<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Toggle Compact View"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

if not toggleCompactView then
    function toggleCompactView(sender, forceEnable)
        local isCompactMode = not (compactViewMenuItem.Caption == 'Compact View Mode')
        if forceEnable ~= nil then
            isCompactMode = not forceEnable
        end

        synchronize(function()
            compactViewMenuItem.Caption = isCompactMode and 'Compact View Mode' or 'Full View Mode'
            getMainForm().Splitter1.Visible = isCompactMode
            getMainForm().Panel4.Visible    = isCompactMode
            getMainForm().Panel5.Visible    = isCompactMode
        end)
    end
end

if not createCompactViewMenu then
    function createCompactViewMenu()
        if isCompactMenuCreated then return end

        synchronize(function()
            local mainMenu = getMainForm().Menu.Items
            compactViewMenuItem = createMenuItem(mainMenu)
            compactViewMenuItem.Caption = 'Compact View Mode'
            compactViewMenuItem.OnClick = toggleCompactView
            mainMenu.add(compactViewMenuItem)
        end)

        isCompactMenuCreated = true
    end
end

createCompactViewMenu()
toggleCompactView(nil, true)

[DISABLE]
{$lua}
if toggleCompactView then
    toggleCompactView(nil, false)
end
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Toggle Scripts"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
{$lua}
if (syntaxcheck) then return end
synchronize(function()
  getLuaEngine().menuItem5.doClick()
  getLuaEngine().Close()
end)

local enableBattleScripts = {
  0, -- "Toggle Compact View"
  13, -- "BE gen. multiplier"
  16, -- "BU gen. multiplier"
  19, -- "Tachy mode multiplier"
  22, -- "Get Gold / set item amount"
  3, -- "Damage multiplier"
  41, -- "Get SP"
  50, -- "Get last stat data (circular update)"
  8, -- "SH Gen multiplier"
  25, -- "Sync. gold/item amt. to real data when purchase / get"
  26, -- "inf. drone ammo / Nikki DLC ammo / some grenades in hand"
  30, -- "inf. smart mines in hand"
  27, -- "Also fix display ammo amount"
}
local addressList = getAddressList()
synchronize(function()
  for _, id in ipairs(enableBattleScripts) do
    local memRec = addressList.getMemoryRecordByID(id)
    if memRec and not memRec.Active then
      memRec.Active = true
      sleep(30)
    end
    addressList.refresh()
  end
end)
synchronize(function() getLuaEngine().Close() end)
[DISABLE]
{$lua}
if (syntaxcheck) then return end
synchronize(function()
  getLuaEngine().menuItem5.doClick()
  getLuaEngine().Close()
end)

local disableBattleScripts = {
  27, -- "Also fix display ammo amount"
  30, -- "inf. smart mines in hand"
  26, -- "inf. drone ammo / Nikki DLC ammo / some grenades in hand"
  36, -- "Set amount+"
  25, -- "Sync. gold/item amt. to real data when purchase / get"
  8, -- "SH Gen multiplier"
  50, -- "Get last stat data (circular update)"
  41, -- "Get SP"
  3, -- "Damage multiplier"
  22, -- "Get Gold / set item amount"
  19, -- "Tachy mode multiplier"
  16, -- "BU gen. multiplier"
  13, -- "BE gen. multiplier"
  11, -- "Fast de-balance"
  0, -- "Toggle Compact View"
}
local addressList = getAddressList()
synchronize(function()
  for _, id in ipairs(disableBattleScripts) do
    local memRec = addressList.getMemoryRecordByID(id)
    if memRec and memRec.Active then
      memRec.Active = false
      sleep(30)
    end
    addressList.refresh()
  end
end)
synchronize(function() getLuaEngine().Close() end)
-- Comments:
-- ID: 0, Description: "Toggle Compact View", Depth: 0
-- ID: 3, Description: "Damage multiplier", Depth: 0
-- ID: 8, Description: "SH Gen multiplier", Depth: 0
-- ID: 11, Description: "Fast de-balance", Depth: 0
-- ID: 13, Description: "BE gen. multiplier", Depth: 0
-- ID: 16, Description: "BU gen. multiplier", Depth: 0
-- ID: 19, Description: "Tachy mode multiplier", Depth: 0
-- ID: 22, Description: "Get Gold / set item amount", Depth: 0
--   ID: 25, Description: "Sync. gold/item amt. to real data when purchase / get", Depth: 1
--     ID: 26, Description: "inf. drone ammo / Nikki DLC ammo / some grenades in hand", Depth: 2
--       ID: 27, Description: "Also fix display ammo amount", Depth: 3
--     ID: 30, Description: "inf. smart mines in hand", Depth: 2
--   ID: 36, Description: "Set amount+", Depth: 1
-- ID: 41, Description: "Get SP", Depth: 0
-- ID: 50, Description: "Get last stat data (circular update)", Depth: 0

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>83</ID>
          <Description>"Open menu / wait for a while and walk a few steps before activating it"</Description>
          <Color>8000FF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>3</ID>
      <Description>"Damage multiplier"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SB-Win64-Shipping.exe
  Version: 
  Date   : 2025-06-13
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_DAMAGE_MULTI,$process,F3 0F 5F C8 41 0F 28 C0 F3 0F 58 C7 0F 2F C1) // should be unique
alloc(newmem,$1000)

label(code)
label(return vf_damage_to_player vf_damage_to_enemy vf_min_hp is_fast_de_shield vf_min_hp_ratio)

newmem:

code:
  // ************************
  maxss xmm1,xmm0
  movaps xmm0,xmm8
  // ************************


  // Start
  vxorps xmm15,xmm15, xmm15
  vucomiss xmm7, xmm15
  jae code_pre

  movaps xmm15, [vf_damage_to_player]
  movaps xmm14, xmm7
  vshufps xmm14, xmm14, xmm14, 0
  vmulps xmm14, xmm14, xmm15

  cmp dword ptr [rdi+154], 0
  je to_enemy

  movss xmm7, xmm14
  jmp code_pre

to_enemy:
  vshufps xmm14, xmm14, xmm14, 1
  movss xmm7, xmm14
  // End

code_pre:
  // ************************
  addss xmm0,xmm7
  // ************************

  // Start
  cmp dword ptr [rdi+154], 0
  je @F
  vmovss xmm15, dword ptr [rdi+120]
  vmovss xmm14, [vf_min_hp_ratio]
  vmulss xmm14, xmm14, xmm15

  vmovss xmm15, [vf_min_hp]

  vucomiss xmm15, xmm14
  jae check_min_hp
  movaps xmm15, xmm14

check_min_hp:
  vucomiss xmm0, xmm15
  jae @F
  movaps xmm0, xmm15
  //mov dword ptr [rdi+148], 0

@@:
  // End


  // ************************
  comiss xmm0,xmm1
  // ************************
  jmp return
align 10 cc
  vf_damage_to_player:
  dd (float)0.75
  vf_damage_to_enemy:
  dd (float)1
  dd 0 0
  vf_min_hp:
  dd (float)1405
  is_fast_de_shield:
  dd 0
  vf_min_hp_ratio:
  dd (float)0.66

INJECT_DAMAGE_MULTI:
  jmp far newmem
  nop
return:
registersymbol(INJECT_DAMAGE_MULTI vf_damage_to_player vf_damage_to_enemy vf_min_hp is_fast_de_shield vf_min_hp_ratio)

[DISABLE]

INJECT_DAMAGE_MULTI:
  db F3 0F 5F C8 41 0F 28 C0 F3 0F 58 C7 0F 2F C1

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SB-Win64-Shipping.exe"+1A56378

"SB-Win64-Shipping.exe"+1A56349: F3 44 0F 10 87 1C 01 00 00  - movss xmm8,[rdi+0000011C]
"SB-Win64-Shipping.exe"+1A56352: BA 1B 00 00 00              - mov edx,0000001B
"SB-Win64-Shipping.exe"+1A56357: 48 8B CF                    - mov rcx,rdi
"SB-Win64-Shipping.exe"+1A5635A: E8 B1 FC FF FF              - call "SB-Win64-Shipping.exe"+1A56010
"SB-Win64-Shipping.exe"+1A5635F: 84 C0                       - test al,al
"SB-Win64-Shipping.exe"+1A56361: 74 0A                       - je "SB-Win64-Shipping.exe"+1A5636D
"SB-Win64-Shipping.exe"+1A56363: F3 0F 10 05 75 AE D4 04     - movss xmm0,["SB-Win64-Shipping.exe"+67A11E0]
"SB-Win64-Shipping.exe"+1A5636B: EB 03                       - jmp "SB-Win64-Shipping.exe"+1A56370
"SB-Win64-Shipping.exe"+1A5636D: 0F 57 C0                    - xorps xmm0,xmm0
"SB-Win64-Shipping.exe"+1A56370: F3 0F 10 8F C4 02 00 00     - movss xmm1,[rdi+000002C4]
// ---------- INJECTING HERE ----------
"SB-Win64-Shipping.exe"+1A56378: F3 0F 5F C8                 - maxss xmm1,xmm0
// ---------- DONE INJECTING  ----------
"SB-Win64-Shipping.exe"+1A5637C: 41 0F 28 C0                 - movaps xmm0,xmm8
"SB-Win64-Shipping.exe"+1A56380: F3 0F 58 C7                 - addss xmm0,xmm7
"SB-Win64-Shipping.exe"+1A56384: 0F 2F C1                    - comiss xmm0,xmm1
"SB-Win64-Shipping.exe"+1A56387: 76 0B                       - jna "SB-Win64-Shipping.exe"+1A56394
"SB-Win64-Shipping.exe"+1A56389: 0F 28 C8                    - movaps xmm1,xmm0
"SB-Win64-Shipping.exe"+1A5638C: F3 0F 5D 8F 20 01 00 00     - minss xmm1,[rdi+00000120]
"SB-Win64-Shipping.exe"+1A56394: B9 01 00 00 00              - mov ecx,00000001
"SB-Win64-Shipping.exe"+1A56399: E8 02 42 21 00              - call "SB-Win64-Shipping.exe"+1C6A5A0
"SB-Win64-Shipping.exe"+1A5639E: F3 0F 11 87 1C 01 00 00     - movss [rdi+0000011C],xmm0
"SB-Win64-Shipping.exe"+1A563A6: F3 0F 10 8F 20 01 00 00     - movss xmm1,[rdi+00000120]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4</ID>
          <Description>"multiplier to player"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>Float</VariableType>
          <Address>vf_damage_to_player</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5</ID>
          <Description>"multiplier to enemy"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:1
3.33333333:3.3333
10:10
20:20
50:50
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>Float</VariableType>
          <Address>vf_damage_to_enemy</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>6</ID>
          <Description>"min. HP"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>Float</VariableType>
          <Address>vf_min_hp</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>7</ID>
          <Description>"min. HP  ratio"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>Float</VariableType>
          <Address>vf_min_hp_ratio</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>8</ID>
      <Description>"SH Gen multiplier"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SB-Win64-Shipping.exe
  Version: 
  Date   : 2025-06-12
  Author : bbfxo@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_INF_SH,$process,F3 0F 58 CF 0F 2F CE) // should be unique
alloc(newmem,$1000,INJECT_INF_SH)

label(code)
label(return vf_sh_gen_multi is_null_enemy_sh)

newmem:
  cmp dword ptr [rdi+154], 0
  je to_enemy

  vxorps xmm15, xmm15, xmm15
  vucomiss xmm7, xmm15

  jb to_damage
  mulss xmm7, dword ptr [vf_sh_gen_multi]
  jmp code

to_damage:
  divss xmm7, dword ptr [vf_sh_gen_multi]
  jmp code

to_enemy:
  cmp dword ptr [is_null_enemy_sh], 1
  jne code
  movss xmm7, [vf_m100000]

code:
  addss xmm1,xmm7
  comiss xmm1,xmm6
  jmp return
align 10 cc
  vf_sh_gen_multi:
  dd (float)3.33333333333
  is_null_enemy_sh:
  dd 1
  vf_m100000:
  dd (float)-100000

