<?xml version="1.0" encoding="utf-8"?>
<CheatTable ApoctEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>3</ID>
      <Description>"1 Million Credits"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ra3ep1_1.1.game
  Version: 
  Date   : 2025-07-29
  Author : Apocalypticx

  This script does 1 million credits
}

[ENABLE]

aobscanmodule(money1,ra3ep1_1.1.game,03 78 04 8B 11) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
mov [eax+04],(int)1000000      //your own value here in float

code:
  add edi,[eax+04]
  mov edx,[ecx]
  jmp return

money1:
  jmp newmem
return:
registersymbol(money1)

[DISABLE]

money1:
  db 03 78 04 8B 11

unregistersymbol(money1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ra3ep1_1.1.game+664A3A

ra3ep1_1.1.game+664A1B: 8B F8              - mov edi,eax
ra3ep1_1.1.game+664A1D: 8B CF              - mov ecx,edi
ra3ep1_1.1.game+664A1F: E8 DC 99 E0 FF     - call ra3ep1_1.1.game+46E400
ra3ep1_1.1.game+664A24: 84 C0              - test al,al
ra3ep1_1.1.game+664A26: 6A 00              - push 00
ra3ep1_1.1.game+664A28: 74 1D              - je ra3ep1_1.1.game+664A47
ra3ep1_1.1.game+664A2A: 8B CF              - mov ecx,edi
ra3ep1_1.1.game+664A2C: E8 1F C8 E0 FF     - call ra3ep1_1.1.game+471250
ra3ep1_1.1.game+664A31: 8B 78 14           - mov edi,[eax+14]
ra3ep1_1.1.game+664A34: 8B 8E 54 07 00 00  - mov ecx,[esi+00000754]
// ---------- INJECTING HERE ----------
ra3ep1_1.1.game+664A3A: 03 78 04           - add edi,[eax+04]
// ---------- DONE INJECTING  ----------
ra3ep1_1.1.game+664A3D: 8B 11              - mov edx,[ecx]
ra3ep1_1.1.game+664A3F: 8B 42 0C           - mov eax,[edx+0C]
ra3ep1_1.1.game+664A42: 57                 - push edi
ra3ep1_1.1.game+664A43: FF D0              - call eax
ra3ep1_1.1.game+664A45: 6A 01              - push 01
ra3ep1_1.1.game+664A47: 8B 8E 54 07 00 00  - mov ecx,[esi+00000754]
ra3ep1_1.1.game+664A4D: 8B 11              - mov edx,[ecx]
ra3ep1_1.1.game+664A4F: 8B 42 04           - mov eax,[edx+04]
ra3ep1_1.1.game+664A52: FF D0              - call eax
ra3ep1_1.1.game+664A54: 8B 96 5C 07 00 00  - mov edx,[esi+0000075C]
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>5</ID>
      <Description>"Instant Build"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ra3ep1_1.1.game
  Version: 
  Date   : 2025-07-31
  Author : Apocalypticx

  This script does instant build
}

[ENABLE]

aobscanmodule(building1,ra3ep1_1.1.game,F3 0F 2C 46 1C) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
mov [esi+1C],(float)100       //100 per cent is instant build

code:
  cvttss2si eax,[esi+1C]
  jmp return

building1:
  jmp newmem
return:
registersymbol(building1)

[DISABLE]

building1:
  db F3 0F 2C 46 1C

unregistersymbol(building1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ra3ep1_1.1.game+34889E

