<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>64</ID>
      <Description>"Compact mode"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
--https://forum.cheatengine.org/viewtopic.php?t=570055
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>171</ID>
      <Description>"Enable (enable twice: 1st: waiting for IL2CPP to complete, then enable again)"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
if process == nil then ShowMessage('Process is not selected.')
elseif readInteger(process) == 0 then ShowMessage('Process cannot be opened.')
else
  if (monopipe~=nil) and (monopipe.ProcessID~=getOpenedProcessID()) then
    monopipe.destroy()
    monopipe=nil
  end
  if (monopipe==nil) then
    LaunchMonoDataCollector()
  end
end

{$asm}

define(CharacterParameterBaseset_CurrentMPProc,"Last.Data.CharacterParameterBase.set_CurrentMP")
define(SetGilProc,"Last.Management.UserDataManager.Last.Management.OwnedItemClient.IOwnedItemClient.SetGil")
define(LastDataUserOwnedItemDataset_CountProc,"Last.Data.User.OwnedItemData.set_Count")
define(LastDataUserOwnedItemDatactorProc,"Last.Data.User.OwnedItemData..ctor")
define(LastDataMasterAbilityget_WeakHitRateProc,"Last.Data.Master.Ability.get_WeakHitRate")
define(LastDataCharacterParameterBaseset_CurrentHPProc,"Last.Data.CharacterParameterBase.set_CurrentHP")
define(LastBattleInstantiateManagerGetMonsterPartyProc,"Last.Battle.InstantiateManager.GetMonsterParty")
define(LastBattleFunctionFuncitonNormalAttackUpdateParameterProc,"Last.Battle.Function.FuncitonNormalAttack.UpdateParameter")
define(LastBattleFunctionMagicFunctionUpdateParameterProc,"Last.Battle.Function.MagicFunction.UpdateParameter")
define(LastBattleFunctionRecoveryFunctionUpdateParameterProc,"Last.Battle.Function.RecoveryFunction.UpdateParameter")
define(LastBattleFunctionBattleFunction52FF6StealItemProc, "Last.Battle.Function.BattleFunction52FF6.StealItem")
define(LastBattleBattleStealItemPlugStealItemProc, "Last.Battle.BattleStealItemPlug.StealItem")


registersymbol(CharacterParameterBaseset_CurrentMPProc)
registersymbol(SetGilProc)
registersymbol(LastDataUserOwnedItemDataset_CountProc)
registersymbol(LastDataUserOwnedItemDatactorProc)
registersymbol(LastDataMasterAbilityget_WeakHitRateProc)
registersymbol(LastDataCharacterParameterBaseset_CurrentHPProc)
registersymbol(LastBattleInstantiateManagerGetMonsterPartyProc)
registersymbol(LastBattleFunctionFuncitonNormalAttackUpdateParameterProc)
registersymbol(LastBattleFunctionMagicFunctionUpdateParameterProc)
registersymbol(LastBattleFunctionRecoveryFunctionUpdateParameterProc)
registersymbol(LastBattleFunctionBattleFunction52FF6StealItemProc)
registersymbol(LastBattleBattleStealItemPlugStealItemProc)
[DISABLE]
{$lua}
if not syntaxcheck and monopipe then monopipe = nil,monopipe.Destroy()end

{$asm}
unregistersymbol(*)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>10</ID>
          <Description>"MP do not decrease (all)"</Description>
          <Options moHideChildren="1"/>
          <Color>A00000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : FINAL FANTASY VI.exe
  Version: 
  Date   : 2022-03-01
  Author : bbfox @ https://opencheattables.org/
}

[ENABLE]

aobscanregion(INJECT_BATTLE_MP,CharacterParameterBaseset_CurrentMPProc+14, CharacterParameterBaseset_CurrentMPProc+200,89 79 18 48 8B 01) // should be unique
//aobscanmodule(INJECT_BATTLE_MP,CharacterParameterBaseset_CurrentMPProc+98,89 79 18 48 8B 01)
alloc(newmem,$1000,INJECT_BATTLE_MP)

label(code)
label(return)
label(mp_addr)
label(char_b_m_id)

newmem:

code:
  push rax
  lea rax, [rcx+10]
  mov [mp_addr], rax
  mov eax, [rcx+10]
  mov [char_b_m_id], eax

  mov eax, [rcx+10]
  cmp eax, #4
  ja @F
  mov edi, #999
@@:
  pop rax


  mov [rcx+18],edi
  mov rax,[rcx]
  jmp return
align 10 cc
  mp_addr:
  dq 0
  char_b_m_id:
  dd 0


INJECT_BATTLE_MP:
  jmp newmem
  nop
return:

registersymbol(mp_addr)
registersymbol(char_b_m_id)
registersymbol(INJECT_BATTLE_MP)

[DISABLE]

INJECT_BATTLE_MP:
  db 89 79 18 48 8B 01

unregistersymbol(mp_addr)
unregistersymbol(char_b_m_id)
unregistersymbol(INJECT_BATTLE_MP)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+4ACBF9

GameAssembly.dll+4ACBDF: CC                    - int 3 
GameAssembly.dll+4ACBE0: 48 89 5C 24 08        - mov [rsp+08],rbx
GameAssembly.dll+4ACBE5: 57                    - push rdi
GameAssembly.dll+4ACBE6: 48 83 EC 20           - sub rsp,20
GameAssembly.dll+4ACBEA: 48 8B D9              - mov rbx,rcx
GameAssembly.dll+4ACBED: 33 FF                 - xor edi,edi
GameAssembly.dll+4ACBEF: 85 D2                 - test edx,edx
GameAssembly.dll+4ACBF1: 0F 49 FA              - cmovns edi,edx
GameAssembly.dll+4ACBF4: 48 85 C9              - test rcx,rcx
GameAssembly.dll+4ACBF7: 74 49                 - je GameAssembly.dll+4ACC42
// ---------- INJECTING HERE ----------
GameAssembly.dll+4ACBF9: 89 79 18              - mov [rcx+18],edi
// ---------- DONE INJECTING  ----------
GameAssembly.dll+4ACBFC: 48 8B 01              - mov rax,[rcx]
GameAssembly.dll+4ACBFF: 48 8B 90 98 01 00 00  - mov rdx,[rax+00000198]
GameAssembly.dll+4ACC06: FF 90 90 01 00 00     - call qword ptr [rax+00000190]
GameAssembly.dll+4ACC0C: 3B F8                 - cmp edi,eax
GameAssembly.dll+4ACC0E: 7D 11                 - jnl GameAssembly.dll+4ACC21
GameAssembly.dll+4ACC10: 8B 43 18              - mov eax,[rbx+18]
GameAssembly.dll+4ACC13: 89 43 18              - mov [rbx+18],eax
GameAssembly.dll+4ACC16: 48 8B 5C 24 30        - mov rbx,[rsp+30]
GameAssembly.dll+4ACC1B: 48 83 C4 20           - add rsp,20
GameAssembly.dll+4ACC1F: 5F                    - pop rdi
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>11</ID>
              <Description>"MP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>mp_addr</Address>
              <Offsets>
                <Offset>8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"Char ID"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>char_b_m_id</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>19</ID>
          <Description>"Min. Gil"</Description>
          <Options moHideChildren="1"/>
          <Color>A00000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : FINAL FANTASY VI.exe
  Version: 
  Date   : 2022-03-01
  Author : bbfox @ https://opencheattables.org/
}

[ENABLE]

//aobscanmodule(INJECT_COCO_INC,GameAssembly.dll+6846CE,89 50 30 48 83 C4 28 C3 E8 ?3) // should be unique 13
aobscanregion(INJECT_COCO_INC,SetGilProc,SetGilProc+100,89 50 30 48 83 C4 28) // should be unique 13/83==&gt; ?3
alloc(newmem,$1000,INJECT_COCO_INC)

label(code)
label(return)
label(min_coco)

newmem:

code:
  cmp edx, [min_coco]
  cmovl edx, [min_coco]
  mov [rax+30],edx
  add rsp,28
  jmp return

align 10 cc
  min_coco:
  dd #100000

INJECT_COCO_INC:
  jmp newmem
  nop 2
return:

registersymbol(min_coco)
registersymbol(INJECT_COCO_INC)

[DISABLE]

INJECT_COCO_INC:
  db 89 50 30 48 83 C4 28

unregistersymbol(min_coco)
unregistersymbol(INJECT_COCO_INC)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+872A50

GameAssembly.dll+872A3A: CC                    - int 3 
GameAssembly.dll+872A3B: CC                    - int 3 
GameAssembly.dll+872A3C: CC                    - int 3 
GameAssembly.dll+872A3D: CC                    - int 3 
GameAssembly.dll+872A3E: CC                    - int 3 
GameAssembly.dll+872A3F: CC                    - int 3 
GameAssembly.dll+872A40: 48 83 EC 28           - sub rsp,28
GameAssembly.dll+872A44: 48 8B 81 A8 00 00 00  - mov rax,[rcx+000000A8]
GameAssembly.dll+872A4B: 48 85 C0              - test rax,rax
GameAssembly.dll+872A4E: 74 08                 - je GameAssembly.dll+872A58
// ---------- INJECTING HERE ----------
GameAssembly.dll+872A50: 89 50 30              - mov [rax+30],edx
// ---------- DONE INJECTING  ----------
GameAssembly.dll+872A53: 48 83 C4 28           - add rsp,28
GameAssembly.dll+872A57: C3                    - ret 
GameAssembly.dll+872A58: E8 13 AC 92 FF        - call GameAssembly.dll+19D670
GameAssembly.dll+872A5D: CC                    - int 3 
GameAssembly.dll+872A5E: CC                    - int 3 
GameAssembly.dll+872A5F: CC                    - int 3 
GameAssembly.dll+872A60: 48 83 EC 28           - sub rsp,28
GameAssembly.dll+872A64: 48 8B 81 A8 00 00 00  - mov rax,[rcx+000000A8]
GameAssembly.dll+872A6B: 48 85 C0              - test rax,rax
GameAssembly.dll+872A6E: 74 0B                 - je GameAssembly.dll+872A7B
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>20</ID>
              <Description>"Threshold"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>min_coco</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>22</ID>
          <Description>"Last item used? (Save &amp; load if change ID)"</Description>
          <Options moHideChildren="1"/>
          <Color>A00000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : FINAL FANTASY VI.exe
  Version: 
  Date   : 2022-03-01
  Author : bbfox @ https://opencheattables.org/
}

