<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>35</ID>
      <Description>"Inf. VP"</Description>
      <Options moRecursiveSetValue="1" moAlwaysHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <GroupHeader>1</GroupHeader>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>97</Key>
          </Keys>
          <ID>0</ID>
          <ActivateSound TTS="EN">on</ActivateSound>
          <DeactivateSound TTS="EN">off</DeactivateSound>
        </Hotkey>
      </Hotkeys>
      <CheatEntries>
        <CheatEntry>
          <ID>18</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>Float</VariableType>
          <Address>"Game-Win64-Shipping.exe"+09F04290</Address>
          <Offsets>
            <Offset>1D8</Offset>
            <Offset>30</Offset>
            <Offset>218</Offset>
            <Offset>2D0</Offset>
            <Offset>140</Offset>
            <Offset>340</Offset>
            <Offset>C0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>19</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>Float</VariableType>
          <Address>"Game-Win64-Shipping.exe"+0A379200</Address>
          <Offsets>
            <Offset>1D8</Offset>
            <Offset>30</Offset>
            <Offset>218</Offset>
            <Offset>2D0</Offset>
            <Offset>8A8</Offset>
            <Offset>50</Offset>
            <Offset>30</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>20</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>Float</VariableType>
          <Address>"Game-Win64-Shipping.exe"+09F04290</Address>
          <Offsets>
            <Offset>1D8</Offset>
            <Offset>30</Offset>
            <Offset>218</Offset>
            <Offset>2D0</Offset>
            <Offset>8A8</Offset>
            <Offset>50</Offset>
            <Offset>C0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>22</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>Float</VariableType>
          <Address>"Game-Win64-Shipping.exe"+09F04290</Address>
          <Offsets>
            <Offset>1D8</Offset>
            <Offset>30</Offset>
            <Offset>218</Offset>
            <Offset>2D0</Offset>
            <Offset>20</Offset>
            <Offset>408</Offset>
            <Offset>C0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>24</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>Float</VariableType>
          <Address>"Game-Win64-Shipping.exe"+0A3881D8</Address>
          <Offsets>
            <Offset>1D8</Offset>
            <Offset>30</Offset>
            <Offset>218</Offset>
            <Offset>2D0</Offset>
            <Offset>2C8</Offset>
            <Offset>90</Offset>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>25</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>Float</VariableType>
          <Address>"Game-Win64-Shipping.exe"+0A3881D8</Address>
          <Offsets>
            <Offset>1D8</Offset>
            <Offset>30</Offset>
            <Offset>218</Offset>
            <Offset>2D0</Offset>
            <Offset>2D0</Offset>
            <Offset>90</Offset>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>27</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>Float</VariableType>
          <Address>"Game-Win64-Shipping.exe"+0A379200</Address>
          <Offsets>
            <Offset>1D8</Offset>
            <Offset>30</Offset>
            <Offset>218</Offset>
            <Offset>858</Offset>
            <Offset>140</Offset>
            <Offset>2D0</Offset>
            <Offset>30</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>28</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>Float</VariableType>
          <Address>"Game-Win64-Shipping.exe"+0A379200</Address>
          <Offsets>
            <Offset>1D8</Offset>
            <Offset>30</Offset>
            <Offset>218</Offset>
            <Offset>858</Offset>
            <Offset>140</Offset>
            <Offset>338</Offset>
            <Offset>30</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>30</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>Float</VariableType>
          <Address>"Game-Win64-Shipping.exe"+0A3881D8</Address>
          <Offsets>
            <Offset>1D8</Offset>
            <Offset>30</Offset>
            <Offset>218</Offset>
            <Offset>90</Offset>
            <Offset>320</Offset>
            <Offset>90</Offset>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>31</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>Float</VariableType>
          <Address>"Game-Win64-Shipping.exe"+09F04290</Address>
          <Offsets>
            <Offset>1D8</Offset>
            <Offset>30</Offset>
            <Offset>218</Offset>
            <Offset>50</Offset>
            <Offset>188</Offset>
            <Offset>338</Offset>
            <Offset>C0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Inf. Stamina"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Game-Win64-Shipping.exe
  Version: 
  Date   : 2025-08-20
  Author : Qamar