INJECT_INF_SH:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_INF_SH vf_sh_gen_multi is_null_enemy_sh)

[DISABLE]

INJECT_INF_SH:
  db F3 0F 58 CF 0F 2F CE

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SB-Win64-Shipping.exe"+1A5663A

"SB-Win64-Shipping.exe"+1A5660D: E8 FE F9 FF FF           - call "SB-Win64-Shipping.exe"+1A56010
"SB-Win64-Shipping.exe"+1A56612: 84 C0                    - test al,al
"SB-Win64-Shipping.exe"+1A56614: 0F 85 70 08 00 00        - jne "SB-Win64-Shipping.exe"+1A56E8A
"SB-Win64-Shipping.exe"+1A5661A: BA 03 00 00 00           - mov edx,00000003
"SB-Win64-Shipping.exe"+1A5661F: 48 8B CF                 - mov rcx,rdi
"SB-Win64-Shipping.exe"+1A56622: E8 E9 F9 FF FF           - call "SB-Win64-Shipping.exe"+1A56010
"SB-Win64-Shipping.exe"+1A56627: 84 C0                    - test al,al
"SB-Win64-Shipping.exe"+1A56629: 0F 85 5B 08 00 00        - jne "SB-Win64-Shipping.exe"+1A56E8A
"SB-Win64-Shipping.exe"+1A5662F: F3 0F 10 97 34 01 00 00  - movss xmm2,[rdi+00000134]
"SB-Win64-Shipping.exe"+1A56637: 0F 28 CA                 - movaps xmm1,xmm2
// ---------- INJECTING HERE ----------
"SB-Win64-Shipping.exe"+1A5663A: F3 0F 58 CF              - addss xmm1,xmm7
// ---------- DONE INJECTING  ----------
"SB-Win64-Shipping.exe"+1A5663E: 0F 2F CE                 - comiss xmm1,xmm6
"SB-Win64-Shipping.exe"+1A56641: 77 05                    - ja "SB-Win64-Shipping.exe"+1A56648
"SB-Win64-Shipping.exe"+1A56643: 0F 57 C0                 - xorps xmm0,xmm0
"SB-Win64-Shipping.exe"+1A56646: EB 0C                    - jmp "SB-Win64-Shipping.exe"+1A56654
"SB-Win64-Shipping.exe"+1A56648: F3 0F 10 87 38 01 00 00  - movss xmm0,[rdi+00000138]
"SB-Win64-Shipping.exe"+1A56650: F3 0F 5D C1              - minss xmm0,xmm1
"SB-Win64-Shipping.exe"+1A56654: F3 0F 2C C0              - cvttss2si eax,xmm0
"SB-Win64-Shipping.exe"+1A56658: 66 0F 6E C0              - movd xmm0,eax
"SB-Win64-Shipping.exe"+1A5665C: 0F 5B C0                 - cvtdq2ps xmm0,xmm0
"SB-Win64-Shipping.exe"+1A5665F: F3 0F 11 87 34 01 00 00  - movss [rdi+00000134],xmm0
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>9</ID>
          <Description>"multiplier"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>Float</VariableType>
          <Address>vf_sh_gen_multi</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>10</ID>
          <Description>"Fast enemy shield broke?"</Description>
          <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>is_null_enemy_sh</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>11</ID>
      <Description>"Fast de-balance"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SB-Win64-Shipping.exe
  Version: 
  Date   : 2025-06-13
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_FAST_DE_BALANCE,$process,F3 0F 10 97 48 01 00 00 0F 28 C2 F3 0F 58 C7) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  cmp dword ptr [rdi+00000154], 0
  jne code

  movss xmm15, [rdi+00000148]
  vxorps xmm14, xmm14, xmm14
  vucomiss xmm15, xmm14
  jbe code

  vmovss xmm15, [vf_1]
  vmovss [rdi+00000148], xmm15
  vmovss [rdi+0000014C], xmm15

code:
  movss xmm2,[rdi+00000148]
  movaps xmm0,xmm2
  addss xmm0,xmm7
  jmp return
align 10 cc
  vf_1:
  dd (float)1
INJECT_FAST_DE_BALANCE:
  jmp far newmem
  nop
return:
registersymbol(INJECT_FAST_DE_BALANCE)

[DISABLE]

INJECT_FAST_DE_BALANCE:
  db F3 0F 10 97 48 01 00 00 0F 28 C2 F3 0F 58 C7

unregistersymbol(INJECT_FAST_DE_BALANCE)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SB-Win64-Shipping.exe"+1A56737

"SB-Win64-Shipping.exe"+1A56709: EB 0F                    - jmp "SB-Win64-Shipping.exe"+1A5671A
"SB-Win64-Shipping.exe"+1A5670B: 0F 28 C2                 - movaps xmm0,xmm2
"SB-Win64-Shipping.exe"+1A5670E: F3 0F 5D 87 34 01 00 00  - minss xmm0,[rdi+00000134]
"SB-Win64-Shipping.exe"+1A56716: F3 0F 2C C0              - cvttss2si eax,xmm0
"SB-Win64-Shipping.exe"+1A5671A: 0F 2E DA                 - ucomiss xmm3,xmm2
"SB-Win64-Shipping.exe"+1A5671D: 66 0F 6E C0              - movd xmm0,eax
"SB-Win64-Shipping.exe"+1A56721: 0F 5B C0                 - cvtdq2ps xmm0,xmm0
"SB-Win64-Shipping.exe"+1A56724: F3 0F 11 87 34 01 00 00  - movss [rdi+00000134],xmm0
"SB-Win64-Shipping.exe"+1A5672C: 0F 84 58 07 00 00        - je "SB-Win64-Shipping.exe"+1A56E8A
"SB-Win64-Shipping.exe"+1A56732: E9 FA FC FF FF           - jmp "SB-Win64-Shipping.exe"+1A56431
// ---------- INJECTING HERE ----------
"SB-Win64-Shipping.exe"+1A56737: F3 0F 10 97 48 01 00 00  - movss xmm2,[rdi+00000148]
// ---------- DONE INJECTING  ----------
"SB-Win64-Shipping.exe"+1A5673F: 0F 28 C2                 - movaps xmm0,xmm2
"SB-Win64-Shipping.exe"+1A56742: F3 0F 58 C7              - addss xmm0,xmm7
"SB-Win64-Shipping.exe"+1A56746: 0F 2F C6                 - comiss xmm0,xmm6
"SB-Win64-Shipping.exe"+1A56749: 77 05                    - ja "SB-Win64-Shipping.exe"+1A56750
"SB-Win64-Shipping.exe"+1A5674B: 0F 57 C0                 - xorps xmm0,xmm0
"SB-Win64-Shipping.exe"+1A5674E: EB 08                    - jmp "SB-Win64-Shipping.exe"+1A56758
"SB-Win64-Shipping.exe"+1A56750: F3 0F 5D 87 4C 01 00 00  - minss xmm0,[rdi+0000014C]
"SB-Win64-Shipping.exe"+1A56758: F3 0F 2C C0              - cvttss2si eax,xmm0
"SB-Win64-Shipping.exe"+1A5675C: 66 0F 6E C8              - movd xmm1,eax
"SB-Win64-Shipping.exe"+1A56760: 0F 5B C9                 - cvtdq2ps xmm1,xmm1
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>12</ID>
          <Description>"Impacts "# of executed" achievement: not counted in"</Description>
          <Color>8000FF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>13</ID>
      <Description>"BE gen. multiplier"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SB-Win64-Shipping.exe
  Version: 
  Date   : 2025-06-13
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_BE_MULTI,$process,F3 0F 58 E2 33 C9) // should be unique
alloc(newmem,$1000,INJECT_BE_MULTI)

label(code)
label(return vf_be_multi vf_min_be)

newmem:
  // Start inject code
  cmp dword ptr [rdi+154], 0
  je code_pre

  vxorps xmm15, xmm15, xmm15
  vucomiss xmm2, xmm15
  jb to_decrease

  mulss xmm2, dword ptr [vf_be_multi]
  jmp code_pre

to_decrease:
  divss xmm2, dword ptr [vf_be_multi]

code_pre:
  // End inject code

code:
  addss xmm4,xmm2
  // Start inject code
  cmp dword ptr [rdi+154], 0
  je @F
  vmovss xmm15, [vf_min_be]
  vucomiss xmm4, xmm15
  jae @F
  movaps xmm4, xmm15
@@:
  //End inject code
  xor ecx,ecx
  jmp return
align 10 cc
  vf_be_multi:
  dd (float)3.333333333
  vf_min_be:
  dd (float)840
INJECT_BE_MULTI:
  jmp newmem
  nop
return:
registersymbol(INJECT_BE_MULTI vf_be_multi vf_min_be)

[DISABLE]

INJECT_BE_MULTI:
  db F3 0F 58 E2 33 C9

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SB-Win64-Shipping.exe"+1A568C9

