<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>306</ID>
      <Description>"Corba Kai [Steam Edition]"</Description>
      <Options moHideChildren="1" moManualExpandCollapse="1" moDeactivateChildrenAsWell="1"/>
      <Color>00FFFF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>307</ID>
          <Description>"xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"</Description>
          <Options moManualExpandCollapse="1"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>308</ID>
              <Description>"Table Author:  XxDaRealSlimballinxX"</Description>
              <Color>FC94B0</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>309</ID>
                  <Description>"Visit us today @ GBA Services!"</Description>
                  <Color>C080FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337110746</ID>
                  <Description>"Discord  @ SlimBallin#1687"</Description>
                  <Color>008080</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1337110747</ID>
              <Description>"[X] &lt;=== For Full Tool View"</Description>
              <Options moManualExpandCollapse="1"/>
              <Color>00FF00</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
// Script Creaded By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>1337110748</ID>
                  <Description>"xxxxxxxxx CHEATS XXXXXXXXXXXXXXXX"</Description>
                  <Color>C080FF</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>3</ID>
                      <Description>"Player Structure Info"</Description>
                      <Color>4080FF</Color>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>{ 
  Game Executable   : Cobra Kai The Karate Kid Saga Continues.exe
  Executable Version: 2019.4.3.32988
  Module Version    : 
  Script Date       : 2022-08-06
  Author 			: slimb
}

[ENABLE]

aobscan(aob_HoodMan,62 00 00 00 48 89 72 20 48 B9 F0 E3 81 E4 0B 02 00 00)
registersymbol(aob_HoodMan)
alloc(newmem_HoodMan,$100,aob_HoodMan)
label(return_HoodMan)

alloc(bkp_HoodMan,14,aob_HoodMan)
registersymbol(bkp_HoodMan)

bkp_HoodMan:
  readmem(aob_HoodMan+04,14)

  registersymbol(HoodMan_Pointer)
newmem_HoodMan:
  mov [HoodMan_Pointer],rdx

cave_HoodMan:
  readmem(aob_HoodMan+04,14)
  {
  mov [rdx+20],rsi
  mov rcx,0000020BE481E3F0
  }
  jmp return_HoodMan
  
HoodMan_Pointer:
  dq 0

aob_HoodMan+04:
  jmp newmem_HoodMan
  nop 9
return_HoodMan:

[DISABLE]

aob_HoodMan+04:
  readmem(bkp_HoodMan,14)

unregistersymbol(aob_HoodMan)
unregistersymbol(bkp_HoodMan)
unregistersymbol(HoodMan_Pointer)
dealloc(newmem_HoodMan)
dealloc(bkp_HoodMan)

{
// ORIGINAL CODE - INJECTION POINT: 20B5C61CAF3

20B5C61CA88: 48 89 75 F8                    - mov [rbp-08],rsi
20B5C61CA8C: 48 8B F1                       - mov rsi,rcx
20B5C61CA8F: 48 8D AD 00 00 00 00           - lea rbp,[rbp+00000000]
20B5C61CA96: 49 BB B0 E5 DB 55 0B 02 00 00  - mov r11,0000020B55DBE5B0
20B5C61CAA0: 41 FF D3                       - call r11
20B5C61CAA3: 49 BA 68 15 A3 53 0B 02 00 00  - mov r10,0000020B53A31568
20B5C61CAAD: 90                             - nop 
20B5C61CAAE: 49 BB 80 59 9E 6D 0C 02 00 00  - mov r11,0000020C6D9E5980
20B5C61CAB8: 41 FF D3                       - call r11
20B5C61CABB: 48 89 45 F0                    - mov [rbp-10],rax
20B5C61CABF: 48 85 F6                       - test rsi,rsi
20B5C61CAC2: 0F 84 AB 00 00 00              - je 20B5C61CB73
20B5C61CAC8: 48 B9 30 16 A3 53 0B 02 00 00  - mov rcx,0000020B53A31630
20B5C61CAD2: 48 8D 6D 00                    - lea rbp,[rbp+00]
20B5C61CAD6: 49 BB F0 09 8E 7C 0A 02 00 00  - mov r11,0000020A7C8E09F0
20B5C61CAE0: 41 FF D3                       - call r11
20B5C61CAE3: 48 8B D0                       - mov rdx,rax
20B5C61CAE6: 48 8B 45 F0                    - mov rax,[rbp-10]
20B5C61CAEA: 48 85 F6                       - test rsi,rsi
20B5C61CAED: 0F 84 62 00 00 00              - je 20B5C61CB55
// ---------- INJECTING HERE ----------
20B5C61CAF3: 48 89 72 20                    - mov [rdx+20],rsi
// ---------- DONE INJECTING  ----------
20B5C61CAF7: 48 B9 F0 E3 81 E4 0B 02 00 00  - mov rcx,0000020BE481E3F0
20B5C61CB01: 48 89 4A 28                    - mov [rdx+28],rcx
20B5C61CB05: 48 B9 E8 16 A3 53 0B 02 00 00  - mov rcx,0000020B53A316E8
20B5C61CB0F: 48 89 4A 40                    - mov [rdx+40],rcx
20B5C61CB13: 48 B9 F0 16 A3 53 0B 02 00 00  - mov rcx,0000020B53A316F0
20B5C61CB1D: 4C 8B 41 28                    - mov r8,[rcx+28]
20B5C61CB21: 4C 89 42 18                    - mov [rdx+18],r8
20B5C61CB25: 48 8B 49 20                    - mov rcx,[rcx+20]
20B5C61CB29: 48 89 4A 10                    - mov [rdx+10],rcx
20B5C61CB2D: C6 42 60 00                    - mov byte ptr [rdx+60],00
20B5C61CB31: 48 8B C8                       - mov rcx,rax
20B5C61CB34: 83 38 00                       - cmp dword ptr [rax],00
20B5C61CB37: 48 8D AD 00 00 00 00           - lea rbp,[rbp+00000000]
20B5C61CB3E: 49 BB F0 AE B9 53 0B 02 00 00  - mov r11,0000020B53B9AEF0
20B5C61CB48: 41 FF D3                       - call r11
20B5C61CB4B: 48 8B 75 F8                    - mov rsi,[rbp-08]
20B5C61CB4F: 48 8D 65 00                    - lea rsp,[rbp+00]
20B5C61CB53: 5D                             - pop rbp
20B5C61CB54: C3                             - ret 
20B5C61CB55: BA 86 00 00 00                 - mov edx,00000086
}
</AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>4</ID>
                          <Description>"Symbol Ptr"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>000000</Color>
                          <VariableType>8 Bytes</VariableType>
                          <Address>HoodMan_Pointer</Address>
                          <Offsets>
                            <Offset>0</Offset>
                          </Offsets>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>5</ID>
                              <Description>"M_target"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <ShowAsSigned>0</ShowAsSigned>
                              <Color>000000</Color>
                              <VariableType>8 Bytes</VariableType>
                              <Address>+20</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>6</ID>
                      <Description>"xxxxxxx  Player Controls   xxxxxxxxx"</Description>
                      <Options moManualExpandCollapse="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>7</ID>
                          <Description>"zzzzzzzzz Player Physics zzzzzzzzzzzzz"</Description>
                          <GroupHeader>1</GroupHeader>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>10</ID>
                              <Description>"m_isGrounded"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>24</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>11</ID>
                              <Description>"m_touchedInGround"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>25</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>12</ID>
                              <Description>"m_leaveTheGround"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>26</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>13</ID>
                              <Description>"m_inAir"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>27</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>14</ID>
                              <Description>"m_lookingToright"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>28</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>15</ID>
                              <Description>"m_slowAmount"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>2C</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>9</ID>
                              <Description>"m_currentVelocity"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>18</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16</ID>
                          <Description>"m_flipAngle"</Description>
                          <VariableType>Float</VariableType>
                          <Address>HoodMan_Pointer</Address>
                          <Offsets>