[ENABLE]

//aobscanmodule(INJECT_ITEM_USE,GameAssembly.dll,89 50 14 48 83 C4 28 C3 E8 23) // should be unique

aobscanregion(INJECT_ITEM_USE,LastDataUserOwnedItemDataset_CountProc,LastDataUserOwnedItemDataset_CountProc+27,89 50 14 48 83 C4 28 C3) // should be unique
alloc(newmem,$1000,INJECT_ITEM_USE)
label(code)
label(return)
label(item_use_addr)

newmem:

code:
  push rax
  lea rax, [rax+14]
  mov [item_use_addr], rax
  pop rax

  cmp edx, 1
  ja skip_num
  add edx, 2
  jmp item_endp
skip_num:
  add edx, 1

item_endp:
  mov [rax+14],edx
  add rsp,28
  jmp return

align 10 cc
  item_use_addr:
  dq 0

INJECT_ITEM_USE:
  jmp newmem
  nop 2
return:

registersymbol(item_use_addr)
registersymbol(INJECT_ITEM_USE)

[DISABLE]

INJECT_ITEM_USE:
  db 89 50 14 48 83 C4 28

unregistersymbol(item_use_addr)
unregistersymbol(INJECT_ITEM_USE)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+8E0F40

GameAssembly.dll+8E0F2A: CC                    - int 3 
GameAssembly.dll+8E0F2B: CC                    - int 3 
GameAssembly.dll+8E0F2C: CC                    - int 3 
GameAssembly.dll+8E0F2D: CC                    - int 3 
GameAssembly.dll+8E0F2E: CC                    - int 3 
GameAssembly.dll+8E0F2F: CC                    - int 3 
GameAssembly.dll+8E0F30: 48 83 EC 28           - sub rsp,28
GameAssembly.dll+8E0F34: 48 8B 81 80 00 00 00  - mov rax,[rcx+00000080]
GameAssembly.dll+8E0F3B: 48 85 C0              - test rax,rax
GameAssembly.dll+8E0F3E: 74 08                 - je GameAssembly.dll+8E0F48
// ---------- INJECTING HERE ----------
GameAssembly.dll+8E0F40: 89 50 14              - mov [rax+14],edx
// ---------- DONE INJECTING  ----------
GameAssembly.dll+8E0F43: 48 83 C4 28           - add rsp,28
GameAssembly.dll+8E0F47: C3                    - ret 
GameAssembly.dll+8E0F48: E8 23 C7 8B FF        - call GameAssembly.dll+19D670
GameAssembly.dll+8E0F4D: CC                    - int 3 
GameAssembly.dll+8E0F4E: CC                    - int 3 
GameAssembly.dll+8E0F4F: CC                    - int 3 
GameAssembly.dll+8E0F50: 48 89 5C 24 08        - mov [rsp+08],rbx
GameAssembly.dll+8E0F55: 48 89 6C 24 10        - mov [rsp+10],rbp
GameAssembly.dll+8E0F5A: 48 89 74 24 18        - mov [rsp+18],rsi
GameAssembly.dll+8E0F5F: 57                    - push rdi
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>24</ID>
              <Description>"ID"</Description>
              <DropDownListLink>Item ID</DropDownListLink>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>item_use_addr</Address>
              <Offsets>
                <Offset>-4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>25</ID>
              <Description>"ID (ja)"</Description>
              <DropDownList DisplayValueAsItem="1">0002:ポーション
0003:ハイポーション
0004:エクスポーション
0005:エーテル
0006:エーテルターボ
0007:エーテルスーパー
0008:エリクサー
0009:ラストエリクサー
000A:フェニックスの尾
000B:聖水
000C:毒消し
000D:目薬
000E:金の針
000F:万能薬
0010:ねぶくろ
0011:テント
0012:イエローチェリー
0013:魔石のかけら
0014:スーパーボール
0015:やまびこ煙幕
0016:煙玉
0017:テレポストーン
0018:干し肉
</DropDownList>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>item_use_addr</Address>
              <Offsets>
                <Offset>-4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>79</ID>
              <Description>"ID (zh)"</Description>
              <DropDownList DisplayValueAsItem="1">0002:治療劑
0003:高級治療劑
0004:特級治療劑
0005:乙太
0006:高級乙太
0007:特級乙太
0008:萬靈藥
0009:終極萬靈藥
000A:鳳凰尾巴
000B:聖水
000C:解毒藥
000D:眼藥
000E:金針
000F:萬能藥
0010:睡袋
0011:帳篷
0012:黃櫻桃
0013:魔石碎片
0014:超級彈球
0015:山彥煙幕
0016:煙霧彈
0017:傳送石
0018:肉乾
</DropDownList>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>item_use_addr</Address>
              <Offsets>
                <Offset>-4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>23</ID>
              <Description>"Item count"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>item_use_addr</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>26</ID>
          <Description>"Fill item count to 50 (to use: open item menu)"</Description>
          <Color>A00000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : FINAL FANTASY VI.exe
  Version: 
  Date   : 2022-03-01
  Author : bbfox @ https://opencheattables.org/
}

[ENABLE]
//LastDataUserOwnedItemDatactorProc
//aobscanmodule(INJECT_FILL_ITEM,GameAssembly.dll,8B 48 14 49 8B 86 80 00 00 00) // should be unique
aobscanregion(INJECT_FILL_ITEM,LastDataUserOwnedItemDatactorProc+800,LastDataUserOwnedItemDatactorProc+1800,8B 48 14 49 8B 86 80 00 00 00) // should be unique
alloc(newmem,$1000,INJECT_FILL_ITEM)

label(code)
label(return)

newmem:

code:
  mov ecx,[rax+14]

  cmp dword ptr [rax+10], #39
  jl next1
  cmp dword ptr [rax+10], #89
  ja next1
  cmp dword ptr [rax+10], #183
  jle next1
  cmp dword ptr [rax+10], #201
  jl fill_endp
  cmp dword ptr [rax+10], #329
  ja fill_endp

  jmp next1


next1:
  cmp ecx, #50
  ja @F
  mov ecx, #50
  mov [rax+14], ecx
fill_endp:

  mov rax,[r14+00000080]
  jmp return

INJECT_FILL_ITEM:
  jmp newmem
  nop 5
return:
registersymbol(INJECT_FILL_ITEM)

[DISABLE]

INJECT_FILL_ITEM:
  db 8B 48 14 49 8B 86 80 00 00 00

unregistersymbol(INJECT_FILL_ITEM)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+8E04FE

GameAssembly.dll+8E04D2: 49 8D 4E 58           - lea rcx,[r14+58]
GameAssembly.dll+8E04D6: 48 89 11              - mov [rcx],rdx
GameAssembly.dll+8E04D9: E8 82 CD 8B FF        - call GameAssembly.dll+19D260
GameAssembly.dll+8E04DE: 41 8B 45 14           - mov eax,[r13+14]
GameAssembly.dll+8E04E2: 41 89 46 14           - mov [r14+14],eax
GameAssembly.dll+8E04E6: 41 8B 45 18           - mov eax,[r13+18]
GameAssembly.dll+8E04EA: 41 89 46 18           - mov [r14+18],eax
GameAssembly.dll+8E04EE: 49 8B 85 80 00 00 00  - mov rax,[r13+00000080]
GameAssembly.dll+8E04F5: 48 85 C0              - test rax,rax
GameAssembly.dll+8E04F8: 0F 84 90 02 00 00     - je GameAssembly.dll+8E078E
// ---------- INJECTING HERE ----------
GameAssembly.dll+8E04FE: 8B 48 14              - mov ecx,[rax+14]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+8E0501: 49 8B 86 80 00 00 00  - mov rax,[r14+00000080]
GameAssembly.dll+8E0508: 48 85 C0              - test rax,rax
GameAssembly.dll+8E050B: 0F 84 7D 02 00 00     - je GameAssembly.dll+8E078E
GameAssembly.dll+8E0511: 89 48 14              - mov [rax+14],ecx
GameAssembly.dll+8E0514: 49 8B 55 60           - mov rdx,[r13+60]
GameAssembly.dll+8E0518: 49 8D 4E 60           - lea rcx,[r14+60]
GameAssembly.dll+8E051C: 48 89 11              - mov [rcx],rdx
GameAssembly.dll+8E051F: E8 3C CD 8B FF        - call GameAssembly.dll+19D260
GameAssembly.dll+8E0524: 49 8B 55 28           - mov rdx,[r13+28]
GameAssembly.dll+8E0528: 49 8D 4E 28           - lea rcx,[r14+28]
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>76</ID>
          <Description>"XP Multiplier"</Description>
          <Options moHideChildren="1"/>
          <Color>A00000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : FINAL FANTASY VI.exe
  Version: 
  Date   : 2022-03-02
  Author : bbfox @ https://opencheattables.org/
}

[ENABLE]
//8B 40 50 48 83 C4 28 C3 E8 F0
aobscanregion(INJECT_XP_ST1,LastDataMasterAbilityget_WeakHitRateProc,LastDataMasterAbilityget_WeakHitRateProc+30,8B 40 50 48 83 C4 28 C3) // should be unique
alloc(newmem,$1000,INJECT_XP_ST1)

label(code)
label(return)
label(i_xp_mul)

newmem:
  mov [i_old_rax], rax

code:
  mov eax,[rax+50]
  cmp r10, 5
  jne skip_2_end
  cmp r12, 1
  jne skip_2_end
  cmp r14, 0
  jne skip_2_end
  cmp rbp, 0
  je skip_2_end
  cmp r15, 1
  jle skip_2_end
  cmp r8, E
  jle skip_2_end
  push rbx
  push rax
  mov rax, [i_old_rax]
  mov ebx, [rax+58]
  cmp ebx, 1
  pop rax
  pop rbx
  jne skip_2_end

  cvtsi2ss xmm15, eax
  vmovss xmm14, [i_xp_mul]
  vmulss xmm15, xmm15, xmm14
  cvtss2si eax, xmm15

skip_2_end:

  add rsp,28
  jmp return
align 10 cc
  i_xp_mul:
  dd (float)2
  i_old_rax:
  dq 0


