<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <Forms>
    <UDF1 Class="TCEForm" Encoding="Ascii85">t6@YZ2nldAU:MM2b.}cxWeIh0Gi32eO*Ft$Wn{Y6%{mcIVLrjY9Fkwal+AgInNpGg/gz.[7L.V;:dpp6@SR]gCgr3$m8PYo7Nw=eiUcGUrRJ5OigIxIIQxX978QfEu@a1_:o#o4FfafB</UDF1>
  </Forms>
  <CheatEntries>
    <CheatEntry>
      <ID>4</ID>
      <Description>"all cheats enable only in you turn"</Description>
      <Options moManualExpandCollapse="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <GroupHeader>1</GroupHeader>
      <Address/>
      <CheatEntries>
        <CheatEntry>
          <ID>5</ID>
          <Description>"hitkill (caution, if enemy counter kill you instead)"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game : SC3-WWI.exe
  Version:
  Date : 2025-08-03
  Author : waterloo
  Este script faz duas modificações:
  1. Transforma JNA em NOP no endereço E6D78B
  2. Muda mov byte ptr [ecx+eax],01 para mov byte ptr [ecx+eax],00 no endereço E6D79E
}

define(addressJNA,"SC3-WWI.exe"+E6D78B)
define(bytesJNA,76 15)

define(addressMOV,"SC3-WWI.exe"+E6D79E)
define(originalBytesMOV,C6 04 01 01)

[ENABLE]
assert(addressJNA,bytesJNA)
addressJNA:
  db 90 90

assert(addressMOV,originalBytesMOV)
addressMOV:
  db C6 04 01 00

[DISABLE]
addressJNA:
  db 76 15

addressMOV:
  db C6 04 01 01
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1</ID>
          <Description>"Action points reset to full (infinite movement)"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : SC3-WWI.exe
  Version: 
  Date   : 2025-07-31
  Author : waterloo

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,SC3-WWI.exe,88 14 01 75 1B) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  nop
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 88 14 01 75 1B

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SC3-WWI.exe"+843B94

"SC3-WWI.exe"+843B6E: 83 7D 20 00           - cmp dword ptr [ebp+20],00
"SC3-WWI.exe"+843B72: 75 05                 - jne "SC3-WWI.exe"+843B79
"SC3-WWI.exe"+843B74: E8 F7 45 7C FF        - call "SC3-WWI.exe"+8170
"SC3-WWI.exe"+843B79: 8B 45 20              - mov eax,[ebp+20]
"SC3-WWI.exe"+843B7C: 8B 45 20              - mov eax,[ebp+20]
"SC3-WWI.exe"+843B7F: 8A 55 CA              - mov dl,[ebp-36]
"SC3-WWI.exe"+843B82: 8B 4D 20              - mov ecx,[ebp+20]
"SC3-WWI.exe"+843B85: 80 7D D7 00           - cmp byte ptr [ebp-29],00
"SC3-WWI.exe"+843B89: 0F B7 40 F4           - movzx eax,word ptr [eax-0C]
"SC3-WWI.exe"+843B8D: 8B 04 85 2C ED D0 01  - mov eax,[eax*4+"SC3-WWI.exe"+1C2ED2C]
// ---------- INJECTING HERE ----------
"SC3-WWI.exe"+843B94: 88 14 01              - mov [ecx+eax],dl
// ---------- DONE INJECTING  ----------
"SC3-WWI.exe"+843B97: 75 1B                 - jne "SC3-WWI.exe"+843BB4
"SC3-WWI.exe"+843B99: 8B 45 18              - mov eax,[ebp+18]
"SC3-WWI.exe"+843B9C: 80 B8 1A 0B 00 00 00  - cmp byte ptr [eax+00000B1A],00
"SC3-WWI.exe"+843BA3: 75 0F                 - jne "SC3-WWI.exe"+843BB4
"SC3-WWI.exe"+843BA5: FF B0 2C 08 00 00     - push [eax+0000082C]
"SC3-WWI.exe"+843BAB: 50                    - push eax
"SC3-WWI.exe"+843BAC: E8 2F 76 A7 FF        - call "SC3-WWI.exe"+2BB1E0
"SC3-WWI.exe"+843BB1: 83 C4 08              - add esp,08
"SC3-WWI.exe"+843BB4: C6 45 27 00           - mov byte ptr [ebp+27],00
"SC3-WWI.exe"+843BB8: C6 45 26 00           - mov byte ptr [ebp+26],00
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>24</ID>
          <Description>"infinite strike"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : SC3-WWI.exe
  Version:
  Date   : 2025-08-04
  Author : enric

