<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Toggle Compact View"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

if not toggleCompactView then
    function toggleCompactView(sender, forceEnable)
        local isCompactMode = not (compactViewMenuItem.Caption == 'Compact View Mode')
        if forceEnable ~= nil then
            isCompactMode = not forceEnable
        end

        synchronize(function()
            compactViewMenuItem.Caption = isCompactMode and 'Compact View Mode' or 'Full View Mode'
            getMainForm().Splitter1.Visible = isCompactMode
            getMainForm().Panel4.Visible    = isCompactMode
            getMainForm().Panel5.Visible    = isCompactMode
        end)
    end
end

if not createCompactViewMenu then
    function createCompactViewMenu()
        if isCompactMenuCreated then return end

        synchronize(function()
            local mainMenu = getMainForm().Menu.Items
            compactViewMenuItem = createMenuItem(mainMenu)
            compactViewMenuItem.Caption = 'Compact View Mode'
            compactViewMenuItem.OnClick = toggleCompactView
            mainMenu.add(compactViewMenuItem)
        end)

        isCompactMenuCreated = true
    end
end

createCompactViewMenu()
toggleCompactView(nil, true)

[DISABLE]
{$lua}
if toggleCompactView then
    toggleCompactView(nil, false)
end
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Enable mono"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$asm}
{
define(ResourceManagerClearItemCountsProc, "ResourceManager.ClearItemCounts")

registersymbol(ResourceManagerClearItemCountsProc)
}

{$lua}
if syntaxcheck then return end
-- 📏 SafeMonoDestroy: Clean up all Mono-related state
if _G.SafeMonoDestroy == nil then
  _G.SafeMonoDestroy = function()
    print("🪚 SafeMonoDestroy: Begin cleanup...")

    -- 1. Stop symbol enumeration thread if running
    if monoSymbolEnum then
      print("🚬 Terminating monoSymbolEnum thread...")
      pcall(function()
        monoSymbolEnum.terminate()
        if not monoSymbolEnum.waitfor(3000) then
          print("⚠ Timeout: monoSymbolEnum didn't terminate in time")
        end
        monoSymbolEnum.destroy()
        monoSymbolEnum = nil
      end)
    end

    -- 2. Stop progressbar timer
    if monoSymbolList and monoSymbolList.progressbar then
      monoSymbolList.progressbar.OnTimer = nil
    end

    -- 3. Unlock pipe (try unlock even if uncertain)
    print("🔓 Attempting to unlock pipe...")
    pcall(function()
      if monopipe and monopipe.unlock then
        monopipe.unlock()
      end
    end)

    -- 4. Delay before destroy to let MonoCollector finish its work
    print("⌛ Waiting before destroy (sleep 250ms)...")
    sleep(250)  -- let it flush pipe state

    -- 5. Destroy main pipe
    local t0 = os.clock()
    print(string.format("🚨 Destroying monopipe，This may take several minutes (or longer)👺👺👺... [Start: %.3fs]", t0))

    pcall(function()
      if monopipe then
        monopipe.destroy()
        monopipe = nil
      end
    end)

    local t1 = os.clock()
    print(string.format("👻 monopipe.destroy() completed [End: %.3fs | Duration: %.3fs]", t1, t1 - t0))


    -- 6. Destroy symbol list
    if monoSymbolList then
      monoSymbolList.destroy()
      monoSymbolList = nil
    end

    -- 7. Destroy event pipe if exists
    if monoeventpipe then
      monoeventpipe.destroy()
      monoeventpipe = nil
    end

    print("👻 SafeMonoDestroy: Cleanup complete.")
  end
end

-- 📏 Register symbol by parameter type array (exact match)
if _G.mono_registerSymbolEx == nil then
  _G.mono_registerSymbolEx = function(symbolname, namespace, classname, methodname, paramTypes)
    local cls = mono_findClass(namespace, classname)
    if not cls then
      print(string.format("💔 Error: Class not found - %s.%s", namespace, classname))
      return
    end

    local methods = mono_class_enumMethods(cls)
    for _, m in ipairs(methods) do
      if m.name == methodname then
        local p = mono_method_get_parameters(m.method)
        local matched = true

        if #p.parameters ~= #paramTypes then
          matched = false
        else
          for i = 1, #paramTypes do
            if not string.find(p.parameters[i].typename, paramTypes[i], 1, true) then
              matched = false
              break
            end
          end
        end

        if matched then
          local addr = mono_compile_method(m.method)
          if addr == 0 then
            print("💔 Error: Method found but failed to compile.")
            return
          end
          registerSymbol(symbolname, addr)
          print(string.format("🪧 Symbol registered: %s = %X", symbolname, addr))
          return
        end
      end
    end

    print(string.format("💔 Error: No matching method found - %s.%s.%s", namespace, classname, methodname))
  end
end

-- 📏 Register symbol by partial signature match (overload-safe, with excludes and match info)
if _G.mono_registerSymbolBySignatureMatch == nil then
  _G.mono_registerSymbolBySignatureMatch = function(symbolname, namespace, classname, methodname, sigContains, sigExcludes)
    local cls = mono_findClass(namespace, classname)
    if not cls then
      print(string.format("💔 Error: Class not found - %s.%s", namespace, classname))
      return
    end

    local methods = mono_class_enumMethods(cls)
    if not methods then
      print(string.format("💔 Error: No methods found in %s.%s", namespace, classname))
      return
    end

    for _, m in ipairs(methods) do
      if m.name == methodname then
        local sig = mono_method_getSignature(m.method)
        local matched = true

        -- Check required substrings
        for _, kw in ipairs(sigContains) do
          if not string.find(sig, kw, 1, true) then
            matched = false
            break
          end
        end

        -- Check excluded substrings (if given)
        if matched and sigExcludes then
          for _, ex in ipairs(sigExcludes) do
            if string.find(sig, ex, 1, true) then
              matched = false
              break
            end
          end
        end

        if matched then
          local addr = mono_compile_method(m.method)
          if addr == 0 then
            print("💔 Error: Signature matched but failed to compile method.")
            return
          end
          registerSymbol(symbolname, addr)
          print(string.format("🪧 Symbol registered: %s = %X", symbolname, addr))
          print(string.format("🔎 Matched Signature: %s", sig))
          return
        end
      end
    end

    print(string.format("💔 Error: No matching signature found - %s.%s.%s", namespace, classname, methodname))
  end
end


-- 📏 Register symbol by simple method name (first match)
if _G.mono_registerSymbol == nil then
  _G.mono_registerSymbol = function(symbolname, namespace, classname, methodname)
    local m = mono_findMethod(namespace, classname, methodname)
    if m == nil or m == 0 then
      print(string.format("💔 Error: Method not found - %s.%s.%s", namespace, classname, methodname))
      return
    end

    local addr = mono_compile_method(m)
    if addr == 0 then
      print(string.format("💔 Error: Could not compile method - %s.%s.%s", namespace, classname, methodname))
      return
    end

    registerSymbol(symbolname, addr)
    print(string.format("🪧 Symbol registered: %s = %X", symbolname, addr))
  end
end

-- 🌀 Attach Mono if needed
local pid = getOpenedProcessID()
if pid == 0 then
  print("⚠ Warning: No process is currently open.")
  return
end

if _G.lastMonoPID == nil then _G.lastMonoPID = -1 end

if monopipe == nil or _G.lastMonoPID ~= pid then
  if monopipe ~= nil then
    pcall(_G.SafeMonoDestroy)
  end
  pcall(LaunchMonoDataCollector)
  _G.lastMonoPID = pid
end

-- ⚡ Example usage - Register Mono methods to CE symbol table
-- These functions compile (JIT) a Mono method and register it as a CE symbol

-- 🔹 1. mono_registerSymbol(symbolname, namespace, classname, methodname)
-- Description: Registers the first matched method with given name.
-- ⚠ Use this only when there's no overload (or you're fine with the first one).
-- Params:
--   symbolname: The name you want to register (used in CE as a label)
--   namespace:  Mono namespace of the class (can be "" if none)
--   classname:  Class name that contains the method
--   methodname: Method name to find (first match will be used)
-- Example:

--_G.mono_registerSymbol("MyAttack", "Game.Logic", "BattleManager", "Attack")
--_G.mono_registerSymbol("UseAbility_Any", "Elin", "Chara", "UseAbility")


-- 🔹 2. mono_registerSymbolEx(symbolname, namespace, classname, methodname, paramTypes)
-- Description: Registers a method that exactly matches the provided parameter types.
-- Use this when there are multiple overloads of a method.
-- Params:
--   symbolname: The name to register
--   namespace:  Mono namespace
--   classname:  Class name
--   methodname: Method name (exact match)
--   paramTypes: Array of expected parameter type strings (must match count &amp; order)
--               These are matched using `string.find`, so partial match is allowed.
-- Example:
--   UseAbility(string idAct, Card tc, Point pos, bool pt)

--[[
_G.mono_registerSymbolEx("UseAbility_Exact", "Elin", "Chara", "UseAbility", {
  "System.String", "Card", "Point", "System.Boolean"
})
--]]


-- 🔹 3. mono_registerSymbolBySignatureMatch(symbolname, namespace, classname, methodname, sigContains, sigExcludes)
-- Description: Registers the method whose signature contains all given substrings.
-- Flexible, and suitable when exact type names vary or signature format is uncertain.
-- Params:
--   symbolname: The symbol name to register
--   namespace:  Mono namespace
--   classname:  Class name
--   methodname: Method name (will scan all overloads)
--   sigContains: Array of strings that should all appear in the method signature
--                e.g., { "Act", "Card", "Point", "bool" }
--   sigExcludes: Signatures to exclude
-- Example:
--   Will match method like: UseAbility(Act a, Card tc, Point pos, bool pt)

--[[
_G.mono_registerSymbolBySignatureMatch("UseAbility_Act", "Elin", "Chara", "UseAbility", {
  "Act", "Card", "Point", "bool"
})

_G.mono_registerSymbolBySignatureMatch("GetItemCount_Item", "Assembly-CSharp", "ItemStorage", "GetItemCount",
  {"Item"},      -- sigContains
  {"List"}       -- sigExcludes
)

Signatures above:
System.Collections.Generic.List&lt;Item&gt; 
Item 

** Both have "Item" but first one have "List"
--]]

--[[

Type Mapping (for overload filtering)
-------------------------------------
String      System.String        C#: string
int         System.Int32         C#: int
float       System.Single        C#: float
bool        System.Boolean       C#: bool
Vector3     UnityEngine.Vector3
Color       UnityEngine.Color
Point       (Game defined)
Card        (Game defined)
Act         (Game defined)

--]]
[DISABLE]
{$lua}
if syntaxcheck then return end
--pcall(_G.SafeMonoDestroy)
{$asm}
//unregistersymbol(*)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"Toggle scripts"</Description>
          <Color>4080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript Async="1">[ENABLE]
{$lua}
if (syntaxcheck) then return end
synchronize(function()
  getLuaEngine().menuItem5.doClick()
  getLuaEngine().Close()
end)

local enableBattleScripts = {
  0, -- "Toggle Compact View"
  1324, -- "Get hero controller data"
  1299, -- "HP no change (may die if get big damage)"
  1300, -- "Max silk when get"
  1301, -- "Silk no decrease when use"
  1302, -- "Takes no damage, in general"
  1308, -- "Invulnerable - takes one more death attack"
  1309, -- "Try to keep sub weapon (i.e. Straight Pin) amount full"
  1318, -- "Fast kill - multi hit attack"
  1321, -- "Fast kill - general / single hit attack"
  3, -- "PlayerData"
}
local addressList = getAddressList()
synchronize(function()
  for _, id in ipairs(enableBattleScripts) do
    local memRec = addressList.getMemoryRecordByID(id)
    if memRec and not memRec.Active then
      memRec.Active = true
      sleep(30)
    end
    addressList.refresh()
  end
end)
synchronize(function() getLuaEngine().Close() end)
[DISABLE]
{$lua}
if (syntaxcheck) then return end
synchronize(function()
  getLuaEngine().menuItem5.doClick()
  getLuaEngine().Close()
end)

local disableBattleScripts = {
  34, -- "Others"
  1689, -- "Generate list"
  1326, -- "Data"
  1307, -- "Takes no damage, type 2"
  3, -- "PlayerData"
  1685, -- "Get kill journal data"
  1324, -- "Get hero controller data"
  1321, -- "Fast kill - general / single hit attack"
  1318, -- "Fast kill - multi hit attack"
  1317, -- "inf. dart game retry"
  1316, -- "Fast Sprint race win"
  1309, -- "Try to keep sub weapon (i.e. Straight Pin) amount full"
  1308, -- "Invulnerable - takes one more death attack"
  1304, -- "Not recommended:"
  1302, -- "Takes no damage, in general"
  1301, -- "Silk no decrease when use"
  1300, -- "Max silk when get"
  1299, -- "HP no change (may die if get big damage)"
  1691, -- "Hollow Knight: Silksong  /  https://opencheattables.com"
  0, -- "Toggle Compact View"
}
local addressList = getAddressList()
synchronize(function()
  for _, id in ipairs(disableBattleScripts) do
    local memRec = addressList.getMemoryRecordByID(id)
    if memRec and memRec.Active then
      memRec.Active = false
      sleep(30)
    end
    addressList.refresh()
  end
end)
synchronize(function() getLuaEngine().Close() end)
-- Comments:
-- ID: 0, Description: "Toggle Compact View", Depth: 0
-- ID: 1, Description: "Enable mono", Depth: 0
--   ID: 3, Description: "PlayerData", Depth: 1
--     ID: 34, Description: "Others", Depth: 2
--   ID: 1299, Description: "HP no change (may die if get big damage)", Depth: 1
--   ID: 1300, Description: "Max silk when get", Depth: 1
--   ID: 1301, Description: "Silk no decrease when use", Depth: 1
--   ID: 1302, Description: "Takes no damage, in general", Depth: 1
--   ID: 1304, Description: "Not recommended:", Depth: 1
--     ID: 1307, Description: "Takes no damage, type 2", Depth: 2
--   ID: 1308, Description: "Invulnerable - takes one more death attack", Depth: 1
--   ID: 1309, Description: "Try to keep sub weapon (i.e. Straight Pin) amount full", Depth: 1
--   ID: 1316, Description: "Fast Sprint race win", Depth: 1
--   ID: 1317, Description: "inf. dart game retry", Depth: 1
--   ID: 1318, Description: "Fast kill - multi hit attack", Depth: 1
--   ID: 1321, Description: "Fast kill - general / single hit attack", Depth: 1
--   ID: 1324, Description: "Get hero controller data", Depth: 1
--     ID: 1326, Description: "Data", Depth: 2
--   ID: 1685, Description: "Get kill journal data", Depth: 1
--     ID: 1689, Description: "Generate list", Depth: 2
-- ID: 1691, Description: "Hollow Knight: Silksong  /  https://opencheattables.com", Depth: 0

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>3</ID>
          <Description>"PlayerData"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript Async="1">{ Game   : Hollow Knight Silksong.exe
  Version: 
  Date   : 2025-09-05
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanregion(INJECT_GET_PLAYER_DATA,HeroAnimationController:IsHurt+f,HeroAnimationController:IsHurt+1f,48 63 80 1C 02 00 00) // should be unique
alloc(newmem,$1000,INJECT_GET_PLAYER_DATA)

label(code)
label(return i_base_playerdata_addr)

newmem:
  cmp rax, [i_base_playerdata_addr]
  je code
  mov [i_base_playerdata_addr], rax

code:
  movsxd  rax,dword ptr [rax+0000021C]
  jmp return
align 10 cc
  i_base_playerdata_addr:
  dq 0

INJECT_GET_PLAYER_DATA:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_GET_PLAYER_DATA i_base_playerdata_addr)

[DISABLE]

INJECT_GET_PLAYER_DATA:
  db 48 63 80 1C 02 00 00

unregistersymbol(INJECT_GET_PLAYER_DATA i_base_playerdata_addr)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: HeroAnimationController:IsHurt+f