ra3ep1_1.1.game+348880: 59                 - pop ecx
ra3ep1_1.1.game+348881: C3                 - ret 
ra3ep1_1.1.game+348882: 8B 15 2C FF CF 00  - mov edx,[ra3ep1_1.1.game+8FFF2C]
ra3ep1_1.1.game+348888: F3 0F 10 42 60     - movss xmm0,[edx+60]
ra3ep1_1.1.game+34888D: F3 0F 59 46 20     - mulss xmm0,[esi+20]
ra3ep1_1.1.game+348892: F3 0F 58 46 60     - addss xmm0,[esi+60]
ra3ep1_1.1.game+348897: F3 0F 2C C0        - cvttss2si eax,xmm0
ra3ep1_1.1.game+34889B: 5E                 - pop esi
ra3ep1_1.1.game+34889C: 59                 - pop ecx
ra3ep1_1.1.game+34889D: C3                 - ret 
// ---------- INJECTING HERE ----------
ra3ep1_1.1.game+34889E: F3 0F 2C 46 1C     - cvttss2si eax,[esi+1C]
// ---------- DONE INJECTING  ----------
ra3ep1_1.1.game+3488A3: 5E                 - pop esi
ra3ep1_1.1.game+3488A4: 59                 - pop ecx
ra3ep1_1.1.game+3488A5: C3                 - ret 
ra3ep1_1.1.game+3488A6: CC                 - int 3 
ra3ep1_1.1.game+3488A7: CC                 - int 3 
ra3ep1_1.1.game+3488A8: CC                 - int 3 
ra3ep1_1.1.game+3488A9: CC                 - int 3 
ra3ep1_1.1.game+3488AA: CC                 - int 3 
ra3ep1_1.1.game+3488AB: CC                 - int 3 
ra3ep1_1.1.game+3488AC: CC                 - int 3 
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>11</ID>
      <Description>"Zoom Hack"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ra3ep1_1.1.game
  Version: 
  Date   : 2025-07-31
  Author : Apocalypticx

  This script does change the zoom in and out values
}

[ENABLE]

aobscanmodule(zoom2,ra3ep1_1.1.game,F3 0F 10 4C 24 08 F3 0F 10 44 24 04) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
mov [esp+8],(float)50      //set your own zoom in value
mov [esp+C],(float)1050    //this is the max zoom out value before the redraw glitch

code:
  movss xmm1,[esp+08]
  jmp return

zoom2:
  jmp newmem
  nop
return:
registersymbol(zoom2)

[DISABLE]

zoom2:
  db F3 0F 10 4C 24 08

unregistersymbol(zoom2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ra3ep1_1.1.game+E44D0

ra3ep1_1.1.game+E44B6: D9 59 30           - fstp dword ptr [ecx+30]
ra3ep1_1.1.game+E44B9: D9 40 04           - fld dword ptr [eax+04]
ra3ep1_1.1.game+E44BC: D9 59 34           - fstp dword ptr [ecx+34]
ra3ep1_1.1.game+E44BF: D9 40 08           - fld dword ptr [eax+08]
ra3ep1_1.1.game+E44C2: D9 59 38           - fstp dword ptr [ecx+38]
ra3ep1_1.1.game+E44C5: D9 40 0C           - fld dword ptr [eax+0C]
ra3ep1_1.1.game+E44C8: D9 59 3C           - fstp dword ptr [ecx+3C]
ra3ep1_1.1.game+E44CB: C2 10 00           - ret 0010
ra3ep1_1.1.game+E44CE: CC                 - int 3 
ra3ep1_1.1.game+E44CF: CC                 - int 3 
// ---------- INJECTING HERE ----------
ra3ep1_1.1.game+E44D0: F3 0F 10 4C 24 08  - movss xmm1,[esp+08]
// ---------- DONE INJECTING  ----------
ra3ep1_1.1.game+E44D6: F3 0F 10 44 24 04  - movss xmm0,[esp+04]
ra3ep1_1.1.game+E44DC: 0F 2F C8           - comiss xmm1,xmm0
ra3ep1_1.1.game+E44DF: 76 05              - jna ra3ep1_1.1.game+E44E6
ra3ep1_1.1.game+E44E1: D9 44 24 08        - fld dword ptr [esp+08]
ra3ep1_1.1.game+E44E5: C3                 - ret 
ra3ep1_1.1.game+E44E6: 0F 2F 44 24 0C     - comiss xmm0,[esp+0C]
ra3ep1_1.1.game+E44EB: 76 05              - jna ra3ep1_1.1.game+E44F2
ra3ep1_1.1.game+E44ED: D9 44 24 0C        - fld dword ptr [esp+0C]
ra3ep1_1.1.game+E44F1: C3                 - ret 
ra3ep1_1.1.game+E44F2: D9 44 24 04        - fld dword ptr [esp+04]
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>15</ID>
      <Description>"Maphack Main 1"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ra3ep1_1.1.game
  Version: 
  Date   : 2025-07-31
  Author : Apocalypticx

