:Bangasa Rib
00004D06:Raven Tengu Feather
0000E586:Nue's Claw
0000E38D:Great Centipede's Fang
0000367D:Spider's Leg Husk
00003924:Umi-bozu's Eyestone
00000872:White Tiger Fur
00005D8A:Ogress's Claw
000065B2:Gargantuan Tail Bone
0000B39D:Orochi Scale
0000A36E:Namahage Horn
000000A6:Slender Vertebra
00007DAC:Red Kappa Shell
000038FB:Centipede Carapace
00008EA0:Bloodstained Blade Scraps
0000A266:Fox Spirit's Pelt
00000DCB:Fox Spirit's Tail
0000B4EC:Demon Bird's Beak
000066EB:Spirit Stone Arm
0000FBC3:Droplet of Decay
00001B16:Unnamed Item
0000D402:Dungeon Key
0000E6AF:KEY TO RESIDENCE
0000A406:BOSS'S ROOM KEY
0000A6A3:EAST GATE KEY
00008479:Central Mine Key
00006DFD:Key to the Teahouse Garden
00003145:Key to the Castle Gates
000087F3:Onmyo Grotto Key
0000DA6C:Ruins Key
00002491:Hiragumo Fragment I
0000D48C:Hiragumo Fragment II
0000DBEC:Hiragumo Fragment III
0000EEF3:Hiragumo Fragment IV
0000EA53:Hiragumo Fragment V
00004AD6:Hiragumo Fragment VI
0000ED17:Hiragumo Fragment VII
000018BE:Seiryuji Temple Key
000027B4:Storehouse Key
0000680C:Soul-Soothing Comb
00001AA5:Twin Fox Orb
000017E1:Gaoler's Keychain
00002381:Alchemist's Laboratory Key
000025B3:Back Room Key
0000A953:Dragon Insignia Key
0000A9C1:Gate Tower Key
0000D7D2:Fortress Keychain
0000F9FF:Mountain Fort Key
000083F3:Audience Hall Key
0000060C:Wood Tile: "I"
0000C96D:Wood Tile: "Ro"
00004199:Wood Tile: "Ha"
000086C1:Wood Tiles: "I" - "Ro" - "Ha"
000008A1:Old Charm
00006C76:Joganseiyo
0000587A:Atagi Sadamune
0000E282:Ranjatai Fragment
00004CF9:Sandalwood Splinter
0000A918:Flint
00009464:Giant Cannonball
00006AD7:The Gilded Nioh
00006E74:The Battle at Sanada Maru
00005883:Demonblood Pellet
0000F2A8:Chaki
0000F5DF:Furiwakegami Hiromitsu
00000755:Kagatsuchi's Magatama
00008207:Summoner's Candle
0000564B:Bell of Invocation
0000D909:Book of Reincarnation
00007E36:Koan Manual
0000C3C2:Ochoko
00005647:Cracked Ochoko Cup
000074CC:White Ochoko Cup
00001E10:Hora-gai Shell
0000F98E:Sacred Salt
000085A1:Harakiri Sword
0000F774:Earthfolding Talisman
0000CBEF:Travel Amulet
00001817:Himorogi Fragment
0000B70A:Himorogi Branch
0000218D:Unnamed Item
000089A6:Unnamed Item
0000B8C4:Unnamed Item
0000648D:Unnamed Item
000065D1:Unnamed Item
00004496:Unnamed Item
000030B2:Unnamed Item
00004350:Unnamed Item
000036AD:Unnamed Item
0000CAD1:Unnamed Item
0000F33D:Unnamed Item
00003AB0:Unnamed Item
0000D289:Unnamed Item
0000B0CF:Unnamed Item
000053F7:Unnamed Item
00002118:Unnamed Item
00004680:Unnamed Item
0000200C:Unnamed Item
0000E5F8:Unnamed Item
00000C29:Unnamed Item
0000171D:The Art of Combat: Flame Dragon
00000B96:The Art of Combat: Izuna Drop
000086EF:Smithing Text: Oninamida Muramasa
00005D59:Smithing Text: Raikiri
000031D0:Smithing Text: Sohaya Tsurugi
00001DAC:Smithing Text: Hikoemon Ichimonji
0000CE83:Smithing Text: Atagi Sadamune
00004E52:Smithing Text: Heshikiri Hasebe
00004778:Smithing Text: Furiwakegami Hiromitsu
000062F0:Smithing Text: Nami-oyogi Kanemitsu
0000ABAE:Smithing Text: Haccho Nenbutsu
0000EF99:Smithing Text: Hoshi-kiri Tachi
0000F8D5:Smithing Text: Sozasa Monji
0000CDD1:Smithing Text: Fudo Kuniyuki &amp; Yagen Toshiro
00002D02:Smithing Text: Tsuruga Masamune &amp; Hocho Toshiro
000065B6:Smithing Text: Tombo-Kiri
0000E94B:Smithing Text: Akaoni-no-Sankaku Spear
000044D8:Smithing Text: Ikkoku Nagayoshi Spear
000033A4:Smithing Text: Oni Sakon's Spear
000069EE:Smithing Text: Onikiba Kusarigama
0000FC2E:Smithing Text: Shishido Kusarigama
0000ED5E:Smithing Text: Gozutenno's Axe
0000D154:Smithing Text: Warrior of the West Bow
0000EF07:Smithing Text: Ravenwing Rifle
0000694F:Smithing Text: Taisharyu Wooden Sword
0000F089:Smithing Text: Tengu-kiri
000028FA:Smithing Text: Futatsu-mei Norimune &amp; Hone-bami Toshiro
0000054B:Smithing Text: Hozoin Jumonji Spear
0000A486:Smithing Text: Axe of Judgment
0000308E:Smithing Text: Kaido Axe
0000E7FF:Smithing Text: Ishida Masamune
0000BF23:Smithing Text: Unnamed Item
000096F1:Smithing Text: Unnamed Item
00002DF5:Smithing Text: Unnamed Item
00003E2F:Smithing Text: Unnamed Item
0000FE0A:Smithing Text: Unnamed Item
00001082:Smithing Text: Greater Good Armor
00007E75:Smithing Text: Fanatic's Armor
00003574:Smithing Text: Kingo's Armor
0000FD87:Smithing Text: Legendary Strategist's Garb: Kinu
00000DF7:Smithing Text: Warrior of the West's Armor
00001276:Smithing Text: Yatagarasu Armor
000014B4:Smithing Text: Obsidian Armor
0000CEAB:Smithing Text: Demon King's Kisenaga
00008E1C:Smithing Text: Justice Ministry Armor
0000F701:Smithing Text: Warrior of the East's Armor
000076B6:Smithing Text: Red Demon Armor
0000B84F:Smithing Text: The Raging Bull's Armor
0000E1BE:Smithing Text: Armor of the Exceptional
00000A6A:Smithing Text: Iga Jonin Apparel
000051F3:Smithing Text: Hero's Armor
0000278C:Smithing Text: Platemail Armor
0000D1D8:Smithing Text: Saika Clan Armor
0000C159:Smithing Text: Genius Strategist's Garb
0000D6D5:Smithing Text: Yagyu Garb: Kinu
0000DA66:Smithing Text: Master Swordsman's Armor
00003442:Smithing Text: Gallantry Armor
0000A240:Smithing Text: Kaido Armor
00002A3C:Smithing Text: Onryoki Kabuto
00007396:Smithing Text: Hino-enma Kabuto
0000EEF5:Smithing Text: Unnamed Item
0000E5D0:Smithing Text: Unnamed Item
000075CF:Smithing Text: Unnamed Item
00005890:Smithing Text: Unnamed Item
000028BC:Smithing Text: Japan's Greatest Soldier's Armor
00000FA4:Smithing Text: Ogress Mask
00006349:Smithing Text: Kodama Bowl
00009C95:Smithing Text: Shingiku Medicine
0000D01F:Smithing Text: Sacred Ash
0000FDC1:Smithing Text: Raven Tengu Tokko
00008BC2:Smithing Text: Yokai Water Pot
00004D36:Smithing Text: Yokai Incense
0000B730:Smithing Text: Sticky Pot
00009E34:Smithing Text: Daion-jin's Sake
0000E9D4:Smithing Text: Saisetsu-shin's Sake
0000B4DA:Smithing Text: Summoner's Candle
0000D470:Smithing Text: Sacred Brush
0000A4AB:Smithing Text: Shinobi Box
00002CBE:Smithing Text: Inhabited Kodama Bowl
00008DD0:Smithing Text: White Ochoko Cup
000050B5:Smithing Text: Tengu's Fan
00003FC0:Smithing Text: Amulet of Camaraderie
00003BD2:Smithing Text: Arrowproof Amulet
00009C0C:Smithing Text: Anima Stone
00005109:Smithing Text: Mud Jar
00000E46:Smithing Text: Burning Oil Jar
000051DC:Smithing Text: Soul Stone
00000554:Smithing Text: Jewel of Life
000023BC:Smithing Text: Gold Nioh Armor
0000F4C1:Smithing Text: Doji-kiri Yasutsuna
0000D7A5:Smithing Text: O-Denta Mitsuyo
000076AF:Smithing Text: Kusanagi Tsurugi
000032EE:Smithing Text: Juzumaru Tsunetsugu
0000E2B1:Smithing Text: Mikazuki Munechika
000015C7:Smithing Text: Onimaru Kunitsuna
0000E51B:Smithing Text: Kago-tsurube Muramasa &amp; Inoshishi-giri
0000ADBB:Smithing Text: Shichisei-ken &amp; Heishishorin-ken
00005F3A:Smithing Text: O-Kanehira &amp; Uguisu-maru
00001934:Smithing Text: Shishi-o &amp; Hone-kui
0000B068:Smithing Text: Hige-kiri and Hiza-maru
00000B51:Smithing Text: Hinomotogo
000048CF:Smithing Text: Otegine
0000963C:Smithing Text: Giant Frog Spear
0000CBA8:Smithing Text: Sayoarashi
000041CE:Smithing Text: Shiranui
00004C51:Smithing Text: Pickaxe
0000D67C:Smithing Text: Mononobe Axe
00006A6C:Smithing Text: Kishin Hammer
000086F2:Smithing Text: Yoichi's Bow
000058D6:Smithing Text: Bellowing Tenryu
00005CC9:Smithing Text: Tatenashi
00001454:Smithing Text: Karakawa Armor
00004897:Smithing Text: Ai-ji Maedate Kabuto
0000547D:Smithing Text: Suijingiri Kanemitsu
00009858:Smithing Text: Swallowtail Armor
000005EA:Smithing Text: Unrivaled Warrior's Armor
0000C1D4:Smithing Text: One-Eyed Dragon's Armor
00007060:Smithing Text: Kojuro's Armor
0000ED28:Smithing Text: Narukami
00004D9E:Smithing Text: Daihannya Nagamitsu &amp; Kannagiri
000057B9:Smithing Text: Great Halberd of Hihiragi
00000015:Smithing Text: Vermillion Spear
0000A7A6:Smithing Text: Kamui
00009CD9:Smithing Text: Usami Nagamitsu
00007DF7:Smithing Text: Shokudaikiri Mitsutada &amp; Shinogito Shiro
000048AD:Smithing Text: Tatewari Axe
00008EA3:Smithing Text: Hotarumaru
0000FA6F:Smithing Text: Bloodstained Cleaver
00006D5E:Smithing Text: Dual Bloodstained Hatchets
0000A183:Smithing Text: Tsunonotsuki Bow
00004ED5:Smithing Text: Inadome-style Matchlock
0000CFBA:Smithing Text: Wooden Sword
000016E4:Smithing Text: Dual Wooden Swords
0000494A:Smithing Text: Wooden Spear
00000B38:Smithing Text: Wooden Axe
000069F6:Smithing Text: Wooden Kusarigama
00005023:Smithing Text: Wooden Odachi
00005572:Smithing Text: Wooden Tonfa
0000C5F3:Smithing Text: Bastard Sword
00005B4A:Smithing Text: Runkah
000066AC:Smithing Text: Battle Axe
0000D2BE:Smithing Text: Touchpaper Musket
00001392:Smithing Text: Kogarasu-maru and Nuke-maru
00003210:Smithing Text: Haja the Evil-Crusher
0000C5BF:Smithing Text: Horned Turban Kabuto
000006C8:Smithing Text: Khakkara Ushirodate Kabuto
00001ABA:Smithing Text: Gosu Kabuto 
00002E08:Smithing Text: Coiled Snake Kabuto
00008C35:Smithing Text: Fan Maedate Kabuto
0000590A:Smithing Text: Tengu Visor
00002C34:Smithing Text: Shuri-no-suke's Kabuto
00003623:Smithing Text: Koreto-hyuga's Kabuto
0000FE20:Smithing Text: Kame-wari Shibata's Kabuto
0000A41E:Smithing Text: Bellflower Kabuto
0000A795:Smithing Text: Usurper's Kabuto
0000ED40:Smithing Text: Warrior Monk's Hood
00009BDA:Smithing Text: Shugo-daimyo's Eboshi
0000C125:Smithing Text: Nue Mask
0000AE43:Smithing Text: Rokuji-myogo Kabuto
0000FFC2:Smithing Text: Ichi-no-Tani Kabuto
000030AB:Smithing Text: Takezo's Headband
0000DDED:Smithing Text: Red Kappa Kabuto
0000E46D:Smithing Text: Attendant's Armor
00009321:Smithing Text: Nagake Armor
0000650A:Smithing Text: Rikishi Unit's Armor
000039C9:Smithing Text: Anji's Tonfa
000040F0:Smithing Text: Twin Dragon Tonfa
00009309:Smithing Text: Yin-Yang Tonfa
0000D5BD:Smithing Text: Sarutobi's Gunsticks
0000121C:Smithing Text: Sekishu Kazusada
00003FD7:Smithing Text: Monohoshizao
00003EF0:Smithing Text: Isurugi
00001896:Smithing Text: Ame-no-mahitotsu's Axe
0000B6DB:Smithing Text: Magaragiri Kanemoto
00004A24:Smithing Text: Kaikunigo
0000758E:Smithing Text: Great Chidori-Jumonji Spear
0000B3DF:Smithing Text: Tatsuke-style Matchlock
000066D9:Smithing Text: Tatsuke-style Cannon
0000841B:Smithing Text: Dokisai's Kabuto
0000F405:Smithing Text: Black Fox Mask
00008A2F:Smithing Text: White Fox Mask
0000066B:Smithing Text: Suwahossho Kabuto
00002EC3:Smithing Text: Royal Horned Helm
00006742:Smithing Text: Hiraishi
00001056:Smithing Text: Scion of Virtue's Armor
00008D57:Smithing Text: General of Kigetsu's Armor
00005DA3:Smithing Text: Sarutobi Shinobi Apparel
00002378:Smithing Text: Tower of London Guard: Coat
000033EE:Smithing Text: Breastplate
0000E1D2:Smithing Text: Nikkari Aoe
0000D415:Smithing Text: Dragon Sword
0000A685:Smithing Text: Dodanuki Masakuni
0000E3BC:Smithing Text: Ichigo Hitofuri &amp; Namazu-o Toshiro
0000FE85:Smithing Text: Yamauba Spear
00006690:Smithing Text: Kotaimatsu
0000759A:Smithing Text: Genno's Hammer
000023BD:Smithing Text: Swordsmith's Hammer
000077B6:Smithing Text: Ryomen Sukuna's Axe
000090BF:Smithing Text: Yukishiro
00007649:Smithing Text: Hayabusa Style Kusarigama
0000E3A4:Smithing Text: Mijinmaru
00003189:Smithing Text: Futsunomitama
0000B5EE:Smithing Text: Taro Tachi
00004F03:Smithing Text: Jiro Tachi
0000C09B:Smithing Text: Vajra Tonfa
0000A572:Smithing Text: Kyakuja Tonfa
0000799D:Smithing Text: Raishodo
0000E54C:Smithing Text: Lightning Cannon
00009998:Smithing Text: Moon Charm Kabuto
00008662:Smithing Text: Golden Sun Kabuto
0000D35C:Smithing Text: Ogosho's Hood
00002252:Smithing Text: Frolicking Cats Kabuto
000043F3:Smithing Text: Governor of Tosa's Armor (L)
0000A441:Smithing Text: Hayabusa Shinobi Apparel
00006353:Smithing Text: Last Great General's Armor
0000F5D1:Smithing Text: Armor of the Rising Sun
00007F26:Smithing Text: Child of the Sun's Armor
0000D328:Smithing Text: Mariner's Shirt
0000C4C3:Smithing Text: Dharmachakra Kabuto
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+0</Address>
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                        <CheatEntry>
                          <ID>809</ID>
                          <Description>"ItemID2"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+4</Address>
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                        <CheatEntry>
                          <ID>810</ID>
                          <Description>"Quantity"</Description>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+8</Address>
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                        <CheatEntry>
                          <ID>811</ID>
                          <Description>"Level"</Description>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+A</Address>
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                        <CheatEntry>
                          <ID>812</ID>
                          <Description>"UNK"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+C</Address>
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                        <CheatEntry>
                          <ID>932</ID>
                          <Description>"(+?) Level"</Description>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+E</Address>
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                        <CheatEntry>
                          <ID>813</ID>
                          <Description>"Rarity"</Description>
                          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Common [White]
1:Uncommon [Yellow]
2:Rare [Blue]
3:Exotic [Purple]
4:Divine [Green]
5:Ethereal [Orange]
</DropDownList>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+10</Address>
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                        <CheatEntry>
                          <ID>814</ID>
                          <Description>"Familiarity"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+14</Address>
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                        <CheatEntry>
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                          <Description>"Unlocked (80)/Locked (84) + ???"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+18</Address>
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                        <CheatEntry>
                          <ID>816</ID>
                          <Description>"UNK"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>Byte</VariableType>
                          <Address>+1C</Address>
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                        <CheatEntry>
                          <ID>817</ID>
                          <Description>"UNK"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+20</Address>
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                        <CheatEntry>
                          <ID>818</ID>
                          <Description>"UNK"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+24</Address>
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                        <CheatEntry>
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                          <Description>"UNK"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+28</Address>
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                        <CheatEntry>
                          <ID>820</ID>
                          <Description>"UNK"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+2C</Address>
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                        <CheatEntry>
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                          <Description>"UNK"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+30</Address>
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                        <CheatEntry>
                          <ID>822</ID>
                          <Description>"Special Effect 1"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>Array of byte</VariableType>
                          <ByteLength>0</ByteLength>
                          <Address>+38</Address>
                          <CheatEntries>
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                              <Description>"Effect"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+0</Address>
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                              <ID>824</ID>
                              <Description>"Value"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>825</ID>
                              <Description>"Type Flag"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
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                            <CheatEntry>
                              <ID>826</ID>
                              <Description>"Locked? (change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+C</Address>
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                            <CheatEntry>
                              <ID>827</ID>
                              <Description>"Locked? (change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+10</Address>
                            </CheatEntry>
                          </CheatEntries>
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                        <CheatEntry>
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                          <Description>"Special Effect 2"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>Array of byte</VariableType>
                          <ByteLength>0</ByteLength>
                          <Address>+4C</Address>
                          <CheatEntries>
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                              <Description>"Effect"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+0</Address>
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                            <CheatEntry>
                              <ID>830</ID>
                              <Description>"Value"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>831</ID>
                              <Description>"Type Flag"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>832</ID>
                              <Description>"Locked? (change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+C</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>833</ID>
                              <Description>"Locked? (change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+10</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>834</ID>
                          <Description>"Special Effect 3"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>Array of byte</VariableType>
                          <ByteLength>0</ByteLength>
                          <Address>+60</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>835</ID>
                              <Description>"Effect"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+0</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>836</ID>
                              <Description>"Value"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>837</ID>
                              <Description>"Type Flag"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>838</ID>
                              <Description>"Locked? (change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+C</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>839</ID>
                              <Description>"Locked? (change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+10</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>840</ID>
                          <Description>"Special Effect 4"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>Array of byte</VariableType>
                          <ByteLength>0</ByteLength>
                          <Address>+74</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>841</ID>
                              <Description>"Effect"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+0</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>842</ID>
                              <Description>"Value"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>843</ID>
                              <Description>"Type Flag"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>844</ID>
                              <Description>"Locked? (change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+C</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>845</ID>
                              <Description>"Locked? (change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+10</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>846</ID>
                          <Description>"Special Effect 5"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>Array of byte</VariableType>
                          <ByteLength>0</ByteLength>
                          <Address>+88</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>847</ID>
                              <Description>"Effect"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+0</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>848</ID>
                              <Description>"Value"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>849</ID>
                              <Description>"Type Flag"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>850</ID>
                              <Description>"Locked? (change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+C</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>851</ID>
                              <Description>"Locked? (change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+10</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>852</ID>
                          <Description>"Special Effect 6"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>Array of byte</VariableType>
                          <ByteLength>0</ByteLength>
                          <Address>+9C</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>853</ID>
                              <Description>"Effect"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+0</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>854</ID>
                              <Description>"Value"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>855</ID>
                              <Description>"Type Flag"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>856</ID>
                              <Description>"Locked? (change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+C</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>857</ID>
                              <Description>"Locked? (change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+10</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>858</ID>
                          <Description>"Special Effect 7"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>Array of byte</VariableType>
                          <ByteLength>0</ByteLength>
                          <Address>+B0</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>859</ID>
                              <Description>"Effect"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+0</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>860</ID>
                              <Description>"Value"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>861</ID>
                              <Description>"Type Flag"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>862</ID>
                              <Description>"Locked? (change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+C</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>863</ID>
                              <Description>"Locked? (change to zero to unlock)"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+10</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>864</ID>
                          <Description>"Equipped (0x0B)"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+200</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1239</ID>
                  <Description>"Vs Element Changer"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

