<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>5</ID>
      <Description>"Battle control"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Romancing SaGa 2 RotS-Win64.exe
  Version: 
  Date   : 2024-10-27
  Author : bbfox@https://openchattables.com
}

[ENABLE]

aobscanmodule(INJECT_BATTLE_HP,$process,45 89 BD B0 04 00 00) // should be unique
alloc(newmem,$1000,INJECT_BATTLE_HP)

label(code)
label(return)
label(is_keep_LP)
label(is_keep_BP)
label(is_min_HP)
label(i_min_HP)
label(is_keep_enemy_HP)

newmem:
  cmp qword ptr [r13+304], 0
  jne to_enemy
  cmp qword ptr [r13+4B4], 1
  je to_enemy

  cmp dword ptr [is_keep_LP], 1
  jne @F
  push r15
  mov r15d, [r13+5CC]
  mov r14d, r15d
  pop r15

@@:
  cmp dword ptr [is_keep_BP], 1
  jne @F
  push r15
  mov r15d, [r13+5D0]
  mov rsi, r15d
  pop r15

@@:
  cmp dword ptr [is_min_HP], 1
  jne code
  cmp r15d, [i_min_HP]
  jae code
  mov r15d, [i_min_HP]
  jmp code

to_enemy:
  cmp dword ptr [is_keep_enemy_HP], 1
  jne code
  //cmp r15d, C8
  //jae code
  mov r15d, C8


code:
  mov [r13+000004B0],r15d
  jmp return
align 10 cc
  is_keep_LP:
  dd 1
  is_keep_BP:
  dd 1
  is_min_HP:
  dd 1
  i_min_HP:
  dd #1000
  is_keep_enemy_HP:
  dd 0

INJECT_BATTLE_HP:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_BATTLE_HP)
registersymbol(is_keep_LP)
registersymbol(is_keep_BP)
registersymbol(is_min_HP)
registersymbol(i_min_HP)
registersymbol(is_keep_enemy_HP)
[DISABLE]

INJECT_BATTLE_HP:
  db 45 89 BD B0 04 00 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Romancing SaGa 2 RotS-Win64.exe+13501C6