  This script does main map maphack
}

[ENABLE]

aobscanmodule(map1,ra3ep1_1.1.game,88 0C 10 FF 15 CC 81 BD 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
mov cl,(int)255

code:
  mov [eax+edx],cl
  call dword ptr [ra3ep1_1.1.game+7D81CC]
  jmp return

map1:
  jmp newmem
  nop
  nop
  nop
  nop
return:
registersymbol(map1)

[DISABLE]

map1:
  db 88 0C 10 FF 15 CC 81 BD 00

unregistersymbol(map1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ra3ep1_1.1.game+21E50B

ra3ep1_1.1.game+21E4EF: 88 4C 24 20        - mov [esp+20],cl
ra3ep1_1.1.game+21E4F3: 80 7C 24 24 00     - cmp byte ptr [esp+24],00
ra3ep1_1.1.game+21E4F8: 75 3E              - jne ra3ep1_1.1.game+21E538
ra3ep1_1.1.game+21E4FA: 8B 56 40           - mov edx,[esi+40]
ra3ep1_1.1.game+21E4FD: 0F AF C5           - imul eax,ebp
ra3ep1_1.1.game+21E500: 57                 - push edi
ra3ep1_1.1.game+21E501: 03 C3              - add eax,ebx
ra3ep1_1.1.game+21E503: 8D 7E 48           - lea edi,[esi+48]
ra3ep1_1.1.game+21E506: 57                 - push edi
ra3ep1_1.1.game+21E507: 89 44 24 20        - mov [esp+20],eax
// ---------- INJECTING HERE ----------
ra3ep1_1.1.game+21E50B: 88 0C 10           - mov [eax+edx],cl
// ---------- DONE INJECTING  ----------
ra3ep1_1.1.game+21E50E: FF 15 CC 81 BD 00  - call dword ptr [ra3ep1_1.1.game+7D81CC]
ra3ep1_1.1.game+21E514: C6 44 24 28 00     - mov byte ptr [esp+28],00
ra3ep1_1.1.game+21E519: 8B 44 24 28        - mov eax,[esp+28]
ra3ep1_1.1.game+21E51D: 50                 - push eax
ra3ep1_1.1.game+21E51E: 8D 4C 24 20        - lea ecx,[esp+20]
ra3ep1_1.1.game+21E522: 51                 - push ecx
ra3ep1_1.1.game+21E523: 8D 54 24 18        - lea edx,[esp+18]
ra3ep1_1.1.game+21E527: 52                 - push edx
ra3ep1_1.1.game+21E528: 8D 4E 68           - lea ecx,[esi+68]
ra3ep1_1.1.game+21E52B: E8 70 25 EF FF     - call ra3ep1_1.1.AptPseudoDisplayList::GetFirstItem+D7D0
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>18</ID>
      <Description>"Maphack Main 2"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ra3ep1_1.1.game
  Version: 
  Date   : 2025-08-01
  Author : Apocalypticx

  This script does main map maphack
}

[ENABLE]

aobscanmodule(map2,ra3ep1_1.1.game,8B 4E 1C 66 89 04 0A) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
mov ax,(int)65535

code:
  mov ecx,[esi+1C]
  mov [edx+ecx],ax
  jmp return

map2:
  jmp newmem
  nop
  nop
return:
registersymbol(map2)