//////////////////////////////////////////////////////////////////////////
//                               Vs Yokai Relm                         ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Stats,nioh.exe,01 B7 7C 01 00 00)
alloc(Statsnewmem,$100,"nioh.exe"+2B4325)

registersymbol(Stats)
registersymbol(vs_YokaiRelm)

label(Statscode)
label(Statsreturn)
label(vs_YokaiRelm)

Statsnewmem:
push esi
mov esi,[vs_YokaiRelm]

Statscode:
  add [rdi+0000017C],esi
  pop esi
  add [rdi+0000017C],esi
  jmp Statsreturn

vs_YokaiRelm:
  dd #0

Stats:
  jmp Statsnewmem
  nop

Statsreturn:

//////////////////////////////////////////////////////////////////////////
//                               Vs Paralysis                          ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(VS_Paralysis,nioh.exe,66 41 01 86 54 01 00 00)
alloc(VS_Paralysisnewmem,$100,"nioh.exe"+2B01DC)

registersymbol(VS_Paralysis)
registersymbol(Paralysis)

label(VS_Paralysiscode)
label(VS_Paralysisreturn)
label(Paralysis)

VS_Paralysisnewmem:
  push rsi
  mov rsi,[Paralysis]

VS_Paralysiscode:
  add [r14+00000154],ax
  add [r14+00000154],rsi
  pop rsi
  jmp VS_Paralysisreturn

Paralysis:
dd #0

VS_Paralysis:
  jmp VS_Paralysisnewmem
  nop
  nop
  nop

VS_Paralysisreturn:

//////////////////////////////////////////////////////////////////////////
//                               Vs Poison                             ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Vs_Poison,nioh.exe,66 41 01 86 4C 01 00 00)
alloc(Vs_Poisonnewmem,$100,"nioh.exe"+2B01C4)

registersymbol(Vs_Poison)
registersymbol(Poison)

label(Vs_Poisoncode)
label(Vs_Poisonreturn)
label(Poison)


Vs_Poisonnewmem:
  push ecx
  mov ecx,[Poison]

Vs_Poisoncode:
  add [r14+0000014C],ax
  add [r14+0000014C],ecx
  pop ecx
  jmp Vs_Poisonreturn

Poison:
dd #0

Vs_Poison:
  jmp Vs_Poisonnewmem
  nop
  nop
  nop

Vs_Poisonreturn:

//////////////////////////////////////////////////////////////////////////
//                                 Vs Earth                            ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Vs_Earth,nioh.exe,66 41 01 86 44 01 00 00)
alloc(Vs_Earthnewmem,$100,"nioh.exe"+2B01AC)

registersymbol(Vs_Earth)
registersymbol(Earth)

label(Vs_Earthcode)
label(Vs_Earthreturn)
label(Earth)

Vs_Earthnewmem:
  push rax
  mov rax,[Earth]
Vs_Earthcode:
  add [r14+00000144],ax
  add [r14+00000144],rax
  pop rax
  jmp Vs_Earthreturn

Earth:
dd #0

Vs_Earth:
  jmp Vs_Earthnewmem
  nop
  nop
  nop

Vs_Earthreturn:

//////////////////////////////////////////////////////////////////////////
//                               Vs Lightning                          ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Vs_Lightning,nioh.exe,66 41 01 86 3C 01 00 00)
alloc(Vs_Lightningnewmem,$100,"nioh.exe"+2B0194)

registersymbol(Vs_Lightning)
registersymbol(Lightning)

label(Vs_Lightningcode)
label(Vs_Lightningreturn)
label(Lightning)

Vs_Lightningnewmem:
  push rax
  mov rax,[Lightning]

Vs_Lightningcode:
  add [r14+0000013C],ax
  add [r14+0000013C],rax
  pop rax
  jmp Vs_Lightningreturn

Lightning:
  dd #0

Vs_Lightning:
  jmp Vs_Lightningnewmem
  nop
  nop
  nop

Vs_Lightningreturn:

//////////////////////////////////////////////////////////////////////////
//                                 Vs Wind                             ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Vs_Wind,nioh.exe,66 41 01 86 34 01 00 00)
alloc(Vs_Windnewmem,$100,"nioh.exe"+2B017C)

registersymbol(Vs_Wind)
registersymbol(Wind)

label(Vs_Windcode)
label(Vs_Windreturn)
label(Wind)

Vs_Windnewmem:
  push rax
  mov rax,[Wind]
Vs_Windcode:
  add [r14+00000134],ax
  add [r14+00000134],rax
  pop rax
  jmp Vs_Windreturn

Wind:
dd #0

Vs_Wind:
  jmp Vs_Windnewmem
  nop
  nop
  nop

Vs_Windreturn:

//////////////////////////////////////////////////////////////////////////
//                                 Vs Water                            ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Vs_Water,nioh.exe,66 41 01 86 2C 01 00 00)
alloc(Vs_Waternewmem,$100,"nioh.exe"+2B0164)

registersymbol(Vs_Water)
registersymbol(Water)

label(Vs_Watercode)
label(Vs_Waterreturn)

Vs_Waternewmem:
  push rax
  mov rax,[Water]

Vs_Watercode:
  add [r14+0000012C],ax
  add [r14+0000012C],rax
  pop rax
  jmp Vs_Waterreturn

Water:
  dd #0

Vs_Water:
  jmp Vs_Waternewmem
  nop
  nop
  nop

Vs_Waterreturn:

//////////////////////////////////////////////////////////////////////////
//                                 Vs Fire                             ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Vs_Fire,nioh.exe,66 41 01 86 2C 01 00 00) // should be unique
alloc(Vs_Firenewmem,$100,"nioh.exe"+2B0164)

registersymbol(Vs_Fire)
registersymbol(Fire)

label(Vs_Firecode)
label(Vs_Firereturn)
label(Fire)

Vs_Firenewmem:
  push rax
  mov rax,[Fire]
Vs_Firecode:
  add [r14+0000012C],ax
  add [r14+0000012C],rax
  pop rax
  jmp Vs_Firereturn

Fire:
  dd #0

Vs_Fire:
  jmp Vs_Firenewmem
  nop
  nop
  nop

Vs_Firereturn:

[DISABLE]

Stats:
  db 01 B7 7C 01 00 00

vs_YokaiRelm:
  dd #0

unregistersymbol(Stats)
unregistersymbol(vs_YokaiRelm)

dealloc(Statsnewmem)

VS_Paralysis:
  db 66 41 01 86 54 01 00 00

Paralysis:
dd #0

unregistersymbol(VS_Paralysis)
unregistersymbol(Paralysis)

dealloc(VS_Paralysisnewmem)

Vs_Poison:
  db 66 41 01 86 4C 01 00 00

Poison:
dd #0

unregistersymbol(Vs_Poison)
unregistersymbol(Poison)

dealloc(Vs_Poisonnewmem)

Vs_Earth:
  db 66 41 01 86 44 01 00 00

Earth:
dd #0

unregistersymbol(Vs_Earth)
unregistersymbol(Earth)

dealloc(Vs_Earthnewmem)

Vs_Lightning:
  db 66 41 01 86 3C 01 00 00

Lightning:
  dd #0

unregistersymbol(Vs_Lightning)
unregistersymbol(Lightning)

dealloc(Vs_Lightningnewmem)

Vs_Wind:
  db 66 41 01 86 34 01 00 00

Wind:
  dd #0

unregistersymbol(Vs_Wind)
unregistersymbol(Wind)

dealloc(Vs_Windnewmem)

Vs_Water:
  db 66 41 01 86 2C 01 00 00

Water:
  dd #0

unregistersymbol(Vs_Water)
unregistersymbol(Water)

dealloc(Vs_Waternewmem)

Vs_Fire:
  db 66 41 01 86 2C 01 00 00

Fire:
  dd #0

unregistersymbol(Vs_Fire)
unregistersymbol(Fire)

dealloc(Vs_Firenewmem)
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1266</ID>
                      <Description>"Vs Fire"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>Fire</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1267</ID>
                      <Description>"Vs Water"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>Water</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1268</ID>
                      <Description>"Vs Wind"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>Wind</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1269</ID>
                      <Description>"Vs Lightning"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>Lightning</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1270</ID>
                      <Description>"Vs Earth"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>Earth</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1254</ID>
                      <Description>"Vs Poison"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>Poison</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1244</ID>
                      <Description>"Vs Paralysis"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>Paralysis</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2452</ID>
                      <Description>"Vs Yokai Relm"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>Vs_YokaiRelm</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1227</ID>
                  <Description>"Infinite LW"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

//////////////////////////////////////////////////////////////////////////
//                                Max LW                               ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Max_LW,nioh.exe,89 41 10 3B C2)
alloc(Max_LWnewmem,$100,"nioh.exe"+2A0B28)

registersymbol(Max_LW)

label(Max_LWcode)
label(Max_LWreturn)

Max_LWnewmem:
mov eax,#1000

Max_LWcode:
  mov [rcx+10],eax
  cmp eax,edx
  jmp Max_LWreturn

Max_LW:
  jmp Max_LWnewmem

Max_LWreturn:

//////////////////////////////////////////////////////////////////////////
//                                Keep_Max_LW                          ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Keep_Max_LW,nioh.exe,89 41 10 89 41 1C 89)
alloc(Keep_Max_LWnewmem,$100,"nioh.exe"+2AB7E4)

registersymbol(Keep_Max_LW)

label(Keep_Max_LWcode)
label(Keep_Max_LWreturn)

Keep_Max_LWnewmem:
mov eax,#1000

Keep_Max_LWcode:
  mov [rcx+10],eax
  mov [rcx+1C],eax
  jmp Keep_Max_LWreturn

Keep_Max_LW:
  jmp Keep_Max_LWnewmem
  nop

Keep_Max_LWreturn:

