<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>700</ID>
      <Description>"Location"</Description>
      <Options moHideChildren="1" moManualExpandCollapse="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>1192</ID>
          <Description>"Maps (Toggle, walk through door after sleeping)"</Description>
          <Options moHideChildren="1" moManualExpandCollapse="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>335</ID>
              <Description>"Map Value (* means location has an effect)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>"RPG_RT.exe"+000D2014</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>640</ID>
              <Description>"Bedroom Locations -"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>347</ID>
                  <Description>"Bedroom"</Description>
                  <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],3
mov [eax+14],7

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>364</ID>
                      <Description>"Y Position"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],6

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>641</ID>
                  <Description>"Balcony"</Description>
                  <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],4
mov [eax+14],10

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>642</ID>
                      <Description>"Y Position"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],7

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>712</ID>
                  <Description>"Nasu Room"</Description>
                  <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],9B
mov [eax+14],0

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>713</ID>
                      <Description>"Y Position"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],0

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>643</ID>
              <Description>"Dream Bedroom Locations -"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>348</ID>
                  <Description>"Dream Bedroom"</Description>
                  <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],6
mov [eax+14],7

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>365</ID>
                      <Description>"Y Position"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],6

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>661</ID>
                  <Description>"Balcony"</Description>
                  <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],7
mov [eax+14],10

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>662</ID>
                      <Description>"Y Position"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],7

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>669</ID>
                  <Description>"Balcony(different bg)"</Description>
                  <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],8
mov [eax+14],10

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>670</ID>
                      <Description>"Y Position"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],7

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>531</ID>
              <Description>"Nexus Locations* -"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>349</ID>
                  <Description>"Nexus"</Description>
                  <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],9
mov [eax+14],11

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>366</ID>
                      <Description>"Y Position"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],10

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>546</ID>
                  <Description>"Forest World Locations* -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>497</ID>
                      <Description>"Forest World"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],A
mov [eax+14],35

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>498</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],39

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>685</ID>
                      <Description>"Forest World/Frog Effect*"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],A
mov [eax+14],F

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>686</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],E

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>547</ID>
                      <Description>"Forest World/Gate"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],A
mov [eax+14],5D

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>548</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],17

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>387</ID>
                      <Description>"Face Carpet Plaza"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],29
mov [eax+14],14

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>388</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],7

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>549</ID>
                  <Description>"Block World Locations* -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>499</ID>
                      <Description>"Block World"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],B
mov [eax+14],C

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>500</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],B

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>550</ID>
                      <Description>"Block World/Mafurako"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],B
mov [eax+14],6D

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>551</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],3B

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>552</ID>
                      <Description>"Block World/White Desert Entrance"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],B
mov [eax+14],59

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>553</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],47

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>554</ID>
                      <Description>"Block World/Bed"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],B
mov [eax+14],29

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>555</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],3A

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>556</ID>
                      <Description>"Block World/Hat and Scarf* "</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],B
mov [eax+14],42

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>557</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],52

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>558</ID>
                      <Description>"Block World/Toilet Innit"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],B
mov [eax+14],54

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>559</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],22

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>532</ID>
                  <Description>"Puddle World Locations* -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>501</ID>
                      <Description>"Puddle World"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],C
mov [eax+14],B

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>502</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],B

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>612</ID>
                      <Description>"Puddle World/Umbrella*"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],C
mov [eax+14],2C

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>613</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],52

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>572</ID>
                  <Description>"Dark World Locations* -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>503</ID>
                      <Description>"Dark World"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],D
mov [eax+14],C

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>504</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],B

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>573</ID>
                      <Description>"Dark World/Knife*"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],D
mov [eax+14],45

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>574</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],31

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>575</ID>
                      <Description>"Dark World/Wilderness Gate"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],D
mov [eax+14],31

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>576</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],48

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>536</ID>
                  <Description>"Snow World Locations* -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>495</ID>
                      <Description>"Snow World"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],E
mov [eax+14],A

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>496</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],B

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>652</ID>
                      <Description>"Snow World/Bed"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],E
mov [eax+14],5A

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>653</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],31

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>417</ID>
                      <Description>"Snow World/Empty Igloo"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],16
mov [eax+14],8

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>418</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],8

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>537</ID>
                      <Description>"Snow World/Toriningen Igloo"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],1B
mov [eax+14],8

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>538</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],8

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>539</ID>
                      <Description>"Snow World/Pink Sea Igloo"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],1C
mov [eax+14],8

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>540</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],8

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>673</ID>
                      <Description>"Snow World/Snow Woman Effect*"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],E
mov [eax+14],38

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>674</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],51

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>560</ID>
                  <Description>"Mural World Locations* -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>505</ID>
                      <Description>"Mural World"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],F
mov [eax+14],D

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>506</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],C

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>675</ID>
                      <Description>"Mural World/Blonde Effect*"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],F
mov [eax+14],41

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>676</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],5A

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>677</ID>
                      <Description>"Mural World/Long Hair Effect*"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],F
mov [eax+14],4E

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>678</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],29

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>561</ID>
                      <Description>"Mural World/Sewer Entrance"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],F
mov [eax+14],64

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>562</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],33

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>533</ID>
                  <Description>"Graffiti World Locations* -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>351</ID>
                      <Description>"Graffiti World"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],10
mov [eax+14],C

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>367</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],C

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>679</ID>
                      <Description>"Graffiti World/Bicycle Effect*"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],10
mov [eax+14],60

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>680</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],C

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>457</ID>
                      <Description>"FC World B Entrance"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],78
mov [eax+14],9

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>458</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],B

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>579</ID>
                  <Description>"Candle World Locations* -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>353</ID>
                      <Description>"Candle World"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],12
mov [eax+14],C

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>369</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],B

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>580</ID>
                      <Description>"Candle World/Checkered Path Entrance/Midget Effect*"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],12
mov [eax+14],5B

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>581</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],31

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>582</ID>
                      <Description>"Candle World/Bed"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],12
mov [eax+14],43

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>583</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],57

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>382</ID>
                      <Description>"Checkered Tile Path"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],27
mov [eax+14],24

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>383</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],33

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>389</ID>
                      <Description>"Checkered Tile Path 2"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],28
mov [eax+14],16

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>390</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],7

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>592</ID>
                  <Description>"Eyeball World Locations -*"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>352</ID>
                      <Description>"Eyeball World"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],11
mov [eax+14],B

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>368</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],B

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>671</ID>
                      <Description>"Eyeball World/Eye Palm Effect*"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],11
mov [eax+14],69

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>672</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],47

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>593</ID>
                      <Description>"Eyeball World/Footprint Path Entrance"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],11
mov [eax+14],B

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>594</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],B

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>385</ID>
                      <Description>"Footprint Path A"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],30
mov [eax+14],00

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>386</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],B

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>397</ID>
                      <Description>"Footprint Path B/Entrance to Hell"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],31
mov [eax+14],00

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>398</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],13

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>595</ID>
                  <Description>"Shield-Folk World Locations* -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>354</ID>
                      <Description>"Shield-Folk World"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],13
mov [eax+14],D

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>370</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],D

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>681</ID>
                      <Description>"Shield-Folk World/Cat Effect*"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],13
mov [eax+14],50

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>682</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],49

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>596</ID>
                      <Description>"Shield-Folk World/Static Maze Gate"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],13
mov [eax+14],D

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>597</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],D

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>598</ID>
                      <Description>"Static Maze Location -"</Description>
                      <Options moManualExpandCollapse="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>461</ID>
                          <Description>"Static Maze"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],76
mov [eax+14],2

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>462</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],C

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>522</ID>
                  <Description>"Neon World Locations* -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>355</ID>
                      <Description>"Neon World"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],14
mov [eax+14],C

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>371</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],B

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>683</ID>
                      <Description>"Neon World/Neon Effect*"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],14
mov [eax+14],50

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>684</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],33

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>378</ID>
                      <Description>"Neon Tile Path"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],25
mov [eax+14],18

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>379</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],1E

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>380</ID>
                      <Description>"Neon Tile Path 2"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],26
mov [eax+14],27

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>381</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],1E

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>508</ID>
                  <Description>"Number World Locations -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>356</ID>
                      <Description>"Number World"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],15
mov [eax+14],53

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>372</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],1E

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>587</ID>
                      <Description>"Bed World Locations -"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>590</ID>
                          <Description>"Bed World/3rd Closet"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],1E
mov [eax+14],18