Romancing SaGa 2 RotS-Win64.exe+135018C: 4C 8B E9              - mov r13,rcx
Romancing SaGa 2 RotS-Win64.exe+135018F: 8B B1 B8 04 00 00     - mov esi,[rcx+000004B8]
Romancing SaGa 2 RotS-Win64.exe+1350195: 48 81 C1 B0 04 00 00  - add rcx,000004B0
Romancing SaGa 2 RotS-Win64.exe+135019C: E8 0F AB FF FF        - call "Romancing SaGa 2 RotS-Win64.exe"+134ACB0
Romancing SaGa 2 RotS-Win64.exe+13501A1: 41 8B 9D C8 05 00 00  - mov ebx,[r13+000005C8]
Romancing SaGa 2 RotS-Win64.exe+13501A8: 49 8D 95 98 03 00 00  - lea rdx,[r13+00000398]
Romancing SaGa 2 RotS-Win64.exe+13501AF: 49 8D 8D C8 05 00 00  - lea rcx,[r13+000005C8]
Romancing SaGa 2 RotS-Win64.exe+13501B6: E8 F5 AA FF FF        - call "Romancing SaGa 2 RotS-Win64.exe"+134ACB0
Romancing SaGa 2 RotS-Win64.exe+13501BB: 48 8D 4D 40           - lea rcx,[rbp+40]
Romancing SaGa 2 RotS-Win64.exe+13501BF: 41 89 9D C8 05 00 00  - mov [r13+000005C8],ebx
// ---------- INJECTING HERE ----------
Romancing SaGa 2 RotS-Win64.exe+13501C6: 45 89 BD B0 04 00 00  - mov [r13+000004B0],r15d
// ---------- DONE INJECTING  ----------
Romancing SaGa 2 RotS-Win64.exe+13501CD: 45 89 B5 B4 04 00 00  - mov [r13+000004B4],r14d
Romancing SaGa 2 RotS-Win64.exe+13501D4: 41 89 B5 B8 04 00 00  - mov [r13+000004B8],esi
Romancing SaGa 2 RotS-Win64.exe+13501DB: E8 A0 A9 FF FF        - call "Romancing SaGa 2 RotS-Win64.exe"+134AB80
Romancing SaGa 2 RotS-Win64.exe+13501E0: 49 8B CD              - mov rcx,r13
Romancing SaGa 2 RotS-Win64.exe+13501E3: E8 E8 C4 FF FF        - call "Romancing SaGa 2 RotS-Win64.exe"+134C6D0
Romancing SaGa 2 RotS-Win64.exe+13501E8: 4C 8D 4D 40           - lea r9,[rbp+40]
Romancing SaGa 2 RotS-Win64.exe+13501EC: 49 8B D5              - mov rdx,r13
Romancing SaGa 2 RotS-Win64.exe+13501EF: 4C 8D 85 F0 01 00 00  - lea r8,[rbp+000001F0]
Romancing SaGa 2 RotS-Win64.exe+13501F6: 48 8B C8              - mov rcx,rax
Romancing SaGa 2 RotS-Win64.exe+13501F9: E8 42 27 06 00        - call "Romancing SaGa 2 RotS-Win64.exe"+13B2940
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>6</ID>
          <Description>"Keep LP?"</Description>
          <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>is_keep_LP</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>7</ID>
          <Description>"Keep BP?"</Description>
          <DropDownListLink>Keep LP?</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>is_keep_BP</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>8</ID>
          <Description>"Keep min. HP?"</Description>
          <DropDownListLink>Keep LP?</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>is_min_HP</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9</ID>
          <Description>"min. HP"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_min_HP</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>19</ID>
          <Description>"Try to keep enemy HP?"</Description>
          <DropDownListLink>Keep LP?</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>is_keep_enemy_HP</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>11</ID>
      <Description>"Get money"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Romancing SaGa 2 RotS-Win64.exe
  Version: 
  Date   : 2024-10-27
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_GET_MONEY,$process,CC CC CC CC 8B 41 78 C3 CC) // should be unique
alloc(newmem,$1000,INJECT_GET_MONEY)

label(code)
label(return)
label(i_base_mdata_addr)

newmem:
  cmp qword ptr [i_base_mdata_addr], 0
  jne code
  mov [i_base_mdata_addr], rcx

code:
  mov eax,[rcx+78]
  ret 
  int 3 
  jmp return
align 10 cc
  i_base_mdata_addr:
  dq 0

INJECT_GET_MONEY+04:
  jmp newmem
return:
registersymbol(INJECT_GET_MONEY)
registersymbol(i_base_mdata_addr)
[DISABLE]

INJECT_GET_MONEY+04:
  db 8B 41 78 C3 CC

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Romancing SaGa 2 RotS-Win64.exe+151EA40