INJECT_XP_ST1:
  jmp newmem
  nop 2
return:

registersymbol(i_xp_mul)
registersymbol(INJECT_XP_ST1)

[DISABLE]

INJECT_XP_ST1:
  db 8B 40 50 48 83 C4 28

unregistersymbol(i_xp_mul)
unregistersymbol(INJECT_XP_ST1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+150CDD3

GameAssembly.dll+150CDBC: CC              - int 3
GameAssembly.dll+150CDBD: CC              - int 3
GameAssembly.dll+150CDBE: CC              - int 3
GameAssembly.dll+150CDBF: CC              - int 3
LastDataMasterAbilityget_WeakHitRateProc: 48 83 EC 28     - sub rsp,28
GameAssembly.dll+150CDC4: 48 8B 41 18     - mov rax,[rcx+18]
GameAssembly.dll+150CDC8: 48 85 C0        - test rax,rax
GameAssembly.dll+150CDCB: 74 0E           - je GameAssembly.dll+150CDDB
GameAssembly.dll+150CDCD: 83 78 18 0C     - cmp dword ptr [rax+18],0C
GameAssembly.dll+150CDD1: 76 0E           - jna GameAssembly.dll+150CDE1
// ---------- INJECTING HERE ----------
GameAssembly.dll+150CDD3: 8B 40 50        - mov eax,[rax+50]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+150CDD6: 48 83 C4 28     - add rsp,28
GameAssembly.dll+150CDDA: C3              - ret
GameAssembly.dll+150CDDB: E8 F0 2C C3 FE  - call GameAssembly.dll+13FAD0
GameAssembly.dll+150CDE0: CC              - int 3
GameAssembly.dll+150CDE1: E8 FA 2A C3 FE  - call GameAssembly.dll+13F8E0
GameAssembly.dll+150CDE6: 48 8B C8        - mov rcx,rax
GameAssembly.dll+150CDE9: 33 D2           - xor edx,edx
GameAssembly.dll+150CDEB: E8 B0 2C C3 FE  - call GameAssembly.dll+13FAA0
GameAssembly.dll+150CDF0: CC              - int 3
GameAssembly.dll+150CDF1: CC              - int 3
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>77</ID>
              <Description>"XP multiplier"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>i_xp_mul</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>172</ID>
          <Description>"Set AP Value"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : FINAL FANTASY VI.exe
  Version: 
  Date   : 2022-04-01
  Author : bbfox @ https://opencheattables.org/
}

[ENABLE]

aobscanregion(INJECT_AP_MULTI,LastBattleInstantiateManagerGetMonsterPartyProc,LastBattleInstantiateManagerGetMonsterPartyProc+20,48 8B 41 38 48 85 C0) // should be unique
alloc(newmem,$1000,INJECT_AP_MULTI)

label(code)
label(return)
label(i_ap_value)
label(i_prev_rcx_value)

newmem:
  cmp [i_prev_rcx_value], rcx
  je code
  mov [i_prev_rcx_value], rcx
  push rax
  push r15
  mov rax, [rcx+38]
  mov rax, [rax+10]
  cmp rax, 0
  je endp
  mov rax, [rax+18]
  cmp rax, 0
  je endp
  mov r15d, [i_ap_value]
  mov [rax+54], r15d

endp:
  pop r15
  pop rax

code:
  mov rax,[rcx+38]
  test rax,rax
  jmp return

align 10 cc
  i_ap_value:
  dd #10
  i_prev_rcx_value:
  dq 0

INJECT_AP_MULTI:
  jmp newmem
  nop 2
return:

registersymbol(i_ap_value)
registersymbol(INJECT_AP_MULTI)

[DISABLE]

INJECT_AP_MULTI:
  db 48 8B 41 38 48 85 C0

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+15C2374

GameAssembly.dll+15C235C: 5D              - pop rbp
GameAssembly.dll+15C235D: C3              - ret 
GameAssembly.dll+15C235E: 33 C0           - xor eax,eax
GameAssembly.dll+15C2360: EB E1           - jmp GameAssembly.dll+15C2343
GameAssembly.dll+15C2362: E8 C9 E9 C6 FE  - call GameAssembly.dll+230D30
GameAssembly.dll+15C2367: CC              - int 3 
GameAssembly.dll+15C2368: 33 D2           - xor edx,edx
GameAssembly.dll+15C236A: E8 91 E9 C6 FE  - call GameAssembly.dll+230D00
GameAssembly.dll+15C236F: CC              - int 3 
LastBattleInstantiateManagerGetMonsterPartyProc: 48 83 EC 28     - sub rsp,28
// ---------- INJECTING HERE ----------
GameAssembly.dll+15C2374: 48 8B 41 38     - mov rax,[rcx+38]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+15C2378: 48 85 C0        - test rax,rax
GameAssembly.dll+15C237B: 74 09           - je GameAssembly.dll+15C2386
GameAssembly.dll+15C237D: 48 8B 40 10     - mov rax,[rax+10]
GameAssembly.dll+15C2381: 48 83 C4 28     - add rsp,28
GameAssembly.dll+15C2385: C3              - ret 
GameAssembly.dll+15C2386: E8 A5 E9 C6 FE  - call GameAssembly.dll+230D30
GameAssembly.dll+15C238B: CC              - int 3 
GameAssembly.dll+15C238C: CC              - int 3 
GameAssembly.dll+15C238D: CC              - int 3 
GameAssembly.dll+15C238E: CC              - int 3 
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>173</ID>
              <Description>"AP value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>i_ap_value</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>183</ID>
          <Description>"100% Steal"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : FINAL FANTASY VI.exe
  Version: 
  Date   : 2022-08-19
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

//aobscanmodule(INJECT_STEAL_ITEM,GameAssembly.dll,40 84 ED 0F 85 05 01 00 00) // should be unique
aobscanregion(INJECT_STEAL_ITEM,LastBattleFunctionBattleFunction52FF6StealItemProc+0C, LastBattleFunctionBattleFunction52FF6StealItemProc+60,40 84 ED 0F 85 ?? ?? ?? ?? 48 85 F6) // should be unique
alloc(newmem,$1000,INJECT_STEAL_ITEM)
alloc(INJECT_STEAL_ITEMo,9)

label(code)
label(return)

INJECT_STEAL_ITEMo:
  readmem(INJECT_STEAL_ITEM, 9)

newmem:
  mov bpl, 1
code:
  test bpl,bpl
  //jne GameAssembly.dll+12E1741
  reassemble(INJECT_STEAL_ITEM+3)
  jmp return

INJECT_STEAL_ITEM:
  jmp newmem
  nop 4
return:
registersymbol(INJECT_STEAL_ITEM)
registersymbol(INJECT_STEAL_ITEMo)
[DISABLE]

INJECT_STEAL_ITEM:
  //db 40 84 ED 0F 85 05 01 00 00
  readmem(INJECT_STEAL_ITEMo, 9)

unregistersymbol(INJECT_STEAL_ITEM)
unregistersymbol(INJECT_STEAL_ITEMo)
dealloc(newmem)
dealloc(INJECT_STEAL_ITEMo)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+12E1633

GameAssembly.dll+12E1604: E8 57 E3 E5 FE           - call GameAssembly.dll+13F960
GameAssembly.dll+12E1609: C6 05 F8 1E D0 00 01     - mov byte ptr [GameAssembly.dll+1FE3508],01
GameAssembly.dll+12E1610: 48 8B 0D 39 A8 D5 00     - mov rcx,[GameAssembly.dll+203BE50]
GameAssembly.dll+12E1617: 4C 89 74 24 40           - mov [rsp+40],r14
GameAssembly.dll+12E161C: 4C 89 7C 24 48           - mov [rsp+48],r15
GameAssembly.dll+12E1621: E8 6A E4 E5 FE           - call GameAssembly.dll+13FA90
GameAssembly.dll+12E1626: 33 D2                    - xor edx,edx
GameAssembly.dll+12E1628: 48 8B C8                 - mov rcx,rax
GameAssembly.dll+12E162B: 48 8B F8                 - mov rdi,rax
GameAssembly.dll+12E162E: E8 8D 10 DF FF           - call StealItemData..ctor
// ---------- INJECTING HERE ----------
GameAssembly.dll+12E1633: 40 84 ED                 - test bpl,bpl
// ---------- DONE INJECTING  ----------
GameAssembly.dll+12E1636: 0F 85 05 01 00 00        - jne GameAssembly.dll+12E1741
GameAssembly.dll+12E163C: 48 85 F6                 - test rsi,rsi
GameAssembly.dll+12E163F: 0F 84 DD 05 00 00        - je GameAssembly.dll+12E1C22
GameAssembly.dll+12E1645: 4C 8B 06                 - mov r8,[rsi]
GameAssembly.dll+12E1648: 48 8B 15 E9 52 D6 00     - mov rdx,[GameAssembly.dll+2046938]
GameAssembly.dll+12E164F: 45 0F B6 88 28 01 00 00  - movzx r9d,byte ptr [r8+00000128]
GameAssembly.dll+12E1657: 0F B6 82 28 01 00 00     - movzx eax,byte ptr [rdx+00000128]
GameAssembly.dll+12E165E: 44 3A C8                 - cmp r9l,al
GameAssembly.dll+12E1661: 0F 82 BB 05 00 00        - jb GameAssembly.dll+12E1C22
GameAssembly.dll+12E1667: 8B C8                    - mov ecx,eax
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>187</ID>
          <Description>"Steal rare item if available (need to confirm)"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : FINAL FANTASY VI.exe
  Version: 
  Date   : 2022-08-19
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_STEAL_RARE,GameAssembly.dll,41 8D 5E 01 83 F8 20) // should be unique
aobscanregion(INJECT_STEAL_RARE,LastBattleFunctionBattleFunction52FF6StealItemProc+260,LastBattleFunctionBattleFunction52FF6StealItemProc+300,41 8D 5E 01 83 F8 20) // should be unique
alloc(newmem,$1000,INJECT_STEAL_RARE)

label(code)
label(return)

newmem:
  mov eax, 10

code:
  lea ebx,[r14+01]
  cmp eax,20
  jmp return

INJECT_STEAL_RARE:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_STEAL_RARE)

[DISABLE]

INJECT_STEAL_RARE:
  db 41 8D 5E 01 83 F8 20

unregistersymbol(INJECT_STEAL_RARE)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+12E1868