                            <Offset>450</Offset>
                            <Offset>20</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>8</ID>
                          <Description>"xxxxxxxxxxxxx DamageAbles xxxxxxxxxxx"</Description>
                          <GroupHeader>1</GroupHeader>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>17</ID>
                              <Description>"m_applyBuff"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>469</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>31</ID>
                              <Description>"inNextSwapCooldown"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>612</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>40</ID>
                              <Description>"&lt;KOHeadPosition&gt;k__BackingField"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5FC</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>304</ID>
                          <Description>"xxxxxxxxx Player Stats xxxxxxxxxxxxxxxx"</Description>
                          <Options moManualExpandCollapse="1"/>
                          <Color>FFFF00</Color>
                          <GroupHeader>1</GroupHeader>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>28</ID>
                              <Description>"MyReservedInfo"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>620</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                              <CheatEntries>
                                <CheatEntry>
                                  <ID>74</ID>
                                  <Description>"PlayerLevel"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>HoodMan_Pointer</Address>
                                  <Offsets>
                                    <Offset>5B0</Offset>
                                    <Offset>20</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>57</ID>
                                  <Description>"&lt;CurrentSP&gt;k__BackingField"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>HoodMan_Pointer</Address>
                                  <Offsets>
                                    <Offset>5D8</Offset>
                                    <Offset>20</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>66</ID>
                                  <Description>"&lt;CurrentHealth&gt;k__BackingField"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>HoodMan_Pointer</Address>
                                  <Offsets>
                                    <Offset>5BC</Offset>
                                    <Offset>20</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>61</ID>
                                  <Description>"&lt;ArmorValue&gt;k__BackingField"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>HoodMan_Pointer</Address>
                                  <Offsets>
                                    <Offset>5C8</Offset>
                                    <Offset>20</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>59</ID>
                                  <Description>"&lt;DefaultArmorValue&gt;k__BackingField"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>HoodMan_Pointer</Address>
                                  <Offsets>
                                    <Offset>5D0</Offset>
                                    <Offset>20</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>38</ID>
                                  <Description>"&lt;PercentSPUpCombo&gt;k__BackingField"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>HoodMan_Pointer</Address>
                                  <Offsets>
                                    <Offset>604</Offset>
                                    <Offset>20</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>109</ID>
                                  <Description>"m_currentSP"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>HoodMan_Pointer</Address>
                                  <Offsets>
                                    <Offset>550</Offset>
                                    <Offset>20</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>101</ID>
                                  <Description>"m_dotDamageAmount"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>HoodMan_Pointer</Address>
                                  <Offsets>
                                    <Offset>564</Offset>
                                    <Offset>20</Offset>
                                  </Offsets>
                                </CheatEntry>
                              </CheatEntries>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>305</ID>
                          <Description>"yyyyyyyyyyyyyyy Player Vars yyyyyyyyyyyyyyy"</Description>
                          <Options moManualExpandCollapse="1"/>
                          <Color>4080FF</Color>
                          <GroupHeader>1</GroupHeader>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>18</ID>
                              <Description>"m_checkComboWindow"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>47C</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>24</ID>
                              <Description>"m_cardManager"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>640</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>32</ID>
                              <Description>"inOpponentBattle"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>611</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>35</ID>
                              <Description>"&lt;InBowlingEffect&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>60A</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>44</ID>
                              <Description>"&lt;ReceivingSideSwitch&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5F5</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>45</ID>
                              <Description>"&lt;InSideSwitch&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5F4</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>33</ID>
                              <Description>"m_ignoreAllForcesAndStateChangesOnHit"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>610</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>37</ID>
                              <Description>"&lt;ValidStateToMakeEnvironment&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>608</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>41</ID>
                              <Description>"&lt;AuthorizeUpdateAnimation&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5F8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>51</ID>
                              <Description>"&lt;InJuggle&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5E8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>19</ID>
                              <Description>"_loop"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>654</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>20</ID>
                              <Description>"canTriggerFootstep2"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>651</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>21</ID>
                              <Description>"canTriggerFootstep1"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>650</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>22</ID>
                              <Description>"footstepsFrameThreshold"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>64C</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>23</ID>
                              <Description>"characterName"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>648</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>25</ID>
                              <Description>"m_vfxGetPowerUp"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>638</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>26</ID>
                              <Description>"VfxGetPowerUp"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>630</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>27</ID>