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Game-Win64-Shipping.exe,F3 0F 11 8B 08 01 00 00 76 2F) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  nop
  jmp return

INJECT:
  jmp newmem
  nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 8B 08 01 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Game-Win64-Shipping.exe"+55BAAF4

"Game-Win64-Shipping.exe"+55BAAC7: 84 C0                          - test al,al
"Game-Win64-Shipping.exe"+55BAAC9: 74 7A                          - je "Game-Win64-Shipping.exe"+55BAB45
"Game-Win64-Shipping.exe"+55BAACB: F3 0F 10 83 08 01 00 00        - movss xmm0,[rbx+00000108]
"Game-Win64-Shipping.exe"+55BAAD3: 0F 57 D2                       - xorps xmm2,xmm2
"Game-Win64-Shipping.exe"+55BAAD6: 0F 2F C2                       - comiss xmm0,xmm2
"Game-Win64-Shipping.exe"+55BAAD9: F3 0F 59 B3 18 02 00 00        - mulss xmm6,[rbx+00000218]
"Game-Win64-Shipping.exe"+55BAAE1: 0F 28 C8                       - movaps xmm1,xmm0
"Game-Win64-Shipping.exe"+55BAAE4: F3 0F 5C CE                    - subss xmm1,xmm6
"Game-Win64-Shipping.exe"+55BAAE8: F3 0F 5D 8B 0C 01 00 00        - minss xmm1,[rbx+0000010C]
"Game-Win64-Shipping.exe"+55BAAF0: F3 0F 5F CA                    - maxss xmm1,xmm2
// ---------- INJECTING HERE ----------
"Game-Win64-Shipping.exe"+55BAAF4: F3 0F 11 8B 08 01 00 00        - movss [rbx+00000108],xmm1
// ---------- DONE INJECTING  ----------
"Game-Win64-Shipping.exe"+55BAAFC: 76 2F                          - jna "Game-Win64-Shipping.exe"+55BAB2D
"Game-Win64-Shipping.exe"+55BAAFE: 0F 2F CA                       - comiss xmm1,xmm2
"Game-Win64-Shipping.exe"+55BAB01: 77 2A                          - ja "Game-Win64-Shipping.exe"+55BAB2D
"Game-Win64-Shipping.exe"+55BAB03: 8B 83 AC 00 00 00              - mov eax,[rbx+000000AC]
"Game-Win64-Shipping.exe"+55BAB09: B2 01                          - mov dl,01
"Game-Win64-Shipping.exe"+55BAB0B: 48 8B CB                       - mov rcx,rbx
"Game-Win64-Shipping.exe"+55BAB0E: 89 83 C4 00 00 00              - mov [rbx+000000C4],eax
"Game-Win64-Shipping.exe"+55BAB14: C7 83 C8 00 00 00 00 00 00 00  - mov [rbx+000000C8],00000000
"Game-Win64-Shipping.exe"+55BAB1E: 0F 28 74 24 20                 - movaps xmm6,[rsp+20]
"Game-Win64-Shipping.exe"+55BAB23: 48 83 C4 30                    - add rsp,30
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>98</Key>
          </Keys>
          <ID>0</ID>
          <ActivateSound TTS="EN">on</ActivateSound>
          <DeactivateSound TTS="EN">off</DeactivateSound>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>3</ID>
      <Description>"Inf. Femto"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Game-Win64-Shipping.exe
  Version: 
  Date   : 2025-08-20
  Author : Qamar

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Game-Win64-Shipping.exe,F3 0F 11 91 10 01 00 00 8B) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  nop
  jmp return

INJECT:
  jmp newmem
  nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 91 10 01 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Game-Win64-Shipping.exe"+55BA956