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>591</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],24

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>376</ID>
                          <Description>"Guillotine World"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],23
mov [eax+14],1

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>588</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],4

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>377</ID>
                          <Description>"Big Guillotine World"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],24
mov [eax+14],1

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>589</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],4

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>567</ID>
                      <Description>"Lamp World Locations -"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>565</ID>
                          <Description>"Lamp World"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],1F
mov [eax+14],B

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>566</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],A

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>691</ID>
                          <Description>"Lamp World/Lamp Effect"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],1F
mov [eax+14],59

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>692</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],33

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>568</ID>
                          <Description>"Lamp World/Door to River"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],1F
mov [eax+14],38

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>569</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],5E

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>570</ID>
                          <Description>"Lamp World/Eye Innit"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],1F
mov [eax+14],36

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>571</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],52

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>584</ID>
                      <Description>"Number World/Stabbing Room"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],1D
mov [eax+14],15

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>585</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],9

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>577</ID>
                      <Description>"Number World/Bed World"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],1E
mov [eax+14],2E

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>578</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],A

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>360</ID>
                      <Description>"Number World Stairway"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],20
mov [eax+14],3

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>363</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],11

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>374</ID>
                      <Description>"Number World Stairway 2"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],21
mov [eax+14],4

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>762</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],E

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>611</ID>
              <Description>"Deeper Locations* -"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>541</ID>
                  <Description>"Pink Sea Locations -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>542</ID>
                      <Description>"Pink Sea/Outside Poniko's Room"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],6C
mov [eax+14],3B

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>543</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],68

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>544</ID>
                      <Description>"Pink Sea/Inside Poniko's Room"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],6D
mov [eax+14],3

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>545</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],A

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>447</ID>
                      <Description>"Uboa's Trap"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],65
mov [eax+14],ecx

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>448</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],3A

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>521</ID>
                  <Description>"Wilderness Locations* -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>395</ID>
                      <Description>"Wilderness"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],32
mov [eax+14],12

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>396</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],0C

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>391</ID>
                      <Description>"Wilderness/West"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],34
mov [eax+14],00

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>392</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],F

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>407</ID>
                      <Description>"Rave Box Area"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],36
mov [eax+14],12

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>408</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],1D

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>405</ID>
                      <Description>"Wilderness/Toriningen Party"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],37
mov [eax+14],1D

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>406</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],C

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>624</ID>
                      <Description>"Wilderness/FC Entrance"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],39
mov [eax+14],F

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>625</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],C

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>403</ID>
                      <Description>"Stairway to the Sky"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],40
mov [eax+14],C

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>404</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],C6

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>399</ID>
                      <Description>"Wilderness/Hot Spring House"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],41
mov [eax+14],1D

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>400</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],11

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>689</ID>
                      <Description>"Wilderness/Towel Effect*"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],3C
mov [eax+14],1F

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>690</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],73

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>586</ID>
                      <Description>"Barracks Settlement Locations -"</Description>
                      <Options moHideChildren="1" moManualExpandCollapse="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>401</ID>
                          <Description>"Barracks Settlement"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],42
mov [eax+14],1E

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>402</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],3A

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>413</ID>
                          <Description>"The Isee Path/Mural World"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],44
mov [eax+14],56

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>414</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],8

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>411</ID>
                          <Description>"The Seahorse Room(nice)"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],45
mov [eax+14],19

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>412</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],8

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>509</ID>
                  <Description>"FC World Locations* -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>599</ID>
                      <Description>"FC House Locations* -"</Description>
                      <Options moHideChildren="1" moManualExpandCollapse="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>602</ID>
                          <Description>"FC Basement/Demon Effect*"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],8C
mov [eax+14],A

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>603</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],A

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>471</ID>
                          <Description>"FC House"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],79
mov [eax+14],C

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>472</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],8

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>600</ID>
                          <Description>"FC House/Goblin Room"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],8B
mov [eax+14],B

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>601</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],8

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>465</ID>
                      <Description>"FC Dungeon"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],94
mov [eax+14],6

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>466</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],5

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>479</ID>
                      <Description>"FC Ruins/Buyo Buyo Effect*"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],98
mov [eax+14],21

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>480</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],16

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>467</ID>
                      <Description>"FC World B/Pyramid Room"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],92
mov [eax+14],A

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>468</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],E

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>469</ID>
                      <Description>"FC World A Entrance"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],90
mov [eax+14],9

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>470</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],E

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>514</ID>
                  <Description>"Hell Locations -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>510</ID>
                      <Description>"Hell"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],2F
mov [eax+14],15

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>511</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],41

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>512</ID>
                      <Description>"Hell/Vending Machine"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],2F
mov [eax+14],54

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>513</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],2E

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>515</ID>
                      <Description>"Hell/Henkei Shita"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],2F
mov [eax+14],85

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>516</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],4A

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>517</ID>
                      <Description>"Hell/Stairs"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],2F
mov [eax+14],A3

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>518</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],3A

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>519</ID>
                      <Description>"Hell/Dark Woods Gate"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],2F
mov [eax+14],93

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>520</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],18

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>415</ID>
                      <Description>"Mini Hell"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],43
mov [eax+14],1E

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>416</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],31

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>523</ID>
                  <Description>"Mall Locations -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>666</ID>
                      <Description>"Mall/Entrance"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],4C
mov [eax+14],4

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>667</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],6

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>664</ID>
                      <Description>"Mall/Rooftop"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],B2
mov [eax+14],19

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>665</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],15

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>421</ID>
                      <Description>"Mall/Sewer"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],52
mov [eax+14],F

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>422</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],9

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>425</ID>
                      <Description>"Mall/Toku-kun's Room"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],50
mov [eax+14],4

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>426</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],9

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>524</ID>
                      <Description>"Mall/E-Man's Room"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],4E
mov [eax+14],E

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>525</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],9

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>687</ID>
                      <Description>"Mall/O-Man/Flute Effect"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],4F
mov [eax+14],A

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>688</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],9

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>459</ID>
                      <Description>"Mall/Witch Flight Room"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],B3
mov [eax+14],9

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>460</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],11

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>526</ID>
                  <Description>"Dense Woods Locations* -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>614</ID>
                      <Description>"Dense Woods A"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],2A
mov [eax+14],82

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>615</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],1E

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>616</ID>
                      <Description>"Dense Woods A/The Infinite Road"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],2C
mov [eax+14],00

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>617</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],F

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>618</ID>
                      <Description>"Dense Woods B/Stoplight Effect*"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],56
mov [eax+14],13

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>619</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],27

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>620</ID>
                      <Description>"Dense Woods B/Underneath Manhole"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],68
mov [eax+14],2

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>621</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],C

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>443</ID>
                      <Description>"Dense Woods B/Quivering Jaw Room"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],67
mov [eax+14],3

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>444</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],D

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>429</ID>
                      <Description>"Dense Woods B/Frog*"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],54
mov [eax+14],9

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>430</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],7

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>622</ID>
                      <Description>"Dense Woods B/Teleport Maze"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],6E
mov [eax+14],11

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>623</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],29

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>628</ID>
                      <Description>"Dark Woods Locations* -"</Description>
                      <Options moHideChildren="1" moManualExpandCollapse="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>419</ID>
                          <Description>"Traincar A"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],57
mov [eax+14],13

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>420</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],A

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>439</ID>
                          <Description>"Train Car B"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],59
mov [eax+14],5

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>440</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],A

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>441</ID>
                          <Description>"Inside the Traincar"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],58
mov [eax+14],5

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>442</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],A

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>626</ID>
                          <Description>"Witch's Island"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],5B
mov [eax+14],27

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>627</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],3

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>629</ID>
                          <Description>"Witch's Island/Witch Effect*"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],5D
mov [eax+14],F

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>630</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],B

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>530</ID>
                  <Description>"White Desert Locations -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>435</ID>
                      <Description>"Inside Monoe's Tunnel"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],61
mov [eax+14],1D

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>644</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],22

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>645</ID>
                      <Description>"Inside Monoko's Tunnel"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],5F
mov [eax+14],13

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>646</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],8

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>437</ID>
                      <Description>"White Desert/The White Path"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],60
mov [eax+14],31

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>438</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],B

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>647</ID>
                      <Description>"White Desert"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],5E
mov [eax+14],22