                              <Description>"plLastAttackData"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>628</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>29</ID>
                              <Description>"COMBO_UP"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>618</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>30</ID>
                              <Description>"m_multipleReturn"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>614</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>34</ID>
                              <Description>"&lt;EnvironmentStatusHeight&gt;k__BackingField"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>60C</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>36</ID>
                              <Description>"&lt;ValidStateToMakeEnvironmentHotspot&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>609</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>39</ID>
                              <Description>"&lt;PercentAttackUpCombo&gt;k__BackingField"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>600</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>42</ID>
                              <Description>"&lt;AuthorizeAirborneAnimations&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5F7</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>43</ID>
                              <Description>"&lt;IsLastAttackEnv&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5F6</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>46</ID>
                              <Description>"&lt;CurrentGrabType&gt;k__BackingField"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5F0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>47</ID>
                              <Description>"&lt;JumpCounting&gt;k__BackingField"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5EC</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>48</ID>
                              <Description>"&lt;DisabledGroundActions&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5EB</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>49</ID>
                              <Description>"&lt;InKOGroundState&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5EA</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>50</ID>
                              <Description>"&lt;LastHitIsInJuggle&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5E9</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>52</ID>
                              <Description>"&lt;CurrentAttackTime&gt;k__BackingField"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5E4</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>53</ID>
                              <Description>"&lt;CurrentMovementTime&gt;k__BackingField"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5E0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>54</ID>
                              <Description>"&lt;CriticalAttack&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5DE</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>55</ID>
                              <Description>"&lt;LastAttackHitting&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5DD</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>56</ID>
                              <Description>"&lt;IsAttacking&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5DC</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>58</ID>
                              <Description>"&lt;InSelfHealing&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5D4</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>60</ID>
                              <Description>"&lt;InDefaultArmor&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5CC</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>62</ID>
                              <Description>"&lt;InArmor&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5C6</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>63</ID>
                              <Description>"&lt;PowerUpInvincible&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5C5</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>64</ID>
                              <Description>"&lt;Invincible&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5C4</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>65</ID>
                              <Description>"&lt;CurrentKOGauge&gt;k__BackingField"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5C0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>67</ID>
                              <Description>"&lt;IsWalkBack&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5BA</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>68</ID>
                              <Description>"&lt;InForcedMovement&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5B9</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>69</ID>
                              <Description>"&lt;InDashRecovery&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5B8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>70</ID>
                              <Description>"&lt;IsRunning&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5B7</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>71</ID>
                              <Description>"&lt;DontResetInDeath&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5B6</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>72</ID>
                              <Description>"&lt;KOFaceUp&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5B5</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>73</ID>
                              <Description>"&lt;PlayDeadAnimation&gt;k__BackingField"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5B4</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>75</ID>
                              <Description>"&lt;LastStateBeforeDeath&gt;k__BackingField"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5AC</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>76</ID>
                              <Description>"&lt;GenericState&gt;k__BackingField"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5A8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>77</ID>
                              <Description>"m_lastStateIsIntro"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5A4</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>78</ID>
                              <Description>"m_lastStateIsUltimateRestoreCount"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>5A0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>79</ID>
                              <Description>"m_lastStateIsDifFromPlaying"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>59C</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>80</ID>
                              <Description>"m_lastStateIsHilighted"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>59B</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>81</ID>
                              <Description>"m_lastStateIsPaused"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>59A</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>82</ID>
                              <Description>"m_wasJumping"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>599</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>83</ID>
                              <Description>"m_MDexplosionSFX"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>598</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>84</ID>
                              <Description>"m_CKexplosionSFX"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>597</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>85</ID>
                              <Description>"m_antecipationSFX"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>596</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>86</ID>
                              <Description>"m_customVOAudioTrigger"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>595</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>87</ID>
