<?xml version="1.0" encoding="utf-8"?>
<CheatTable ApoctEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>5</ID>
      <Description>"Instant Build 1=On 0=Off"</Description>
      <VariableType>Byte</VariableType>
      <Address>infinite.exe+1B2882A</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Yesmen 1=On 0=Off"</Description>
      <VariableType>Byte</VariableType>
      <Address>infinite.exe+1B28850</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>3</ID>
      <Description>"Nomen 1=On 0=Off"</Description>
      <VariableType>Byte</VariableType>
      <Address>infinite.exe+1B28851</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>4</ID>
      <Description>"Ai 1=On 0=Off"</Description>
      <VariableType>Byte</VariableType>
      <Address>infinite.exe+1B28852</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Intel 1=On 0=Off"</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Byte</VariableType>
      <Address>infinite.exe+1B2885C</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"God 1=On 0=Off"</Description>
      <VariableType>Byte</VariableType>
      <Address>infinite.exe+1B28862</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>6</ID>
      <Description>"Free Gov 1=On 0=Off"</Description>
      <VariableType>Byte</VariableType>
      <Address>infinite.exe+1B28861</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>7</ID>
      <Description>"Policies 1=On 0=Off"</Description>
      <VariableType>Byte</VariableType>
      <Address>infinite.exe+1B2885F</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>8</ID>
      <Description>"Galactic 1=On 0=Off"</Description>
      <VariableType>Byte</VariableType>
      <Address>infinite.exe+1B2886A</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>9</ID>
      <Description>"Edicts 1=On 0=Off"</Description>
      <VariableType>Byte</VariableType>
      <Address>infinite.exe+1B2885E</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>739</ID>
      <Description>"Instant Research"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Infinite
  Version: 
  Date   : 2023-12-19
  Author : Apocalypticx

  This script does 1 turn research
}

define(address,"infinite.exe"+431ABF)
define(bytes,48 8B 41 08 48 8B F9)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"infinite.exe"+431ABF)

label(code)
label(return)

newmem:
mov [rcx+08],(qword)9999999999999999

code:
mov rax,[rcx+08]
  mov rdi,rcx
  jmp return

address:
  jmp newmem
  nop
  nop
return:

[DISABLE]

address:
  db bytes
  // mov rax,[rcx+08]
  // mov rdi,rcx

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: infinite.exe+431ABF

infinite.exe+431AAA: CC                    - int 3 
infinite.exe+431AAB: CC                    - int 3 
infinite.exe+431AAC: CC                    - int 3 
infinite.exe+431AAD: CC                    - int 3 
infinite.exe+431AAE: CC                    - int 3 
infinite.exe+431AAF: CC                    - int 3 
infinite.exe+431AB0: 48 89 5C 24 08        - mov [rsp+08],rbx
infinite.exe+431AB5: 48 89 74 24 10        - mov [rsp+10],rsi
infinite.exe+431ABA: 57                    - push rdi
infinite.exe+431ABB: 48 83 EC 20           - sub rsp,20
// ---------- INJECTING HERE ----------
infinite.exe+431ABF: 48 8B 41 08           - mov rax,[rcx+08]
// ---------- DONE INJECTING  ----------
infinite.exe+431AC3: 48 8B F9              - mov rdi,rcx
infinite.exe+431AC6: 48 89 02              - mov [rdx],rax
infinite.exe+431AC9: 49 8B F0              - mov rsi,r8
infinite.exe+431ACC: 48 8B 49 10           - mov rcx,[rcx+10]
infinite.exe+431AD0: 48 8B DA              - mov rbx,rdx
infinite.exe+431AD3: 48 8B 01              - mov rax,[rcx]
infinite.exe+431AD6: FF 50 38              - call qword ptr [rax+38]
infinite.exe+431AD9: 84 C0                 - test al,al
infinite.exe+431ADB: 74 45                 - je infinite.exe+431B22
infinite.exe+431ADD: 4C 8B 96 D0 05 00 00  - mov r10,[rsi+000005D0]
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>755</ID>
      <Description>"7K All Resources"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Infinite
  Version: 
  Date   : 2024-01-29
  Author : Apocalypticx

