<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Munny"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+10FA26C4</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>9</ID>
      <Description>"Experience"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+10F9B330</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>8</ID>
      <Description>"No Player Damage"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(NO_DAMAGE,KINGDOM HEARTS Birth by Sleep FINAL MIX.exe,44 2B FA F7 05 1E C6 D5 10 00 00 80 00) // should be unique
alloc(newmem,$100,NO_DAMAGE)

label(code)
label(return)

newmem:

code:
  //sub r15d,edx
  test ["KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+10F9B2C8],00800000
  jmp return

NO_DAMAGE:
  jmp newmem
  nop 8
return:
registersymbol(NO_DAMAGE)

[DISABLE]

NO_DAMAGE:
  db 44 2B FA F7 05 1E C6 D5 10 00 00 80 00

unregistersymbol(NO_DAMAGE)
dealloc(newmem)

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>19</ID>
      <Description>"Experience Multiplier"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(EXP_MULTIPLIER,KINGDOM HEARTS Birth by Sleep FINAL MIX.exe,8B 4D 0C 0F 57 C0) // should be unique
alloc(newmem,$1000,EXP_MULTIPLIER)

label(code)
label(return)
label(exp_factor)
registersymbol(exp_factor)

newmem:

code:
  mov ecx,[rbp+0C]
  push eax
  mov eax, ecx
  mul [exp_factor]
  mov ecx, eax
  pop eax
  xorps xmm0,xmm0
  jmp return

exp_factor:
  dd 1

EXP_MULTIPLIER:
  jmp newmem
  nop
return:
registersymbol(EXP_MULTIPLIER)

[DISABLE]

EXP_MULTIPLIER:
  db 8B 4D 0C 0F 57 C0

unregistersymbol(EXP_MULTIPLIER)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>11</ID>
          <Description>"Experience Factor"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"exp_factor"</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>23</ID>
      <Description>"Damage Multiplier"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(DMG_MULTIPLIER,KINGDOM HEARTS Birth by Sleep FINAL MIX.exe,0F BF 95 AA 00 00 00) // should be unique
alloc(newmem,$1000,DMG_MULTIPLIER)

label(code)
label(return)
label(dmg_factor)
registersymbol(dmg_factor)

newmem:

code:
  movsx edx,word ptr [rbp+000000AA]
  push eax
  mov eax,edx
  mul [dmg_factor]
  mov edx,eax
  pop eax
  jmp return

dmg_factor:
  dd 1

DMG_MULTIPLIER:
  jmp newmem
  nop 2
return:
registersymbol(DMG_MULTIPLIER)

[DISABLE]

DMG_MULTIPLIER:
  db 0F BF 95 AA 00 00 00

unregistersymbol(DMG_MULTIPLIER)
dealloc(newmem)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>24</ID>
          <Description>"Damage Factor"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"dmg_factor"</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
