<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>162</ID>
      <Description>"The Rumble Fish +"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,TRF1Plus.exe,F3 0F 11 B3 04 01 00 00 83)
aobscanmodule(Two,TRF1Plus.exe,F3 0F 11 41 18 4C)
aobscanmodule(Three,TRF1Plus.exe,F3 0F 10 40 24 41)
aobscanmodule(Four,TRF1Plus.exe,F3 0F 10 40 28 41 0F 2F C1)
aobscanmodule(Five,TRF1Plus.exe,41 89 81 18 06 00 00 E9)

alloc(newmemOne,$1000,One)
alloc(newmemTwo,$1000,Two)
alloc(newmemThree,$1000,Three)
alloc(newmemFour,$1000,Four)
alloc(newmemFive,$1000,Five)
alloc(Six,4)
alloc(Seven,4)
alloc(Eight,4)
alloc(Nine,4)
alloc(Ten,4)
alloc(Eleven,4)
alloc(Twelve,4)
alloc(Thirteen,4)
alloc(Fourteen,4)
alloc(Fifteen,4)
alloc(Sixteen,4)
alloc(Seventeen,4)
alloc(Eighteen,8)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)
registersymbol(Five)
registersymbol(Six)
registersymbol(Seven)
registersymbol(Eight)
registersymbol(Nine)
registersymbol(Ten)
registersymbol(Eleven)
registersymbol(Twelve)
registersymbol(Thirteen)
registersymbol(Fourteen)
registersymbol(Fifteen)
registersymbol(Sixteen)
registersymbol(Seventeen)
registersymbol(Eighteen)

label(codeOne)
label(codeTwo)
label(codeThree)
label(codeFour)
label(codeFive)
label(codeSix)
label(codeSeven)
label(codeEight)
label(codeNine)
label(codeTen)
label(codeEleven)
label(codeTwelve)
label(codeThirteen)
label(codeFourteen)
label(codeFifteen)
label(codeSixteen)
label(codeSeventeen)
label(codeEighteen)
label(codeNineteen)
label(codeTwenty)
label(codeTwentyone)
label(codeTwentytwo)
label(codeTwentythree)
label(returnOne)
label(returnTwo)
label(returnThree)
label(returnFour)
label(returnFive)

newmemOne:

codeOne:
  cmp [rbx+F4],0
  je codeTwo
  cmp [rbx+F4],1
  je codeThree
  jmp codeSix

codeTwo:
  cmp dword ptr [Eight],1
  je codeFour
  cmp dword ptr [Six],1
  je codeFive
  jmp codeSix

codeThree:
  cmp dword ptr [Nine],1
  je codeFour
  cmp dword ptr [Seven],1
  je codeFive
  jmp codeSix

codeFour:
  mov [rbx+00000104],(float)-1
  jmp returnOne

codeFive:
  mov [rbx+00000104],(float)400
  jmp returnOne

codeSix:
  movss [rbx+00000104],xmm6
  jmp returnOne

One:
  jmp newmemOne
  nop 3

returnOne:

newmemTwo:

codeSeven:
  cmp [rbx+F4],0
  je codeEight
  cmp [rbx+F4],1
  je codeNine
  jmp codeTwelve

codeEight:
  cmp dword ptr [Twelve],1
  je codeTen
  cmp dword ptr [Ten],1
  je codeEleven
  jmp codeTwelve

codeNine:
  cmp dword ptr [Thirteen],1
  je codeTen
  cmp dword ptr [Eleven],1
  je codeEleven
  jmp codeTwelve

codeTen:
  mov [rcx+18],(float)-1
  jmp returnTwo

codeEleven:
  mov [rcx+18],(float)300
  jmp returnTwo

codeTwelve:
  movss [rcx+18],xmm0
  jmp returnTwo

Two:
  jmp newmemTwo

returnTwo:

newmemThree:

codeThirteen:
  cmp [rax+314],0
  jne codeFourteen
  cmp dword ptr [Sixteen],1
  je codeFifteen
  cmp dword ptr [Fourteen],1
  je codeSixteen
  jmp codeSeventeen

codeFourteen:
  cmp dword ptr [Seventeen],1
  je codeFifteen
  cmp dword ptr [Fifteen],1
  je codeSixteen
  jmp codeSeventeen

codeFifteen:
  mov [rax+24],(float)0
  movss xmm0,[rax+24]
  jmp returnThree

codeSixteen:
  mov [rax+24],(float)256
  movss xmm0,[rax+24]
  jmp returnThree

codeSeventeen:
  movss xmm0,[rax+24]
  jmp returnThree

Three:
  jmp newmemThree

returnThree:

newmemFour:

codeEighteen:
  cmp [rax+314],0
  jne codeNineteen
  cmp dword ptr [Sixteen],1
  je codeTwenty
  cmp dword ptr [Fourteen],1
  je codeTwentyone
  jmp codeTwentytwo

codeNineteen:
  cmp dword ptr [Seventeen],1
  je codeTwenty
  cmp dword ptr [Fifteen],1
  je codeTwentyone
  jmp codeTwentytwo

codeTwenty:
  mov [rax+28],(float)0
  movss xmm0,[rax+28]
  jmp returnFour

codeTwentyone:
  mov [rax+28],(float)256
  movss xmm0,[rax+28]
  jmp returnFour

codeTwentytwo:
  movss xmm0,[rax+28]
  jmp returnFour

Four:
  jmp newmemFour

returnFour:

newmemFive:

codeTwentythree:
  mov [Eighteen],r9
  mov [r9+00000618],eax
  jmp returnFive

Five:
  jmp newmemFive
  nop 2

returnFive:

[DISABLE]

One:
  db F3 0F 11 B3 04 01 00 00

Two:
  db F3 0F 11 41 18 4C

Three:
  db F3 0F 10 40 24 41

Four:
  db F3 0F 10 40 28 41 0F 2F C1

Five:
  db 41 89 81 18 06 00 00

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)
unregistersymbol(Seven)
unregistersymbol(Eight)
unregistersymbol(Nine)
unregistersymbol(Ten)
unregistersymbol(Eleven)
unregistersymbol(Twelve)
unregistersymbol(Thirteen)
unregistersymbol(Fourteen)
unregistersymbol(Fifteen)
unregistersymbol(Sixteen)
unregistersymbol(Seventeen)
unregistersymbol(Eighteen)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(newmemThree)
dealloc(newmemFour)
dealloc(newmemFive)
dealloc(Six)
dealloc(Seven)
dealloc(Eight)
dealloc(Nine)
dealloc(Ten)
dealloc(Eleven)
dealloc(Twelve)
dealloc(Thirteen)
dealloc(Fourteen)
dealloc(Fifteen)
dealloc(Sixteen)
dealloc(Seventeen)
dealloc(Eighteen)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>163</ID>
          <Description>"===== Player 1 ======="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>164</ID>
              <Description>"Freeze Time"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Nineteen,TRF1Plus.exe,89 41 08 66 41 83 B8 48 04 00 00 06)
registersymbol(Nineteen)

TRF1Plus.exe+DC85C:
  db 90 90 90

[DISABLE]

Nineteen:
  db 89 41 08

unregistersymbol(Nineteen)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>165</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Six:
  dd 1

[DISABLE]

Six:
  dd 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>166</ID>
              <Description>"Infinite Guard"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Ten:
  dd 1

[DISABLE]

Ten:
  dd 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>167</ID>
              <Description>"Infinite Critical"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Fourteen:
  dd 1

[DISABLE]