"SB-Win64-Shipping.exe"+1A5689F: 4C 8D 97 50 01 00 00     - lea r10,[rdi+00000150]
"SB-Win64-Shipping.exe"+1A568A6: 44 0F 28 C0              - movaps xmm8,xmm0
"SB-Win64-Shipping.exe"+1A568AA: F3 0F 10 26              - movss xmm4,[rsi]
"SB-Win64-Shipping.exe"+1A568AE: 41 0F 28 C8              - movaps xmm1,xmm8
"SB-Win64-Shipping.exe"+1A568B2: F3 0F 2C CF              - cvttss2si ecx,xmm7
"SB-Win64-Shipping.exe"+1A568B6: E8 65 6E 21 00           - call "SB-Win64-Shipping.exe"+1C6D720
"SB-Win64-Shipping.exe"+1A568BB: 49 8B F2                 - mov rsi,r10
"SB-Win64-Shipping.exe"+1A568BE: 66 0F 6E D0              - movd xmm2,eax
"SB-Win64-Shipping.exe"+1A568C2: 0F 5B D2                 - cvtdq2ps xmm2,xmm2
"SB-Win64-Shipping.exe"+1A568C5: F3 0F 58 D7              - addss xmm2,xmm7
// ---------- INJECTING HERE ----------
"SB-Win64-Shipping.exe"+1A568C9: F3 0F 58 E2              - addss xmm4,xmm2
// ---------- DONE INJECTING  ----------
"SB-Win64-Shipping.exe"+1A568CD: 33 C9                    - xor ecx,ecx
"SB-Win64-Shipping.exe"+1A568CF: F3 0F 2C D4              - cvttss2si edx,xmm4
"SB-Win64-Shipping.exe"+1A568D3: 85 D2                    - test edx,edx
"SB-Win64-Shipping.exe"+1A568D5: 7F 04                    - jg "SB-Win64-Shipping.exe"+1A568DB
"SB-Win64-Shipping.exe"+1A568D7: 8B C1                    - mov eax,ecx
"SB-Win64-Shipping.exe"+1A568D9: EB 0D                    - jmp "SB-Win64-Shipping.exe"+1A568E8
"SB-Win64-Shipping.exe"+1A568DB: F3 0F 2C 87 54 01 00 00  - cvttss2si eax,[rdi+00000154]
"SB-Win64-Shipping.exe"+1A568E3: 3B D0                    - cmp edx,eax
"SB-Win64-Shipping.exe"+1A568E5: 0F 4C C2                 - cmovl eax,edx
"SB-Win64-Shipping.exe"+1A568E8: 66 0F 6E C0              - movd xmm0,eax
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>14</ID>
          <Description>"multiplier"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>Float</VariableType>
          <Address>vf_be_multi</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>15</ID>
          <Description>"min."</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>Float</VariableType>
          <Address>vf_min_be</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>16</ID>
      <Description>"BU gen. multiplier"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SB-Win64-Shipping.exe
  Version:
  Date   : 2025-06-17
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_BU_MULTI,$process,F3 0F 58 E0 F3 0F 2C CC) // should be unique
alloc(newmem,$1000,INJECT_BU_MULTI)

label(code)
label(return vf_min_bu vf_bu_multi)

newmem:

code:
  mulss xmm0, [vf_bu_multi]



  // *** orogin code start
  addss xmm4,xmm0
  // *** orogin code end

  vmovss xmm14, [vf_min_bu]
  vucomiss xmm4, xmm14
  jae @F

  movss xmm4, xmm14


@@:
  // *** orogin code start
  cvttss2si ecx,xmm4
  jmp return
align 10 cc
  vf_min_bu:
  dd (float)900
  vf_bu_multi:
  dd (float)4

INJECT_BU_MULTI:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_BU_MULTI vf_min_bu vf_bu_multi)

[DISABLE]

INJECT_BU_MULTI:
  db F3 0F 58 E0 F3 0F 2C CC

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SB-Win64-Shipping.exe"+1A56AAF

"SB-Win64-Shipping.exe"+1A56A85: 4C 8D 97 60 01 00 00     - lea r10,[rdi+00000160]
"SB-Win64-Shipping.exe"+1A56A8C: 44 0F 28 C0              - movaps xmm8,xmm0
"SB-Win64-Shipping.exe"+1A56A90: F3 0F 10 26              - movss xmm4,[rsi]
"SB-Win64-Shipping.exe"+1A56A94: 41 0F 28 C8              - movaps xmm1,xmm8
"SB-Win64-Shipping.exe"+1A56A98: F3 0F 2C CF              - cvttss2si ecx,xmm7
"SB-Win64-Shipping.exe"+1A56A9C: E8 7F 6C 21 00           - call "SB-Win64-Shipping.exe"+1C6D720
"SB-Win64-Shipping.exe"+1A56AA1: 49 8B F2                 - mov rsi,r10
"SB-Win64-Shipping.exe"+1A56AA4: 66 0F 6E C0              - movd xmm0,eax
"SB-Win64-Shipping.exe"+1A56AA8: 0F 5B C0                 - cvtdq2ps xmm0,xmm0
"SB-Win64-Shipping.exe"+1A56AAB: F3 0F 58 C7              - addss xmm0,xmm7
// ---------- INJECTING HERE ----------
"SB-Win64-Shipping.exe"+1A56AAF: F3 0F 58 E0              - addss xmm4,xmm0
// ---------- DONE INJECTING  ----------
"SB-Win64-Shipping.exe"+1A56AB3: F3 0F 2C CC              - cvttss2si ecx,xmm4
"SB-Win64-Shipping.exe"+1A56AB7: 85 C9                    - test ecx,ecx
"SB-Win64-Shipping.exe"+1A56AB9: 7F 04                    - jg "SB-Win64-Shipping.exe"+1A56ABF
"SB-Win64-Shipping.exe"+1A56ABB: 33 C9                    - xor ecx,ecx
"SB-Win64-Shipping.exe"+1A56ABD: EB 0F                    - jmp "SB-Win64-Shipping.exe"+1A56ACE
"SB-Win64-Shipping.exe"+1A56ABF: F3 0F 2C 87 64 01 00 00  - cvttss2si eax,[rdi+00000164]
"SB-Win64-Shipping.exe"+1A56AC7: 3B C8                    - cmp ecx,eax
"SB-Win64-Shipping.exe"+1A56AC9: 0F 4C C1                 - cmovl eax,ecx
"SB-Win64-Shipping.exe"+1A56ACC: 8B C8                    - mov ecx,eax
"SB-Win64-Shipping.exe"+1A56ACE: 66 0F 6E C1              - movd xmm0,ecx
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>17</ID>
          <Description>"min."</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>Float</VariableType>
          <Address>vf_min_bu</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"multiplier"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>Float</VariableType>
          <Address>vf_bu_multi</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>19</ID>
      <Description>"Tachy mode multiplier"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SB-Win64-Shipping.exe
  Version: 
  Date   : 2025-06-17
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_TACHY_GAUGE_MULTI,$process,F3 0F 58 C7 F3 0F 2C C8 85) // should be unique
alloc(newmem,$1000,INJECT_TACHY_GAUGE_MULTI)

label(code)
label(return vf_min_tmode vf_tachy_multi)

newmem:
  xor ecx, ecx

  vxorps xmm15, xmm15, xmm15
  vucomiss xmm7, xmm15
  jbe code

  mulss xmm7, [vf_tachy_multi]
  mov ecx, 1

code:
  addss xmm0,xmm7

  // begin code injection
  test ecx, ecx
  jz @F

  vmovss xmm15, [vf_min_tmode]
  vucomiss xmm0, xmm15
  jae @F
  movss xmm0, xmm15

@@:
  // end code injection


  cvttss2si ecx,xmm0
  jmp return
align 10 cc
  vf_min_tmode:
  dd (float)16500
  vf_tachy_multi:
  dd (float)3.3333333
  is_val_modified:
  dd 0

INJECT_TACHY_GAUGE_MULTI:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_TACHY_GAUGE_MULTI vf_min_tmode vf_tachy_multi)

[DISABLE]

INJECT_TACHY_GAUGE_MULTI:
  db F3 0F 58 C7 F3 0F 2C C8

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SB-Win64-Shipping.exe"+1A56BDE

"SB-Win64-Shipping.exe"+1A56BAA: 0F 5B C0                 - cvtdq2ps xmm0,xmm0
"SB-Win64-Shipping.exe"+1A56BAD: F3 0F 11 87 60 01 00 00  - movss [rdi+00000160],xmm0
"SB-Win64-Shipping.exe"+1A56BB5: 0F 2E D9                 - ucomiss xmm3,xmm1
"SB-Win64-Shipping.exe"+1A56BB8: 0F 84 CC 02 00 00        - je "SB-Win64-Shipping.exe"+1A56E8A
"SB-Win64-Shipping.exe"+1A56BBE: E9 6E F8 FF FF           - jmp "SB-Win64-Shipping.exe"+1A56431
"SB-Win64-Shipping.exe"+1A56BC3: F3 0F 2C 87 EC 02 00 00  - cvttss2si eax,[rdi+000002EC]
"SB-Win64-Shipping.exe"+1A56BCB: 85 C0                    - test eax,eax
"SB-Win64-Shipping.exe"+1A56BCD: 0F 8E B7 02 00 00        - jng "SB-Win64-Shipping.exe"+1A56E8A
"SB-Win64-Shipping.exe"+1A56BD3: F3 0F 10 97 70 01 00 00  - movss xmm2,[rdi+00000170]
"SB-Win64-Shipping.exe"+1A56BDB: 0F 28 C2                 - movaps xmm0,xmm2
// ---------- INJECTING HERE ----------
"SB-Win64-Shipping.exe"+1A56BDE: F3 0F 58 C7              - addss xmm0,xmm7
// ---------- DONE INJECTING  ----------
"SB-Win64-Shipping.exe"+1A56BE2: F3 0F 2C C8              - cvttss2si ecx,xmm0
"SB-Win64-Shipping.exe"+1A56BE6: 85 C9                    - test ecx,ecx
"SB-Win64-Shipping.exe"+1A56BE8: 7F 04                    - jg "SB-Win64-Shipping.exe"+1A56BEE
"SB-Win64-Shipping.exe"+1A56BEA: 33 C9                    - xor ecx,ecx
"SB-Win64-Shipping.exe"+1A56BEC: EB 0F                    - jmp "SB-Win64-Shipping.exe"+1A56BFD
"SB-Win64-Shipping.exe"+1A56BEE: F3 0F 2C 87 74 01 00 00  - cvttss2si eax,[rdi+00000174]
"SB-Win64-Shipping.exe"+1A56BF6: 3B C8                    - cmp ecx,eax
"SB-Win64-Shipping.exe"+1A56BF8: 0F 4C C1                 - cmovl eax,ecx
"SB-Win64-Shipping.exe"+1A56BFB: 8B C8                    - mov ecx,eax
"SB-Win64-Shipping.exe"+1A56BFD: 66 0F 6E C1              - movd xmm0,ecx
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>20</ID>
          <Description>"min."</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>Float</VariableType>
          <Address>vf_min_tmode</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>21</ID>
          <Description>"multiplier"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>Float</VariableType>
          <Address>vf_tachy_multi</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>22</ID>
      <Description>"Get Gold / set item amount"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SB-Win64-Shipping.exe
  Version: 
  Date   : 2025-06-12
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_GET_MONEY,$process,74 04 44 03 71 34 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 90) // should be unique
alloc(newmem,$1000,INJECT_GET_MONEY)