                              <Description>"m_customAudioTrigger"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>594</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>88</ID>
                              <Description>"m_characterIndex"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>590</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>89</ID>
                              <Description>"m_currentAnimationIndex"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>58C</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>90</ID>
                              <Description>"m_receivedParryAttackType"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>588</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>91</ID>
                              <Description>"m_currentProjectileIndex"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>584</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>92</ID>
                              <Description>"m_currentBowlingTime"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>580</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>93</ID>
                              <Description>"m_currentTimeToFinishBlock"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>57C</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>94</ID>
                              <Description>"didRegisterForComboSystem"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>57A</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>95</ID>
                              <Description>"m_inAnimation"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>579</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>96</ID>
                              <Description>"m_invertHeadPositionInKoLoop"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>578</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>97</ID>
                              <Description>"m_currentSpawnWithItemTime"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>574</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>98</ID>
                              <Description>"m_lastUpdateAttack"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>570</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>99</ID>
                              <Description>"m_lastUpdateState"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>56C</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>100</ID>
                              <Description>"m_lastUpdateLookingToRight"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>568</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>102</ID>
                              <Description>"m_applyDotDamage"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>560</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>103</ID>
                              <Description>"m_currentTimeSlow"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>55C</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>104</ID>
                              <Description>"m_currentTimeDOT"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>558</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>105</ID>
                              <Description>"m_combofx"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>557</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>106</ID>
                              <Description>"m_useFakeSkillTree"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>556</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>107</ID>
                              <Description>"m_authorizeHitInPreCombat"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>555</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>108</ID>
                              <Description>"m_genericWait"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>554</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>110</ID>
                              <Description>"m_dialogueState"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>54C</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>111</ID>
                              <Description>"m_lastAppliedAttackForceIsNegative"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>548</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>112</ID>
                              <Description>"m_authorizePosDialogueAction"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>547</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>113</ID>
                              <Description>"m_makeStartAction"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>546</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>114</ID>
                              <Description>"m_authorizeMakeStartAction"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>545</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>115</ID>
                              <Description>"m_testRec"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>544</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>116</ID>
                              <Description>"m_preEnvStatus"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>540</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>117</ID>
                              <Description>"isMakingHotspotAttack"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>53C</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>118</ID>
                              <Description>"m_securityEnvironmentTime"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>538</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>119</ID>
                              <Description>"m_callEnvironmentCompleted"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>535</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>120</ID>
                              <Description>"m_completeCurrentEnvironmentAction"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>534</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>121</ID>
                              <Description>"m_directMoveFactor"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>530</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>122</ID>
                              <Description>"m_moveTarget"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>524</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>123</ID>
                              <Description>"m_moveOrigin"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>518</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>124</ID>
                              <Description>"m_flyingSpeed"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>514</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>125</ID>
                              <Description>"m_diedSentToScreen"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>510</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>126</ID>
                              <Description>"m_currentFlyingFactor"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>50C</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>127</ID>
                              <Description>"m_currentTimeToAuthorizeNextSwap"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>508</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>128</ID>
                              <Description>"m_swapGoToRight"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>504</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>129</ID>
                              <Description>"m_swapMargin"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>500</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>130</ID>
                              <Description>"m_lockPlayerInScreen"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4FC</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>131</ID>
                              <Description>"m_currentSideSwitchVelocity"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4F8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>132</ID>