Romancing SaGa 2 RotS-Win64.exe+151EA36: C3        - ret 
Romancing SaGa 2 RotS-Win64.exe+151EA37: CC        - int 3 
Romancing SaGa 2 RotS-Win64.exe+151EA38: CC        - int 3 
Romancing SaGa 2 RotS-Win64.exe+151EA39: CC        - int 3 
Romancing SaGa 2 RotS-Win64.exe+151EA3A: CC        - int 3 
Romancing SaGa 2 RotS-Win64.exe+151EA3B: CC        - int 3 
Romancing SaGa 2 RotS-Win64.exe+151EA3C: CC        - int 3 
Romancing SaGa 2 RotS-Win64.exe+151EA3D: CC        - int 3 
Romancing SaGa 2 RotS-Win64.exe+151EA3E: CC        - int 3 
Romancing SaGa 2 RotS-Win64.exe+151EA3F: CC        - int 3 
// ---------- INJECTING HERE ----------
Romancing SaGa 2 RotS-Win64.exe+151EA40: 8B 41 78  - mov eax,[rcx+78]
// ---------- DONE INJECTING  ----------
Romancing SaGa 2 RotS-Win64.exe+151EA43: C3        - ret 
Romancing SaGa 2 RotS-Win64.exe+151EA44: CC        - int 3 
Romancing SaGa 2 RotS-Win64.exe+151EA45: CC        - int 3 
Romancing SaGa 2 RotS-Win64.exe+151EA46: CC        - int 3 
Romancing SaGa 2 RotS-Win64.exe+151EA47: CC        - int 3 
Romancing SaGa 2 RotS-Win64.exe+151EA48: CC        - int 3 
Romancing SaGa 2 RotS-Win64.exe+151EA49: CC        - int 3 
Romancing SaGa 2 RotS-Win64.exe+151EA4A: CC        - int 3 
Romancing SaGa 2 RotS-Win64.exe+151EA4B: CC        - int 3 
Romancing SaGa 2 RotS-Win64.exe+151EA4C: CC        - int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>12</ID>
          <Description>"money"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_base_mdata_addr</Address>
          <Offsets>
            <Offset>78</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13</ID>
          <Description>"Max money?"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_base_mdata_addr</Address>
          <Offsets>
            <Offset>7C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>14</ID>
          <Description>"income?"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_base_mdata_addr</Address>
          <Offsets>
            <Offset>80</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26</ID>
          <Description>"Battles total"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_base_mdata_addr</Address>
          <Offsets>
            <Offset>64</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>27</ID>
          <Description>"Battles win"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_base_mdata_addr</Address>
          <Offsets>
            <Offset>68</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>28</ID>
          <Description>"Battles lose"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_base_mdata_addr</Address>
          <Offsets>
            <Offset>6C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>29</ID>
          <Description>"Battles flee"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_base_mdata_addr</Address>
          <Offsets>
            <Offset>70</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>25</ID>
      <Description>"Romancing SaGa 2: Revenge of the Seven  /  https://opencheattables.com  /  CE 7.5+"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>24</ID>
          <Description>"_not working"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>16</ID>
              <Description>"Browse item and set to watermark"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Romancing SaGa 2 RotS-Win64.exe
  Version: 
  Date   : 2024-10-27
  Author : bbfox@https://openchattables.com
}

[ENABLE]

aobscanmodule(INJECT_SET_ITEM_CNT,$process,49 63 46 18 48 8D 0C 40 4C 8D 3C) // should be unique
alloc(newmem,$1000,INJECT_SET_ITEM_CNT)

label(code)
label(return)
label(i_item_threshold)
label(i_item_set_to)

newmem:
  pushfq
  push r15
  //mov r15d, [i_item_threshold]
  //cmp [r14+18], r15d
  //jb @F
  //mov r15d, [i_item_set_to]
  //cmp [r14+18], r15d
  //jae @F
  mov r15d, [r14+1C]
  mov [r14+18], r15d

@@:
  pop r15
  popfq

code:
  movsxd  rax,dword ptr [r14+18]
  lea rcx,[rax+rax*2]
  jmp return
align 10 cc
  i_item_threshold:
  dd 2
  i_item_set_to:
  dd 9


INJECT_SET_ITEM_CNT:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_SET_ITEM_CNT)
registersymbol(i_item_threshold)
registersymbol(i_item_set_to)
[DISABLE]

INJECT_SET_ITEM_CNT:
  db 49 63 46 18 48 8D 0C 40

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Romancing SaGa 2 RotS-Win64.exe+1446694