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>648</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],22

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>433</ID>
                      <Description>"Inside The Eye Box"</Description>
                      <Options moHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],63
mov [eax+14],ecx

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>604</ID>
                  <Description>"Sewer Locations* -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>423</ID>
                      <Description>"Big Red Boy"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],51
mov [eax+14],00

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>424</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],D

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>431</ID>
                      <Description>"Windmill World"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],53
mov [eax+14],39

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>432</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],F

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>605</ID>
                      <Description>"Nopperabou Effect*"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],4B
mov [eax+14],1C

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>606</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],10

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>607</ID>
                  <Description>"The Docks Locations* -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>608</ID>
                      <Description>"The Docks/Sewer Tunnel C"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],6F
mov [eax+14],46

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>610</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],67

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>631</ID>
                      <Description>"The Docks/Toriningen Trap"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],6F
mov [eax+14],96

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>632</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],65

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>633</ID>
                      <Description>"The Docks/Fat Effect*"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],6F
mov [eax+14],5D

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>634</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],7

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>635</ID>
                      <Description>"The Docks/Pirori/Hell"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],6F
mov [eax+14],5D

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>636</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],24

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>637</ID>
                      <Description>"The Docks/Fisherman"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],6F
mov [eax+14],6

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>638</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],7

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>527</ID>
                  <Description>"Underground Locations -*"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>483</ID>
                      <Description>"Underground World Entrance"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],A0
mov [eax+14],19

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>484</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],C

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>485</ID>
                      <Description>"Staircase of Hands"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],9F
mov [eax+14],15

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>486</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],29

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>481</ID>
                      <Description>"Corridor on Fire"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],A1
mov [eax+14],12

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>482</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],C

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>528</ID>
                      <Description>"Poo Hair Effect*"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],A2
mov [eax+14],1E

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>529</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],E

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>493</ID>
                      <Description>"Spaceship"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],A5
mov [eax+14],9

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>494</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],F

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>491</ID>
                      <Description>"Mars"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],A8
mov [eax+14],20

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>492</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],E

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>489</ID>
                      <Description>"Mars Underground"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],AE
mov [eax+14],6

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>490</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],E

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>639</ID>
                  <Description>"Sky Garden Locations* -"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>455</ID>
                      <Description>"Sky Garden"</Description>
                      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],70
mov [eax+14],00

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>456</ID>
                          <Description>"Y Position"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],1A

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>693</ID>
                      <Description>"Ghost World Locations* -"</Description>
                      <Options moHideChildren="1" moManualExpandCollapse="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>463</ID>
                          <Description>"Ghost World"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],72
mov [eax+14],10

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>464</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],7

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>694</ID>
                          <Description>"Ghost World/Spirit Headband Effect*"</Description>
                          <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],72
mov [eax+14],60

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>695</ID>
                              <Description>"Y Position"</Description>
                              <VariableType>Auto Assembler Script</VariableType>
                              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],28

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>651</ID>
              <Description>"Dream Beds -"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>697</ID>
                  <Description>"Staircase of Hands (Change to bed number and enter bed)"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>CC</Offset>
                    <Offset>58</Offset>
                    <Offset>90</Offset>
                    <Offset>70</Offset>
                    <Offset>18</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>658</ID>
                  <Description>"Dream Bedroom - 1"</Description>
                  <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],6
mov [eax+14],7

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>659</ID>
                      <Description>"Y Position"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],6

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>649</ID>
                  <Description>"Block World - 2"</Description>
                  <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],B
mov [eax+14],29

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>650</ID>
                      <Description>"Y Position"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],3A

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>534</ID>
                  <Description>"Snow World - 3"</Description>
                  <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],E
mov [eax+14],5A

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>535</ID>
                      <Description>"Y Position"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],31

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>654</ID>
                  <Description>"Candle World -  4"</Description>
                  <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],12
mov [eax+14],43

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>655</ID>
                      <Description>"Y Position"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],57

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>656</ID>
                  <Description>"Bed World - 5"</Description>
                  <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],1E
mov [eax+14],1E

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>657</ID>
                      <Description>"Y Position"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],28

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>660</ID>
              <Description>"Unused -"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>487</ID>
                  <Description>"Debug Room"</Description>
                  <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],01
mov [eax+14],A

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>702</ID>
                      <Description>"Y Position"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],7

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>663</ID>
                  <Description>"Tutorial"</Description>
                  <Options moHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],02
mov [eax+14],ecx

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>477</ID>
                  <Description>"FC World C"</Description>
                  <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],99
mov [eax+14],9

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>478</ID>
                      <Description>"Y Position"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],E

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>473</ID>
                  <Description>"Cutscene Death Room"</Description>
                  <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],9C
mov [eax+14],13

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>474</ID>
                      <Description>"Y Position"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],14

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>427</ID>
                  <Description>"Nothing?"</Description>
                  <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],55
mov [eax+14],12

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>428</ID>
                      <Description>"Y Position"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],3A

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>699</ID>
          <Description>"Coordinates"</Description>
          <Options moHideChildren="1" moManualExpandCollapse="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>81</ID>
              <Description>"X Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>"RPG_RT.exe"+000D2014</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>82</ID>
              <Description>"Y Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>"RPG_RT.exe"+000D2014</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1186</ID>
              <Description>"Screen Y Value"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>"RPG_RT.exe"+000D2024</Address>
              <Offsets>
                <Offset>8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1187</ID>
              <Description>"Screen X Value"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>"RPG_RT.exe"+000D2024</Address>
              <Offsets>
                <Offset>4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1205</ID>
              <Description>"BG X Value"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>"RPG_RT.exe"+000D2028</Address>
              <Offsets>
                <Offset>4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1210</ID>
              <Description>"BG Y Value"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>"RPG_RT.exe"+000D2028</Address>
              <Offsets>
                <Offset>8</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1190</ID>
          <Description>"Insta Tele (Alt + T, Eye Palm effect)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"RPG_RT.exe"+000D1F00</Address>
          <Offsets>
            <Offset>E0</Offset>
            <Offset>38</Offset>
            <Offset>7C</Offset>
            <Offset>2C</Offset>
            <Offset>2C</Offset>
            <Offset>0</Offset>
            <Offset>18</Offset>
          </Offsets>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>18</Key>
                <Key>84</Key>
              </Keys>
              <Value>256</Value>
              <ID>0</ID>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
        <CheatEntry>
          <ID>1179</ID>
          <Description>"Save Coordinates (Alt + S)"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]
local script = {}                -- Creates script so we have a container to store script in

table.insert(script, "{$lua}")   -- Sending {$lua} To New script
table.insert(script, "[ENABLE]") -- Sending DISABLE To New script
table.insert(script, "")         -- Sending Space To New Script

 -- &lt;-Change All 3 Pointers Match Your X Y and Z Pointers -&gt; --
XCoord = "[\"RPG_RT.exe\"+000D2014]+14" -- Note the escaped double quotes
YCoord = "[\"RPG_RT.exe\"+000D2014]+18"
XCoord2 = "[\"RPG_RT.exe\"+000D2024]+4"
YCoord2 = "[\"RPG_RT.exe\"+000D2024]+8"
BGCoord1 = "[\"RPG_RT.exe\"+000D2028]+4"
BGCoord2 = "[\"RPG_RT.exe\"+000D2028]+8"

XValue = "writeInteger('" .. XCoord .. "'," .. readInteger(XCoord) .. ") -- X Coord"
table.insert(script, XValue)

YValue = "writeInteger('" .. YCoord .. "'," .. readInteger(YCoord) .. ") -- Y Coord"
table.insert(script, YValue)

ScreenXValue = "writeInteger('" .. XCoord2 .. "'," .. readInteger(XCoord2) .. ") -- X Coord2"
table.insert(script, ScreenXValue)

ScreenYValue = "writeInteger('" .. YCoord2 .. "'," .. readInteger(YCoord2) .. ") -- Y Coord2"
table.insert(script, ScreenYValue)

BGXValue = "writeInteger('" .. BGCoord1 .. "'," .. readInteger(BGCoord1) .. ") -- BGCoord1"
table.insert(script, BGXValue)