                              <Description>"m_currentSideSwitchVelocityIndex"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4F4</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>133</ID>
                              <Description>"m_currentSideSwitchDelay"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4F0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>134</ID>
                              <Description>"m_currentSideSwitchQtt"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4EC</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>135</ID>
                              <Description>"m_throwOriginalAnimVelocity"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4E8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>136</ID>
                              <Description>"m_throwAnimationVelocityEqualToAttacker"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4E4</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>137</ID>
                              <Description>"m_grabIKIndex"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4E0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>138</ID>
                              <Description>"m_grabThrownAttackIndex"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4DC</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>139</ID>
                              <Description>"m_grabThrownForceIndex"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4D8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>140</ID>
                              <Description>"m_currentTimeToBreackGrabHolding"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4D4</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>141</ID>
                              <Description>"m_currentTimeToBreakGrabState"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4D0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>142</ID>
                              <Description>"m_currentGrabAttacksQtt"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4CC</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>143</ID>
                              <Description>"m_ArmorVulnerableAerialKick"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4C8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>144</ID>
                              <Description>"m_ArmorVulnerableAerialPunch"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4C7</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>145</ID>
                              <Description>"m_ArmorVulnerableUlti"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4C6</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>146</ID>
                              <Description>"m_ArmorVulnerableSkill"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4C5</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>147</ID>
                              <Description>"m_ArmorVulnerableKO"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4C4</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>148</ID>
                              <Description>"m_currentInvincibleTimeAfterRecovery"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4C0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>149</ID>
                              <Description>"m_currentTimeInReceiveHitInvincible"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4BC</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>150</ID>
                              <Description>"m_currentRecoveryTime"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4B8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>151</ID>
                              <Description>"m_currentTimeInGroundTouch"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4B4</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>152</ID>
                              <Description>"m_maxTimeToCauseDamageInGroundTouchState"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4B0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>153</ID>
                              <Description>"m_currentTimeToRecoveryKOGauge"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4AC</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>154</ID>
                              <Description>"m_targetFramesToRecoveryFromKO"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4A8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>155</ID>
                              <Description>"m_currentTimeToRecoveryFromKO"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4A4</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>156</ID>
                              <Description>"m_currentTimeToRecoveryFromHit"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>4A0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>157</ID>
                              <Description>"m_flipInBounce"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>49C</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>158</ID>
                              <Description>"m_currentTimeApplyGravity"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>498</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>159</ID>
                              <Description>"m_lastYForce"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>494</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>160</ID>
                              <Description>"m_currentBounceQtt"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>490</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>161</ID>
                              <Description>"m_currentBounceType"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>48C</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>162</ID>
                              <Description>"m_autoJump"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>488</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>163</ID>
                              <Description>"m_maxComboTime"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>484</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>164</ID>
                              <Description>"m_minComboTime"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>480</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>165</ID>
                              <Description>"m_checkComboWindow"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>47C</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>166</ID>
                              <Description>"m_currentSupportFreezeTime"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>478</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>167</ID>
                              <Description>"m_currentFreezeTime"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>474</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>168</ID>
                              <Description>"m_lastFrameIsFreezed"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>470</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>169</ID>
                              <Description>"m_currentTimeToAuthorizeDodgeAfterSkill"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>46C</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>170</ID>
                              <Description>"m_forceGroundAttackType"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>46A</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>171</ID>
                              <Description>"m_applyBuff"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>469</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>172</ID>
                              <Description>"m_attackIsFinisher"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>468</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>173</ID>
                              <Description>"m_attackAnimationVelocityIndex"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>464</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>174</ID>