//////////////////////////////////////////////////////////////////////////
//                                Infinite LW                          ///
//////////////////////////////////////////////////////////////////////////


aobscanmodule(Duration_LW,nioh.exe,F3 0F 11 41 1C 76 07)
alloc(Duration_LWnewmem,$100,"nioh.exe"+2AC191)

registersymbol(Duration_LW)

label(Duration_LWcode)
label(Duration_LWreturn)
label(var)

Duration_LWnewmem:
  movss xmm0,[var]
  movss [rcx+1C],xmm0

Duration_LWcode:
  //movss [rcx+1C],xmm0
  jmp Duration_LWreturn

var:
dq (float)10000

Duration_LW:
  jmp Duration_LWnewmem

Duration_LWreturn:

//////////////////////////////////////////////////////////////////////////
//                      makes timer after Living Weapon 0             ////
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Timer_LW,nioh.exe,72 13 89 79 50 48 8B 49 58 48 8B 89 40 02 00 00 E8 2D)
alloc(Timer_LWnewmem,$100,"nioh.exe"+2AD834)

registersymbol(Timer_LW)

label(Timer_LWcode)
label(Timer_LWreturn)

Timer_LWnewmem:
  jae nioh.exe+2AD849

Timer_LWcode:
  //jb nioh.exe+2AD849
  mov [rcx+50],edi
  jmp Timer_LWreturn

Timer_LW:
  jmp Timer_LWnewmem

Timer_LWreturn:

[DISABLE]

Max_LW:
  db 89 41 10 3B C2

unregistersymbol(Max_LW)
dealloc(Max_LWnewmem)

Keep_Max_LW:
  db 89 41 10 89 41 1C

unregistersymbol(Keep_Max_LW)
dealloc(Keep_Max_LWnewmem)

Duration_LW:
  db F3 0F 11 41 1C

unregistersymbol(Duration_LW)
dealloc(Duration_LWnewmem)

Timer_LW:
  db 72 13 89 79 50

unregistersymbol(Timer_LW)
dealloc(Timer_LWnewmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1460</ID>
                  <Description>"Ignore Crafting Requirements"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

//////////////////////////////////////////////////////////////////////////
//                            Free Crafting                            ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Free_Crafting,nioh.exe,44 8B 0E 48 8D 4C 24 30)
alloc(Free_newmem,$100,"nioh.exe"+84752E)

registersymbol(Free_Crafting)

label(Free_code)
label(Free_return)

Free_newmem:
  mov [rsi],0

Free_code:
  mov r9d,[rsi]
  lea rcx,[rsp+30]
  jmp Free_return

Free_Crafting:
  jmp Free_newmem
  nop
  nop
  nop

Free_return:

//////////////////////////////////////////////////////////////////////////
//                         Zero Active Materials                       ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Zero_active_material,nioh.exe,41 89 51 0C 33 D2)
alloc(Zero_newmem,$100,"nioh.exe"+8520D9)

registersymbol(Zero_active_material)

label(Zero_code)
label(Zero_return)

Zero_newmem:
  mov edx,1

Zero_code:
  mov [r9+0C],edx
  //xor edx,edx
  jmp Zero_return

Zero_active_material:
  jmp Zero_newmem
  nop

Zero_return:

//////////////////////////////////////////////////////////////////////////
//                          Free Item Crafting                         ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Free_Item_Crafting,nioh.exe,89 86 DC 01 00 00 E8)
alloc(Free_3newmem,$100,"nioh.exe"+851CF4)

registersymbol(Free_Item_Crafting)

label(Free_3code)
label(Free_3return)

Free_3newmem:

Free_3code:
  mov [rsi+000001DC],0
  jmp Free_3return

Free_Item_Crafting:
  jmp Free_3newmem
  nop

Free_3return:
/*
//////////////////////////////////////////////////////////////////////////
//                          Free Item Crafting 2                       ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Free_Item_Crafting2,nioh.exe,89 86 DC 01 00 00 E8 ??)
alloc(Free_2newmem,$100,"nioh.exe"+85492A)

registersymbol(Free_Item_Crafting2)

label(Free_2code)
label(Free_2return)

Free_2newmem:

Free_2code:
  mov [rsi+000001DC],0
  jmp Free_2return

Free_Item_Crafting2:
  jmp Free_2newmem
  nop

Free_2return:
*/
//////////////////////////////////////////////////////////////////////////
//                            Craft_Anything                           ///
//////////////////////////////////////////////////////////////////////////

aobscanmodule(Craft_Anything,nioh.exe,7C E7 49 8B C9)
alloc(newmem1,$100,"nioh.exe"+49E9EA)

registersymbol(Craft_Anything)

label(code1)
label(return1)

newmem1:
  ret
code1:
  //jl nioh.exe+49E9D3
  mov rcx,r9
  jmp return1

Craft_Anything:
  jmp newmem1

return1:

[DISABLE]

Free_Crafting:
  db 44 8B 0E 48 8D 4C 24 30

unregistersymbol(Free_Crafting)
dealloc(Free_newmem)

Zero_active_material:
  db 41 89 51 0C 33 D2

unregistersymbol(Zero_active_material)
dealloc(Zero_newmem)

Free_Item_Crafting:
  db 89 86 DC 01 00 00

unregistersymbol(Free_Item_Crafting)
dealloc(Free_3newmem)
/*
Free_Item_Crafting2:
  db 89 86 DC 01 00 00

unregistersymbol(Free_Item_Crafting2)
dealloc(Free_2newmem)
*/
Craft_Anything:
  db 7C E7 49 8B C9

unregistersymbol(Craft_Anything)
dealloc(newmem1)
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1469</ID>
              <Description>"Visual"</Description>
              <Options moHideChildren="1"/>
              <Color>0060BF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1468</ID>
                  <Description>"Text Left"</Description>
                  <Color>0060BF</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Text_Right,nioh.exe,8B 04 0A 4C 03 C2)
alloc(newmem,$100,"nioh.exe"+119D96D)

registersymbol(Text_Right)

label(code)
label(return)

newmem:

code:
  //mov eax,[rdx+rcx]
  add r8,rdx
  jmp return

Text_Right:
  jmp newmem
  nop

return:

[DISABLE]

Text_Right:
  db 8B 04 0A 4C 03 C2

unregistersymbol(Text_Right)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1551</ID>
                  <Description>"Weird text thingy"</Description>
                  <Color>0060BF</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Crazy_Letters,nioh.exe,8B 54 33 08 66 0F 6E D1)
alloc(newmem,$100,"nioh.exe"+F36EAC)

registersymbol(Crazy_Letters)

label(code)
label(return)

newmem:

code:
  //mov edx,[rbx+rsi+08]
  movd xmm2,ecx
  jmp return

Crazy_Letters:
  jmp newmem
  nop
  nop
  nop

return:

[DISABLE]

Crazy_Letters:
  db 8B 54 33 08 66 0F 6E D1

unregistersymbol(Crazy_Letters)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1552</ID>
                  <Description>"remove text"</Description>
                  <Color>0060BF</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Remove_Text,nioh.exe,8B 4C 33 04 8B 54 33 08)
alloc(newmem,$100,"nioh.exe"+F36EA8)

registersymbol(Remove_Text)

label(code)
label(return)

newmem:

code:
  //mov ecx,[rbx+rsi+04]
  mov edx,[rbx+rsi+08]
  jmp return

Remove_Text:
  jmp newmem
  nop
  nop
  nop

return:

[DISABLE]

Remove_Text:
  db 8B 4C 33 04 8B 54 33 08

unregistersymbol(Remove_Text)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1621</ID>
          <Description>"Not Working Currently"</Description>
          <Options moHideChildren="1"/>
          <Color>0000BF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1218</ID>
              <Description>"Pointers/Other Codes (Not Working Anymore)"</Description>
              <Options moHideChildren="1"/>
              <Color>0000BF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>995</ID>
                  <Description>"Health"</Description>
                  <Color>0000BF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>262848020A0</Address>
                  <Offsets>
                    <Offset>7B0</Offset>
                    <Offset>520</Offset>
                    <Offset>0</Offset>
                    <Offset>70</Offset>
                    <Offset>68</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>429</ID>
                  <Description>"Max Health"</Description>
                  <Color>0000BF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>262848020A0</Address>
                  <Offsets>
                    <Offset>7A8</Offset>
                    <Offset>520</Offset>
                    <Offset>0</Offset>
                    <Offset>70</Offset>
                    <Offset>68</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>993</ID>
                  <Description>"Ki"</Description>
                  <Color>0000BF</Color>
                  <VariableType>Float</VariableType>
                  <Address>262848020A0</Address>
                  <Offsets>
                    <Offset>7D0</Offset>
                    <Offset>520</Offset>
                    <Offset>0</Offset>
                    <Offset>70</Offset>
                    <Offset>68</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1449</ID>
                  <Description>"Max Ki"</Description>
                  <Color>0000BF</Color>
                  <VariableType>Float</VariableType>
                  <Address>262848020A0</Address>
                  <Offsets>
                    <Offset>7D4</Offset>
                    <Offset>520</Offset>
                    <Offset>0</Offset>
                    <Offset>70</Offset>
                    <Offset>68</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2453</ID>
                  <Description>"Super armor (Found by: Lucrass)"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:OFF
256:ON
1:ON
</DropDownList>
                  <Color>0000BF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>26284802038</Address>
                  <Offsets>
                    <Offset>760</Offset>
                    <Offset>170</Offset>
                    <Offset>110</Offset>
                    <Offset>68</Offset>
                    <Offset>230</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>219</ID>
                  <Description>"Movement Speed"</Description>
                  <Color>0000BF</Color>
                  <VariableType>Float</VariableType>
                  <Address>262848020A0</Address>
                  <Offsets>
                    <Offset>7F0</Offset>
                    <Offset>520</Offset>
                    <Offset>0</Offset>
                    <Offset>70</Offset>
                    <Offset>68</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1555</ID>
                  <Description>"Guardian Spirit Level Editor/Current Spirit"</Description>
                  <Options moHideChildren="1"/>
                  <Color>0000BF</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1286</ID>
                      <Description>"Current Guardian Spirit"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">F8:Kato
3C:Isonade
1F:Daiba-Washi
BF:Fuse-ushi
AB:Mizuchi
52:Paired Raiken
95:Hi-nezumi
EE:Aya-komori
DF:Itokuri
D5:Enko
43:Usura-hicho
78:Gyokuto
F7:Narikama Tanuki
F5:Suzaku
CD:Kara-jishi
57:Izuna
72:Atlas Bear
41:Tengen Kujaku
C9:Saoirse
4B:Nekomata
66:Bisha's Centipede
34:Blue Dragon
42:Enku
4B:Janomecho
DA:Nine Tails
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <Color>0000BF</Color>
                      <VariableType>Byte</VariableType>
                      <Address>2628498B160</Address>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1553</ID>
                          <Description>"Second Current Guardian Spirit"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">F8:Kato
3C:Isonade
1F:Daiba-Washi
BF:Fuse-ushi
AB:Mizuchi
52:Paired Raiken
95:Hi-nezumi
EE:Aya-komori
DF:Itokuri
D5:Enko
43:Usura-hicho
78:Gyokuto
F7:Narikama Tanuki
F5:Suzaku
CD:Kara-jishi
57:Izuna
72:Atlas Bear
41:Tengen Kujaku
C9:Saoirse
4B:Nekomata
66:Bisha's Centipede
34:Blue Dragon
42:Enku
4B:Janomecho
DA:Nine Tails
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>26371EBB164</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1288</ID>
                          <Description>"Kato ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+10</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1289</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1290</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1292</ID>
                          <Description>"Isonade ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+58</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1293</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1294</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1297</ID>
                          <Description>"Daiba-Washi ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+A0</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1295</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1296</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1298</ID>
                          <Description>"Fuse-ushi ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+E8</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1309</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1310</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1299</ID>
                          <Description>"Mizuchi ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+130</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1311</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1312</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1300</ID>
                          <Description>"Paired Raiken ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+178</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1313</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1314</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1301</ID>
                          <Description>"Hi-nezumi ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+1c0</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1315</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1316</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1302</ID>
                          <Description>"Aya-komori ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+208</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1329</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1330</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1303</ID>
                          <Description>"Itokuri ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+250</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1317</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1318</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1304</ID>
                          <Description>"Enko ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+298</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1328</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1320</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1305</ID>
                          <Description>"Usura-hichov ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+2e0</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1319</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1327</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1306</ID>
                          <Description>"Gyokuto ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+328</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1326</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1325</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1307</ID>
                          <Description>"Narikama Tanuki ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+370</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1321</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1322</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1308</ID>
                          <Description>"Suzaku ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+3b8</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1323</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1324</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1331</ID>
                          <Description>"Kara-jishi ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+400</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1332</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1333</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1334</ID>
                          <Description>"Izuna ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+448</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1335</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1336</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1337</ID>
                          <Description>"Atlas Bear ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+490</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1338</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1339</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1343</ID>
                          <Description>"Tengen Kujaku ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+4d8</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1344</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1345</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1346</ID>
                          <Description>"Saoirse ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+520</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1347</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1348</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1349</ID>
                          <Description>"Nekomata ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+568</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1350</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1351</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1352</ID>
                          <Description>"Bisha's Centipede ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+5b0</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1353</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1354</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1355</ID>
                          <Description>"Blue Dragon ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+5f8</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1356</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1357</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1358</ID>
                          <Description>"Enku ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+640</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1359</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1360</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1361</ID>
                          <Description>"Janomecho ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+688</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1362</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1363</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1364</ID>
                          <Description>"Nine Tails ID"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsHex>1</ShowAsHex>
                          <Color>0000BF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+6d0</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1365</ID>
                              <Description>"Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1366</ID>
                              <Description>"Max Level"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>2454</ID>
                  <Description>"Current Abyss Level"</Description>
                  <Color>0000BF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>26284B2C2C0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1383</ID>
                  <Description>"Current Difficulty"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">01:Way of the Samurai
02:Way of the Strong
03:Way of the Demon
04:Way of the Wise
05:Way of the Nioh
</DropDownList>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>0000BF</Color>
                  <VariableType>Byte</VariableType>
                  <Address>26284A38A3C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1456</ID>
                  <Description>"Weapon Proficiencies"</Description>
                  <Color>0000BF</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2485</ID>
                      <Description>"Do Not Change In Game"</Description>
                      <Color>0000BF</Color>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1406</ID>
                          <Description>"Sword"</Description>
                          <Color>0000BF</Color>
                          <VariableType>4 Bytes</VariableType>
                          <Address>26231914490</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1450</ID>
                          <Description>"Dual Sword"</Description>
                          <Color>0000BF</Color>
                          <VariableType>4 Bytes</VariableType>
                          <Address>26231914494</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1451</ID>
                          <Description>"Spear"</Description>
                          <Color>0000BF</Color>
                          <VariableType>4 Bytes</VariableType>
                          <Address>26231914498</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1452</ID>
                          <Description>"Axe"</Description>
                          <Color>0000BF</Color>
                          <VariableType>4 Bytes</VariableType>
                          <Address>2623191449C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1453</ID>
                          <Description>"Kusarigama"</Description>
                          <Color>0000BF</Color>
                          <VariableType>4 Bytes</VariableType>
                          <Address>262319144A0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1454</ID>
                          <Description>"Odachi"</Description>
                          <Color>0000BF</Color>
                          <VariableType>4 Bytes</VariableType>
                          <Address>262319144A4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1455</ID>
                          <Description>"Tonfa"</Description>
                          <Color>0000BF</Color>
                          <VariableType>4 Bytes</VariableType>
                          <Address>262319144A8</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1212</ID>
              <Description>"Scripts"</Description>
              <Options moHideChildren="1"/>
              <Color>0000BF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2455</ID>
                  <Description>"MP Things (Dont Work)"</Description>
                  <Options moHideChildren="1"/>
                  <Color>0000BF</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2456</ID>
                      <Description>"Assist Guage doesn't go down(need second player values on multiplayer)"</Description>
                      <Color>0000BF</Color>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]

aobscanmodule(SupportGuage,nioh.exe,89 47 0C EB 04 44 89 6F 0C C7)

registersymbol(SupportGuage)