label(code)
label(return i_base_money_addr i_base_money_tag is_chk_ammo_amt is_chk_smart_mine is_sonic_bomb is_grenade is_p_grenade)
label(is_set_min_fishing_pt i_min_fishing_pt)

newmem:
  // original code start
  //je code_je
  reassemble(INJECT_GET_MONEY)
  // original code end

  cmp [rcx+00], 32D471BB
  jne @F
  mov [i_base_money_addr], rcx
  mov dword ptr [i_base_money_tag], 32D471BB
  jmp code

check_fishing_pt:
  cmp dword ptr [is_set_min_fishing_pt], 1
  jne chk_ammos_pre
  cmp [rcx+00], 2489276C
  jne chk_ammos_pre
  push rbx
  mov ebx, [i_min_fishing_pt]
  cmp [rcx+34], ebx
  jae @F
  mov [rcx+34], ebx
  mov [rcx+38], ebx

@@:
  pop rbx


chk_ammos_pre:
  cmp dword ptr [is_chk_ammo_amt], 1
  jne chk_others
  cmp dword ptr [rcx+00], 64C75AC0 // 一般彈
  je chk_ammo_normal
  cmp dword ptr [rcx+00], 5F08B2AA // 爆破彈
  je chk_ammo_blast
  cmp dword ptr [rcx+00], C8F1732D // 衝擊
  je chk_ammo_imp
  cmp dword ptr [rcx+00], 52EC534F // 散彈
  je chk_ammo_dis
  cmp dword ptr [rcx+00], 7CD67DBC // 剌針
  je chk_ammo_stinger
  cmp dword ptr [rcx+00], 772193DD // nikki game ammo
  je chk_ammo_nikki_mission
  cmp dword ptr [rcx+00], 0EA98D0F // nikki game ammo (desert)
  je chk_ammo_nikki_mission
  cmp dword ptr [rcx+20], 012D4F84
  je chk_ammo_nikki_mission
  jmp code

chk_others:
  cmp dword ptr [is_chk_smart_mine], 1
  jne @F
  cmp dword ptr [rcx+00], C19E380B // 智慧地雷
  je chk_smart_mine

@@:
  cmp dword ptr [is_sonic_bomb], 1
  jne @F
  cmp dword ptr [rcx+00], FE3E86A1 // Sonic grenade
  je chk_sonic_bomb

@@:
  cmp dword ptr [is_grenade], 1
  jne @F
  cmp dword ptr [rcx+00], 0657E3DA // Electric grenade
  je chk_grenade

@@:
  cmp dword ptr [is_p_grenade], 1
  jne @F
  cmp dword ptr [rcx+00], 4FE6C2C9 // Pulse grenade
  je chk_p_grenade

@@:
  jmp code

chk_ammo:
  cmp dword ptr [rcx+34], 3
  jbe @F
  mov dword ptr [rcx+34], 3
  mov dword ptr [rcx+38], 3
@@:
  cmp dword ptr [rcx+34], 3
  je code
  mov dword ptr [rcx+34], 3
  mov dword ptr [rcx+38], 3
  jmp code

chk_ammo_blast:
  cmp dword ptr [rcx+34], 3
  jbe @F
  mov dword ptr [rcx+34], 3
  mov dword ptr [rcx+38], 3
@@:
  cmp dword ptr [rcx+34], 3
  je code
  mov dword ptr [rcx+34], 3
  mov dword ptr [rcx+38], 3
  jmp code

chk_ammo_normal:
  cmp dword ptr [rcx+34], #30
  jbe @F
  mov dword ptr [rcx+34], #30
  mov dword ptr [rcx+38], #30
@@:
  cmp dword ptr [rcx+34], #30
  je code
  mov dword ptr [rcx+34], #30
  mov dword ptr [rcx+38], #30
  jmp code


chk_ammo_dis:
  cmp dword ptr [rcx+34], B
  jbe @F
  mov dword ptr [rcx+34], B
  mov dword ptr [rcx+38], B
@@:
  cmp dword ptr [rcx+34], B
  je code
  mov dword ptr [rcx+34], B
  mov dword ptr [rcx+38], B
  jmp code

chk_ammo_imp:
  cmp dword ptr [rcx+34], 7
  jbe @F
  mov dword ptr [rcx+34], 7
  mov dword ptr [rcx+38], 7
@@:
  cmp dword ptr [rcx+34], 7
  je code
  mov dword ptr [rcx+34], 7
  mov dword ptr [rcx+38], 7
  jmp code

chk_ammo_stinger:
  cmp dword ptr [rcx+34], 1F
  jbe @F
  mov dword ptr [rcx+34], 1F
  mov dword ptr [rcx+38], 1F
@@:
  cmp dword ptr [rcx+34], 1F
  je code
  mov dword ptr [rcx+34], 1F
  mov dword ptr [rcx+38], 1F
  jmp code

chk_ammo_nikki_mission:
  cmp dword ptr [rcx+34], #60
  jbe @F
  mov dword ptr [rcx+34], #60
  mov dword ptr [rcx+38], #60
@@:
  cmp dword ptr [rcx+34], #60
  je code
  mov dword ptr [rcx+34], #60
  mov dword ptr [rcx+38], #60
  jmp code

chk_smart_mine:
chk_sonic_bomb:
chk_grenade:
  mov dword ptr [rcx+38], 2
  jmp code

chk_p_grenade:
  mov dword ptr [rcx+38], 3
  jmp code


code:
  //je "SB-Win64-Shipping.exe"+1C3185C
  add r14d,[rcx+34]
code_je:
  jmp return
align 10 cc
  i_base_money_addr:
  dq 0
  i_base_money_tag:
  dd 0
  is_chk_ammo_amt:
  dd 1
  is_chk_smart_mine:
  dd 0
  is_sonic_bomb:
  dd 0
  is_grenade:
  dd 0
  is_p_grenade:
  dd 0
  is_set_min_fishing_pt:
  dd 0
  i_min_fishing_pt:
  dd #12340

INJECT_GET_MONEY:
  jmp newmem
  nop
return:
registersymbol(INJECT_GET_MONEY i_base_money_addr i_base_money_tag is_chk_ammo_amt is_chk_smart_mine is_sonic_bomb is_grenade is_p_grenade)
registersymbol(is_set_min_fishing_pt i_min_fishing_pt)
[DISABLE]

INJECT_GET_MONEY:
  db 74 04 44 03 71 34

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SB-Win64-Shipping.exe"+1C31856

"SB-Win64-Shipping.exe"+1C31837: 0B D1              - or edx,ecx
"SB-Win64-Shipping.exe"+1C31839: 74 0D              - je "SB-Win64-Shipping.exe"+1C31848
"SB-Win64-Shipping.exe"+1C3183B: 8B 80 60 01 00 00  - mov eax,[rax+00000160]
"SB-Win64-Shipping.exe"+1C31841: 83 F8 FF           - cmp eax,-01
"SB-Win64-Shipping.exe"+1C31844: 75 CA              - jne "SB-Win64-Shipping.exe"+1C31810
"SB-Win64-Shipping.exe"+1C31846: EB 14              - jmp "SB-Win64-Shipping.exe"+1C3185C
"SB-Win64-Shipping.exe"+1C31848: 48 85 C0           - test rax,rax
"SB-Win64-Shipping.exe"+1C3184B: 48 8D 48 10        - lea rcx,[rax+10]
"SB-Win64-Shipping.exe"+1C3184F: 49 0F 44 CC        - cmove rcx,r12
"SB-Win64-Shipping.exe"+1C31853: 48 85 C9           - test rcx,rcx
// ---------- INJECTING HERE ----------
"SB-Win64-Shipping.exe"+1C31856: 74 04              - je "SB-Win64-Shipping.exe"+1C3185C
// ---------- DONE INJECTING  ----------
"SB-Win64-Shipping.exe"+1C31858: 44 03 71 34        - add r14d,[rcx+34]
"SB-Win64-Shipping.exe"+1C3185C: 8B 4D E4           - mov ecx,[rbp-1C]
"SB-Win64-Shipping.exe"+1C3185F: F7 D1              - not ecx
"SB-Win64-Shipping.exe"+1C31861: 21 4D F0           - and [rbp-10],ecx
"SB-Win64-Shipping.exe"+1C31864: 48 8D 4D E0        - lea rcx,[rbp-20]
"SB-Win64-Shipping.exe"+1C31868: E8 A3 3F 21 FF     - call "SB-Win64-Shipping.exe"+E45810
"SB-Win64-Shipping.exe"+1C3186D: 48 8B 4D E8        - mov rcx,[rbp-18]
"SB-Win64-Shipping.exe"+1C31871: 8B 45 F4           - mov eax,[rbp-0C]
"SB-Win64-Shipping.exe"+1C31874: 3B 41 18           - cmp eax,[rcx+18]
"SB-Win64-Shipping.exe"+1C31877: 0F 8C 23 FF FF FF  - jl "SB-Win64-Shipping.exe"+1C317A0
"SB-Win64-Shipping.exe"+1C3187D - 48 8B BC 24 90000000  - mov rdi,[rsp+00000090]
"SB-Win64-Shipping.exe"+1C31885 - 41 8B C6              - mov eax,r14d
"SB-Win64-Shipping.exe"+1C31888 - 4C 8B B4 24 98000000  - mov r14,[rsp+00000098]
"SB-Win64-Shipping.exe"+1C31890 - 48 8B 9C 24 A8000000  - mov rbx,[rsp+000000A8]
"SB-Win64-Shipping.exe"+1C31898 - 48 83 C4 70           - add rsp,70
"SB-Win64-Shipping.exe"+1C3189C - 41 5C                 - pop r12
"SB-Win64-Shipping.exe"+1C3189E - 5E                    - pop rsi
"SB-Win64-Shipping.exe"+1C3189F - 5D                    - pop rbp
"SB-Win64-Shipping.exe"+1C318A0 - C3                    - ret
"SB-Win64-Shipping.exe"+1C318A1 - CC                    - int 3