  Script combinado com dois pontos de injeção
}

[ENABLE]

// Primeiro INJECT
aobscanmodule(INJECT1,SC3-WWI.exe,88 0A C6 45 1A 00 83) // único
alloc(newmem1,$1000)

label(code1)
label(return1)

newmem1:
code1:
  mov edx,99
  mov [ebp+1A],999
  jmp return1

INJECT1:
  jmp newmem1
  nop
return1:
registersymbol(INJECT1)


// Segundo INJECT
aobscanmodule(INJECT2,SC3-WWI.exe,88 0A C6 45 1D 00 83) // único
alloc(newmem2,$1000)

label(code2)
label(return2)

newmem2:
code2:
  mov [edx],999
  mov [ebp+1D],999
  jmp return2

INJECT2:
  jmp newmem2
  nop
return2:
registersymbol(INJECT2)

[DISABLE]

// Desfaz primeiro INJECT
INJECT1:
  db 88 0A C6 45 1A 00

unregistersymbol(INJECT1)
dealloc(newmem1)


// Desfaz segundo INJECT
INJECT2:
  db 88 0A C6 45 1D 00

unregistersymbol(INJECT2)
dealloc(newmem2)

</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>23</ID>
      <Description>"testing dont touch... please?"</Description>
      <Options moAlwaysHideChildren="1" moManualExpandCollapse="1"/>
      <GroupHeader>1</GroupHeader>
      <Address/>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"left 1 enemy with 1 life (same as hitkill but 1 life, caution with counter atack!)"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game : SC3-WWI.exe
  Version:
  Date : 2025-08-03
  Author : waterloo
  Este script transforma a instrução JNA em NOP no endereço E2C3D6
}

define(address,"SC3-WWI.exe"+E2C3D6)
define(bytes,76 15)

[ENABLE]
assert(address,bytes)
address:
  db 90 90

[DISABLE]
address:
  db 76 15
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>20</ID>
          <Description>"Auto Assemble script"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : SC3-WWI.exe
  Version: 
  Date   : 2025-08-04
  Author : enric

  This script does blah blah blah
}

[ENABLE]


aobscanmodule(INJECT,SC3-WWI.exe,3B FF FF FF 8B 4D F4 0F B7 40 F4 8B 04 85 * * * * 88 14 01 8B 45 F4) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
nop
nop
nop
 // mov [ecx+eax],dl
 // mov eax,[ebp-0C]
  jmp return

INJECT+12:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT+12:
  db 88 14 01 8B 45 F4