"Game-Win64-Shipping.exe"+55BA924: 0F 2F CB                 - comiss xmm1,xmm3
"Game-Win64-Shipping.exe"+55BA927: 76 35                    - jna "Game-Win64-Shipping.exe"+55BA95E
"Game-Win64-Shipping.exe"+55BA929: 83 B9 7C 02 00 00 00     - cmp dword ptr [rcx+0000027C],00
"Game-Win64-Shipping.exe"+55BA930: 75 2C                    - jne "Game-Win64-Shipping.exe"+55BA95E
"Game-Win64-Shipping.exe"+55BA932: F3 0F 59 89 14 02 00 00  - mulss xmm1,[rcx+00000214]
"Game-Win64-Shipping.exe"+55BA93A: F3 0F 10 81 18 01 00 00  - movss xmm0,[rcx+00000118]
"Game-Win64-Shipping.exe"+55BA942: F3 0F 58 81 14 01 00 00  - addss xmm0,[rcx+00000114]
"Game-Win64-Shipping.exe"+55BA94A: F3 0F 5C D1              - subss xmm2,xmm1
"Game-Win64-Shipping.exe"+55BA94E: F3 0F 5D D0              - minss xmm2,xmm0
"Game-Win64-Shipping.exe"+55BA952: F3 0F 5F D3              - maxss xmm2,xmm3
// ---------- INJECTING HERE ----------
"Game-Win64-Shipping.exe"+55BA956: F3 0F 11 91 10 01 00 00  - movss [rcx+00000110],xmm2
// ---------- DONE INJECTING  ----------
"Game-Win64-Shipping.exe"+55BA95E: 8B 81 D4 00 00 00        - mov eax,[rcx+000000D4]
"Game-Win64-Shipping.exe"+55BA964: 89 81 D8 00 00 00        - mov [rcx+000000D8],eax
"Game-Win64-Shipping.exe"+55BA96A: 84 D2                    - test dl,dl
"Game-Win64-Shipping.exe"+55BA96C: 75 0F                    - jne "Game-Win64-Shipping.exe"+55BA97D
"Game-Win64-Shipping.exe"+55BA96E: 0F 2F D3                 - comiss xmm2,xmm3
"Game-Win64-Shipping.exe"+55BA971: 77 0A                    - ja "Game-Win64-Shipping.exe"+55BA97D
"Game-Win64-Shipping.exe"+55BA973: 48 8B 01                 - mov rax,[rcx]
"Game-Win64-Shipping.exe"+55BA976: 48 FF A0 F8 04 00 00     - jmp qword ptr [rax+000004F8]
"Game-Win64-Shipping.exe"+55BA97D: C3                       - ret 
"Game-Win64-Shipping.exe"+55BA97E: CC                       - int 3 
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>99</Key>
          </Keys>
          <ID>0</ID>
          <ActivateSound TTS="EN">on</ActivateSound>
          <DeactivateSound TTS="EN">off</DeactivateSound>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>9</ID>
      <Description>"Inf. ammo all weapons + no reload"</Description>
      <Options moRecursiveSetValue="1" moAlwaysHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Game-Win64-Shipping.exe
  Version: 
  Date   : 2025-08-21
  Author : Qamar

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Game-Win64-Shipping.exe,89 93 64 01 00 00 E8) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  nop
  jmp return

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 93 64 01 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Game-Win64-Shipping.exe"+5401A0A