Fourteen:
  dd 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>168</ID>
              <Description>"Instant Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Twenty,TRF1Plus.exe,F3 0F 10 8B 04 01 00 00 0F 2F)
alloc(newmem,$1000,Twenty)

label(code)
label(return)

newmem:

code:
  mov [rbx+00000104],(float)-1
  movss xmm1,[rbx+00000104]
  jmp return

Twenty:
  jmp newmem
  nop 3

return:
registersymbol(Twenty)

[DISABLE]

Twenty:
  db F3 0F 10 8B 04 01 00 00

unregistersymbol(Twenty)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>169</ID>
              <Description>"Quick Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Nine:
  dd 1

[DISABLE]

Nine:
  dd 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>170</ID>
              <Description>"Opponent Zero Guard"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Twelve:
  dd 1

[DISABLE]

Twelve:
  dd 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>171</ID>
              <Description>"Opponent Zero Critical"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Seventeen:
  dd 1

[DISABLE]

Seventeen:
  dd 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>172</ID>
          <Description>"===== Player 2 ======="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>173</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Seven:
  dd 1

[DISABLE]

Seven:
  dd 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>174</ID>
              <Description>"Infinite Guard"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Eleven:
  dd 1

[DISABLE]

Eleven:
  dd 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>175</ID>
              <Description>"Infinite Critical"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Fifteen:
  dd 1

[DISABLE]

Fifteen:
  dd 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>176</ID>
              <Description>"Instant Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Twentyone,TRF1Plus.exe,F3 0F 10 81 04 01 00 00 0F)
alloc(newmem,$1000,Twentyone)

label(code)
label(return)

newmem:

code:
  mov [rcx+00000104],(float)-1
  movss xmm0,[rcx+00000104]
  jmp return

Twentyone:
  jmp newmem
  nop 3

return:
registersymbol(Twentyone)

[DISABLE]

Twentyone:
  db F3 0F 10 81 04 01 00 00

unregistersymbol(Twentyone)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>177</ID>
              <Description>"Quick Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Eight:
  dd 1

[DISABLE]

Eight:
  dd 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>178</ID>
              <Description>"Opponent Zero Guard"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Thirteen:
  dd 1

[DISABLE]

Thirteen:
  dd 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>179</ID>
              <Description>"Opponent Zero Critical"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Sixteen:
  dd 1

[DISABLE]

Sixteen:
  dd 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>180</ID>
          <Description>"====== Extras ======="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>181</ID>
              <Description>"Stage"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:Waiting
0:Factory
1:Ruins
2:Downtown
3:Wharf
4:Undersea Tunnel
5:Uptown
6:Arena
7:Greed Stage
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eighteen]+618</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>182</ID>
              <Description>"⬆Stage Select (Two-Player Versus only)"</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>183</ID>
              <Description>"Greed Selectable"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Twentytwo,TRF1Plus.exe,4C 63 8A 94 09 00 00)
aobscanmodule(Twentythree,TRF1Plus.exe,4C 63 8A 98 09 00 00)

alloc(newmemOne,$1000,Twentytwo)
alloc(newmemTwo,$1000,Twentythree)

registersymbol(Twentytwo)
registersymbol(Twentythree)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)

newmemOne:

codeOne:
  mov dword ptr [rdx+00000994],8
  movsxd  r9,dword ptr [rdx+00000994]
  jmp returnOne

Twentytwo:
  jmp newmemOne
  nop 2

returnOne:

newmemTwo:

codeTwo:
  mov dword ptr [rdx+00000998],8
  movsxd  r9,dword ptr [rdx+00000998]
  jmp returnTwo

Twentythree:
  jmp newmemTwo
  nop 2

returnTwo:

[DISABLE]

Twentytwo:
  db 4C 63 8A 94 09 00 00

Twentythree:
  db 4C 63 8A 98 09 00 00

unregistersymbol(Twentytwo)
unregistersymbol(Twentythree)

dealloc(newmemOne)
dealloc(newmemTwo)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>184</ID>
              <Description>"⬆While highlighting Zen, press Up to access the hidden character Greed."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