BGYValue = "writeInteger('" .. BGCoord2 .. "'," .. readInteger(BGCoord2) .. ") -- BGCoord2"
table.insert(script, BGYValue)

table.insert(script, "")          -- Sending Space To New Script


-- This will disable the script after 500ms so you dont have to keep unchecking it (adds this timer to saved script)
-- Sends timer To New Script Everything Between [[ ]]
table.insert(script, [[if not syntaxcheck then
 synchronize(function()
   local t = createTimer()
   t.Interval,t.OnTimer = 500,function(tm)
     tm.Destroy()
     memrec.Active = false
   end
 end)
end]])

table.insert(script, "")          -- Sending Space To New Script
table.insert(script, "[DISABLE]") -- Sending DISABLE To New script

MRLoc = AddressList.getMemoryRecordByDescription('Save Coordinates (Alt + S)') -- Where You Want Saves To Go and put into MRLoc

local mr = AddressList.createMemoryRecord() -- Creats Memory Record (New Entry In CE) and stored it into mr
mr.Type = vtAutoAssembler                   -- Makes mr (New Entry) An Auto Assembler Script
mr.appendToEntry(MRLoc)                     -- adds MRloc (Locations Script Will GO) to mr (New Script)
mr.Description = 'Load Coordinates '            -- Name of mr (New Script)
mr.Script = table.concat(script, '\n')      -- Sends Everything with Table.insert (script."") to mr (New Script)

-- This will disable the script after 500ms so you dont have to keep unchecking it (Timer For This Script)
if not syntaxcheck then
 synchronize(function()
   local t = createTimer()
   t.Interval,t.OnTimer = 500,function(tm)
     tm.Destroy()
     memrec.Active = false        -- This Is The Part Of The Timer That Unchecks The Script
   end
 end)
end


[DISABLE]
</AssemblerScript>
          <Hotkeys>
            <Hotkey>
              <Action>Toggle Activation</Action>
              <Keys>
                <Key>18</Key>
                <Key>83</Key>
              </Keys>
              <ID>0</ID>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>1191</ID>
      <Description>"Movement"</Description>
      <Options moHideChildren="1" moManualExpandCollapse="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>43</ID>
          <Description>"Noclip (Alt + U enable, Alt + I disable)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"RPG_RT.exe"+000D2014</Address>
          <Offsets>
            <Offset>48</Offset>
          </Offsets>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>18</Key>
                <Key>85</Key>
              </Keys>
              <Value>65536</Value>
              <Description>noclip</Description>
              <ID>0</ID>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>18</Key>
                <Key>73</Key>
              </Keys>
              <Value>0</Value>
              <Description>noclipoff</Description>
              <ID>1</ID>
            </Hotkey>
            <Hotkey>
              <Action>Activate</Action>
              <Keys>
                <Key>18</Key>
                <Key>85</Key>
              </Keys>
              <ID>2</ID>
            </Hotkey>
            <Hotkey>
              <Action>Deactivate</Action>
              <Keys>
                <Key>18</Key>
                <Key>73</Key>
              </Keys>
              <ID>3</ID>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
        <CheatEntry>
          <ID>36</ID>
          <Description>"Speed (Inc with ] dec with [ )"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"RPG_RT.exe"+000D2014</Address>
          <Offsets>
            <Offset>38</Offset>
          </Offsets>
          <Hotkeys>
            <Hotkey>
              <Action>Increase Value</Action>
              <Keys>
                <Key>221</Key>
              </Keys>
              <Value>1</Value>
              <Description>speedup</Description>
              <ID>0</ID>
            </Hotkey>
            <Hotkey>
              <Action>Decrease Value</Action>
              <Keys>
                <Key>219</Key>
              </Keys>
              <Value>1</Value>
              <Description>speeddown</Description>
              <ID>1</ID>
            </Hotkey>
            <Hotkey>
              <Action>Activate</Action>
              <Keys>
                <Key>221</Key>
              </Keys>
              <ID>2</ID>
            </Hotkey>
            <Hotkey>
              <Action>Activate</Action>
              <Keys>
                <Key>219</Key>
              </Keys>
              <ID>3</ID>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>1035</ID>
      <Description>"Effects"</Description>
      <Options moHideChildren="1" moManualExpandCollapse="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>819</ID>
          <Description>"Quick Effects (hotkeys)"</Description>
          <Options moHideChildren="1" moManualExpandCollapse="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>974</ID>
              <Description>"Useful (gets you places/effects)"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>871</ID>
                  <Description>"Kitchen Knife (Alt + 2)"</Description>
                  <Color>D63A36</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>3C</Offset>
                    <Offset>50</Offset>
                    <Offset>78</Offset>
                    <Offset>4</Offset>
                    <Offset>8</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>18</Key>
                        <Key>50</Key>
                      </Keys>
                      <Value>65536</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>818</ID>
                  <Description>"Eye Palm (Alt + 3)"</Description>
                  <Color>D63A36</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>34</Offset>
                    <Offset>50</Offset>
                    <Offset>78</Offset>
                    <Offset>4</Offset>
                    <Offset>8</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>18</Key>
                        <Key>51</Key>
                      </Keys>
                      <Value>16777216</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>959</ID>
                  <Description>"Traffic Light (Alt +4)"</Description>
                  <Color>D63A36</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1F00</Address>
                  <Offsets>
                    <Offset>48</Offset>
                    <Offset>50</Offset>
                    <Offset>78</Offset>
                    <Offset>18</Offset>
                    <Offset>10</Offset>
                    <Offset>0</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>18</Key>
                        <Key>52</Key>
                      </Keys>
                      <Value>65536</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>875</ID>
                  <Description>"Bicycle (Alt + 5)"</Description>
                  <Color>D63A36</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>40</Offset>
                    <Offset>50</Offset>
                    <Offset>78</Offset>
                    <Offset>4</Offset>
                    <Offset>8</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>18</Key>
                        <Key>53</Key>
                      </Keys>
                      <Value>16777216</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>884</ID>
                  <Description>"Spirit Headband (Shift + 2)"</Description>
                  <Color>06029D</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>3C</Offset>
                    <Offset>50</Offset>
                    <Offset>78</Offset>
                    <Offset>4</Offset>
                    <Offset>8</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>16</Key>
                        <Key>50</Key>
                      </Keys>
                      <Value>16777216</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>882</ID>
                  <Description>"Lamp (Shift + 3)"</Description>
                  <Color>06029D</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>40</Offset>
                    <Offset>50</Offset>
                    <Offset>78</Offset>
                    <Offset>4</Offset>
                    <Offset>8</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>16</Key>
                        <Key>51</Key>
                      </Keys>
                      <Value>65536</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>883</ID>
                  <Description>"Cat (Shift + 4)"</Description>
                  <Color>06029D</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>40</Offset>
                    <Offset>50</Offset>
                    <Offset>78</Offset>
                    <Offset>4</Offset>
                    <Offset>8</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>16</Key>
                        <Key>52</Key>
                      </Keys>
                      <Value>256</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>971</ID>
                  <Description>"Umbrella (Shift + 5)"</Description>
                  <Color>06029D</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>30</Offset>
                    <Offset>50</Offset>
                    <Offset>78</Offset>
                    <Offset>2C</Offset>
                    <Offset>8</Offset>
                    <Offset>20</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>16</Key>
                        <Key>53</Key>
                      </Keys>
                      <Value>16777217</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>877</ID>
                  <Description>"Hat and Scarf (Tab + 2)"</Description>
                  <Color>888800</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>34</Offset>
                    <Offset>50</Offset>
                    <Offset>78</Offset>
                    <Offset>4</Offset>
                    <Offset>8</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>9</Key>
                        <Key>50</Key>
                      </Keys>
                      <Value>1</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>955</ID>
                  <Description>"Midget (Tab + 3)"</Description>
                  <Color>888800</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>38</Offset>
                    <Offset>50</Offset>
                    <Offset>A8</Offset>
                    <Offset>6C</Offset>
                    <Offset>18</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>9</Key>
                        <Key>51</Key>
                      </Keys>
                      <Value>256</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>966</ID>
                  <Description>"Witch (Tab + 4)"</Description>
                  <Color>888800</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>44</Offset>
                    <Offset>38</Offset>
                    <Offset>7C</Offset>
                    <Offset>2C</Offset>
                    <Offset>8</Offset>
                    <Offset>20</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>9</Key>
                        <Key>52</Key>
                      </Keys>
                      <Value>16777216</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>975</ID>
              <Description>"Less useful (but has passives/activations)"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>970</ID>
                  <Description>"Frog (Alt + 6)"</Description>
                  <Color>E4343D</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>30</Offset>
                    <Offset>50</Offset>
                    <Offset>78</Offset>
                    <Offset>2C</Offset>
                    <Offset>8</Offset>
                    <Offset>20</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>18</Key>
                        <Key>54</Key>
                      </Keys>
                      <Value>65537</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>878</ID>
                  <Description>"Snow Woman (Alt + 7)"</Description>
                  <Color>E4343D</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>34</Offset>
                    <Offset>50</Offset>
                    <Offset>78</Offset>
                    <Offset>4</Offset>
                    <Offset>8</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>18</Key>
                        <Key>55</Key>
                      </Keys>
                      <Value>65536</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>972</ID>
                  <Description>"Fatten (Alt + 8)"</Description>
                  <Options moManualExpandCollapse="1"/>
                  <Color>E4343D</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>38</Offset>
                    <Offset>50</Offset>
                    <Offset>A8</Offset>
                    <Offset>6C</Offset>
                    <Offset>18</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>18</Key>
                        <Key>56</Key>
                      </Keys>
                      <Value>1</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1043</ID>
                      <Description>"Crick in the neck"</Description>
                      <Options moRecursiveSetValue="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                      <Color>E4343D</Color>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the modification
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [ebx+70],4
mov eax,[RPG_RT.exe+CDB74]