                              <Description>"m_currentApplySelfForceIndex"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>460</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>175</ID>
                              <Description>"m_makedAirAttack"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>45C</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>176</ID>
                              <Description>"m_currentAnimationAttackVelocity"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>458</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>177</ID>
                              <Description>"m_currentMaxFramesToExecuteSpecialInRun"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>454</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>178</ID>
                              <Description>"m_flipAngle"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>450</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>179</ID>
                              <Description>"m_lastXInputIsRight"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>44D</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>180</ID>
                              <Description>"m_lastZInputIsUp"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>44C</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>181</ID>
                              <Description>"m_forcedMoveFactor"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>448</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>182</ID>
                              <Description>"m_forcedType"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>444</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>183</ID>
                              <Description>"m_nextDisable"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>440</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>184</ID>
                              <Description>"m_forceDisable"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>43C</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>185</ID>
                              <Description>"m_ignoreNextGroundTouch"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>43A</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>186</ID>
                              <Description>"InPreCombat"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>439</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>187</ID>
                              <Description>"m_testWeapon"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>438</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>188</ID>
                              <Description>"m_dashCancelFactor"</Description>
                              <VariableType>Float</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>434</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>189</ID>
                              <Description>"m_useDashRecovery"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>430</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>190</ID>
                              <Description>"m_kreeseSpeedIncrement"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>428</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>191</ID>
                              <Description>"fallingPits"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>420</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>192</ID>
                              <Description>"&lt;CurrentIKGrabData&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>418</Offset>
                                <Offset>20</Offset>
                              </Offsets>
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                            <CheatEntry>
                              <ID>193</ID>
                              <Description>"&lt;CurrentCurveSetup&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>410</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>194</ID>
                              <Description>"&lt;EnvironmentStatusTarget&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>408</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>195</ID>
                              <Description>"&lt;EnvironmentStatusDisplay&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>400</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>196</ID>
                              <Description>"&lt;CurrentBowlingInfo&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>3F8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>197</ID>
                              <Description>"&lt;LastBlockData&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>3F0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>198</ID>
                              <Description>"&lt;CurrentEnvironmentAction&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>3E8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>199</ID>
                              <Description>"&lt;CurrentInteractableItem&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>3E0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>200</ID>
                              <Description>"&lt;CurrentHotspotDamage&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>3D8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>201</ID>
                              <Description>"&lt;CurrentEnvironmentHotspot&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>3D0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>202</ID>
                              <Description>"&lt;CurrentEnvironmentInCollision&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>3C8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>203</ID>
                              <Description>"&lt;CurrentEnvironmentInExecution&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>3C0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>204</ID>
                              <Description>"&lt;EnvironmentCharacter&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>3B8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>205</ID>
                              <Description>"&lt;CurrentInteractiveCharacter&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>3B0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>206</ID>
                              <Description>"&lt;LastCharacterWhoHitMe&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>3A8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>207</ID>
                              <Description>"&lt;MyAttackBank&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>3A0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>208</ID>
                              <Description>"&lt;GreyLifeManager&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>398</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>209</ID>
                              <Description>"&lt;MyBuffMediator&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>390</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>210</ID>
                              <Description>"&lt;MyPowerUPMediator&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>388</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>211</ID>
                              <Description>"&lt;MyMediator&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>380</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>212</ID>
                              <Description>"&lt;MyColliderContainer&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>378</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>213</ID>
                              <Description>"&lt;MyModelReferences&gt;k__BackingField"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>370</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>214</ID>
                              <Description>"m_envVFX"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>368</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>215</ID>
                              <Description>"EnvVFX"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>360</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>216</ID>