SupportGuage:
db 90 90 90

//////////////////////////////////////////////////////////////////////////////
//                           SUPPORT        GUAGE     2                     //
//////////////////////////////////////////////////////////////////////////////

aobscanmodule(SupportGuage2,nioh.exe,89 01 EB 02 89 11)

registersymbol(SupportGuage2)

SupportGuage2:
db 90 90


//////////////////////////////////////////////////////////////////////////////
//                           SUPPORT        GUAGE     3                     //
//////////////////////////////////////////////////////////////////////////////

aobscanmodule(SupportGuage3,nioh.exe,89 47 0C EB 04 44 89 6F 0C 44)

registersymbol(SupportGuage3)

SupportGuage3:
db 90 90 90

[DISABLE]

SupportGuage:
  db 89 47 0C EB 04

SupportGuage2:
  db 89 01 EB 02 89 11

SupportGuage3:
  db 89 47 0C EB 04

unregistersymbol(SupportGuage)
unregistersymbol(SupportGuage2)
unregistersymbol(SupportGuage3)
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2457</ID>
                      <Description>"Turns the Assist Guage on or off (singleplayer)"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">01:True
00:False
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <Color>0000BF</Color>
                      <VariableType>Byte</VariableType>
                      <Address>nioh.exe+24037B0</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2458</ID>
                      <Description>"Turns the Assist Guage on or off (Multiplayer Doesn't do anything)"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:False
1:True
</DropDownList>
                      <Color>0000BF</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>7FF68A2637B0</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1442</ID>
                      <Description>"Assist Guage"</Description>
                      <Color>0000BF</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>nioh.exe+24037BC</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1448</ID>
                  <Description>"Super armor (Found by: Lucrass) (Dont Work)"</Description>
                  <Color>0000BF</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}

[ENABLE]

timer = createTimer()
timer.setInterval(10)
timer.onTimer = function()
writeInteger('[[[[["nioh.exe"+020D95F8]+230]+68]+110]+170]+760',256)
writeInteger('[[[[["nioh.exe"+020D95F8]+230]+68]+110]+170]+763',1) -- use this for better super armor
end

[DISABLE]

timer.destroy()
writeInteger('[[[[["nioh.exe"+020D95F8]+230]+68]+110]+170]+760',0)
writeInteger('[[[[["nioh.exe"+020D95F8]+230]+68]+110]+170]+763',0) -- use this for better super armor
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>2464</ID>
      <Description>"nioh-1.24-8.CT MrGeeBee"</Description>
      <Options moHideChildren="1"/>
      <Color>0000BF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>2459</ID>
          <Description>"Infinite Ki"</Description>
          <Color>0000BF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+7B811C) 
label(returnhere)
label(originalcode)
label(exit)

alloc(stamina,4,"nioh.exe"+7B811C)

stamina:
dd (float)1000

newmem:
cmp [rcx+78],4
jne originalcode
movss xmm1,[stamina]
movss [rcx],xmm1
jmp exit

originalcode:
movss [rcx],xmm1
jbe nioh.exe+7B81E5

exit:
jmp returnhere

"nioh.exe"+7B811C:
jmp newmem
nop 5
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
dealloc(stamina)
"nioh.exe"+7B811C:
movss [rcx],xmm1
jbe nioh.exe+7B81E5
//Alt: db F3 0F 11 09 0F 86 BF 00 00 00
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2460</ID>
          <Description>"Infinite Health"</Description>
          <Color>0000BF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : nioh.exe
  Version: 
  Date   : 2022-10-17
  Author : MrGeeBee

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(InfinitiveHealth,nioh.exe,48 89 4B 10 48 3B C8) // should be unique
alloc(newmem,$1000,InfinitiveHealth)

label(code)
label(return)

newmem:

  cmp [rbx+A8],4
  jne code
  mov rcx,[rbx+8]

code:
  mov [rbx+10],rcx
  cmp rcx,rax
  jmp return

InfinitiveHealth:
  jmp newmem
  nop 2
return:
registersymbol(InfinitiveHealth)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
InfinitiveHealth:
  db 48 89 4B 10 48 3B C8

unregistersymbol(InfinitiveHealth)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+7AFB9A

nioh.exe+7AFB76: E8 75 4E 0B 00     - call nioh.exe+8649F0
nioh.exe+7AFB7B: 48 8B 74 24 30     - mov rsi,[rsp+30]
nioh.exe+7AFB80: 8B 43 10           - mov eax,[rbx+10]
nioh.exe+7AFB83: 2B C7              - sub eax,edi
nioh.exe+7AFB85: 85 C0              - test eax,eax
nioh.exe+7AFB87: 7E 20              - jle nioh.exe+7AFBA9
nioh.exe+7AFB89: 48 8B 53 10        - mov rdx,[rbx+10]
nioh.exe+7AFB8D: 48 63 C8           - movsxd  rcx,eax
nioh.exe+7AFB90: 48 8B 43 08        - mov rax,[rbx+08]
nioh.exe+7AFB94: C7 03 00 00 00 00  - mov [rbx],00000000
// ---------- INJECTING HERE ----------
nioh.exe+7AFB9A: 48 89 4B 10        - mov [rbx+10],rcx
// ---------- DONE INJECTING  ----------
nioh.exe+7AFB9E: 48 3B C8           - cmp rcx,rax
nioh.exe+7AFBA1: 76 30              - jna nioh.exe+7AFBD3
nioh.exe+7AFBA3: 48 89 43 10        - mov [rbx+10],rax
nioh.exe+7AFBA7: EB 2D              - jmp nioh.exe+7AFBD6
nioh.exe+7AFBA9: 40 84 ED           - test bpl,bpl
nioh.exe+7AFBAC: 74 3F              - je nioh.exe+7AFBED
nioh.exe+7AFBAE: 48 8B 53 10        - mov rdx,[rbx+10]
nioh.exe+7AFBB2: 48 85 D2           - test rdx,rdx
nioh.exe+7AFBB5: 74 36              - je nioh.exe+7AFBED
nioh.exe+7AFBB7: 48 8B 4B 08        - mov rcx,[rbx+08]
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>2481</ID>
      <Description>"nioh.CT raven2k01"</Description>
      <Options moHideChildren="1"/>
      <Color>0000BF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>43</ID>
          <Description>"Ninjitsu Capacity"</Description>
          <Color>0000BF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+906E7C) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
// Ninjitsu Capacity = 928
mov eax, #300

originalcode:
add [r14+000B501C],eax

exit:
jmp returnhere

"nioh.exe"+906E7C:
jmp newmem
nop 2
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+906E7C:
add [r14+000B501C],eax
//Alt: db 41 01 86 1C 50 0B 00
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>47</ID>
          <Description>"Ninjitsu Capacity 2"</Description>
          <Color>0000BF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+906DA9) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov eax, #500

originalcode:
mov [r14+000B501C],eax

exit:
jmp returnhere

"nioh.exe"+906DA9:
jmp newmem
nop 2
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+906DA9:
mov [r14+000B501C],eax
//Alt: db 41 89 86 1C 50 0B 00
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>38</ID>
          <Description>"Magic Capacity"</Description>
          <Color>0000BF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"nioh.exe"+906DDB) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access

// Magic Capacity = 510
mov eax, #500

originalcode:
mov [r14+000B5020],eax

exit:
jmp returnhere

"nioh.exe"+906DDB:
jmp newmem
nop 2
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"nioh.exe"+906DDB:
mov [r14+000B5020],eax
//Alt: db 41 89 86 20 50 0B 00
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>46</ID>
          <Description>"No description"</Description>
          <Color>0060BF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>nioh.exe+1A0330C</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>2495</ID>
      <Description>"Gold WIP"</Description>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : nioh.exe
  Version: 
  Date   : 2024-02-26
  Author : User

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(gold,nioh.exe,48 89 46 10 66 83 7F 0C 00 74 26 48 8B CF E8 53) // should be unique
alloc(newmem,$1000,gold)

label(code)
label(return)
label(goldMod)

newmem:
  push rax
  mov rax,[goldMod]

code:
  mov [rsi+10],rax
  cmp word ptr [rdi+0C],00
  jmp return

goldMod:
  dq #951479612782199

gold:
  jmp newmem
  nop 4
return:
registersymbol(gold)

[DISABLE]

gold:
  db 48 89 46 10 66 83 7F 0C 00

unregistersymbol(gold)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+8F9C7A

nioh.exe+8F9C4F: 48 03 46 10           - add rax,[rsi+10]
nioh.exe+8F9C53: 48 8B 1D 06 33 90 00  - mov rbx,[nioh.exe+11FCF60]
nioh.exe+8F9C5A: 48 3B C3              - cmp rax,rbx
nioh.exe+8F9C5D: 48 0F 4C D8           - cmovl rbx,rax
nioh.exe+8F9C61: 48 8B 3D B8 42 02 01  - mov rdi,[nioh.exe+191DF20]
nioh.exe+8F9C68: 48 8B CF              - mov rcx,rdi
nioh.exe+8F9C6B: E8 30 D0 FE FF        - call nioh.exe+8E6CA0
nioh.exe+8F9C70: 49 8B C6              - mov rax,r14
nioh.exe+8F9C73: 48 85 DB              - test rbx,rbx
nioh.exe+8F9C76: 48 0F 4F C3           - cmovg rax,rbx
// ---------- INJECTING HERE ----------
nioh.exe+8F9C7A: 48 89 46 10           - mov [rsi+10],rax
// ---------- DONE INJECTING  ----------
nioh.exe+8F9C7E: 66 83 7F 0C 00        - cmp word ptr [rdi+0C],00
nioh.exe+8F9C83: 74 26                 - je nioh.exe+8F9CAB
nioh.exe+8F9C85: 48 8B CF              - mov rcx,rdi
nioh.exe+8F9C88: E8 53 CB FE FF        - call nioh.exe+8E67E0
nioh.exe+8F9C8D: 48 8B 07              - mov rax,[rdi]
nioh.exe+8F9C90: 48 8B CF              - mov rcx,rdi
nioh.exe+8F9C93: FF 10                 - call qword ptr [rax]
nioh.exe+8F9C95: 89 47 10              - mov [rdi+10],eax
nioh.exe+8F9C98: 45 33 C0              - xor r8d,r8d
nioh.exe+8F9C9B: 41 8D 50 08           - lea edx,[r8+08]
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2503</ID>
      <Description>"Instant Shrine WIP"</Description>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(Instant_Shrine,nioh.exe,0F 82 89 00 00 00 0F 2F C4) // should be unique
alloc(newmem,$100,"nioh.exe"+214C0E)

registersymbol(Instant_Shrine)

label(code)
label(return)

newmem:

code:
  //jb nioh.exe+214C9D
  jmp return

Instant_Shrine:
  jmp newmem
  nop

return:

[DISABLE]

Instant_Shrine:
  db 0F 82 89 00 00 00

unregistersymbol(Instant_Shrine)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2504</ID>
      <Description>"Auto Assemble script"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : nioh.exe
  Version: 
  Date   : 2024-02-26
  Author : User

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(sdnwNoCostForgeMats,nioh.exe,66 44 89 8C 19 D8 3A 02 00) // should be unique
alloc(newmem,$1000,sdnwNoCostForgeMats)

label(code)
label(return)

newmem:

code:
  mov [rcx+rbx+00023AD8],#0
  jmp return

sdnwNoCostForgeMats:
  jmp newmem
  nop 4
return:
registersymbol(sdnwNoCostForgeMats)

[DISABLE]

sdnwNoCostForgeMats:
  db 66 44 89 8C 19 D8 3A 02 00

unregistersymbol(sdnwNoCostForgeMats)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nioh.exe+8F7983