exit:
jmp returnhere

"RPG_RT.exe"+BDA65:
jmp newmem
nop 3
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the modification
dealloc(newmem)
"RPG_RT.exe"+BDA65:
mov [ebx+70],eax
mov eax,[RPG_RT.exe+CDB74]
//Alt: db 89 43 70 A1 74 DB 4C 00
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>957</ID>
                  <Description>"Flute (Shift + 6)"</Description>
                  <Color>0500CA</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>38</Offset>
                    <Offset>50</Offset>
                    <Offset>A8</Offset>
                    <Offset>6C</Offset>
                    <Offset>18</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>16</Key>
                        <Key>54</Key>
                      </Keys>
                      <Value>65536</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>956</ID>
                  <Description>"Neon (Shift + 7)"</Description>
                  <Color>0500CA</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>38</Offset>
                    <Offset>50</Offset>
                    <Offset>A8</Offset>
                    <Offset>6C</Offset>
                    <Offset>18</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>16</Key>
                        <Key>55</Key>
                      </Keys>
                      <Value>16777216</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>881</ID>
                  <Description>"Faceless Ghost (Shift + 8)"</Description>
                  <Color>0500CA</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>3C</Offset>
                    <Offset>50</Offset>
                    <Offset>78</Offset>
                    <Offset>4</Offset>
                    <Offset>8</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>16</Key>
                        <Key>56</Key>
                      </Keys>
                      <Value>1</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>886</ID>
                  <Description>"Severed Head (Ctrl +4)"</Description>
                  <Color>99339B</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>3C</Offset>
                    <Offset>50</Offset>
                    <Offset>78</Offset>
                    <Offset>4</Offset>
                    <Offset>8</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>17</Key>
                        <Key>52</Key>
                      </Keys>
                      <Value>256</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>887</ID>
                  <Description>"Towel (Ctrl +5)"</Description>
                  <Color>99339B</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>40</Offset>
                    <Offset>50</Offset>
                    <Offset>78</Offset>
                    <Offset>4</Offset>
                    <Offset>8</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>17</Key>
                        <Key>53</Key>
                      </Keys>
                      <Value>1</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>965</ID>
                  <Description>"Poo Hair (Ctrl + 6)"</Description>
                  <Color>99339B</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>44</Offset>
                    <Offset>38</Offset>
                    <Offset>7C</Offset>
                    <Offset>2C</Offset>
                    <Offset>8</Offset>
                    <Offset>20</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>17</Key>
                        <Key>54</Key>
                      </Keys>
                      <Value>256</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>960</ID>
                  <Description>"Oni (Ctrl + 7)"</Description>
                  <Color>99339B</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1F00</Address>
                  <Offsets>
                    <Offset>48</Offset>
                    <Offset>50</Offset>
                    <Offset>78</Offset>
                    <Offset>18</Offset>
                    <Offset>10</Offset>
                    <Offset>0</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>17</Key>
                        <Key>55</Key>
                      </Keys>
                      <Value>1</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>961</ID>
                  <Description>"Squish-Squish (Ctrl + 8)"</Description>
                  <Color>99339B</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1F00</Address>
                  <Offsets>
                    <Offset>48</Offset>
                    <Offset>50</Offset>
                    <Offset>78</Offset>
                    <Offset>18</Offset>
                    <Offset>10</Offset>
                    <Offset>0</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>17</Key>
                        <Key>56</Key>
                      </Keys>
                      <Value>256</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>990</ID>
                  <Description>"Sit (Tab + 5)"</Description>
                  <Color>724A07</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>DC</Offset>
                    <Offset>50</Offset>
                    <Offset>A8</Offset>
                    <Offset>6C</Offset>
                    <Offset>18</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>9</Key>
                        <Key>53</Key>
                      </Keys>
                      <Value>65536</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>991</ID>
                  <Description>"Pinch Cheek (Tab + 6)"</Description>
                  <Color>724A07</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>DC</Offset>
                    <Offset>50</Offset>
                    <Offset>A8</Offset>
                    <Offset>6C</Offset>
                    <Offset>18</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>9</Key>
                        <Key>54</Key>
                      </Keys>
                      <Value>1</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>992</ID>
                  <Description>"Sleeping Sprite (Tab + 7)"</Description>
                  <Color>724A07</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>DC</Offset>
                    <Offset>50</Offset>
                    <Offset>A8</Offset>
                    <Offset>6C</Offset>
                    <Offset>18</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>9</Key>
                        <Key>55</Key>
                      </Keys>
                      <Value>16777216</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>973</ID>
              <Description>"Cosmetic"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1"/>
              <Color>000000</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>963</ID>
                  <Description>"Blonde (Ctrl + 2)"</Description>
                  <Color>AA01B8</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>44</Offset>
                    <Offset>38</Offset>
                    <Offset>7C</Offset>
                    <Offset>2C</Offset>
                    <Offset>8</Offset>
                    <Offset>20</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>17</Key>
                        <Key>50</Key>
                      </Keys>
                      <Value>65536</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>964</ID>
                  <Description>"Long Hair (Ctrl + 3)"</Description>
                  <Color>AA01B8</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>44</Offset>
                    <Offset>38</Offset>
                    <Offset>7C</Offset>
                    <Offset>2C</Offset>
                    <Offset>8</Offset>
                    <Offset>20</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>17</Key>
                        <Key>51</Key>
                      </Keys>
                      <Value>1</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>1044</ID>
                  <Description>"Ride the Chair (Shift + Ctrl + 2, do with no effect)"</Description>
                  <Color>AA01B8</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D2014</Address>
                  <Offsets>
                    <Offset>70</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>17</Key>
                        <Key>16</Key>
                        <Key>50</Key>
                      </Keys>
                      <Value>2</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>698</ID>
          <Description>"Quick Abilities"</Description>
          <Options moHideChildren="1" moManualExpandCollapse="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>42</ID>
              <Description>"Ctrl + E: pull npc, Ctrl + R: enemies ignore, Ctrl + T: reset"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>"RPG_RT.exe"+000D1EFC</Address>
              <Offsets>
                <Offset>94</Offset>
                <Offset>38</Offset>
                <Offset>AC</Offset>
                <Offset>6C</Offset>
                <Offset>18</Offset>
                <Offset>24</Offset>
                <Offset>18</Offset>
              </Offsets>
              <Hotkeys>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>82</Key>
                  </Keys>
                  <Value>257</Value>
                  <Description>Invisible</Description>
                  <ID>0</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>69</Key>
                  </Keys>
                  <Value>16777472</Value>
                  <Description>Pull</Description>
                  <ID>1</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Deactivate</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>69</Key>
                  </Keys>
                  <ID>3</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Activate</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>82</Key>
                  </Keys>
                  <ID>2</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>84</Key>
                  </Keys>
                  <Value>256</Value>
                  <ID>4</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Deactivate</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>84</Key>
                  </Keys>
                  <ID>5</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>285</ID>
              <Description>"Stop Npc (Stoplight Effect Ctrl + F and Ctrl + G)"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>"RPG_RT.exe"+000D1EFC</Address>
              <Offsets>
                <Offset>98</Offset>
                <Offset>50</Offset>
                <Offset>78</Offset>
                <Offset>4</Offset>
                <Offset>8</Offset>
                <Offset>24</Offset>
                <Offset>18</Offset>
              </Offsets>
              <Hotkeys>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>70</Key>
                  </Keys>
                  <Value>1</Value>
                  <ID>0</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>71</Key>
                  </Keys>
                  <Value>0</Value>
                  <ID>1</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>711</ID>
      <Description>"Nasu"</Description>
      <Options moHideChildren="1" moManualExpandCollapse="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>706</ID>
          <Description>"Nasu Score"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"RPG_RT.exe"+000D1EFC</Address>
          <Offsets>
            <Offset>15C</Offset>
            <Offset>40</Offset>
            <Offset>94</Offset>
            <Offset>70</Offset>
            <Offset>2C</Offset>
            <Offset>40</Offset>
            <Offset>18</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>710</ID>
          <Description>"Nasu High Score"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"RPG_RT.exe"+000D1EFC</Address>
          <Offsets>
            <Offset>158</Offset>
            <Offset>40</Offset>
            <Offset>AC</Offset>
            <Offset>6C</Offset>
            <Offset>18</Offset>
            <Offset>24</Offset>
            <Offset>18</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1240</ID>
          <Description>"Extras"</Description>
          <Options moManualExpandCollapse="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1241</ID>
              <Description>"Nasu Extra"</Description>
              <Options moManualExpandCollapse="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1219</ID>
                  <Description>"Nasu Y Axis"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>144</Offset>
                    <Offset>58</Offset>
                    <Offset>A8</Offset>
                    <Offset>6C</Offset>
                    <Offset>2C</Offset>
                    <Offset>40</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1221</ID>
                  <Description>"Nasu X Axis (70 - 244)"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>140</Offset>
                    <Offset>40</Offset>
                    <Offset>7C</Offset>
                    <Offset>4</Offset>
                    <Offset>30</Offset>
                    <Offset>20</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1230</ID>
                  <Description>"death (1 is death)"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>CC</Offset>
                    <Offset>50</Offset>
                    <Offset>90</Offset>
                    <Offset>70</Offset>
                    <Offset>2C</Offset>
                    <Offset>40</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1231</ID>
                  <Description>"jump animation"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>D0</Offset>