}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>23</ID>
          <Description>"Usage: open in equip menu"</Description>
          <Color>8000FF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>24</ID>
          <Description>"Re-active when die / reload / data incorrect"</Description>
          <Color>8000FF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>25</ID>
          <Description>"Sync. gold/item amt. to real data when purchase / get"</Description>
          <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : SB-Win64-Shipping.exe
  Version: 
  Date   : 2025-06-12
  Author : bbfox@https://opencheattables.com
}

[ENABLE]
is_set_min_fishing_pt:
  dd 1

aobscanmodule(INJECT_SET_GOLD,$process,74 0C 48 8B 0B 48 85 C9 74 04 44 03 71 6C) // should be unique
alloc(newmem,$1000)

label(code)
label(return is_set_real_item_amount i_set_real_amount_to i_set_real_amount_to2 i_real_amount_threshold is_chk_be_cores is_force_set_amount_3)

newmem:
  // **** Original code start
  reassemble(INJECT_SET_GOLD)
  mov rcx,[rbx]
  test rcx,rcx
  reassemble(INJECT_SET_GOLD+8)
  // **** Original code end

  push r15
  push r14

  //mov r15d, [i_base_money_tag]
  cmp dword ptr [rcx+38], 32D471BB
  jne endp

  mov r15, i_base_money_addr
  mov r15, [r15]
  //test r15, r15
  //jz endp
  mov r14, [r15+34]

  cmp r14, [rcx+6C]
  je endp
  mov [rcx+6C], r14
  mov [rcx+70], r14

endp:

  pop r14
  pop r15

chk_be_cores:
  cmp dword ptr [is_chk_be_cores], 1
  jne @F
  cmp dword ptr [rcx+58], 00CD73A8
  jne @F
  // debug
  //push rax
  //mov eax, [rcx+6C]
  //pop rax
  mov dword ptr [rcx+6C], 3
  mov dword ptr [rcx+70], 3
  jmp code


chk_items:
  // fishing pt
  push rax
  mov rax, is_set_min_fishing_pt
  cmp dword ptr [rax], 1
  pop rax
  jne chk_ammos
  cmp [rcx+38], 2489276C
  jne chk_ammos

  push rbx
  mov rbx, i_min_fishing_pt
  mov ebx, [rbx]
  cmp [rcx+6C], ebx
  jae @F
  mov [rcx+6C], ebx
  mov [rcx+70], ebx

@@:
  pop rbx

  // ammos
chk_ammos:
  push rax
  mov rax, is_chk_ammo_amt
  cmp dword ptr [rax], 1
  pop rax
  jne chk_amount_force_set
  cmp dword ptr [rcx+38], 64C75AC0
  je chk_ammo_normal
  cmp dword ptr [rcx+38], 5F08B2AA
  je chk_ammo_blast
  cmp dword ptr [rcx+38], C8F1732D
  je chk_ammo_imp
  cmp dword ptr [rcx+38], 52EC534F
  je chk_ammo_dis
  cmp dword ptr [rcx+38], 7CD67DBC
  je chk_ammo_stinger
  cmp dword ptr [rcx+38], 772193DD
  je chk_ammo_nikki_mission
  cmp dword ptr [rcx+38], 0EA98D0F
  je chk_ammo_nikki_mission
  cmp dword ptr [rcx+58], 012D4F84
  je chk_ammo_nikki_mission

chk_amount_force_set:
  cmp dword ptr [is_force_set_amount_3], 1
  jne chk_amount_normal
  mov [rcx+6C], ebx
  mov [rcx+70], ebx
  jmp chk_others

chk_amount_normal:
  cmp dword ptr [is_set_real_item_amount], 1
  jne chk_others

  push r15
  mov r15d, [i_real_amount_threshold]
  cmp dword ptr [rcx+6C], r15d
  jbe end_set_amt

  mov r15d, [i_set_real_amount_to2]
  cmp dword ptr [rcx+6C], r15d
  jae end_set_amt

  cmp dword ptr [rcx+6C], 64
  jb @F
  mov [rcx+6C], r15d
  jmp end_set_amt


@@:
  mov r15d, [i_set_real_amount_to]
  cmp dword ptr [rcx+6C], r15d
  jae end_set_amt
  mov dword ptr [rcx+6C], r15d

end_set_amt:
  pop r15


chk_others:
  push rax
  mov rax, is_chk_smart_mine
  cmp dword ptr [rax], 1
  pop rax
  je chk_smart_mine

  push rax
  mov rax, is_sonic_bomb
  cmp dword ptr [rax], 1
  pop rax
  je chk_sonic_bomb

  push rax
  mov rax, is_grenade
  cmp dword ptr [rax], 1
  pop rax
  je chk_grenade

  jmp code


chk_ammo_blast:
  cmp dword ptr [rcx+6C], 3
  jbe @F
  mov dword ptr [rcx+6C], 3
  mov dword ptr [rcx+70], 3
@@:
  cmp dword ptr [rcx+6C], 3
  je code
  mov dword ptr [rcx+6C], 3
  mov dword ptr [rcx+70], 3
  jmp code

chk_ammo_normal:
  cmp dword ptr [rcx+6C], #30
  jbe @F
  mov dword ptr [rcx+6C], #30
  mov dword ptr [rcx+70], #30
@@:
  cmp dword ptr [rcx+6C], #30
  je code
  mov dword ptr [rcx+6C], #30
  mov dword ptr [rcx+70], #30
  jmp code

chk_ammo_dis:
  cmp dword ptr [rcx+6C], B
  jbe @F
  mov dword ptr [rcx+6C], B
  mov dword ptr [rcx+70], B
@@:
  cmp dword ptr [rcx+6C], B
  je code
  mov dword ptr [rcx+6C], B
  mov dword ptr [rcx+70], B
  jmp code

chk_ammo_imp:
  cmp dword ptr [rcx+6C], 7
  jbe @F
  mov dword ptr [rcx+6C], 7
  mov dword ptr [rcx+70], 7
@@:
  cmp dword ptr [rcx+6C], 7
  je code
  mov dword ptr [rcx+6C], 7
  mov dword ptr [rcx+70], 7
  jmp code

chk_ammo_stinger:
  cmp dword ptr [rcx+6C], 1F
  jbe @F
  mov dword ptr [rcx+6C], 1F
  mov dword ptr [rcx+70], 1F
@@:
  cmp dword ptr [rcx+6C], 1F
  je code
  mov dword ptr [rcx+6C], 1F
  mov dword ptr [rcx+70], 1F
  jmp code

chk_ammo_nikki_mission:
  cmp dword ptr [rcx+6C], #60
  jbe @F
  mov dword ptr [rcx+6C], #60
  mov dword ptr [rcx+70], #60
@@:
  cmp dword ptr [rcx+6C], #60
  je code
  mov dword ptr [rcx+6C], #60
  mov dword ptr [rcx+70], #60
  jmp code

chk_smart_mine:
  cmp dword ptr [rcx+38], C19E380B // 智慧地雷
  jne @F
  mov dword ptr [rcx+70], 2
@@:
  jmp code

chk_sonic_bomb:
  cmp dword ptr [rcx+38], FE3E86A1 // Sonic
  jne @F
  mov dword ptr [rcx+70], 2
@@:
  jmp code

chk_grenade:
  cmp dword ptr [rcx+38], 0657E3DA // Electric
  jne @F
  mov dword ptr [rcx+70], 3
@@:
  jmp code

code:
  //je "SB-Win64-Shipping.exe"+1BCA59A
  //reassemble(INJECT_SET_GOLD)
  add r14d,[rcx+6C]
  jmp return
align 10 cc
  is_set_real_item_amount:
  dd 1
  i_real_amount_threshold:
  dd 3
  i_set_real_amount_to:
  dd 53
  i_set_real_amount_to2:
  dd #800
  is_chk_be_cores:
  dd 1
  is_force_set_amount_3:
  dd 0

INJECT_SET_GOLD:
  jmp far newmem
return:
registersymbol(INJECT_SET_GOLD is_set_real_item_amount i_set_real_amount_to i_set_real_amount_to2 i_real_amount_threshold is_chk_be_cores is_force_set_amount_3)

[DISABLE]
is_set_min_fishing_pt:
  dd 0

INJECT_SET_GOLD:
  db 74 0C 48 8B 0B 48 85 C9 74 04 44 03 71 6C

unregistersymbol(*)
dealloc(newmem)