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SC3-WWI.exe"+12B9B4

"SC3-WWI.exe"+12B98C: 83 C4 24              - add esp,24
"SC3-WWI.exe"+12B98F: 83 7D F4 00           - cmp dword ptr [ebp-0C],00
"SC3-WWI.exe"+12B993: 75 05                 - jne "SC3-WWI.exe"+12B99A
"SC3-WWI.exe"+12B995: E8 46 C8 ED FF        - call "SC3-WWI.exe"+81E0
"SC3-WWI.exe"+12B99A: 8B 45 F4              - mov eax,[ebp-0C]
"SC3-WWI.exe"+12B99D: 8B 45 F4              - mov eax,[ebp-0C]
"SC3-WWI.exe"+12B9A0: 8A 95 3B FF FF FF     - mov dl,[ebp-000000C5]
"SC3-WWI.exe"+12B9A6: 8B 4D F4              - mov ecx,[ebp-0C]
"SC3-WWI.exe"+12B9A9: 0F B7 40 F4           - movzx eax,word ptr [eax-0C]
"SC3-WWI.exe"+12B9AD: 8B 04 85 F4 06 9F 02  - mov eax,[eax*4+"SC3-WWI.exe"+1CF06F4]
// ---------- INJECTING HERE ----------
"SC3-WWI.exe"+12B9B4: 88 14 01              - mov [ecx+eax],dl
// ---------- DONE INJECTING  ----------
"SC3-WWI.exe"+12B9B7: 8B 45 F4              - mov eax,[ebp-0C]
"SC3-WWI.exe"+12B9BA: 8B 4D F4              - mov ecx,[ebp-0C]
"SC3-WWI.exe"+12B9BD: 0F B7 40 F4           - movzx eax,word ptr [eax-0C]
"SC3-WWI.exe"+12B9C1: 8B 04 85 F4 06 9F 02  - mov eax,[eax*4+"SC3-WWI.exe"+1CF06F4]
"SC3-WWI.exe"+12B9C8: 80 3C 01 0F           - cmp byte ptr [ecx+eax],0F
"SC3-WWI.exe"+12B9CC: 76 15                 - jna "SC3-WWI.exe"+12B9E3
"SC3-WWI.exe"+12B9CE: 8B 45 F4              - mov eax,[ebp-0C]
"SC3-WWI.exe"+12B9D1: 8B 4D F4              - mov ecx,[ebp-0C]
"SC3-WWI.exe"+12B9D4: 0F B7 40 F4           - movzx eax,word ptr [eax-0C]
"SC3-WWI.exe"+12B9D8: 8B 04 85 F4 06 9F 02  - mov eax,[eax*4+"SC3-WWI.exe"+1CF06F4]
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"infinite strike2"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : SC3-WWI.exe
  Version: 
  Date   : 2025-08-04
  Author : enric

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,SC3-WWI.exe,88 0A C6 45 1D 00 83) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [edx],999
mov [ebp+1D],999
//  mov [edx],cl
//  mov byte ptr [ebp+1D],00
  jmp return

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 88 0A C6 45 1D 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SC3-WWI.exe"+8D7404

"SC3-WWI.exe"+8D73E0: 89 85 34 EC FF FF  - mov [ebp-000013CC],eax
"SC3-WWI.exe"+8D73E6: 8A 4D 1F           - mov cl,[ebp+1F]
"SC3-WWI.exe"+8D73E9: 8B 55 0C           - mov edx,[ebp+0C]
"SC3-WWI.exe"+8D73EC: 83 EA 0C           - sub edx,0C
"SC3-WWI.exe"+8D73EF: 0F B7 02           - movzx eax,word ptr [edx]
"SC3-WWI.exe"+8D73F2: 2D 0B 06 00 00     - sub eax,0000060B
"SC3-WWI.exe"+8D73F7: C1 E0 02           - shl eax,02
"SC3-WWI.exe"+8D73FA: 05 A0 1E 9F 02     - add eax,"SC3-WWI.exe"+1CF1EA0
"SC3-WWI.exe"+8D73FF: 8B 55 0C           - mov edx,[ebp+0C]
"SC3-WWI.exe"+8D7402: 03 10              - add edx,[eax]
// ---------- INJECTING HERE ----------
"SC3-WWI.exe"+8D7404: 88 0A              - mov [edx],cl
// ---------- DONE INJECTING  ----------
"SC3-WWI.exe"+8D7406: C6 45 1D 00        - mov byte ptr [ebp+1D],00
"SC3-WWI.exe"+8D740A: 83 7D 0C 00        - cmp dword ptr [ebp+0C],00
"SC3-WWI.exe"+8D740E: 74 02              - je "SC3-WWI.exe"+8D7412
"SC3-WWI.exe"+8D7410: EB 05              - jmp "SC3-WWI.exe"+8D7417
"SC3-WWI.exe"+8D7412: E8 C9 0D 73 FF     - call "SC3-WWI.exe"+81E0
"SC3-WWI.exe"+8D7417: 8B 45 0C           - mov eax,[ebp+0C]
"SC3-WWI.exe"+8D741A: 83 E8 0C           - sub eax,0C
"SC3-WWI.exe"+8D741D: 0F B7 08           - movzx ecx,word ptr [eax]
"SC3-WWI.exe"+8D7420: 81 E9 0B 06 00 00  - sub ecx,0000060B
"SC3-WWI.exe"+8D7426: C1 E1 02           - shl ecx,02
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"infinite strike1"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : SC3-WWI.exe
  Version: 
  Date   : 2025-08-04
  Author : enric

