<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>114982</ID>
      <Description>"&lt;=== Attach to process  and activate mono"</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
  if(getCEVersion() &lt; 7.4) then
    ShowMessage('Warning! CE version should be 7.4 or above')
  end

OpenProcess("PCE2.exe")
  if(process == nil) then
    ShowMessage('The process is NOT found!')
  end

LaunchMonoDataCollector()
{$asm}
// LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))



[DISABLE]
 
 
// LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>114984</ID>
      <Description>"Get Player Data"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanregion(data,HiScoreDisplay:SetIsDraw+28, HiScoreDisplay:SetIsDraw+48, 83 39 00 48 8B 40 20 48 8B C8 48 83 EC 20 83) // should be unique
alloc(newmem,$100,data)

label(code)
label(return)
label(playerdata)

newmem:
  mov [playerdata], rcx
code:
  cmp dword ptr [rcx],00
  mov rax,[rax+20]
  jmp return

playerdata:
  dq 0

data:
  jmp newmem
  nop 2
return:
registersymbol(data playerdata)

[DISABLE]

data:
  db 83 39 00 48 8B 40 20

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: HiScoreDisplay:SetIsDraw+2f

HiScoreDisplay:SetIsDraw+8: 41 57                          - push r15
HiScoreDisplay:SetIsDraw+a: 48 8B F9                       - mov rdi,rcx
HiScoreDisplay:SetIsDraw+d: 48 8B F2                       - mov rsi,rdx
HiScoreDisplay:SetIsDraw+10: 4C 8B 3C 25 50 4D 52 06        - mov r15,[06524D50]
HiScoreDisplay:SetIsDraw+18: 49 8B C7                       - mov rax,r15
HiScoreDisplay:SetIsDraw+1b: 48 85 C0                       - test rax,rax
HiScoreDisplay:SetIsDraw+1e: 0F 84 78 02 00 00              - je HiScoreDisplay:SetIsDraw+29c
HiScoreDisplay:SetIsDraw+24: 41 83 3F 00                    - cmp dword ptr [r15],00
HiScoreDisplay:SetIsDraw+28: 49 8B 47 60                    - mov rax,[r15+60]
HiScoreDisplay:SetIsDraw+2c: 48 8B C8                       - mov rcx,rax
// ---------- INJECTING HERE ----------
HiScoreDisplay:SetIsDraw+2f: 83 39 00                       - cmp dword ptr [rcx],00
// ---------- DONE INJECTING  ----------
HiScoreDisplay:SetIsDraw+32: 48 8B 40 20                    - mov rax,[rax+20]
HiScoreDisplay:SetIsDraw+36: 48 8B C8                       - mov rcx,rax
HiScoreDisplay:SetIsDraw+39: 48 83 EC 20                    - sub rsp,20
HiScoreDisplay:SetIsDraw+3d: 83 38 00                       - cmp dword ptr [rax],00
HiScoreDisplay:SetIsDraw+40: 49 BB A0 81 E0 7A 00 00 00 00  - mov r11,GameTuningParamCource:IsTutorial
HiScoreDisplay:SetIsDraw+4a: 41 FF D3                       - call r11
HiScoreDisplay:SetIsDraw+4d: 48 83 C4 20                    - add rsp,20
HiScoreDisplay:SetIsDraw+51: 85 C0                          - test eax,eax
HiScoreDisplay:SetIsDraw+53: 0F 84 AA 00 00 00              - je HiScoreDisplay:SetIsDraw+103
HiScoreDisplay:SetIsDraw+59: 48 8B 47 30                    - mov rax,[rdi+30]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>114985</ID>
          <Description>"Base Address"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>playerdata</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>114986</ID>
              <Description>"Number of Lives (including current)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+b0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>115020</ID>
              <Description>"Timer - Maximum Time"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+48</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>115014</ID>
              <Description>"Time - Time left"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+48</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>114994</ID>
              <Description>"PowerUp always on (just activate me - hit F1 to turn on and off)"</Description>
              <Options moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
              <Color>0000FF</Color>
              <GroupHeader>1</GroupHeader>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>112</Key>
                  </Keys>
                  <ID>0</ID>
                  <ActivateSound>Activate</ActivateSound>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
              </Hotkeys>
              <CheatEntries>
                <CheatEntry ValueOnActivate="1000" ValueOnDeactivate="0">
                  <ID>114991</ID>
                  <Description>"Time Left (freeze to 1000)"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+60</Address>
                  <Offsets>
                    <Offset>10</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry ValueOnActivate="1" ValueOnDeactivate="0">
                  <ID>114993</ID>
                  <Description>"active"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+60</Address>
                  <Offsets>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>115006</ID>
              <Description>"Amount of Bombs"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+B4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>114996</ID>
              <Description>"Eaten Fruits"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+B8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>115013</ID>
              <Description>"Score"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>+40</Address>
              <Offsets>
                <Offset>40</Offset>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>114997</ID>
              <Description>"Eaten Ghosts"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+BC</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>115015</ID>
      <Description>"Debug"</Description>
      <Options moHideChildren="1"/>
      <Color>C0C0C0</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>10</ID>
          <Description>"Time is frozen at 11:06"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address,StateScoreAttackPlaying:PreUpdatePlaying+27)
define(bytes,48 63 40 10 85 C0)