nioh.exe+8F7948: 41 0F 10 8A 80 00 00 00     - movups xmm1,[r10+00000080]
nioh.exe+8F7950: 0F 11 42 60                 - movups [rdx+60],xmm0
nioh.exe+8F7954: 48 8D 92 80 00 00 00        - lea rdx,[rdx+00000080]
nioh.exe+8F795B: 41 0F 10 42 70              - movups xmm0,[r10+70]
nioh.exe+8F7960: 0F 11 42 F0                 - movups [rdx-10],xmm0
nioh.exe+8F7964: 41 0F 10 82 90 00 00 00     - movups xmm0,[r10+00000090]
nioh.exe+8F796C: 0F 11 0A                    - movups [rdx],xmm1
nioh.exe+8F796F: 41 0F 10 8A A0 00 00 00     - movups xmm1,[r10+000000A0]
nioh.exe+8F7977: 0F 11 42 10                 - movups [rdx+10],xmm0
nioh.exe+8F797B: 41 0F 10 82 B0 00 00 00     - movups xmm0,[r10+000000B0]
// ---------- INJECTING HERE ----------
nioh.exe+8F7983: 66 44 89 8C 19 D8 3A 02 00  - mov [rcx+rbx+00023AD8],r9w
// ---------- DONE INJECTING  ----------
nioh.exe+8F798C: 0F 11 4A 20                 - movups [rdx+20],xmm1
nioh.exe+8F7990: 0F 11 42 30                 - movups [rdx+30],xmm0
nioh.exe+8F7994: 48 89 42 40                 - mov [rdx+40],rax
nioh.exe+8F7998: 66 44 89 44 24 28           - mov [rsp+28],r8w
nioh.exe+8F799E: 75 0A                       - jne nioh.exe+8F79AA
nioh.exe+8F79A0: 49 8B CA                    - mov rcx,r10
nioh.exe+8F79A3: E8 E8 C6 EB FF              - call nioh.exe+7B4090
nioh.exe+8F79A8: EB 11                       - jmp nioh.exe+8F79BB
nioh.exe+8F79AA: 48 8B 4B 20                 - mov rcx,[rbx+20]
nioh.exe+8F79AE: 48 89 4C 24 50              - mov [rsp+50],rcx
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Code :sub [rbp+00000218],r15w [sub stack]</Description>
      <AddressString>nioh.exe+4A9338</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>08</Byte>
        <Byte>2D</Byte>
        <Byte>E8</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>29</Byte>
        <Byte>BD</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :add [rcx+rdi+00000218],ax [add stack]</Description>
      <AddressString>nioh.exe+48F2EF</AddressString>
      <Before>
        <Byte>C9</Byte>
        <Byte>D0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>01</Byte>
        <Byte>84</Byte>
        <Byte>39</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>41</Byte>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
        <Byte>4F</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss [rcx],xmm2 [stamina constant]</Description>
      <AddressString>nioh.exe+2A8A3E</AddressString>
      <Before>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>59</Byte>
        <Byte>38</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>11</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>2F</Byte>
        <Byte>D9</Byte>
        <Byte>76</Byte>
        <Byte>5A</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss [rcx],xmm4 [stamina sub/add]</Description>
      <AddressString>nioh.exe+2AC5EF</AddressString>
      <Before>
        <Byte>15</Byte>
        <Byte>01</Byte>
        <Byte>F2</Byte>
        <Byte>4F</Byte>
        <Byte>01</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>21</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>51</Byte>
        <Byte>18</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbx+10],rcx [sub health]</Description>
      <AddressString>nioh.exe+2A050A</AddressString>
      <Before>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>4B</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>3B</Byte>
        <Byte>C8</Byte>
        <Byte>76</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of xor eax,eax</Description>
      <AddressString>nioh.exe+9FDBAF</AddressString>
      <Before>
        <Byte>E9</Byte>
        <Byte>EC</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>33</Byte>
        <Byte>C0</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>B4</Byte>
        <Byte>24</Byte>
        <Byte>68</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbp+r14+00037358],r15w //sub shurkien</Description>
      <AddressString>nioh.exe+4A9B31</AddressString>
      <Before>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>74</Byte>
        <Byte>24</Byte>
        <Byte>28</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>46</Byte>
        <Byte>89</Byte>
        <Byte>BC</Byte>
        <Byte>35</Byte>
        <Byte>58</Byte>
        <Byte>73</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>49</Byte>
        <Byte>8B</Byte>
        <Byte>4E</Byte>
        <Byte>20</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rcx+10],eax</Description>
      <AddressString>nioh.exe+29FA88</AddressString>
      <Before>
        <Byte>74</Byte>
        <Byte>F3</Byte>
        <Byte>41</Byte>
        <Byte>03</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>41</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>3B</Byte>
        <Byte>C2</Byte>
        <Byte>7E</Byte>
        <Byte>03</Byte>
        <Byte>89</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rax+60],r14d //sub   mats?</Description>
      <AddressString>nioh.exe+850533</AddressString>
      <Before>
        <Byte>30</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>48</Byte>
      </Before>
      <Actual>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>60</Byte>
      </Actual>
      <After>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>78</Byte>
        <Byte>44</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :sub [rbp+00023AD8],r15w //sub mat</Description>
      <AddressString>nioh.exe+4A975A</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>E6</Byte>
        <Byte>28</Byte>
        <Byte>E8</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>29</Byte>
        <Byte>BD</Byte>
        <Byte>D8</Byte>
        <Byte>3A</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rdi+000001F4],eax //add glory</Description>
      <AddressString>nioh.exe+488281</AddressString>
      <Before>
        <Byte>3B</Byte>
        <Byte>C5</Byte>
        <Byte>0F</Byte>
        <Byte>47</Byte>
        <Byte>C5</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>87</Byte>
        <Byte>F4</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>E8</Byte>
        <Byte>39</Byte>
        <Byte>E4</Byte>
        <Byte>B9</Byte>
        <Byte>FF</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov [rdx+rcx+000000A0],rax</Description>
      <AddressString>nioh.exe+75894B</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>41</Byte>
        <Byte>10</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>84</Byte>
        <Byte>0A</Byte>
        <Byte>A0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>41</Byte>
        <Byte>18</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov [rax+14],00000000</Description>
      <AddressString>nioh.exe+7587C2</AddressString>
      <Before>
        <Byte>C7</Byte>
        <Byte>40</Byte>
        <Byte>10</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>C7</Byte>
        <Byte>40</Byte>
        <Byte>14</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>4C</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>20</Byte>
        <Byte>4C</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movss [rax+04],xmm0</Description>
      <AddressString>nioh.exe+1149BFE</AddressString>
      <Before>
        <Byte>30</Byte>
        <Byte>66</Byte>
        <Byte>0F</Byte>
        <Byte>5A</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>40</Byte>
        <Byte>04</Byte>
      </Actual>
      <After>
        <Byte>C3</Byte>
        <Byte>F2</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>44</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rsi+08],rbx //sub amrita</Description>
      <AddressString>nioh.exe+4B07F8</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>88</Byte>
        <Byte>61</Byte>
        <Byte>B8</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>5E</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rdi+08],rbx //add amrita</Description>
      <AddressString>nioh.exe+48C871</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>0F</Byte>
        <Byte>A1</Byte>
        <Byte>BA</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>5F</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7E</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov [rax+04],edi</Description>
      <AddressString>nioh.exe+981A7B</AddressString>
      <Before>
        <Byte>C0</Byte>
        <Byte>74</Byte>
        <Byte>09</Byte>
        <Byte>89</Byte>
        <Byte>28</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>78</Byte>
        <Byte>04</Byte>
      </Actual>
      <After>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>78</Byte>
        <Byte>08</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss xmm0,[rax+00000250] //movement instruction</Description>
      <AddressString>nioh.exe+1EA937</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>10</Byte>
        <Byte>67</Byte>
        <Byte>E5</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>80</Byte>
        <Byte>50</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>58</Byte>
        <Byte>05</Byte>
        <Byte>19</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movdqa [rdi+000000F0],xmm0</Description>
      <AddressString>nioh.exe+247174</AddressString>
      <Before>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>28</Byte>
        <Byte>45</Byte>
        <Byte>E7</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>0F</Byte>
        <Byte>7F</Byte>
        <Byte>87</Byte>
        <Byte>F0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>49</Byte>
        <Byte>8B</Byte>
        <Byte>CE</Byte>
        <Byte>E8</Byte>
        <Byte>05</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movdqa [rsi+000000F0],xmm1</Description>
      <AddressString>nioh.exe+244CDE</AddressString>
      <Before>
        <Byte>8C</Byte>
        <Byte>0F</Byte>
        <Byte>28</Byte>
        <Byte>4D</Byte>
        <Byte>80</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>0F</Byte>
        <Byte>7F</Byte>
        <Byte>8E</Byte>
        <Byte>F0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>58</Byte>
        <Byte>B6</Byte>
        <Byte>20</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movdqa [r12],xmm1</Description>
      <AddressString>nioh.exe+242F50</AddressString>
      <Before>
        <Byte>8C</Byte>
        <Byte>0F</Byte>
        <Byte>28</Byte>
        <Byte>4D</Byte>
        <Byte>80</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>41</Byte>
        <Byte>0F</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>24</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>58</Byte>
        <Byte>B6</Byte>
        <Byte>20</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov rax,[rsi+28]</Description>
      <AddressString>nioh.exe+86EBDB</AddressString>
      <Before>
        <Byte>45</Byte>
        <Byte>85</Byte>
        <Byte>F6</Byte>
        <Byte>74</Byte>
        <Byte>E4</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>28</Byte>
      </Actual>
      <After>
        <Byte>F2</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>25</Byte>
        <Byte>D9</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rsi+08],rbx//suba</Description>
      <AddressString>nioh.exe+4B0848</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>26</Byte>
        <Byte>5F</Byte>
        <Byte>B8</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>5E</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :sub [rbp+00023AD8],r15w//use ochoko cup</Description>
      <AddressString>nioh.exe+4A97CA</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>C6</Byte>
        <Byte>32</Byte>
        <Byte>E8</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>29</Byte>
        <Byte>BD</Byte>
        <Byte>D8</Byte>
        <Byte>3A</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbx+0000308C],eax //write samurai pts</Description>
      <AddressString>nioh.exe+97E2A5</AddressString>
      <Before>
        <Byte>30</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>74</Byte>
        <Byte>6E</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>83</Byte>
        <Byte>8C</Byte>
        <Byte>30</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>33</Byte>
        <Byte>C0</Byte>
        <Byte>48</Byte>
        <Byte>8D</Byte>
        <Byte>4C</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbx+08],edi //sub samurai pnt</Description>
      <AddressString>nioh.exe+9FE0C8</AddressString>
      <Before>
        <Byte>62</Byte>
        <Byte>FF</Byte>
        <Byte>41</Byte>
        <Byte>FF</Byte>
        <Byte>C6</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>7B</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>83</Byte>
        <Byte>C3</Byte>
        <Byte>10</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>XP :mov [rsi+08],rax</Description>
      <AddressString>nioh.exe+90B338</AddressString>
      <Before>
        <Byte>DB</Byte>
        <Byte>48</Byte>
        <Byte>0F</Byte>
        <Byte>4F</Byte>
        <Byte>C3</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>46</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :sub [rbp+00000218],r15w [sub stack]</Description>
      <AddressString>nioh.exe+4A9338</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>08</Byte>
        <Byte>2D</Byte>
        <Byte>E8</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>29</Byte>
        <Byte>BD</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :add [rcx+rdi+00000218],ax [add stack]</Description>
      <AddressString>nioh.exe+48F2EF</AddressString>
      <Before>
        <Byte>C9</Byte>
        <Byte>D0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>01</Byte>
        <Byte>84</Byte>
        <Byte>39</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>41</Byte>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
        <Byte>4F</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss [rcx],xmm2 [stamina constant]</Description>
      <AddressString>nioh.exe+2A8A3E</AddressString>
      <Before>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>59</Byte>
        <Byte>38</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>11</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>2F</Byte>
        <Byte>D9</Byte>
        <Byte>76</Byte>
        <Byte>5A</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss [rcx],xmm4 [stamina sub/add]</Description>
      <AddressString>nioh.exe+2AC5EF</AddressString>
      <Before>
        <Byte>15</Byte>
        <Byte>01</Byte>
        <Byte>F2</Byte>
        <Byte>4F</Byte>
        <Byte>01</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>21</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>51</Byte>
        <Byte>18</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbx+10],rcx [sub health]</Description>
      <AddressString>nioh.exe+2A050A</AddressString>
      <Before>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>4B</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>3B</Byte>
        <Byte>C8</Byte>
        <Byte>76</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of xor eax,eax</Description>
      <AddressString>nioh.exe+9FDBAF</AddressString>
      <Before>
        <Byte>E9</Byte>
        <Byte>EC</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>33</Byte>
        <Byte>C0</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>B4</Byte>
        <Byte>24</Byte>
        <Byte>68</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbp+r14+00037358],r15w //sub shurkien</Description>
      <AddressString>nioh.exe+4A9B31</AddressString>
      <Before>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>74</Byte>
        <Byte>24</Byte>
        <Byte>28</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>46</Byte>
        <Byte>89</Byte>
        <Byte>BC</Byte>
        <Byte>35</Byte>
        <Byte>58</Byte>
        <Byte>73</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>49</Byte>
        <Byte>8B</Byte>
        <Byte>4E</Byte>
        <Byte>20</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rcx+10],eax</Description>
      <AddressString>nioh.exe+29FA88</AddressString>
      <Before>
        <Byte>74</Byte>
        <Byte>F3</Byte>
        <Byte>41</Byte>
        <Byte>03</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>41</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>3B</Byte>
        <Byte>C2</Byte>
        <Byte>7E</Byte>
        <Byte>03</Byte>
        <Byte>89</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rax+60],r14d //sub   mats?</Description>
      <AddressString>nioh.exe+850533</AddressString>
      <Before>
        <Byte>30</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>48</Byte>
      </Before>
      <Actual>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>60</Byte>
      </Actual>
      <After>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>78</Byte>
        <Byte>44</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :sub [rbp+00000218],r15w [sub stack]</Description>
      <AddressString>nioh.exe+4A9338</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>08</Byte>
        <Byte>2D</Byte>
        <Byte>E8</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>29</Byte>
        <Byte>BD</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :add [rcx+rdi+00000218],ax [add stack]</Description>
      <AddressString>nioh.exe+48F2EF</AddressString>
      <Before>
        <Byte>C9</Byte>
        <Byte>D0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>01</Byte>
        <Byte>84</Byte>
        <Byte>39</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>41</Byte>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
        <Byte>4F</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss [rcx],xmm2 [stamina constant]</Description>
      <AddressString>nioh.exe+2A8A3E</AddressString>
      <Before>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>59</Byte>
        <Byte>38</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>11</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>2F</Byte>
        <Byte>D9</Byte>
        <Byte>76</Byte>
        <Byte>5A</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss [rcx],xmm4 [stamina sub/add]</Description>
      <AddressString>nioh.exe+2AC5EF</AddressString>
      <Before>
        <Byte>15</Byte>
        <Byte>01</Byte>
        <Byte>F2</Byte>
        <Byte>4F</Byte>
        <Byte>01</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>21</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>51</Byte>
        <Byte>18</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbx+10],rcx [sub health]</Description>
      <AddressString>nioh.exe+2A050A</AddressString>
      <Before>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>4B</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>3B</Byte>
        <Byte>C8</Byte>
        <Byte>76</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of xor eax,eax</Description>
      <AddressString>nioh.exe+9FDBAF</AddressString>
      <Before>
        <Byte>E9</Byte>
        <Byte>EC</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>33</Byte>
        <Byte>C0</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>B4</Byte>
        <Byte>24</Byte>
        <Byte>68</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbp+r14+00037358],r15w //sub shurkien</Description>
      <AddressString>nioh.exe+4A9B31</AddressString>
      <Before>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>74</Byte>
        <Byte>24</Byte>
        <Byte>28</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>46</Byte>
        <Byte>89</Byte>
        <Byte>BC</Byte>
        <Byte>35</Byte>
        <Byte>58</Byte>
        <Byte>73</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>49</Byte>
        <Byte>8B</Byte>
        <Byte>4E</Byte>
        <Byte>20</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rcx+10],eax</Description>
      <AddressString>nioh.exe+29FA88</AddressString>
      <Before>
        <Byte>74</Byte>
        <Byte>F3</Byte>
        <Byte>41</Byte>
        <Byte>03</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>41</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>3B</Byte>
        <Byte>C2</Byte>
        <Byte>7E</Byte>
        <Byte>03</Byte>
        <Byte>89</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rax+60],r14d //sub   mats?</Description>
      <AddressString>nioh.exe+850533</AddressString>
      <Before>
        <Byte>30</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>48</Byte>
      </Before>
      <Actual>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>60</Byte>
      </Actual>
      <After>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>78</Byte>
        <Byte>44</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :sub [rbp+00023AD8],r15w //sub mat</Description>
      <AddressString>nioh.exe+4A975A</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>E6</Byte>
        <Byte>28</Byte>
        <Byte>E8</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>29</Byte>
        <Byte>BD</Byte>
        <Byte>D8</Byte>
        <Byte>3A</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rdi+000001F4],eax //add glory</Description>
      <AddressString>nioh.exe+488281</AddressString>
      <Before>
        <Byte>3B</Byte>
        <Byte>C5</Byte>