  This script does 15k all resources
}

define(address,"infinite.exe"+356250)
define(bytes,48 8B 0A 48 83 C2 08)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"infinite.exe"+356250)

label(code)
label(return)

newmem:
mov [rdx],(double)2.3690286138859E-313

code:
  mov rcx,[rdx]
  add rdx,08
  jmp return

address:
  jmp newmem
  nop
  nop
return:

[DISABLE]

address:
  db bytes
  // mov rcx,[rdx]
  // add rdx,08

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: infinite.exe+356250

infinite.exe+35622E: 4C 63 4A 14  - movsxd  r9,dword ptr [rdx+14]
infinite.exe+356232: 4C 63 51 14  - movsxd  r10,dword ptr [rcx+14]
infinite.exe+356236: 48 8B 52 08  - mov rdx,[rdx+08]
infinite.exe+35623A: 48 8B 41 08  - mov rax,[rcx+08]
infinite.exe+35623E: 45 3B CA     - cmp r9d,r10d
infinite.exe+356241: 7F 2D        - jg infinite.exe+356270
infinite.exe+356243: 4E 8D 04 CA  - lea r8,[rdx+r9*8]
infinite.exe+356247: 49 3B D0     - cmp rdx,r8
infinite.exe+35624A: 74 17        - je infinite.exe+356263
infinite.exe+35624C: 0F 1F 40 00  - nop dword ptr [rax+00]
// ---------- INJECTING HERE ----------
infinite.exe+356250: 48 8B 0A     - mov rcx,[rdx]
// ---------- DONE INJECTING  ----------
infinite.exe+356253: 48 83 C2 08  - add rdx,08
infinite.exe+356257: 48 89 08     - mov [rax],rcx
infinite.exe+35625A: 48 8D 40 08  - lea rax,[rax+08]
infinite.exe+35625E: 49 3B D0     - cmp rdx,r8
infinite.exe+356261: 75 ED        - jne infinite.exe+356250
infinite.exe+356263: 44 89 4B 14  - mov [rbx+14],r9d
infinite.exe+356267: 48 8B C3     - mov rax,rbx
infinite.exe+35626A: 48 83 C4 20  - add rsp,20
infinite.exe+35626E: 5B           - pop rbx
infinite.exe+35626F: C3           - ret 
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>769</ID>
      <Description>"Map Reveal"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : infinite.exe
  Version: 
  Date   : 2024-09-17
  Author : Apocalypticx

  This script does map reveal
}

[ENABLE]

aobscanmodule(mapreveal1,infinite.exe,80 3C 03 01 ?? 35) // should be unique
alloc(newmem,$1000,mapreveal1)

label(code)
label(return)

newmem:
mov byte ptr [rbx+rax],1

code:
  cmp byte ptr [rbx+rax],01
  ja infinite.exe+3395E2
  jmp return

mapreveal1:
  jmp newmem
  nop
return:
registersymbol(mapreveal1)

[DISABLE]

mapreveal1:
  db 80 3C 03 01 77 35

unregistersymbol(mapreveal1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: infinite.exe+3395A7