[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,StateScoreAttackPlaying:PreUpdatePlaying+27)

label(code)
label(return)

newmem:
  push rbx
  mov rbx,#40000
  mov [rax+10],rbx
  pop rbx
code:
  movsxd  rax,dword ptr [rax+10]
  test eax,eax
  jmp return

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // movsxd  rax,dword ptr [rax+10]
  // test eax,eax

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: StateScoreAttackPlaying:PreUpdatePlaying+27

StateScoreAttackPlaying:PreUpdatePlaying+8: 41 56                    - push r14
StateScoreAttackPlaying:PreUpdatePlaying+a: 41 57                    - push r15
StateScoreAttackPlaying:PreUpdatePlaying+c: 48 83 EC 08              - sub rsp,08
StateScoreAttackPlaying:PreUpdatePlaying+10: 48 8B F1                 - mov rsi,rcx
StateScoreAttackPlaying:PreUpdatePlaying+13: 48 8B 46 30              - mov rax,[rsi+30]
StateScoreAttackPlaying:PreUpdatePlaying+17: 48 8B C8                 - mov rcx,rax
StateScoreAttackPlaying:PreUpdatePlaying+1a: 83 39 00                 - cmp dword ptr [rcx],00
StateScoreAttackPlaying:PreUpdatePlaying+1d: 48 8B 40 48              - mov rax,[rax+48]
StateScoreAttackPlaying:PreUpdatePlaying+21: 48 8B C8                 - mov rcx,rax
StateScoreAttackPlaying:PreUpdatePlaying+24: 83 39 00                 - cmp dword ptr [rcx],00
// ---------- INJECTING HERE ----------
StateScoreAttackPlaying:PreUpdatePlaying+27: 48 63 40 10              - movsxd  rax,dword ptr [rax+10]
// ---------- DONE INJECTING  ----------
StateScoreAttackPlaying:PreUpdatePlaying+2b: 85 C0                    - test eax,eax
StateScoreAttackPlaying:PreUpdatePlaying+2d: 0F 85 A4 00 00 00        - jne StateScoreAttackPlaying:PreUpdatePlaying+d7
StateScoreAttackPlaying:PreUpdatePlaying+33: 33 FF                    - xor edi,edi
StateScoreAttackPlaying:PreUpdatePlaying+35: 48 8B 04 25 50 4D 16 06  - mov rax,[06164D50]
StateScoreAttackPlaying:PreUpdatePlaying+3d: 48 8B C8                 - mov rcx,rax
StateScoreAttackPlaying:PreUpdatePlaying+40: 83 39 00                 - cmp dword ptr [rcx],00
StateScoreAttackPlaying:PreUpdatePlaying+43: 4C 8B 70 70              - mov r14,[rax+70]
StateScoreAttackPlaying:PreUpdatePlaying+47: 4D 8B EE                 - mov r13,r14
StateScoreAttackPlaying:PreUpdatePlaying+4a: 4D 85 F6                 - test r14,r14
StateScoreAttackPlaying:PreUpdatePlaying+4d: 74 1B                    - je StateScoreAttackPlaying:PreUpdatePlaying+6a
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>3</ID>
          <Description>"Find Score Address"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address,GamePlayInfo:UpdateRecordUI+200)
define(bytes,48 8B 40 40 C1 E8 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,63323F10)
alloc(base,4)
label(code)
registersymbol(base)