Romancing SaGa 2 RotS-Win64.exe+144666A: 4C 63 67 18              - movsxd  r12,dword ptr [rdi+18]
Romancing SaGa 2 RotS-Win64.exe+144666E: 49 C1 E4 05              - shl r12,05
Romancing SaGa 2 RotS-Win64.exe+1446672: 4D 03 E6                 - add r12,r14
Romancing SaGa 2 RotS-Win64.exe+1446675: 4D 3B F4                 - cmp r14,r12
Romancing SaGa 2 RotS-Win64.exe+1446678: 74 77                    - je "Romancing SaGa 2 RotS-Win64.exe"+14466F1
Romancing SaGa 2 RotS-Win64.exe+144667A: 48 89 6C 24 40           - mov [rsp+40],rbp
Romancing SaGa 2 RotS-Win64.exe+144667F: 4C 89 7C 24 48           - mov [rsp+48],r15
Romancing SaGa 2 RotS-Win64.exe+1446684: 0F 1F 40 00              - nop dword ptr [rax+00]
Romancing SaGa 2 RotS-Win64.exe+1446688: 0F 1F 84 00 00 00 00 00  - nop dword ptr [rax+rax+00000000]
Romancing SaGa 2 RotS-Win64.exe+1446690: 49 8B 7E 10              - mov rdi,[r14+10]
// ---------- INJECTING HERE ----------
Romancing SaGa 2 RotS-Win64.exe+1446694: 49 63 46 18              - movsxd  rax,dword ptr [r14+18]
// ---------- DONE INJECTING  ----------
Romancing SaGa 2 RotS-Win64.exe+1446698: 48 8D 0C 40              - lea rcx,[rax+rax*2]
Romancing SaGa 2 RotS-Win64.exe+144669C: 4C 8D 3C 8F              - lea r15,[rdi+rcx*4]
Romancing SaGa 2 RotS-Win64.exe+14466A0: 49 3B FF                 - cmp rdi,r15
Romancing SaGa 2 RotS-Win64.exe+14466A3: 74 39                    - je "Romancing SaGa 2 RotS-Win64.exe"+14466DE
Romancing SaGa 2 RotS-Win64.exe+14466A5: 48 39 1F                 - cmp [rdi],rbx
Romancing SaGa 2 RotS-Win64.exe+14466A8: 75 2B                    - jne "Romancing SaGa 2 RotS-Win64.exe"+14466D5
Romancing SaGa 2 RotS-Win64.exe+14466AA: 48 63 6E 08              - movsxd  rbp,dword ptr [rsi+08]
Romancing SaGa 2 RotS-Win64.exe+14466AE: 8D 45 01                 - lea eax,[rbp+01]
Romancing SaGa 2 RotS-Win64.exe+14466B1: 89 46 08                 - mov [rsi+08],eax
Romancing SaGa 2 RotS-Win64.exe+14466B4: 3B 46 0C                 - cmp eax,[rsi+0C]
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>17</ID>
                  <Description>"Item # must &gt;="</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_item_threshold</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>18</ID>
                  <Description>"Set # to:"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_item_set_to</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>21</ID>
              <Description>"Sell 1 item and set item #"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Romancing SaGa 2 RotS-Win64.exe
  Version: 
  Date   : 2024-10-27
  Author : bbfox2https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_SELL_ITEM_SET_CNT,$process,39 5F 18 0F 8E 7E 00 00 00) // should be unique
alloc(newmem,$1000,INJECT_SELL_ITEM_SET_CNT)

label(code)
label(return)
label(i_set_item_cnt_to)

newmem:
  push r15
  mov r15d, [i_set_item_cnt_to]
  cmp [rdi+18], r15d
  jae @F
  mov [rdi+18], r15d
  mov [rdi+1C], r15d

@@:
  pop r15

code:
  cmp [rdi+18],ebx
  //jng "Romancing SaGa 2 RotS-Win64.exe"+1447970
  reassemble(INJECT_SELL_ITEM_SET_CNT+3)
  jmp return
align 10 cc
  i_set_item_cnt_to:
  dd 10


INJECT_SELL_ITEM_SET_CNT:
  jmp newmem
  nop 4
return:
registersymbol(INJECT_SELL_ITEM_SET_CNT)
registersymbol(i_set_item_cnt_to)
[DISABLE]

