<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>77</ID>
      <Description>"TOKYO GHOUL:re [CALL to EXIST]"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,CALL to EXIST.exe,F3 0F 11 41 70 C3)
aobscanmodule(Two,CALL to EXIST.exe,F3 0F 11 47 70 25)

alloc(newmemOne,$1000,One)
alloc(newmemTwo,$1000,Two)
alloc(Three,1)
alloc(Four,1)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)

Three:
  db 0

Four:
  db 0

newmemOne:
  cmp byte ptr [Three],1
  jne codeOne
  movss xmm0,[rcx+74]
  movss [rcx+70],xmm0
  jmp returnOne

codeOne:
  movss [rcx+70],xmm0
  jmp returnOne

One:
  jmp newmemOne

returnOne:

newmemTwo:
  cmp [rcx+B30],0
  jne codeTwo
  cmp byte ptr [Three],1
  jne codeThree
  movss xmm0,[rdi+74]
  movss [rdi+70],xmm0
  jmp returnTwo

codeTwo:
  cmp byte ptr [Four],1
  jne codeThree
  xorps xmm0,xmm0
  movss [rdi+70],xmm0
  jmp returnTwo

codeThree:
  movss [rdi+70],xmm0
  jmp returnTwo

Two:
  jmp newmemTwo

returnTwo:

[DISABLE]

One:
  db F3 0F 11 41 70

Two:
  db F3 0F 11 47 70

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(Three)
dealloc(Four)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>83</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>78</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Three:
  db 1

[DISABLE]

Three:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"Infinite Stamina"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Five,CALL to EXIST.exe,F3 0F 11 41 78 45)
registersymbol(Five)

CALL to EXIST.exe+9F659:
  db 90 90 90 90 90

[DISABLE]

Five:
  db F3 0F 11 41 78

unregistersymbol(Five)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>81</ID>
              <Description>"Infinite Awakening"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Six,CALL to EXIST.exe,F3 0F 10 46 64 0F 2F C1)
alloc(newmem,$1000,Six)

label(code)
label(return)

newmem:

code:
  movss xmm1,[rsi+68]
  movss [rsi+64],xmm1
  movss xmm0,[rsi+64]
  jmp return

Six:
  jmp newmem

return:
registersymbol(Six)

[DISABLE]

Six:
  db F3 0F 10 46 64

unregistersymbol(Six)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>82</ID>
              <Description>"Infinite Ammunition"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Seven,CALL to EXIST.exe,89 41 20 F3 48 0F 2A C0)
aobscanmodule(Eight,CALL to EXIST.exe,89 43 0C 75 17)

alloc(newmem,$1000,Seven)

registersymbol(Seven)
registersymbol(Eight)

label(code)
label(return)

newmem:

code:
  mov eax,[rcx+1C]
  mov [rcx+20],eax
  cvtsi2ss xmm0,rax
  jmp return

Seven:
  jmp newmem
  nop 3

return:

CALL to EXIST.exe+D0117:
  db 90 90 90

[DISABLE]

Seven:
  db 89 41 20 F3 48 0F 2A C0

Eight:
  db 89 43 0C

unregistersymbol(Seven)
unregistersymbol(Eight)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>79</ID>
              <Description>"Quick Kills"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Four:
  db 1

[DISABLE]

Four:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>60</ID>
              <Description>"⬆Don't use against Yamori in the tutorial."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