GameAssembly.dll+12E183A: 48 8B 0D 6F 70 D6 00  - mov rcx,[GameAssembly.dll+20488B0]
GameAssembly.dll+12E1841: F6 81 2F 01 00 00 02  - test byte ptr [rcx+0000012F],02
GameAssembly.dll+12E1848: 74 0E                 - je GameAssembly.dll+12E1858
GameAssembly.dll+12E184A: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+12E1851: 75 05                 - jne GameAssembly.dll+12E1858
GameAssembly.dll+12E1853: E8 88 D5 DE FE        - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+12E1858: 33 D2                 - xor edx,edx
GameAssembly.dll+12E185A: B9 00 01 00 00        - mov ecx,00000100
GameAssembly.dll+12E185F: 44 8D 72 01           - lea r14d,[rdx+01]
GameAssembly.dll+12E1863: E8 D8 58 AC FF        - call CommonUtility.GetRand
// ---------- INJECTING HERE ----------
GameAssembly.dll+12E1868: 41 8D 5E 01           - lea ebx,[r14+01]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+12E186C: 83 F8 20              - cmp eax,20
GameAssembly.dll+12E186F: 7D 1D                 - jnl GameAssembly.dll+12E188E
GameAssembly.dll+12E1871: 33 D2                 - xor edx,edx
GameAssembly.dll+12E1873: 48 8B CD              - mov rcx,rbp
GameAssembly.dll+12E1876: E8 75 92 2D 00        - call Last.Data.Master.Monster.get_StealContentId2
GameAssembly.dll+12E187B: 85 C0                 - test eax,eax
GameAssembly.dll+12E187D: 74 0F                 - je GameAssembly.dll+12E188E
GameAssembly.dll+12E187F: 33 D2                 - xor edx,edx
GameAssembly.dll+12E1881: 48 8B CD              - mov rcx,rbp
GameAssembly.dll+12E1884: 44 8B F3              - mov r14d,ebx
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>184</ID>
          <Description>"Steal - Set item - Specify ID &amp; count"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : FINAL FANTASY VI.exe
  Version: 
  Date   : 2022-08-19
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

//aobscanmodule(INJECT_STEAL_EXTRA_ITEM,GameAssembly.dll,B5 D9 FE CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC 48 89 5C 24 08) // should be unique
aobscanregion(INJECT_STEAL_EXTRA_ITEM,LastBattleBattleStealItemPlugStealItemProc,LastBattleBattleStealItemPlugStealItemProc+12,48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20) //48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20
alloc(newmem,$1000,INJECT_STEAL_EXTRA_ITEM)

label(code)
label(return)
label(i_steal_item_count)
label(i_steam_item_id)

newmem:
  mov rdx, [i_steam_item_id]
  mov r8, [i_steal_item_count]

code:
  mov [rsp+08],rbx
  jmp return
align 10 cc
  i_steal_item_count:
  dd 1
  i_steam_item_id:
  dd 8


INJECT_STEAL_EXTRA_ITEM:
  jmp newmem
return:
registersymbol(INJECT_STEAL_EXTRA_ITEM)
registersymbol(i_steal_item_count)
registersymbol(i_steam_item_id)
[DISABLE]

INJECT_STEAL_EXTRA_ITEM:
  db 48 89 5C 24 08

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: LastBattleBattleStealItemPlugStealItemProc

GameAssembly.dll+13A45B6: CC                    - int 3 
GameAssembly.dll+13A45B7: CC                    - int 3 
GameAssembly.dll+13A45B8: CC                    - int 3 
GameAssembly.dll+13A45B9: CC                    - int 3 
GameAssembly.dll+13A45BA: CC                    - int 3 
GameAssembly.dll+13A45BB: CC                    - int 3 
GameAssembly.dll+13A45BC: CC                    - int 3 
GameAssembly.dll+13A45BD: CC                    - int 3 
GameAssembly.dll+13A45BE: CC                    - int 3 
GameAssembly.dll+13A45BF: CC                    - int 3 
// ---------- INJECTING HERE ----------
LastBattleBattleStealItemPlugStealItemProc: 48 89 5C 24 08        - mov [rsp+08],rbx
// ---------- DONE INJECTING  ----------
GameAssembly.dll+13A45C5: 48 89 74 24 10        - mov [rsp+10],rsi
GameAssembly.dll+13A45CA: 57                    - push rdi
GameAssembly.dll+13A45CB: 48 83 EC 20           - sub rsp,20
GameAssembly.dll+13A45CF: 80 3D 07 F6 C3 00 00  - cmp byte ptr [GameAssembly.dll+1FE3BDD],00
GameAssembly.dll+13A45D6: 41 8B F0              - mov esi,r8d
GameAssembly.dll+13A45D9: 8B FA                 - mov edi,edx
GameAssembly.dll+13A45DB: 48 8B D9              - mov rbx,rcx
GameAssembly.dll+13A45DE: 75 12                 - jne GameAssembly.dll+13A45F2
GameAssembly.dll+13A45E0: 8B 0D 62 1A 58 00     - mov ecx,[GameAssembly.dll+1926048]
GameAssembly.dll+13A45E6: E8 75 B3 D9 FE        - call GameAssembly.dll+13F960
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>185</ID>
              <Description>"Item ID"</Description>
              <DropDownList DisplayValueAsItem="1">1:?
2:Potion
3:Hi Potion
4:X-Potion
5:Ether
6:Hi Ether
7:X-Ether
8:Elixir
9:Megalixir
10:Phoenix Down
11:Holy Water
12:Antidote
13:Eye Drop
14:Gold Needle
15:Remedy
16:Sleeping Bag
17:Tent
18:Green Cherry
19:Magicite Shard
20:Super Ball
21:Echo Screen
22:Smoke Bomb
23:Teleport Stone
24:Dried Meat
25:Rename Card
26:Flame Scroll
27:Water Scroll
28:Lightning Scroll
29:Invisibility Scroll
30:Shadow Scroll
31:Noise Blaster
32:Bioblaster
33:Flash
34:Chainsaw
35:Debillitator
36:Drill
37:Air Anchor
38:Auto Crossbow
39:Cider
40:Old Clock Key
41:Fish
42:Fish
43:Fish
44:Fish
45:Lump of Metal
46:Lola's Letter
47:Coral
48:Books
49:Emperor's Letter
50:Rust-Rid
51:*Freeze
52:*Freeze
53:*Freeze
54:*Assume Freeze
55:*Assume Freeze
56:*Assume Freeze
57:*Assume Freeze
58:*Assume Freeze
59:*Assume Freeze
60:*Freeze
61:*Freeze
62:Ramuh
63:Kirin
64:Siren
65:Cait Sith
66:Ifrit
67:Shiva
68:Unicorn
69:Maduin
70:Catoblepas
71:Phantom
72:Carbuncle
73:Bismarck
74:Golem
75:Zona Seeker
76:Seraph
77:Quetzalli
78:Fenrir
79:Valigarmanda
80:Midgardsormr
81:Lakshmi
82:Alexander
83:Phoenix
84:Odin
85:Bahamut
86:Ragnarok
87:Crusader
88:Raiden
89:*Freeze
90:*Assume Freeze
91:*Assume Freeze
92:*Freeze
93:Empty
94:Dagger
95:Mythril Knife
96:Main Gauche
97:Air Knife
98:Thief's Knife
99:Assassin's Dagger
100:Man-Eater
101:SwordBreaker
102:Gladius
103:Valiant Knife
104:Mythril Sword
105:Great Sword
106:Rune Blade
107:Flametounge
108:Icebrand
109:Thunder Blade
110:Bastard Sword
111:Stone Blade
112:Blood Sword
113:Enhancer
114:Crystal Sword
115:Falchion
116:Soul Sabre
117:Ogrenyx
118:Excalibur
119:Zantetsuken
120:Lightbringer
121:Ragnarok
122:Ultimate Weapon
123:Mythril Spear
124:Trident
125:Heavy Lance
126:Partisan
127:Holy Lance
128:Golden Spear
129:Radiant Lance
130:Impartisan
131:Kunai
132:Kodachi
133:Sakura
134:Sasuke
135:Ichigeki
136:Kagenui
137:Ashura
138:Kotetsu
139:Kikuichimonji
140:Kazekiri
141:Murasame
142:Masamune
143:Murakumo
144:Mutsunokami
145:Healing Rod
146:Mythril Rod
147:Flame Rod
148:Ice Rod
149:Thunder Rod
150:Poison Rod
151:Holy Rod
152:Gravity Rod
153:Punisher
154:Magus Rod
155:Chocobo Brush
156:Da Vinci Brush
157:Magical Brush
158:Rainbow Brush
159:Shuriken
160:Fuma Star
161:Pinwheel
162:Chain Flail
163:Moonring Blade
164:Morning Star
165:Boomerang
166:Rising Sun
167:HawkEye
168:Bone Club
169:Sniper
170:Wing Edge
171:Cards
172:Darts
173:Death Tarrot
174:Viper Darts
175:Dice
176:Fixed Dice
177:Metal Knuckles
178:Mythril Claws
179:Kaiser Knuckles
180:Venom Claws
181:Burning Fist
182:Dragon Claws
183:Tigerfang
184:*Freeze
185:*Freeze
186:*Assume Freeze
187:*Assume Freeze
188:*Assume Freeze
189:*Assume Freeze
190:*Assume Freeze
191:*Assume Freeze
192:*Assume Freeze
193:*Assume Freeze
194:*Assume Freeze
195:*Assume Freeze
196:*Freeze
197:None
198:None
199:None
200:*Freeze
201:Buckler
202:Heavy Shield
203:Mythril Shield
204:Golden Shield
205:Aegis Shield
206:Diamond Shield
207:Flame Shield
208:Ice Shield
209:Thunder Shield
210:Crystal Shield
211:Genji Shield
212:Tortoise Shield
213:Cursed Shield
214:Paladin's Shield
215:Force Shield
216:Leather Cap
217:Hairband
218:Plumed Hat
219:Beret
220:Magus Hat
221:Bandana
222:Iron Helmet
223:Hypno Crown
224:Priest's Miter
225:Green Beret
226:Twist Headband
227:Mythril Helm
228:Tiara
229:Golden Helmet
230:Tiger Mask
231:Red Cap
232:Mystery Veil
233:Circlet
234:Royal Crown
235:Diamond Helm
236:Black Cowl
237:Crystal Helm
238:Oath Veil
239:Cat-Ear] Hood
240:Genji Helmet
241:Thornlet
242:Saucer
243:*Freeze
244:Leather Armor
245:Cotton Robe
246:Kenpo Suit
247:Iron Armor
248:Silk Robe
249:Mythril Vest
250:Ninja Gear
251:White Dress
252:Mythril Mail
253:Gaia Gear
254:Mirage Vest
255:Golden Armor
256:Power Sash
257:Luminous Robe
258:Diamond Vest
259:Red Jacket
260:Force Armor
261:Diamond Armor
262:Black Garb
263:Magus Robe
264:Crystal Mail
265:Regal Gown
266:Genji Armor
267:Reed Cloak
268:Minerva Bustier
269:Tabby Suit
270:Chocobo Suit
271:Moogle Suit
272:Nutkin Suit
273:Behemoth Suit
274:Snow Scarf
275:Silver Spectacles
276:Star Pendant
277:Peace Ring
278:Amulet
279:White Cape
280:Jeweled Ring
281:Fairy Ring
282:Barrier Ring
283:Mythril Glove
284:Protect Ring
285:Hermes Sandals
286:Reflect Ring
287:Angel Wings
288:Angel Ring
289:Knight's Code
290:Dragoon Boots
291:Zephyr Cape
292:Princess Ring
293:Cursed Ring
294:Earrings
295:Gigas Glove
296:Blizzard Orb
297:Berserker Ring
298:Thief's Bracer
299:Guard Bracelet
300:Hero's Ring
301:Ribbon
302:Muscle Belt
303:Crystal Orb
304:Gold Hairpin
305:Celestriad
306:Brigand's Glove
307:Gauntlet
308:Genji Glove
309:Hyper Wrist
310:Master's Scroll
311:Prayer Beads
312:Black Belt
313:Heiji's Jitte
314:Fake Mustache
315:Soul of Thamasa
316:Dragon Horn
317:Merit Award
318:Memento Ring
319:Safety Bit
320:Lich Ring
321:Molulu's Charm
322:Ward Bangle
323:Miracle Shoes
324:Alarm Earring
325:Gale Hairpin
326:Sniper Eye
327:Growth Egg
328:Tintinnabulum
329:Sprint Shoes
330:*Freeze
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>i_steam_item_id</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>186</ID>
              <Description>"Count"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>i_steal_item_count</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>181</ID>
          <Description>"***Notice: All "Damage control" display values are unchanged"</Description>
          <Color>400080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>174</ID>
          <Description>"Damage control - Normal attack"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : FINAL FANTASY VI.exe
  Version: 
  Date   : 2022-04-01
  Author :
}