        <Byte>0F</Byte>
        <Byte>47</Byte>
        <Byte>C5</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>87</Byte>
        <Byte>F4</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>E8</Byte>
        <Byte>39</Byte>
        <Byte>E4</Byte>
        <Byte>B9</Byte>
        <Byte>FF</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov [rdx+rcx+000000A0],rax</Description>
      <AddressString>nioh.exe+75894B</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>41</Byte>
        <Byte>10</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>84</Byte>
        <Byte>0A</Byte>
        <Byte>A0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>41</Byte>
        <Byte>18</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov [rax+14],00000000</Description>
      <AddressString>nioh.exe+7587C2</AddressString>
      <Before>
        <Byte>C7</Byte>
        <Byte>40</Byte>
        <Byte>10</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>C7</Byte>
        <Byte>40</Byte>
        <Byte>14</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>4C</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>20</Byte>
        <Byte>4C</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movss [rax+04],xmm0</Description>
      <AddressString>nioh.exe+1149BFE</AddressString>
      <Before>
        <Byte>30</Byte>
        <Byte>66</Byte>
        <Byte>0F</Byte>
        <Byte>5A</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>40</Byte>
        <Byte>04</Byte>
      </Actual>
      <After>
        <Byte>C3</Byte>
        <Byte>F2</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>44</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rsi+08],rbx //sub amrita</Description>
      <AddressString>nioh.exe+4B07F8</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>88</Byte>
        <Byte>61</Byte>
        <Byte>B8</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>5E</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rdi+08],rbx //add amrita</Description>
      <AddressString>nioh.exe+48C871</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>0F</Byte>
        <Byte>A1</Byte>
        <Byte>BA</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>5F</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7E</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :sub [rbp+00000218],r15w [sub stack]</Description>
      <AddressString>nioh.exe+4A9338</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>08</Byte>
        <Byte>2D</Byte>
        <Byte>E8</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>29</Byte>
        <Byte>BD</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :add [rcx+rdi+00000218],ax [add stack]</Description>
      <AddressString>nioh.exe+48F2EF</AddressString>
      <Before>
        <Byte>C9</Byte>
        <Byte>D0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>01</Byte>
        <Byte>84</Byte>
        <Byte>39</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>41</Byte>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
        <Byte>4F</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss [rcx],xmm2 [stamina constant]</Description>
      <AddressString>nioh.exe+2A8A3E</AddressString>
      <Before>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>59</Byte>
        <Byte>38</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>11</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>2F</Byte>
        <Byte>D9</Byte>
        <Byte>76</Byte>
        <Byte>5A</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss [rcx],xmm4 [stamina sub/add]</Description>
      <AddressString>nioh.exe+2AC5EF</AddressString>
      <Before>
        <Byte>15</Byte>
        <Byte>01</Byte>
        <Byte>F2</Byte>
        <Byte>4F</Byte>
        <Byte>01</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>21</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>51</Byte>
        <Byte>18</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbx+10],rcx [sub health]</Description>
      <AddressString>nioh.exe+2A050A</AddressString>
      <Before>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>4B</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>3B</Byte>
        <Byte>C8</Byte>
        <Byte>76</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of xor eax,eax</Description>
      <AddressString>nioh.exe+9FDBAF</AddressString>
      <Before>
        <Byte>E9</Byte>
        <Byte>EC</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>33</Byte>
        <Byte>C0</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>B4</Byte>
        <Byte>24</Byte>
        <Byte>68</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbp+r14+00037358],r15w //sub shurkien</Description>
      <AddressString>nioh.exe+4A9B31</AddressString>
      <Before>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>74</Byte>
        <Byte>24</Byte>
        <Byte>28</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>46</Byte>
        <Byte>89</Byte>
        <Byte>BC</Byte>
        <Byte>35</Byte>
        <Byte>58</Byte>
        <Byte>73</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>49</Byte>
        <Byte>8B</Byte>
        <Byte>4E</Byte>
        <Byte>20</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rcx+10],eax</Description>
      <AddressString>nioh.exe+29FA88</AddressString>
      <Before>
        <Byte>74</Byte>
        <Byte>F3</Byte>
        <Byte>41</Byte>
        <Byte>03</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>41</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>3B</Byte>
        <Byte>C2</Byte>
        <Byte>7E</Byte>
        <Byte>03</Byte>
        <Byte>89</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rax+60],r14d //sub   mats?</Description>
      <AddressString>nioh.exe+850533</AddressString>
      <Before>
        <Byte>30</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>48</Byte>
      </Before>
      <Actual>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>60</Byte>
      </Actual>
      <After>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>78</Byte>
        <Byte>44</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :sub [rbp+00023AD8],r15w //sub mat</Description>
      <AddressString>nioh.exe+4A975A</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>E6</Byte>
        <Byte>28</Byte>
        <Byte>E8</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>29</Byte>
        <Byte>BD</Byte>
        <Byte>D8</Byte>
        <Byte>3A</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rdi+000001F4],eax //add glory</Description>
      <AddressString>nioh.exe+488281</AddressString>
      <Before>
        <Byte>3B</Byte>
        <Byte>C5</Byte>
        <Byte>0F</Byte>
        <Byte>47</Byte>
        <Byte>C5</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>87</Byte>
        <Byte>F4</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>E8</Byte>
        <Byte>39</Byte>
        <Byte>E4</Byte>
        <Byte>B9</Byte>
        <Byte>FF</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov [rdx+rcx+000000A0],rax</Description>
      <AddressString>nioh.exe+75894B</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>41</Byte>
        <Byte>10</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>84</Byte>
        <Byte>0A</Byte>
        <Byte>A0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>41</Byte>
        <Byte>18</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov [rax+14],00000000</Description>
      <AddressString>nioh.exe+7587C2</AddressString>
      <Before>
        <Byte>C7</Byte>
        <Byte>40</Byte>
        <Byte>10</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>C7</Byte>
        <Byte>40</Byte>
        <Byte>14</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>4C</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>20</Byte>
        <Byte>4C</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movss [rax+04],xmm0</Description>
      <AddressString>nioh.exe+1149BFE</AddressString>
      <Before>
        <Byte>30</Byte>
        <Byte>66</Byte>
        <Byte>0F</Byte>
        <Byte>5A</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>40</Byte>
        <Byte>04</Byte>
      </Actual>
      <After>
        <Byte>C3</Byte>
        <Byte>F2</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>44</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rsi+08],rbx //sub amrita</Description>
      <AddressString>nioh.exe+4B07F8</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>88</Byte>
        <Byte>61</Byte>
        <Byte>B8</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>5E</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rdi+08],rbx //add amrita</Description>
      <AddressString>nioh.exe+48C871</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>0F</Byte>
        <Byte>A1</Byte>
        <Byte>BA</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>5F</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7E</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov [rax+04],edi</Description>
      <AddressString>nioh.exe+981A7B</AddressString>
      <Before>
        <Byte>C0</Byte>
        <Byte>74</Byte>
        <Byte>09</Byte>
        <Byte>89</Byte>
        <Byte>28</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>78</Byte>
        <Byte>04</Byte>
      </Actual>
      <After>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>78</Byte>
        <Byte>08</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss xmm0,[rax+00000250] //movement instruction</Description>
      <AddressString>nioh.exe+1EA937</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>10</Byte>
        <Byte>67</Byte>
        <Byte>E5</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>80</Byte>
        <Byte>50</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>58</Byte>
        <Byte>05</Byte>
        <Byte>19</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movdqa [rdi+000000F0],xmm0</Description>
      <AddressString>nioh.exe+247174</AddressString>
      <Before>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>28</Byte>
        <Byte>45</Byte>
        <Byte>E7</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>0F</Byte>
        <Byte>7F</Byte>
        <Byte>87</Byte>
        <Byte>F0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>49</Byte>
        <Byte>8B</Byte>
        <Byte>CE</Byte>
        <Byte>E8</Byte>
        <Byte>05</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movdqa [rsi+000000F0],xmm1</Description>
      <AddressString>nioh.exe+244CDE</AddressString>
      <Before>
        <Byte>8C</Byte>
        <Byte>0F</Byte>
        <Byte>28</Byte>
        <Byte>4D</Byte>
        <Byte>80</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>0F</Byte>
        <Byte>7F</Byte>
        <Byte>8E</Byte>
        <Byte>F0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>58</Byte>
        <Byte>B6</Byte>
        <Byte>20</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movdqa [r12],xmm1</Description>
      <AddressString>nioh.exe+242F50</AddressString>
      <Before>
        <Byte>8C</Byte>
        <Byte>0F</Byte>
        <Byte>28</Byte>
        <Byte>4D</Byte>
        <Byte>80</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>41</Byte>
        <Byte>0F</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>24</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>58</Byte>
        <Byte>B6</Byte>
        <Byte>20</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov rax,[rsi+28]</Description>
      <AddressString>nioh.exe+86EBDB</AddressString>
      <Before>
        <Byte>45</Byte>
        <Byte>85</Byte>
        <Byte>F6</Byte>
        <Byte>74</Byte>
        <Byte>E4</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>28</Byte>
      </Actual>
      <After>
        <Byte>F2</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>25</Byte>
        <Byte>D9</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :sub [rbp+00000218],r15w [sub stack]</Description>
      <AddressString>nioh.exe+4A9338</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>08</Byte>
        <Byte>2D</Byte>
        <Byte>E8</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>29</Byte>
        <Byte>BD</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :add [rcx+rdi+00000218],ax [add stack]</Description>
      <AddressString>nioh.exe+48F2EF</AddressString>
      <Before>
        <Byte>C9</Byte>
        <Byte>D0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>01</Byte>
        <Byte>84</Byte>
        <Byte>39</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>41</Byte>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
        <Byte>4F</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss [rcx],xmm2 [stamina constant]</Description>
      <AddressString>nioh.exe+2A8A3E</AddressString>
      <Before>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>59</Byte>
        <Byte>38</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>11</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>2F</Byte>
        <Byte>D9</Byte>
        <Byte>76</Byte>
        <Byte>5A</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss [rcx],xmm4 [stamina sub/add]</Description>
      <AddressString>nioh.exe+2AC5EF</AddressString>
      <Before>
        <Byte>15</Byte>
        <Byte>01</Byte>
        <Byte>F2</Byte>
        <Byte>4F</Byte>
        <Byte>01</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>21</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>51</Byte>
        <Byte>18</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbx+10],rcx [sub health]</Description>
      <AddressString>nioh.exe+2A050A</AddressString>
      <Before>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>4B</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>3B</Byte>
        <Byte>C8</Byte>
        <Byte>76</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of xor eax,eax</Description>
      <AddressString>nioh.exe+9FDBAF</AddressString>
      <Before>
        <Byte>E9</Byte>
        <Byte>EC</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>33</Byte>
        <Byte>C0</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>B4</Byte>
        <Byte>24</Byte>
        <Byte>68</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbp+r14+00037358],r15w //sub shurkien</Description>
      <AddressString>nioh.exe+4A9B31</AddressString>
      <Before>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>74</Byte>
        <Byte>24</Byte>
        <Byte>28</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>46</Byte>
        <Byte>89</Byte>
        <Byte>BC</Byte>
        <Byte>35</Byte>
        <Byte>58</Byte>
        <Byte>73</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>49</Byte>
        <Byte>8B</Byte>
        <Byte>4E</Byte>
        <Byte>20</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rcx+10],eax</Description>
      <AddressString>nioh.exe+29FA88</AddressString>
      <Before>
        <Byte>74</Byte>
        <Byte>F3</Byte>
        <Byte>41</Byte>
        <Byte>03</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>41</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>3B</Byte>
        <Byte>C2</Byte>
        <Byte>7E</Byte>
        <Byte>03</Byte>
        <Byte>89</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rax+60],r14d //sub   mats?</Description>
      <AddressString>nioh.exe+850533</AddressString>
      <Before>
        <Byte>30</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>48</Byte>
      </Before>
      <Actual>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>60</Byte>
      </Actual>
      <After>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>78</Byte>
        <Byte>44</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :sub [rbp+00023AD8],r15w //sub mat</Description>
      <AddressString>nioh.exe+4A975A</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>E6</Byte>
        <Byte>28</Byte>
        <Byte>E8</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>29</Byte>
        <Byte>BD</Byte>
        <Byte>D8</Byte>
        <Byte>3A</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rdi+000001F4],eax //add glory</Description>
      <AddressString>nioh.exe+488281</AddressString>
      <Before>
        <Byte>3B</Byte>
        <Byte>C5</Byte>
        <Byte>0F</Byte>
        <Byte>47</Byte>
        <Byte>C5</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>87</Byte>
        <Byte>F4</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>E8</Byte>
        <Byte>39</Byte>
        <Byte>E4</Byte>
        <Byte>B9</Byte>
        <Byte>FF</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov [rdx+rcx+000000A0],rax</Description>
      <AddressString>nioh.exe+75894B</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>41</Byte>
        <Byte>10</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>84</Byte>
        <Byte>0A</Byte>
        <Byte>A0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>41</Byte>
        <Byte>18</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov [rax+14],00000000</Description>
      <AddressString>nioh.exe+7587C2</AddressString>
      <Before>
        <Byte>C7</Byte>
        <Byte>40</Byte>
        <Byte>10</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>C7</Byte>
        <Byte>40</Byte>
        <Byte>14</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>4C</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>20</Byte>
        <Byte>4C</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movss [rax+04],xmm0</Description>
      <AddressString>nioh.exe+1149BFE</AddressString>
      <Before>
        <Byte>30</Byte>
        <Byte>66</Byte>
        <Byte>0F</Byte>
        <Byte>5A</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>40</Byte>
        <Byte>04</Byte>
      </Actual>
      <After>
        <Byte>C3</Byte>
        <Byte>F2</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>44</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rsi+08],rbx //sub amrita</Description>
      <AddressString>nioh.exe+4B07F8</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>88</Byte>
        <Byte>61</Byte>
        <Byte>B8</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>5E</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rdi+08],rbx //add amrita</Description>
      <AddressString>nioh.exe+48C871</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>0F</Byte>
        <Byte>A1</Byte>
        <Byte>BA</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>5F</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7E</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov [rax+04],edi</Description>
      <AddressString>nioh.exe+981A7B</AddressString>
      <Before>
        <Byte>C0</Byte>
        <Byte>74</Byte>
        <Byte>09</Byte>
        <Byte>89</Byte>
        <Byte>28</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>78</Byte>
        <Byte>04</Byte>
      </Actual>
      <After>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>78</Byte>
        <Byte>08</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss xmm0,[rax+00000250] //movement instruction</Description>
      <AddressString>nioh.exe+1EA937</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>10</Byte>
        <Byte>67</Byte>
        <Byte>E5</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>80</Byte>
        <Byte>50</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>58</Byte>
        <Byte>05</Byte>
        <Byte>19</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movdqa [rdi+000000F0],xmm0</Description>
      <AddressString>nioh.exe+247174</AddressString>
      <Before>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>28</Byte>
        <Byte>45</Byte>
        <Byte>E7</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>0F</Byte>
        <Byte>7F</Byte>
        <Byte>87</Byte>
        <Byte>F0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>49</Byte>
        <Byte>8B</Byte>
        <Byte>CE</Byte>
        <Byte>E8</Byte>
        <Byte>05</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movdqa [rsi+000000F0],xmm1</Description>
      <AddressString>nioh.exe+244CDE</AddressString>
      <Before>
        <Byte>8C</Byte>
        <Byte>0F</Byte>
        <Byte>28</Byte>
        <Byte>4D</Byte>
        <Byte>80</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>0F</Byte>
        <Byte>7F</Byte>
        <Byte>8E</Byte>
        <Byte>F0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>58</Byte>
        <Byte>B6</Byte>
        <Byte>20</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movdqa [r12],xmm1</Description>
      <AddressString>nioh.exe+242F50</AddressString>
      <Before>
        <Byte>8C</Byte>
        <Byte>0F</Byte>
        <Byte>28</Byte>
        <Byte>4D</Byte>
        <Byte>80</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>41</Byte>
        <Byte>0F</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>24</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>58</Byte>
        <Byte>B6</Byte>
        <Byte>20</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov rax,[rsi+28]</Description>
      <AddressString>nioh.exe+86EBDB</AddressString>
      <Before>
        <Byte>45</Byte>
        <Byte>85</Byte>
        <Byte>F6</Byte>
        <Byte>74</Byte>