1A6A446C9C5: D7                    - xlatb 
1A6A446C9C6: B2 04                 - mov dl,04
1A6A446C9C8: A8 01                 - test al,01
1A6A446C9CA: 00 00                 - add [rax],al
1A6A446C9CC: 00 00                 - add [rax],al
1A6A446C9CE: 00 00                 - add [rax],al
HeroAnimationController:IsHurt: 48 83 EC 08           - sub rsp,08
HeroAnimationController:IsHurt+4: 48 89 34 24           - mov [rsp],rsi
HeroAnimationController:IsHurt+8: 48 8B F1              - mov rsi,rcx
HeroAnimationController:IsHurt+b: 48 8B 46 40           - mov rax,[rsi+40]
// ---------- INJECTING HERE ----------
HeroAnimationController:IsHurt+f: 48 63 80 1C 02 00 00  - movsxd  rax,dword ptr [rax+0000021C]
// ---------- DONE INJECTING  ----------
HeroAnimationController:IsHurt+16: 83 F8 01              - cmp eax,01
HeroAnimationController:IsHurt+19: 75 10                 - jne HeroAnimationController:IsHurt+2b
HeroAnimationController:IsHurt+1b: 48 8B 46 40           - mov rax,[rsi+40]
HeroAnimationController:IsHurt+1f: 48 63 80 28 02 00 00  - movsxd  rax,dword ptr [rax+00000228]
HeroAnimationController:IsHurt+26: 83 F8 01              - cmp eax,01
HeroAnimationController:IsHurt+29: 7C 27                 - jl HeroAnimationController:IsHurt+52
HeroAnimationController:IsHurt+2b: 0F B6 86 51 01 00 00  - movzx eax,byte ptr [rsi+00000151]
HeroAnimationController:IsHurt+32: 85 C0                 - test eax,eax
HeroAnimationController:IsHurt+34: 75 1C                 - jne HeroAnimationController:IsHurt+52
HeroAnimationController:IsHurt+36: 48 8B 46 38           - mov rax,[rsi+38]
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>4</ID>
              <Description>"playTime"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Float</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>1F0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>5</ID>
              <Description>"isInvincible"</Description>
              <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>[i_base_playerdata_addr]+3CF</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>6</ID>
              <Description>"infiniteAirJump"</Description>
              <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <Color>C080FF</Color>
              <VariableType>Byte</VariableType>
              <Address>[i_base_playerdata_addr]+3D0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"openingCreditsPlayed"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>1F4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"permadeathMode"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>1F8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"CollectedDockDemoKey"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>1FC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"PreMemoryState"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>200</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>11</ID>
              <Description>"PreMemoryState"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>204</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"HasStoredMemoryState"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>218</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"health"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>21C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>14</ID>
              <Description>"maxHealth"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>220</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>15</ID>
              <Description>"maxHealthBase"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>224</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"healthBlue"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>228</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"damagedBlue"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>22C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>18</ID>
              <Description>"damagedPurple"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>22D</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"prevHealth"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>230</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>20</ID>
              <Description>"heartPieces"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>234</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>21</ID>
              <Description>"SeenBindPrompt"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>238</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>22</ID>
              <Description>"geo / ロザリー"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>23C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>23</ID>
              <Description>"ShellShards"</Description>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[i_base_playerdata_addr]+908</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>24</ID>
              <Description>"silk"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>240</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>25</ID>
              <Description>"silkMax"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>244</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26</ID>
              <Description>"silkRegenMax"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>248</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>27</ID>
              <Description>"silkParts"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>24C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"IsSilkSpoolBroken"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>250</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"UnlockSilkFinalCutscene"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>251</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>30</ID>
              <Description>"silkSpoolParts"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>254</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"atBench"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>258</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>32</ID>
              <Description>"mapZone"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>25C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>33</ID>
              <Description>"extraRestZone"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_playerdata_addr</Address>
              <Offsets>
                <Offset>260</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"Others"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>35</ID>
                  <Description>"respawnType"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_playerdata_addr</Address>
                  <Offsets>
                    <Offset>264</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>36</ID>
                  <Description>"tempRespawnType"</Description>
                  <ShowAsSigned>1</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+268</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>37</ID>
                  <Description>"nonLethalRespawnType"</Description>
                  <ShowAsSigned>1</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+26C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>38</ID>
                  <Description>"hazardRespawnLocation"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_playerdata_addr]+270</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>39</ID>
                  <Description>"hazardRespawnLocation"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_playerdata_addr]+274</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>40</ID>
                  <Description>"??"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_playerdata_addr]+278</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>41</ID>
                  <Description>"hazardRespawnFacing"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+27C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>42</ID>
                  <Description>"HeroDeathScenePos"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_playerdata_addr]+280</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>43</ID>
                  <Description>"HeroDeathScenePos"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_playerdata_addr]+284</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>44</ID>
                  <Description>"HeroDeathSceneSize"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_playerdata_addr]+288</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>45</ID>
                  <Description>"HeroDeathSceneSize"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_playerdata_addr]+28C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>46</ID>
                  <Description>"HeroCorpseType"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+290</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>47</ID>
                  <Description>"HeroCorpseMoneyPool"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+294</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>48</ID>
                  <Description>"nailRange"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+298</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>49</ID>
                  <Description>"beamDamage"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+29C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>50</ID>
                  <Description>"nailUpgrades"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+2A0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>51</ID>
                  <Description>"InvNailHasNew"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2A4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>52</ID>
                  <Description>"hasSilkSpecial"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2A5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>53</ID>
                  <Description>"silkSpecialLevel"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+2A8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>54</ID>
                  <Description>"hasNeedleThrow"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2AC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>55</ID>
                  <Description>"hasThreadSphere"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2AD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>56</ID>
                  <Description>"hasParry"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2AE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>57</ID>
                  <Description>"hasHarpoonDash"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2AF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>58</ID>
                  <Description>"hasSilkCharge"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2B0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>59</ID>
                  <Description>"hasSilkBomb"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2B1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>60</ID>
                  <Description>"hasSilkBossNeedle"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2B2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>61</ID>
                  <Description>"hasNeedolin"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2B3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>62</ID>
                  <Description>"attunement"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+2B4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>63</ID>
                  <Description>"attunementLevel"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+2B8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>64</ID>
                  <Description>"hasNeedolinMemoryPowerup"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2BC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>65</ID>
                  <Description>"hasDash"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2BD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>66</ID>
                  <Description>"hasBrolly"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2BE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>67</ID>
                  <Description>"hasWalljump"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2BF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>68</ID>
                  <Description>"hasDoubleJump"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2C0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>69</ID>
                  <Description>"hasQuill"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2C1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>70</ID>
                  <Description>"hasChargeSlash"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2C2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>71</ID>
                  <Description>"hasSuperJump"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2C3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>72</ID>
                  <Description>"QuillState"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+2C4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>73</ID>
                  <Description>"HasSeenDash"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2C8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>74</ID>
                  <Description>"HasSeenWalljump"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2C9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>75</ID>
                  <Description>"HasSeenSuperJump"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2CA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>76</ID>
                  <Description>"HasSeenNeedolin"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2CB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>77</ID>
                  <Description>"HasSeenNeedolinUp"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2CC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>78</ID>
                  <Description>"HasSeenNeedolinDown"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2CD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>79</ID>
                  <Description>"HasSeenHarpoon"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2CE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>80</ID>
                  <Description>"HasSeenEvaHeal"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2CF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>81</ID>
                  <Description>"cloakOdour_slabFly"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+2D0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>82</ID>
                  <Description>"HasSeenSilkHearts"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2D4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>83</ID>
                  <Description>"hasKilled"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2D5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>84</ID>
                  <Description>"CompletedEndings"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+2D8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>85</ID>
                  <Description>"LastCompletedEnding"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+2DC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>86</ID>
                  <Description>"fixerQuestBoardConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2E0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>87</ID>
                  <Description>"fixerAcceptedQuestConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2E1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>88</ID>
                  <Description>"fixerBridgeConstructed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2E2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>89</ID>
                  <Description>"fixerBridgeBreaking"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2E3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>90</ID>
                  <Description>"fixerBridgeBroken"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2E4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>91</ID>
                  <Description>"fixerStatueConstructed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2E5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>92</ID>
                  <Description>"fixerStatueConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2E6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>93</ID>
                  <Description>"metSherma"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2E7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>94</ID>
                  <Description>"seenBellBeast"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>95</ID>
                  <Description>"shermaPos"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+2EC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>96</ID>
                  <Description>"shermaConvoBellBeast"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2F0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>97</ID>
                  <Description>"metShermaPilgrimsRest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2F1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>98</ID>
                  <Description>"shermaInBellhart"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2F2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>99</ID>
                  <Description>"shermaSeenInBellhart"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2F3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>100</ID>
                  <Description>"shermaSeenInSteps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2F4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>101</ID>
                  <Description>"shermaAtSteps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2F5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>102</ID>
                  <Description>"shermaConvoCoralBench"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2F6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>103</ID>
                  <Description>"shermaConvoCoralJudges"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2F7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104</ID>
                  <Description>"hasActivatedBellBench"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>105</ID>
                  <Description>"shermaWokeInSteps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2F9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>106</ID>
                  <Description>"enteredCoral_10"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2FA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>107</ID>
                  <Description>"shermaCitadelEntrance_Visiting"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2FB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>108</ID>
                  <Description>"shermaCitadelEntrance_Seen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2FC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>109</ID>
                  <Description>"shermaCitadelEntrance_Left"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2FD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>110</ID>
                  <Description>"openedCitadelSpaLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2FE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>111</ID>
                  <Description>"openedCitadelSpaRight"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+2FF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>112</ID>
                  <Description>"shermaCitadelSpa_Visiting"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+300</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>113</ID>
                  <Description>"shermaCitadelSpa_Seen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+301</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>114</ID>
                  <Description>"shermaCitadelSpa_Left"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+302</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>115</ID>
                  <Description>"shermaCitadelSpa_ExtraConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+303</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>116</ID>
                  <Description>"shermaInEnclave"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+304</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>117</ID>
                  <Description>"shermaCitadelEnclave_Seen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+305</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>118</ID>
                  <Description>"metShermaEnclave"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+306</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>119</ID>
                  <Description>"shermaEnclaveHealingConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+307</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>120</ID>
                  <Description>"shermaQuestActive"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+308</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>121</ID>
                  <Description>"shermaHealerActive"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+309</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>122</ID>
                  <Description>"shermaWoundedPilgrim"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+30C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>123</ID>
                  <Description>"shermaCaretakerConvo1"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+310</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>124</ID>
                  <Description>"shermaCaretakerConvoFinal"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+311</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>125</ID>
                  <Description>"metMapper"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+312</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>126</ID>
                  <Description>"mapperRosaryConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+313</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>127</ID>
                  <Description>"mapperMentorConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+314</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>128</ID>
                  <Description>"mapperQuillConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+315</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>129</ID>
                  <Description>"mapperMappingConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+316</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>130</ID>
                  <Description>"mapperCalledConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+317</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>131</ID>
                  <Description>"mapperHauntedBellhartConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+318</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>132</ID>
                  <Description>"mapperBellhartConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+319</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>133</ID>
                  <Description>"mapperBellhartConvoTimePassed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+31A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>134</ID>
                  <Description>"mapperBellhartConvo2"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+31B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>135</ID>
                  <Description>"mapperAway"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+31C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>136</ID>
                  <Description>"mapperMetInAnt04"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+31D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>137</ID>
                  <Description>"mapperTubeConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+31E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>138</ID>
                  <Description>"mapperBrokenBenchConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+31F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>139</ID>
                  <Description>"mapperCursedConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+320</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>140</ID>
                  <Description>"mapperMaggottedConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+321</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>141</ID>
                  <Description>"mapperSellingTubePins"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+322</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>142</ID>
                  <Description>"mapperMasterAfterConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+323</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>143</ID>
                  <Description>"mapperReactedToBrokenBellBench"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+324</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>144</ID>
                  <Description>"SeenMapperBonetown"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+325</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>145</ID>
                  <Description>"MapperLeftBonetown"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+326</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>146</ID>
                  <Description>"MapperAppearInBellhart"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+327</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>147</ID>
                  <Description>"SeenMapperBoneForest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+328</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>148</ID>
                  <Description>"MapperLeftBoneForest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+329</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>149</ID>
                  <Description>"SeenMapperDocks"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+32A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>150</ID>
                  <Description>"MapperLeftDocks"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+32B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>151</ID>
                  <Description>"SeenMapperWilds"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+32C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>152</ID>
                  <Description>"MapperLeftWilds"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+32D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>153</ID>
                  <Description>"SeenMapperCrawl"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+32E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>154</ID>
                  <Description>"MapperLeftCrawl"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+32F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>155</ID>
                  <Description>"SeenMapperGreymoor"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+330</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>156</ID>
                  <Description>"MapperLeftGreymoor"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+331</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>157</ID>
                  <Description>"SeenMapperBellhart"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+332</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>158</ID>
                  <Description>"MapperLeftBellhart"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+333</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>159</ID>
                  <Description>"SeenMapperShellwood"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+334</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>160</ID>
                  <Description>"MapperLeftShellwood"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+335</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>161</ID>
                  <Description>"SeenMapperHuntersNest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+336</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>162</ID>
                  <Description>"MapperLeftHuntersNest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+337</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>163</ID>
                  <Description>"SeenMapperJudgeSteps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+338</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>164</ID>
                  <Description>"MapperLeftJudgeSteps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+339</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>165</ID>
                  <Description>"SeenMapperDustpens"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+33A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>166</ID>
                  <Description>"MapperLeftDustpens"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+33B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>167</ID>
                  <Description>"SeenMapperPeak"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+33C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>168</ID>
                  <Description>"MapperLeftPeak"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+33D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>169</ID>
                  <Description>"SeenMapperShadow"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+33E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>170</ID>
                  <Description>"MapperLeftShadow"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+33F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>171</ID>
                  <Description>"SeenMapperCoralCaverns"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+340</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>172</ID>
                  <Description>"MapperLeftCoralCaverns"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+341</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>173</ID>
                  <Description>"mapperSparIntro"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+342</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>174</ID>
                  <Description>"mapperLocationAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+344</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>175</ID>
                  <Description>"seenMapperAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+348</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>176</ID>
                  <Description>"mapperIsFightingAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+349</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>177</ID>
                  <Description>"mapperFightGroup"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+34C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>178</ID>
                  <Description>"mapperConvo_Act3Intro"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+350</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>179</ID>
                  <Description>"mapperConvo_Act3IntroTimePassed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+351</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>180</ID>
                  <Description>"mapperConvo_Act3NoStock"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+352</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>181</ID>
                  <Description>"mapperConvo_WhiteFlower"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+353</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>182</ID>
                  <Description>"metDruid"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+354</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>183</ID>
                  <Description>"druidTradeIntro"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+355</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>184</ID>
                  <Description>"druidMossBerriesSold"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+358</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>185</ID>
                  <Description>"druidAct3Intro"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+35C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>186</ID>
                  <Description>"metLearnedPilgrim"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+35D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>187</ID>
                  <Description>"metLearnedPilgrimAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+35E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>188</ID>
                  <Description>"metDicePilgrim"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+35F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>189</ID>
                  <Description>"dicePilgrimDefeated"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+360</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>190</ID>
                  <Description>"dicePilgrimState"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+364</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>191</ID>
                  <Description>"dicePilgrimGameExplained"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+368</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>192</ID>
                  <Description>"dicePilgrimBank"</Description>
                  <ShowAsSigned>1</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+36C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>193</ID>
                  <Description>"metGarmond"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+370</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>194</ID>
                  <Description>"garmondMoorwingConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+371</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>195</ID>
                  <Description>"garmondMoorwingConvoReady"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+372</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>196</ID>
                  <Description>"garmondPurposeConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+373</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>197</ID>
                  <Description>"garmondSeenInGreymoor10"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+374</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>198</ID>
                  <Description>"garmondInDust05"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+375</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>199</ID>
                  <Description>"garmondSeenInDust05"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+376</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>200</ID>
                  <Description>"garmondEncounterCooldown"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+377</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>201</ID>
                  <Description>"enteredSong_19"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+378</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>202</ID>
                  <Description>"enteredSong_01"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+379</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>203</ID>
                  <Description>"enteredSong_02"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+37A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>204</ID>
                  <Description>"garmondInSong01"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+37B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>205</ID>
                  <Description>"garmondSeenInSong01"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+37C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>206</ID>
                  <Description>"garmondInSong02"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+37D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>207</ID>
                  <Description>"garmondSeenInSong02"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+37E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>208</ID>
                  <Description>"enteredSong_13"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+37F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>209</ID>
                  <Description>"garmondInSong13"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+380</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>210</ID>
                  <Description>"garmondSeenInSong13"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+381</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>211</ID>
                  <Description>"enteredSong_17"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+382</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>212</ID>
                  <Description>"garmondInSong17"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+383</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>213</ID>
                  <Description>"garmondSeenInSong17"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+384</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>214</ID>
                  <Description>"garmondInLibrary"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+385</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>215</ID>
                  <Description>"garmondLibrarySeen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+386</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>216</ID>
                  <Description>"garmondLibraryMet"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+387</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>217</ID>
                  <Description>"garmondLibraryOffered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+388</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>218</ID>
                  <Description>"garmondLibraryDefeatedHornet"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+389</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>219</ID>
                  <Description>"garmondWillAidInForumBattle"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+38A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>220</ID>
                  <Description>"garmondInEnclave"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+38B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>221</ID>
                  <Description>"garmondMetEnclave"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+38C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>222</ID>
                  <Description>"garmondEncounters_act3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+390</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>223</ID>
                  <Description>"metGarmondAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+394</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>224</ID>
                  <Description>"garmondFinalQuestReady"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+395</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>225</ID>
                  <Description>"garmondBlackThreadDefeated"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+396</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>226</ID>
                  <Description>"pilgrimRestMerchant_SingConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+397</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>227</ID>
                  <Description>"pilgrimRestMerchant_RhinoRuckusConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+398</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>228</ID>
                  <Description>"pilgrimRestCrowd"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+39C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>229</ID>
                  <Description>"nuuIsHome"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3A0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>230</ID>
                  <Description>"MetHalfwayHunterFan"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3A1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>231</ID>
                  <Description>"MetHunterFanOutside"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3A2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>232</ID>
                  <Description>"nuuVisiting_splinterQueen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3A3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>233</ID>
                  <Description>"nuuEncountered_splinterQueen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3A4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>234</ID>
                  <Description>"nuuVisiting_coralDrillers"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3A5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>235</ID>
                  <Description>"nuuEncountered_coralDrillers"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3A6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>236</ID>
                  <Description>"nuuVisiting_skullKing"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3A7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>237</ID>
                  <Description>"nuuEncountered_skullKing"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3A8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>238</ID>
                  <Description>"nuuVisiting_zapNest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3A9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>239</ID>
                  <Description>"nuuEncountered_zapNest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3AA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>240</ID>
                  <Description>"nuuSlappedOutside"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3AB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>241</ID>
                  <Description>"nuuIntroAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3AC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>242</ID>
                  <Description>"nuuMementoAwarded"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3AD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>243</ID>
                  <Description>"gillyMet"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3AE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>244</ID>
                  <Description>"gillyIntroduced"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3AF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>245</ID>
                  <Description>"gillyStatueConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3B0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>246</ID>
                  <Description>"gillyTrapConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3B1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>247</ID>
                  <Description>"gillyHunterCampConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3B2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>248</ID>
                  <Description>"gillyAct3Convo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3B3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>249</ID>
                  <Description>"gillyLocation"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+3B4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>250</ID>
                  <Description>"gillyLocationAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+3B8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>251</ID>
                  <Description>"gillyQueueMovingOn"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3BC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>252</ID>
                  <Description>"hasJournal"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3BD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>253</ID>
                  <Description>"seenJournalMsg"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3BE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>254</ID>
                  <Description>"seenMateriumMsg"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3BF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>255</ID>
                  <Description>"seenJournalQuestUpdateMsg"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3C0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>256</ID>
                  <Description>"currentInvPane"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+3C4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>257</ID>
                  <Description>"showGeoUI"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3C8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>258</ID>
                  <Description>"showHealthUI"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3C9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>259</ID>
                  <Description>"promptFocus"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3CA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>260</ID>
                  <Description>"seenFocusTablet"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3CB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>261</ID>
                  <Description>"seenDreamNailPrompt"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3CC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>262</ID>
                  <Description>"isFirstGame"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3CD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>263</ID>
                  <Description>"enteredTutorialFirstTime"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3CE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>264</ID>
                  <Description>"isInvincible"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3CF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>265</ID>
                  <Description>"infiniteAirJump"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3D0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>266</ID>
                  <Description>"visitedMossCave"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3D1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>267</ID>
                  <Description>"visitedBoneBottom"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3D2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>268</ID>
                  <Description>"visitedBoneForest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3D3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>269</ID>
                  <Description>"visitedMosstown"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3D4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>270</ID>
                  <Description>"visitedHuntersTrail"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3D5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>271</ID>
                  <Description>"visitedDeepDocks"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3D6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>272</ID>
                  <Description>"visitedWilds"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3D7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>273</ID>
                  <Description>"visitedGrove"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3D8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>274</ID>
                  <Description>"visitedGreymoor"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3D9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>275</ID>
                  <Description>"visitedWisp"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3DA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>276</ID>
                  <Description>"visitedBellhartHaunted"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3DB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>277</ID>
                  <Description>"visitedBellhart"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3DC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>278</ID>
                  <Description>"visitedBellhartSaved"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3DD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>279</ID>
                  <Description>"visitedShellwood"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3DE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>280</ID>
                  <Description>"visitedCrawl"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3DF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>281</ID>
                  <Description>"visitedDustpens"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3E0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>282</ID>
                  <Description>"visitedShadow"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3E1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>283</ID>
                  <Description>"visitedAqueducts"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3E2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>284</ID>
                  <Description>"visitedMistmaze"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3E3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>285</ID>
                  <Description>"visitedCoral"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3E4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>286</ID>
                  <Description>"visitedCoralRiver"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3E5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>287</ID>
                  <Description>"visitedCoralRiverInner"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3E6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>288</ID>
                  <Description>"visitedCoralTower"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3E7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>289</ID>
                  <Description>"visitedSlab"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>290</ID>
                  <Description>"visitedGrandGate"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3E9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>291</ID>
                  <Description>"visitedCitadel"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3EA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>292</ID>
                  <Description>"visitedUnderstore"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3EB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>293</ID>
                  <Description>"visitedWard"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3EC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>294</ID>
                  <Description>"visitedHalls"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3ED</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>295</ID>
                  <Description>"visitedLibrary"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3EE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>296</ID>
                  <Description>"visitedStage"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3EF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>297</ID>
                  <Description>"visitedGloom"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3F0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>298</ID>
                  <Description>"visitedWeave"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3F1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>299</ID>
                  <Description>"visitedMountain"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3F2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>300</ID>
                  <Description>"visitedIceCore"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3F3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>301</ID>
                  <Description>"visitedHang"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3F4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>302</ID>
                  <Description>"visitedHangAtrium"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3F5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>303</ID>
                  <Description>"visitedEnclave"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3F6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>304</ID>
                  <Description>"visitedArborium"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3F7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>305</ID>
                  <Description>"visitedCogwork"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>306</ID>
                  <Description>"visitedCradle"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3F9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>307</ID>
                  <Description>"visitedRuinedCradle"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3FA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>308</ID>
                  <Description>"visitedFleatopia"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3FB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>309</ID>
                  <Description>"visitedFleaFestival"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3FC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>310</ID>
                  <Description>"visitedAbyss"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3FD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>311</ID>
                  <Description>"citadelHalfwayComplete"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3FE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>312</ID>
                  <Description>"mapUpdateQueued"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+3FF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>313</ID>
                  <Description>"mapAllRooms"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+400</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>314</ID>
                  <Description>"HasSeenMapUpdated"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+401</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>315</ID>
                  <Description>"HasSeenMapMarkerUpdated"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+402</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>316</ID>
                  <Description>"HasMossGrottoMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+403</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>317</ID>
                  <Description>"HasWildsMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+404</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>318</ID>
                  <Description>"HasBoneforestMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+405</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>319</ID>
                  <Description>"HasDocksMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+406</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>320</ID>
                  <Description>"HasGreymoorMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+407</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>321</ID>
                  <Description>"HasBellhartMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+408</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>322</ID>
                  <Description>"HasShellwoodMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+409</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>323</ID>
                  <Description>"HasCrawlMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+40A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>324</ID>
                  <Description>"HasHuntersNestMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+40B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>325</ID>
                  <Description>"HasJudgeStepsMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+40C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>326</ID>
                  <Description>"HasDustpensMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+40D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>327</ID>
                  <Description>"HasSlabMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+40E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>328</ID>
                  <Description>"HasPeakMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+40F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>329</ID>
                  <Description>"HasCitadelUnderstoreMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+410</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>330</ID>
                  <Description>"HasCoralMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+411</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>331</ID>
                  <Description>"HasSwampMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+412</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>332</ID>
                  <Description>"HasCloverMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+413</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>333</ID>
                  <Description>"HasAbyssMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+414</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>334</ID>
                  <Description>"HasHangMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+415</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>335</ID>
                  <Description>"HasSongGateMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+416</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>336</ID>
                  <Description>"HasHallsMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+417</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>337</ID>
                  <Description>"HasWardMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+418</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>338</ID>
                  <Description>"HasCogMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+419</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>339</ID>
                  <Description>"HasLibraryMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+41A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>340</ID>
                  <Description>"HasCradleMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+41B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>341</ID>
                  <Description>"HasArboriumMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+41C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>342</ID>
                  <Description>"HasAqueductMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+41D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>343</ID>
                  <Description>"HasWeavehomeMap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+41E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>344</ID>
                  <Description>"act3MapUpdated"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+41F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>345</ID>
                  <Description>"ShakraFinalQuestAppear"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+420</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>346</ID>
                  <Description>"hasPinBench"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+421</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>347</ID>
                  <Description>"hasPinCocoon"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+422</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>348</ID>
                  <Description>"hasPinShop"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+423</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>349</ID>
                  <Description>"hasPinSpa"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+424</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>350</ID>
                  <Description>"hasPinStag"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+425</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>351</ID>
                  <Description>"hasPinTube"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+426</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>352</ID>
                  <Description>"hasPinFleaMarrowlands"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+427</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>353</ID>
                  <Description>"hasPinFleaMidlands"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+428</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>354</ID>
                  <Description>"hasPinFleaBlastedlands"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+429</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>355</ID>
                  <Description>"hasPinFleaCitadel"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+42A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>356</ID>
                  <Description>"hasPinFleaPeaklands"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+42B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>357</ID>
                  <Description>"hasPinFleaMucklands"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+42C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>358</ID>
                  <Description>"hasMarker"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+42D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>359</ID>
                  <Description>"hasMarker_a"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+42E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>360</ID>
                  <Description>"hasMarker_b"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+42F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>361</ID>
                  <Description>"hasMarker_c"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+430</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>362</ID>
                  <Description>"hasMarker_d"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+431</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>363</ID>
                  <Description>"hasMarker_e"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+432</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>364</ID>
                  <Description>"environmentType"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+434</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>365</ID>
                  <Description>"previousDarkness"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+438</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>366</ID>
                  <Description>"HasMelodyArchitect"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+43C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>367</ID>
                  <Description>"HasMelodyLibrarian"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+43D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>368</ID>
                  <Description>"SeenMelodyLibrarianReturn"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+43E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>369</ID>
                  <Description>"HasMelodyConductor"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+43F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>370</ID>
                  <Description>"UnlockedMelodyLift"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+440</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>371</ID>
                  <Description>"MelodyLiftCanReturn"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+441</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>372</ID>
                  <Description>"HeardMelodyConductorNoQuest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+442</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>373</ID>
                  <Description>"ConductorWeaverDlgQueued"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+443</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>374</ID>
                  <Description>"ConductorWeaverDlgHeard"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+444</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>375</ID>
                  <Description>"muchTimePassed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+445</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>376</ID>
                  <Description>"pilgrimGroupBonegrave"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+448</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>377</ID>
                  <Description>"pilgrimGroupShellgrave"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+44C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>378</ID>
                  <Description>"pilgrimGroupGreymoorField"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+450</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>379</ID>
                  <Description>"shellGravePopulated"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+454</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>380</ID>
                  <Description>"bellShrineBoneForest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+455</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>381</ID>
                  <Description>"bellShrineWilds"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+456</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>382</ID>
                  <Description>"bellShrineGreymoor"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+457</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>383</ID>
                  <Description>"bellShrineShellwood"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+458</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>384</ID>
                  <Description>"bellShrineBellhart"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+459</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>385</ID>
                  <Description>"bellShrineEnclave"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+45A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>386</ID>
                  <Description>"completedMemory_reaper"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+45B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>387</ID>
                  <Description>"completedMemory_wanderer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+45C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>388</ID>
                  <Description>"completedMemory_beast"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+45D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>389</ID>
                  <Description>"completedMemory_witch"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+45E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>390</ID>
                  <Description>"completedMemory_toolmaster"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+45F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>391</ID>
                  <Description>"completedMemory_shaman"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+460</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>392</ID>
                  <Description>"chapelClosed_reaper"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+461</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>393</ID>
                  <Description>"chapelClosed_wanderer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+462</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>394</ID>
                  <Description>"chapelClosed_beast"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+463</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>395</ID>
                  <Description>"chapelClosed_witch"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+464</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>396</ID>
                  <Description>"chapelClosed_toolmaster"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+465</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>397</ID>
                  <Description>"chapelClosed_shaman"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+466</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>398</ID>
                  <Description>"bindCutscenePlayed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+467</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>399</ID>
                  <Description>"encounteredMossMother"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+468</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>400</ID>
                  <Description>"defeatedMossMother"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+469</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>401</ID>
                  <Description>"entered_Tut01b"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+46A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>402</ID>
                  <Description>"completedTutorial"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+46B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>403</ID>
                  <Description>"BonePlazaOpened"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+46C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>404</ID>
                  <Description>"sawPlinneyLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+46D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>405</ID>
                  <Description>"savedPlinney"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+46E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>406</ID>
                  <Description>"savedPlinneyConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+46F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>407</ID>
                  <Description>"defeatedMossEvolver"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+470</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>408</ID>
                  <Description>"wokeMossEvolver"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+471</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>409</ID>
                  <Description>"MetCrestUpgrader"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+472</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>410</ID>
                  <Description>"MetCrestUpgraderAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+473</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>411</ID>
                  <Description>"CrestPreUpgradeTalked"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+474</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>412</ID>
                  <Description>"CrestPreUpgradeAdditional"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+475</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>413</ID>
                  <Description>"CrestPurposeQueued"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+476</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>414</ID>
                  <Description>"CrestTalkedPurpose"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+477</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>415</ID>
                  <Description>"CrestUpgraderTalkedSnare"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+478</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>416</ID>
                  <Description>"CrestUpgraderOfferedFinal"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+479</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>417</ID>
                  <Description>"HasBoundCrestUpgrader"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+47A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>418</ID>
                  <Description>"churchKeeperIntro"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+47B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>419</ID>
                  <Description>"churchKeeperCursedConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+47C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>420</ID>
                  <Description>"churchKeeperBonegraveConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+47D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>421</ID>
                  <Description>"bonebottomQuestBoardFixed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+47E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>422</ID>
                  <Description>"EncounteredBonetownBoss"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+47F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>423</ID>
                  <Description>"DefeatedBonetownBoss"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+480</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>424</ID>
                  <Description>"boneBottomAddition_RagLine"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+481</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>425</ID>
                  <Description>"seenPilbyLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+482</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>426</ID>
                  <Description>"seenPebbLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+483</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>427</ID>
                  <Description>"seenBonetownDestroyed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+484</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>428</ID>
                  <Description>"bonetownPilgrimRoundActive"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+485</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>429</ID>
                  <Description>"bonetownPilgrimRoundSeen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+486</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>430</ID>
                  <Description>"bonetownPilgrimHornedActive"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+487</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>431</ID>
                  <Description>"bonetownPilgrimHornedSeen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+488</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>432</ID>
                  <Description>"bonetownPilgrimRoundCount"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+48C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>433</ID>
                  <Description>"bonetownPilgrimHornedCount"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+490</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>434</ID>
                  <Description>"ChurchKeeperLeftBasement"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+494</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>435</ID>
                  <Description>"BoneBottomShellFrag1"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+495</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>436</ID>
                  <Description>"SeenBoneBottomShopKeep"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+496</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>437</ID>
                  <Description>"MetBoneBottomShopKeep"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+497</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>438</ID>
                  <Description>"HeardBoneBottomShopKeepPostBoss"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+498</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>439</ID>