[ENABLE]

aobscanregion(INJECT_NORMAL_ATTACK,LastBattleFunctionFuncitonNormalAttackUpdateParameterProc+20,LastBattleFunctionFuncitonNormalAttackUpdateParameterProc+200,4C 8B 43 20 4D 85 C0 0F) // should be unique
alloc(newmem,$1000,INJECT_NORMAL_ATTACK)

label(code)
label(return)
label(vf_player_nattack_multi)
label(vf_monster_nattack_multi)

newmem:
  mov r8,[rbx+20]
  test r8,r8
  je code
  push r8
  push rbx
  mov r8d, [rbx+50]
  mov rbx, [rbx+20]

  cmp r8d, 1
  je monster_2_player
  cmp r8d, 3
  je player_2_monster
  jmp endp
player_2_monster:
  vmovss xmm14, [vf_player_nattack_multi]
  jmp attack_calc
monster_2_player:
  vmovss xmm14, [vf_monster_nattack_multi]

attack_calc:
  mov r8d, [rbx+10]
  cvtsi2ss xmm15, r8d
  vmulss xmm15, xmm15, xmm14
  cvtss2si r8d, xmm15
  mov [rbx+10], r8d

endp:
  pop rbx
  pop r8

code:
  mov r8,[rbx+20]
  test r8,r8
  jmp return

align 10 cc
  vf_player_nattack_multi:
  dd (float)1.5
  vf_monster_nattack_multi:
  dd (float)0.75

INJECT_NORMAL_ATTACK:
  jmp newmem
  nop 2
return:
registersymbol(vf_player_nattack_multi)
registersymbol(vf_monster_nattack_multi)
registersymbol(INJECT_NORMAL_ATTACK)

[DISABLE]

INJECT_NORMAL_ATTACK:
  db 4C 8B 43 20 4D 85 C0

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+10C8A68

GameAssembly.dll+10C8A3B: 48 8B D9              - mov rbx,rcx
GameAssembly.dll+10C8A3E: 80 3D EB 96 F1 00 00  - cmp byte ptr [GameAssembly.dll+1FE2130],00
GameAssembly.dll+10C8A45: 75 12                 - jne GameAssembly.dll+10C8A59
GameAssembly.dll+10C8A47: 8B 0D CF E3 84 00     - mov ecx,[GameAssembly.dll+1916E1C]
GameAssembly.dll+10C8A4D: E8 0E 6F 07 FF        - call GameAssembly.dll+13F960
GameAssembly.dll+10C8A52: C6 05 D7 96 F1 00 01  - mov byte ptr [GameAssembly.dll+1FE2130],01
GameAssembly.dll+10C8A59: 8B 04 24              - mov eax,[rsp]
GameAssembly.dll+10C8A5C: 48 83 EC 10           - sub rsp,10
GameAssembly.dll+10C8A60: 4C 8D 7C 24 20        - lea r15,[rsp+20]
GameAssembly.dll+10C8A65: 41 8B 07              - mov eax,[r15]
// ---------- INJECTING HERE ----------
GameAssembly.dll+10C8A68: 4C 8B 43 20           - mov r8,[rbx+20]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+10C8A6C: 4D 85 C0              - test r8,r8
GameAssembly.dll+10C8A6F: 0F 84 22 02 00 00     - je GameAssembly.dll+10C8C97
GameAssembly.dll+10C8A75: 45 33 C9              - xor r9d,r9d
GameAssembly.dll+10C8A78: 48 8B 15 D9 D3 F7 00  - mov rdx,[GameAssembly.dll+2045E58]
GameAssembly.dll+10C8A7F: 41 8D 49 03           - lea ecx,[r9+03]
GameAssembly.dll+10C8A83: E8 78 86 F6 FE        - call GameAssembly.dll+31100
GameAssembly.dll+10C8A88: 44 8B F0              - mov r14d,eax
GameAssembly.dll+10C8A8B: 48 8B 0D 96 E0 F7 00  - mov rcx,[GameAssembly.dll+2046B28]
GameAssembly.dll+10C8A92: F6 81 2F 01 00 00 02  - test byte ptr [rcx+0000012F],02
GameAssembly.dll+10C8A99: 74 0E                 - je GameAssembly.dll+10C8AA9
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>175</ID>
              <Description>"Player2Monster factor"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>vf_player_nattack_multi</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>176</ID>
              <Description>"Monster2Player factor"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>vf_monster_nattack_multi</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>178</ID>
          <Description>"Damage control - Magic attack"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : FINAL FANTASY VI.exe
  Version: 
  Date   : 2022-04-01
  Author :
}

[ENABLE]

//aobscanmodule(INJECT_MAGIC_FUNCTION,GameAssembly.dll,02 B2 FF C6 05 * * * * 01 4C 8B 47 20 48 89 5C 24 30) // should be unique
aobscanregion(INJECT_MAGIC_FUNCTION,LastBattleFunctionMagicFunctionUpdateParameterProc+10,LastBattleFunctionMagicFunctionUpdateParameterProc+50,4C 8B 47 20 48 89 5C 24 30) // should be unique

alloc(newmem,$1000,INJECT_MAGIC_FUNCTION)

label(code)
label(return)
label(vf_player_mattack_multi)
label(vf_monster_mattack_multi)

newmem:
  push r8
  push rdi
  mov r8d, [rdi+50]
  mov rdi, [rdi+20]

  cmp r8d, 1
  je monster_2_player
  cmp r8d, 3
  je player_2_monster
  jmp endp
player_2_monster:
  vmovss xmm14, [vf_player_mattack_multi]
  jmp attack_calc
monster_2_player:
  vmovss xmm14, [vf_monster_mattack_multi]

attack_calc:
  mov r8d, [rdi+10]
  cvtsi2ss xmm15, r8d
  vmulss xmm15, xmm15, xmm14
  cvtss2si r8d, xmm15
  mov [rdi+10], r8d

endp:
  pop rdi
  pop r8

code:
  mov r8,[rdi+20]
  mov [rsp+30],rbx
  jmp return

align 10 cc
  vf_player_mattack_multi:
  dd (float)1.5
  vf_monster_mattack_multi:
  dd (float)0.5

INJECT_MAGIC_FUNCTION:
  jmp newmem
  nop 4
return:
registersymbol(vf_player_mattack_multi)
registersymbol(vf_monster_mattack_multi)
registersymbol(INJECT_MAGIC_FUNCTION)

[DISABLE]

INJECT_MAGIC_FUNCTION:
  db 4C 8B 47 20 48 89 5C 24 30

unregistersymbol(INJECT_MAGIC_FUNCTION)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+10CA674