[DISABLE]

map2:
  db 8B 4E 1C 66 89 04 0A

unregistersymbol(map2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ra3ep1_1.1.game+21E54F

ra3ep1_1.1.game+21E530: 57                 - push edi
ra3ep1_1.1.game+21E531: FF 15 D0 81 BD 00  - call dword ptr [ra3ep1_1.1.game+7D81D0]
ra3ep1_1.1.game+21E537: 5F                 - pop edi
ra3ep1_1.1.game+21E538: 8B 44 24 20        - mov eax,[esp+20]
ra3ep1_1.1.game+21E53C: 50                 - push eax
ra3ep1_1.1.game+21E53D: E8 0E 77 FD FF     - call ra3ep1_1.1.game+1F5C50
ra3ep1_1.1.game+21E542: 8B 4E 08           - mov ecx,[esi+08]
ra3ep1_1.1.game+21E545: 83 C4 04           - add esp,04
ra3ep1_1.1.game+21E548: 0F AF CD           - imul ecx,ebp
ra3ep1_1.1.game+21E54B: 8D 54 59 02        - lea edx,[ecx+ebx*2+02]
// ---------- INJECTING HERE ----------
ra3ep1_1.1.game+21E54F: 8B 4E 1C           - mov ecx,[esi+1C]
// ---------- DONE INJECTING  ----------
ra3ep1_1.1.game+21E552: 66 89 04 0A        - mov [edx+ecx],ax
ra3ep1_1.1.game+21E556: 5D                 - pop ebp
ra3ep1_1.1.game+21E557: 5B                 - pop ebx
ra3ep1_1.1.game+21E558: 5E                 - pop esi
ra3ep1_1.1.game+21E559: 83 C4 08           - add esp,08
ra3ep1_1.1.game+21E55C: C2 10 00           - ret 0010
ra3ep1_1.1.game+21E55F: CC                 - int 3 
ra3ep1_1.1.game+21E560: 83 EC 24           - sub esp,24
ra3ep1_1.1.game+21E563: B8 01 00 00 00     - mov eax,00000001
ra3ep1_1.1.game+21E568: 84 05 54 EA CF 00  - test [ra3ep1_1.1.game+8FEA54],al
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>19</ID>
      <Description>"Maphack Minimap"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ra3ep1_1.1.game
  Version: 
  Date   : 2025-08-01
  Author : Apocalypticx

  This script does minimap maphack
}

[ENABLE]

aobscanmodule(minimap1,ra3ep1_1.1.game,8A 4C 24 14 88 48 03) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov cl,[esp+14]
  mov cl,(int)0
  mov [eax+03],cl
  jmp return

minimap1:
  jmp newmem
  nop
  nop
return:
registersymbol(minimap1)

[DISABLE]

minimap1:
  db 8A 4C 24 14 88 48 03

unregistersymbol(minimap1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ra3ep1_1.1.game+E4350