                  <Description>"PurchasedBonebottomFaithToken"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+499</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>440</ID>
                  <Description>"PurchasedBonebottomHeartPiece"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+49A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>441</ID>
                  <Description>"PurchasedBonebottomToolMetal"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+49B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>442</ID>
                  <Description>"BoneBottomShopKeepWillLeave"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+49C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>443</ID>
                  <Description>"BoneBottomShopKeepLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+49D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>444</ID>
                  <Description>"bonetownCrowd"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+4A0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>445</ID>
                  <Description>"grindleReleasedFromBonejail"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4A4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>446</ID>
                  <Description>"explodeWallMosstown3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4A5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>447</ID>
                  <Description>"bonegraveOpen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4A6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>448</ID>
                  <Description>"mosstownAspidBerryCollected"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4A7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>449</ID>
                  <Description>"bonegraveAspidBerryCollected"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4A8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>450</ID>
                  <Description>"bonegraveRosaryPilgrimDefeated"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4A9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>451</ID>
                  <Description>"bonegravePilgrimCrowdsCanReturn"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4AA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>452</ID>
                  <Description>"ShopkeeperQuestMentioned"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4AB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>453</ID>
                  <Description>"belltownBasementBreakWall"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4AC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>454</ID>
                  <Description>"basementAntWall"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4AD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>455</ID>
                  <Description>"hunterInfestationBoneForest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4AE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>456</ID>
                  <Description>"skullKingShortcut"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4AF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>457</ID>
                  <Description>"skullKingAwake"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4B0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>458</ID>
                  <Description>"skullKingDefeated"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4B1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>459</ID>
                  <Description>"skullKingDefeatedBlackThreaded"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4B2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>460</ID>
                  <Description>"skullKingWillInvade"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4B3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>461</ID>
                  <Description>"skullKingInvaded"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4B4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>462</ID>
                  <Description>"skullKingKilled"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4B5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>463</ID>
                  <Description>"skullKingBenchMended"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4B6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>464</ID>
                  <Description>"skullKingPlatMended"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4B7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>465</ID>
                  <Description>"learnedPilbyName"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4B8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>466</ID>
                  <Description>"pilbyFriendship"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+4BC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>467</ID>
                  <Description>"pilbyMeetConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4C0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>468</ID>
                  <Description>"pilbyCampConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4C1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>469</ID>
                  <Description>"pilbyFirstRepeatConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4C2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>470</ID>
                  <Description>"pilbyMosstownConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4C3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>471</ID>
                  <Description>"pilbyGotSprintConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4C4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>472</ID>
                  <Description>"pilbyBellhartConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4C5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>473</ID>
                  <Description>"pilbyKilled"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4C6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>474</ID>
                  <Description>"pilbyAtPilgrimsRest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4C7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>475</ID>
                  <Description>"pilbyInsidePilgrimsRest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4C8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>476</ID>
                  <Description>"pilbySeenAtPilgrimsRest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4C9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>477</ID>
                  <Description>"pilbyLeftPilgrimsRest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4CA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>478</ID>
                  <Description>"pilbyPilgrimsRestMeetConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4CB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>479</ID>
                  <Description>"boneBottomFuneral"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4CC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>480</ID>
                  <Description>"boneBottomFuneralComplete"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4CD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>481</ID>
                  <Description>"BonebottomBellwayPilgrimState"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+4D0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>482</ID>
                  <Description>"BonebottomBellwayPilgrimScared"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4D4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>483</ID>
                  <Description>"BonebottomBellwayPilgrimLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4D5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>484</ID>
                  <Description>"greatBoneGateOpened"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4D6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>485</ID>
                  <Description>"bone01shortcutPlat"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4D7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>486</ID>
                  <Description>"didPilgrimIntroScene"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4D8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>487</ID>
                  <Description>"mosstown01_shortcut"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4D9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>488</ID>
                  <Description>"encounteredBellBeast"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4DA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>489</ID>
                  <Description>"defeatedBellBeast"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4DB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>490</ID>
                  <Description>"bonetownAspidBerryCollected"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4DC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>491</ID>
                  <Description>"pinGalleriesCompleted"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+4E0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>492</ID>
                  <Description>"PilgrimStomperNPCOffered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4E4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>493</ID>
                  <Description>"pilgrimQuestSpoolCollected"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4E5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>494</ID>
                  <Description>"Bone_East_04b_ExplodeWall"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4E6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>495</ID>
                  <Description>"bone03_openedTrapdoor"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4E7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>496</ID>
                  <Description>"bone03_openedTrapdoorForRockRoller"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>497</ID>
                  <Description>"rockRollerDefeated_bone01"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4E9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>498</ID>
                  <Description>"rockRollerDefeated_bone06"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4EA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>499</ID>
                  <Description>"rockRollerDefeated_bone07"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4EB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>500</ID>
                  <Description>"collectorEggsHatched"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4EC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>501</ID>
                  <Description>"creaturesReturnedToBone10"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4ED</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>502</ID>
                  <Description>"ant02GuardDefeated"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4EE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>503</ID>
                  <Description>"antBenchTrapDefused"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4EF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>504</ID>
                  <Description>"ant04_battleCompleted"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4F0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>505</ID>
                  <Description>"ant04_enemiesReturn"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4F1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>506</ID>
                  <Description>"enemyGroupAnt04"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+4F4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>507</ID>
                  <Description>"antMerchantKilled"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>508</ID>
                  <Description>"ant21_InitBattleCompleted"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4F9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>509</ID>
                  <Description>"ant21_ExtraBattleAdded"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4FA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>510</ID>
                  <Description>"metAntQueenNPC"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4FB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>511</ID>
                  <Description>"antQueenNPC_deepMelodyConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4FC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>512</ID>
                  <Description>"defeatedAntQueen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4FD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>513</ID>
                  <Description>"tookRestroomRosaries"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4FE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>514</ID>
                  <Description>"encounteredLace1"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+4FF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>515</ID>
                  <Description>"encounteredLace1Grotto"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+500</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>516</ID>
                  <Description>"encounteredLaceBlastedBridge"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+501</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>517</ID>
                  <Description>"defeatedLace1"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+502</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>518</ID>
                  <Description>"laceLeftDocks"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+503</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>519</ID>
                  <Description>"encounteredSongGolem"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+504</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>520</ID>
                  <Description>"defeatedSongGolem"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+505</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>521</ID>
                  <Description>"destroyedSongGolemRock"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+506</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>522</ID>
                  <Description>"boneEast07_openedMidRoof"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+507</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>523</ID>
                  <Description>"openedTallGeyser"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+508</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>524</ID>
                  <Description>"openedGeyserShaft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+509</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>525</ID>
                  <Description>"openedSongGateDocks"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+50A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>526</ID>
                  <Description>"openedDocksBackEntrance"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+50B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>527</ID>
                  <Description>"docksBomberAmbush"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+50C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>528</ID>
                  <Description>"docks_02_shortcut_right"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+50D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>529</ID>
                  <Description>"docks_02_shortcut_left"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+50E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>530</ID>
                  <Description>"gotPastDockSpearThrower"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+50F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>531</ID>
                  <Description>"encounteredDockForemen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+510</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>532</ID>
                  <Description>"defeatedDockForemen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+511</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>533</ID>
                  <Description>"boneEastJailerKilled"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+512</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>534</ID>
                  <Description>"boneEastJailerClearedOut"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+513</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>535</ID>
                  <Description>"MetPilgrimsRestShop"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+514</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>536</ID>
                  <Description>"SeenMortLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+515</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>537</ID>
                  <Description>"SeenMortDead"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+516</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>538</ID>
                  <Description>"PilgrimsRestShopIdleTalkState"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+518</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>539</ID>
                  <Description>"PurchasedPilgrimsRestToolPouch"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+51C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>540</ID>
                  <Description>"PurchasedPilgrimsRestMemoryLocket"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+51D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>541</ID>
                  <Description>"PilgrimsRestDoorBroken"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+51E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>542</ID>
                  <Description>"pilgrimsRestRosaryThiefCowardLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+51F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>543</ID>
                  <Description>"mortKeptWeightedAnklet"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+520</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>544</ID>
                  <Description>"rhinoChurchUnlocked"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+521</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>545</ID>
                  <Description>"churchRhinoKilled"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+522</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>546</ID>
                  <Description>"rhinoRampageCompleted"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+523</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>547</ID>
                  <Description>"rhinoRuckus"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+524</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>548</ID>
                  <Description>"didRhinoRuckus"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+525</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>549</ID>
                  <Description>"churchRhinoBlackThreadCorpse"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+526</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>550</ID>
                  <Description>"MetAntMerchant"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+527</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>551</ID>
                  <Description>"SeenAntMerchantDead"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+528</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>552</ID>
                  <Description>"antMerchantShortcut"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+529</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>553</ID>
                  <Description>"defeatedBoneFlyerGiant"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+52A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>554</ID>
                  <Description>"defeatedBoneFlyerGiantGolemScene"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+52B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>555</ID>
                  <Description>"openedBeastmasterDen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+52C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>556</ID>
                  <Description>"openedCauldronShortcut"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+52D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>557</ID>
                  <Description>"visitedBoneEast14b"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+52E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>558</ID>
                  <Description>"cauldronShortcutUpdraft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+52F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>559</ID>
                  <Description>"lavaChallengeEntranceCavedIn"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+530</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>560</ID>
                  <Description>"completedLavaChallenge"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+531</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>561</ID>
                  <Description>"lavaSpittersEmerge"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+532</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>562</ID>
                  <Description>"IsPinGallerySetup"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+533</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>563</ID>
                  <Description>"MetPinChallengeBug"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+534</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>564</ID>
                  <Description>"WasInPinChallenge"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+535</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>565</ID>
                  <Description>"PinGalleryLastChallengeOpen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+536</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>566</ID>
                  <Description>"PinGalleryHasPlayedFinalChallenge"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+537</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>567</ID>
                  <Description>"PinGalleryWallet"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+538</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>568</ID>
                  <Description>"HuntressQuestOffered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+53C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>569</ID>
                  <Description>"HuntressRuntQuestOffered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+53D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>570</ID>
                  <Description>"HuntressRuntAppeared"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+53E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>571</ID>
                  <Description>"MottledChildGivenTool"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+53F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>572</ID>
                  <Description>"MottledChildNewTool"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+540</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>573</ID>
                  <Description>"encounteredAntTrapper"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+541</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>574</ID>
                  <Description>"defeatedAntTrapper"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+542</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>575</ID>
                  <Description>"explodeWallBoneEast18c"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+543</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>576</ID>
                  <Description>"defeatedGuardBoneEast25"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+544</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>577</ID>
                  <Description>"CompletedWeaveSprintChallenge"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+545</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>578</ID>
                  <Description>"CompletedWeaveSprintChallengeMax"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+546</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>579</ID>
                  <Description>"crashingIntoGreymoor"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+547</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>580</ID>
                  <Description>"crashedIntoGreymoor"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+548</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>581</ID>
                  <Description>"greymoor_04_battleCompleted"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+549</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>582</ID>
                  <Description>"greymoor_10_entered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+54A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>583</ID>
                  <Description>"greymoor_05_centipedeArrives"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+54B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>584</ID>
                  <Description>"killedRoostingCrowman"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+54C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>585</ID>
                  <Description>"hitCrowCourtSwitch"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+54D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>586</ID>
                  <Description>"tookGreymoor17Spool"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+54E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>587</ID>
                  <Description>"completedGreymoor17Battle"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+54F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>588</ID>
                  <Description>"CrowCourtInSession"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+550</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>589</ID>
                  <Description>"OpenedCrowSummonsDoor"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+551</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>590</ID>
                  <Description>"PickedUpCrowMemento"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+552</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>591</ID>
                  <Description>"MetHalfwayBartender"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+553</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>592</ID>
                  <Description>"HalfwayPatronsCanVisit"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+554</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>593</ID>
                  <Description>"SeenHalfwayPatronLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+555</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>594</ID>
                  <Description>"HalfwayPatronLeftGone"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+556</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>595</ID>
                  <Description>"SeenHalfwayPatronRight"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+557</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>596</ID>
                  <Description>"HalfwayPatronRightGone"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+558</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>597</ID>
                  <Description>"HalfwayDrinksPurchased"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+55C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>598</ID>
                  <Description>"DeclinedBartenderDrink"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+560</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>599</ID>
                  <Description>"HalfwayBartenderOfferedQuest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+561</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>600</ID>
                  <Description>"HalfwayBartenderCursedConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+562</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>601</ID>
                  <Description>"HalfwayBartenderHauntedBellhartConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+563</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>602</ID>
                  <Description>"visitedHalfway"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+564</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>603</ID>
                  <Description>"halfwayCrowd"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+568</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>604</ID>
                  <Description>"HalfwayScarecrawAppeared"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+56C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>605</ID>
                  <Description>"HalfwayNectarOffered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+56D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>606</ID>
                  <Description>"HalfwayNectarPaid"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+56E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>607</ID>
                  <Description>"MetHalfwayBartenderAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+56F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>608</ID>
                  <Description>"halfwayCrowEnemyGroup"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+570</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>609</ID>
                  <Description>"brokeUnderstoreFloor"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+574</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>610</ID>
                  <Description>"enteredGreymoor05"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+575</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>611</ID>
                  <Description>"previouslyVisitedGreymoor_05"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+576</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>612</ID>
                  <Description>"greymoor05_clearedOut"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+577</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>613</ID>
                  <Description>"greymoor05_killedJailer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+578</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>614</ID>
                  <Description>"greymoor05_farmerPlatBroken"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+579</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>615</ID>
                  <Description>"greymoor08_plat_destroyed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+57A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>616</ID>
                  <Description>"encounteredVampireGnat_05"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+57B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>617</ID>
                  <Description>"allowVampireGnatInAltLoc"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+57C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>618</ID>
                  <Description>"encounteredVampireGnat_07"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+57D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>619</ID>
                  <Description>"encounteredVampireGnatBoss"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+57E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>620</ID>
                  <Description>"defeatedVampireGnatBoss"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+57F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>621</ID>
                  <Description>"vampireGnatDeaths"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+580</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>622</ID>
                  <Description>"vampireGnatRequestedAid"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+584</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>623</ID>
                  <Description>"VampireGnatDefeatedBeforeCaravanArrived"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+585</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>624</ID>
                  <Description>"VampireGnatCorpseOnCaravan"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+586</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>625</ID>
                  <Description>"VampireGnatCorpseInWater"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+587</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>626</ID>
                  <Description>"encounteredCrowCourt"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+588</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>627</ID>
                  <Description>"defeatedCrowCourt"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+589</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>628</ID>
                  <Description>"defeatedWispPyreEffigy"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+58A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>629</ID>
                  <Description>"wisp02_enemiesReturned"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+58B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>630</ID>
                  <Description>"crawl03_oneWayWall"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+58C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>631</ID>
                  <Description>"roofCrabEncountered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+58D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>632</ID>
                  <Description>"roofCrabDefeated"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+58E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>633</ID>
                  <Description>"littleCrabsAppeared"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+58F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>634</ID>
                  <Description>"aspid06_battleComplete"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+590</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>635</ID>
                  <Description>"aspid06_cloverStagsReturned"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+591</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>636</ID>
                  <Description>"aspid07_cloverStagsReturned"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+592</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>637</ID>
                  <Description>"whiteCloverPos"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+594</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>638</ID>
                  <Description>"aspid_04_gate"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+598</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>639</ID>
                  <Description>"aspid_16_oneway"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+599</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>640</ID>
                  <Description>"aspid_16_relic"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+59A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>641</ID>
                  <Description>"aspid_04b_battleCompleted"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+59B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>642</ID>
                  <Description>"aspid_04b_wildlifeReturned"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+59C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>643</ID>
                  <Description>"pilgrimFisherPossessed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+59D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>644</ID>
                  <Description>"spinnerEncounter"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+5A0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>645</ID>
                  <Description>"encounteredSpinner"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5A4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>646</ID>
                  <Description>"spinnerDefeated"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5A5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>647</ID>
                  <Description>"SpinnerDefeatedTimePassed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5A6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>648</ID>
                  <Description>"shellwood14_ambushed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5A7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>649</ID>
                  <Description>"shellwoodTwigShortcut"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5A8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>650</ID>
                  <Description>"encounteredSplinterQueen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5A9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>651</ID>
                  <Description>"defeatedSplinterQueen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5AA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>652</ID>
                  <Description>"splinterQueenSproutTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+5AC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>653</ID>
                  <Description>"splinterQueenSproutGrewLarge"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5B0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>654</ID>
                  <Description>"splinterQueenSproutCut"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5B1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>655</ID>
                  <Description>"shellwood13_BellWall"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5B2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>656</ID>
                  <Description>"defeatedShellwoodRosaryPilgrim"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5B3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>657</ID>
                  <Description>"shellwoodBellshrineTwigWall"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5B4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>658</ID>
                  <Description>"seenEmptyShellwood16"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5B5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>659</ID>
                  <Description>"slabFlyInShellwood16"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5B6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>660</ID>
                  <Description>"shellwoodSlabflyDefeated"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5B7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>661</ID>
                  <Description>"visitedShellwood_16"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5B8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>662</ID>
                  <Description>"sethShortcut"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5B9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>663</ID>
                  <Description>"encounteredSeth"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5BA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>664</ID>
                  <Description>"sethConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+5BC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>665</ID>
                  <Description>"defeatedSeth"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5C0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>666</ID>
                  <Description>"sethRevived"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5C1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>667</ID>
                  <Description>"sethLeftShellwood"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5C2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>668</ID>
                  <Description>"SethNpcLocation"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+5C4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>669</ID>
                  <Description>"MetSethNPC"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5C8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>670</ID>
                  <Description>"SethJoinedFleatopia"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5C9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>671</ID>
                  <Description>"encounteredFlowerQueen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5CA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>672</ID>
                  <Description>"defeatedFlowerQueen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5CB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>673</ID>
                  <Description>"flowerQueenHeartAppeared"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5CC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>674</ID>
                  <Description>"MetWoodWitch"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5CD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>675</ID>
                  <Description>"WoodWitchOfferedItemQuest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5CE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>676</ID>
                  <Description>"WoodWitchOfferedFlowerQuest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5CF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>677</ID>
                  <Description>"WoodWitchTalkedPostQuest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5D0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>678</ID>
                  <Description>"WoodWitchOfferedCurse"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5D1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>679</ID>
                  <Description>"WoodWitchGaveMandrake"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5D2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>680</ID>
                  <Description>"gainedCurse"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5D3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>681</ID>
                  <Description>"BlueScientistMet"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5D4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>682</ID>
                  <Description>"BlueScientistQuestOffered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5D5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>683</ID>
                  <Description>"BlueAssistantCorpseFound"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5D6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>684</ID>
                  <Description>"BlueAssistantEnemyEncountered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5D7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>685</ID>
                  <Description>"BlueAssistantBloodCount"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+5D8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>686</ID>
                  <Description>"BlueScientistTalkedCorpse"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5DC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>687</ID>
                  <Description>"BlueScientistPreQuest2Convo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5DD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>688</ID>
                  <Description>"BlueScientistQuest2Offered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5DE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>689</ID>
                  <Description>"BlueScientistQuest3Offered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5DF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>690</ID>
                  <Description>"BlueScientistInfectedSeen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5E0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>691</ID>
                  <Description>"BlueScientistInfectedMet"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5E1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>692</ID>
                  <Description>"BlueScientistDead"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5E2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>693</ID>
                  <Description>"BlueScientistSceneryPustulesGrown"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5E3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>694</ID>
                  <Description>"dust01_battleCompleted"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5E4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>695</ID>
                  <Description>"dust01_returnReady"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5E5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>696</ID>
                  <Description>"dust03_battleCompleted"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5E6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>697</ID>
                  <Description>"dust03_returnReady"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5E7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>698</ID>
                  <Description>"openedDust05Gate"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>699</ID>
                  <Description>"dust05EnemyClearedOut"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5E9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>700</ID>
                  <Description>"CollectedDustCageKey"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5EA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>701</ID>
                  <Description>"UnlockedDustCage"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5EB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>702</ID>
                  <Description>"GreenPrinceLocation"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+5EC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>703</ID>
                  <Description>"GreenPrinceSeenSong04"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5F0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>704</ID>
                  <Description>"FixedDustBellBench"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5F1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>705</ID>
                  <Description>"silkFarmBattle1_complete"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5F2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>706</ID>
                  <Description>"grubFarmerEmerged"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5F3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>707</ID>
                  <Description>"metGrubFarmer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5F4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>708</ID>
                  <Description>"grubFarmLevel"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+5F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>709</ID>
                  <Description>"farmer_grewFirstGrub"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5FC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>710</ID>
                  <Description>"farmer_grubGrowing_1"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5FD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>711</ID>
                  <Description>"farmer_grubGrown_1"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5FE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>712</ID>
                  <Description>"farmer_grubGrowing_2"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+5FF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>713</ID>
                  <Description>"farmer_grubGrown_2"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+600</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>714</ID>
                  <Description>"farmer_grubGrowing_3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+601</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>715</ID>
                  <Description>"farmer_grubGrown_3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+602</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>716</ID>
                  <Description>"grubFarmer_firstGrubConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+603</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>717</ID>
                  <Description>"grubFarmer_needolinConvo1"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+604</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>718</ID>
                  <Description>"grubFarmerTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_playerdata_addr]+608</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>719</ID>
                  <Description>"silkFarmAbyssCoresCleared"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+60C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>720</ID>
                  <Description>"metGrubFarmerAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+60D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>721</ID>
                  <Description>"DustTradersOfferedQuest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+60E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>722</ID>
                  <Description>"DustTradersOfferedPins"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+60F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>723</ID>
                  <Description>"defeatedRoachkeeperChef"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+610</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>724</ID>
                  <Description>"gotPickledRoachEgg"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+611</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>725</ID>
                  <Description>"roachkeeperChefCorpsePrepared"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+612</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>726</ID>
                  <Description>"MetGrubFarmerMimic"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+613</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>727</ID>
                  <Description>"GrubFarmerSilkGrubsSold"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+614</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>728</ID>
                  <Description>"encounteredPhantom"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+618</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>729</ID>
                  <Description>"defeatedPhantom"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+619</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>730</ID>
                  <Description>"metSwampMuckmen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+61A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>731</ID>
                  <Description>"visitedShadow03"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+61B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>732</ID>
                  <Description>"swampMuckmanTallInvades"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+61C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>733</ID>
                  <Description>"DefeatedSwampShaman"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+61D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>734</ID>
                  <Description>"thievesReturnedToShadow28"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+61E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>735</ID>
                  <Description>"SeenBelltownCutscene"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+61F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>736</ID>
                  <Description>"belltownCrowdsReady"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+620</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>737</ID>
                  <Description>"belltownCrowd"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+624</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>738</ID>
                  <Description>"MetBelltownShopkeep"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+628</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>739</ID>
                  <Description>"BelltownShopkeepCourierConvo1Accepted"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+629</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>740</ID>
                  <Description>"BelltownShopkeepCourierConvo1Completed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+62A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>741</ID>
                  <Description>"BelltownShopkeepCursedConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+62B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>742</ID>
                  <Description>"BelltownShopkeepHouseConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+62C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>743</ID>
                  <Description>"BelltownShopkeepAct3Convo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+62D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>744</ID>
                  <Description>"PurchasedBelltownShellFragment"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+62E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>745</ID>
                  <Description>"PurchasedBelltownToolPouch"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+62F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>746</ID>
                  <Description>"PurchasedBelltownSpoolSegment"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+630</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>747</ID>
                  <Description>"PurchasedBelltownMemoryLocket"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+631</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>748</ID>
                  <Description>"BelltownGreeterConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+634</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>749</ID>
                  <Description>"BelltownGreetCursedConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+638</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>750</ID>
                  <Description>"BelltownGreeterHouseHalfDlg"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+639</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>751</ID>
                  <Description>"BelltownGreeterHouseFullDlg"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+63A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>752</ID>
                  <Description>"BelltownGreeterFurnishingDlg"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+63B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>753</ID>
                  <Description>"BelltownGreeterMetTimePassed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+63C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>754</ID>
                  <Description>"BelltownGreeterTwistedBudDlg"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+63D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>755</ID>
                  <Description>"BelltownCouriersMet"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+63E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>756</ID>
                  <Description>"BelltownCouriersMetAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+63F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>757</ID>
                  <Description>"BelltownCouriersGourmandHint"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+640</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>758</ID>
                  <Description>"BelltownCouriersTalkedCursed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+641</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>759</ID>
                  <Description>"BelltownCouriersTalkedGourmand"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+642</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>760</ID>
                  <Description>"BelltownCouriersBrokenDlgQueued"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+643</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>761</ID>
                  <Description>"BelltownCouriersBrokenDlg"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+644</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>762</ID>
                  <Description>"BelltownCouriersNotPurchasedDlg"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+645</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>763</ID>
                  <Description>"BelltownCouriersPurchasedDlgBitmask"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+648</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>764</ID>
                  <Description>"BelltownCouriersFirstBeginDlg"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+64C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>765</ID>
                  <Description>"PinsmithMetBelltown"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+64D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>766</ID>
                  <Description>"PinsmithQuestOffered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+64E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>767</ID>
                  <Description>"PinsmithUpg2Offered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+64F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>768</ID>
                  <Description>"PinsmithUpg3Offered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+650</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>769</ID>
                  <Description>"PinsmithUpg4Offered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+651</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>770</ID>
                  <Description>"BelltownHermitMet"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+652</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>771</ID>
                  <Description>"BelltownHermitEnslavedConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+654</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>772</ID>
                  <Description>"BelltownHermitSavedConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+658</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>773</ID>
                  <Description>"BelltownHermitCursedConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+65C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>774</ID>
                  <Description>"BelltownHermitConvoCooldown"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+65D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>775</ID>
                  <Description>"MetBelltownBagpipers"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+65E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>776</ID>
                  <Description>"BelltownBagpipersOfferedQuest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+65F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>777</ID>
                  <Description>"MetBelltownDoctorDoor"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+660</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>778</ID>
                  <Description>"MetBelltownDoctorDoorAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+661</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>779</ID>
                  <Description>"MetBelltownDoctor"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+662</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>780</ID>
                  <Description>"BelltownDoctorQuestOffered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+663</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>781</ID>
                  <Description>"BelltownDoctorFixOffered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+664</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>782</ID>
                  <Description>"BelltownDoctorMaggotSpoke"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+665</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>783</ID>
                  <Description>"BelltownDoctorLifebloodSpoke"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+666</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>784</ID>
                  <Description>"BelltownDoctorCuredCurse"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+667</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>785</ID>
                  <Description>"BelltownDoctorConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+668</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>786</ID>
                  <Description>"MetFisherHomeBasic"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+66C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>787</ID>
                  <Description>"MetFisherHomeFull"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+66D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>788</ID>
                  <Description>"FisherWalkerTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_playerdata_addr]+670</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>789</ID>
                  <Description>"FisherWalkerDirection"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+674</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>790</ID>
                  <Description>"FisherWalkerIdleTimeLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_playerdata_addr]+678</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>791</ID>
                  <Description>"MetBelltownRelicDealer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+67C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>792</ID>
                  <Description>"BelltownRelicDealerGaveRelic"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+67D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>793</ID>
                  <Description>"BelltownRelicDealerCylinderConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+67E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>794</ID>
                  <Description>"BelltownRelicDealerOutroConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+67F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>795</ID>
                  <Description>"BelltownRelicDealerOutroConvoAllComplete"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+680</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>796</ID>
                  <Description>"MetBelltownRelicDealerAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+681</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>797</ID>
                  <Description>"BelltownHouseState"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+684</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>798</ID>
                  <Description>"BelltownHouseUnlocked"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+688</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>799</ID>
                  <Description>"BelltownHouseColour"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+68C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>800</ID>
                  <Description>"BelltownHousePaintComplete"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+690</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>801</ID>
                  <Description>"BelltownFurnishingDesk"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+691</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>802</ID>
                  <Description>"BelltownFurnishingSpaAvailable"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+692</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>803</ID>
                  <Description>"BelltownFurnishingSpa"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+693</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>804</ID>
                  <Description>"BelltownFurnishingFairyLights"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+694</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>805</ID>
                  <Description>"BelltownFurnishingGramaphone"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+695</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>806</ID>
                  <Description>"CrawbellInstalled"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+696</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>807</ID>
                  <Description>"CrawbellTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_playerdata_addr]+698</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>808</ID>
                  <Description>"CrawbellCrawsInside"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+69C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>809</ID>
                  <Description>"DeskPlacedRelicList"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+69D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>810</ID>
                  <Description>"DeskPlacedLibrarianList"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+69E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>811</ID>
                  <Description>"ConstructedMaterium"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+69F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>812</ID>
                  <Description>"ConstructedFarsight"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6A0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>813</ID>
                  <Description>"CollectedToolMetal"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6A1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>814</ID>
                  <Description>"CollectedCommonSpine"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6A2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>815</ID>
                  <Description>"CollectedMementoGrey"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6A3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>816</ID>
                  <Description>"CollectedMementoSprintmaster"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6A4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>817</ID>
                  <Description>"MetForgeDaughter"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6A5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>818</ID>
                  <Description>"ForgeDaughterTalkState"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+6A8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>819</ID>
                  <Description>"ForgeDaughterPurchaseDlg"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6AC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>820</ID>
                  <Description>"ForgeDaughterSpentToolMetal"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6AD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>821</ID>
                  <Description>"ForgeDaughterMentionedWebShot"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6AE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>822</ID>
                  <Description>"MetForgeDaughterAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6AF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>823</ID>
                  <Description>"PurchasedForgeToolKit"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6B0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>824</ID>
                  <Description>"BallowInSauna"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6B1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>825</ID>
                  <Description>"BallowSeenInSauna"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6B2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>826</ID>
                  <Description>"BallowLeftSauna"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6B3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>827</ID>
                  <Description>"ForgeDaughterMentionedDivingBell"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6B4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>828</ID>
                  <Description>"BallowMovedToDivingBell"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6B5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>829</ID>
                  <Description>"BallowGivenKey"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6B6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>830</ID>
                  <Description>"BallowTalkedPostRepair"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6B7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>831</ID>
                  <Description>"BallowTalkedPostRepairGramaphone"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6B8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>832</ID>
                  <Description>"ForgeDaughterPostAbyssDlg"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6B9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>833</ID>
                  <Description>"ForgeDaughterWhiteFlowerDlg"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6BA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>834</ID>
                  <Description>"SeenDivingBellGoneAbyss"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6BB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>835</ID>
                  <Description>"openedGateCoral_14"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6BC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>836</ID>
                  <Description>"defeatedZapGuard1"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6BD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>837</ID>
                  <Description>"encounteredCoralDrillers"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6BE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>838</ID>
                  <Description>"defeatedCoralDrillers"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6BF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>839</ID>
                  <Description>"coralDrillerSoloReady"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6C0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>840</ID>
                  <Description>"activatedStepsUpperBellbench"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6C1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>841</ID>
                  <Description>"defeatedCoralBridgeGuard1"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6C2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>842</ID>
                  <Description>"coralBridgeGuard2Stationed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6C3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>843</ID>
                  <Description>"defeatedCoralBridgeGuard2"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6C4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>844</ID>
                  <Description>"encounteredCoralKing"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6C5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>845</ID>
                  <Description>"defeatedCoralKing"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6C6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>846</ID>
                  <Description>"coralKingHeartAppeared"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6C7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>847</ID>
                  <Description>"metGatePilgrim"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6C8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>848</ID>
                  <Description>"gatePilgrimNoNeedolinConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6C9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>849</ID>
                  <Description>"encounteredLastJudge"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6CA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>850</ID>
                  <Description>"defeatedLastJudge"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6CB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>851</ID>
                  <Description>"SeenLastJudgeGateOpen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6CC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>852</ID>
                  <Description>"pinstressStoppedResting"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6CD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>853</ID>
                  <Description>"pinstressInsideSitting"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6CE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>854</ID>
                  <Description>"pinstressQuestReady"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6CF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>855</ID>
                  <Description>"PinstressPeakQuestOffered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6D0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>856</ID>
                  <Description>"PinstressPeakBattleOffered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6D1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>857</ID>
                  <Description>"PinstressPeakBattleAccepted"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6D2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>858</ID>
                  <Description>"SteelSentinelMet"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6D3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>859</ID>
                  <Description>"SteelSentinelOffered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6D4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>860</ID>
                  <Description>"EncounteredSummonedSaviour"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6D5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>861</ID>
                  <Description>"GrowstoneState"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+6D8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>862</ID>
                  <Description>"GrowstoneTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_playerdata_addr]+6DC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>863</ID>
                  <Description>"SeenGrindleShop"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6E0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>864</ID>
                  <Description>"grindleShopEnemyIntro"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6E1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>865</ID>
                  <Description>"purchasedGrindleSimpleKey"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6E2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>866</ID>
                  <Description>"purchasedGrindleMemoryLocket"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6E3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>867</ID>
                  <Description>"purchasedGrindleSpoolPiece"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6E4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>868</ID>
                  <Description>"purchasedGrindleToolKit"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6E5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>869</ID>
                  <Description>"metGrindleAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6E6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>870</ID>
                  <Description>"encounteredCoralDrillerSolo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6E7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>871</ID>