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,SC3-WWI.exe,88 0A C6 45 1A 00 83) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov edx,99
mov [ebp+1A],999
//  mov [edx],cl
//  mov byte ptr [ebp+1A],00
  jmp return

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 88 0A C6 45 1A 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SC3-WWI.exe"+8C3E2E

"SC3-WWI.exe"+8C3E0A: 89 85 9C EE FF FF  - mov [ebp-00001164],eax
"SC3-WWI.exe"+8C3E10: 8A 4D 1F           - mov cl,[ebp+1F]
"SC3-WWI.exe"+8C3E13: 8B 55 0C           - mov edx,[ebp+0C]
"SC3-WWI.exe"+8C3E16: 83 EA 0C           - sub edx,0C
"SC3-WWI.exe"+8C3E19: 0F B7 02           - movzx eax,word ptr [edx]
"SC3-WWI.exe"+8C3E1C: 2D 0B 06 00 00     - sub eax,0000060B
"SC3-WWI.exe"+8C3E21: C1 E0 02           - shl eax,02
"SC3-WWI.exe"+8C3E24: 05 A0 1E 9F 02     - add eax,"SC3-WWI.exe"+1CF1EA0
"SC3-WWI.exe"+8C3E29: 8B 55 0C           - mov edx,[ebp+0C]
"SC3-WWI.exe"+8C3E2C: 03 10              - add edx,[eax]
// ---------- INJECTING HERE ----------
"SC3-WWI.exe"+8C3E2E: 88 0A              - mov [edx],cl
// ---------- DONE INJECTING  ----------
"SC3-WWI.exe"+8C3E30: C6 45 1A 00        - mov byte ptr [ebp+1A],00
"SC3-WWI.exe"+8C3E34: 83 7D 0C 00        - cmp dword ptr [ebp+0C],00
"SC3-WWI.exe"+8C3E38: 74 02              - je "SC3-WWI.exe"+8C3E3C
"SC3-WWI.exe"+8C3E3A: EB 05              - jmp "SC3-WWI.exe"+8C3E41
"SC3-WWI.exe"+8C3E3C: E8 9F 43 74 FF     - call "SC3-WWI.exe"+81E0
"SC3-WWI.exe"+8C3E41: 8B 45 0C           - mov eax,[ebp+0C]
"SC3-WWI.exe"+8C3E44: 83 E8 0C           - sub eax,0C
"SC3-WWI.exe"+8C3E47: 0F B7 08           - movzx ecx,word ptr [eax]
"SC3-WWI.exe"+8C3E4A: 81 E9 0B 06 00 00  - sub ecx,0000060B
"SC3-WWI.exe"+8C3E50: C1 E1 02           - shl ecx,02
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>26</ID>
      <Description>"infinite MPP when buy someting (testing yet)"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SC3-WWI.exe
  Version: 
  Date   : 2025-08-04
  Author : enric

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,SC3-WWI.exe,58 FF 8B 45 24 8B 4D 14 8B 45 24 89 88 84 00 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [eax+00000084],999
  jmp return

INJECT+0B:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT+0B:
  db 89 88 84 00 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SC3-WWI.exe"+A87A7E