"Game-Win64-Shipping.exe"+54019E8: 7E 34                 - jle "Game-Win64-Shipping.exe"+5401A1E
"Game-Win64-Shipping.exe"+54019EA: 80 BB 60 01 00 00 00  - cmp byte ptr [rbx+00000160],00
"Game-Win64-Shipping.exe"+54019F1: 75 04                 - jne "Game-Win64-Shipping.exe"+54019F7
"Game-Win64-Shipping.exe"+54019F3: 84 C0                 - test al,al
"Game-Win64-Shipping.exe"+54019F5: 75 1E                 - jne "Game-Win64-Shipping.exe"+5401A15
"Game-Win64-Shipping.exe"+54019F7: 8B 93 64 01 00 00     - mov edx,[rbx+00000164]
"Game-Win64-Shipping.exe"+54019FD: 85 D2                 - test edx,edx
"Game-Win64-Shipping.exe"+54019FF: 7E 14                 - jle "Game-Win64-Shipping.exe"+5401A15
"Game-Win64-Shipping.exe"+5401A01: FF CA                 - dec edx
"Game-Win64-Shipping.exe"+5401A03: 48 8D 8B 78 01 00 00  - lea rcx,[rbx+00000178]
// ---------- INJECTING HERE ----------
"Game-Win64-Shipping.exe"+5401A0A: 89 93 64 01 00 00     - mov [rbx+00000164],edx
// ---------- DONE INJECTING  ----------
"Game-Win64-Shipping.exe"+5401A10: E8 3B E8 DE FD        - call "Game-Win64-Shipping.exe"+31F0250
"Game-Win64-Shipping.exe"+5401A15: 83 BB 6C 01 00 00 00  - cmp dword ptr [rbx+0000016C],00
"Game-Win64-Shipping.exe"+5401A1C: 7F 0B                 - jg "Game-Win64-Shipping.exe"+5401A29
"Game-Win64-Shipping.exe"+5401A1E: B8 01 00 00 00        - mov eax,00000001
"Game-Win64-Shipping.exe"+5401A23: 48 83 C4 20           - add rsp,20
"Game-Win64-Shipping.exe"+5401A27: 5B                    - pop rbx
"Game-Win64-Shipping.exe"+5401A28: C3                    - ret 
"Game-Win64-Shipping.exe"+5401A29: 33 C0                 - xor eax,eax
"Game-Win64-Shipping.exe"+5401A2B: 39 83 64 01 00 00     - cmp [rbx+00000164],eax
"Game-Win64-Shipping.exe"+5401A31: 0F 9F C0              - setg al
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>100</Key>
          </Keys>
          <ID>0</ID>
          <ActivateSound TTS="EN">on</ActivateSound>
          <DeactivateSound TTS="EN">off</DeactivateSound>
        </Hotkey>
      </Hotkeys>
      <CheatEntries>
        <CheatEntry>
          <ID>37</ID>
          <Description>"Inf. Knuckle Weapon"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Game-Win64-Shipping.exe
  Version: 
  Date   : 2025-08-22
  Author : Qamar

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Game-Win64-Shipping.exe,89 81 48 7B 00 00 B0) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  nop
  jmp return

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 81 48 7B 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Game-Win64-Shipping.exe"+4A975F8

"Game-Win64-Shipping.exe"+4A975DE: CC                    - int 3 
"Game-Win64-Shipping.exe"+4A975DF: CC                    - int 3 
"Game-Win64-Shipping.exe"+4A975E0: 83 B9 0C 7B 00 00 00  - cmp dword ptr [rcx+00007B0C],00
"Game-Win64-Shipping.exe"+4A975E7: 7E 15                 - jle "Game-Win64-Shipping.exe"+4A975FE
"Game-Win64-Shipping.exe"+4A975E9: 8B 81 48 7B 00 00     - mov eax,[rcx+00007B48]
"Game-Win64-Shipping.exe"+4A975EF: 85 C0                 - test eax,eax
"Game-Win64-Shipping.exe"+4A975F1: 7F 03                 - jg "Game-Win64-Shipping.exe"+4A975F6
"Game-Win64-Shipping.exe"+4A975F3: 32 C0                 - xor al,al
"Game-Win64-Shipping.exe"+4A975F5: C3                    - ret 
"Game-Win64-Shipping.exe"+4A975F6: FF C8                 - dec eax
// ---------- INJECTING HERE ----------
"Game-Win64-Shipping.exe"+4A975F8: 89 81 48 7B 00 00     - mov [rcx+00007B48],eax
// ---------- DONE INJECTING  ----------
"Game-Win64-Shipping.exe"+4A975FE: B0 01                 - mov al,01
"Game-Win64-Shipping.exe"+4A97600: C3                    - ret 
"Game-Win64-Shipping.exe"+4A97601: CC                    - int 3 
"Game-Win64-Shipping.exe"+4A97602: CC                    - int 3 
"Game-Win64-Shipping.exe"+4A97603: CC                    - int 3 
"Game-Win64-Shipping.exe"+4A97604: CC                    - int 3 
"Game-Win64-Shipping.exe"+4A97605: CC                    - int 3 
"Game-Win64-Shipping.exe"+4A97606: CC                    - int 3 
"Game-Win64-Shipping.exe"+4A97607: CC                    - int 3 
"Game-Win64-Shipping.exe"+4A97608: CC                    - int 3 
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>39</ID>
      <Description>"Inf. Consumables"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Game-Win64-Shipping.exe
  Version: 
  Date   : 2025-08-24
  Author : Qamar