                  <Description>"defeatedCoralDrillerSolo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>872</ID>
                  <Description>"coralDrillerSoloEnemiesReturned"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6E9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>873</ID>
                  <Description>"defeatedZapCoreEnemy"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6EA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>874</ID>
                  <Description>"wokeGreyWarrior"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6EB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>875</ID>
                  <Description>"defeatedGreyWarrior"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6EC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>876</ID>
                  <Description>"greyWarriorDeathX"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_playerdata_addr]+6F0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>877</ID>
                  <Description>"visitedCoralBellshrine"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6F4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>878</ID>
                  <Description>"coral19_clearedOut"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6F5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>879</ID>
                  <Description>"encounteredPharloomEdge"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6F6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>880</ID>
                  <Description>"encounteredPharloomEdgeAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6F7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>881</ID>
                  <Description>"weave01_oneWay"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>882</ID>
                  <Description>"weave05_oneWay"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6F9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>883</ID>
                  <Description>"wokeLiftWeaver"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6FA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>884</ID>
                  <Description>"visitedUpperSlab"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6FB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>885</ID>
                  <Description>"slab_03_rubbishCleared"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6FC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>886</ID>
                  <Description>"slab_cloak_battle_encountered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6FD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>887</ID>
                  <Description>"slab_cloak_battle_completed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6FE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>888</ID>
                  <Description>"slab_cloak_gate_reopened"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+6FF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>889</ID>
                  <Description>"slab_05_gateOpen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+700</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>890</ID>
                  <Description>"slab_07_gateOpen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+701</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>891</ID>
                  <Description>"slab_17_openedGateRight"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+702</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>892</ID>
                  <Description>"slab_cell_quiet_oneWayWall"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+703</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>893</ID>
                  <Description>"slab_17_openedGateLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+704</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>894</ID>
                  <Description>"slabCaptor_heardChallenge"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+705</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>895</ID>
                  <Description>"slabCaptor_heardChallengeRings"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+706</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>896</ID>
                  <Description>"encounteredFirstWeaver"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+707</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>897</ID>
                  <Description>"defeatedFirstWeaver"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+708</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>898</ID>
                  <Description>"grindleSlabSequence"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+70C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>899</ID>
                  <Description>"slabPrisonerSingConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+710</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>900</ID>
                  <Description>"slabPrisonerFlyConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+711</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>901</ID>
                  <Description>"slabPrisonerRemeetConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+712</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>902</ID>
                  <Description>"HasSlabKeyA"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+713</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>903</ID>
                  <Description>"HasSlabKeyB"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+714</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>904</ID>
                  <Description>"HasSlabKeyC"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+715</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>905</ID>
                  <Description>"defeatedBroodMother"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+716</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>906</ID>
                  <Description>"broodMotherEyeCollected"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+717</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>907</ID>
                  <Description>"tinyBroodMotherAppeared"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+718</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>908</ID>
                  <Description>"peak13_oneWay"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+719</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>909</ID>
                  <Description>"peak05b_oneWay"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+71A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>910</ID>
                  <Description>"peak05c_oneWay"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+71B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>911</ID>
                  <Description>"peak06_oneWay"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+71C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>912</ID>
                  <Description>"MetMaskMaker"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+71D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>913</ID>
                  <Description>"MetMaskMakerAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+71E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>914</ID>
                  <Description>"MaskMakerTalkedRelationship"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+71F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>915</ID>
                  <Description>"MaskMakerTalkedPeak"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+720</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>916</ID>
                  <Description>"MaskMakerTalkedUnmaskedAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+721</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>917</ID>
                  <Description>"MaskMakerTalkedUnmasked"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+722</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>918</ID>
                  <Description>"MaskMakerTalkedUnmasked1"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+723</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>919</ID>
                  <Description>"MaskMakerQueuedUnmasked2"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+724</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>920</ID>
                  <Description>"MaskMakerTalkedUnmasked2"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+725</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>921</ID>
                  <Description>"understoreLiftBroke"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+726</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>922</ID>
                  <Description>"brokeConfessional"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+727</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>923</ID>
                  <Description>"droppedFloorBreakerPlat"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+728</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>924</ID>
                  <Description>"rosaryThievesInUnder07"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+729</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>925</ID>
                  <Description>"under07_battleCompleted"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+72A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>926</ID>
                  <Description>"under07_heavyWorkerReturned"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+72B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>927</ID>
                  <Description>"openedShellwoodShortcut"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+72C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>928</ID>
                  <Description>"openedUnder_05"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+72D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>929</ID>
                  <Description>"openedUnder_19"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+72E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>930</ID>
                  <Description>"openedUnder_01b"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+72F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>931</ID>
                  <Description>"MetArchitect"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+730</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>932</ID>
                  <Description>"MetArchitectAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+731</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>933</ID>
                  <Description>"PurchasedArchitectToolKit"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+732</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>934</ID>
                  <Description>"PurchasedArchitectKey"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+733</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>935</ID>
                  <Description>"ArchitectTalkedCrest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+734</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>936</ID>
                  <Description>"ArchitectMentionedWebShot"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+735</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>937</ID>
                  <Description>"ArchitectMentionedCogHeart"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+736</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>938</ID>
                  <Description>"ArchitectMentionedMelody"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+737</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>939</ID>
                  <Description>"ArchitectMelodyReturnQueued"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+738</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>940</ID>
                  <Description>"ArchitectMelodyReturnSeen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+739</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>941</ID>
                  <Description>"ArchitectMelodyGainSeen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+73A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>942</ID>
                  <Description>"ArchitectWillLeave"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+73B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>943</ID>
                  <Description>"ArchitectLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+73C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>944</ID>
                  <Description>"SeenArchitectLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+73D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>945</ID>
                  <Description>"citadelWoken"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+73E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>946</ID>
                  <Description>"song05MarchGroupReady"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+73F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>947</ID>
                  <Description>"laceMeetCitadel"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+740</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>948</ID>
                  <Description>"song18Shortcut"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+741</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>949</ID>
                  <Description>"encounteredLibraryEntryBattle"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+742</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>950</ID>
                  <Description>"completedLibraryEntryBattle"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+743</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>951</ID>
                  <Description>"scholarAmbushReady"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+744</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>952</ID>
                  <Description>"libraryRoofShortcut"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+745</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>953</ID>
                  <Description>"scholarAcolytesReleased"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+746</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>954</ID>
                  <Description>"seenScholarAcolytes"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+747</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>955</ID>
                  <Description>"scholarAcolytesInLibrary_02"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+748</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>956</ID>
                  <Description>"completedLibraryAcolyteBattle"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+749</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>957</ID>
                  <Description>"library_14_ambush"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+74A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>958</ID>
                  <Description>"completedGrandStageBattle"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+74B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>959</ID>
                  <Description>"encounteredTrobbio"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+74C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>960</ID>
                  <Description>"defeatedTrobbio"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+74D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>961</ID>
                  <Description>"trobbioCleanedUp"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+74E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>962</ID>
                  <Description>"encounteredTormentedTrobbio"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+74F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>963</ID>
                  <Description>"defeatedTormentedTrobbio"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+750</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>964</ID>
                  <Description>"tormentedTrobbioLurking"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+751</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>965</ID>
                  <Description>"libraryStatueWoken"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+752</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>966</ID>
                  <Description>"marionettesMet"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+753</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>967</ID>
                  <Description>"song_17_clearedOut"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+754</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>968</ID>
                  <Description>"song_27_opened"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+755</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>969</ID>
                  <Description>"marionettesBurned"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+756</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>970</ID>
                  <Description>"song_11_oneway"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+757</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>971</ID>
                  <Description>"citadel_encounteredFencers"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+758</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>972</ID>
                  <Description>"enteredHang_08"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+759</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>973</ID>
                  <Description>"LibrarianAskedForRelic"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+75A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>974</ID>
                  <Description>"GivenLibrarianRelic"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+75B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>975</ID>
                  <Description>"LibrarianMetAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+75C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>976</ID>
                  <Description>"LibrarianMentionedMelody"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+75D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>977</ID>
                  <Description>"LibrarianAskedForMelody"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+75E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>978</ID>
                  <Description>"LibrarianCollectionComplete"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+75F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>979</ID>
                  <Description>"encounteredCogworkDancers"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+760</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>980</ID>
                  <Description>"defeatedCogworkDancers"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+761</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>981</ID>
                  <Description>"cityMerchantSaved"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+762</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>982</ID>
                  <Description>"cityMerchantIntroduced"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+763</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>983</ID>
                  <Description>"cityMerchantEnclaveConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+764</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>984</ID>
                  <Description>"cityMerchantRecentlySeenInEnclave"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+765</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>985</ID>
                  <Description>"cityMerchantInGrandForum"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+766</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>986</ID>
                  <Description>"cityMerchantInGrandForumSeen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+767</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>987</ID>
                  <Description>"cityMerchantInGrandForumLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+768</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>988</ID>
                  <Description>"cityMerchantInLibrary03"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+769</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>989</ID>
                  <Description>"cityMerchantInLibrary03Seen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+76A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>990</ID>
                  <Description>"cityMerchantInLibrary03Left"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+76B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>991</ID>
                  <Description>"cityMerchantCanLeaveForBridge"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+76C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>992</ID>
                  <Description>"MetCityMerchantScavenge"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+76D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>993</ID>
                  <Description>"MetCityMerchantEnclave"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+76E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>994</ID>
                  <Description>"MetCityMerchantEnclaveAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+76F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>995</ID>
                  <Description>"cityMerchantConvo1"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+770</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>996</ID>
                  <Description>"cityMerchantBridgeSaveRemeet"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+771</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>997</ID>
                  <Description>"MerchantEnclaveShellFragment"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+772</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>998</ID>
                  <Description>"MerchantEnclaveSpoolPiece"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+773</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>999</ID>
                  <Description>"MerchantEnclaveSocket"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+774</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1000</ID>
                  <Description>"MerchantEnclaveWardKey"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+775</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1001</ID>
                  <Description>"MerchantEnclaveSimpleKey"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+776</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1002</ID>
                  <Description>"MerchantEnclaveToolMetal"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+777</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1003</ID>
                  <Description>"encounteredLaceTower"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+778</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1004</ID>
                  <Description>"defeatedLaceTower"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+779</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1005</ID>
                  <Description>"laceCorpseScaleX"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_playerdata_addr]+77C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1006</ID>
                  <Description>"laceCorpsePosX"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_playerdata_addr]+780</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1007</ID>
                  <Description>"laceTowerDoorOpened"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+784</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1008</ID>
                  <Description>"laceCorpseAddedEffects"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+785</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1009</ID>
                  <Description>"MetGourmandServant"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+786</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1010</ID>
                  <Description>"GourmandServantOfferedQuest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+787</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1011</ID>
                  <Description>"GourmandGivenStew"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+788</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1012</ID>
                  <Description>"GourmandGivenNectar"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+789</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1013</ID>
                  <Description>"GourmandGivenEgg"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+78A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1014</ID>
                  <Description>"GourmandGivenMeat"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+78B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1015</ID>
                  <Description>"GourmandGivenCoral"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+78C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1016</ID>
                  <Description>"GotGourmandReward"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+78D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1017</ID>
                  <Description>"MetGourmandServantAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+78E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1018</ID>
                  <Description>"metCaretaker"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+78F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1019</ID>
                  <Description>"caretakerWardConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+790</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1020</ID>
                  <Description>"caretakerMerchantConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+791</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1021</ID>
                  <Description>"caretakerBeastConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+792</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1022</ID>
                  <Description>"caretakerLaceConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+793</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1023</ID>
                  <Description>"caretakerConvoLv1"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+794</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1024</ID>
                  <Description>"caretakerConvoLv2"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+795</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1025</ID>
                  <Description>"caretakerConvoLv3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+796</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1026</ID>
                  <Description>"CaretakerSwampSoulConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+797</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1027</ID>
                  <Description>"CaretakerSnareProgressConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+798</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1028</ID>
                  <Description>"CaretakerOfferedSnareQuest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+799</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1029</ID>
                  <Description>"enclaveMerchantSaved"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+79A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1030</ID>
                  <Description>"enclaveMerchantSeenInEnclave"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+79B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1031</ID>
                  <Description>"EnclaveStatePilgrimSmall"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+79C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1032</ID>
                  <Description>"EnclaveStateNPCShortHorned"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+7A0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1033</ID>
                  <Description>"EnclaveStateNPCTall"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+7A4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1034</ID>
                  <Description>"MetEnclaveScaredPilgrim"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7A8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1035</ID>
                  <Description>"EnclaveStateNPCStandard"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+7AC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1036</ID>
                  <Description>"EnclaveState_songKnightFan"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+7B0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1037</ID>
                  <Description>"enclaveLevel"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+7B4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1038</ID>
                  <Description>"enclaveDonation2_Available"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7B8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1039</ID>
                  <Description>"enclaveAddition_PinRack"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7B9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1040</ID>
                  <Description>"enclaveAddition_CloakLine"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7BA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1041</ID>
                  <Description>"enclaveNPC_songKnightFan"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7BB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1042</ID>
                  <Description>"savedGrindleInCitadel"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7BC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1043</ID>
                  <Description>"grindleEnclaveConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7BD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1044</ID>
                  <Description>"grindleChestLocation"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+7C0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1045</ID>
                  <Description>"grindleChestEncountered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7C4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1046</ID>
                  <Description>"grindleInSong_08"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7C5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1047</ID>
                  <Description>"seenGrindleInSong_08"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7C6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1048</ID>
                  <Description>"collectedWardKey"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7C7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1049</ID>
                  <Description>"wardBossEncountered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7C8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1050</ID>
                  <Description>"wardBossDefeated"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7C9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1051</ID>
                  <Description>"wardBossHatchOpened"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7CA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1052</ID>
                  <Description>"collectedWardBossKey"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7CB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1053</ID>
                  <Description>"wardWoken"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7CC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1054</ID>
                  <Description>"garmondAidForumBattle"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7CD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1055</ID>
                  <Description>"shakraAidForumBattle"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7CE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1056</ID>
                  <Description>"hang_10_oneWay"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7CF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1057</ID>
                  <Description>"bankOpened"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7D0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1058</ID>
                  <Description>"rosaryThievesInBank"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7D1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1059</ID>
                  <Description>"rosaryThievesLeftBank"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7D2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1060</ID>
                  <Description>"destroyedRosaryCannonMachine"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7D3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1061</ID>
                  <Description>"hang04Battle"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7D4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1062</ID>
                  <Description>"leftTheGrandForum"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7D5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1063</ID>
                  <Description>"grindleMetGrandForum"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7D6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1064</ID>
                  <Description>"opened_cog_06_door"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7D7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1065</ID>
                  <Description>"cog7_automaton_defeated"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7D8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1066</ID>
                  <Description>"cog7_gateOpened"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7D9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1067</ID>
                  <Description>"cog7_automatonRepairing"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7DA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1068</ID>
                  <Description>"cog7_automatonRepairingComplete"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7DB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1069</ID>
                  <Description>"cog7_automatonDestroyed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7DC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1070</ID>
                  <Description>"wokeSongChevalier"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7DD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1071</ID>
                  <Description>"songChevalierActiveInSong_25"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7DE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1072</ID>
                  <Description>"songChevalierSeenInSong_25"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7DF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1073</ID>
                  <Description>"songChevalierActiveInSong_27"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7E0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1074</ID>
                  <Description>"songChevalierSeenInSong_27"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7E1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1075</ID>
                  <Description>"song_04_battleCompleted"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7E2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1076</ID>
                  <Description>"songChevalierActiveInSong_04"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7E3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1077</ID>
                  <Description>"songChevalierSeenInSong_04"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7E4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1078</ID>
                  <Description>"songChevalierActiveInSong_02"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7E5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1079</ID>
                  <Description>"songChevalierSeenInSong_02"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7E6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1080</ID>
                  <Description>"songChevalierActiveInSong_07"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7E7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1081</ID>
                  <Description>"songChevalierSeenInSong_07"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1082</ID>
                  <Description>"songChevalierActiveInSong_24"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7E9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1083</ID>
                  <Description>"songChevalierSeenInSong_24"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7EA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1084</ID>
                  <Description>"songChevalierActiveInHang_02"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7EB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1085</ID>
                  <Description>"songChevalierSeenInHang_02"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7EC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1086</ID>
                  <Description>"songChevalierEncounterCooldown"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7ED</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1087</ID>
                  <Description>"songChevalierEncounters"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+7F0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1088</ID>
                  <Description>"songChevalierRestingMet"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7F4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1089</ID>
                  <Description>"songChevalierRestingMetAct3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7F5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1090</ID>
                  <Description>"songChevalierQuestReady"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7F6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1091</ID>
                  <Description>"encounteredSongChevalierBoss"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7F7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1092</ID>
                  <Description>"defeatedSongChevalierBoss"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1093</ID>
                  <Description>"arborium_09_oneWay"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7F9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1094</ID>
                  <Description>"arborium_08_oneWay"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7FA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1095</ID>
                  <Description>"uncagedGiantFlea"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7FB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1096</ID>
                  <Description>"tamedGiantFlea"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7FC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1097</ID>
                  <Description>"encounteredSilk"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7FD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1098</ID>
                  <Description>"soulSnareReady"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7FE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1099</ID>
                  <Description>"caretakerSoulSnareConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+7FF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1100</ID>
                  <Description>"encounteredSurfaceEdge"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+800</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1101</ID>
                  <Description>"fullyEnteredVerdania"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+801</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1102</ID>
                  <Description>"summonedLakeOrbs"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+802</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1103</ID>
                  <Description>"encounteredWhiteCloverstagMid"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+803</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1104</ID>
                  <Description>"encounteredWhiteCloverstag"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+804</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1105</ID>
                  <Description>"defeatedWhiteCloverstag"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+805</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1106</ID>
                  <Description>"encounteredCloverDancers"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+806</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1107</ID>
                  <Description>"defeatedCloverDancers"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+807</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1108</ID>
                  <Description>"memoryOrbs_Clover_02c_A"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+808</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1109</ID>
                  <Description>"memoryOrbs_Clover_03_B"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+809</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1110</ID>
                  <Description>"memoryOrbs_Clover_06_A"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+80A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1111</ID>
                  <Description>"memoryOrbs_Clover_11"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+80B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1112</ID>
                  <Description>"memoryOrbs_Clover_16_B"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+80C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1113</ID>
                  <Description>"memoryOrbs_Clover_16_C"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+80D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1114</ID>
                  <Description>"memoryOrbs_Clover_21"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+80E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1115</ID>
                  <Description>"memoryOrbs_Clover_18_A"</Description>
                  <Color>FF8080</Color>
                  <VariableType>8 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+810</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1116</ID>
                  <Description>"memoryOrbs_Clover_18_B"</Description>
                  <Color>FF8080</Color>
                  <VariableType>8 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+818</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1117</ID>
                  <Description>"memoryOrbs_Clover_18_C"</Description>
                  <Color>FF8080</Color>
                  <VariableType>8 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+820</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1118</ID>
                  <Description>"memoryOrbs_Clover_18_D"</Description>
                  <Color>FF8080</Color>
                  <VariableType>8 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+828</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1119</ID>
                  <Description>"memoryOrbs_Clover_18_E"</Description>
                  <Color>FF8080</Color>
                  <VariableType>8 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+830</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1120</ID>
                  <Description>"memoryOrbs_Clover_19"</Description>
                  <Color>FF8080</Color>
                  <VariableType>8 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+838</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1121</ID>
                  <Description>"completedSuperJumpSequence"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+840</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1122</ID>
                  <Description>"completedAbyssAscent"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+841</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1123</ID>
                  <Description>"blackThreadWorld"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+842</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1124</ID>
                  <Description>"act3_wokeUp"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+843</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1125</ID>
                  <Description>"completedCog10_abyssBattle"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+844</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1126</ID>
                  <Description>"act3_enclaveWakeSceneCompleted"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+845</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1127</ID>
                  <Description>"AbyssBellSeenDocks"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+846</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1128</ID>
                  <Description>"AbyssBellSeenDocksRepaired"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+847</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1129</ID>
                  <Description>"SatAtBenchAfterAbyssEscape"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+848</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1130</ID>
                  <Description>"CollectedHeartFlower"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+849</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1131</ID>
                  <Description>"CollectedHeartCoral"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+84A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1132</ID>
                  <Description>"CollectedHeartHunter"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+84B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1133</ID>
                  <Description>"CollectedHeartClover"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+84C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1134</ID>
                  <Description>"ShamanRitualCursedConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+84D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1135</ID>
                  <Description>"CompletedRedMemory"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+84E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1136</ID>
                  <Description>"LastDiveCursedConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+84F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1137</ID>
                  <Description>"SnailShamansCrestConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+850</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1138</ID>
                  <Description>"SnailShamansCloverHeartConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+851</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1139</ID>
                  <Description>"EncounteredLostLace"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+852</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1140</ID>
                  <Description>"MetCaravanTroupeLeader"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+853</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1141</ID>
                  <Description>"SeenFleaCaravan"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+854</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1142</ID>
                  <Description>"FleaQuestOffered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+855</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1143</ID>
                  <Description>"CaravanPilgrimAttackComplete"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+856</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1144</ID>
                  <Description>"CaravanTroupeLocation"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+858</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1145</ID>
                  <Description>"MetCaravanTroupeLeaderGreymoor"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+85C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1146</ID>
                  <Description>"CaravanTroupeLeaderCanLeaveGreymoor"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+85D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1147</ID>
                  <Description>"MetCaravanTroupeLeaderGreymoorScared"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+85E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1148</ID>
                  <Description>"MetCaravanTroupeLeaderJudge"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+85F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1149</ID>
                  <Description>"CaravanTroupeLeaderCanLeaveJudge"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+860</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1150</ID>
                  <Description>"CaravanLechSaved"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+861</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1151</ID>
                  <Description>"CaravanLechReturnedToCaravan"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+862</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1152</ID>
                  <Description>"CaravanLechMet"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+863</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1153</ID>
                  <Description>"CaravanLechSpaAcceptState"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+864</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1154</ID>
                  <Description>"CaravanLechSpaAttacked"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+865</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1155</ID>
                  <Description>"CaravanLechWoundedSpoken"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+866</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1156</ID>
                  <Description>"CaravanLechAct3Convo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+867</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1157</ID>
                  <Description>"CaravanHauntedBellhartConvo_TroupeLeader"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+868</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1158</ID>
                  <Description>"MetTroupeHunterWild"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+869</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1159</ID>
                  <Description>"TroupeHunterWildAct3Convo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+86A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1160</ID>
                  <Description>"TroupeLeaderSpokenLech"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+86B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1161</ID>
                  <Description>"TroupeLeaderSpokenHunter"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+86C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1162</ID>
                  <Description>"SeenFleatopiaEmpty"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+86D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1163</ID>
                  <Description>"TroupeLeaderSpokenFleatopiaSearch"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+86E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1164</ID>
                  <Description>"FleaGamesCanStart"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+86F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1165</ID>
                  <Description>"FleaGamesStarted"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+870</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1166</ID>
                  <Description>"FleaGamesPinataHit"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+871</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1167</ID>
                  <Description>"FleaGamesEnded"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+872</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1168</ID>
                  <Description>"grishkinSethConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+873</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1169</ID>
                  <Description>"fleaGames_juggling_played"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+874</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1170</ID>
                  <Description>"fleaGames_juggling_highscore"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+878</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1171</ID>
                  <Description>"fleaGames_bouncing_played"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+87C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1172</ID>
                  <Description>"fleaGames_bouncing_highscore"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+880</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1173</ID>
                  <Description>"fleaGames_dodging_played"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+884</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1174</ID>
                  <Description>"fleaGames_dodging_highscore"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+888</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1175</ID>
                  <Description>"FleaGamesEndedContinuedPlaying"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+88C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1176</ID>
                  <Description>"FleaGamesSpiritScoreAdded"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+88D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1177</ID>
                  <Description>"FleaGamesMementoGiven"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+88E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1178</ID>
                  <Description>"SavedFlea_Bone_06"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+88F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1179</ID>
                  <Description>"SavedFlea_Dock_16"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+890</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1180</ID>
                  <Description>"SavedFlea_Bone_East_05"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+891</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1181</ID>
                  <Description>"SavedFlea_Bone_East_17b"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+892</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1182</ID>
                  <Description>"SavedFlea_Ant_03"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+893</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1183</ID>
                  <Description>"SavedFlea_Greymoor_15b"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+894</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1184</ID>
                  <Description>"SavedFlea_Greymoor_06"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+895</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1185</ID>
                  <Description>"SavedFlea_Shellwood_03"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+896</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1186</ID>
                  <Description>"SavedFlea_Bone_East_10_Church"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+897</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1187</ID>
                  <Description>"SavedFlea_Coral_35"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+898</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1188</ID>
                  <Description>"SavedFlea_Dust_12"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+899</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1189</ID>
                  <Description>"SavedFlea_Dust_09"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+89A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1190</ID>
                  <Description>"SavedFlea_Belltown_04"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+89B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1191</ID>
                  <Description>"SavedFlea_Crawl_06"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+89C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1192</ID>
                  <Description>"SavedFlea_Slab_Cell"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+89D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1193</ID>
                  <Description>"SavedFlea_Shadow_28"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+89E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1194</ID>
                  <Description>"SavedFlea_Dock_03d"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+89F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1195</ID>
                  <Description>"SavedFlea_Under_23"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8A0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1196</ID>
                  <Description>"SavedFlea_Shadow_10"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8A1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1197</ID>
                  <Description>"SavedFlea_Song_14"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8A2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1198</ID>
                  <Description>"SavedFlea_Coral_24"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8A3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1199</ID>
                  <Description>"SavedFlea_Peak_05c"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8A4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1200</ID>
                  <Description>"SavedFlea_Library_09"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8A5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1201</ID>
                  <Description>"SavedFlea_Song_11"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8A6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1202</ID>
                  <Description>"SavedFlea_Library_01"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8A7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1203</ID>
                  <Description>"SavedFlea_Under_21"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8A8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1204</ID>
                  <Description>"SavedFlea_Slab_06"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8A9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1205</ID>
                  <Description>"MetSeamstress"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8AA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1206</ID>
                  <Description>"SeamstressOfferedQuest"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8AB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1207</ID>
                  <Description>"SeamstressIdleTalkState"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+8AC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1208</ID>
                  <Description>"SeamstressCitadelConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8B0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1209</ID>
                  <Description>"SeamstressPinstressConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8B1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1210</ID>
                  <Description>"SeamstressAct3Convo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8B2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1211</ID>
                  <Description>"SeamstressBadgeConvo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8B3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1212</ID>
                  <Description>"FreedCaravanSpider"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8B4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1213</ID>
                  <Description>"SeenCaravanSpider"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8B5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1214</ID>
                  <Description>"MetCaravanSpider"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8B6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1215</ID>
                  <Description>"CaravanSpiderTravelDirection"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_playerdata_addr]+8B8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1216</ID>
                  <Description>"OpenedCoralCaravanSpider"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8BC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1217</ID>
                  <Description>"MetCaravanSpiderCoral"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8BD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1218</ID>
                  <Description>"CaravanSpiderPaidExtraBellhart"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8BE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1219</ID>
                  <Description>"CorrectMazeDoorsEntered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+8C0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1220</ID>
                  <Description>"IncorrectMazeDoorsEntered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+8C4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1221</ID>
                  <Description>"EnteredMazeRestScene"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8C8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1222</ID>
                  <Description>"WasInSceneRace"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8C9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1223</ID>
                  <Description>"SprintMasterCurrentRace"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+8CC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1224</ID>
                  <Description>"SprintMasterExtraRaceAvailable"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8D0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1225</ID>
                  <Description>"SprintMasterExtraRaceDlg"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8D1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1226</ID>
                  <Description>"SprintMasterExtraRaceWon"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8D2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1227</ID>
                  <Description>"CurseKilledFlyBoneEast"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8D3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1228</ID>
                  <Description>"CurseKilledFlyGreymoor"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8D4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1229</ID>
                  <Description>"CurseKilledFlyShellwood"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8D5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1230</ID>
                  <Description>"CurseKilledFlySwamp"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8D6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1231</ID>
                  <Description>"act2Started"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8D7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1232</ID>
                  <Description>"completionPercentage"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_playerdata_addr]+8D8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1233</ID>
                  <Description>"mapKeyPref"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+8DC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1234</ID>
                  <Description>"promisedFirstWish"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8E0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1235</ID>
                  <Description>"disablePause"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8E1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1236</ID>
                  <Description>"disableSaveQuit"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8E2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1237</ID>
                  <Description>"disableInventory"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8E3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1238</ID>
                  <Description>"isInventoryOpen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8E4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1239</ID>
                  <Description>"disableSilkAbilities"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8E5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1240</ID>
                  <Description>"betaEnd"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8E6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1241</ID>
                  <Description>"newDatTraitorLord"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8E7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1242</ID>
                  <Description>"bossStatueTargetLevel"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+8E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1243</ID>
                  <Description>"bossRushMode"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8EC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1244</ID>
                  <Description>"unlockedNewBossStatue"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8ED</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1245</ID>
                  <Description>"hasGodfinder"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8EE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1246</ID>
                  <Description>"queuedGodfinderIcon"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8EF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1247</ID>
                  <Description>"InvPaneHasNew"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8F0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1248</ID>
                  <Description>"ToolPaneHasNew"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8F1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1249</ID>
                  <Description>"QuestPaneHasNew"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8F2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1250</ID>
                  <Description>"JournalPaneHasNew"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8F3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1251</ID>
                  <Description>"IsCurrentCrestTemp"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8F4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1252</ID>
                  <Description>"UnlockedExtraBlueSlot"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8F5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1253</ID>
                  <Description>"UnlockedExtraYellowSlot"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+8F6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1254</ID>
                  <Description>"ToolPouchUpgrades"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+8F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1255</ID>
                  <Description>"ToolKitUpgrades"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+8FC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1256</ID>
                  <Description>"LightningToolToggle"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+900</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1257</ID>
                  <Description>"SeenToolGetPrompt"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+901</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1258</ID>
                  <Description>"SeenToolWeaponGetPrompt"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+902</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1259</ID>
                  <Description>"SeenToolEquipPrompt"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+903</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1260</ID>
                  <Description>"SeenToolUsePrompt"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+904</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1261</ID>
                  <Description>"ShellShards"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+908</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1262</ID>
                  <Description>"HasSeenGeo"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+90C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1263</ID>
                  <Description>"HasSeenGeoMid"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+90D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1264</ID>
                  <Description>"HasSeenGeoBig"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+90E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1265</ID>
                  <Description>"HasSeenShellShards"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+90F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1266</ID>
                  <Description>"HasSeenRation"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+910</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1267</ID>
                  <Description>"TempGeoStore"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+914</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1268</ID>
                  <Description>"TempShellShardStore"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+918</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1269</ID>
                  <Description>"UnlockedFastTravel"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+91C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1270</ID>
                  <Description>"FastTravelNPCLocation"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+920</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1271</ID>
                  <Description>"UnlockedFastTravelTeleport"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+924</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1272</ID>
                  <Description>"travelling"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+925</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1273</ID>
                  <Description>"IsTeleporting"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+926</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1274</ID>
                  <Description>"UnlockedDocksStation"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+927</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1275</ID>
                  <Description>"UnlockedBoneforestEastStation"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+928</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1276</ID>
                  <Description>"UnlockedGreymoorStation"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+929</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1277</ID>
                  <Description>"UnlockedBelltownStation"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+92A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1278</ID>
                  <Description>"UnlockedCoralTowerStation"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+92B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1279</ID>
                  <Description>"UnlockedCityStation"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+92C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1280</ID>
                  <Description>"UnlockedPeakStation"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+92D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1281</ID>
                  <Description>"UnlockedShellwoodStation"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+92E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1282</ID>
                  <Description>"UnlockedShadowStation"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+92F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1283</ID>
                  <Description>"UnlockedAqueductStation"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+930</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1284</ID>
                  <Description>"bellCentipedeAppeared"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+931</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1285</ID>
                  <Description>"UnlockedSongTube"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+932</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1286</ID>
                  <Description>"UnlockedUnderTube"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+933</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1287</ID>
                  <Description>"UnlockedCityBellwayTube"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+934</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1288</ID>
                  <Description>"UnlockedHangTube"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+935</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1289</ID>
                  <Description>"UnlockedEnclaveTube"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+936</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1290</ID>
                  <Description>"UnlockedArboriumTube"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+937</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1291</ID>
                  <Description>"MaggotCharmHits"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_playerdata_addr]+938</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1292</ID>
                  <Description>"MushroomQuestFound1"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+93C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1293</ID>
                  <Description>"MushroomQuestFound2"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+93D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1294</ID>
                  <Description>"MushroomQuestFound3"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+93E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1295</ID>
                  <Description>"MushroomQuestFound4"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+93F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1296</ID>
                  <Description>"MushroomQuestFound5"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+940</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1297</ID>
                  <Description>"MushroomQuestFound6"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+941</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1298</ID>
                  <Description>"MushroomQuestFound7"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_playerdata_addr]+942</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1299</ID>
          <Description>"HP no change (may die if get big damage)"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Hollow Knight Silksong.exe
  Version: 
  Date   : 2025-09-05
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanregion(INJECT_HP_NO_CHG,PlayerData:TakeHealth+27a,PlayerData:TakeHealth+2Aa,41 2B C7 41 89 86) // should be unique