        <Byte>E4</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>28</Byte>
      </Actual>
      <After>
        <Byte>F2</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>25</Byte>
        <Byte>D9</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :sub [rbp+00000218],r15w [sub stack]</Description>
      <AddressString>nioh.exe+4A9338</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>08</Byte>
        <Byte>2D</Byte>
        <Byte>E8</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>29</Byte>
        <Byte>BD</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :add [rcx+rdi+00000218],ax [add stack]</Description>
      <AddressString>nioh.exe+48F2EF</AddressString>
      <Before>
        <Byte>C9</Byte>
        <Byte>D0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>01</Byte>
        <Byte>84</Byte>
        <Byte>39</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>41</Byte>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
        <Byte>4F</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss [rcx],xmm2 [stamina constant]</Description>
      <AddressString>nioh.exe+2A8A3E</AddressString>
      <Before>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>59</Byte>
        <Byte>38</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>11</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>2F</Byte>
        <Byte>D9</Byte>
        <Byte>76</Byte>
        <Byte>5A</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss [rcx],xmm4 [stamina sub/add]</Description>
      <AddressString>nioh.exe+2AC5EF</AddressString>
      <Before>
        <Byte>15</Byte>
        <Byte>01</Byte>
        <Byte>F2</Byte>
        <Byte>4F</Byte>
        <Byte>01</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>21</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>51</Byte>
        <Byte>18</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbx+10],rcx [sub health]</Description>
      <AddressString>nioh.exe+2A050A</AddressString>
      <Before>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>4B</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>3B</Byte>
        <Byte>C8</Byte>
        <Byte>76</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :sub [rbp+00000218],r15w [sub stack]</Description>
      <AddressString>nioh.exe+4A9338</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>08</Byte>
        <Byte>2D</Byte>
        <Byte>E8</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>29</Byte>
        <Byte>BD</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :add [rcx+rdi+00000218],ax [add stack]</Description>
      <AddressString>nioh.exe+48F2EF</AddressString>
      <Before>
        <Byte>C9</Byte>
        <Byte>D0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>01</Byte>
        <Byte>84</Byte>
        <Byte>39</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>41</Byte>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
        <Byte>4F</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss [rcx],xmm2 [stamina constant]</Description>
      <AddressString>nioh.exe+2A8A3E</AddressString>
      <Before>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>59</Byte>
        <Byte>38</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>11</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>2F</Byte>
        <Byte>D9</Byte>
        <Byte>76</Byte>
        <Byte>5A</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss [rcx],xmm4 [stamina sub/add]</Description>
      <AddressString>nioh.exe+2AC5EF</AddressString>
      <Before>
        <Byte>15</Byte>
        <Byte>01</Byte>
        <Byte>F2</Byte>
        <Byte>4F</Byte>
        <Byte>01</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>21</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>51</Byte>
        <Byte>18</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbx+10],rcx [sub health]</Description>
      <AddressString>nioh.exe+2A050A</AddressString>
      <Before>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>4B</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>3B</Byte>
        <Byte>C8</Byte>
        <Byte>76</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of xor eax,eax</Description>
      <AddressString>nioh.exe+9FDBAF</AddressString>
      <Before>
        <Byte>E9</Byte>
        <Byte>EC</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>33</Byte>
        <Byte>C0</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>B4</Byte>
        <Byte>24</Byte>
        <Byte>68</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbp+r14+00037358],r15w //sub shurkien</Description>
      <AddressString>nioh.exe+4A9B31</AddressString>
      <Before>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>74</Byte>
        <Byte>24</Byte>
        <Byte>28</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>46</Byte>
        <Byte>89</Byte>
        <Byte>BC</Byte>
        <Byte>35</Byte>
        <Byte>58</Byte>
        <Byte>73</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>49</Byte>
        <Byte>8B</Byte>
        <Byte>4E</Byte>
        <Byte>20</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rcx+10],eax</Description>
      <AddressString>nioh.exe+29FA88</AddressString>
      <Before>
        <Byte>74</Byte>
        <Byte>F3</Byte>
        <Byte>41</Byte>
        <Byte>03</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>41</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>3B</Byte>
        <Byte>C2</Byte>
        <Byte>7E</Byte>
        <Byte>03</Byte>
        <Byte>89</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rax+60],r14d //sub   mats?</Description>
      <AddressString>nioh.exe+850533</AddressString>
      <Before>
        <Byte>30</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>48</Byte>
      </Before>
      <Actual>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>60</Byte>
      </Actual>
      <After>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>78</Byte>
        <Byte>44</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :sub [rbp+00000218],r15w [sub stack]</Description>
      <AddressString>nioh.exe+4A9338</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>08</Byte>
        <Byte>2D</Byte>
        <Byte>E8</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>29</Byte>
        <Byte>BD</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :add [rcx+rdi+00000218],ax [add stack]</Description>
      <AddressString>nioh.exe+48F2EF</AddressString>
      <Before>
        <Byte>C9</Byte>
        <Byte>D0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>01</Byte>
        <Byte>84</Byte>
        <Byte>39</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>41</Byte>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
        <Byte>4F</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss [rcx],xmm2 [stamina constant]</Description>
      <AddressString>nioh.exe+2A8A3E</AddressString>
      <Before>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>59</Byte>
        <Byte>38</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>11</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>2F</Byte>
        <Byte>D9</Byte>
        <Byte>76</Byte>
        <Byte>5A</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss [rcx],xmm4 [stamina sub/add]</Description>
      <AddressString>nioh.exe+2AC5EF</AddressString>
      <Before>
        <Byte>15</Byte>
        <Byte>01</Byte>
        <Byte>F2</Byte>
        <Byte>4F</Byte>
        <Byte>01</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>21</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>51</Byte>
        <Byte>18</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbx+10],rcx [sub health]</Description>
      <AddressString>nioh.exe+2A050A</AddressString>
      <Before>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>4B</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>3B</Byte>
        <Byte>C8</Byte>
        <Byte>76</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of xor eax,eax</Description>
      <AddressString>nioh.exe+9FDBAF</AddressString>
      <Before>
        <Byte>E9</Byte>
        <Byte>EC</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>33</Byte>
        <Byte>C0</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>B4</Byte>
        <Byte>24</Byte>
        <Byte>68</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbp+r14+00037358],r15w //sub shurkien</Description>
      <AddressString>nioh.exe+4A9B31</AddressString>
      <Before>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>74</Byte>
        <Byte>24</Byte>
        <Byte>28</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>46</Byte>
        <Byte>89</Byte>
        <Byte>BC</Byte>
        <Byte>35</Byte>
        <Byte>58</Byte>
        <Byte>73</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>49</Byte>
        <Byte>8B</Byte>
        <Byte>4E</Byte>
        <Byte>20</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rcx+10],eax</Description>
      <AddressString>nioh.exe+29FA88</AddressString>
      <Before>
        <Byte>74</Byte>
        <Byte>F3</Byte>
        <Byte>41</Byte>
        <Byte>03</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>41</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>3B</Byte>
        <Byte>C2</Byte>
        <Byte>7E</Byte>
        <Byte>03</Byte>
        <Byte>89</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rax+60],r14d //sub   mats?</Description>
      <AddressString>nioh.exe+850533</AddressString>
      <Before>
        <Byte>30</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>48</Byte>
      </Before>
      <Actual>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>60</Byte>
      </Actual>
      <After>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>78</Byte>
        <Byte>44</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :sub [rbp+00000218],r15w [sub stack]</Description>
      <AddressString>nioh.exe+4A9338</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>08</Byte>
        <Byte>2D</Byte>
        <Byte>E8</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>29</Byte>
        <Byte>BD</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :add [rcx+rdi+00000218],ax [add stack]</Description>
      <AddressString>nioh.exe+48F2EF</AddressString>
      <Before>
        <Byte>C9</Byte>
        <Byte>D0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>01</Byte>
        <Byte>84</Byte>
        <Byte>39</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>41</Byte>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
        <Byte>4F</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss [rcx],xmm2 [stamina constant]</Description>
      <AddressString>nioh.exe+2A8A3E</AddressString>
      <Before>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>59</Byte>
        <Byte>38</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>11</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>2F</Byte>
        <Byte>D9</Byte>
        <Byte>76</Byte>
        <Byte>5A</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss [rcx],xmm4 [stamina sub/add]</Description>
      <AddressString>nioh.exe+2AC5EF</AddressString>
      <Before>
        <Byte>15</Byte>
        <Byte>01</Byte>
        <Byte>F2</Byte>
        <Byte>4F</Byte>
        <Byte>01</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>21</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>51</Byte>
        <Byte>18</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbx+10],rcx [sub health]</Description>
      <AddressString>nioh.exe+2A050A</AddressString>
      <Before>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>4B</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>3B</Byte>
        <Byte>C8</Byte>
        <Byte>76</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of xor eax,eax</Description>
      <AddressString>nioh.exe+9FDBAF</AddressString>
      <Before>
        <Byte>E9</Byte>
        <Byte>EC</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>33</Byte>
        <Byte>C0</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>B4</Byte>
        <Byte>24</Byte>
        <Byte>68</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbp+r14+00037358],r15w //sub shurkien</Description>
      <AddressString>nioh.exe+4A9B31</AddressString>
      <Before>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>74</Byte>
        <Byte>24</Byte>
        <Byte>28</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>46</Byte>
        <Byte>89</Byte>
        <Byte>BC</Byte>
        <Byte>35</Byte>
        <Byte>58</Byte>
        <Byte>73</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>49</Byte>
        <Byte>8B</Byte>
        <Byte>4E</Byte>
        <Byte>20</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rcx+10],eax</Description>
      <AddressString>nioh.exe+29FA88</AddressString>
      <Before>
        <Byte>74</Byte>
        <Byte>F3</Byte>
        <Byte>41</Byte>
        <Byte>03</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>41</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>3B</Byte>
        <Byte>C2</Byte>
        <Byte>7E</Byte>
        <Byte>03</Byte>
        <Byte>89</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rax+60],r14d //sub   mats?</Description>
      <AddressString>nioh.exe+850533</AddressString>
      <Before>
        <Byte>30</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>48</Byte>
      </Before>
      <Actual>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>60</Byte>
      </Actual>
      <After>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>78</Byte>
        <Byte>44</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :sub [rbp+00023AD8],r15w //sub mat</Description>
      <AddressString>nioh.exe+4A975A</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>E6</Byte>
        <Byte>28</Byte>
        <Byte>E8</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>29</Byte>
        <Byte>BD</Byte>
        <Byte>D8</Byte>
        <Byte>3A</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rdi+000001F4],eax //add glory</Description>
      <AddressString>nioh.exe+488281</AddressString>
      <Before>
        <Byte>3B</Byte>
        <Byte>C5</Byte>
        <Byte>0F</Byte>
        <Byte>47</Byte>
        <Byte>C5</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>87</Byte>
        <Byte>F4</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>E8</Byte>
        <Byte>39</Byte>
        <Byte>E4</Byte>
        <Byte>B9</Byte>
        <Byte>FF</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov [rdx+rcx+000000A0],rax</Description>
      <AddressString>nioh.exe+75894B</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>41</Byte>
        <Byte>10</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>84</Byte>
        <Byte>0A</Byte>
        <Byte>A0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>41</Byte>
        <Byte>18</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov [rax+14],00000000</Description>
      <AddressString>nioh.exe+7587C2</AddressString>
      <Before>
        <Byte>C7</Byte>
        <Byte>40</Byte>
        <Byte>10</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>C7</Byte>
        <Byte>40</Byte>
        <Byte>14</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>4C</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>20</Byte>
        <Byte>4C</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movss [rax+04],xmm0</Description>
      <AddressString>nioh.exe+1149BFE</AddressString>
      <Before>
        <Byte>30</Byte>
        <Byte>66</Byte>
        <Byte>0F</Byte>
        <Byte>5A</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>40</Byte>
        <Byte>04</Byte>
      </Actual>
      <After>
        <Byte>C3</Byte>
        <Byte>F2</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>44</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rsi+08],rbx //sub amrita</Description>
      <AddressString>nioh.exe+4B07F8</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>88</Byte>
        <Byte>61</Byte>
        <Byte>B8</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>5E</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rdi+08],rbx //add amrita</Description>
      <AddressString>nioh.exe+48C871</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>0F</Byte>
        <Byte>A1</Byte>
        <Byte>BA</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>5F</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7E</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :sub [rbp+00000218],r15w [sub stack]</Description>
      <AddressString>nioh.exe+4A9338</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>08</Byte>
        <Byte>2D</Byte>
        <Byte>E8</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>29</Byte>
        <Byte>BD</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :add [rcx+rdi+00000218],ax [add stack]</Description>
      <AddressString>nioh.exe+48F2EF</AddressString>
      <Before>
        <Byte>C9</Byte>
        <Byte>D0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>01</Byte>
        <Byte>84</Byte>
        <Byte>39</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>41</Byte>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
        <Byte>4F</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss [rcx],xmm2 [stamina constant]</Description>
      <AddressString>nioh.exe+2A8A3E</AddressString>
      <Before>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>59</Byte>
        <Byte>38</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>11</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>2F</Byte>
        <Byte>D9</Byte>
        <Byte>76</Byte>
        <Byte>5A</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss [rcx],xmm4 [stamina sub/add]</Description>
      <AddressString>nioh.exe+2AC5EF</AddressString>
      <Before>
        <Byte>15</Byte>
        <Byte>01</Byte>
        <Byte>F2</Byte>
        <Byte>4F</Byte>
        <Byte>01</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>21</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>51</Byte>
        <Byte>18</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbx+10],rcx [sub health]</Description>
      <AddressString>nioh.exe+2A050A</AddressString>
      <Before>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>4B</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>3B</Byte>
        <Byte>C8</Byte>
        <Byte>76</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of xor eax,eax</Description>
      <AddressString>nioh.exe+9FDBAF</AddressString>
      <Before>
        <Byte>E9</Byte>
        <Byte>EC</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>33</Byte>
        <Byte>C0</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>B4</Byte>
        <Byte>24</Byte>
        <Byte>68</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbp+r14+00037358],r15w //sub shurkien</Description>
      <AddressString>nioh.exe+4A9B31</AddressString>
      <Before>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>74</Byte>
        <Byte>24</Byte>
        <Byte>28</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>46</Byte>
        <Byte>89</Byte>
        <Byte>BC</Byte>
        <Byte>35</Byte>
        <Byte>58</Byte>
        <Byte>73</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>49</Byte>
        <Byte>8B</Byte>
        <Byte>4E</Byte>
        <Byte>20</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rcx+10],eax</Description>
      <AddressString>nioh.exe+29FA88</AddressString>
      <Before>
        <Byte>74</Byte>
        <Byte>F3</Byte>
        <Byte>41</Byte>
        <Byte>03</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>41</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>3B</Byte>
        <Byte>C2</Byte>
        <Byte>7E</Byte>
        <Byte>03</Byte>
        <Byte>89</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rax+60],r14d //sub   mats?</Description>
      <AddressString>nioh.exe+850533</AddressString>
      <Before>
        <Byte>30</Byte>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>48</Byte>
      </Before>
      <Actual>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>60</Byte>
      </Actual>
      <After>
        <Byte>44</Byte>
        <Byte>89</Byte>
        <Byte>70</Byte>
        <Byte>78</Byte>
        <Byte>44</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Health :mov [rbx+10],rcx</Description>
      <AddressString>nioh.exe+7BC08A</AddressString>
      <Before>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>4B</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>3B</Byte>
        <Byte>C8</Byte>
        <Byte>76</Byte>
        <Byte>30</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>AmaritaGain :mov [rdi+08],rax</Description>
      <AddressString>nioh.exe+8DF3E1</AddressString>
      <Before>
        <Byte>DB</Byte>
        <Byte>48</Byte>
        <Byte>0F</Byte>
        <Byte>4F</Byte>
        <Byte>C3</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>47</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7E</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>XPCost :mov [rsi+08],rax</Description>
      <AddressString>nioh.exe+8FEFC8</AddressString>
      <Before>
        <Byte>DB</Byte>
        <Byte>48</Byte>
        <Byte>0F</Byte>
        <Byte>4F</Byte>