infinite.exe+339587: 33 FF                    - xor edi,edi
infinite.exe+339589: 48 8B E9                 - mov rbp,rcx
infinite.exe+33958C: 4D 85 F6                 - test r14,r14
infinite.exe+33958F: 7E 69                    - jle infinite.exe+3395FA
infinite.exe+339591: 48 89 5C 24 30           - mov [rsp+30],rbx
infinite.exe+339596: 8B DF                    - mov ebx,edi
infinite.exe+339598: 48 89 74 24 38           - mov [rsp+38],rsi
infinite.exe+33959D: 8B F7                    - mov esi,edi
infinite.exe+33959F: 90                       - nop 
infinite.exe+3395A0: 48 8B 85 98 00 00 00     - mov rax,[rbp+00000098]
// ---------- INJECTING HERE ----------
infinite.exe+3395A7: 80 3C 03 01              - cmp byte ptr [rbx+rax],01
// ---------- DONE INJECTING  ----------
infinite.exe+3395AB: 77 35                    - ja infinite.exe+3395E2
infinite.exe+3395AD: 48 8B 05 1C 18 97 01     - mov rax,[infinite.exe+1CAADD0]
infinite.exe+3395B4: 3B 78 20                 - cmp edi,[rax+20]
infinite.exe+3395B7: 72 09                    - jb infinite.exe+3395C2
infinite.exe+3395B9: 48 8B 15 10 03 97 01     - mov rdx,[infinite.exe+1CA98D0]
infinite.exe+3395C0: EB 14                    - jmp infinite.exe+3395D6
infinite.exe+3395C2: 48 8B 40 18              - mov rax,[rax+18]
infinite.exe+3395C6: 48 8B 54 30 08           - mov rdx,[rax+rsi+08]
infinite.exe+3395CB: 48 85 D2                 - test rdx,rdx
infinite.exe+3395CE: 48 0F 44 15 FA 02 97 01  - cmove rdx,[infinite.exe+1CA98D0]
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>765</ID>
      <Description>"Unit Reveal"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Infinite
  Version: 
  Date   : 2024-07-26
  Author : Apocalypticx

  This script does unit reveal
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(unitreveal1,infinite.exe,75 6B 48 8B 41 08) // should be unique
registersymbol(unitreveal1)

unitreveal1:
db 74 6B 48 8B 41 08

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
unitreveal1:
db 75 6B 48 8B 41 08

unregistersymbol(unitreveal1)
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>742</ID>
      <Description>"Enable Console"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
infinite.exe+126BD90:
jne infinite.exe+126BDFF
infinite.exe+126BD99:
jne infinite.exe+126BDFF
infinite.exe+126BEAA:
jne infinite.exe+126BEFE
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
infinite.exe+126BD90:
je infinite.exe+126BDFF
infinite.exe+126BD99:
je infinite.exe+126BDFF
infinite.exe+126BEAA:
je infinite.exe+126BEFE
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>744</ID>
      <Description>"Enable Dev Com"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
infinite.exe+126BE50:
je infinite.exe+126BEA3
infinite.exe+126BE59:
jne infinite.exe+126BEA3
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
infinite.exe+126BE50:
jne infinite.exe+126BEA3
infinite.exe+126BE59:
je infinite.exe+126BEA3
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>763</ID>
      <Description>"Enable Achievements"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Infinite
  Version: 
  Date   : 2024-07-10
  Author : Apocalypticx

  This script does achievements
}

[ENABLE]

aobscanmodule(ach1,infinite.exe,74 1B E8 24 01 4B FF) // should be unique
alloc(newmem,$1000,ach1)

label(code)
label(return)

newmem:

code:
//  je infinite.exe+D7AB52    kill the jump to enable achievements
  call infinite.exe+22AC60
  jmp return

ach1:
  jmp newmem
  nop
  nop
return:
registersymbol(ach1)