INJECT_HP_NO_CHG:
  nop 3

registersymbol(INJECT_HP_NO_CHG)

[DISABLE]
INJECT_HP_NO_CHG:
  db 41 2B C7
unregistersymbol(INJECT_HP_NO_CHG)
{
// ORIGINAL CODE - INJECTION POINT: PlayerData:TakeHealth+281

PlayerData:TakeHealth+254: 7F 24                          - jg PlayerData:TakeHealth+27a
PlayerData:TakeHealth+256: 48 B8 58 3F B0 0A A8 01 00 00  - mov rax,000001A80AB03F58
PlayerData:TakeHealth+260: 48 63 10                       - movsxd  rdx,dword ptr [rax]
PlayerData:TakeHealth+263: B9 01 00 00 00                 - mov ecx,00000001
PlayerData:TakeHealth+268: 33 C0                          - xor eax,eax
PlayerData:TakeHealth+26a: 83 FA 03                       - cmp edx,03
PlayerData:TakeHealth+26d: 48 0F 44 C1                    - cmove rax,rcx
PlayerData:TakeHealth+271: 41 89 86 1C 02 00 00           - mov [r14+0000021C],eax
PlayerData:TakeHealth+278: EB 11                          - jmp PlayerData:TakeHealth+28b
PlayerData:TakeHealth+27a: 49 63 86 1C 02 00 00           - movsxd  rax,dword ptr [r14+0000021C]
// ---------- INJECTING HERE ----------
PlayerData:TakeHealth+281: 41 2B C7                       - sub eax,r15d
// ---------- DONE INJECTING  ----------
PlayerData:TakeHealth+284: 41 89 86 1C 02 00 00           - mov [r14+0000021C],eax
PlayerData:TakeHealth+28b: 48 8B 75 D8                    - mov rsi,[rbp-28]
PlayerData:TakeHealth+28f: 4C 8B 65 E0                    - mov r12,[rbp-20]
PlayerData:TakeHealth+293: 4C 8B 6D E8                    - mov r13,[rbp-18]
PlayerData:TakeHealth+297: 4C 8B 75 F0                    - mov r14,[rbp-10]
PlayerData:TakeHealth+29b: 4C 8B 7D F8                    - mov r15,[rbp-08]
PlayerData:TakeHealth+29f: 48 8D 65 00                    - lea rsp,[rbp+00]
PlayerData:TakeHealth+2a3: 5D                             - pop rbp
PlayerData:TakeHealth+2a4: C3                             - ret 
1A6A481B805: 00 00                          - add [rax],al
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1300</ID>
          <Description>"Max silk when get"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Hollow Knight Silksong.exe
  Version: 
  Date   : 2025-09-05
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanregion(INJECT_ONE_HIT_MAX_SILK,PlayerData:AddSilk+27,PlayerData:AddSilk+47,89 87 40 02 00 00 48 8B CF) // should be unique
alloc(newmem,$1000,INJECT_ONE_HIT_MAX_SILK)

label(code)
label(return)

newmem:
  mov eax, [rdi+00000244]

code:
  mov [rdi+00000240],eax
  jmp return

INJECT_ONE_HIT_MAX_SILK:
  jmp newmem
  nop
return:
registersymbol(INJECT_ONE_HIT_MAX_SILK)

[DISABLE]

INJECT_ONE_HIT_MAX_SILK:
  db 89 87 40 02 00 00

unregistersymbol(INJECT_ONE_HIT_MAX_SILK)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: PlayerData:AddSilk+29