                              <Description>"m_lastEnvironmentSuffered"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>320</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>217</ID>
                              <Description>"DODGE_AUDIO_EVENT"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>318</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>218</ID>
                              <Description>"MD_EXPLOSION_AUDIO_EVENT"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>310</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>219</ID>
                              <Description>"CK_EXPLOSION_AUDIO_EVENT"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>308</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>220</ID>
                              <Description>"LANDING_AUDIO_EVENT"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>300</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>221</ID>
                              <Description>"PLAY_FOOTSTEPS"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>2F8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>222</ID>
                              <Description>"ANTECIPATION_AUDIO_EVENT"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>2F0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>223</ID>
                              <Description>"CUSTOM_AUDIO_EVENT"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>2E8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>224</ID>
                              <Description>"m_currentDialogueData"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>2E0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>225</ID>
                              <Description>"m_projectilePool"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>2D8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>226</ID>
                              <Description>"m_lastAttachRef"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>2D0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>227</ID>
                              <Description>"m_currentGetItemAnim"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>2C8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>228</ID>
                              <Description>"m_targetItem"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>2C0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>229</ID>
                              <Description>"comboSystem"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>2B8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>230</ID>
                              <Description>"m_fakeSkillTree"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>2B0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>231</ID>
                              <Description>"m_lastBuffReceived"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>2A8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>232</ID>
                              <Description>"m_playerManager"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>2A0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>233</ID>
                              <Description>"m_envStatus"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>298</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>234</ID>
                              <Description>"specialMessageFX"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>290</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>235</ID>
                              <Description>"hpHitFX"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>288</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>236</ID>
                              <Description>"m_currentEnvironmentsHotspotAreas"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>280</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>237</ID>
                              <Description>"m_environmentColliderToReset"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>278</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>238</ID>
                              <Description>"m_currentEnvironmentsAreas"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>270</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>239</ID>
                              <Description>"m_environmentActions"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>268</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>240</ID>
                              <Description>"m_particleController"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>260</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>241</ID>
                              <Description>"m_poolParticleDojo"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>258</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>242</ID>
                              <Description>"m_poolParticleBase"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>250</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>243</ID>
                              <Description>"m_loopForces"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>248</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>244</ID>
                              <Description>"m_groundTouchForces"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>240</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>245</ID>
                              <Description>"m_bounceForces"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>238</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>246</ID>
                              <Description>"m_lastCharacterHit"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>230</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>247</ID>
                              <Description>"m_collidersDef"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>228</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>248</ID>
                              <Description>"m_damageInformation"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>220</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>249</ID>
                              <Description>"m_attackHelper"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>218</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>250</ID>
                              <Description>"m_selectedAttackData"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>210</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>251</ID>
                              <Description>"m_lastAttackData"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>208</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>252</ID>
                              <Description>"m_lastReceivedAttackInfo"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>1C8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>253</ID>
                              <Description>"m_renderer"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>1C0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>254</ID>
                              <Description>"m_characterVFX"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>1B8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>255</ID>
                              <Description>"m_pivotToCalc"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>1B0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>256</ID>
                              <Description>"m_input"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>1A8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>257</ID>
                              <Description>"m_myController"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>1A0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>258</ID>
                              <Description>"m_container"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>198</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>259</ID>
                              <Description>"m_data"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>190</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>260</ID>