[DISABLE]

ach1:
  db 74 1B E8 24 01 4B FF

unregistersymbol(ach1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: infinite.exe+D7AB35

infinite.exe+D7AAF7: E8 54 12 00 00        - call infinite.exe+D7BD50
infinite.exe+D7AAFC: 48 8D 8B 70 0A 00 00  - lea rcx,[rbx+00000A70]
infinite.exe+D7AB03: E8 C8 D1 FF FF        - call infinite.exe+D77CD0
infinite.exe+D7AB08: 48 8D 8B B8 10 00 00  - lea rcx,[rbx+000010B8]
infinite.exe+D7AB0F: E8 8C B4 FF FF        - call infinite.exe+D75FA0
infinite.exe+D7AB14: 48 8D 8B 48 11 00 00  - lea rcx,[rbx+00001148]
infinite.exe+D7AB1B: E8 30 BB FF FF        - call infinite.exe+D76650
infinite.exe+D7AB20: 48 8B 05 61 B3 E0 00  - mov rax,[infinite.exe+1B85E88]
infinite.exe+D7AB27: 48 8B 88 A0 08 00 00  - mov rcx,[rax+000008A0]
infinite.exe+D7AB2E: 80 B9 3D 01 00 00 00  - cmp byte ptr [rcx+0000013D],00
// ---------- INJECTING HERE ----------
infinite.exe+D7AB35: 74 1B                 - je infinite.exe+D7AB52
// ---------- DONE INJECTING  ----------
infinite.exe+D7AB37: E8 24 01 4B FF        - call infinite.exe+22AC60
infinite.exe+D7AB3C: 80 78 7B 00           - cmp byte ptr [rax+7B],00
infinite.exe+D7AB40: 75 0C                 - jne infinite.exe+D7AB4E
infinite.exe+D7AB42: 80 78 79 00           - cmp byte ptr [rax+79],00
infinite.exe+D7AB46: 74 0A                 - je infinite.exe+D7AB52
infinite.exe+D7AB48: 80 78 7A 00           - cmp byte ptr [rax+7A],00
infinite.exe+D7AB4C: 74 04                 - je infinite.exe+D7AB52
infinite.exe+D7AB4E: B1 01                 - mov cl,01
infinite.exe+D7AB50: EB 02                 - jmp infinite.exe+D7AB54
infinite.exe+D7AB52: 32 C9                 - xor cl,cl
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>741</ID>
      <Description>"Date"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>"infinite.exe"+01B85E88</Address>
      <Offsets>
        <Offset>110</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>768</ID>
      <Description>"Donate Paypal"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
--NO_ACTIVATE
if syntaxcheck then return end
if memrec then print(memrec.Description) end

shellExecute('https://paypal.me/apocalypticx?country.x=GB&amp;locale.x=en_GB')

getLuaEngine().MenuItem1.DoClick()
getLuaEngine().Close()

[DISABLE]