PlayerData:AddSilk+1: 48 8B EC                       - mov rbp,rsp
PlayerData:AddSilk+4: 48 83 EC 40                    - sub rsp,40
PlayerData:AddSilk+8: 48 89 75 F0                    - mov [rbp-10],rsi
PlayerData:AddSilk+c: 48 89 7D F8                    - mov [rbp-08],rdi
PlayerData:AddSilk+10: 48 8B F9                       - mov rdi,rcx
PlayerData:AddSilk+13: 48 8B F2                       - mov rsi,rdx
PlayerData:AddSilk+16: 48 63 87 40 02 00 00           - movsxd  rax,dword ptr [rdi+00000240]
PlayerData:AddSilk+1d: 89 45 E8                       - mov [rbp-18],eax
PlayerData:AddSilk+20: 48 63 87 40 02 00 00           - movsxd  rax,dword ptr [rdi+00000240]
PlayerData:AddSilk+27: 03 C6                          - add eax,esi
// ---------- INJECTING HERE ----------
PlayerData:AddSilk+29: 89 87 40 02 00 00              - mov [rdi+00000240],eax
// ---------- DONE INJECTING  ----------
PlayerData:AddSilk+2f: 48 8B CF                       - mov rcx,rdi
PlayerData:AddSilk+32: 48 8D 6D 00                    - lea rbp,[rbp+00]
PlayerData:AddSilk+36: 49 BB D0 09 81 A4 A6 01 00 00  - mov r11,PlayerData:get_CurrentSilkMax
PlayerData:AddSilk+40: 41 FF D3                       - call r11
PlayerData:AddSilk+43: 48 8B F0                       - mov rsi,rax
PlayerData:AddSilk+46: 48 63 87 40 02 00 00           - movsxd  rax,dword ptr [rdi+00000240]
PlayerData:AddSilk+4d: 3B C6                          - cmp eax,esi
PlayerData:AddSilk+4f: 7C 10                          - jl PlayerData:AddSilk+61
PlayerData:AddSilk+51: C7 87 4C 02 00 00 00 00 00 00  - mov [rdi+0000024C],00000000
PlayerData:AddSilk+5b: 89 B7 40 02 00 00              - mov [rdi+00000240],esi
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1301</ID>
          <Description>"Silk no decrease when use"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Hollow Knight Silksong.exe
  Version: 
  Date   : 2025-09-05
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanregion(INJECT_INF_SILK,PlayerData:TakeSilk+1d,PlayerData:TakeSilk+3d,89 87 40 02 00 00) // should be unique
alloc(newmem,$1000,INJECT_INF_SILK)

label(code)
label(return)

newmem:
  mov eax, [rdi+00000244]

code:
  mov [rdi+00000240],eax
  jmp return

INJECT_INF_SILK:
  jmp newmem
  nop
return:
registersymbol(INJECT_INF_SILK)

[DISABLE]

INJECT_INF_SILK:
  db 89 87 40 02 00 00

unregistersymbol(INJECT_INF_SILK)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: PlayerData:TakeSilk+22

1A6A4894F4F: 00 48 83              - add [rax-7D],cl
PlayerData:TakeSilk+2: EC                    - in al,dx
PlayerData:TakeSilk+3: 18 48 89              - sbb [rax-77],cl
PlayerData:TakeSilk+6: 3C 24                 - cmp al,24
PlayerData:TakeSilk+8: 48 8B F9              - mov rdi,rcx
PlayerData:TakeSilk+b: 48 89 54 24 08        - mov [rsp+08],rdx
PlayerData:TakeSilk+10: 48 63 87 40 02 00 00  - movsxd  rax,dword ptr [rdi+00000240]
PlayerData:TakeSilk+17: 2B 44 24 08           - sub eax,[rsp+08]
PlayerData:TakeSilk+1b: 33 C9                 - xor ecx,ecx
PlayerData:TakeSilk+1d: 3B C1                 - cmp eax,ecx
// ---------- INJECTING HERE ----------
PlayerData:TakeSilk+1f: 0F 4C C1              - cmovl eax,ecx
// ---------- DONE INJECTING  ----------
PlayerData:TakeSilk+22: 89 87 40 02 00 00     - mov [rdi+00000240],eax
PlayerData:TakeSilk+28: 48 8B 3C 24           - mov rdi,[rsp]
PlayerData:TakeSilk+2c: 48 83 C4 18           - add rsp,18
PlayerData:TakeSilk+30: C3                    - ret 
1A6A4894F81: 00 00                 - add [rax],al
1A6A4894F83: 00 00                 - add [rax],al
1A6A4894F85: 00 00                 - add [rax],al
1A6A4894F87: 00 01                 - add [rcx],al
1A6A4894F89: 04 01                 - add al,01
1A6A4894F8B: 00 04 22              - add [rdx],al
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1302</ID>
          <Description>"Takes no damage, in general"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Hollow Knight Silksong.exe
  Version: 
  Date   : 2025-09-06
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanregion(INJECT_SET_CAN_DAMAGE,DamageHero:get_CanCauseDamage+3f,DamageHero:get_CanCauseDamage+6f,40 0F 94 C0 48 0F B6 C0) // should be unique

INJECT_SET_CAN_DAMAGE:
  db 48 31 c0
  nop 5

registersymbol(INJECT_SET_CAN_DAMAGE)

[DISABLE]

INJECT_SET_CAN_DAMAGE:
  db 40 0F 94 C0 48 0F B6 C0

unregistersymbol(INJECT_SET_CAN_DAMAGE)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: DamageHero:get_CanCauseDamage+3f

DamageHero:get_CanCauseDamage+16: 49 BB 10 29 C8 B6 F5 01 00 00  - mov r11,UnityEngine.Time:get_timeAsDouble
DamageHero:get_CanCauseDamage+20: 41 FF D3                       - call r11
DamageHero:get_CanCauseDamage+23: F2 0F 10 8E D0 00 00 00        - movsd xmm1,[rsi+000000D0]
DamageHero:get_CanCauseDamage+2b: 48 33 C0                       - xor rax,rax
DamageHero:get_CanCauseDamage+2e: 66 0F 2F C8                    - comisd xmm1,xmm0
DamageHero:get_CanCauseDamage+32: 7A 06                          - jp DamageHero:get_CanCauseDamage+3a
DamageHero:get_CanCauseDamage+34: 40 0F 97 C0                    - seta al
DamageHero:get_CanCauseDamage+38: EB 03                          - jmp DamageHero:get_CanCauseDamage+3d
DamageHero:get_CanCauseDamage+3a: 48 FF C0                       - inc rax
DamageHero:get_CanCauseDamage+3d: 85 C0                          - test eax,eax
// ---------- INJECTING HERE ----------
DamageHero:get_CanCauseDamage+3f: 40 0F 94 C0                    - sete al
// ---------- DONE INJECTING  ----------
DamageHero:get_CanCauseDamage+43: 48 0F B6 C0                    - movzx rax,al
DamageHero:get_CanCauseDamage+47: 48 8B 75 F8                    - mov rsi,[rbp-08]
DamageHero:get_CanCauseDamage+4b: 48 8D 65 00                    - lea rsp,[rbp+00]
DamageHero:get_CanCauseDamage+4f: 5D                             - pop rbp
DamageHero:get_CanCauseDamage+50: C3                             - ret 
1F66604A8B1: 00 00                          - add [rax],al
1F66604A8B3: 00 00                          - add [rax],al
1F66604A8B5: 00 00                          - add [rax],al
1F66604A8B7: 00 01                          - add [rcx],al
1F66604A8B9: 04 02                          - add al,02
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1303</ID>
              <Description>"Disable when hero must die"</Description>
              <Color>8000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1304</ID>
          <Description>"Not recommended:"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1305</ID>
              <Description>"Will not die in traps, but may stuck there"</Description>
              <Color>8000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>1306</ID>
              <Description>"Disable this script when stucked"</Description>
              <Color>8000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>1307</ID>
              <Description>"Takes no damage, type 2"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Hollow Knight Silksong.exe
  Version: 
  Date   : 2025-09-09
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanregion(INJECT_HERO_TAKE_DAMAGE,HeroController:TakeDamage,HeroController:TakeDamage+10,55 48 8B EC) // should be unique
INJECT_HERO_TAKE_DAMAGE:
  ret
registersymbol(INJECT_HERO_TAKE_DAMAGE)

[DISABLE]

INJECT_HERO_TAKE_DAMAGE:
  db 55

unregistersymbol(INJECT_HERO_TAKE_DAMAGE)

{
// ORIGINAL CODE - INJECTION POINT: HeroController:TakeDamage

HutongGames.PlayMaker.Actions.DamageHeroDirectly:OnEnter+2ab: 5D                    - pop rbp
HutongGames.PlayMaker.Actions.DamageHeroDirectly:OnEnter+2ac: C3                    - ret 
170530AD53D: 00 00                 - add [rax],al
170530AD53F: 00 01                 - add [rcx],al
170530AD541: 04 02                 - add al,02
170530AD543: 05 04 03 01 50        - add eax,50010304
170530AD548: 00 00                 - add [rax],al
170530AD54A: 00 00                 - add [rax],al
170530AD54C: 00 00                 - add [rax],al
170530AD54E: 00 00                 - add [rax],al
// ---------- INJECTING HERE ----------
HeroController:TakeDamage: 55                    - push rbp
// ---------- DONE INJECTING  ----------
HeroController:TakeDamage+1: 48 8B EC              - mov rbp,rsp
HeroController:TakeDamage+4: 48 81 EC 40 05 00 00  - sub rsp,00000540
HeroController:TakeDamage+b: 48 89 5D D0           - mov [rbp-30],rbx
HeroController:TakeDamage+f: 48 89 75 D8           - mov [rbp-28],rsi
HeroController:TakeDamage+13: 48 89 7D E0           - mov [rbp-20],rdi
HeroController:TakeDamage+17: 4C 89 65 E8           - mov [rbp-18],r12
HeroController:TakeDamage+1b: 4C 89 6D F0           - mov [rbp-10],r13
HeroController:TakeDamage+1f: 4C 89 7D F8           - mov [rbp-08],r15
HeroController:TakeDamage+23: 4C 8B E1              - mov r12,rcx
HeroController:TakeDamage+26: 4C 8B EA              - mov r13,rdx
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1308</ID>
          <Description>"Invulnerable - takes one more death attack"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Hollow Knight Silksong.exe
  Version: 
  Date   : 2025-09-09
  Author :
}

[ENABLE]

aobscanregion(INJECT_SET_INVUL,HeroControllerStates:get_Invulnerable+b,HeroControllerStates:get_Invulnerable+1b,0F B6 46 53 85 C0) // should be unique
alloc(newmem,$1000,INJECT_SET_INVUL)

label(code)
label(return)

newmem:
  mov byte ptr [rsi+53], 1
  mov byte ptr [rsi+54], 0

code:
  movzx eax,byte ptr [rsi+53]
  test eax,eax
  jmp return

INJECT_SET_INVUL:
  jmp newmem
  nop
return:
registersymbol(INJECT_SET_INVUL)

[DISABLE]

INJECT_SET_INVUL:
  db 0F B6 46 53 85 C0

unregistersymbol(INJECT_SET_INVUL)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: HeroControllerStates:get_Invulnerable+b

170530AA582: 00 00           - add [rax],al
170530AA584: 00 00           - add [rax],al
170530AA586: 00 00           - add [rax],al
170530AA588: 00 00           - add [rax],al
170530AA58A: 00 00           - add [rax],al
170530AA58C: 00 00           - add [rax],al
170530AA58E: 00 00           - add [rax],al
HeroControllerStates:get_Invulnerable: 48 83 EC 08     - sub rsp,08
HeroControllerStates:get_Invulnerable+4: 48 89 34 24     - mov [rsp],rsi
HeroControllerStates:get_Invulnerable+8: 48 8B F1        - mov rsi,rcx
// ---------- INJECTING HERE ----------
HeroControllerStates:get_Invulnerable+b: 0F B6 46 53     - movzx eax,byte ptr [rsi+53]
// ---------- DONE INJECTING  ----------
HeroControllerStates:get_Invulnerable+f: 85 C0           - test eax,eax
HeroControllerStates:get_Invulnerable+11: 75 10           - jne HeroControllerStates:get_Invulnerable+23
HeroControllerStates:get_Invulnerable+13: 48 63 46 54     - movsxd  rax,dword ptr [rsi+54]
HeroControllerStates:get_Invulnerable+17: 85 C0           - test eax,eax
HeroControllerStates:get_Invulnerable+19: 40 0F 9F C0     - setg al
HeroControllerStates:get_Invulnerable+1d: 48 0F B6 C0     - movzx rax,al
HeroControllerStates:get_Invulnerable+21: EB 05           - jmp HeroControllerStates:get_Invulnerable+28
HeroControllerStates:get_Invulnerable+23: B8 01 00 00 00  - mov eax,00000001
HeroControllerStates:get_Invulnerable+28: 48 8B 34 24     - mov rsi,[rsp]
HeroControllerStates:get_Invulnerable+2c: 48 83 C4 08     - add rsp,08
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1309</ID>
          <Description>"Try to keep sub weapon (i.e. Straight Pin) amount full"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Hollow Knight Silksong.exe
  Version: 
  Date   : 2025-09-06
  Author : bbfox@https://openchetatables.com
}

[ENABLE]

aobscanregion(INJECT_SET_TOOLS_CNT,PlayerData:SetToolData+8c,PlayerData:SetToolData+bc,89 4D EC 48 8B C8) // should be unique
alloc(newmem,$1000,INJECT_SET_TOOLS_CNT)

label(code)
label(return)
label(i_cur_tool_amount i_cur_tool_amount2 i_cur_tool_amount3 i_cur_tool_amount4 i_cur_tool_amount5)

newmem:
  push r15
  mov r15d, [i_cur_tool_amount]
  dec r15d
  cmp ecx, r15d
  je set_value

  mov r15d, [i_cur_tool_amount2]
  dec r15d
  cmp ecx, r15d
  je set_value

  mov r15d, [i_cur_tool_amount3]
  dec r15d
  cmp ecx, r15d
  je set_value

  mov r15d, [i_cur_tool_amount4]
  dec r15d
  cmp ecx, r15d
  je set_value

  mov r15d, [i_cur_tool_amount5]
  dec r15d
  cmp ecx, r15d
  je set_value

  jmp endp
set_value:
  //inc ecx
  mov ecx, 40
  //mov ecx, C
  mov [rbp-24], ecx

endp:
  pop r15

code:
  mov [rbp-14],ecx
  mov rcx,rax
  jmp return
align 10 cc
  i_cur_tool_amount:
  dd C
  i_cur_tool_amount2:
  dd 6
  i_cur_tool_amount3:
  dd 3
  i_cur_tool_amount4:
  dd A
  i_cur_tool_amount5:
  dd 7

INJECT_SET_TOOLS_CNT:
  jmp newmem
  nop
return:
registersymbol(INJECT_SET_TOOLS_CNT i_cur_tool_amount i_cur_tool_amount2 i_cur_tool_amount3 i_cur_tool_amount4 i_cur_tool_amount5)

[DISABLE]

INJECT_SET_TOOLS_CNT:
  db 89 4D EC 48 8B C8

unregistersymbol(INJECT_SET_TOOLS_CNT i_cur_tool_amount i_cur_tool_amount2 i_cur_tool_amount3 i_cur_tool_amount4 i_cur_tool_amount5)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: PlayerData:SetToolData+9c

PlayerData:SetToolData+70: 83 38 00                       - cmp dword ptr [rax],00
PlayerData:SetToolData+73: 66 66 90                       - nop 3
PlayerData:SetToolData+76: 49 BB D9 B5 23 02 32 02 00 00  - mov r11,000002320223B5D9
PlayerData:SetToolData+80: 41 FF D3                       - call r11
PlayerData:SetToolData+83: 48 63 45 E4                    - movsxd  rax,dword ptr [rbp-1C]
PlayerData:SetToolData+87: 89 45 DC                       - mov [rbp-24],eax
PlayerData:SetToolData+8a: 48 8B 87 A0 01 00 00           - mov rax,[rdi+000001A0]
PlayerData:SetToolData+91: 48 63 4D D8                    - movsxd  rcx,dword ptr [rbp-28]
PlayerData:SetToolData+95: 89 4D E8                       - mov [rbp-18],ecx
PlayerData:SetToolData+98: 48 63 4D DC                    - movsxd  rcx,dword ptr [rbp-24]
// ---------- INJECTING HERE ----------
PlayerData:SetToolData+9c: 89 4D EC                       - mov [rbp-14],ecx
// ---------- DONE INJECTING  ----------
PlayerData:SetToolData+9f: 48 8B C8                       - mov rcx,rax
PlayerData:SetToolData+a2: 48 8B D6                       - mov rdx,rsi
PlayerData:SetToolData+a5: 4C 8B 45 E8                    - mov r8,[rbp-18]
PlayerData:SetToolData+a9: 83 38 00                       - cmp dword ptr [rax],00
PlayerData:SetToolData+ac: 66 90                          - nop 2
PlayerData:SetToolData+ae: 49 BB 10 8F 27 CB 30 02 00 00  - mov r11,SerializableNamedList`2[ToolItemsData+Data,ToolItemsData+NamedData]:SetData
PlayerData:SetToolData+b8: 41 FF D3                       - call r11
PlayerData:SetToolData+bb: 48 8B 75 F0                    - mov rsi,[rbp-10]
PlayerData:SetToolData+bf: 48 8B 7D F8                    - mov rdi,[rbp-08]
PlayerData:SetToolData+c3: 48 8D 65 00                    - lea rsp,[rbp+00]
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1310</ID>
              <Description>"only works if cur. amount = settings below"</Description>
              <Color>8000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>1311</ID>
              <Description>"Current amount #1"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">6:6
12:12
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_cur_tool_amount</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1312</ID>
              <Description>"Current amount #2"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_cur_tool_amount2</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1313</ID>
              <Description>"Current amount #3"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_cur_tool_amount3</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1314</ID>
              <Description>"Current amount #4"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_cur_tool_amount4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1315</ID>
              <Description>"Current amount #5"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_cur_tool_amount5</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1316</ID>
          <Description>"Fast Sprint race win"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Hollow Knight Silksong.exe
  Version: 
  Date   : 2025-09-07
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanregion(INJECT_FAST_SPRINT_RACE_WIN,SprintRaceController:ReportHeroLapMarkerHit+d1,SprintRaceController:ReportHeroLapMarkerHit+f1,49 63 46 74 FF C0) // should be unique
alloc(newmem,$1000,INJECT_FAST_SPRINT_RACE_WIN)

label(code)
label(return)

newmem:

code:
  //movsxd  rax,dword ptr [r14+74]
  //inc eax
  mov rax, 3
  jmp return

INJECT_FAST_SPRINT_RACE_WIN:
  jmp newmem
  nop
return:
registersymbol(INJECT_FAST_SPRINT_RACE_WIN)

[DISABLE]

INJECT_FAST_SPRINT_RACE_WIN:
  db 49 63 46 74 FF C0

unregistersymbol(INJECT_FAST_SPRINT_RACE_WIN)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: SprintRaceController:ReportHeroLapMarkerHit+e1

SprintRaceController:ReportHeroLapMarkerHit+bb: E9 6B 00 00 00                 - jmp SprintRaceController:ReportHeroLapMarkerHit+12b
SprintRaceController:ReportHeroLapMarkerHit+c0: 49 63 46 78                    - movsxd  rax,dword ptr [r14+78]
SprintRaceController:ReportHeroLapMarkerHit+c4: FF C0                          - inc eax
SprintRaceController:ReportHeroLapMarkerHit+c6: 41 89 46 78                    - mov [r14+78],eax
SprintRaceController:ReportHeroLapMarkerHit+ca: C6 06 01                       - mov byte ptr [rsi],01
SprintRaceController:ReportHeroLapMarkerHit+cd: 49 63 46 78                    - movsxd  rax,dword ptr [r14+78]
SprintRaceController:ReportHeroLapMarkerHit+d1: 49 8B 56 38                    - mov rdx,[r14+38]
SprintRaceController:ReportHeroLapMarkerHit+d5: 48 63 4A 18                    - movsxd  rcx,dword ptr [rdx+18]
SprintRaceController:ReportHeroLapMarkerHit+d9: 3B C1                          - cmp eax,ecx
SprintRaceController:ReportHeroLapMarkerHit+db: 0F 8C 4A 00 00 00              - jl SprintRaceController:ReportHeroLapMarkerHit+12b
// ---------- INJECTING HERE ----------
SprintRaceController:ReportHeroLapMarkerHit+e1: 49 63 46 74                    - movsxd  rax,dword ptr [r14+74]
// ---------- DONE INJECTING  ----------
SprintRaceController:ReportHeroLapMarkerHit+e5: FF C0                          - inc eax
SprintRaceController:ReportHeroLapMarkerHit+e7: 41 89 46 74                    - mov [r14+74],eax
SprintRaceController:ReportHeroLapMarkerHit+eb: 41 C7 46 78 00 00 00 00        - mov [r14+78],00000000
SprintRaceController:ReportHeroLapMarkerHit+f3: 49 8B 46 40                    - mov rax,[r14+40]
SprintRaceController:ReportHeroLapMarkerHit+f7: 49 63 56 74                    - movsxd  rdx,dword ptr [r14+74]
SprintRaceController:ReportHeroLapMarkerHit+fb: 48 8B C8                       - mov rcx,rax
SprintRaceController:ReportHeroLapMarkerHit+fe: 83 38 00                       - cmp dword ptr [rax],00
SprintRaceController:ReportHeroLapMarkerHit+101: 48 8D 64 24 00                 - lea rsp,[rsp+00]
SprintRaceController:ReportHeroLapMarkerHit+106: 49 BB 30 F9 2B C6 71 02 00 00  - mov r11,SimpleCounter:SetCurrent
SprintRaceController:ReportHeroLapMarkerHit+110: 41 FF D3                       - call r11
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1317</ID>
          <Description>"inf. dart game retry"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Hollow Knight Silksong.exe
  Version: 
  Date   : 2025-09-08
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanregion(INJECT_INF_DART_GAME,HutongGames.PlayMaker.Actions.IntAdd:OnEnter+53,HutongGames.PlayMaker.Actions.IntAdd:OnEnter+A3,89 48 30 0F B6 46 58) // should be unique
alloc(newmem,$1000,INJECT_INF_DART_GAME)

label(code)
label(return)

newmem:
  xor ecx, ecx

code:
  mov [rax+30],ecx
  movzx eax,byte ptr [rsi+58]
  jmp return

INJECT_INF_DART_GAME:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_INF_DART_GAME)

[DISABLE]

INJECT_INF_DART_GAME:
  db 89 48 30 0F B6 46 58

unregistersymbol(INJECT_INF_DART_GAME)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: HutongGames.PlayMaker.Actions.IntAdd:OnEnter+63

HutongGames.PlayMaker.Actions.IntAdd:OnEnter+3b: 48 8B C8                       - mov rcx,rax
HutongGames.PlayMaker.Actions.IntAdd:OnEnter+3e: 83 38 00                       - cmp dword ptr [rax],00
HutongGames.PlayMaker.Actions.IntAdd:OnEnter+41: 48 8D 64 24 00                 - lea rsp,[rsp+00]
HutongGames.PlayMaker.Actions.IntAdd:OnEnter+46: 49 BB 20 76 FE 43 93 02 00 00  - mov r11,HutongGames.PlayMaker.FsmInt:get_Value
HutongGames.PlayMaker.Actions.IntAdd:OnEnter+50: 41 FF D3                       - call r11
HutongGames.PlayMaker.Actions.IntAdd:OnEnter+53: 48 8B D0                       - mov rdx,rax
HutongGames.PlayMaker.Actions.IntAdd:OnEnter+56: 48 8B 45 F0                    - mov rax,[rbp-10]
HutongGames.PlayMaker.Actions.IntAdd:OnEnter+5a: 48 8B 4D E8                    - mov rcx,[rbp-18]
HutongGames.PlayMaker.Actions.IntAdd:OnEnter+5e: 03 CA                          - add ecx,edx
HutongGames.PlayMaker.Actions.IntAdd:OnEnter+60: 83 38 00                       - cmp dword ptr [rax],00
// ---------- INJECTING HERE ----------
HutongGames.PlayMaker.Actions.IntAdd:OnEnter+63: 89 48 30                       - mov [rax+30],ecx
// ---------- DONE INJECTING  ----------
HutongGames.PlayMaker.Actions.IntAdd:OnEnter+66: 0F B6 46 58                    - movzx eax,byte ptr [rsi+58]
HutongGames.PlayMaker.Actions.IntAdd:OnEnter+6a: 85 C0                          - test eax,eax
HutongGames.PlayMaker.Actions.IntAdd:OnEnter+6c: 75 15                          - jne HutongGames.PlayMaker.Actions.IntAdd:OnEnter+83
HutongGames.PlayMaker.Actions.IntAdd:OnEnter+6e: 48 8B CE                       - mov rcx,rsi
HutongGames.PlayMaker.Actions.IntAdd:OnEnter+71: 48 8D 64 24 00                 - lea rsp,[rsp+00]
HutongGames.PlayMaker.Actions.IntAdd:OnEnter+76: 49 BB 00 A3 02 58 93 02 00 00  - mov r11,HutongGames.PlayMaker.FsmStateAction:Finish
HutongGames.PlayMaker.Actions.IntAdd:OnEnter+80: 41 FF D3                       - call r11
HutongGames.PlayMaker.Actions.IntAdd:OnEnter+83: 48 8B 75 F8                    - mov rsi,[rbp-08]
HutongGames.PlayMaker.Actions.IntAdd:OnEnter+87: 48 8D 65 00                    - lea rsp,[rbp+00]
HutongGames.PlayMaker.Actions.IntAdd:OnEnter+8b: 5D                             - pop rbp
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1318</ID>
          <Description>"Fast kill - multi hit attack"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Hollow Knight Silksong.exe
  Version: 
  Date   : 2025-09-08
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanregion(INJECT_FAST_KILL2,DamageEnemies:HandlesMultiHitsDeath+8,DamageEnemies:HandlesMultiHitsDeath+28,48 8B F1 0F B6 86 F4 01 00 00) // should be unique
alloc(newmem,$1000,INJECT_FAST_KILL2)

label(code)
label(return vf_damage_multi2)

newmem:
  mov esi, [vf_damage_multi2]
  mov dword ptr [rcx+00000254], esi

code:
  mov rsi,rcx
  movzx eax,byte ptr [rsi+000001F4]
  jmp return
align 10 cc
  vf_damage_multi2:
  dd (float)100