                              <Description>"RECEIVE_HIT_AI_ENEMY"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>188</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>261</ID>
                              <Description>"ON_ANIMATION_COMPLETED"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>180</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>262</ID>
                              <Description>"ON_HIT_FREEZE_RELEASE"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>178</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>263</ID>
                              <Description>"ON_HIT_FREEZE_STOP"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>170</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>264</ID>
                              <Description>"DROP_EQUIPPED_ITEM"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>168</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>265</ID>
                              <Description>"EQUIP_ITEM"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>160</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>266</ID>
                              <Description>"END_ARMOR"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>158</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>267</ID>
                              <Description>"START_ARMOR"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>150</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>268</ID>
                              <Description>"DISABLEFX"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>148</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>269</ID>
                              <Description>"END_INVINCIBILITY"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>140</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>270</ID>
                              <Description>"START_INVINCIBILITY"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>138</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>271</ID>
                              <Description>"DISABLE_BURNING_AND_FREEZE_FX"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>130</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>272</ID>
                              <Description>"FROZEN"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>128</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>273</ID>
                              <Description>"FREEZING"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>120</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>274</ID>
                              <Description>"BURNING"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>118</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>275</ID>
                              <Description>"ATTACK_BLOCKED"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>110</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>276</ID>
                              <Description>"START_SPECIAL_CAMERA_ATTACK"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>108</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>277</ID>
                              <Description>"START_PARRY"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>100</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>278</ID>
                              <Description>"END_DASH"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>F8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>279</ID>
                              <Description>"START_DASH"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>F0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>280</ID>
                              <Description>"TAUNT"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>E8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>281</ID>
                              <Description>"DIE_WITH_REFERENCE"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>E0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>282</ID>
                              <Description>"DIE"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>D8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>283</ID>
                              <Description>"JUMP"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>D0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>284</ID>
                              <Description>"GROUND_TOUCH_KO"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>C8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>285</ID>
                              <Description>"START_ATTACK"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>C0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>286</ID>
                              <Description>"BOUNCE_WALL"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>B8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>287</ID>
                              <Description>"EAT_FOOD_AUDIO"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>B0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>288</ID>
                              <Description>"RECEIVE_HIT_ENVIRONMENT"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>A8</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>289</ID>
                              <Description>"HP_HEALT_FX"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>A0</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>290</ID>
                              <Description>"RECEIVE_HIT_FX"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>98</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>291</ID>
                              <Description>"RECEIVE_HIT_ENEMY"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>90</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>292</ID>
                              <Description>"RECEIVE_HIT"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>88</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>293</ID>
                              <Description>"SKILL_TRY_TO_PRESS"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>80</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>294</ID>
                              <Description>"SKILLS_RELEASED"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>78</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>295</ID>
                              <Description>"PERSONALSKILLS_PRESSED"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>70</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>296</ID>
                              <Description>"DOJOSKILLS_PRESSED"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>68</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>297</ID>
                              <Description>"SP_ULTIMATE_CHANGE"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>60</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>298</ID>
                              <Description>"SP_CHANGE"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>58</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>299</ID>
                              <Description>"ENEMY_HP_CHANGE"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>50</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>300</ID>
                              <Description>"HP_CHANGE"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>48</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>301</ID>
                              <Description>"ATTACK_TYPE_USED"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>40</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>302</ID>
                              <Description>"CONFIRM_HIT_COMBO"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>38</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>303</ID>
                              <Description>"CONFIRM_HIT_AUDIO"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>HoodMan_Pointer</Address>
                              <Offsets>
                                <Offset>30</Offset>
                                <Offset>20</Offset>
                              </Offsets>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