        <Byte>C3</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>46</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>BodyValue :mov [rbx+000AE5C8],esi</Description>
      <AddressString>nioh.exe+905B01</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>9F</Byte>
        <Byte>11</Byte>
        <Byte>FE</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>B3</Byte>
        <Byte>C8</Byte>
        <Byte>E5</Byte>
        <Byte>0A</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>HeartValue :mov [rbx+000AE5CC],esi</Description>
      <AddressString>nioh.exe+905791</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>0F</Byte>
        <Byte>15</Byte>
        <Byte>FE</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>B3</Byte>
        <Byte>CC</Byte>
        <Byte>E5</Byte>
        <Byte>0A</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>StrenghtValue :mov [rbx+000AE5D4],esi</Description>
      <AddressString>nioh.exe+9058F1</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>AF</Byte>
        <Byte>13</Byte>
        <Byte>FE</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>B3</Byte>
        <Byte>D4</Byte>
        <Byte>E5</Byte>
        <Byte>0A</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>SkillValue :mov [rbx+000AE5D8],esi</Description>
      <AddressString>nioh.exe+9059A1</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>FF</Byte>
        <Byte>12</Byte>
        <Byte>FE</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>B3</Byte>
        <Byte>D8</Byte>
        <Byte>E5</Byte>
        <Byte>0A</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>DexterityValue :mov [rbx+000AE5DC],esi</Description>
      <AddressString>nioh.exe+905631</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>6F</Byte>
        <Byte>16</Byte>
        <Byte>FE</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>B3</Byte>
        <Byte>DC</Byte>
        <Byte>E5</Byte>
        <Byte>0A</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>MagicValue :mov [rbx+000AE5E0],esi</Description>
      <AddressString>nioh.exe+9056E1</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>BF</Byte>
        <Byte>15</Byte>
        <Byte>FE</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>B3</Byte>
        <Byte>E0</Byte>
        <Byte>E5</Byte>
        <Byte>0A</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>SpiritValue :mov [rbx+000AE5E4],esi</Description>
      <AddressString>nioh.exe+905841</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>5F</Byte>
        <Byte>14</Byte>
        <Byte>FE</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>B3</Byte>
        <Byte>E4</Byte>
        <Byte>E5</Byte>
        <Byte>0A</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>ArrowCount :mov [r10+00000218],r8w</Description>
      <AddressString>nioh.exe+8F7679</AddressString>
      <Before>
        <Byte>87</Byte>
        <Byte>B0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>45</Byte>
        <Byte>89</Byte>
        <Byte>82</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>49</Byte>
        <Byte>20</Byte>
        <Byte>0F</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>LevelValue :mov [rbx+000AE5C4],edi</Description>
      <AddressString>nioh.exe+8FF8CE</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>D2</Byte>
        <Byte>73</Byte>
        <Byte>FE</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>BB</Byte>
        <Byte>C4</Byte>
        <Byte>E5</Byte>
        <Byte>0A</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7E</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>StaminaValue :movss [rcx],xmm1</Description>
      <AddressString>nioh.exe+7B811C</AddressString>
      <Before>
        <Byte>59</Byte>
        <Byte>38</Byte>
        <Byte>0F</Byte>
        <Byte>2F</Byte>
        <Byte>DA</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>09</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>BF</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Health :mov [rbx+10],rcx</Description>
      <AddressString>nioh.exe+7AFB9A</AddressString>
      <Before>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>4B</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>3B</Byte>
        <Byte>C8</Byte>
        <Byte>76</Byte>
        <Byte>30</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>AmaritaGain :mov [rdi+08],rax</Description>
      <AddressString>nioh.exe+8DF3E1</AddressString>
      <Before>
        <Byte>DB</Byte>
        <Byte>48</Byte>
        <Byte>0F</Byte>
        <Byte>4F</Byte>
        <Byte>C3</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>47</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7E</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>XPCost :mov [rsi+08],rax</Description>
      <AddressString>nioh.exe+8FEFC8</AddressString>
      <Before>
        <Byte>DB</Byte>
        <Byte>48</Byte>
        <Byte>0F</Byte>
        <Byte>4F</Byte>
        <Byte>C3</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>46</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>BodyValue :mov [rbx+000AE5C8],esi</Description>
      <AddressString>nioh.exe+905B01</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>9F</Byte>
        <Byte>11</Byte>
        <Byte>FE</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>B3</Byte>
        <Byte>C8</Byte>
        <Byte>E5</Byte>
        <Byte>0A</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>HeartValue :mov [rbx+000AE5CC],esi</Description>
      <AddressString>nioh.exe+905791</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>0F</Byte>
        <Byte>15</Byte>
        <Byte>FE</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>B3</Byte>
        <Byte>CC</Byte>
        <Byte>E5</Byte>
        <Byte>0A</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>StrenghtValue :mov [rbx+000AE5D4],esi</Description>
      <AddressString>nioh.exe+9058F1</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>AF</Byte>
        <Byte>13</Byte>
        <Byte>FE</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>B3</Byte>
        <Byte>D4</Byte>
        <Byte>E5</Byte>
        <Byte>0A</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>SkillValue :mov [rbx+000AE5D8],esi</Description>
      <AddressString>nioh.exe+9059A1</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>FF</Byte>
        <Byte>12</Byte>
        <Byte>FE</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>B3</Byte>
        <Byte>D8</Byte>
        <Byte>E5</Byte>
        <Byte>0A</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>DexterityValue :mov [rbx+000AE5DC],esi</Description>
      <AddressString>nioh.exe+905631</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>6F</Byte>
        <Byte>16</Byte>
        <Byte>FE</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>B3</Byte>
        <Byte>DC</Byte>
        <Byte>E5</Byte>
        <Byte>0A</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>MagicValue :mov [rbx+000AE5E0],esi</Description>
      <AddressString>nioh.exe+9056E1</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>BF</Byte>
        <Byte>15</Byte>
        <Byte>FE</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>B3</Byte>
        <Byte>E0</Byte>
        <Byte>E5</Byte>
        <Byte>0A</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>SpiritValue :mov [rbx+000AE5E4],esi</Description>
      <AddressString>nioh.exe+905841</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>5F</Byte>
        <Byte>14</Byte>
        <Byte>FE</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>B3</Byte>
        <Byte>E4</Byte>
        <Byte>E5</Byte>
        <Byte>0A</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>ArrowCount :mov [r10+00000218],r8w</Description>
      <AddressString>nioh.exe+8F7679</AddressString>
      <Before>
        <Byte>87</Byte>
        <Byte>B0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>45</Byte>
        <Byte>89</Byte>
        <Byte>82</Byte>
        <Byte>18</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>49</Byte>
        <Byte>20</Byte>
        <Byte>0F</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>LevelValue :mov [rbx+000AE5C4],edi</Description>
      <AddressString>nioh.exe+8FF8CE</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>D2</Byte>
        <Byte>73</Byte>
        <Byte>FE</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>BB</Byte>
        <Byte>C4</Byte>
        <Byte>E5</Byte>
        <Byte>0A</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7E</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>StaminaValue :movss [rcx],xmm1</Description>
      <AddressString>nioh.exe+7B811C</AddressString>
      <Before>
        <Byte>59</Byte>
        <Byte>38</Byte>
        <Byte>0F</Byte>
        <Byte>2F</Byte>
        <Byte>DA</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>09</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>BF</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Health :mov [rbx+10],rcx</Description>
      <AddressString>nioh.exe+7AFB9A</AddressString>
      <Before>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>4B</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>3B</Byte>
        <Byte>C8</Byte>
        <Byte>76</Byte>
        <Byte>30</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>DEFENSE :mov qword ptr [rcx+000000DC],3F800000</Description>
      <AddressString>nioh.exe+7B3F18</AddressString>
      <Before>
        <Byte>81</Byte>
        <Byte>D8</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>C7</Byte>
        <Byte>81</Byte>
        <Byte>DC</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>80</Byte>
        <Byte>3F</Byte>
      </Actual>
      <After>
        <Byte>C7</Byte>
        <Byte>81</Byte>
        <Byte>E4</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Defense :add [rdi+000000E0],eax</Description>
      <AddressString>nioh.exe+7BA814</AddressString>
      <Before>
        <Byte>8F</Byte>
        <Byte>04</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>01</Byte>
        <Byte>87</Byte>
        <Byte>E0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>44</Byte>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
        <Byte>C6</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Health :mov [rdi],edx</Description>
      <AddressString>nioh.exe+7B97F3</AddressString>
      <Before>
        <Byte>44</Byte>
        <Byte>19</Byte>
        <Byte>08</Byte>
        <Byte>03</Byte>
        <Byte>D0</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>17</Byte>
      </Actual>
      <After>
        <Byte>4D</Byte>
        <Byte>85</Byte>
        <Byte>C9</Byte>
        <Byte>74</Byte>
        <Byte>06</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>gold?1 :mov [rsi+10],rax</Description>
      <AddressString>nioh.exe+8F9C7A</AddressString>
      <Before>
        <Byte>DB</Byte>
        <Byte>48</Byte>
        <Byte>0F</Byte>
        <Byte>4F</Byte>
        <Byte>C3</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>46</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>gold?2 :mov [rsi+10],rax</Description>
      <AddressString>nioh.exe+8FA64A</AddressString>
      <Before>
        <Byte>DB</Byte>
        <Byte>48</Byte>
        <Byte>0F</Byte>
        <Byte>4F</Byte>
        <Byte>C3</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>46</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>gold?3 :mov [rsi+10],rax</Description>
      <AddressString>nioh.exe+9010C8</AddressString>
      <Before>
        <Byte>DB</Byte>
        <Byte>48</Byte>
        <Byte>0F</Byte>
        <Byte>4F</Byte>
        <Byte>C3</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>89</Byte>
        <Byte>46</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Smithing :movzx eax,word ptr [rcx+rbx+04]</Description>
      <AddressString>nioh.exe+FC38AC</AddressString>
      <Before>
        <Byte>8B</Byte>
        <Byte>04</Byte>
        <Byte>19</Byte>
        <Byte>89</Byte>
        <Byte>01</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>B7</Byte>
        <Byte>44</Byte>
        <Byte>19</Byte>
        <Byte>04</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>41</Byte>
        <Byte>04</Byte>
        <Byte>0F</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Smithing :movzx eax,word ptr [rcx+rbx+06]</Description>
      <AddressString>nioh.exe+FC38B5</AddressString>
      <Before>
        <Byte>04</Byte>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>41</Byte>
        <Byte>04</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>B7</Byte>
        <Byte>44</Byte>
        <Byte>19</Byte>
        <Byte>06</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>41</Byte>
        <Byte>06</Byte>
        <Byte>0F</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Smithing :movzx eax,word ptr [rcx+rbx+08]</Description>
      <AddressString>nioh.exe+FC38BE</AddressString>
      <Before>
        <Byte>06</Byte>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>41</Byte>
        <Byte>06</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>B7</Byte>
        <Byte>44</Byte>
        <Byte>19</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>41</Byte>
        <Byte>08</Byte>
        <Byte>0F</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Smithing :movzx eax,word ptr [rcx+rbx+0A]</Description>
      <AddressString>nioh.exe+FC38C7</AddressString>
      <Before>
        <Byte>08</Byte>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>41</Byte>
        <Byte>08</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>B7</Byte>
        <Byte>44</Byte>
        <Byte>19</Byte>
        <Byte>0A</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>41</Byte>
        <Byte>0A</Byte>
        <Byte>8B</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>Constants</Name>
      <Address>7FF76002A490</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>InventoryAOB</Name>
      <Address>7FF75ECEC8F0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>item2</Name>
      <Address>7FF68B6FB1F1</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>agauge</Name>
      <Address>7FF799900B28</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Special_Statss</Name>
      <Address>7FF799621000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>PercentStats</Name>
      <Address>7FF799900E92</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Assist_Guage</Name>
      <Address>2591C700000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Current_Xpos</Name>
      <Address>7FF799651214</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Current_Ypos</Name>
      <Address>7FF799651218</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Current_Zpos</Name>
      <Address>7FF79965121C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>My_Xpos</Name>
      <Address>7FF799652014</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>My_Ypos</Name>
      <Address>7FF799652018</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>My_Zpos</Name>
      <Address>7FF79965201C</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
  <Structures StructVersion="2">
    <Structure Name="unnamed structure" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="0" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="0" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000000" DisplayMethod="hexadecimal"/>
        <Element Offset="4" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000004" DisplayMethod="unsigned integer"/>
        <Element Offset="12" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000000C" DisplayMethod="hexadecimal"/>
        <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" DisplayMethod="hexadecimal"/>
        <Element Offset="28" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000001C" DisplayMethod="unsigned integer"/>
        <Element Offset="36" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000024" DisplayMethod="hexadecimal"/>
        <Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000030" DisplayMethod="hexadecimal"/>
        <Element Offset="52" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000034" DisplayMethod="unsigned integer"/>
        <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" DisplayMethod="hexadecimal"/>
        <Element Offset="64" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000040" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000048" DisplayMethod="hexadecimal"/>
        <Element Offset="76" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000004C" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000060" DisplayMethod="hexadecimal"/>
        <Element Offset="100" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000064" DisplayMethod="unsigned integer"/>
        <Element Offset="108" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000006C" DisplayMethod="hexadecimal"/>
        <Element Offset="112" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000070" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000090" DisplayMethod="hexadecimal"/>
        <Element Offset="148" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000094" DisplayMethod="unsigned integer"/>
        <Element Offset="168" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000A8" DisplayMethod="hexadecimal"/>
        <Element Offset="172" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000AC" DisplayMethod="unsigned integer"/>
        <Element Offset="180" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B4" DisplayMethod="hexadecimal"/>
        <Element Offset="184" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B8" DisplayMethod="unsigned integer"/>
        <Element Offset="192" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000C0" DisplayMethod="hexadecimal"/>
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        <Element Offset="204" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000CC" DisplayMethod="hexadecimal"/>
        <Element Offset="208" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000D0" DisplayMethod="unsigned integer"/>
        <Element Offset="216" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000D8" DisplayMethod="hexadecimal"/>
        <Element Offset="220" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000DC" DisplayMethod="unsigned integer"/>
        <Element Offset="240" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000F0" DisplayMethod="hexadecimal"/>
        <Element Offset="244" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000F4" DisplayMethod="unsigned integer"/>
        <Element Offset="252" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000FC" DisplayMethod="hexadecimal"/>
        <Element Offset="256" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000100" DisplayMethod="unsigned integer"/>
        <Element Offset="264" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000108" DisplayMethod="hexadecimal"/>
        <Element Offset="268" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000010C" DisplayMethod="unsigned integer"/>
        <Element Offset="276" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000114" DisplayMethod="hexadecimal"/>
        <Element Offset="280" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000118" DisplayMethod="unsigned integer"/>
        <Element Offset="288" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000120" DisplayMethod="hexadecimal"/>
        <Element Offset="292" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000124" DisplayMethod="unsigned integer"/>
        <Element Offset="300" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000012C" DisplayMethod="hexadecimal"/>
        <Element Offset="304" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000130" DisplayMethod="unsigned integer"/>
        <Element Offset="312" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000138" DisplayMethod="hexadecimal"/>
        <Element Offset="316" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000013C" DisplayMethod="unsigned integer"/>
        <Element Offset="324" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000144" DisplayMethod="hexadecimal"/>
        <Element Offset="328" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000148" DisplayMethod="unsigned integer"/>
        <Element Offset="336" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000150" DisplayMethod="hexadecimal"/>
        <Element Offset="340" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000154" DisplayMethod="unsigned integer"/>
        <Element Offset="348" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000015C" DisplayMethod="hexadecimal"/>
        <Element Offset="352" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000160" DisplayMethod="unsigned integer"/>
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  <Comments>Stamina
RCX Player Enemies
78  4      0
Health
Max Player Health Offset 8
RBX Player Enemies
A8  4      0
</Comments>
  <DisassemblerComments>
    <DisassemblerComment>
      <Address>"nioh.exe"+7BC073</Address>
      <Comment>Damage
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"nioh.exe"+7BC08A</Address>
      <Comment>Health Write/Code Injection God Mode
</Comment>
    </DisassemblerComment>
  </DisassemblerComments>
</CheatTable>