{
// ORIGINAL CODE - INJECTION POINT: "SB-Win64-Shipping.exe"+1BD302C

"SB-Win64-Shipping.exe"+1BD300F: EB 29              - jmp "SB-Win64-Shipping.exe"+1BD303A
"SB-Win64-Shipping.exe"+1BD3011: 48 85 C0           - test rax,rax
"SB-Win64-Shipping.exe"+1BD3014: 48 8D 58 10        - lea rbx,[rax+10]
"SB-Win64-Shipping.exe"+1BD3018: 49 0F 44 DC        - cmove rbx,r12
"SB-Win64-Shipping.exe"+1BD301C: 48 85 DB           - test rbx,rbx
"SB-Win64-Shipping.exe"+1BD301F: 74 19              - je "SB-Win64-Shipping.exe"+1BD303A
"SB-Win64-Shipping.exe"+1BD3021: 48 8B 0B           - mov rcx,[rbx]
"SB-Win64-Shipping.exe"+1BD3024: 48 8B 01           - mov rax,[rcx]
"SB-Win64-Shipping.exe"+1BD3027: FF 50 28           - call qword ptr [rax+28]
"SB-Win64-Shipping.exe"+1BD302A: 84 C0              - test al,al
// ---------- INJECTING HERE ----------
"SB-Win64-Shipping.exe"+1BD302C: 74 0C              - je "SB-Win64-Shipping.exe"+1BD303A
// ---------- DONE INJECTING  ----------
"SB-Win64-Shipping.exe"+1BD302E: 48 8B 0B           - mov rcx,[rbx]
"SB-Win64-Shipping.exe"+1BD3031: 48 85 C9           - test rcx,rcx
"SB-Win64-Shipping.exe"+1BD3034: 74 04              - je "SB-Win64-Shipping.exe"+1BD303A
"SB-Win64-Shipping.exe"+1BD3036: 44 03 71 6C        - add r14d,[rcx+6C]
"SB-Win64-Shipping.exe"+1BD303A: 48 83 C5 10        - add rbp,10
"SB-Win64-Shipping.exe"+1BD303E: 49 3B EF           - cmp rbp,r15
"SB-Win64-Shipping.exe"+1BD3041: 0F 85 19 FF FF FF  - jne "SB-Win64-Shipping.exe"+1BD2F60
"SB-Win64-Shipping.exe"+1BD3047: 48 8B 7C 24 38     - mov rdi,[rsp+38]
"SB-Win64-Shipping.exe"+1BD304C: 48 8B 74 24 70     - mov rsi,[rsp+70]
"SB-Win64-Shipping.exe"+1BD3051: 48 8B 6C 24 68     - mov rbp,[rsp+68]
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>74</ID>
              <Description>"Check fishing pt?"</Description>
              <DropDownListLink>Enabled?</DropDownListLink>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>is_set_min_fishing_pt</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>75</ID>
                  <Description>"min. pt"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_min_fishing_pt</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>85</ID>
              <Description>"Check beta energy cores? (1.1.2 only)"</Description>
              <DropDownListLink>Enabled?</DropDownListLink>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>is_chk_be_cores</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>87</ID>
              <Description>"Force set amount to 3"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>88</ID>
                  <Description>"This is used for invalid beta energy cores! (i.e. &gt; already 3)"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>89</ID>
                      <Description>"***Use at your own risk***"</Description>
                      <Color>8000FF</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>90</ID>
                      <Description>"***if you open get/use item when this option is enabled"</Description>
                      <Color>8000FF</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>91</ID>
                      <Description>"***   item amount may be set***"</Description>
                      <Color>8000FF</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>86</ID>
                      <Description>"Enable this option?"</Description>
                      <DropDownListLink>Enabled?</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>C08000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>is_force_set_amount_3</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>36</ID>
              <Description>"Set amount+"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>37</ID>
                  <Description>"Enable item amount modification?"</Description>
                  <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>is_set_real_item_amount</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>38</ID>
                  <Description>"cur. item amount must &gt;? to trigger, ? ="</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_real_amount_threshold</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>39</ID>
                  <Description>"Set amount to ?, if &lt; 100. ? ="</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_set_real_amount_to</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>40</ID>
                  <Description>"Set amount to ?, if amount &gt; 100. ? ="</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_set_real_amount_to2</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>26</ID>
              <Description>"inf. drone ammo / Nikki DLC ammo / some grenades in hand"</Description>
              <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : SB-Win64-Shipping.exe
  Version: 
  Date   : 2025-06-13
  Author : bbfox@https://opencheattables.com
}

[ENABLE]
is_chk_ammo_amt:
  dd 1
is_grenade:
  dd 1
is_p_grenade:
  dd 1

aobscanmodule(INJECT_INF_DRONE_AMMO,$process,41 8B 57 34 41 0F 10 07 49 8B 5F 20 41 2B D4) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  push rax
  mov rax, is_chk_ammo_amt
  cmp dword ptr [rax], 1
  pop rax
  jne code

  cmp dword ptr [r15+00], 64C75AC0 // 一般彈
  je @F
  cmp dword ptr [r15+00], 5F08B2AA // 爆破彈
  je @F
  cmp dword ptr [r15+00], C8F1732D // 衝擊
  je @F
  cmp dword ptr [r15+00], 52EC534F // 散彈
  je @F
  cmp dword ptr [r15+00], 7CD67DBC // 剌針
  je @F
  cmp dword ptr [r15+00], 772193DD // nikki game ammo
  je @F
  cmp dword ptr [r15+00], 0EA98D0F // nikki game ammo #2 (umbrella)
  je @F
  cmp dword ptr [r15+20], 012D4F84 // nikki game ammo 0x58/0x20
  je @F
  jmp code
@@:
  xor r12d, r12d
  jmp code

code:
  mov edx,[r15+34]
  movups xmm0,[r15]
  mov rbx,[r15+20]
  sub edx,r12d
  jmp return

INJECT_INF_DRONE_AMMO:
  jmp far newmem
  nop
return:
registersymbol(INJECT_INF_DRONE_AMMO)

[DISABLE]
is_chk_ammo_amt:
  dd 0
is_grenade:
  dd 0
is_p_grenade:
  dd 0

INJECT_INF_DRONE_AMMO:
  db 41 8B 57 34 41 0F 10 07 49 8B 5F 20 41 2B D4

unregistersymbol(INJECT_INF_DRONE_AMMO)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SB-Win64-Shipping.exe"+1C30B9D

"SB-Win64-Shipping.exe"+1C30B69: 0F 84 4A 04 00 00        - je "SB-Win64-Shipping.exe"+1C30FB9
"SB-Win64-Shipping.exe"+1C30B6F: 48 89 B4 24 18 01 00 00  - mov [rsp+00000118],rsi
"SB-Win64-Shipping.exe"+1C30B77: 33 F6                    - xor esi,esi
"SB-Win64-Shipping.exe"+1C30B79: 4C 89 BC 24 E0 00 00 00  - mov [rsp+000000E0],r15
"SB-Win64-Shipping.exe"+1C30B81: 4C 69 F8 68 01 00 00     - imul r15,rax,00000168
"SB-Win64-Shipping.exe"+1C30B88: 4D 03 7E 40              - add r15,[r14+40]
"SB-Win64-Shipping.exe"+1C30B8C: 4D 8D 7F 10              - lea r15,[r15+10]
"SB-Win64-Shipping.exe"+1C30B90: 4C 0F 44 FE              - cmove r15,rsi
"SB-Win64-Shipping.exe"+1C30B94: 4D 85 FF                 - test r15,r15
"SB-Win64-Shipping.exe"+1C30B97: 0F 84 0C 04 00 00        - je "SB-Win64-Shipping.exe"+1C30FA9
// ---------- INJECTING HERE ----------
"SB-Win64-Shipping.exe"+1C30B9D: 41 8B 57 34              - mov edx,[r15+34]
// ---------- DONE INJECTING  ----------
"SB-Win64-Shipping.exe"+1C30BA1: 41 0F 10 07              - movups xmm0,[r15]
"SB-Win64-Shipping.exe"+1C30BA5: 49 8B 5F 20              - mov rbx,[r15+20]
"SB-Win64-Shipping.exe"+1C30BA9: 41 2B D4                 - sub edx,r12d
"SB-Win64-Shipping.exe"+1C30BAC: 45 39 67 34              - cmp [r15+34],r12d
"SB-Win64-Shipping.exe"+1C30BB0: 48 89 BC 24 20 01 00 00  - mov [rsp+00000120],rdi
"SB-Win64-Shipping.exe"+1C30BB8: 0F 42 D6                 - cmovb edx,esi
"SB-Win64-Shipping.exe"+1C30BBB: 48 89 5D CF              - mov [rbp-31],rbx
"SB-Win64-Shipping.exe"+1C30BBF: 41 89 57 34              - mov [r15+34],edx
"SB-Win64-Shipping.exe"+1C30BC3: 0F 11 45 DF              - movups [rbp-21],xmm0
"SB-Win64-Shipping.exe"+1C30BC7: 40 38 75 7F              - cmp [rbp+7F],sil
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>27</ID>
                  <Description>"Also fix display ammo amount"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : SB-Win64-Shipping.exe
  Version: 
  Date   : 2025-06-14
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_AMMO3,$process,41 8B 01 2B C5 41 39 29 0F 46 C7 41 89 01) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  push rax
  mov rax, is_chk_ammo_amt
  cmp dword ptr [rax], 1
  pop rax
  jne code

  cmp dword ptr [rdx+38], 64C75AC0
  je @F
  cmp dword ptr [rdx+38], 5F08B2AA
  je @F
  cmp dword ptr [rdx+38], C8F1732D
  je @F
  cmp dword ptr [rdx+38], 52EC534F
  je @F
  cmp dword ptr [rdx+38], 7CD67DBC
  je @F
  cmp dword ptr [rdx+38], 772193DD  // nikki
  je @F
  cmp dword ptr [rdx+38], 0EA98D0F  // nikki
  je @F
  cmp dword ptr [rdx+58], 012D4F84  // nikki game ammo 0x58/0x20
  je @F
  jmp chk_others

@@:
  xor ebp, ebp
  jmp code

chk_others:
  push rax
  mov rax, is_chk_smart_mine
  cmp dword ptr [rax], 1
  pop rax
  je chk_smart_mine

  push rax
  mov rax, is_sonic_bomb
  cmp dword ptr [rax], 1
  pop rax
  je chk_sonic_bomb

  push rax
  mov rax, is_grenade
  cmp dword ptr [rax], 1
  pop rax
  je chk_grenade

  jmp code

chk_smart_mine:
  cmp dword ptr [rdx+38], C19E380B // 智慧地雷
  jne @F
  mov dword ptr [rdx+70], 2
  xor ebp, ebp
@@:
  //jmp code

chk_sonic_bomb:
  cmp dword ptr [rdx+38], FE3E86A1 // Sonic
  jne @F
  mov dword ptr [rdx+70], 2
  xor ebp, ebp
@@:
  //jmp code

chk_grenade:
  cmp dword ptr [rdx+38], 0657E3DA // Electric
  jne @F
  mov dword ptr [rdx+70], 3
  xor ebp, ebp
@@:
  //jmp code



code:
  mov eax,[r9]
  sub eax,ebp
  cmp [r9],ebp
  cmovbe eax,edi
  mov [r9],eax
  jmp return

INJECT_AMMO3:
  jmp far newmem
return:
registersymbol(INJECT_AMMO3)

[DISABLE]

INJECT_AMMO3:
  db 41 8B 01 2B C5 41 39 29 0F 46 C7 41 89 01

unregistersymbol(INJECT_AMMO3)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SB-Win64-Shipping.exe"+1BD1431