GameAssembly.dll+10CA64E: CC                    - int 3
GameAssembly.dll+10CA64F: CC                    - int 3
LastBattleFunctionMagicFunctionUpdateParameterProc: 40 57                 - push rdi
GameAssembly.dll+10CA652: 48 83 EC 20           - sub rsp,20
GameAssembly.dll+10CA656: 80 3D E3 7A F1 00 00  - cmp byte ptr [GameAssembly.dll+1FE2140],00
GameAssembly.dll+10CA65D: 48 8B F9              - mov rdi,rcx
GameAssembly.dll+10CA660: 75 12                 - jne GameAssembly.dll+10CA674
GameAssembly.dll+10CA662: 8B 0D 20 75 7D 00     - mov ecx,[GameAssembly.dll+18A1B88]
GameAssembly.dll+10CA668: E8 F3 52 07 FF        - call GameAssembly.dll+13F960
GameAssembly.dll+10CA66D: C6 05 CC 7A F1 00 01  - mov byte ptr [GameAssembly.dll+1FE2140],01
// ---------- INJECTING HERE ----------
GameAssembly.dll+10CA674: 4C 8B 47 20           - mov r8,[rdi+20]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+10CA678: 48 89 5C 24 30        - mov [rsp+30],rbx
GameAssembly.dll+10CA67D: 4D 85 C0              - test r8,r8
GameAssembly.dll+10CA680: 0F 84 AB 00 00 00     - je GameAssembly.dll+10CA731
GameAssembly.dll+10CA686: 48 8B 15 CB B7 F7 00  - mov rdx,[GameAssembly.dll+2045E58]
GameAssembly.dll+10CA68D: 45 33 C9              - xor r9d,r9d
GameAssembly.dll+10CA690: 41 8D 49 03           - lea ecx,[r9+03]
GameAssembly.dll+10CA694: E8 67 6A F6 FE        - call GameAssembly.dll+31100
GameAssembly.dll+10CA699: 4C 8B 47 20           - mov r8,[rdi+20]
GameAssembly.dll+10CA69D: 8B D8                 - mov ebx,eax
GameAssembly.dll+10CA69F: 4D 85 C0              - test r8,r8
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>179</ID>
              <Description>"Player2Monster factor"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>vf_player_mattack_multi</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>180</ID>
              <Description>"Monster2Player factor"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>vf_monster_mattack_multi</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>161</ID>
          <Description>"(v1.04-1.06) Battle+ (affect on normal hit)"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : FINAL FANTASY VI.exe
  Version: 
  Date   : 2022-03-09
  Author : bbfox @ https://opencheattables.org/
}

[ENABLE]

aobscanmodule(INJECT_CURR_HP,GameAssembly.dll,89 7B 14 48 8B CB) // should be unique

aobscanregion(INJECT_CURR_HP,LastDataCharacterParameterBaseset_CurrentHPProc+20,LastDataCharacterParameterBaseset_CurrentHPProc+60,89 7B 14 48 8B CB)
alloc(newmem,$1000,INJECT_CURR_HP)

label(code)
label(return)
label(p1_curr_hp_addr)
label(is_full_stat)
label(is_full_hp)
label(is_full_mp)
label(enemy_hp_flag)
label(enemy_mp_flag)
label(is_enemy)

newmem:
  mov dword ptr [is_enemy], 0
  push rbx
  mov ebx, [rbx+10]
  cmp ebx, 1 // level
  pop rbx

  je check_start
  //jmp enemy_check
  push rbx
  mov ebx, [rbx+170]
  cmp ebx, 1 // monster: &lt;IsAnzen&gt;k__BackingField, player:&lt;TemporaryMaxMpCountList&gt;k__BackingField
  jae endpop1 // player
  mov dword ptr [is_enemy], 1
endpop1:
  pop rbx


check_start:
player_check:
  push rax
  push r15
  push r14
  xor r15, r15
  xor r14, r14

  cmp dword ptr [is_enemy], 1
  je enemy_check

  lea rax, [rbx+14]
  mov [p1_curr_hp_addr], rax
  cmp dword ptr [is_full_hp], 0
  je next_mp
next_hp:
  mov r15d, #9999
  //mov r14d, [rcx+BC]//&lt;TemporaryMaxHp&gt;k__BackingField
  //cmp r15d, r14d
  //cmovg r15d, r14d
  //mov [rbx+14], r15d
  mov edi, r15d
next_mp:
  cmp dword ptr [is_full_mp], 0
  je next_full_stat
  mov r15d, #999
  //mov r14d, [rcx+C0]// &lt;TemporaryMaxMp&gt;k__BackingField
  //cmp r15d, r14d
  //cmovg r15d, r14d
  mov [rbx+18], r15d

next_full_stat:
  cmp dword ptr [is_full_stat], 0
  je addr_last
  mov r15d, [rcx+5C]
  cmp r15d, #255
  je player_stat_end
  //mov r15d, #9999
  //mov [rcx+1c], r15d //&lt;BaseMaxHp&gt;k__BackingField
  mov r15d, #128
  //mov [rcx+20], r15d //&lt;BaseMaxMp&gt;k__BackingField
  mov [rbx+24], r15d //&lt;BaseMaxMpCount&gt;k__BackingField
  mov [rbx+28], r15d //&lt;BasePower&gt;k__BackingField
  mov [rbx+2C], r15d //&lt;BaseVitality&gt;k__BackingField
  mov [rbx+30], r15d //&lt;BaseAgility&gt;k__BackingField
  //mov [rcx+34], r15d //&lt;BaseWeight&gt;k__BackingField
  mov [rbx+38], r15d //&lt;BaseIntelligence&gt;k__BackingField
  mov [rbx+3C], r15d //&lt;BaseSpirit&gt;k__BackingField

  mov r15d, #255
  mov [rbx+40], r15d //&lt;BaseAttack&gt;k__BackingField
  mov [rbx+44], r15d //&lt;BaseDefense&gt;k__BackingField
  mov [rcx+48], r15d //&lt;BaseAbilityDefense&gt;k__BackingField
  mov [rcx+4c], r15d //&lt;BaseAbilityEvasionRate&gt;k__BackingField
  mov [rbx+50], r15d //&lt;BaseMagic&gt;k__BackingField
  mov [rbx+54], r15d //&lt;BaseLuck&gt;k__BackingField
  mov [rbx+58], r15d //&lt;BaseAccuracyRate&gt;k__BackingField
  mov [rcx+5C], r15d //&lt;BaseEvasionRate&gt;k__BackingField
  //mov [rcx+60], r15d //&lt;BaseAbilityDisturbedRate&gt;k__BackingField
  //mov [rbx+64], r15d //&lt;BaseCriticalRate&gt;k__BackingField
  //mov [rcx+68], r15d //&lt;BaseDamageDiameter&gt;k__BackingField
  //mov [rcx+6C], r15d //&lt;BaseAttackSpeed&gt;k__BackingField
player_stat_end:

  jmp addr_last

enemy_check:
  cmp dword ptr [enemy_hp_flag], 0
  je check_enemy_mp
  cmp dword ptr [enemy_hp_flag], 2
  je instant_kill
  mov r15d, 1
  //mov [rbx+14], r15d
  mov edi, r15d
  jmp check_enemy_mp

instant_kill:
  mov r15d, 0
  //mov [rbx+14], r15d
  mov edi, r15d
  jmp addr_last

check_enemy_mp:
  cmp dword ptr [enemy_mp_flag] , 0
  je addr_last
  mov r15d, 0
  mov [rbx+18], r15d

addr_last:
  pop r14
  pop r15
  pop rax

  //mov edi, [rbx+14]

code:
  mov [rbx+14],edi
  mov rcx,rbx
  jmp return

align 10 cc
  p1_curr_hp_addr:
  dq 0
  is_full_hp:
  dd 1
  is_full_mp:
  dd 1
  is_full_stat:
  dd 0
  enemy_hp_flag: //0:Normal, 1: HP=1, 2:HP=0
  dd 2
  enemy_mp_flag: //0: Normal, 1: Zero
  dd 0
  is_enemy:
  dd 0

INJECT_CURR_HP:
  jmp newmem
  nop
return:

registersymbol(is_full_hp)
registersymbol(is_full_mp)
registersymbol(enemy_hp_flag)
registersymbol(enemy_mp_flag)
registersymbol(is_full_stat)
registersymbol(p1_curr_hp_addr)
registersymbol(INJECT_CURR_HP)

[DISABLE]

INJECT_CURR_HP:
  db 89 7B 14 48 8B CB

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+4AB6AB

GameAssembly.dll+4AB688: 48 8B D9              - mov rbx,rcx
GameAssembly.dll+4AB68B: 75 12                 - jne GameAssembly.dll+4AB69F
GameAssembly.dll+4AB68D: 8B 0D E1 E8 67 01     - mov ecx,[GameAssembly.dll+1B29F74]
GameAssembly.dll+4AB693: E8 C8 57 D8 FF        - call GameAssembly.dll+230E60
GameAssembly.dll+4AB698: C6 05 4D A7 AF 01 01  - mov byte ptr [GameAssembly.dll+1FA5DEC],01
GameAssembly.dll+4AB69F: 33 FF                 - xor edi,edi
GameAssembly.dll+4AB6A1: 85 F6                 - test esi,esi
GameAssembly.dll+4AB6A3: 0F 49 FE              - cmovns edi,esi
GameAssembly.dll+4AB6A6: 48 85 DB              - test rbx,rbx
GameAssembly.dll+4AB6A9: 74 6C                 - je GameAssembly.dll+4AB717
// ---------- INJECTING HERE ----------
GameAssembly.dll+4AB6AB: 89 7B 14              - mov [rbx+14],edi
// ---------- DONE INJECTING  ----------
GameAssembly.dll+4AB6AE: 48 8B CB              - mov rcx,rbx
GameAssembly.dll+4AB6B1: 48 8B 03              - mov rax,[rbx]
GameAssembly.dll+4AB6B4: 48 8B 90 88 01 00 00  - mov rdx,[rax+00000188]
GameAssembly.dll+4AB6BB: FF 90 80 01 00 00     - call qword ptr [rax+00000180]
GameAssembly.dll+4AB6C1: 3B F8                 - cmp edi,eax
GameAssembly.dll+4AB6C3: 7D 05                 - jnl GameAssembly.dll+4AB6CA
GameAssembly.dll+4AB6C5: 8B 43 14              - mov eax,[rbx+14]
GameAssembly.dll+4AB6C8: EB 13                 - jmp GameAssembly.dll+4AB6DD
GameAssembly.dll+4AB6CA: 48 8B 03              - mov rax,[rbx]
GameAssembly.dll+4AB6CD: 48 8B CB              - mov rcx,rbx
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>162</ID>
              <Description>"Player HP full?"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>is_full_hp</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>163</ID>
              <Description>"Player MP full?"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>is_full_mp</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>164</ID>
              <Description>"Player full stats?"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>is_full_stat</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>165</ID>
              <Description>"Monster HP control"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Normal
1:1 pt
2:Instant kill
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>enemy_hp_flag</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>166</ID>
              <Description>"Moster MP control"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Normal
1:Zero
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>enemy_mp_flag</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>170</ID>
              <Description>"Last get hit char"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>169</ID>
                  <Description>"Base LV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>p1_curr_hp_addr</Address>
                  <Offsets>
                    <Offset>-4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>167</ID>
                  <Description>"HP"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>p1_curr_hp_addr</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>168</ID>
                  <Description>"MP"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>p1_curr_hp_addr</Address>
                  <Offsets>
                    <Offset>4</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>37</ID>
      <Description>"(v1.0-1.03) Battle+ (must be on for child scripts)"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$asm}
alloc(newmem, 1000)
label(HP_Threshold)
label(MP_Threshold)
label(SET_AGI)
label(FAST_KILL)

newmem:
  HP_Threshold:
  dd #500
  MP_Threshold:
  dd #100
  SET_AGI:
  dd 1
  FAST_KILL:
  dd 2

registersymbol(FAST_KILL)
registersymbol(SET_AGI)
registersymbol(MP_Threshold)
registersymbol(HP_Threshold)