                    <Offset>50</Offset>
                    <Offset>78</Offset>
                    <Offset>2C</Offset>
                    <Offset>8</Offset>
                    <Offset>20</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1242</ID>
              <Description>"Eggplant Extra (Shift E to freeze eggplant)"</Description>
              <Options moManualExpandCollapse="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1217</ID>
                  <Description>"Eggplant Y Axis"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>154</Offset>
                    <Offset>58</Offset>
                    <Offset>78</Offset>
                    <Offset>4</Offset>
                    <Offset>8</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Toggle Activation</Action>
                      <Keys>
                        <Key>16</Key>
                        <Key>69</Key>
                      </Keys>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>1235</ID>
                  <Description>"Eggplant X Axis"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1F00</Address>
                  <Offsets>
                    <Offset>150</Offset>
                    <Offset>58</Offset>
                    <Offset>78</Offset>
                    <Offset>2C</Offset>
                    <Offset>2C</Offset>
                    <Offset>0</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1239</ID>
                  <Description>"Eggplant/Death Timer (Shift - E to pause eggplant midair)"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D2008</Address>
                  <Offsets>
                    <Offset>260</Offset>
                    <Offset>8</Offset>
                    <Offset>4</Offset>
                    <Offset>AC</Offset>
                    <Offset>20</Offset>
                    <Offset>20</Offset>
                    <Offset>70</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>16</Key>
                        <Key>69</Key>
                      </Keys>
                      <Value>10</Value>
                      <ID>0</ID>
                    </Hotkey>
                    <Hotkey>
                      <Action>Toggle Activation</Action>
                      <Keys>
                        <Key>16</Key>
                        <Key>69</Key>
                      </Keys>
                      <ID>1</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>1068</ID>
      <Description>"Extras (Misc Codes)"</Description>
      <Options moHideChildren="1" moManualExpandCollapse="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>1034</ID>
          <Description>"All Eggs, Balcony Step Ladder (Alt + M, Alt + , )"</Description>
          <Options moAlwaysHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1027</ID>
              <Description>"Frog, Umbrella (16842752)"</Description>
              <Options moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
              <VariableType>4 Bytes</VariableType>
              <Address>"RPG_RT.exe"+000D1EFC</Address>
              <Offsets>
                <Offset>64</Offset>
                <Offset>50</Offset>
                <Offset>A8</Offset>
                <Offset>6C</Offset>
                <Offset>18</Offset>
                <Offset>24</Offset>
                <Offset>18</Offset>
              </Offsets>
              <Hotkeys>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>77</Key>
                  </Keys>
                  <Value>16842752</Value>
                  <ID>0</ID>
                  <ActivateSound>Activate</ActivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>188</Key>
                  </Keys>
                  <Value>0</Value>
                  <ID>1</ID>
                  <ActivateSound>Deactivate</ActivateSound>
                </Hotkey>
              </Hotkeys>
              <CheatEntries>
                <CheatEntry>
                  <ID>1033</ID>
                  <Description>"Stoplight, Buyo-Buyo (257)"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>7C</Offset>
                    <Offset>50</Offset>
                    <Offset>78</Offset>
                    <Offset>4</Offset>
                    <Offset>8</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>18</Key>
                        <Key>188</Key>
                      </Keys>
                      <Value>0</Value>
                      <ID>1</ID>
                    </Hotkey>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>18</Key>
                        <Key>77</Key>
                      </Keys>
                      <Value>257</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>1028</ID>
                  <Description>"Hat &amp; Scarf, Snow Woman, Eye Palm, Fatten (16843009)"</Description>
                  <Options moRecursiveSetValue="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>68</Offset>
                    <Offset>50</Offset>
                    <Offset>90</Offset>
                    <Offset>70</Offset>
                    <Offset>18</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>18</Key>
                        <Key>77</Key>
                      </Keys>
                      <Value>16843009</Value>
                      <ID>0</ID>
                    </Hotkey>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>18</Key>
                        <Key>188</Key>
                      </Keys>
                      <Value>0</Value>
                      <ID>1</ID>
                    </Hotkey>
                  </Hotkeys>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1029</ID>
                      <Description>"Neon, Midget, Flute, Faceless Ghost"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>"RPG_RT.exe"+000D1EFC</Address>
                      <Offsets>
                        <Offset>6C</Offset>
                        <Offset>38</Offset>
                        <Offset>7C</Offset>
                        <Offset>4</Offset>
                        <Offset>8</Offset>
                        <Offset>24</Offset>
                        <Offset>18</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1030</ID>
                      <Description>"Knife, Severed Head, Towel, Spirit Headband"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>"RPG_RT.exe"+000D1EFC</Address>
                      <Offsets>
                        <Offset>70</Offset>
                        <Offset>38</Offset>
                        <Offset>7C</Offset>
                        <Offset>4</Offset>
                        <Offset>8</Offset>
                        <Offset>24</Offset>
                        <Offset>18</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1031</ID>
                      <Description>"Bicycle, Lamp, Cat, Long Hair"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>"RPG_RT.exe"+000D1F00</Address>
                      <Offsets>
                        <Offset>74</Offset>
                        <Offset>50</Offset>
                        <Offset>78</Offset>
                        <Offset>18</Offset>
                        <Offset>10</Offset>
                        <Offset>0</Offset>
                        <Offset>18</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1032</ID>
                      <Description>"Blonde, Poo Hair, Witch, Oni"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>"RPG_RT.exe"+000D1EFC</Address>
                      <Offsets>
                        <Offset>78</Offset>
                        <Offset>38</Offset>
                        <Offset>7C</Offset>
                        <Offset>4</Offset>
                        <Offset>8</Offset>
                        <Offset>24</Offset>
                        <Offset>18</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1151</ID>
          <Description>"RPG Maker Vehicles (Shift + ctrl + 3, 4, 5)"</Description>
          <Options moAlwaysHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <VariableType>4 Bytes</VariableType>
          <Address>"RPG_RT.exe"+000D2014</Address>
          <Offsets>
            <Offset>9C</Offset>
          </Offsets>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>17</Key>
                <Key>16</Key>
                <Key>51</Key>
              </Keys>
              <Value>3</Value>
              <ID>0</ID>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>17</Key>
                <Key>16</Key>
                <Key>52</Key>
              </Keys>
              <Value>2</Value>
              <ID>1</ID>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>17</Key>
                <Key>16</Key>
                <Key>53</Key>
              </Keys>
              <Value>1</Value>
              <ID>2</ID>
            </Hotkey>
          </Hotkeys>
          <CheatEntries>
            <CheatEntry>
              <ID>1145</ID>
              <Description>"In Balloon"</Description>
              <Options moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
              <VariableType>4 Bytes</VariableType>
              <Address>"RPG_RT.exe"+000D2014</Address>
              <Offsets>
                <Offset>68</Offset>
              </Offsets>
              <Hotkeys>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>16</Key>
                    <Key>52</Key>
                  </Keys>
                  <Value>0</Value>
                  <ID>1</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>16</Key>
                    <Key>53</Key>
                  </Keys>
                  <Value>0</Value>
                  <ID>2</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>16</Key>
                    <Key>51</Key>
                  </Keys>
                  <Value>256</Value>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
              <CheatEntries>
                <CheatEntry>
                  <ID>1147</ID>
                  <Description>"Baloon is floating"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D2020</Address>
                  <Offsets>
                    <Offset>68</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>17</Key>
                        <Key>16</Key>
                        <Key>52</Key>
                      </Keys>
                      <Value>0</Value>
                      <ID>0</ID>
                    </Hotkey>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>17</Key>
                        <Key>16</Key>
                        <Key>53</Key>
                      </Keys>
                      <Value>0</Value>
                      <ID>1</ID>
                    </Hotkey>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>17</Key>
                        <Key>16</Key>
                        <Key>51</Key>
                      </Keys>
                      <Value>256</Value>
                      <ID>2</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>1146</ID>
                  <Description>"In Boats"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D2014</Address>
                  <Offsets>
                    <Offset>98</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>17</Key>
                        <Key>16</Key>
                        <Key>52</Key>
                      </Keys>
                      <Value>256</Value>
                      <ID>0</ID>
                    </Hotkey>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>17</Key>
                        <Key>16</Key>
                        <Key>53</Key>
                      </Keys>
                      <Value>256</Value>
                      <ID>1</ID>
                    </Hotkey>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>17</Key>
                        <Key>16</Key>
                        <Key>51</Key>
                      </Keys>
                      <Value>256</Value>
                      <ID>2</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>701</ID>
          <Description>"Rain/Snow (1 rain, 2 snow)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"RPG_RT.exe"+000D2008</Address>
          <Offsets>
            <Offset>990</Offset>
            <Offset>4</Offset>
            <Offset>630</Offset>
            <Offset>4</Offset>
            <Offset>620</Offset>
            <Offset>48</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1106</ID>
          <Description>"Cat Location (Rooftop, 1, 2, 3)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"RPG_RT.exe"+000D1EFC</Address>
          <Offsets>
            <Offset>28</Offset>
            <Offset>58</Offset>
            <Offset>A8</Offset>
            <Offset>6C</Offset>
            <Offset>18</Offset>
            <Offset>24</Offset>
            <Offset>18</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1152</ID>
          <Description>"Save File Value"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"RPG_RT.exe"+000D1FA4</Address>
          <Offsets>
            <Offset>FE0</Offset>
            <Offset>4</Offset>
            <Offset>620</Offset>
            <Offset>74</Offset>
            <Offset>61C</Offset>
            <Offset>64</Offset>
            <Offset>30</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1103</ID>
          <Description>"Bed Extras (Read table extras)"</Description>
          <Options moHideChildren="1" moManualExpandCollapse="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1064</ID>
              <Description>"Sleep Right Away"</Description>
              <Options moManualExpandCollapse="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the modification
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [ebx+30],0