"SB-Win64-Shipping.exe"+1BD140B: 74 C3                       - je "SB-Win64-Shipping.exe"+1BD13D0
"SB-Win64-Shipping.exe"+1BD140D: 44 8B 42 6C                 - mov r8d,[rdx+6C]
"SB-Win64-Shipping.exe"+1BD1411: 4C 8D 4A 70                 - lea r9,[rdx+70]
"SB-Win64-Shipping.exe"+1BD1415: 44 0F B6 94 24 90 00 00 00  - movzx r10d,byte ptr [rsp+00000090]
"SB-Win64-Shipping.exe"+1BD141E: 44 2B C5                    - sub r8d,ebp
"SB-Win64-Shipping.exe"+1BD1421: 39 6A 6C                    - cmp [rdx+6C],ebp
"SB-Win64-Shipping.exe"+1BD1424: 44 0F 46 C7                 - cmovbe r8d,edi
"SB-Win64-Shipping.exe"+1BD1428: 44 89 42 6C                 - mov [rdx+6C],r8d
"SB-Win64-Shipping.exe"+1BD142C: 45 84 D2                    - test r10b,r10b
"SB-Win64-Shipping.exe"+1BD142F: 74 0E                       - je "SB-Win64-Shipping.exe"+1BD143F
// ---------- INJECTING HERE ----------
"SB-Win64-Shipping.exe"+1BD1431: 41 8B 01                    - mov eax,[r9]
// ---------- DONE INJECTING  ----------
"SB-Win64-Shipping.exe"+1BD1434: 2B C5                       - sub eax,ebp
"SB-Win64-Shipping.exe"+1BD1436: 41 39 29                    - cmp [r9],ebp
"SB-Win64-Shipping.exe"+1BD1439: 0F 46 C7                    - cmovbe eax,edi
"SB-Win64-Shipping.exe"+1BD143C: 41 89 01                    - mov [r9],eax
"SB-Win64-Shipping.exe"+1BD143F: 45 39 01                    - cmp [r9],r8d
"SB-Win64-Shipping.exe"+1BD1442: 76 03                       - jna "SB-Win64-Shipping.exe"+1BD1447
"SB-Win64-Shipping.exe"+1BD1444: 45 89 01                    - mov [r9],r8d
"SB-Win64-Shipping.exe"+1BD1447: 0F B6 84 24 98 00 00 00     - movzx eax,byte ptr [rsp+00000098]
"SB-Win64-Shipping.exe"+1BD144F: 45 0F B6 CE                 - movzx r9d,r14b
"SB-Win64-Shipping.exe"+1BD1453: 88 44 24 28                 - mov [rsp+28],al
}
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>28</ID>
                      <Description>"E. grenade?"</Description>
                      <DropDownListLink>Enabled?</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>C08000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>is_grenade</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>29</ID>
                      <Description>"P. grenade?"</Description>
                      <DropDownListLink>Enabled?</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>C08000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>is_p_grenade</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>30</ID>
              <Description>"inf. smart mines in hand"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : SB-Win64-Shipping.exe
  Version: 
  Date   : 2025-06-15
  Author : bbfox@https://opencheattables.com
}

[ENABLE]
is_chk_smart_mine:
  dd 1

aobscanmodule(INJECT_INF_SOME_USE_ITEMS,$process,41 8B 47 38 41 2B C4 45 39 67 38 0F 42 C6) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  push rax
  mov rax, is_chk_smart_mine
  cmp dword ptr [rax], 1
  pop rax
  je chk_smart_mine

  push rax
  mov rax, is_sonic_bomb
  cmp dword ptr [rax], 1
  pop rax
  je chk_sonic_bomb

  push rax
  mov rax, is_grenade
  cmp dword ptr [rax], 1
  pop rax
  je chk_grenade

  jmp code

chk_smart_mine:
  cmp dword ptr [r15+00], C19E380B // 智慧地雷
  jne @F
  mov dword ptr [r15+38], 2
  xor r12d, r12d
@@:
  //jmp code

chk_sonic_bomb:
  cmp dword ptr [r15+00], FE3E86A1 // Sonic
  jne @F
  mov dword ptr [r15+38], 2
  xor r12d, r12d
@@:
  //jmp code

chk_grenade:
  cmp dword ptr [r15+00], 0657E3DA // Electric
  jne @F
  mov dword ptr [r15+38], 3
  xor r12d, r12d
@@:
  //jmp code

code:
  mov eax,[r15+38]
  sub eax,r12d
  cmp [r15+38],r12d
  cmovb eax,esi
  jmp return

INJECT_INF_SOME_USE_ITEMS:
  jmp far newmem
return:
registersymbol(INJECT_INF_SOME_USE_ITEMS)

[DISABLE]
is_chk_smart_mine:
  dd 0
INJECT_INF_SOME_USE_ITEMS:
  db 41 8B 47 38 41 2B C4 45 39 67 38 0F 42 C6

unregistersymbol(INJECT_INF_SOME_USE_ITEMS)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SB-Win64-Shipping.exe"+1C30BCD

INJECT_INF_DRONE_AMMO: FF 25 00 00 00 00 00 00 FF 01 00 00 00 00  - jmp 01FF0000
"SB-Win64-Shipping.exe"+1C30BAB: 90                                         - nop
"SB-Win64-Shipping.exe"+1C30BAC: 45 39 67 34                                - cmp [r15+34],r12d
"SB-Win64-Shipping.exe"+1C30BB0: 48 89 BC 24 20 01 00 00                    - mov [rsp+00000120],rdi
"SB-Win64-Shipping.exe"+1C30BB8: 0F 42 D6                                   - cmovb edx,esi
"SB-Win64-Shipping.exe"+1C30BBB: 48 89 5D CF                                - mov [rbp-31],rbx
"SB-Win64-Shipping.exe"+1C30BBF: 41 89 57 34                                - mov [r15+34],edx
"SB-Win64-Shipping.exe"+1C30BC3: 0F 11 45 DF                                - movups [rbp-21],xmm0
"SB-Win64-Shipping.exe"+1C30BC7: 40 38 75 7F                                - cmp [rbp+7F],sil
"SB-Win64-Shipping.exe"+1C30BCB: 74 12                                      - je "SB-Win64-Shipping.exe"+1C30BDF
// ---------- INJECTING HERE ----------
"SB-Win64-Shipping.exe"+1C30BCD: 41 8B 47 38                                - mov eax,[r15+38]
// ---------- DONE INJECTING  ----------
"SB-Win64-Shipping.exe"+1C30BD1: 41 2B C4                                   - sub eax,r12d
"SB-Win64-Shipping.exe"+1C30BD4: 45 39 67 38                                - cmp [r15+38],r12d
"SB-Win64-Shipping.exe"+1C30BD8: 0F 42 C6                                   - cmovb eax,esi
"SB-Win64-Shipping.exe"+1C30BDB: 41 89 47 38                                - mov [r15+38],eax
"SB-Win64-Shipping.exe"+1C30BDF: 41 39 57 38                                - cmp [r15+38],edx
"SB-Win64-Shipping.exe"+1C30BE3: 76 04                                      - jna "SB-Win64-Shipping.exe"+1C30BE9
"SB-Win64-Shipping.exe"+1C30BE5: 41 89 57 38                                - mov [r15+38],edx
"SB-Win64-Shipping.exe"+1C30BE9: 85 D2                                      - test edx,edx
"SB-Win64-Shipping.exe"+1C30BEB: 0F 85 B5 02 00 00                          - jne "SB-Win64-Shipping.exe"+1C30EA6
"SB-Win64-Shipping.exe"+1C30BF1: 41 8B 86 98 00 00 00                       - mov eax,[r14+00000098]
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>31</ID>
                  <Description>""Also fix display ammo amount" must on"</Description>
                  <Color>8000FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>32</ID>
                  <Description>"Enabled?"</Description>
                  <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>is_chk_smart_mine</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>33</ID>
          <Description>"Chk ammo amount?"</Description>
          <DropDownListLink>Enabled?</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>is_chk_ammo_amt</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>34</ID>
          <Description>"Gold display /chk value #1"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_base_money_addr</Address>
          <Offsets>
            <Offset>34</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>35</ID>
          <Description>"Gold display value #2"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_base_money_addr</Address>
          <Offsets>
            <Offset>38</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>41</ID>
      <Description>"Get SP"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SB-Win64-Shipping.exe
  Version: 
  Date   : 2025-06-12
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_GET_SP,$process,F3 0F 10 8A ?? 0? 00 00 F3 0F 58 C9 41 D1 FD F3 0F 58 CA) // should be unique
alloc(newmem,$1000)

alloc(INJECT_GET_SPo, 15)


label(code)
label(return i_base_sp_addr i_base_sp_offset)

INJECT_GET_SPo:
  readmem(INJECT_GET_SP, 15)

newmem:
  mov [i_base_sp_addr], rdx
  push r15
  mov r15, INJECT_GET_SPo+4
  mov r15d, [r15]
  mov [i_base_sp_offset], r15
  pop r15

code:
  //movss xmm1,[rdx+000002C0]
  readmem(INJECT_GET_SP, 8)
  addss xmm1,xmm1
  sar r13d,1
  jmp return
align 10 cc
  i_base_sp_addr:
  dq 0
  i_base_sp_offset:
  dd 0 0

INJECT_GET_SP:
  jmp far newmem
  nop
return:
registersymbol(INJECT_GET_SP i_base_sp_addr i_base_sp_offset)
registersymbol(INJECT_GET_SPo)
[DISABLE]

INJECT_GET_SP:
  //db F3 0F 10 8A C0 02 00 00 F3 0F 58 C9 41 D1 FD
  readmem(INJECT_GET_SPo, 15)

unregistersymbol(*)
dealloc(newmem)

dealloc(INJECT_GET_SPo)
unregistersymbol(INJECT_GET_SPo)