INJECT_SELL_ITEM_SET_CNT:
  db 39 5F 18 0F 8E 7E 00 00 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Romancing SaGa 2 RotS-Win64.exe+14478E9

Romancing SaGa 2 RotS-Win64.exe+14478C6: 4C 8D 61 10        - lea r12,[rcx+10]
Romancing SaGa 2 RotS-Win64.exe+14478CA: 66 0F 1F 44 00 00  - nop word ptr [rax+rax+00]
Romancing SaGa 2 RotS-Win64.exe+14478D0: 48 39 17           - cmp [rdi],rdx
Romancing SaGa 2 RotS-Win64.exe+14478D3: 74 14              - je "Romancing SaGa 2 RotS-Win64.exe"+14478E9
Romancing SaGa 2 RotS-Win64.exe+14478D5: 41 FF C6           - inc r14d
Romancing SaGa 2 RotS-Win64.exe+14478D8: 48 FF C0           - inc rax
Romancing SaGa 2 RotS-Win64.exe+14478DB: 48 83 C7 20        - add rdi,20
Romancing SaGa 2 RotS-Win64.exe+14478DF: 49 3B C1           - cmp rax,r9
Romancing SaGa 2 RotS-Win64.exe+14478E2: 7C EC              - jl "Romancing SaGa 2 RotS-Win64.exe"+14478D0
Romancing SaGa 2 RotS-Win64.exe+14478E4: E9 05 01 00 00     - jmp "Romancing SaGa 2 RotS-Win64.exe"+14479EE
// ---------- INJECTING HERE ----------
Romancing SaGa 2 RotS-Win64.exe+14478E9: 39 5F 18           - cmp [rdi+18],ebx
// ---------- DONE INJECTING  ----------
Romancing SaGa 2 RotS-Win64.exe+14478EC: 0F 8E 7E 00 00 00  - jng "Romancing SaGa 2 RotS-Win64.exe"+1447970
Romancing SaGa 2 RotS-Win64.exe+14478F2: 48 89 6C 24 70     - mov [rsp+70],rbp
Romancing SaGa 2 RotS-Win64.exe+14478F7: 48 8B EB           - mov rbp,rbx
Romancing SaGa 2 RotS-Win64.exe+14478FA: 66 0F 1F 44 00 00  - nop word ptr [rax+rax+00]
Romancing SaGa 2 RotS-Win64.exe+1447900: 4C 8B 4F 10        - mov r9,[rdi+10]
Romancing SaGa 2 RotS-Win64.exe+1447904: 49 83 3C 29 00     - cmp qword ptr [r9+rbp],00
Romancing SaGa 2 RotS-Win64.exe+1447909: 75 50              - jne "Romancing SaGa 2 RotS-Win64.exe"+144795B
Romancing SaGa 2 RotS-Win64.exe+144790B: 8B 4F 18           - mov ecx,[rdi+18]
Romancing SaGa 2 RotS-Win64.exe+144790E: 8B C1              - mov eax,ecx
Romancing SaGa 2 RotS-Win64.exe+1447910: 2B C3              - sub eax,ebx
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>23</ID>
                  <Description>"Warning: Do not use with any equippable item type"</Description>
                  <Color>8000FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>22</ID>
                  <Description>"Set # to"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_set_item_cnt_to</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Code :mov rax,[rbx+20]</Description>
      <AddressString>Romancing SaGa 2 RotS-Win64.exe+1B00CEF</AddressString>
      <Before>
        <Byte>4B</Byte>
        <Byte>18</Byte>
        <Byte>FF</Byte>
        <Byte>14</Byte>
        <Byte>C6</Byte>
      </Before>
      <Actual>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>43</Byte>
        <Byte>20</Byte>
      </Actual>
      <After>
        <Byte>80</Byte>
        <Byte>38</Byte>
        <Byte>04</Byte>
        <Byte>75</Byte>
        <Byte>D8</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
</CheatTable>