[DISABLE]
unregistersymbol(FAST_KILL)
unregistersymbol(SET_AGI)
unregistersymbol(MP_Threshold)
unregistersymbol(HP_Threshold)
dealloc(newmem, 1000)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>80</ID>
          <Description>"Player HP/MP+"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>38</ID>
              <Description>"1. Set HP Threshold"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>HP_Threshold</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>47</ID>
              <Description>"Speed up?"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>SET_AGI</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>41</ID>
              <Description>"2. MP Threshold"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>MP_Threshold</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>130</ID>
              <Description>"3. Turne HP/MP/Stat options+ (chooe one)"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>48</ID>
                  <Description>"3A. Turn on HP/MP (refill during battle (When &lt; threshold)"</Description>
                  <Color>A00000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]
--if (Timer1 == nil) then
  Timer1 = createTimer()
  Timer1.Interval = 1000
  Timer1.OnTimer = function(timer)
    local tt_i2 = nil
    local tt_ii = nil
    local m1 = nil
    local tt_threshold = readInteger('HP_Threshold')
    local tt_threshold1 = readInteger('MP_Threshold')
    local is_stragi = readInteger('SET_AGI')
    local agi_threshold = 600
    local i_loop =0

    local a_hp = {[1] = 6, [2] = 27, [3] = 28, [4] = 29, --[[IGP]] [5] = 98, [6] = 99, [7] = 100, [8] = 101, }

    local a_mp = {[1] = 9, [2] = 32, [3] = 33, [4] = 34, --[[IGP]] [5] = 102, [6] = 103, [7] = 104, [8] = 105, }

    local a_agi = {[1] = 43, [2] = 44, [3] = 45, [4] = 46, --[[IGP]] [5] = 106, [6] = 107, [7] = 108, [8] = 109, }

    --"GameAssembly.dll"+01E3FF48
    tt_i2 = getAddressSafe("GameAssembly.dll")
    if (tt_i2 and tt_threshold) then

      for _, hp_id in pairs(a_hp) do
        m1 = getAddressList().getMemoryRecordByID(hp_id)
        --print(m1.Value)
        tt_ii = tonumber(m1.Value)
        if (tt_ii and (tt_ii &lt; tt_threshold)) then
          m1.Value = "9990"
          --print('p1')
        end
      end


      for _, mp_id in pairs(a_mp) do
        m1 = getAddressList().getMemoryRecordByID(mp_id)
        tt_ii = tonumber(m1.Value)
        if (tt_ii and (tt_ii &lt; tt_threshold1)) then
          m1.Value = "990"
          --print('p1')
        end
      end

      for _, agi_id in pairs(a_agi) do
        m1 = getAddressList().getMemoryRecordByID(agi_id)
        tt_ii = tonumber(m1.Value)
        --print(tt_ii)
        if (tt_ii and (is_stragi) and (m1)) then
          m1.Value = "995"
          --local t_a11 = m1.CurrentAddress
          --local t_a12 = getAddresSafe(tonumber(t_a11) - 0x8)
          --print('p1')
        end
      end
    end
  end
  print('3A: Enabled')
--end
--Timer1.Enabled = true


[DISABLE]
--Timer1.Enabled = false
Timer1.Destroy()
print('3A: Disabled')
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>129</ID>
                  <Description>"3B. Turn on HP/MP with max stats temporary (refill during battle (When &lt; threshold)"</Description>
                  <Color>A00000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]
--if (Timer1 == nil) then
  Timer2_tick = 0
  Timer2 = createTimer()
  Timer2.Interval = 1000
  Timer2.OnTimer = function(timer2)
    local tt_i2 = nil
    local tt_ii = nil
    local m1 = nil
    local tt_threshold = readInteger('HP_Threshold')
    local tt_threshold1 = readInteger('MP_Threshold')
    local is_stragi = readInteger('SET_AGI')
    local agi_threshold = 600
    local i_loop =0

    local a_hp = {[1] = 6, [2] = 27, [3] = 28, [4] = 29, --[[IGP]] [5] = 98, [6] = 99, [7] = 100, [8] = 101, }

    local a_mp = {[1] = 9, [2] = 32, [3] = 33, [4] = 34, --[[IGP]] [5] = 102, [6] = 103, [7] = 104, [8] = 105, }

    local a_agi = {[1] = 43, [2] = 44, [3] = 45, [4] = 46, --[[IGP]] [5] = 106, [6] = 107, [7] = 108, [8] = 109, }

    --"GameAssembly.dll"+01E3FF48
    tt_i2 = getAddressSafe("GameAssembly.dll")
    if (tt_i2 and tt_threshold) then

      for _, hp_id in pairs(a_hp) do
        m1 = getAddressList().getMemoryRecordByID(hp_id)
        --print(m1.Value)
        tt_ii = tonumber(m1.Value)
        if (tt_ii and (tt_ii &lt; tt_threshold)) then
          m1.Value = "9990"
        end
      end


      for _, mp_id in pairs(a_mp) do
        m1 = getAddressList().getMemoryRecordByID(mp_id)
        if (m1) then
          tt_ii = tonumber(m1.Value)
        else
          tt_ii = nil
        end
        if (tt_ii and (tt_ii &lt; tt_threshold1)) then
          m1.Value = "990"
        end
      end

      for _, agi_id in pairs(a_agi) do
        m1 = getAddressList().getMemoryRecordByID(agi_id)
        if (m1) then
          tt_ii = tonumber(m1.Value)
        else
          tt_ii = nil
        end

        --print(m1.CurrentAddress)
        if (tt_ii and (is_stragi) and (m1)) then
          m1.Value = "999"

          local t_a11 = m1.CurrentAddress
          if (t_a11) then
            local t_a12 = getAddressSafe(t_a11 - 0x8)
            WriteSmallInteger(t_a12, 999)
            t_a12 = getAddressSafe(tonumber(t_a11) - 0x04)
            WriteSmallInteger(t_a12, 999)
            t_a12 = getAddressSafe(tonumber(t_a11) + 0x08)
            WriteSmallInteger(t_a12, 999)
            t_a12 = getAddressSafe(tonumber(t_a11) + 0x0C)
            WriteSmallInteger(t_a12, 999)
            t_a12 = getAddressSafe(tonumber(t_a11) + 0x10)
            WriteSmallInteger(t_a12, 999)
            t_a12 = getAddressSafe(tonumber(t_a11) + 0x14)
            WriteSmallInteger(t_a12, 999)
            t_a12 = getAddressSafe(tonumber(t_a11) + 0x18)
            WriteSmallInteger(t_a12, 999)
            t_a12 = getAddressSafe(tonumber(t_a11) + 0x1C)
            WriteSmallInteger(t_a12, 999)
            t_a12 = getAddressSafe(tonumber(t_a11) + 0x20)
            WriteSmallInteger(t_a12, 999)
            t_a12 = getAddressSafe(tonumber(t_a11) + 0x2C)
            WriteSmallInteger(t_a12, 999)

          end
          --print('p1')
        end
      end
    end
  end
  print('3B: Enabled')