ra3ep1_1.1.game+E4333: 8D 44 24 20              - lea eax,[esp+20]
ra3ep1_1.1.game+E4337: 50                       - push eax
ra3ep1_1.1.game+E4338: 8B CE                    - mov ecx,esi
ra3ep1_1.1.game+E433A: C7 44 24 24 00 00 00 00  - mov [esp+24],00000000
ra3ep1_1.1.game+E4342: FF D2                    - call edx
ra3ep1_1.1.game+E4344: 8B 4E 10                 - mov ecx,[esi+10]
ra3ep1_1.1.game+E4347: 83 C1 FF                 - add ecx,-01
ra3ep1_1.1.game+E434A: 83 F9 01                 - cmp ecx,01
ra3ep1_1.1.game+E434D: 5F                       - pop edi
ra3ep1_1.1.game+E434E: 77 07                    - ja ra3ep1_1.1.game+E4357
// ---------- INJECTING HERE ----------
ra3ep1_1.1.game+E4350: 8A 4C 24 14              - mov cl,[esp+14]
// ---------- DONE INJECTING  ----------
ra3ep1_1.1.game+E4354: 88 48 03                 - mov [eax+03],cl
ra3ep1_1.1.game+E4357: 8B 16                    - mov edx,[esi]
ra3ep1_1.1.game+E4359: 50                       - push eax
ra3ep1_1.1.game+E435A: 8B 42 1C                 - mov eax,[edx+1C]
ra3ep1_1.1.game+E435D: 8B CE                    - mov ecx,esi
ra3ep1_1.1.game+E435F: FF D0                    - call eax
ra3ep1_1.1.game+E4361: 5E                       - pop esi
ra3ep1_1.1.game+E4362: C3                       - ret 
ra3ep1_1.1.game+E4363: CC                       - int 3 
ra3ep1_1.1.game+E4364: CC                       - int 3 
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>20</ID>
      <Description>"Units Visible Main"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ra3ep1_1.1.game
  Version: 
  Date   : 2025-08-03
  Author : Apocalypticx

  This script does show units mainmap
}

[ENABLE]

aobscanmodule(units1,ra3ep1_1.1.game,F3 0F 10 41 60 0F 2E 05 * * * * 8B) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
mov [ecx+60],(float)1       //copy a float of 1 to the units visible addresses

code:
  movss xmm0,[ecx+60]
  jmp return

units1:
  jmp newmem
return:
registersymbol(units1)

[DISABLE]

units1:
  db F3 0F 10 41 60

unregistersymbol(units1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ra3ep1_1.1.game+1004F0

ra3ep1_1.1.game+1004CC: 0F 84 36 02 00 00     - je ra3ep1_1.1.game+100708
ra3ep1_1.1.game+1004D2: 8B 5F 08              - mov ebx,[edi+08]
ra3ep1_1.1.game+1004D5: 8B F0                 - mov esi,eax
ra3ep1_1.1.game+1004D7: 8B 0E                 - mov ecx,[esi]
ra3ep1_1.1.game+1004D9: 0F 18 49 60           - prefetchto [ecx+60]
ra3ep1_1.1.game+1004DD: 83 C6 04              - add esi,04
ra3ep1_1.1.game+1004E0: 3B F3                 - cmp esi,ebx
ra3ep1_1.1.game+1004E2: 0F 84 1B 01 00 00     - je ra3ep1_1.1.game+100603
ra3ep1_1.1.game+1004E8: EB 06                 - jmp ra3ep1_1.1.game+1004F0
ra3ep1_1.1.game+1004EA: 8D 9B 00 00 00 00     - lea ebx,[ebx+00000000]
// ---------- INJECTING HERE ----------
ra3ep1_1.1.game+1004F0: F3 0F 10 41 60        - movss xmm0,[ecx+60]
// ---------- DONE INJECTING  ----------
ra3ep1_1.1.game+1004F5: 0F 2E 05 C0 C2 BF 00  - ucomiss xmm0,[ra3ep1_1.1.game+7FC2C0]
ra3ep1_1.1.game+1004FC: 8B 2E                 - mov ebp,[esi]
ra3ep1_1.1.game+1004FE: 0F 18 49 60           - prefetchto [ecx+60]
ra3ep1_1.1.game+100502: 9F                    - lahf 
ra3ep1_1.1.game+100503: F6 C4 44              - test ah,44
ra3ep1_1.1.game+100506: 0F 8B EA 00 00 00     - jnp ra3ep1_1.1.game+1005F6
ra3ep1_1.1.game+10050C: F3 0F 10 59 6C        - movss xmm3,[ecx+6C]
ra3ep1_1.1.game+100511: F3 0F 10 61 68        - movss xmm4,[ecx+68]
ra3ep1_1.1.game+100516: F3 0F 10 69 64        - movss xmm5,[ecx+64]
ra3ep1_1.1.game+10051B: F3 0F 10 41 34        - movss xmm0,[ecx+34]
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>9</ID>
      <Description>"Donate Paypal"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
--NO_ACTIVATE
if syntaxcheck then return end
if memrec then print(memrec.Description) end

shellExecute('https://paypal.me/apocalypticx?country.x=GB&amp;locale.x=en_GB')

getLuaEngine().MenuItem1.DoClick()
getLuaEngine().Close()