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Game-Win64-Shipping.exe,89 43 08 48 8B 07 FF) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  nop
  mov rax,[rdi]
  jmp return

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 43 08 48 8B 07

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Game-Win64-Shipping.exe"+55367B9

"Game-Win64-Shipping.exe"+553678F: EB 0E                                - jmp "Game-Win64-Shipping.exe"+553679F
"Game-Win64-Shipping.exe"+5536791: 48 8B 9F C8 00 00 00                 - mov rbx,[rdi+000000C8]
"Game-Win64-Shipping.exe"+5536798: 48 81 C3 D0 35 00 00                 - add rbx,000035D0
"Game-Win64-Shipping.exe"+553679F: 48 85 DB                             - test rbx,rbx
"Game-Win64-Shipping.exe"+55367A2: 0F 84 0C 01 00 00                    - je "Game-Win64-Shipping.exe"+55368B4
"Game-Win64-Shipping.exe"+55367A8: 8B 43 08                             - mov eax,[rbx+08]
"Game-Win64-Shipping.exe"+55367AB: 85 C0                                - test eax,eax
"Game-Win64-Shipping.exe"+55367AD: 0F 84 01 01 00 00                    - je "Game-Win64-Shipping.exe"+55368B4
"Game-Win64-Shipping.exe"+55367B3: 41 2B C0                             - sub eax,r8d
"Game-Win64-Shipping.exe"+55367B6: 48 8B CF                             - mov rcx,rdi
// ---------- INJECTING HERE ----------
"Game-Win64-Shipping.exe"+55367B9: 89 43 08                             - mov [rbx+08],eax
// ---------- DONE INJECTING  ----------
"Game-Win64-Shipping.exe"+55367BC: 48 8B 07                             - mov rax,[rdi]
"Game-Win64-Shipping.exe"+55367BF: FF 90 88 01 00 00                    - call qword ptr [rax+00000188]
"Game-Win64-Shipping.exe"+55367C5: 41 B9 01 00 00 00                    - mov r9d,00000001
"Game-Win64-Shipping.exe"+55367CB: 4C 8B C3                             - mov r8,rbx
"Game-Win64-Shipping.exe"+55367CE: 48 8B C8                             - mov rcx,rax
"Game-Win64-Shipping.exe"+55367D1: B2 11                                - mov dl,11
"Game-Win64-Shipping.exe"+55367D3: E8 E8 BC 79 00                       - call "Game-Win64-Shipping.exe"+5CD24C0
"Game-Win64-Shipping.exe"+55367D8: 41 B8 25 00 00 00                    - mov r8d,00000025
"Game-Win64-Shipping.exe"+55367DE: 48 C7 84 24 30 01 00 00 00 00 00 00  - mov qword ptr [rsp+00000130],00000000
"Game-Win64-Shipping.exe"+55367EA: 48 8D 15 D7 ED 90 03                 - lea rdx,["Game-Win64-Shipping.exe"+8E455C8]
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>101</Key>
          </Keys>
          <ID>0</ID>
          <ActivateSound TTS="EN">on</ActivateSound>
          <DeactivateSound TTS="EN">off</DeactivateSound>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>11</ID>
      <Description>"Scrap doesn't decrease"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Game-Win64-Shipping.exe
  Version: 
  Date   : 2025-08-21
  Author : Qamar

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Game-Win64-Shipping.exe,48 89 81 48 03 00 00 E8) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  nop
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 48 89 81 48 03 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Game-Win64-Shipping.exe"+5561446