"SC3-WWI.exe"+A87A5F: 8B 45 10                       - mov eax,[ebp+10]
"SC3-WWI.exe"+A87A62: 8B 4D 14                       - mov ecx,[ebp+14]
"SC3-WWI.exe"+A87A65: 2B C8                          - sub ecx,eax
"SC3-WWI.exe"+A87A67: 89 4D 14                       - mov [ebp+14],ecx
"SC3-WWI.exe"+A87A6A: 83 7D 24 00                    - cmp dword ptr [ebp+24],00
"SC3-WWI.exe"+A87A6E: 75 05                          - jne "SC3-WWI.exe"+A87A75
"SC3-WWI.exe"+A87A70: E8 6B 07 58 FF                 - call "SC3-WWI.exe"+81E0
"SC3-WWI.exe"+A87A75: 8B 45 24                       - mov eax,[ebp+24]
"SC3-WWI.exe"+A87A78: 8B 4D 14                       - mov ecx,[ebp+14]
"SC3-WWI.exe"+A87A7B: 8B 45 24                       - mov eax,[ebp+24]
// ---------- INJECTING HERE ----------
"SC3-WWI.exe"+A87A7E: 89 88 84 00 00 00              - mov [eax+00000084],ecx
// ---------- DONE INJECTING  ----------
"SC3-WWI.exe"+A87A84: 8B 45 24                       - mov eax,[ebp+24]
"SC3-WWI.exe"+A87A87: 83 B8 84 00 00 00 00           - cmp dword ptr [eax+00000084],00
"SC3-WWI.exe"+A87A8E: 7D 0D                          - jnl "SC3-WWI.exe"+A87A9D
"SC3-WWI.exe"+A87A90: 8B 45 24                       - mov eax,[ebp+24]
"SC3-WWI.exe"+A87A93: C7 80 84 00 00 00 00 00 00 00  - mov [eax+00000084],00000000
"SC3-WWI.exe"+A87A9D: 8B 45 18                       - mov eax,[ebp+18]
"SC3-WWI.exe"+A87AA0: 8B 80 24 01 00 00              - mov eax,[eax+00000124]
"SC3-WWI.exe"+A87AA6: 89 45 24                       - mov [ebp+24],eax
"SC3-WWI.exe"+A87AA9: 83 7D 24 00                    - cmp dword ptr [ebp+24],00
"SC3-WWI.exe"+A87AAD: 75 05                          - jne "SC3-WWI.exe"+A87AB4
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>when sell :mov [eax+00000084],ecx</Description>
      <AddressString>"SC3-WWI.exe"+B2202E</AddressString>
      <Before>
        <Byte>4D</Byte>
        <Byte>F4</Byte>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>1C</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>88</Byte>
        <Byte>84</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>1C</Byte>
        <Byte>83</Byte>
        <Byte>B8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>when buy :mov [eax+00000084],ecx</Description>
      <AddressString>"SC3-WWI.exe"+B212CE</AddressString>
      <Before>
        <Byte>4D</Byte>
        <Byte>04</Byte>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>1C</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>88</Byte>
        <Byte>84</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>1C</Byte>
        <Byte>83</Byte>
        <Byte>B8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>buy science :mov [eax+00000084],ecx</Description>
      <AddressString>"SC3-WWI.exe"+CC970E</AddressString>
      <Before>
        <Byte>4D</Byte>
        <Byte>04</Byte>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>1C</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>88</Byte>
        <Byte>84</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>1C</Byte>
        <Byte>83</Byte>
        <Byte>B8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>sell science :mov [eax+00000084],ecx</Description>
      <AddressString>"SC3-WWI.exe"+CCA46E</AddressString>
      <Before>
        <Byte>4D</Byte>
        <Byte>F4</Byte>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>1C</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>88</Byte>
        <Byte>84</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>1C</Byte>
        <Byte>83</Byte>
        <Byte>B8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>when purchase units :mov [eax+00000084],ecx</Description>
      <AddressString>"SC3-WWI.exe"+A87A7E</AddressString>
      <Before>
        <Byte>4D</Byte>
        <Byte>14</Byte>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>24</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>88</Byte>
        <Byte>84</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>24</Byte>
        <Byte>83</Byte>
        <Byte>B8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jne "SC3-WWI.exe"+72B79C</Description>
      <AddressString>"SC3-WWI.exe"+72B77F</AddressString>
      <Before>
        <Byte>9F</Byte>
        <Byte>02</Byte>
        <Byte>88</Byte>
        <Byte>14</Byte>