[DISABLE]
Timer2.Destroy()
print('3B: Disabled')
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>39</ID>
              <Description>"HP/MP status+"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>136</ID>
                  <Description>"HP/MP Status+ (v1.00)"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>132</ID>
                      <Description>"HP"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>6</ID>
                          <Description>"HP1"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>"GameAssembly.dll"+01E3FF48</Address>
                          <Offsets>
                            <Offset>14</Offset>
                            <Offset>10</Offset>
                            <Offset>30</Offset>
                            <Offset>20</Offset>
                            <Offset>A0</Offset>
                            <Offset>0</Offset>
                            <Offset>B8</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>27</ID>
                          <Description>"HP2"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>"GameAssembly.dll"+01E3FF48</Address>
                          <Offsets>
                            <Offset>14</Offset>
                            <Offset>10</Offset>
                            <Offset>30</Offset>
                            <Offset>28</Offset>
                            <Offset>A0</Offset>
                            <Offset>0</Offset>
                            <Offset>B8</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>28</ID>
                          <Description>"HP3"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>"GameAssembly.dll"+01E3FF48</Address>
                          <Offsets>
                            <Offset>14</Offset>
                            <Offset>10</Offset>
                            <Offset>30</Offset>
                            <Offset>30</Offset>
                            <Offset>A0</Offset>
                            <Offset>0</Offset>
                            <Offset>B8</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>29</ID>
                          <Description>"HP4"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>"GameAssembly.dll"+01E3FF48</Address>
                          <Offsets>
                            <Offset>14</Offset>
                            <Offset>10</Offset>
                            <Offset>30</Offset>
                            <Offset>38</Offset>
                            <Offset>A0</Offset>
                            <Offset>0</Offset>
                            <Offset>B8</Offset>
                          </Offsets>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>131</ID>
                      <Description>"MP"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>9</ID>
                          <Description>"MP1"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>"GameAssembly.dll"+01E3FF48</Address>
                          <Offsets>
                            <Offset>18</Offset>
                            <Offset>10</Offset>
                            <Offset>30</Offset>
                            <Offset>20</Offset>
                            <Offset>A0</Offset>
                            <Offset>0</Offset>
                            <Offset>B8</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>32</ID>
                          <Description>"MP2"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>"GameAssembly.dll"+01E3FF48</Address>
                          <Offsets>
                            <Offset>18</Offset>
                            <Offset>10</Offset>
                            <Offset>30</Offset>
                            <Offset>28</Offset>
                            <Offset>A0</Offset>
                            <Offset>0</Offset>
                            <Offset>B8</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>33</ID>
                          <Description>"MP3"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>"GameAssembly.dll"+01E3FF48</Address>
                          <Offsets>
                            <Offset>18</Offset>
                            <Offset>10</Offset>
                            <Offset>30</Offset>
                            <Offset>30</Offset>
                            <Offset>A0</Offset>
                            <Offset>0</Offset>
                            <Offset>B8</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>34</ID>
                          <Description>"MP4"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>"GameAssembly.dll"+01E3FF48</Address>
                          <Offsets>
                            <Offset>18</Offset>
                            <Offset>10</Offset>
                            <Offset>30</Offset>
                            <Offset>38</Offset>
                            <Offset>A0</Offset>
                            <Offset>0</Offset>
                            <Offset>B8</Offset>
                          </Offsets>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>52</ID>
                      <Description>"Others+"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>128</ID>
                          <Description>"AGI"</Description>
                          <Options moHideChildren="1"/>
                          <GroupHeader>1</GroupHeader>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>43</ID>
                              <Description>"AGI1"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>"GameAssembly.dll"+01E3FF48</Address>
                              <Offsets>
                                <Offset>30</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>20</Offset>
                                <Offset>A0</Offset>
                                <Offset>0</Offset>
                                <Offset>B8</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>44</ID>
                              <Description>"AGI2"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>"GameAssembly.dll"+01E3FF48</Address>
                              <Offsets>
                                <Offset>30</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>28</Offset>
                                <Offset>A0</Offset>
                                <Offset>0</Offset>
                                <Offset>B8</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>45</ID>
                              <Description>"AGI3"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>"GameAssembly.dll"+01E3FF48</Address>
                              <Offsets>
                                <Offset>30</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>30</Offset>
                                <Offset>A0</Offset>
                                <Offset>0</Offset>
                                <Offset>B8</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>46</ID>
                              <Description>"AGI4"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>"GameAssembly.dll"+01E3FF48</Address>
                              <Offsets>
                                <Offset>30</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>38</Offset>
                                <Offset>A0</Offset>
                                <Offset>0</Offset>
                                <Offset>B8</Offset>
                              </Offsets>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>111</ID>
                  <Description>"HP/MP Status+ (v1.03)"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>134</ID>
                      <Description>"HP"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>98</ID>
                          <Description>"HP1a"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>"GameAssembly.dll"+01DD4D78</Address>
                          <Offsets>
                            <Offset>14</Offset>
                            <Offset>10</Offset>
                            <Offset>30</Offset>
                            <Offset>20</Offset>
                            <Offset>A0</Offset>
                            <Offset>0</Offset>
                            <Offset>B8</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>99</ID>
                          <Description>"HP2a"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>"GameAssembly.dll"+01DD4D78</Address>
                          <Offsets>
                            <Offset>14</Offset>
                            <Offset>10</Offset>
                            <Offset>30</Offset>
                            <Offset>28</Offset>
                            <Offset>A0</Offset>
                            <Offset>0</Offset>
                            <Offset>B8</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>100</ID>
                          <Description>"HP3a"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>"GameAssembly.dll"+01DD4D78</Address>
                          <Offsets>
                            <Offset>14</Offset>
                            <Offset>10</Offset>
                            <Offset>30</Offset>
                            <Offset>30</Offset>
                            <Offset>A0</Offset>
                            <Offset>0</Offset>
                            <Offset>B8</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>101</ID>
                          <Description>"HP4a"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>"GameAssembly.dll"+01DD4D78</Address>
                          <Offsets>
                            <Offset>14</Offset>
                            <Offset>10</Offset>
                            <Offset>30</Offset>
                            <Offset>38</Offset>
                            <Offset>A0</Offset>
                            <Offset>0</Offset>
                            <Offset>B8</Offset>
                          </Offsets>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>133</ID>
                      <Description>"MP"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>102</ID>
                          <Description>"MP1a"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>"GameAssembly.dll"+01DD4D78</Address>
                          <Offsets>
                            <Offset>18</Offset>
                            <Offset>10</Offset>
                            <Offset>30</Offset>
                            <Offset>20</Offset>
                            <Offset>A0</Offset>
                            <Offset>0</Offset>
                            <Offset>B8</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>103</ID>
                          <Description>"MP2a"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>"GameAssembly.dll"+01DD4D78</Address>
                          <Offsets>
                            <Offset>18</Offset>
                            <Offset>10</Offset>
                            <Offset>30</Offset>
                            <Offset>28</Offset>
                            <Offset>A0</Offset>
                            <Offset>0</Offset>
                            <Offset>B8</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>104</ID>
                          <Description>"MP3a"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>"GameAssembly.dll"+01DD4D78</Address>
                          <Offsets>
                            <Offset>18</Offset>
                            <Offset>10</Offset>
                            <Offset>30</Offset>
                            <Offset>30</Offset>
                            <Offset>A0</Offset>
                            <Offset>0</Offset>
                            <Offset>B8</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>105</ID>
                          <Description>"MP4a"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>"GameAssembly.dll"+01DD4D78</Address>
                          <Offsets>
                            <Offset>18</Offset>
                            <Offset>10</Offset>
                            <Offset>30</Offset>
                            <Offset>38</Offset>
                            <Offset>A0</Offset>
                            <Offset>0</Offset>
                            <Offset>B8</Offset>
                          </Offsets>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>110</ID>
                      <Description>"Others+"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>106</ID>
                          <Description>"AGI1a"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>"GameAssembly.dll"+01DD4D78</Address>
                          <Offsets>
                            <Offset>30</Offset>
                            <Offset>10</Offset>
                            <Offset>30</Offset>
                            <Offset>20</Offset>
                            <Offset>A0</Offset>
                            <Offset>0</Offset>
                            <Offset>B8</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>107</ID>
                          <Description>"AGI2a"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>"GameAssembly.dll"+01DD4D78</Address>
                          <Offsets>
                            <Offset>30</Offset>
                            <Offset>10</Offset>
                            <Offset>30</Offset>
                            <Offset>28</Offset>
                            <Offset>A0</Offset>
                            <Offset>0</Offset>
                            <Offset>B8</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>108</ID>
                          <Description>"AGI3a"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>"GameAssembly.dll"+01DD4D78</Address>
                          <Offsets>
                            <Offset>30</Offset>
                            <Offset>10</Offset>
                            <Offset>30</Offset>
                            <Offset>30</Offset>
                            <Offset>A0</Offset>
                            <Offset>0</Offset>
                            <Offset>B8</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>109</ID>
                          <Description>"AGI4a"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>"GameAssembly.dll"+01DD4D78</Address>
                          <Offsets>
                            <Offset>30</Offset>
                            <Offset>10</Offset>
                            <Offset>30</Offset>
                            <Offset>38</Offset>
                            <Offset>A0</Offset>
                            <Offset>0</Offset>
                            <Offset>B8</Offset>
                          </Offsets>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>63</ID>
          <Description>"Monster HP/MP+"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>66</ID>
              <Description>"1. Fast kill?"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
2:Suicide
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>FAST_KILL</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>67</ID>
              <Description>"2. Turn on fast kill"</Description>
              <Color>A00000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]
--if (Timer1 == nil) then
  TimerE1 = createTimer()
  TimerE1.Interval = 1000
  TimerE1.OnTimer = function(timer1)
    local tt_i2 = nil
    local tt_ii = nil
    local m1 = nil

    local is_fastkill = readInteger('FAST_KILL')

    local ehp_id = 0


    local a_ehp = {[1] = 58, [2] = 59, [3] = 57, [4] = 60, [5] = 61, [6] = 62,
                   --[[IGP]] [7] = 113,  [8] = 114,  [9] = 115,  [10] = 116,  [11] = 121,  [12] = 122, }


    --"GameAssembly.dll"+01E3FF48
    tt_i2 = getAddressSafe("GameAssembly.dll")
    if (tt_i2 and (is_fastkill &gt; 0)) then

      for _, ehp_id in pairs(a_ehp) do
        m1 = getAddressList().getMemoryRecordByID(ehp_id)
        --print(m1.Value)
        tt_ii = tonumber(m1.Value)
        if (tt_ii and (tt_ii &gt; 1) and (is_fastkill == 1)) then
          m1.Value = "1"
          --print('p1')
        end
        if (tt_ii and (tt_ii &gt; 0) and (is_fastkill == 2)) then
          m1.Value = "0"
          --print('p1')
        end
      end
    end
  end
  print('Enabled')
--end
--Timer1.Enabled = true


[DISABLE]
--Timer1.Enabled = false
TimerE1.Destroy()
print('Disabled')
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>78</ID>
              <Description>"***Game may hang if used in BATTLE with EVENT***"</Description>
              <Color>0000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>65</ID>
              <Description>"HP/MP Values+"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>93</ID>
                  <Description>"Others+"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>94</ID>
                      <Description>"Level+"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>138</ID>
                          <Description>"V1.00"</Description>
                          <Options moHideChildren="1"/>
                          <GroupHeader>1</GroupHeader>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>81</ID>
                              <Description>"E.LV1"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>"GameAssembly.dll"+01E3FF48</Address>
                              <Offsets>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>20</Offset>
                                <Offset>A8</Offset>
                                <Offset>0</Offset>
                                <Offset>B8</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>82</ID>
                              <Description>"E.LV2"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>"GameAssembly.dll"+01E3FF48</Address>
                              <Offsets>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>28</Offset>
                                <Offset>A8</Offset>
                                <Offset>0</Offset>
                                <Offset>B8</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>83</ID>
                              <Description>"E.LV3"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>"GameAssembly.dll"+01E3FF48</Address>
                              <Offsets>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>30</Offset>
                                <Offset>A8</Offset>
                                <Offset>0</Offset>
                                <Offset>B8</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>84</ID>
                              <Description>"E.LV4"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>"GameAssembly.dll"+01E3FF48</Address>
                              <Offsets>
                                <Offset>10</Offset>
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                          <Description>"V1.03"</Description>
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                              <Description>"E.LV1"</Description>
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                              <VariableType>4 Bytes</VariableType>
                              <Address>"GameAssembly.dll"+01DD4D78</Address>
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                              <Address>"GameAssembly.dll"+01DD4D78</Address>
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                              <Address>"GameAssembly.dll"+01DD4D78</Address>
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                              <Address>"GameAssembly.dll"+01DD4D78</Address>
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