"Game-Win64-Shipping.exe"+556141F: 48 8B 8E C8 00 00 00  - mov rcx,[rsi+000000C8]
"Game-Win64-Shipping.exe"+5561426: 8B 81 48 03 00 00     - mov eax,[rcx+00000348]
"Game-Win64-Shipping.exe"+556142C: 2B C5                 - sub eax,ebp
"Game-Win64-Shipping.exe"+556142E: 48 63 D0              - movsxd  rdx,eax
"Game-Win64-Shipping.exe"+5561431: 8B FA                 - mov edi,edx
"Game-Win64-Shipping.exe"+5561433: 48 8B C2              - mov rax,rdx
"Game-Win64-Shipping.exe"+5561436: C1 EF 1F              - shr edi,1F
"Game-Win64-Shipping.exe"+5561439: 40 80 F7 01           - xor dil,01
"Game-Win64-Shipping.exe"+556143D: 75 07                 - jne "Game-Win64-Shipping.exe"+5561446
"Game-Win64-Shipping.exe"+556143F: 48 8B 81 48 03 00 00  - mov rax,[rcx+00000348]
// ---------- INJECTING HERE ----------
"Game-Win64-Shipping.exe"+5561446: 48 89 81 48 03 00 00  - mov [rcx+00000348],rax
// ---------- DONE INJECTING  ----------
"Game-Win64-Shipping.exe"+556144D: E8 1E E2 73 00        - call "Game-Win64-Shipping.exe"+5C9F670
"Game-Win64-Shipping.exe"+5561452: 84 C0                 - test al,al
"Game-Win64-Shipping.exe"+5561454: 74 74                 - je "Game-Win64-Shipping.exe"+55614CA
"Game-Win64-Shipping.exe"+5561456: 40 84 FF              - test dil,dil
"Game-Win64-Shipping.exe"+5561459: 74 6F                 - je "Game-Win64-Shipping.exe"+55614CA
"Game-Win64-Shipping.exe"+556145B: 48 8B 9E C8 00 00 00  - mov rbx,[rsi+000000C8]
"Game-Win64-Shipping.exe"+5561462: 41 B9 07 00 00 00     - mov r9d,00000007
"Game-Win64-Shipping.exe"+5561468: 44 8B C5              - mov r8d,ebp
"Game-Win64-Shipping.exe"+556146B: 48 8B CE              - mov rcx,rsi
"Game-Win64-Shipping.exe"+556146E: 8B 93 A8 02 00 00     - mov edx,[rbx+000002A8]
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>102</Key>
          </Keys>
          <ID>0</ID>
          <ActivateSound TTS="EN">on</ActivateSound>
          <DeactivateSound TTS="EN">off</DeactivateSound>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>13</ID>
      <Description>"Money doesn't decrease"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Game-Win64-Shipping.exe
  Version: 
  Date   : 2025-08-21
  Author : Qamar

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Game-Win64-Shipping.exe,48 89 90 40 03 00 00) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  nop
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 48 89 90 40 03 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Game-Win64-Shipping.exe"+5561626

"Game-Win64-Shipping.exe"+55615FE: 74 05                          - je "Game-Win64-Shipping.exe"+5561605
"Game-Win64-Shipping.exe"+5561600: E8 CB A1 AE FB                 - call "Game-Win64-Shipping.exe"+104B7D0
"Game-Win64-Shipping.exe"+5561605: 48 8B 83 C8 00 00 00           - mov rax,[rbx+000000C8]
"Game-Win64-Shipping.exe"+556160C: 48 8B 88 40 03 00 00           - mov rcx,[rax+00000340]
"Game-Win64-Shipping.exe"+5561613: 48 8B D1                       - mov rdx,rcx
"Game-Win64-Shipping.exe"+5561616: 49 2B D6                       - sub rdx,r14
"Game-Win64-Shipping.exe"+5561619: 4C 8B CA                       - mov r9,rdx
"Game-Win64-Shipping.exe"+556161C: 49 C1 E9 3F                    - shr r9,3F
"Game-Win64-Shipping.exe"+5561620: 41 80 F1 01                    - xor r9b,01
"Game-Win64-Shipping.exe"+5561624: 74 32                          - je "Game-Win64-Shipping.exe"+5561658
// ---------- INJECTING HERE ----------
"Game-Win64-Shipping.exe"+5561626: 48 89 90 40 03 00 00           - mov [rax+00000340],rdx
// ---------- DONE INJECTING  ----------
"Game-Win64-Shipping.exe"+556162D: 48 B8 FF E7 76 48 17 00 00 00  - mov rax,000000174876E7FF
"Game-Win64-Shipping.exe"+5561637: 4C 8B 83 C8 00 00 00           - mov r8,[rbx+000000C8]
"Game-Win64-Shipping.exe"+556163E: 49 8B 90 98 02 00 00           - mov rdx,[r8+00000298]
"Game-Win64-Shipping.exe"+5561645: 49 03 D6                       - add rdx,r14
"Game-Win64-Shipping.exe"+5561648: 48 3B D0                       - cmp rdx,rax
"Game-Win64-Shipping.exe"+556164B: 48 0F 4F D0                    - cmovg rdx,rax
"Game-Win64-Shipping.exe"+556164F: 49 89 90 98 02 00 00           - mov [r8+00000298],rdx
"Game-Win64-Shipping.exe"+5561656: EB 36                          - jmp "Game-Win64-Shipping.exe"+556168E
"Game-Win64-Shipping.exe"+5561658: 40 84 ED                       - test bpl,bpl
"Game-Win64-Shipping.exe"+556165B: 48 0F 44 F9                    - cmove rdi,rcx
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>103</Key>
          </Keys>
          <ID>0</ID>
          <ActivateSound TTS="EN">on</ActivateSound>
          <DeactivateSound TTS="EN">off</DeactivateSound>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>15</ID>
      <Description>"Materials do not decrease"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Game-Win64-Shipping.exe
  Version: 
  Date   : 2025-08-21
  Author : Qamar