newmem:
  mov [base],rax
code:
  mov rax,[rax+40]
  shr eax,00
  jmp return

base:
  dd 0

address:
  jmp newmem
  nop 2
return:


[DISABLE]

address:
  db bytes
  // mov rax,[rax+40]
  // shr eax,00

dealloc(*)
unregistersymbol(base)

{
// ORIGINAL CODE - INJECTION POINT: GamePlayInfo:UpdateRecordUI+200

GamePlayInfo:UpdateRecordUI+1d7: 48 63 80 88 00 00 00  - movsxd  rax,dword ptr [rax+00000088]
GamePlayInfo:UpdateRecordUI+1de: 83 3F 00              - cmp dword ptr [rdi],00
GamePlayInfo:UpdateRecordUI+1e1: 89 87 E0 00 00 00     - mov [rdi+000000E0],eax
GamePlayInfo:UpdateRecordUI+1e7: E9 26 01 00 00        - jmp GamePlayInfo:UpdateRecordUI+312
GamePlayInfo:UpdateRecordUI+1ec: 48 8B 46 40           - mov rax,[rsi+40]
GamePlayInfo:UpdateRecordUI+1f0: 48 8B C8              - mov rcx,rax
GamePlayInfo:UpdateRecordUI+1f3: 83 39 00              - cmp dword ptr [rcx],00
GamePlayInfo:UpdateRecordUI+1f6: 48 8B 40 18           - mov rax,[rax+18]
GamePlayInfo:UpdateRecordUI+1fa: 48 8B C8              - mov rcx,rax
GamePlayInfo:UpdateRecordUI+1fd: 83 39 00              - cmp dword ptr [rcx],00
// ---------- INJECTING HERE ----------
GamePlayInfo:UpdateRecordUI+200: 48 8B 40 40           - mov rax,[rax+40]
// ---------- DONE INJECTING  ----------
GamePlayInfo:UpdateRecordUI+204: C1 E8 00              - shr eax,00
GamePlayInfo:UpdateRecordUI+207: 83 3F 00              - cmp dword ptr [rdi],00
GamePlayInfo:UpdateRecordUI+20a: 89 87 DC 00 00 00     - mov [rdi+000000DC],eax
GamePlayInfo:UpdateRecordUI+210: 48 8B 46 40           - mov rax,[rsi+40]
GamePlayInfo:UpdateRecordUI+214: 48 8B C8              - mov rcx,rax
GamePlayInfo:UpdateRecordUI+217: 83 39 00              - cmp dword ptr [rcx],00
GamePlayInfo:UpdateRecordUI+21a: 48 8B 40 50           - mov rax,[rax+50]
GamePlayInfo:UpdateRecordUI+21e: 4C 8B F8              - mov r15,rax
GamePlayInfo:UpdateRecordUI+221: 41 C1 EF 00           - shr r15d,00
GamePlayInfo:UpdateRecordUI+225: 83 3F 00              - cmp dword ptr [rdi],00
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>4</ID>
              <Description>"Score"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[base]+40</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>22</ID>
          <Description>"always 5 Lives"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address,GamePlayInfo:UpdateUI+467)
define(bytes,48 63 8E B0 00 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,GamePlayInfo:UpdateUI+467)

label(code)
label(return)

newmem:
  mov rcx,5
  mov [rsi+000000B0],rcx
code:
  movsxd  rcx,dword ptr [rsi+000000B0]
  jmp return

address:
  jmp newmem
  nop 2
return:

[DISABLE]

address:
  db bytes
  // movsxd  rcx,dword ptr [rsi+000000B0]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GamePlayInfo:UpdateUI+467