        <Byte>01</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>1B</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>14</Byte>
        <Byte>80</Byte>
        <Byte>B8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>atack instruction :mov [ecx+eax],dl</Description>
      <AddressString>"SC3-WWI.exe"+E6D773</AddressString>
      <Before>
        <Byte>85</Byte>
        <Byte>F4</Byte>
        <Byte>06</Byte>
        <Byte>9F</Byte>
        <Byte>02</Byte>
      </Before>
      <Actual>
        <Byte>88</Byte>
        <Byte>14</Byte>
        <Byte>01</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>EC</Byte>
        <Byte>8B</Byte>
        <Byte>4D</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>action point :mov [ecx+eax],dl</Description>
      <AddressString>"SC3-WWI.exe"+72B702</AddressString>
      <Before>
        <Byte>85</Byte>
        <Byte>B4</Byte>
        <Byte>06</Byte>
        <Byte>9F</Byte>
        <Byte>02</Byte>
      </Before>
      <Actual>
        <Byte>88</Byte>
        <Byte>14</Byte>
        <Byte>01</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>14</Byte>
        <Byte>C6</Byte>
        <Byte>45</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>actionpoint :mov [ecx+eax],dl</Description>
      <AddressString>"SC3-WWI.exe"+72B77C</AddressString>
      <Before>
        <Byte>85</Byte>
        <Byte>B4</Byte>
        <Byte>06</Byte>
        <Byte>9F</Byte>
        <Byte>02</Byte>
      </Before>
      <Actual>
        <Byte>88</Byte>
        <Byte>14</Byte>
        <Byte>01</Byte>
      </Actual>
      <After>
        <Byte>75</Byte>
        <Byte>1B</Byte>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>14</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>action points :mov [ecx+eax],dl</Description>
      <AddressString>"SC3-WWI.exe"+729B55</AddressString>
      <Before>
        <Byte>85</Byte>
        <Byte>B4</Byte>
        <Byte>06</Byte>
        <Byte>9F</Byte>
        <Byte>02</Byte>
      </Before>
      <Actual>
        <Byte>88</Byte>
        <Byte>14</Byte>
        <Byte>01</Byte>
      </Actual>
      <After>
        <Byte>C6</Byte>
        <Byte>45</Byte>
        <Byte>27</Byte>
        <Byte>00</Byte>
        <Byte>83</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov byte ptr [ebp+26],01</Description>
      <AddressString>"SC3-WWI.exe"+729B8B</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>14</Byte>
      </Before>
      <Actual>
        <Byte>C6</Byte>
        <Byte>45</Byte>
        <Byte>26</Byte>
        <Byte>01</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>40</Byte>
        <Byte>5C</Byte>
        <Byte>89</Byte>
        <Byte>45</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>strikers :mov [edx],cl</Description>
      <AddressString>"SC3-WWI.exe"+8C3E2E</AddressString>
      <Before>
        <Byte>8B</Byte>
        <Byte>55</Byte>
        <Byte>0C</Byte>
        <Byte>03</Byte>
        <Byte>10</Byte>
      </Before>
      <Actual>
        <Byte>88</Byte>
        <Byte>0A</Byte>
      </Actual>
      <After>
        <Byte>C6</Byte>
        <Byte>45</Byte>
        <Byte>1A</Byte>
        <Byte>00</Byte>
        <Byte>83</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>strikers :mov [edx],cl</Description>
      <AddressString>"SC3-WWI.exe"+8D7404</AddressString>
      <Before>
        <Byte>8B</Byte>
        <Byte>55</Byte>
        <Byte>0C</Byte>
        <Byte>03</Byte>
        <Byte>10</Byte>
      </Before>
      <Actual>
        <Byte>88</Byte>
        <Byte>0A</Byte>
      </Actual>
      <After>
        <Byte>C6</Byte>
        <Byte>45</Byte>
        <Byte>1D</Byte>
        <Byte>00</Byte>
        <Byte>83</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov cl,[eax]</Description>
      <AddressString>"SC3-WWI.exe"+8D73C1</AddressString>
      <Before>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>0C</Byte>
        <Byte>03</Byte>
        <Byte>02</Byte>
      </Before>
      <Actual>
        <Byte>8A</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>88</Byte>
        <Byte>4D</Byte>
        <Byte>1F</Byte>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Cl atack moves? :mov cl,[eax]</Description>
      <AddressString>"SC3-WWI.exe"+8D73C1</AddressString>
      <Before>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>0C</Byte>
        <Byte>03</Byte>