exit:
jmp returnhere

"RPG_RT.exe"+A4BA3:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the modification
dealloc(newmem)
"RPG_RT.exe"+A4BA3:
dec [ebx+30]
mov eax,[ebx+30]
//Alt: db FF 4B 30 8B 43 30
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>1070</ID>
                  <Description>"Sleep Timer"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D2038</Address>
                  <Offsets>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1102</ID>
              <Description>"Bed State (1 in bed, 2 getting up)"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>"RPG_RT.exe"+000D1EFC</Address>
              <Offsets>
                <Offset>B4</Offset>
                <Offset>40</Offset>
                <Offset>7C</Offset>
                <Offset>4</Offset>
                <Offset>8</Offset>
                <Offset>24</Offset>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1095</ID>
              <Description>"Mado Falls out of Bed (Shift + F, then wake up)"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>"RPG_RT.exe"+000D1EFC</Address>
              <Offsets>
                <Offset>C0</Offset>
                <Offset>58</Offset>
                <Offset>A8</Offset>
                <Offset>6C</Offset>
                <Offset>18</Offset>
                <Offset>24</Offset>
                <Offset>18</Offset>
              </Offsets>
              <Hotkeys>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>16</Key>
                    <Key>70</Key>
                  </Keys>
                  <Value>3</Value>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>761</ID>
          <Description>"Events (Uboa, FACE, etc)"</Description>
          <Options moHideChildren="1" moManualExpandCollapse="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>345</ID>
              <Description>"Uboa"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>668</ID>
                  <Description>"Get Uboa First Try(music breaks)"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+esi*4-04],02
pop edi

exit:
jmp returnhere

"RPG_RT.exe"+8B38B:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+8B38B:
mov [eax+esi*4-04],edi
pop edi
//Alt: db 89 7C B0 FC 5F
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>344</ID>
                  <Description>"Disable Uboa Reset"</Description>
                  <Options moManualExpandCollapse="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
nop
nop
nop
pop esi
pop ebx

exit:
jmp returnhere

"RPG_RT.exe"+A4B46:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+A4B46:
mov [ebx+50],eax
pop esi
pop ebx
//Alt: db 89 43 50 5E 5B
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>342</ID>
                      <Description>"Uboa Timer"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>"RPG_RT.exe"+000D2038</Address>
                      <Offsets>
                        <Offset>50</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>343</ID>
                  <Description>"Uboa Roll (1/64 chances)"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>2C</Offset>
                    <Offset>40</Offset>
                    <Offset>7C</Offset>
                    <Offset>4</Offset>
                    <Offset>8</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>341</ID>
                  <Description>"Force Uboa (1 - Poniko, 2 - Uboa)"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>28</Offset>
                    <Offset>58</Offset>
                    <Offset>A8</Offset>
                    <Offset>6C</Offset>
                    <Offset>18</Offset>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>759</ID>
              <Description>"Kalimba"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>760</ID>
                  <Description>"Always Kalimba (1/8 chances, deactivate after)"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+esi*4-04],01
pop edi

exit:
jmp returnhere

"RPG_RT.exe"+8B38B:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+8B38B:
mov [eax+esi*4-04],edi
pop edi
//Alt: db 89 7C B0 FC 5F
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>758</ID>
                  <Description>"Kalimba Roll (1-8 chances, 1 is Kalimba)"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>"RPG_RT.exe"+000D1EFC</Address>
                  <Offsets>
                    <Offset>28</Offset>
                    <Offset>58</Offset>
                    <Offset>78</Offset>
                    <Offset>2C</Offset>
                    <Offset>8</Offset>
                    <Offset>20</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>375</ID>
              <Description>"FACE room (wakes up, deactivate after)"</Description>
              <Options moAlwaysHideChildren="1" moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+10],22
mov [eax+14],08

exit:
jmp returnhere

"RPG_RT.exe"+C0F9F:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0F9F:
mov [eax+10],edx
mov [eax+14],ecx
//Alt: db 89 50 10 89 48 14
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>763</ID>
                  <Description>"Y Position"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+18],6