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Game-Win64-Shipping.exe,41 89 40 08 48 8D 15 C0 D9 90 03) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  nop
  lea rdx,["Game-Win64-Shipping.exe"+8E44388]
  jmp return

INJECT:
  jmp newmem
  nop 6
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 41 89 40 08 48 8D 15 C0 D9 90 03

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Game-Win64-Shipping.exe"+55369BD

"Game-Win64-Shipping.exe"+553699F: 41 5E                                - pop r14
"Game-Win64-Shipping.exe"+55369A1: 5F                                   - pop rdi
"Game-Win64-Shipping.exe"+55369A2: 5E                                   - pop rsi
"Game-Win64-Shipping.exe"+55369A3: C3                                   - ret 
"Game-Win64-Shipping.exe"+55369A4: 41 8B 40 08                          - mov eax,[r8+08]
"Game-Win64-Shipping.exe"+55369A8: 41 8B 0E                             - mov ecx,[r14]
"Game-Win64-Shipping.exe"+55369AB: 3B C1                                - cmp eax,ecx
"Game-Win64-Shipping.exe"+55369AD: 72 CF                                - jb "Game-Win64-Shipping.exe"+553697E
"Game-Win64-Shipping.exe"+55369AF: 2B C1                                - sub eax,ecx
"Game-Win64-Shipping.exe"+55369B1: 48 C7 84 24 30 01 00 00 00 00 00 00  - mov qword ptr [rsp+00000130],00000000
// ---------- INJECTING HERE ----------
"Game-Win64-Shipping.exe"+55369BD: 41 89 40 08                          - mov [r8+08],eax
// ---------- DONE INJECTING  ----------
"Game-Win64-Shipping.exe"+55369C1: 48 8D 15 C0 D9 90 03                 - lea rdx,["Game-Win64-Shipping.exe"+8E44388]
"Game-Win64-Shipping.exe"+55369C8: 41 B8 21 00 00 00                    - mov r8d,00000021
"Game-Win64-Shipping.exe"+55369CE: 33 C9                                - xor ecx,ecx
"Game-Win64-Shipping.exe"+55369D0: E8 4B 2F AE FB                       - call "Game-Win64-Shipping.exe"+1019920
"Game-Win64-Shipping.exe"+55369D5: 89 84 24 40 01 00 00                 - mov [rsp+00000140],eax
"Game-Win64-Shipping.exe"+55369DC: 8D 78 01                             - lea edi,[rax+01]
"Game-Win64-Shipping.exe"+55369DF: 81 FF 80 00 00 00                    - cmp edi,00000080
"Game-Win64-Shipping.exe"+55369E5: 77 12                                - ja "Game-Win64-Shipping.exe"+55369F9
"Game-Win64-Shipping.exe"+55369E7: 48 8B 84 24 30 01 00 00              - mov rax,[rsp+00000130]
"Game-Win64-Shipping.exe"+55369EF: 48 85 C0                             - test rax,rax
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>104</Key>
          </Keys>
          <ID>0</ID>
          <ActivateSound TTS="EN">on</ActivateSound>
          <DeactivateSound TTS="EN">off</DeactivateSound>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