{
// ORIGINAL CODE - INJECTION POINT: "SB-Win64-Shipping.exe"+1E09C2F

"SB-Win64-Shipping.exe"+1E09BEA: F3 0F 10 15 16 74 99 04  - movss xmm2,["SB-Win64-Shipping.exe"+67A1008]
"SB-Win64-Shipping.exe"+1E09BF2: F3 0F 58 C9              - addss xmm1,xmm1
"SB-Win64-Shipping.exe"+1E09BF6: 48 89 B4 24 F0 00 00 00  - mov [rsp+000000F0],rsi
"SB-Win64-Shipping.exe"+1E09BFE: 48 89 BC 24 00 01 00 00  - mov [rsp+00000100],rdi
"SB-Win64-Shipping.exe"+1E09C06: 4C 89 A4 24 08 01 00 00  - mov [rsp+00000108],r12
"SB-Win64-Shipping.exe"+1E09C0E: 4C 89 AC 24 C8 00 00 00  - mov [rsp+000000C8],r13
"SB-Win64-Shipping.exe"+1E09C16: F3 0F 58 CA              - addss xmm1,xmm2
"SB-Win64-Shipping.exe"+1E09C1A: 4C 89 BC 24 C0 00 00 00  - mov [rsp+000000C0],r15
"SB-Win64-Shipping.exe"+1E09C22: 0F 29 B4 24 B0 00 00 00  - movaps [rsp+000000B0],xmm6
"SB-Win64-Shipping.exe"+1E09C2A: F3 44 0F 2D E9           - cvtss2si r13d,xmm1
// ---------- INJECTING HERE ----------
"SB-Win64-Shipping.exe"+1E09C2F: F3 0F 10 8A C0 02 00 00  - movss xmm1,[rdx+000002C0]
// ---------- DONE INJECTING  ----------
"SB-Win64-Shipping.exe"+1E09C37: F3 0F 58 C9              - addss xmm1,xmm1
"SB-Win64-Shipping.exe"+1E09C3B: 41 D1 FD                 - sar r13d,1
"SB-Win64-Shipping.exe"+1E09C3E: F3 0F 58 CA              - addss xmm1,xmm2
"SB-Win64-Shipping.exe"+1E09C42: F3 44 0F 2D F9           - cvtss2si r15d,xmm1
"SB-Win64-Shipping.exe"+1E09C47: F3 0F 10 8A BC 02 00 00  - movss xmm1,[rdx+000002BC]
"SB-Win64-Shipping.exe"+1E09C4F: F3 0F 58 C9              - addss xmm1,xmm1
"SB-Win64-Shipping.exe"+1E09C53: 41 D1 FF                 - sar r15d,1
"SB-Win64-Shipping.exe"+1E09C56: F3 0F 58 CA              - addss xmm1,xmm2
"SB-Win64-Shipping.exe"+1E09C5A: F3 0F 2D F1              - cvtss2si esi,xmm1
"SB-Win64-Shipping.exe"+1E09C5E: D1 FE                    - sar esi,1
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>42</ID>
          <Description>"Usage: open skill tree menu"</Description>
          <Color>8000FF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>43</ID>
          <Description>"SP"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>Float</VariableType>
          <Address>i_base_sp_addr</Address>
          <Offsets>
            <Offset>[i_base_sp_offset]-194</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>44</ID>
          <Description>"SP EXP (modify this to get SP)"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>Float</VariableType>
          <Address>i_base_sp_addr</Address>
          <Offsets>
            <Offset>[i_base_sp_offset]</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>45</ID>
          <Description>"HP"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>Float</VariableType>
          <Address>i_base_sp_addr</Address>
          <Offsets>
            <Offset>[i_base_sp_offset]-1A4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>46</ID>
          <Description>"SH"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>Float</VariableType>
          <Address>i_base_sp_addr</Address>
          <Offsets>
            <Offset>[i_base_sp_offset]-18C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>47</ID>
          <Description>"BE"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>Float</VariableType>
          <Address>i_base_sp_addr</Address>
          <Offsets>
            <Offset>[i_base_sp_offset]-170</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>48</ID>
          <Description>"BU"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>Float</VariableType>
          <Address>i_base_sp_addr</Address>
          <Offsets>
            <Offset>[i_base_sp_offset]-160</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>49</ID>
          <Description>"Tachy mode"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>Float</VariableType>
          <Address>i_base_sp_addr</Address>
          <Offsets>
            <Offset>[i_base_sp_offset]-150</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>50</ID>
      <Description>"Get last stat data (circular update)"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SB-Win64-Shipping.exe
  Version: 
  Date   : 2025-06-15
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_STATS_CNT,$process,44 01 61 14 41 8B 45 10 4C 63 4D 48 41 3B 45 3C) // should be unique
alloc(newmem,$1000)

label(code)
label(return i_base_stats_addr i_stat_idx)

newmem:
  push r15
  push r14
  xor r14, r14

loop1:
  mov r15, i_base_stats_addr
  lea r15, [r15+r14*8]
  cmp [r15], rcx
  je endp
  cmp [r15], 0
  je write_data
  inc r14
  cmp r14, A
  jae write_data
  jmp loop1

write_data:
  mov r14, [i_stat_idx]
  mov r15, i_base_stats_addr
  lea r15, [r15+r14*8]
  mov [r15], rcx
  inc qword ptr [i_stat_idx]
  cmp qword ptr [i_stat_idx], A
  jb endp
  mov qword ptr [i_stat_idx], 0

endp:
  pop r14
  pop r15

code:
  add [rcx+14],r12d
  mov eax,[r13+10]
  movsxd  r9,dword ptr [rbp+48]
  cmp eax,[r13+3C]
  jmp return
align 10 cc
  i_base_stats_addr:
  dq 0 0 0 0
  dq 0 0 0 0
  dq 0 0 0 0
  i_stat_idx:
  dq 0

INJECT_STATS_CNT:
  jmp far newmem
  nop 2
return:
registersymbol(INJECT_STATS_CNT i_base_stats_addr i_stat_idx)

[DISABLE]

INJECT_STATS_CNT:
  db 44 01 61 14 41 8B 45 10 4C 63 4D 48 41 3B 45 3C

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SB-Win64-Shipping.exe"+1A24E3C

"SB-Win64-Shipping.exe"+1A24E18: 0F 1F 84 00 00 00 00 00  - nop dword ptr [rax+rax+00000000]
"SB-Win64-Shipping.exe"+1A24E20: 48 63 C8                 - movsxd  rcx,eax
"SB-Win64-Shipping.exe"+1A24E23: 48 8D 04 89              - lea rax,[rcx+rcx*4]
"SB-Win64-Shipping.exe"+1A24E27: 44 39 0C C2              - cmp [rdx+rax*8],r9d
"SB-Win64-Shipping.exe"+1A24E2B: 48 8D 0C C2              - lea rcx,[rdx+rax*8]
"SB-Win64-Shipping.exe"+1A24E2F: 74 0B                    - je "SB-Win64-Shipping.exe"+1A24E3C
"SB-Win64-Shipping.exe"+1A24E31: 8B 41 20                 - mov eax,[rcx+20]
"SB-Win64-Shipping.exe"+1A24E34: 83 F8 FF                 - cmp eax,-01
"SB-Win64-Shipping.exe"+1A24E37: 75 E7                    - jne "SB-Win64-Shipping.exe"+1A24E20
"SB-Win64-Shipping.exe"+1A24E39: 49 8B CF                 - mov rcx,r15
// ---------- INJECTING HERE ----------
"SB-Win64-Shipping.exe"+1A24E3C: 44 01 61 14              - add [rcx+14],r12d
// ---------- DONE INJECTING  ----------
"SB-Win64-Shipping.exe"+1A24E40: 41 8B 45 10              - mov eax,[r13+10]
"SB-Win64-Shipping.exe"+1A24E44: 4C 63 4D 48              - movsxd  r9,dword ptr [rbp+48]
"SB-Win64-Shipping.exe"+1A24E48: 41 3B 45 3C              - cmp eax,[r13+3C]
"SB-Win64-Shipping.exe"+1A24E4C: 74 4B                    - je "SB-Win64-Shipping.exe"+1A24E99
"SB-Win64-Shipping.exe"+1A24E4E: 49 8B 4D 48              - mov rcx,[r13+48]
"SB-Win64-Shipping.exe"+1A24E52: 4D 8D 45 40              - lea r8,[r13+40]
"SB-Win64-Shipping.exe"+1A24E56: 49 63 55 50              - movsxd  rdx,dword ptr [r13+50]
"SB-Win64-Shipping.exe"+1A24E5A: 48 FF CA                 - dec rdx
"SB-Win64-Shipping.exe"+1A24E5D: 49 23 D1                 - and rdx,r9
"SB-Win64-Shipping.exe"+1A24E60: 48 85 C9                 - test rcx,rcx
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry NoCheckbox="1">
          <ID>51</ID>
          <Description>"next data position"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_stat_idx</Address>
        </CheatEntry>
        <CheatEntry NoCheckbox="1">
          <ID>52</ID>
          <Description>"ID #0"</Description>
          <DropDownList DisplayValueAsItem="1">20009:#cans found (49/arch.)
20010:#Data Bank entries (200/arch.)
20011:#Naytibas'info. got (67/arch.)
20012:#fish types got (20/arch.)
20014:#Exospines enhanced to max (10/arch.)
20015:#Rechargeable Tumbler enhanced to max (5/arch.)
20017:#Enhanced Beta Energy to its max (6/arch.)
20018:#Blood Edge enhanced to max (15/arch.)
20022:#execution (50/arch.)
20024:#kills in burst skills (50/arch.)
20025:#kills in Tachy mode (50/arch.)
20029:#boxes opened (200/arch.)
20027:#Perfect Dodged (200/arch.)
20028:#Perfect Parried (300/arch.)
20031:#Defeated (1500/arch.)
20032:#camps activated (89/arch.)
20042:#completed achievenents?
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_base_stats_addr</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry NoCheckbox="1">
          <ID>53</ID>
          <Description>"Value #0"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_base_stats_addr</Address>
          <Offsets>
            <Offset>14</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry NoCheckbox="1">
          <ID>54</ID>
          <Description>"ID #1"</Description>
          <DropDownListLink>ID #0</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>808080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_base_stats_addr+8</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry NoCheckbox="1">
          <ID>55</ID>
          <Description>"Value #1"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_base_stats_addr+8</Address>
          <Offsets>
            <Offset>14</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry NoCheckbox="1">
          <ID>56</ID>
          <Description>"ID #2"</Description>
          <DropDownListLink>ID #0</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>808080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_base_stats_addr+10</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry NoCheckbox="1">
          <ID>57</ID>
          <Description>"Value #2"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_base_stats_addr+10</Address>
          <Offsets>
            <Offset>14</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry NoCheckbox="1">
          <ID>58</ID>
          <Description>"ID #3"</Description>
          <DropDownListLink>ID #0</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>808080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_base_stats_addr+18</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry NoCheckbox="1">
          <ID>59</ID>
          <Description>"Value #3"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_base_stats_addr+18</Address>
          <Offsets>
            <Offset>14</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry NoCheckbox="1">
          <ID>60</ID>
          <Description>"ID #4"</Description>
          <DropDownListLink>ID #0</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>808080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_base_stats_addr+20</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry NoCheckbox="1">
          <ID>61</ID>
          <Description>"Value #4"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_base_stats_addr+20</Address>
          <Offsets>
            <Offset>14</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry NoCheckbox="1">
          <ID>62</ID>
          <Description>"ID #5"</Description>
          <DropDownListLink>ID #0</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>808080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>i_base_stats_addr+28</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry NoCheckbox="1">
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