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry GroupHeader="1">
      <Description>Unit Reveal</Description>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movzx edx,byte ptr [rax+rcx]</Description>
      <AddressString>infinite.exe+31580F</AddressString>
      <Before>
        <Byte>A7</Byte>
        <Byte>CD</Byte>
        <Byte>FF</Byte>
        <Byte>90</Byte>
        <Byte>90</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
        <Byte>14</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>EB</Byte>
        <Byte>05</Byte>
        <Byte>BA</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :jne infinite.exe+315815</Description>
      <AddressString>infinite.exe+3157A8</AddressString>
      <Before>
        <Byte>81</Byte>
        <Byte>01</Byte>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>D9</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>6B</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>41</Byte>
        <Byte>08</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry GroupHeader="1">
      <Description>Map Live</Description>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :cmp byte ptr [rbx+rax],01</Description>
      <AddressString>infinite.exe+3395A7</AddressString>
      <Before>
        <Byte>85</Byte>
        <Byte>98</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>80</Byte>
        <Byte>3C</Byte>
        <Byte>03</Byte>
        <Byte>01</Byte>
      </Actual>
      <After>
        <Byte>72</Byte>
        <Byte>35</Byte>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>05</Byte>
      </After>
    </CodeEntry>
    <CodeEntry GroupHeader="1">
      <Description>Ironman Code</Description>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rax+00000751],cl</Description>
      <AddressString>infinite.exe+D7AAD2</AddressString>
      <Before>
        <Byte>05</Byte>
        <Byte>46</Byte>
        <Byte>04</Byte>
        <Byte>F0</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>88</Byte>
        <Byte>88</Byte>
        <Byte>51</Byte>
        <Byte>07</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>8D</Byte>
        <Byte>8B</Byte>
        <Byte>A8</Byte>
        <Byte>08</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :je infinite.exe+D7AB52</Description>
      <AddressString>infinite.exe+D7AB4C</AddressString>
      <Before>
        <Byte>0A</Byte>
        <Byte>80</Byte>
        <Byte>78</Byte>
        <Byte>7A</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>04</Byte>
      </Actual>
      <After>
        <Byte>B1</Byte>
        <Byte>01</Byte>
        <Byte>EB</Byte>
        <Byte>02</Byte>
        <Byte>32</Byte>
      </After>
    </CodeEntry>
    <CodeEntry GroupHeader="1">
      <Description>Cmd Not Allowed</Description>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movups xmm0,[infinite.exe+196F228]</Description>
      <AddressString>infinite.exe+126BEC2</AddressString>
      <Before>
        <Byte>15</Byte>
        <Byte>CE</Byte>
        <Byte>1A</Byte>
        <Byte>72</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>05</Byte>
        <Byte>5F</Byte>
        <Byte>33</Byte>
        <Byte>70</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>00</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of ja infinite.exe+3395A0</Description>
      <AddressString>infinite.exe+3395EE</AddressString>
      <Before>
        <Byte>C6</Byte>
        <Byte>10</Byte>
        <Byte>49</Byte>
        <Byte>3B</Byte>
        <Byte>DE</Byte>
      </Before>
      <Actual>
        <Byte>77</Byte>
        <Byte>B0</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>74</Byte>
        <Byte>24</Byte>
        <Byte>38</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>DMMenu</Name>
      <Address>00494CF1</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>teleport</Name>
      <Address>00A9ADB6</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>1hit</Name>
      <Address>00581529</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>breath</Name>
      <Address>00AB29A0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>addgold</Name>
      <Address>00BBED13</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ammo</Name>
      <Address>00C06C73</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>noreload</Name>
      <Address>00C06CE2</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>possession</Name>
      <Address>00BE4C0B</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>mana</Name>
      <Address>00AA2DE0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>godmode</Name>
      <Address>00AAD86E</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>notimer</Name>
      <Address>00BE5E0E</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>stoptime</Name>
      <Address>009FB201</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>SPEED_MULTIPLIER</Name>
      <Address>14800000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>I_MovementSpeed</Name>
      <Address>00B4A992</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CPUBas</Name>
      <Address>13FFB0010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>PHealth</Name>
      <Address>13EA60010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>penhel</Name>
      <Address>13EA60000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>flashlight</Name>
      <Address>F5D932F32C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>cave_light</Name>
      <Address>7FF7BB950010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>end1</Name>
      <Address>F592A40030</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>pTimer</Name>
      <Address>7FF6C26C0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>pSpeed</Name>
      <Address>7FF788F80000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>pPoints</Name>
      <Address>7FF788FD0030</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>pPoints2</Name>
      <Address>7FF788FD0020</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>pPoints3</Name>
      <Address>7FF788FD0010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>pPoints4</Name>
      <Address>7FF788FD0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>pPointsPlayer</Name>
      <Address>7FF788FD0010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>newmem</Name>
      <Address>00A20000</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
  <DisassemblerComments>
    <DisassemblerComment>
      <Address>"motogp24-Win64-Shipping.exe"+248A33E</Address>
      <Comment>Temp Tyre 
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"motogp24-Win64-Shipping.exe"+248A384</Address>
      <Comment>Temp Tyre b
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"motogp24-Win64-Shipping.exe"+248A3C7</Address>
      <Comment>Temp Tyre c
</Comment>
    </DisassemblerComment>
  </DisassemblerComments>
</CheatTable>