GamePlayInfo:UpdateUI+437: 48 83 C4 20                    - add rsp,20
GamePlayInfo:UpdateUI+43b: 83 3F 00                       - cmp dword ptr [rdi],00
GamePlayInfo:UpdateUI+43e: 40 88 87 1C 01 00 00           - mov [rdi+0000011C],al
GamePlayInfo:UpdateUI+445: 48 8B CE                       - mov rcx,rsi
GamePlayInfo:UpdateUI+448: 48 83 EC 20                    - sub rsp,20
GamePlayInfo:UpdateUI+44c: 49 BB 20 A6 C2 67 00 00 00 00  - mov r11,GamePlayInfo:IsPowerupBlinkBright
GamePlayInfo:UpdateUI+456: 41 FF D3                       - call r11
GamePlayInfo:UpdateUI+459: 48 83 C4 20                    - add rsp,20
GamePlayInfo:UpdateUI+45d: 83 3F 00                       - cmp dword ptr [rdi],00
GamePlayInfo:UpdateUI+460: 40 88 87 1D 01 00 00           - mov [rdi+0000011D],al
// ---------- INJECTING HERE ----------
GamePlayInfo:UpdateUI+467: 48 63 8E B0 00 00 00           - movsxd  rcx,dword ptr [rsi+000000B0]
// ---------- DONE INJECTING  ----------
GamePlayInfo:UpdateUI+46e: FF C9                          - dec ecx
GamePlayInfo:UpdateUI+470: 33 D2                          - xor edx,edx
GamePlayInfo:UpdateUI+472: 48 83 EC 20                    - sub rsp,20
GamePlayInfo:UpdateUI+476: 49 BB 10 15 BF 67 00 00 00 00  - mov r11,UnityEngine.Mathf:Max
GamePlayInfo:UpdateUI+480: 41 FF D3                       - call r11
GamePlayInfo:UpdateUI+483: 48 83 C4 20                    - add rsp,20
GamePlayInfo:UpdateUI+487: 83 3F 00                       - cmp dword ptr [rdi],00
GamePlayInfo:UpdateUI+48a: 89 87 FC 00 00 00              - mov [rdi+000000FC],eax
GamePlayInfo:UpdateUI+490: 48 63 86 B4 00 00 00           - movsxd  rax,dword ptr [rsi+000000B4]
GamePlayInfo:UpdateUI+497: 83 3F 00                       - cmp dword ptr [rdi],00
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Change of jp GameRecords:GetGameProgress+a6</Description>
      <AddressString>00A54C73</AddressString>
      <Before>
        <Byte>C9</Byte>
        <Byte>66</Byte>
        <Byte>0F</Byte>
        <Byte>2F</Byte>
        <Byte>C8</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>8A</Byte>
        <Byte>2D</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>87</Byte>
        <Byte>27</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of ja GameRecords:GetGameProgress+a6</Description>
      <AddressString>00A54C79</AddressString>
      <Before>
        <Byte>90</Byte>
        <Byte>90</Byte>
        <Byte>90</Byte>
        <Byte>90</Byte>
        <Byte>90</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>87</Byte>
        <Byte>27</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>45</Byte>
        <Byte>E4</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jp GameRecords:GetGameProgress+a6</Description>
      <AddressString>00A54C98</AddressString>
      <Before>
        <Byte>C9</Byte>
        <Byte>66</Byte>
        <Byte>0F</Byte>
        <Byte>2F</Byte>
        <Byte>C8</Byte>
      </Before>
      <Actual>
        <Byte>7A</Byte>
        <Byte>0C</Byte>
      </Actual>
      <After>
        <Byte>77</Byte>
        <Byte>0A</Byte>
        <Byte>B8</Byte>
        <Byte>64</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of ja GameRecords:GetGameProgress+a6</Description>
      <AddressString>00A54C9A</AddressString>
      <Before>
        <Byte>0F</Byte>
        <Byte>2F</Byte>
        <Byte>C8</Byte>
        <Byte>90</Byte>
        <Byte>90</Byte>
      </Before>
      <Actual>
        <Byte>77</Byte>
        <Byte>0A</Byte>
      </Actual>
      <After>
        <Byte>B8</Byte>
        <Byte>64</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="GamePlayInfo" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="_parentFramework" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="_tuParam" DisplayMethod="unsigned integer">