exit:
jmp returnhere

"RPG_RT.exe"+C0FA8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+C0FA8:
mov [eax+18],edx
xor edx,edx
//Alt: db 89 50 18 33 D2
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>740</ID>
          <Description>"Menu Stats"</Description>
          <Options moHideChildren="1" moManualExpandCollapse="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>731</ID>
              <Description>"Hearts/"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>"RPG_RT.exe"+000D2008</Address>
              <Offsets>
                <Offset>14</Offset>
                <Offset>18</Offset>
                <Offset>80</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>733</ID>
              <Description>"/Hearts"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>"RPG_RT.exe"+000D2034</Address>
              <Offsets>
                <Offset>FC</Offset>
                <Offset>0</Offset>
                <Offset>4</Offset>
                <Offset>8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>743</ID>
              <Description>"Total Effects (Cosmetic)"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>"RPG_RT.exe"+000D2034</Address>
              <Offsets>
                <Offset>F4</Offset>
                <Offset>0</Offset>
                <Offset>4</Offset>
                <Offset>8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>742</ID>
              <Description>"Effects Equipped (crashes if forced to be higher)"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>"RPG_RT.exe"+000D2038</Address>
              <Offsets>
                <Offset>C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>63</ID>
              <Description>"Yen (Ctrl and - to dec, Ctrl = to inc)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>"RPG_RT.exe"+000D2038</Address>
              <Offsets>
                <Offset>1C</Offset>
              </Offsets>
              <Hotkeys>
                <Hotkey>
                  <Action>Increase Value</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>187</Key>
                  </Keys>
                  <Value>150</Value>
                  <ID>0</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Decrease Value</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>189</Key>
                  </Keys>
                  <Value>150</Value>
                  <ID>1</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Change of mov [eax+esi*4-04],edi</Description>
      <AddressString>RPG_RT.exe+8B38B</AddressString>
      <Before>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
        <Byte>8B</Byte>
        <Byte>43</Byte>
        <Byte>28</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>7C</Byte>
        <Byte>B0</Byte>
        <Byte>FC</Byte>
      </Actual>
      <After>
        <Byte>5F</Byte>
        <Byte>5E</Byte>
        <Byte>5B</Byte>
        <Byte>C3</Byte>
        <Byte>90</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov [eax+esi-01],bl</Description>
      <AddressString>RPG_RT.exe+8B317</AddressString>
      <Before>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
        <Byte>8B</Byte>
        <Byte>47</Byte>
        <Byte>20</Byte>
      </Before>
      <Actual>
        <Byte>88</Byte>
        <Byte>5C</Byte>
        <Byte>30</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>5F</Byte>
        <Byte>5E</Byte>
        <Byte>5B</Byte>
        <Byte>C3</Byte>
        <Byte>90</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call RPG_RT.exe+8B320</Description>
      <AddressString>RPG_RT.exe+8B383</AddressString>
      <Before>
        <Byte>09</Byte>
        <Byte>8B</Byte>
        <Byte>D6</Byte>
        <Byte>8B</Byte>
        <Byte>C3</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>98</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>43</Byte>
        <Byte>28</Byte>
        <Byte>89</Byte>
        <Byte>7C</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov eax,ebx</Description>
      <AddressString>RPG_RT.exe+8B381</AddressString>
      <Before>
        <Byte>24</Byte>
        <Byte>7E</Byte>
        <Byte>09</Byte>
        <Byte>8B</Byte>
        <Byte>D6</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>C3</Byte>
      </Actual>
      <After>
        <Byte>E8</Byte>
        <Byte>98</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jle RPG_RT.exe+8B38F</Description>
      <AddressString>RPG_RT.exe+8B378</AddressString>
      <Before>
        <Byte>8B</Byte>
        <Byte>D8</Byte>
        <Byte>83</Byte>
        <Byte>FE</Byte>
        <Byte>01</Byte>
      </Before>
      <Actual>
        <Byte>7E</Byte>
        <Byte>15</Byte>
      </Actual>
      <After>
        <Byte>3B</Byte>
        <Byte>73</Byte>
        <Byte>24</Byte>
        <Byte>7E</Byte>
        <Byte>09</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of cmp esi,01</Description>
      <AddressString>RPG_RT.exe+8B375</AddressString>
      <Before>
        <Byte>F9</Byte>
        <Byte>8B</Byte>
        <Byte>F2</Byte>
        <Byte>8B</Byte>
        <Byte>D8</Byte>
      </Before>
      <Actual>
        <Byte>83</Byte>
        <Byte>FE</Byte>
        <Byte>01</Byte>
      </Actual>
      <After>
        <Byte>7E</Byte>
        <Byte>15</Byte>
        <Byte>3B</Byte>
        <Byte>73</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov esi,edx</Description>
      <AddressString>RPG_RT.exe+8B371</AddressString>
      <Before>
        <Byte>53</Byte>
        <Byte>56</Byte>
        <Byte>57</Byte>
        <Byte>8B</Byte>
        <Byte>F9</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>F2</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>D8</Byte>
        <Byte>83</Byte>
        <Byte>FE</Byte>
        <Byte>01</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
  <Comments>IMPORTANT: Some addresses don't show values in a new game until you interact with something. Example - the bed state value shows up after you lay down and the Mado wake up value shows up after you've woken up once.
--------------------------------------------------------------------------
Location -
---
Maps -
Just toggle a location and go through any door/use eye palm to go to that world. (If using Eye Palm, DO NOT do it from the nexus, game doesn't like it) Toggle off afterwards unless you want to keep teleporting to the same place. Using before you sleep makes it so you can't use your effects.
---
Insta Tele - Uses the Eye Palm effect without putting on the effect. You have to have used the Eye Palm at least once already so that the value is changed.
---
Save Coordinates - Saves the coordinates of the current map and creates a script to fast travel to it. DOES NOT work outside of that map, the coordinates are for that specific map.
--------------------------------------------------------------------------
Movement -
---
Noclip -
Alt + U to enable, Alt + I to disable. 65536 Makes you clip through walls/triggers/enemies, 256 makes you disappear for some reason. If you ever can't see Madotsuki, enabling noclip usually makes her appear. Works in situations like the ending cutscene, buggy warping.
---
Speed -
Adjust Mado speed.
--------------------------------------------------------------------------
Effects -
---
Quick Effects - 
Gives you the effect immediately but isn't permanent if you don't already have it. The "pinch cheek" effect weirdly wakes you up even when you're already awake and lets you keep your effects. You can also activate most effects in situations where it shouldn't be possible.
---
Quick Abilities -
Ctrl + E enables the cat effect, it'll need to finish pulling before being reset with Ctrl + T or the npc's walk animations will be broken. Ctrl + R is the Spirit Headband effect without equipping it.
--------------------------------------------------------------------------
Nasu - Modify your score/high score plus a few extra cheats.
--------------------------------------------------------------------------
Extras -
---
All Eggs, Balcony Step Ladder -
Puts all eggs in the nexus and shows the step ladder on the balcony.
---
Cat Location -
Change the location of the cat on the rooftop, 3 puts the cat closer to Mado.
---
RPG Maker Vehicles -
Vehicles left over from RPGmaker, I could only find the values for the hot air balloon and two boats. The balloon can fly through everything but the boats can't move. Each vehicle also plays music.(Vehicle 1.midi, Ship 1.midi, Ship 2.midi)
---
Save File -
The save file currently selected on the menu. You can load save file 0 but you won't be able to use effects. (This is how I found the values for the vehicles)
---
Bed Extras -
Sleep Right Away - Fall asleep right when you lay down.
-
Bed State - Value of Mado's state when she interacts with the bed.
-
Mado Falls - 1 does the effect after a nightmare, 3 is when Mado falls out of bed. Change value then wake up to activate.
---
Events - For events like Uboa and Kalimba
---
Uboa -
Disable Uboa Reset: This cheat disables the timer that says the player can only flip the switch five seconds after the last one. Now you can spam the switch without leaving the house.
Uboa Roll: It looks like it chooses a random number from 1-64 for the Uboa event.
Force Uboa: Exactly what it sounds like, forces Uboa to show up. Doesn't force the "event" just turns Poniko into Uboa.
-
Kalimba -
Just forces the tv to show Kalimba the first time you click it.
-
FACE room - Takes you to the location id of the FACE event, just wakes you up. (with your effects)
---
Menu Stats - Most of these don't do anything, just for fun. 
-
Hearts/ and /Hearts - the number that goes up after you get a drink from a vending machine.
-
Total Effects - the effect number in your menu, doesn't affect anything when edited.
-
Effects Equipped - how many effects you actually have, editing this crashes the game.
-
Yen - Modify your cash.
                                     
                                   
</Comments>
</CheatTable>