[DISABLE]


</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry GroupHeader="1">
      <Description>FOW Light Dark</Description>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov cl,[edi+ecx]</Description>
      <AddressString>ra3ep1_1.1.game+21E61A</AddressString>
      <Before>
        <Byte>24</Byte>
        <Byte>1C</Byte>
        <Byte>8A</Byte>
        <Byte>04</Byte>
        <Byte>1F</Byte>
      </Before>
      <Actual>
        <Byte>8A</Byte>
        <Byte>0C</Byte>
        <Byte>0F</Byte>
      </Actual>
      <After>
        <Byte>3A</Byte>
        <Byte>C8</Byte>
        <Byte>56</Byte>
        <Byte>0F</Byte>
        <Byte>84</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [eax+edx],cl</Description>
      <AddressString>ra3ep1_1.1.game+21E50B</AddressString>
      <Before>
        <Byte>57</Byte>
        <Byte>89</Byte>
        <Byte>44</Byte>
        <Byte>24</Byte>
        <Byte>20</Byte>
      </Before>
      <Actual>
        <Byte>88</Byte>
        <Byte>0C</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>FF</Byte>
        <Byte>15</Byte>
        <Byte>CC</Byte>
        <Byte>81</Byte>
        <Byte>BD</Byte>
      </After>
    </CodeEntry>
    <CodeEntry GroupHeader="1">
      <Description>FOW Dark</Description>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [edx+ecx],ax</Description>
      <AddressString>ra3ep1_1.1.game+21E552</AddressString>
      <Before>
        <Byte>59</Byte>
        <Byte>02</Byte>
        <Byte>8B</Byte>
        <Byte>4E</Byte>
        <Byte>1C</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>04</Byte>
        <Byte>0A</Byte>
      </Actual>
      <After>
        <Byte>5D</Byte>
        <Byte>5B</Byte>
        <Byte>5E</Byte>
        <Byte>83</Byte>
        <Byte>C4</Byte>
      </After>
    </CodeEntry>
    <CodeEntry GroupHeader="1">
      <Description>Instant Build</Description>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :cvttss2si eax,[esi+1C]</Description>
      <AddressString>ra3ep1_1.1.game+34889E</AddressString>
      <Before>
        <Byte>2C</Byte>
        <Byte>C0</Byte>
        <Byte>5E</Byte>
        <Byte>59</Byte>
        <Byte>C3</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>2C</Byte>
        <Byte>46</Byte>
        <Byte>1C</Byte>
      </Actual>
      <After>
        <Byte>5E</Byte>
        <Byte>59</Byte>
        <Byte>C3</Byte>
        <Byte>CC</Byte>
        <Byte>CC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry GroupHeader="1">
      <Description>Zoom</Description>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss xmm1,[esi-70]</Description>
      <AddressString>ra3ep1_1.1.game+21FF53</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>75</Byte>
        <Byte>78</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>4E</Byte>
        <Byte>90</Byte>
      </Actual>
      <After>
        <Byte>8A</Byte>
        <Byte>4C</Byte>
        <Byte>24</Byte>
        <Byte>12</Byte>
        <Byte>84</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :fstp dword ptr [esi+44]</Description>
      <AddressString>ra3ep1_1.1.game+220859</AddressString>
      <Before>
        <Byte>EC</Byte>
        <Byte>FF</Byte>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>0C</Byte>
      </Before>
      <Actual>
        <Byte>D9</Byte>
        <Byte>5E</Byte>
        <Byte>44</Byte>
      </Actual>
      <After>
        <Byte>5F</Byte>
        <Byte>8B</Byte>
        <Byte>CE</Byte>
        <Byte>88</Byte>
        <Byte>9E</Byte>
      </After>
    </CodeEntry>
    <CodeEntry GroupHeader="1">
      <Description>Minimap FOW </Description>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movdqa xmm1,[esi+10]</Description>
      <AddressString>nvd3dum.dll+1524BF8</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>66</Byte>
        <Byte>0F</Byte>
        <Byte>6F</Byte>
        <Byte>06</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>0F</Byte>
        <Byte>6F</Byte>
        <Byte>4E</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>0F</Byte>
        <Byte>6F</Byte>
        <Byte>56</Byte>
        <Byte>20</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [eax+03],cl</Description>