          <Structure Name="GameTuningParam" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_InstanceID" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_trainGhostDistanceRateTable" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="_zanBonusScoreTable" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="_paramItemGhostTable" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="_paramGhostTable" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="_paramCourceMapTable" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="_paramCourceTable" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="_paramGameRuleTable" DisplayMethod="unsigned integer"/>
              <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="_paramCharaSkinTable" DisplayMethod="unsigned integer"/>
              <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="_paramMazeSkinTable" DisplayMethod="unsigned integer"/>
              <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="_paramBGSkinTable" DisplayMethod="unsigned integer"/>
              <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="_paramBgmTable" DisplayMethod="unsigned integer"/>
              <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="_paramAreaTable" DisplayMethod="unsigned integer"/>
              <Element Offset="128" Vartype="Float" Bytesize="4" OffsetHex="00000080" Description="_speedBaseRate" DisplayMethod="unsigned integer"/>
              <Element Offset="132" Vartype="Float" Bytesize="4" OffsetHex="00000084" Description="_pacmanSpeed" DisplayMethod="unsigned integer"/>
              <Element Offset="136" Vartype="Float" Bytesize="4" OffsetHex="00000088" Description="_pacmanEatSpeed" DisplayMethod="unsigned integer"/>
              <Element Offset="140" Vartype="Float" Bytesize="4" OffsetHex="0000008C" Description="_ghostSpeed" DisplayMethod="unsigned integer"/>
              <Element Offset="144" Vartype="Float" Bytesize="4" OffsetHex="00000090" Description="_ghostIjikeSpeed" DisplayMethod="unsigned integer"/>
              <Element Offset="148" Vartype="Float" Bytesize="4" OffsetHex="00000094" Description="_ghostWaapSpeed" DisplayMethod="unsigned integer"/>
              <Element Offset="152" Vartype="Float" Bytesize="4" OffsetHex="00000098" Description="_ghostMedamaSpeed" DisplayMethod="unsigned integer"/>
              <Element Offset="156" Vartype="Float" Bytesize="4" OffsetHex="0000009C" Description="_pacmanIjikeMoveDistance" DisplayMethod="unsigned integer"/>
              <Element Offset="160" Vartype="Float" Bytesize="4" OffsetHex="000000A0" Description="_powerupSpeedRate" DisplayMethod="unsigned integer"/>
              <Element Offset="164" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000A4" Description="_pinkyNose" DisplayMethod="unsigned integer"/>
              <Element Offset="168" Vartype="Float" Bytesize="4" OffsetHex="000000A8" Description="_speedRankRateGhost" DisplayMethod="unsigned integer"/>
              <Element Offset="172" Vartype="Byte" Bytesize="1" OffsetHex="000000AC" Description="_pacmanStopInNoEntryArea" DisplayMethod="unsigned integer"/>
              <Element Offset="176" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B0" Description="_ghostRebornPower" DisplayMethod="unsigned integer"/>
              <Element Offset="180" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B4" Description="_ghostRebornMiss" DisplayMethod="unsigned integer"/>
              <Element Offset="184" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B8" Description="_eyeBackTime" DisplayMethod="unsigned integer"/>
              <Element Offset="188" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000BC" Description="_eatStop" DisplayMethod="unsigned integer"/>
              <Element Offset="192" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000C0" Description="_eatPowerCookieStop" DisplayMethod="unsigned integer"/>
              <Element Offset="196" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000C4" Description="_eatGhostStop" DisplayMethod="unsigned integer"/>
              <Element Offset="200" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000C8" Description="_eatGhostSerialMinDis" DisplayMethod="unsigned integer"/>
              <Element Offset="204" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000CC" Description="_eatGhostSerialDistanceFrame" DisplayMethod="unsigned integer"/>
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