INJECT_FAST_KILL2:
  jmp newmem
  nop 5
return:
registersymbol(INJECT_FAST_KILL2 vf_damage_multi2)

[DISABLE]

INJECT_FAST_KILL2:
  db 48 8B F1 0F B6 86 F4 01 00 00

unregistersymbol(INJECT_FAST_KILL2 vf_damage_multi2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: DamageEnemies:HandlesMultiHitsDeath+b

28F6E9D2173: 00 00                 - add [rax],al
28F6E9D2175: 00 00                 - add [rax],al
28F6E9D2177: 00 00                 - add [rax],al
28F6E9D2179: 00 00                 - add [rax],al
28F6E9D217B: 00 00                 - add [rax],al
28F6E9D217D: 00 00                 - add [rax],al
28F6E9D217F: 00 48 83              - add [rax-7D],cl
DamageEnemies:HandlesMultiHitsDeath+2: EC                    - in al,dx
DamageEnemies:HandlesMultiHitsDeath+3: 08 48 89              - or [rax-77],cl
DamageEnemies:HandlesMultiHitsDeath+6: 34 24                 - xor al,24
// ---------- INJECTING HERE ----------
DamageEnemies:HandlesMultiHitsDeath+8: 48 8B F1              - mov rsi,rcx
// ---------- DONE INJECTING  ----------
DamageEnemies:HandlesMultiHitsDeath+b: 0F B6 86 F4 01 00 00  - movzx eax,byte ptr [rsi+000001F4]
DamageEnemies:HandlesMultiHitsDeath+12: 85 C0                 - test eax,eax
DamageEnemies:HandlesMultiHitsDeath+14: 74 13                 - je DamageEnemies:HandlesMultiHitsDeath+29
DamageEnemies:HandlesMultiHitsDeath+16: 48 63 86 FC 01 00 00  - movsxd  rax,dword ptr [rsi+000001FC]
DamageEnemies:HandlesMultiHitsDeath+1d: 85 C0                 - test eax,eax
DamageEnemies:HandlesMultiHitsDeath+1f: 40 0F 9F C0           - setg al
DamageEnemies:HandlesMultiHitsDeath+23: 48 0F B6 C0           - movzx rax,al
DamageEnemies:HandlesMultiHitsDeath+27: EB 02                 - jmp DamageEnemies:HandlesMultiHitsDeath+2b
DamageEnemies:HandlesMultiHitsDeath+29: 33 C0                 - xor eax,eax
DamageEnemies:HandlesMultiHitsDeath+2b: 48 8B 34 24           - mov rsi,[rsp]
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1319</ID>
              <Description>"Prmanent in game session"</Description>
              <Color>8000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>1320</ID>
              <Description>"multiplier"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>vf_damage_multi2</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1321</ID>
          <Description>"Fast kill - general / single hit attack"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Hollow Knight Silksong.exe
  Version: 
  Date   : 2025-09-08
  Author : bbfox@https://opencheattables.scom
}

[ENABLE]

aobscanregion(INJECT_FAST_KILL,DamageEnemies:StartDamage+5d,DamageEnemies:StartDamage+Ad,00 C6 86 50 02 00 00 00) // should be unique
alloc(newmem,$1000,INJECT_FAST_KILL)

label(code)
label(return vf_damage_multi)

newmem:
  mov eax, [vf_damage_multi]
  mov dword ptr [rsi+00000254], eax

code:
  mov byte ptr [rsi+00000250],00
  jmp return
align 10 cc
  vf_damage_multi:
  dd (float)100

INJECT_FAST_KILL+01:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_FAST_KILL vf_damage_multi)

[DISABLE]

INJECT_FAST_KILL+01:
  db C6 86 50 02 00 00 00

unregistersymbol(INJECT_FAST_KILL vf_damage_multi)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: DamageEnemies:StartDamage+7d

DamageEnemies:StartDamage+55: 90                             - nop 
DamageEnemies:StartDamage+56: 49 BB 80 21 9D 6E 8F 02 00 00  - mov r11,DamageEnemies:HandlesMultiHitsDeath
DamageEnemies:StartDamage+60: 41 FF D3                       - call r11
DamageEnemies:StartDamage+63: 48 8B FE                       - mov rdi,rsi
DamageEnemies:StartDamage+66: 85 C0                          - test eax,eax
DamageEnemies:StartDamage+68: 75 05                          - jne DamageEnemies:StartDamage+6f
DamageEnemies:StartDamage+6a: 45 33 FF                       - xor r15d,r15d
DamageEnemies:StartDamage+6d: EB 07                          - jmp DamageEnemies:StartDamage+76
DamageEnemies:StartDamage+6f: 4C 63 BE FC 01 00 00           - movsxd  r15,dword ptr [rsi+000001FC]
DamageEnemies:StartDamage+76: 44 89 BF 38 02 00 00           - mov [rdi+00000238],r15d
// ---------- INJECTING HERE ----------
DamageEnemies:StartDamage+7d: C6 86 50 02 00 00 00           - mov byte ptr [rsi+00000250],00
// ---------- DONE INJECTING  ----------
DamageEnemies:StartDamage+84: C6 86 51 02 00 00 00           - mov byte ptr [rsi+00000251],00
DamageEnemies:StartDamage+8b: C6 86 3C 02 00 00 00           - mov byte ptr [rsi+0000023C],00
DamageEnemies:StartDamage+92: 48 8B 86 48 01 00 00           - mov rax,[rsi+00000148]
DamageEnemies:StartDamage+99: 48 8B C8                       - mov rcx,rax
DamageEnemies:StartDamage+9c: 83 38 00                       - cmp dword ptr [rax],00
DamageEnemies:StartDamage+9f: 48 8D AD 00 00 00 00           - lea rbp,[rbp+00000000]
DamageEnemies:StartDamage+a6: 49 BB D0 9F 9D 56 8F 02 00 00  - mov r11,System.Collections.Generic.HashSet`1[T_REF]:Clear
DamageEnemies:StartDamage+b0: 41 FF D3                       - call r11
DamageEnemies:StartDamage+b3: 48 8B 86 18 01 00 00           - mov rax,[rsi+00000118]
DamageEnemies:StartDamage+ba: 48 8B C8                       - mov rcx,rax
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1322</ID>
              <Description>"Prmanent in game session"</Description>
              <Color>8000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>1323</ID>
              <Description>"multiplier"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>vf_damage_multi</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1324</ID>
          <Description>"Get hero controller data"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript Async="1">{ Game   : Hollow Knight Silksong.exe
  Version: 
  Date   : 2025-09-12
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanregion(INJECT_GET_HERO_CTRL,HeroController:Move+57,HeroController:Move+A7,48 8B 87 48 02 00 00) // should be unique
alloc(newmem,$1000,INJECT_GET_HERO_CTRL)

label(code)
label(return i_base_hero_ctrl_addr)

newmem:
  mov [i_base_hero_ctrl_addr],rdi

code:
  mov rax,[rdi+00000248]
  jmp return
align 10 cc
  i_base_hero_ctrl_addr:
  dq 0

INJECT_GET_HERO_CTRL:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_GET_HERO_CTRL i_base_hero_ctrl_addr)

[DISABLE]

INJECT_GET_HERO_CTRL:
  db 48 8B 87 48 02 00 00

unregistersymbol(INJECT_GET_HERO_CTRL i_base_hero_ctrl_addr)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: HeroController:Move+67

HeroController:Move+3b: 48 89 85 68 FF FF FF           - mov [rbp-00000098],rax
HeroController:Move+42: 48 89 85 70 FF FF FF           - mov [rbp-00000090],rax
HeroController:Move+49: 48 89 85 78 FF FF FF           - mov [rbp-00000088],rax
HeroController:Move+50: 48 89 45 80                    - mov [rbp-80],rax
HeroController:Move+54: 48 89 45 88                    - mov [rbp-78],rax
HeroController:Move+58: 89 45 90                       - mov [rbp-70],eax
HeroController:Move+5b: 89 45 94                       - mov [rbp-6C],eax
HeroController:Move+5e: 89 45 98                       - mov [rbp-68],eax
HeroController:Move+61: 89 45 9C                       - mov [rbp-64],eax
HeroController:Move+64: 89 45 A0                       - mov [rbp-60],eax
// ---------- INJECTING HERE ----------
HeroController:Move+67: 48 8B 87 48 02 00 00           - mov rax,[rdi+00000248]
// ---------- DONE INJECTING  ----------
HeroController:Move+6e: 0F B6 40 19                    - movzx eax,byte ptr [rax+19]
HeroController:Move+72: 85 C0                          - test eax,eax
HeroController:Move+74: 74 15                          - je HeroController:Move+8b
HeroController:Move+76: 48 8B CF                       - mov rcx,rdi
HeroController:Move+79: 33 D2                          - xor edx,edx
HeroController:Move+7b: 66 66 90                       - nop 3
HeroController:Move+7e: 49 BB F0 9D 69 7F 6A 02 00 00  - mov r11,HeroController:SetState
HeroController:Move+88: 41 FF D3                       - call r11
HeroController:Move+8b: 48 8B 87 48 02 00 00           - mov rax,[rdi+00000248]
HeroController:Move+92: 0F B6 40 46                    - movzx eax,byte ptr [rax+46]
}
</AssemblerScript>
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                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+894</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1407</ID>
                  <Description>"WALLSLIDE_CLIP_DELAY"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+898</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1408</ID>
                  <Description>"QUICKENING_DURATION"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+89C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1409</ID>
                  <Description>"QUICKENING_RUN_SPEED"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8A0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1410</ID>
                  <Description>"QUICKENING_WALK_SPEED"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8A4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1411</ID>
                  <Description>"FIRST_SILK_REGEN_DELAY"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8A8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1412</ID>
                  <Description>"FIRST_SILK_REGEN_DURATION"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8AC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1413</ID>
                  <Description>"SILK_REGEN_DELAY"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8B0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1414</ID>
                  <Description>"SILK_REGEN_DURATION"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8B4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1415</ID>
                  <Description>"CURSED_SILK_EAT_DELAY_FIRST"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8B8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1416</ID>
                  <Description>"CURSED_SILK_EAT_DELAY"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8BC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1417</ID>
                  <Description>"CURSED_SILK_EAT_DURATION"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8C0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1418</ID>
                  <Description>"MAGGOTED_SILK_EAT_DELAY_FIRST"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8C4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1419</ID>
                  <Description>"MAGGOTED_SILK_EAT_DELAY"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8C8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1420</ID>
                  <Description>"MAGGOTED_SILK_EAT_DURATION"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8CC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1421</ID>
                  <Description>"JUMP_QUEUE_STEPS"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8D0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1422</ID>
                  <Description>"JUMP_RELEASE_QUEUE_STEPS"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8D4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1423</ID>
                  <Description>"DOUBLE_JUMP_QUEUE_STEPS"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8D8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1424</ID>
                  <Description>"ATTACK_QUEUE_STEPS"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8DC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1425</ID>
                  <Description>"TOOLTHROW_QUEUE_STEPS"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8E0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1426</ID>
                  <Description>"HARPOON_QUEUE_STEPS"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8E4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1427</ID>
                  <Description>"LOOK_DELAY"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1428</ID>
                  <Description>"LOOK_ANIM_DELAY"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8EC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1429</ID>
                  <Description>"DEATH_WAIT"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8F0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1430</ID>
                  <Description>"HAZARD_DEATH_CHECK_TIME"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8F4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1431</ID>
                  <Description>"FLOATING_CHECK_TIME"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1432</ID>
                  <Description>"LANDING_BUFFER_STEPS"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+8FC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1433</ID>
                  <Description>"LEDGE_BUFFER_STEPS"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+900</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1434</ID>
                  <Description>"HEAD_BUMP_STEPS"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+904</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1435</ID>
                  <Description>"FIND_GROUND_POINT_DISTANCE"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+908</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1436</ID>
                  <Description>"FIND_GROUND_POINT_DISTANCE_EXT"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+90C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1437</ID>
                  <Description>"HARPOON_DASH_TIME"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Double</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+910</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1438</ID>
                  <Description>"hero_state"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+918</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1439</ID>
                  <Description>"prev_hero_state"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+91C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1440</ID>
                  <Description>"transitionState"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+920</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1441</ID>
                  <Description>"damageMode"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+924</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1442</ID>
                  <Description>"&lt;HeroLockState&gt;k__BackingField"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+928</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1443</ID>
                  <Description>"unlockRequests"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+92C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1444</ID>
                  <Description>"move_input"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+930</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1445</ID>
                  <Description>"vertical_input"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+934</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1446</ID>
                  <Description>"controller_deadzone"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+938</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1447</ID>
                  <Description>"current_velocity"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+93C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1448</ID>
                  <Description>"current_velocity"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+940</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1449</ID>
                  <Description>"isGameplayScene"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+944</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1450</ID>
                  <Description>"isEnteringFirstLevel"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+945</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1451</ID>
                  <Description>"isDashStabBouncing"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+946</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1452</ID>
                  <Description>"canSoftLand"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+947</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1453</ID>
                  <Description>"softLandTime"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+948</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1454</ID>
                  <Description>"blockSteepSlopes"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+94C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1455</ID>
                  <Description>"slashOffset"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+950</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1456</ID>
                  <Description>"slashOffset"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+954</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1457</ID>
                  <Description>"upSlashOffset"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+958</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1458</ID>
                  <Description>"upSlashOffset"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+95C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1459</ID>
                  <Description>"downwardSlashOffset"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+960</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1460</ID>
                  <Description>"downwardSlashOffset"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+964</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1461</ID>
                  <Description>"spell1Offset"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+968</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1462</ID>
                  <Description>"spell1Offset"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+96C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1463</ID>
                  <Description>"jump_steps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+970</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1464</ID>
                  <Description>"jumped_steps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+974</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1465</ID>
                  <Description>"doubleJump_steps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+978</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1466</ID>
                  <Description>"dash_timer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+97C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1467</ID>
                  <Description>"dash_time"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+980</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1468</ID>
                  <Description>"attack_time"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+984</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1469</ID>
                  <Description>"attack_cooldown"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+988</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1470</ID>
                  <Description>"throwToolCooldown"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+98C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1471</ID>
                  <Description>"downspike_rebound_steps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+990</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1472</ID>
                  <Description>"transition_vel"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+994</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1473</ID>
                  <Description>"transition_vel"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+998</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1474</ID>
                  <Description>"altAttackTime"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+99C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1475</ID>
                  <Description>"lookDelayTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9A0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1476</ID>
                  <Description>"bounceTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9A4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1477</ID>
                  <Description>"&lt;fallTimer&gt;k__BackingField"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9A8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1478</ID>
                  <Description>"hardLandingTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9AC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1479</ID>
                  <Description>"dashLandingTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9B0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1480</ID>
                  <Description>"recoilTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9B4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1481</ID>
                  <Description>"recoilStepsLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9B8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1482</ID>
                  <Description>"landingBufferSteps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9BC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1483</ID>
                  <Description>"dashQueueSteps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9C0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1484</ID>
                  <Description>"dashQueuing"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9C4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1485</ID>
                  <Description>"shadowDashTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9C8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1486</ID>
                  <Description>"dashCooldownTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9CC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1487</ID>
                  <Description>"nailChargeTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9D0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1488</ID>
                  <Description>"wallLockSteps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9D4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1489</ID>
                  <Description>"wallJumpChainStepsLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9D8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1490</ID>
                  <Description>"wallslideClipTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9DC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1491</ID>
                  <Description>"hardLandFailSafeTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9E0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1492</ID>
                  <Description>"hazardDeathTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9E4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1493</ID>
                  <Description>"floatingBufferTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1494</ID>
                  <Description>"attackDuration"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9EC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1495</ID>
                  <Description>"prevAttackDir"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9F0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1496</ID>
                  <Description>"parryInvulnTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9F4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1497</ID>
                  <Description>"revengeWindowTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1498</ID>
                  <Description>"wandererDashComboWindowTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+9FC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1499</ID>
                  <Description>"downSpikeTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A00</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1500</ID>
                  <Description>"downSpikeRecoveryTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A04</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1501</ID>
                  <Description>"toolThrowTime"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A08</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1502</ID>
                  <Description>"toolThrowDuration"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A0C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1503</ID>
                  <Description>"wallStickTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A10</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1504</ID>
                  <Description>"wallStickStartVelocity"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A14</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1505</ID>
                  <Description>"lavaBellCooldownTimeLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A18</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1506</ID>
                  <Description>"shuttlecockTime"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A1C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1507</ID>
                  <Description>"shuttlecockTimeResetTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A20</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1508</ID>
                  <Description>"wallClingCooldownTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A24</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1509</ID>
                  <Description>"evadingDidClash"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A28</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1510</ID>
                  <Description>"doMaxSilkRegen"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A29</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1511</ID>
                  <Description>"maxSilkRegenTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A2C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1512</ID>
                  <Description>"shuttleCockJumpSteps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A30</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1513</ID>
                  <Description>"&lt;IsGravityApplied&gt;k__BackingField"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A34</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1514</ID>
                  <Description>"prevGravityScale"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A38</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1515</ID>
                  <Description>"recoilVector"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A3C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1516</ID>
                  <Description>"recoilVector"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A40</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1517</ID>
                  <Description>"lastInputState"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A44</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1518</ID>
                  <Description>"lastInputState"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A48</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1519</ID>
                  <Description>"velocity_crt"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A4C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1520</ID>
                  <Description>"velocity_crt"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A50</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1521</ID>
                  <Description>"velocity_prev"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A54</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1522</ID>
                  <Description>"velocity_prev"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A58</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1523</ID>
                  <Description>"gatePosition"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A5C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1524</ID>
                  <Description>"hardLanded"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A60</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1525</ID>
                  <Description>"fallRumble"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A61</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1526</ID>
                  <Description>"acceptingInput"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A62</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1527</ID>
                  <Description>"fallTrailGenerated"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A63</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1528</ID>
                  <Description>"dashBumpCorrection"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A64</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1529</ID>
                  <Description>"controlReqlinquished"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A68</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1530</ID>
                  <Description>"enterWithoutInput"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A69</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1531</ID>
                  <Description>"skipNormalEntry"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A6A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1532</ID>
                  <Description>"downspike_rebound_xspeed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A6C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1533</ID>
                  <Description>"downSpikeHorizontalSpeed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A70</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1534</ID>
                  <Description>"shuttlecockSpeed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A74</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1535</ID>
                  <Description>"currentGravity"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A78</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1536</ID>
                  <Description>"didAirHang"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A7C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1537</ID>
                  <Description>"updraftsEntered"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A80</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1538</ID>
                  <Description>"harpoonDashCooldown"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A84</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1539</ID>
                  <Description>"lastLookDirection"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A88</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1540</ID>
                  <Description>"controlRelinquishedFrame"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A8C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1541</ID>
                  <Description>"jumpQueueSteps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A90</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1542</ID>
                  <Description>"jumpQueuing"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A94</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1543</ID>
                  <Description>"doubleJumpQueueSteps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A98</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1544</ID>
                  <Description>"doubleJumpQueuing"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+A9C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1545</ID>
                  <Description>"jumpReleaseQueueSteps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AA0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1546</ID>
                  <Description>"jumpReleaseQueuing"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AA4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1547</ID>
                  <Description>"attackQueueSteps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AA8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1548</ID>
                  <Description>"attackQueuing"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AAC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1549</ID>
                  <Description>"harpoonQueueSteps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AB0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1550</ID>
                  <Description>"harpoonQueuing"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AB4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1551</ID>
                  <Description>"toolThrowQueueSteps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AB8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1552</ID>
                  <Description>"toolThrowQueueing"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+ABC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1553</ID>
                  <Description>"touchingWallL"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+ABD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1554</ID>
                  <Description>"touchingWallR"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+ABE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1555</ID>
                  <Description>"wallSlidingL"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+ABF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1556</ID>
                  <Description>"wallSlidingR"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AC0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1557</ID>
                  <Description>"airDashed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AC1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1558</ID>
                  <Description>"dashingDown"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AC2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1559</ID>
                  <Description>"startWithWallslide"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AC3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1560</ID>
                  <Description>"startWithJump"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AC4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1561</ID>
                  <Description>"startWithAnyJump"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AC5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1562</ID>
                  <Description>"startWithTinyJump"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AC6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1563</ID>
                  <Description>"startWithShuttlecock"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AC7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1564</ID>
                  <Description>"startWithFullJump"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AC8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1565</ID>
                  <Description>"startWithFlipJump"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AC9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1566</ID>
                  <Description>"startWithBackflipJump"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+ACA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1567</ID>
                  <Description>"startWithBrolly"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+ACB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1568</ID>
                  <Description>"startWithDoubleJump"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+ACC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1569</ID>
                  <Description>"startWithWallsprintLaunch"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+ACD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1570</ID>
                  <Description>"startWithDash"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+ACE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1571</ID>
                  <Description>"dashCurrentFacing"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+ACF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1572</ID>
                  <Description>"startWithDownSpikeBounce"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AD0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1573</ID>
                  <Description>"startWithDownSpikeBounceSlightlyShort"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AD1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1574</ID>
                  <Description>"startWithDownSpikeBounceShort"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AD2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1575</ID>
                  <Description>"startWithDownSpikeEnd"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AD3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1576</ID>
                  <Description>"startWithHarpoonBounce"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AD4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1577</ID>
                  <Description>"startWithWitchSprintBounce"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AD5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1578</ID>
                  <Description>"startWithBalloonBounce"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AD6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1579</ID>
                  <Description>"startWithUpdraftExit"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AD7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1580</ID>
                  <Description>"useUpdraftExitJumpSpeed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AD8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1581</ID>
                  <Description>"startWithScrambleLeap"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AD9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1582</ID>
                  <Description>"startWithRecoilBack"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+ADA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1583</ID>
                  <Description>"startWithRecoilBackLong"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+ADB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1584</ID>
                  <Description>"startWithWhipPullRecoil"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+ADC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1585</ID>
                  <Description>"startWithAttack"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+ADD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1586</ID>
                  <Description>"startWithToolThrow"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+ADE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1587</ID>
                  <Description>"wallSlashing"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+ADF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1588</ID>
                  <Description>"doubleJumped"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AE0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1589</ID>
                  <Description>"wallJumpedR"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AE1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1590</ID>
                  <Description>"wallJumpedL"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AE2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1591</ID>
                  <Description>"wallLocked"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AE3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1592</ID>
                  <Description>"currentWalljumpSpeed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AE4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1593</ID>
                  <Description>"walljumpSpeedDecel"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AE8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1594</ID>
                  <Description>"wallUnstickSteps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AEC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1595</ID>
                  <Description>"recoilVelocity"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AF0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1596</ID>
                  <Description>"conveyorSpeed"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AF4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1597</ID>
                  <Description>"enteringVertically"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AF8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1598</ID>
                  <Description>"playingWallslideClip"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AF9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1599</ID>
                  <Description>"playedMantisClawClip"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AFA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1600</ID>
                  <Description>"exitedSuperDashing"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AFB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1601</ID>
                  <Description>"exitedQuake"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AFC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1602</ID>
                  <Description>"exitedSprinting"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AFD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1603</ID>
                  <Description>"fallCheckFlagged"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+AFE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1604</ID>
                  <Description>"ledgeBufferSteps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B00</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1605</ID>
                  <Description>"sprintBufferSteps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B04</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1606</ID>
                  <Description>"syncBufferSteps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B08</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1607</ID>
                  <Description>"noShuttlecockTime"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Double</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B10</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1608</ID>
                  <Description>"headBumpSteps"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B18</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1609</ID>
                  <Description>"takeNoDamage"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B1C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1610</ID>
                  <Description>"joniBeam"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B1D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1611</ID>
                  <Description>"fadedSceneIn"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B1E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1612</ID>
                  <Description>"stopWalkingOut"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B1F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1613</ID>
                  <Description>"boundsChecking"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B20</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1614</ID>
                  <Description>"blockerFix"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B21</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1615</ID>
                  <Description>"doFullJump"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B22</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1616</ID>
                  <Description>"startFromMantle"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B23</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1617</ID>
                  <Description>"allowMantle"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B24</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1618</ID>
                  <Description>"allowAttackCancellingDownspikeRecovery"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B25</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1619</ID>
                  <Description>"queuedWallJumpInterrupt"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B26</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1620</ID>
                  <Description>"startWithWallJump"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B27</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1621</ID>
                  <Description>"jumpPressedWhileRelinquished"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B28</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1622</ID>
                  <Description>"regainControlJumpQueued"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B29</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1623</ID>
                  <Description>"tilemapTestActive"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B2A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1624</ID>
                  <Description>"allowNailChargingWhileRelinquished"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B2B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1625</ID>
                  <Description>"allowRecoilWhileRelinquished"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B2C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1626</ID>
                  <Description>"recoilZeroVelocity"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B2D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1627</ID>
                  <Description>"silkRegenDelayLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B30</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1628</ID>
                  <Description>"silkRegenDurationLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B34</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1629</ID>
                  <Description>"isSilkRegenBlocked"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B38</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1630</ID>
                  <Description>"hasSilkSpoolAppeared"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B39</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1631</ID>
                  <Description>"isNextSilkRegenUpgraded"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B3A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1632</ID>
                  <Description>"blockFsmMove"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B3B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1633</ID>
                  <Description>"maggotedSilkTracker"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>FF8080</Color>
                  <VariableType>8 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B3C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1634</ID>
                  <Description>"maggotCharmTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B48</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1635</ID>
                  <Description>"mossCreep1Hits"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B4C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1636</ID>
                  <Description>"mossCreep2Hits"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B50</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1637</ID>
                  <Description>"frostAmount"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B54</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1638</ID>
                  <Description>"frostDamageTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B58</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1639</ID>
                  <Description>"isInFrostRegion"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B5C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1640</ID>
                  <Description>"doingHazardRespawn"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B5D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1641</ID>
                  <Description>"lastHazardRespawnTime"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Double</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B60</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1642</ID>
                  <Description>"luckyDiceShieldedHits"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B68</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1643</ID>
                  <Description>"forceWalkingSound"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B6C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1644</ID>
                  <Description>"&lt;ForceRunningSound&gt;k__BackingField"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B6D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1645</ID>
                  <Description>"silkTauntEffectTimeLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B70</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1646</ID>
                  <Description>"ringTauntEffectTimeLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B74</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1647</ID>
                  <Description>"refillSoundSuppressFramesLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B78</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1648</ID>
                  <Description>"groundRayOriginC"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B7C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1649</ID>
                  <Description>"groundRayOriginC"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B80</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1650</ID>
                  <Description>"groundRayOriginL"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B84</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1651</ID>
                  <Description>"groundRayOriginL"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B88</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1652</ID>
                  <Description>"groundRayOriginR"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B8C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1653</ID>
                  <Description>"groundRayOriginR"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B90</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1654</ID>
                  <Description>"frostedAudioLoopFadeOut"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B94</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1655</ID>
                  <Description>"isHeroInPosition"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B98</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1656</ID>
                  <Description>"jumpReleaseQueueingEnabled"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B99</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1657</ID>
                  <Description>"queuedAutoThrowTool"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B9A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1658</ID>
                  <Description>"lookDownBlocked"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B9B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1659</ID>
                  <Description>"warriorState"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+B9C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1660</ID>
                  <Description>"warriorState"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BA0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1661</ID>
                  <Description>"silkPartsTimeLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BAC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1662</ID>
                  <Description>"reaperState"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BB0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1663</ID>
                  <Description>"reaperState"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BB4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1664</ID>
                  <Description>"hunterUpgState"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BB8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1665</ID>
                  <Description>"&lt;WandererState&gt;k__BackingField"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BBC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1666</ID>
                  <Description>"hunterUpgState"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BBC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1667</ID>
                  <Description>"quickeningTimeLeft"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BC0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1668</ID>
                  <Description>"&lt;WandererState&gt;k__BackingField"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BC0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1669</ID>
                  <Description>"didCheckEdgeAdjust"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BC4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1670</ID>
                  <Description>"&lt;IsInLifebloodState&gt;k__BackingField"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BC5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1671</ID>
                  <Description>"&lt;PoisonHealthCount&gt;k__BackingField"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BC8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1672</ID>
                  <Description>"&lt;ForceClampTerminalVelocity&gt;k__BackingField"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BCC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1673</ID>
                  <Description>"tryShove"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BCD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1674</ID>
                  <Description>"onFlatGround"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BCE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1675</ID>
                  <Description>"canThrowTime"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Double</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BD0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1676</ID>
                  <Description>"tryCancelDownSlash"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BD8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1677</ID>
                  <Description>"parriedAttack"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BDC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1678</ID>
                  <Description>"announceNextFixedUpdate"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BE0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1679</ID>
                  <Description>"recoilAllowTime"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Double</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BE8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1680</ID>
                  <Description>"preventCastByDialogueEndTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BF0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1681</ID>
                  <Description>"&lt;AnimationControlVersion&gt;k__BackingField"</Description>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BF4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1682</ID>
                  <Description>"preventSoftLandTimer"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BF8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1683</ID>
                  <Description>"invulnerableFreezeDuration"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+BFC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1684</ID>
                  <Description>"invulnerableDuration"</Description>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[i_base_hero_ctrl_addr]+C00</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1685</ID>
          <Description>"Get kill journal data"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Hollow Knight Silksong.exe
  Version: 
  Date   : 2025-09-08
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanregion(INJECT_GET_KILL_DATA_JOURNAL,EnemyJournalKillData:GetKillData+21,EnemyJournalKillData:GetKillData+4f,48 8B 47 18 48 8B C8) // should be unique
alloc(newmem,$1000,INJECT_GET_KILL_DATA_JOURNAL)