        <Byte>02</Byte>
      </Before>
      <Actual>
        <Byte>8A</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>88</Byte>
        <Byte>4D</Byte>
        <Byte>1F</Byte>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>counter atack? :mov [ecx+eax],dl</Description>
      <AddressString>"SC3-WWI.exe"+12B9B4</AddressString>
      <Before>
        <Byte>85</Byte>
        <Byte>F4</Byte>
        <Byte>06</Byte>
        <Byte>9F</Byte>
        <Byte>02</Byte>
      </Before>
      <Actual>
        <Byte>88</Byte>
        <Byte>14</Byte>
        <Byte>01</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>F4</Byte>
        <Byte>8B</Byte>
        <Byte>4D</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>counter atack2 :mov [ecx+eax],dl</Description>
      <AddressString>"SC3-WWI.exe"+126E05</AddressString>
      <Before>
        <Byte>85</Byte>
        <Byte>F4</Byte>
        <Byte>06</Byte>
        <Byte>9F</Byte>
        <Byte>02</Byte>
      </Before>
      <Actual>
        <Byte>88</Byte>
        <Byte>14</Byte>
        <Byte>01</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>F4</Byte>
        <Byte>8B</Byte>
        <Byte>4D</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>counter atack 3 :mov [ecx+eax],dl</Description>
      <AddressString>"SC3-WWI.exe"+E6CA58</AddressString>
      <Before>
        <Byte>85</Byte>
        <Byte>F4</Byte>
        <Byte>06</Byte>
        <Byte>9F</Byte>
        <Byte>02</Byte>
      </Before>
      <Actual>
        <Byte>88</Byte>
        <Byte>14</Byte>
        <Byte>01</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>F4</Byte>
        <Byte>8B</Byte>
        <Byte>4D</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of cmp dword ptr [ebp+0C],00</Description>
      <AddressString>"SC3-WWI.exe"+8D73D0</AddressString>
      <Before>
        <Byte>EA</Byte>
        <Byte>01</Byte>
        <Byte>88</Byte>
        <Byte>55</Byte>
        <Byte>1F</Byte>
      </Before>
      <Actual>
        <Byte>83</Byte>
        <Byte>7D</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>74</Byte>
        <Byte>02</Byte>
        <Byte>EB</Byte>
        <Byte>05</Byte>
        <Byte>E8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of sub edx,01</Description>
      <AddressString>"SC3-WWI.exe"+8D73CA</AddressString>
      <Before>
        <Byte>1F</Byte>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
        <Byte>55</Byte>
        <Byte>1F</Byte>
      </Before>
      <Actual>
        <Byte>83</Byte>
        <Byte>EA</Byte>
        <Byte>01</Byte>
      </Actual>
      <After>
        <Byte>88</Byte>
        <Byte>55</Byte>
        <Byte>1F</Byte>
        <Byte>83</Byte>
        <Byte>7D</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [edx],cl</Description>
      <AddressString>"SC3-WWI.exe"+8C3E2E</AddressString>
      <Before>
        <Byte>8B</Byte>
        <Byte>55</Byte>
        <Byte>0C</Byte>
        <Byte>03</Byte>
        <Byte>10</Byte>
      </Before>
      <Actual>
        <Byte>88</Byte>
        <Byte>0A</Byte>
      </Actual>
      <After>
        <Byte>C6</Byte>
        <Byte>45</Byte>
        <Byte>1A</Byte>
        <Byte>00</Byte>
        <Byte>83</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov cl,[eax]</Description>
      <AddressString>"SC3-WWI.exe"+8D73C1</AddressString>
      <Before>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>0C</Byte>
        <Byte>03</Byte>
        <Byte>02</Byte>
      </Before>
      <Actual>
        <Byte>8A</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>88</Byte>
        <Byte>4D</Byte>
        <Byte>1F</Byte>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jna "SC3-WWI.exe"+E6D7A2</Description>
      <AddressString>"SC3-WWI.exe"+E6D78B</AddressString>
      <Before>
        <Byte>02</Byte>
        <Byte>80</Byte>
        <Byte>3C</Byte>
        <Byte>01</Byte>
        <Byte>0F</Byte>
      </Before>
      <Actual>
        <Byte>76</Byte>
        <Byte>15</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>EC</Byte>
        <Byte>8B</Byte>
        <Byte>4D</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
  <DisassemblerComments>
    <DisassemblerComment>
      <Address>"SC3-WWI.exe"+E6D79E</Address>
      <Comment>1
</Comment>
    </DisassemblerComment>
  </DisassemblerComments>
</CheatTable>