      <AddressString>ra3ep1_1.1.game+E4354</AddressString>
      <Before>
        <Byte>07</Byte>
        <Byte>8A</Byte>
        <Byte>4C</Byte>
        <Byte>24</Byte>
        <Byte>14</Byte>
      </Before>
      <Actual>
        <Byte>88</Byte>
        <Byte>48</Byte>
        <Byte>03</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>16</Byte>
        <Byte>50</Byte>
        <Byte>8B</Byte>
        <Byte>42</Byte>
      </After>
    </CodeEntry>
    <CodeEntry GroupHeader="1">
      <Description>Units Visible Mainmap</Description>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss xmm0,[ecx+60]</Description>
      <AddressString>ra3ep1_1.1.game+1004F0</AddressString>
      <Before>
        <Byte>9B</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>41</Byte>
        <Byte>60</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>2E</Byte>
        <Byte>05</Byte>
        <Byte>C0</Byte>
        <Byte>C2</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>newmem</Name>
      <Address>1B37EA40000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CPUBas</Name>
      <Address>13FFB0010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>PHealth</Name>
      <Address>13EA60010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>penhel</Name>
      <Address>13EA60000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>flashlight</Name>
      <Address>F5D932F32C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>cave_light</Name>
      <Address>7FF7BB950010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>end1</Name>
      <Address>F592A40030</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>pTimer</Name>
      <Address>7FF6C26C0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>pSpeed</Name>
      <Address>7FF788F80000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>pPoints</Name>
      <Address>7FF788FD0030</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>pPoints2</Name>
      <Address>7FF788FD0020</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>pPoints3</Name>
      <Address>7FF788FD0010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>pPoints4</Name>
      <Address>7FF788FD0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>pPointsPlayer</Name>
      <Address>7FF788FD0010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CurrentProduction</Name>
      <Address>064C0016</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>DMMenu</Name>
      <Address>00494CF1</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>teleport</Name>
      <Address>00A9ADB6</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>1hit</Name>
      <Address>00581529</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>breath</Name>
      <Address>00AB29A0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>addgold</Name>
      <Address>00BBED13</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ammo</Name>
      <Address>00C06C73</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>noreload</Name>
      <Address>00C06CE2</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>possession</Name>
      <Address>00BE4C0B</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>mana</Name>
      <Address>00AA2DE0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>godmode</Name>
      <Address>00AAD86E</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>notimer</Name>
      <Address>00BE5E0E</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>stoptime</Name>
      <Address>009FB201</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>SPEED_MULTIPLIER</Name>
      <Address>14800000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>I_MovementSpeed</Name>
      <Address>00B4A992</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
  <DisassemblerComments>
    <DisassemblerComment>
      <Address>"motogp24-Win64-Shipping.exe"+248A33E</Address>
      <Comment>Temp Tyre 
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"motogp24-Win64-Shipping.exe"+248A384</Address>
      <Comment>Temp Tyre b
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"motogp24-Win64-Shipping.exe"+248A3C7</Address>
      <Comment>Temp Tyre c
</Comment>
    </DisassemblerComment>
  </DisassemblerComments>
</CheatTable>
