<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>4</ID>
      <Description>"Mad Max"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <Color>C080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(Griffa,MadMax.exe,8B 88 28 01 00 00 41 89 8C 24 40)
alloc(newmem,$1000,Griffa)
alloc(Tokens,8)

label(code)
label(return)

Tokens:
  dq 0

newmem:

code:
  mov [Tokens],rax
  mov ecx,[rax+00000128]
  jmp return

Griffa:
  jmp newmem
  nop

return:
registersymbol(Griffa)
registersymbol(Tokens)

[DISABLE]

Griffa:
  db 8B 88 28 01 00 00

unregistersymbol(Griffa)
unregistersymbol(Tokens)
dealloc(newmem)
dealloc(Tokens)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>0</ID>
          <Description>"Infinite Health"</Description>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(Health,MadMax.exe,F3 0F 11 6B 1C 44)
registersymbol(Health)

MadMax.exe+1F7CD02:
  db 90 90 90 90 90

[DISABLE]

Health:
  db F3 0F 11 6B 1C

unregistersymbol(Health)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1</ID>
          <Description>"Infinite Ammunition"</Description>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(Ammunition,MadMax.exe,89 83 70 03 00 00 48 8B 03)
registersymbol(Ammunition)

MadMax.exe+1E1C098:
  db 90 90 90 90 90 90

[DISABLE]

Ammunition:
  db 89 83 70 03 00 00

unregistersymbol(Ammunition)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2</ID>
          <Description>"Infinite Scrap"</Description>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(Scrap,MadMax.exe,F3 0F 11 43 0C 76)
registersymbol(Scrap)

MadMax.exe+1D9B17D:
  db 90 90 90 90 90

[DISABLE]

Scrap:
  db F3 0F 11 43 0C

unregistersymbol(Scrap)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>3</ID>
          <Description>"Alerted War Crier"</Description>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(Alerted,MadMax.exe,10 F3 0F 10 40 0C)
alloc(newmem,$1000,Alerted)

label(code)
label(return)

newmem:

code:
  mov [rax+0C],(float)0
  movss xmm0,[rax+0C]
  jmp return

Alerted+01:
  jmp newmem

return:
registersymbol(Alerted)

[DISABLE]

Alerted+01:
  db F3 0F 10 40 0C

unregistersymbol(Alerted)
dealloc(newmem)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Griffa Tokens"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[Tokens]+128</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