label(code)
label(return)
label(i_base_killdata_addr i_killdata_size i_killdata_count)

newmem:
  push r15
  push r14

  mov r15, [rdi+18] // dictionary
  test r15, r15
  jz endp

  mov r14d, [r15+40] // _count
  mov [i_killdata_count], r14d

  mov r15, [r15+18] // _entries
  test r15, r15
  jz endp

  mov r14d, [r15+18] // Count
  mov [i_killdata_size], r14d

  mov [i_base_killdata_addr], r15

endp:
  pop r14
  pop r15

code:
  mov rax,[rdi+18]
  mov rcx,rax
  jmp return
align 10 cc
  i_base_killdata_addr:
  dq 0
  i_killdata_size:
  dd 0
  i_killdata_count:
  dd 0

INJECT_GET_KILL_DATA_JOURNAL:
  jmp newmem
  nop 2
return:
registersymbol(i_base_killdata_addr i_killdata_size i_killdata_count)
registersymbol(INJECT_GET_KILL_DATA_JOURNAL)

[DISABLE]

INJECT_GET_KILL_DATA_JOURNAL:
  db 48 8B 47 18 48 8B C8

unregistersymbol(i_base_killdata_addr i_killdata_size i_killdata_count)
unregistersymbol(INJECT_GET_KILL_DATA_JOURNAL)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: EnemyJournalKillData:GetKillData+2f

EnemyJournalKillData:GetKillData: 55                             - push rbp
EnemyJournalKillData:GetKillData+1: 48 8B EC                       - mov rbp,rsp
EnemyJournalKillData:GetKillData+4: 48 83 EC 50                    - sub rsp,50
EnemyJournalKillData:GetKillData+8: 48 89 7D F8                    - mov [rbp-08],rdi
EnemyJournalKillData:GetKillData+c: 48 8B F9                       - mov rdi,rcx
EnemyJournalKillData:GetKillData+f: 48 89 55 D8                    - mov [rbp-28],rdx
EnemyJournalKillData:GetKillData+13: C7 45 E0 00 00 00 00           - mov [rbp-20],00000000
EnemyJournalKillData:GetKillData+1a: C7 45 E4 00 00 00 00           - mov [rbp-1C],00000000
EnemyJournalKillData:GetKillData+21: C7 45 E8 00 00 00 00           - mov [rbp-18],00000000
EnemyJournalKillData:GetKillData+28: C7 45 EC 00 00 00 00           - mov [rbp-14],00000000
// ---------- INJECTING HERE ----------
EnemyJournalKillData:GetKillData+2f: 48 8B 47 18                    - mov rax,[rdi+18]
// ---------- DONE INJECTING  ----------
EnemyJournalKillData:GetKillData+33: 48 8B C8                       - mov rcx,rax
EnemyJournalKillData:GetKillData+36: 48 8B 55 D8                    - mov rdx,[rbp-28]
EnemyJournalKillData:GetKillData+3a: 4C 8B C5                       - mov r8,rbp
EnemyJournalKillData:GetKillData+3d: 49 83 C0 E0                    - add r8,-20
EnemyJournalKillData:GetKillData+41: 83 38 00                       - cmp dword ptr [rax],00
EnemyJournalKillData:GetKillData+44: 66 90                          - nop 2
EnemyJournalKillData:GetKillData+46: 49 BB C0 9B 72 E7 55 02 00 00  - mov r11,System.Collections.Generic.Dictionary`2[System.String,EnemyJournalKillData+KillData]:TryGetValue
EnemyJournalKillData:GetKillData+50: 41 FF D3                       - call r11
EnemyJournalKillData:GetKillData+53: 85 C0                          - test eax,eax
EnemyJournalKillData:GetKillData+55: 0F 85 1E 00 00 00              - jne EnemyJournalKillData:GetKillData+79
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1692</ID>
              <Description>"Usage: open monster journal book after enabled"</Description>
              <Color>8000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>1686</ID>
              <Description>"base"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>i_base_killdata_addr</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1687</ID>
              <Description>"_size"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_killdata_size</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1688</ID>
              <Description>"Count"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_killdata_count</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1689</ID>
              <Description>"Generate list ("base" must be non-zero)"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
closeLuaEngine2()

local PARENT_NAME = "+List (do not delete this)"
local baseSym = "i_base_killdata_addr"
local cntSym  = "i_killdata_count"

local STRIDE          = 0x18
local NAME_SLOT_OFF   = 0x28
local NAME_INNER_OFF  = 0x14
local KILL_OFF        = 0x30
local UNK_OFF         = 0x34
local MAX_CAP         = 256

local evenColor = 0xFF8000 -- 水藍
local evenColor2 = 0xAA8044
local color_index = 0

local addressList = getAddressList()

-- 先解一次指標：[[i_base_killdata_addr]]
local basePtr = readPointer(baseSym)
if not basePtr or basePtr == 0 then
  print("i_base_killdata_addr read error: " .. baseSym)
  return
end

-- [i_killdata_count] 裡是 32-bit 筆數
local totalCount = readInteger(cntSym)
if not totalCount then
  print("i_killdata_count read error: " .. cntSym)
  return
end
if totalCount &lt; 0 then totalCount = 0 end
if totalCount &gt; MAX_CAP then
  print(string.format("Too many records (&gt;256)", totalCount, MAX_CAP))
  totalCount = MAX_CAP
end

synchronize(function()
  -- 取得/建立父節點
  local parent = addressList.getMemoryRecordByDescription(PARENT_NAME)
  if not parent then
    parent = addressList.createMemoryRecord()
    parent.Description = PARENT_NAME
    parent.IsGroupHeader = true
    parent.Options = "[moHideChildren]"
  end

  -- 清掉舊子節點
  for i = addressList.Count - 1, 0, -1 do
    local mr = addressList[i]
    if mr.Parent == parent then mr.delete() end
  end

  -- 逐筆建立
  for n = 0, totalCount - 1 do
    local row = addressList.createMemoryRecord()
    row.Description = string.format("Row[%03d]", n + 1)
    row.IsGroupHeader = true
    row.Parent = parent
    row.Color = (n % 2 == 0) and evenColor or evenColor2

    -- [[base]+0x28+stride] + 0x14 → Unicode 名稱
    local nameSlotPtr = readPointer(basePtr + NAME_SLOT_OFF + STRIDE * n) or 0
    local nameAddr    = (nameSlotPtr ~= 0) and (nameSlotPtr + NAME_INNER_OFF) or 0

    local nameRec = addressList.createMemoryRecord()
    nameRec.Description = string.format("Name.%03d", n + 1)
    nameRec.Address = string.format("%X", nameAddr)
    nameRec.Vartype = vtString
    nameRec.String.Size = 32
    nameRec.String.Unicode = true
    nameRec.String.ZeroTerminate = true
    nameRec.Parent = row
    nameRec.Color = (n % 2 == 0) and evenColor or evenColor2

    -- [base + 0x30 + stride] → Kill count (uint32)
    local killRec = addressList.createMemoryRecord()
    killRec.Description = "Kill count"
    killRec.Address = string.format("%X", basePtr + KILL_OFF + STRIDE * n)
    killRec.Vartype = vtDword
    killRec.ShowAsHex = false
    killRec.Parent = row

    -- [base + 0x34 + stride] → ?? (uint32)
    local unkRec = addressList.createMemoryRecord()
    unkRec.Description = "??"
    unkRec.Address = string.format("%X", basePtr + UNK_OFF + STRIDE * n)
    unkRec.Vartype = vtDword
    unkRec.ShowAsHex = false
    unkRec.Parent = row
  end

  parent.IsExpanded = true
end)

print(string.format("%d records built to '%s'.", totalCount, PARENT_NAME))
closeLuaEngine()

[DISABLE]
{$lua}
if syntaxcheck then return end
local PARENT_NAME = "+List (do not delete this)"
local addressList = getAddressList()

synchronize(function()
  local parent = addressList.getMemoryRecordByDescription(PARENT_NAME)
  if not parent then
    print("Cannot find partnt node: " .. PARENT_NAME)
    return
  end
  for i = addressList.Count - 1, 0, -1 do
    local mr = addressList[i]
    if mr.Parent == parent then mr.delete() end
  end
  parent.Active = false
end)

print("Nodes cleared.")
closeLuaEngine()
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1690</ID>
              <Description>"+List (do not delete this)"</Description>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>1691</ID>
      <Description>"Hollow Knight: Silksong  /  https://opencheattables.com"</Description>
      <Options moHideChildren="1"/>
      <Color>00B700</Color>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Modify item amount:

Load the game and scan for the following AOB pattern.
If no results are found, open your inventory once and scan again.

Code: Select all

48 83 C0 10 48 63 08 89 4D D8 48 63 48 04 89 4D DC 48 63 40 08 89 45 E0 48 63 45 D8 89 06 48 63 45 DC 89
You should get two results (addresses).

For each result:

Right-click on the address.

Select "Disassemble this memory region".

In the memory viewer:

Locate the instruction movsxd rcx,dword ptr [rax].

Right-click on that line and choose "Find out what addresses this instruction accesses".

Wait for Cheat Engine to complete the analysis.

In-game: go to a rest area and open your inventory.

In the value list window:

If all values are above 255, it's likely the wrong address.
Try the other address from step 2 and repeat from step 3.

If the values look correct, right-click on one and choose "Change value" to edit it.
</Comments>
  <LuaScript>--[[
[ENABLE]
{$lua}
if syntaxcheck then return end
]]--
-- **デバッグモードの設定 (デフォルト: 無効)**
local debugMode = false

-- AOBScanModule関数
if not AOBScanModule then
    function AOBScanModule(moduleName, signature, scanOptions)
        local baseAddr = nil
        local maxAddr = 0
        local modList

        synchronize(function()
            modList = enumModules()
        end)

        for _, mod in ipairs(modList) do
            if string.lower(mod.Name) == string.lower(moduleName) then
                baseAddr = mod.Address
                maxAddr = baseAddr + mod.Size
                break
            end
        end

        if not baseAddr then
            if debugMode then print("❗ Error: Module " .. moduleName .. " not found!") end
            return nil
        end

        if debugMode then
            print(string.format("✔️ %s Base Address: 0x%X", moduleName, baseAddr))
            print(string.format("🔬 Scanning Range: 0x%X - 0x%X", baseAddr, maxAddr))
        end

        local ms = createMemScan()

        synchronize(function()
            ms.firstScan(
                soExactValue,
                vtByteArray,
                nil,
                signature,
                nil,
                baseAddr,
                maxAddr,
                scanOptions or "+X+R",
                fsmNotAligned,
                "1",
                true,
                true,
                false,
                false
            )
        end)

        ms.waitTillDone()

        local results = createFoundList(ms)
        results.initialize()

        local addr
        synchronize(function()
            if results.getCount() &gt; 0 then
                addr = results[0]
            end
        end)

        if addr then
            if debugMode then print("🔦 AOB found at: 0x" .. addr) end
        else
            if debugMode then print("💔 AOB not found in " .. moduleName) end
        end

        results.destroy()
        ms.destroy()
        return addr
    end
end

registerLuaFunctionHighlight('AOBScanModule')

--[[
test AOBScanModule()
local aob_addr_str = AOBScanModule("???.exe", "48 8B 05 ?? ?? ?? ?? 33 ED 48 8B 88", "+X+R")
if aob_addr_str then
    print("🔦 Final AOB Address: 0x" .. aob_addr_str)
else
    print("💔 AOB not found in ???.exe")
end
]]--

-- Lua scripts that table checkbox will not be checked with "NO_ACTIVATE" in comment/script body
if not onMemRecPostExecute then
    function onMemRecPostExecute(memoryrecord, newState, succeeded)
        if memoryrecord.Type == vtAutoAssembler and memoryrecord.Script:find("NO_ACTIVATE") and newState and succeeded then
            synchronize(function()
                memoryrecord.disableWithoutExecute()
            end)
        end
    end
end

-- Memory record IDs now allowed to be 'locked'
IDs = {999999, 9999999}

-- Determine event trigger sequence
if not contains then
    function contains(table, val)
       for i = 1, #table do
          if table[i] == val then
             return true
          end
       end
       return false
    end
end

if not onMemRecPreExecute then
    function onMemRecPreExecute(memoryrecord, newstate)
        if contains(IDs, memoryrecord.ID) and newstate then
            synchronize(function()
                if not memoryrecord.OnActivate then
                    memoryrecord.OnActivate = function(memoryrecord, before, currentstate)
                        return false
                    end
                end
            end)
        end
    end
end

-- Utility Functions
-- Clear lua engine log
if not clearLuaLog then
    function clearLuaLog()
        synchronize(function()
          getLuaEngine().MenuItem5.doClick()
        end)
    end
end
registerLuaFunctionHighlight('clearLuaLog')

-- Close lua engine log
if not closeLuaEngine then
    function closeLuaEngine()
        synchronize(function()
          getLuaEngine().Close()
        end)
    end
end
registerLuaFunctionHighlight('closeLuaEngine')

-- Clear lua engine log &amp; close lua engine
if not closeLuaEngine2 then
    function closeLuaEngine2()
        synchronize(function()
          getLuaEngine().MenuItem5.doClick()
          getLuaEngine().Close()
        end)
    end
end
registerLuaFunctionHighlight('closeLuaEngine2')

if not getProcessNameFromPID then
	function getProcessNameFromPID(pid)
	  local sl = createStringList()
	  getProcessList(sl)
	  local hexPid = string.format("%X", pid):upper()

	  for i = 0, sl.Count - 1 do
		local entry = sl[i]
		local hexid, name = entry:match("^(%x+)%-(.+)$")
		if hexid and name then
		  if tonumber(hexid, 16) == pid then
			return name
		  end
		end
	  end
	  return "(unknown)"
	end
end
registerLuaFunctionHighlight('getProcessNameFromPID')

if not printProcessInfo then
	function printProcessInfo()
	  local pid = getOpenedProcessID()
	  local name = getProcessNameFromPID(pid)
	  print(string.format("📎 Attached to process: %s (PID: %d / 0x%X)", name, pid, pid))
	end
end
registerLuaFunctionHighlight('printProcessInfo')

if not dumpProcessListAndFindPID then
	function dumpProcessListAndFindPID()
	  local pid = getOpenedProcessID()
	  print(string.format("💭 Current PID: %d / 0x%X", pid, pid))

	  local sl = createStringList()
	  getProcessList(sl)

	  print("🧾 Dumping process list:")
	  for i = 0, sl.Count - 1 do
		local entry = sl[i]
		print(string.format("[%d] %s", i, entry))

		-- 嘗試解析並比對 PID
		local name, hexid = entry:match("(.+)%-(%x+)$")
		if name and hexid then
		  local parsed = tonumber(hexid, 16)
		  if parsed == pid then
			print("🔦 Match found in process list:")
			print(string.format("Name: %s | PID: %s (0x%s)", name, parsed, hexid))
		  end
		end
	  end
	end
end
registerLuaFunctionHighlight('dumpProcessListAndFindPID')

if not toHex32 then
	function toHex32(num)
		local hexstr = "0123456789ABCDEF"
		local result = ""
		if num &lt; 0 then
			num = (num + (1 &lt;&lt; 32)) % (1 &lt;&lt; 32) -- 轉成32-bit補數
		end
		for i = 1, 8 do -- 32-bit 一共8個hex位
			local n = num &amp; 0xF -- 取最低4 bit
			result = hexstr:sub(n + 1, n + 1) .. result
			num = num &gt;&gt; 4 -- 右移4 bit
		end
		return result
	end
end
registerLuaFunctionHighlight('toHex32')

if not toHex then
	function toHex(num)
		local hexstr = "0123456789ABCDEF"
		local result = ""
		if num &lt; 0 then
			num = (num + (1 &lt;&lt; 64)) % (1 &lt;&lt; 64)  -- 轉成64-bit補數
		end
		for i = 1, 16 do -- 每4 bit 一個 hex字，64-bit總共16個hex位
			local n = num &amp; 0xF -- 取最低4bit
			result = hexstr:sub(n + 1, n + 1) .. result
			num = num &gt;&gt; 4 -- 右移4bit
		end
		return result
	end
end	
registerLuaFunctionHighlight('toHex')

synchronize(function() AddressList.Header.OnSectionClick = nil end)
--[[
[DISABLE]
{$lua}

if AOBScanModule then
    AOBScanModule = nil
end
if onMemRecPostExecute then
    onMemRecPostExecute = nil
end
if onMemRecPreExecute then
    onMemRecPreExecute = nil
end
if clearLuaLog then
    clearLuaLog = nil
end
if closeLuaEngine then
    closeLuaEngine = nil
end
if closeLuaEngine2 then
    closeLuaEngine2 = nil
end
]]--
</LuaScript>
</CheatTable>
