<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>163</ID>
      <Description>"Metal_Gear_Survive_v1.18_20211018_Steam_by_MBRKiNG"</Description>
      <Options moHideChildren="1"/>
      <Color>000080</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>775</ID>
          <Description>"Forum - https://fearlessrevolution.com/viewtopic.php?f=4&amp;t=11847"</Description>
          <Color>800080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>402</ID>
          <Description>"Enable CE Compactmode"</Description>
          <Color>008000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>690</ID>
          <Description>"one Hit Kills+"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : mgv.exe
  Version: 
  Date   : 2020-03-24
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+108783A)
define(bytes,41 8B 2C 06 49 89 4B E0)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+108783A)

label(code)
label(return)

newmem:

code:
  mov ebp,[r14+rax]
  mov [r14+rax],0
  mov [r11-20],rcx
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // mov ebp,[r14+rax]
  // mov [r11-20],rcx

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "mgv.exe"+1083CBA

"mgv.exe"+1083C96: 8B 81 FC 01 00 00     -  mov eax,[rcx+000001FC]
"mgv.exe"+1083C9C: D1 E8                 -  shr eax,1
"mgv.exe"+1083C9E: A8 01                 -  test al,01
"mgv.exe"+1083CA0: 74 7E                 -  je mgv.exe+1083D20
"mgv.exe"+1083CA2: 48 8B 93 90 00 00 00  -  mov rdx,[rbx+00000090]
"mgv.exe"+1083CA9: 48 85 D2              -  test rdx,rdx
"mgv.exe"+1083CAC: 74 5C                 -  je mgv.exe+1083D0A
"mgv.exe"+1083CAE: 48 8B 42 08           -  mov rax,[rdx+08]
"mgv.exe"+1083CB2: 49 89 6B 08           -  mov [r11+08],rbp
"mgv.exe"+1083CB6: 4D 6B F6 1C           -  imul r14,r14,1C
// ---------- INJECTING HERE ----------
"mgv.exe"+1083CBA: 41 8B 2C 06           -  mov ebp,[r14+rax]
"mgv.exe"+1083CBE: 49 89 4B E0           -  mov [r11-20],rcx
// ---------- DONE INJECTING  ----------
"mgv.exe"+1083CC2: 48 8B 8B 88 00 00 00  -  mov rcx,[rbx+00000088]
"mgv.exe"+1083CC9: 49 89 53 D8           -  mov [r11-28],rdx
"mgv.exe"+1083CCD: 4D 89 43 E8           -  mov [r11-18],r8
"mgv.exe"+1083CD1: 45 89 4B F0           -  mov [r11-10],r9d
"mgv.exe"+1083CD5: 48 8B 01              -  mov rax,[rcx]
"mgv.exe"+1083CD8: 4D 8D 43 D8           -  lea r8,[r11-28]
"mgv.exe"+1083CDC: 8B D6                 -  mov edx,esi
"mgv.exe"+1083CDE: FF 50 10              -  call qword ptr [rax+10]
"mgv.exe"+1083CE1: 48 8B 83 90 00 00 00  -  mov rax,[rbx+00000090]
"mgv.exe"+1083CE8: 48 8B 48 08           -  mov rcx,[rax+08]
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>164</ID>
          <Description>"Player+"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+167FFE2)
define(bytes,F3 0F 11 90 44 08 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+167FFE2)

label(code)
label(return)
label(playerbase)
registersymbol(playerbase)

newmem:

code:
  movss [rax+00000844],xmm2
  mov [playerbase],rax
  jmp return
playerbase:
db

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // movss [rax+00000844],xmm2

dealloc(newmem)
unregistersymbol(playerbase)
{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+167FFE2

mgv.exe+167FFBB: 89 81 40 08 00 00        - mov [rcx+00000840],eax
mgv.exe+167FFC1: 49 8B 06                 - mov rax,[r14]
mgv.exe+167FFC4: BA 09 00 00 00           - mov edx,00000009
mgv.exe+167FFC9: 49 8B CE                 - mov rcx,r14
mgv.exe+167FFCC: FF 50 10                 - call qword ptr [rax+10]
mgv.exe+167FFCF: 48 8B 47 48              - mov rax,[rdi+48]
mgv.exe+167FFD3: 45 33 C9                 - xor r9d,r9d
mgv.exe+167FFD6: F3 0F 10 55 70           - movss xmm2,[rbp+70]
mgv.exe+167FFDB: 41 8D 51 09              - lea edx,[r9+09]
mgv.exe+167FFDF: 49 8B CE                 - mov rcx,r14
// ---------- INJECTING HERE ----------
mgv.exe+167FFE2: F3 0F 11 90 44 08 00 00  - movss [rax+00000844],xmm2
// ---------- DONE INJECTING  ----------
mgv.exe+167FFEA: 49 8B 06                 - mov rax,[r14]
mgv.exe+167FFED: FF 50 40                 - call qword ptr [rax+40]
mgv.exe+167FFF0: 49 8B 06                 - mov rax,[r14]
mgv.exe+167FFF3: BA 0B 00 00 00           - mov edx,0000000B
mgv.exe+167FFF8: 49 8B CE                 - mov rcx,r14
mgv.exe+167FFFB: FF 50 10                 - call qword ptr [rax+10]
mgv.exe+167FFFE: 48 8B 47 48              - mov rax,[rdi+48]
mgv.exe+1680002: 45 33 C9                 - xor r9d,r9d
mgv.exe+1680005: F3 0F 10 95 80 00 00 00  - movss xmm2,[rbp+00000080]
mgv.exe+168000D: 41 8D 51 0B              - lea edx,[r9+0B]
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>166</ID>
              <Description>"Life"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>playerbase</Address>
              <Offsets>
                <Offset>810</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>170</ID>
              <Description>"Stamina"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>playerbase</Address>
              <Offsets>
                <Offset>840</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>169</ID>
              <Description>"Oxygen"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>playerbase</Address>
              <Offsets>
                <Offset>84C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>168</ID>
              <Description>"Hunger"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>playerbase</Address>
              <Offsets>
                <Offset>844</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>167</ID>
              <Description>"Thirst"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>playerbase</Address>
              <Offsets>
                <Offset>848</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>610</ID>
              <Description>"Activate Hand Shaking: Down"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+1085489)
define(bytes,F3 0F 11 04 88)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+1085489)

label(code)
label(return)

newmem:

code:
  movss xmm0,[shake]
  movss [rax+rcx*4],xmm0
  jmp return

shake:
dd (float)500

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // movss [rax+rcx*4],xmm0

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+1085489

mgv.exe+108545B: 44 8D 1C 85 00 00 00 00  - lea r11d,[rax*4+00000000]
mgv.exe+1085463: 4C 8B 83 98 00 00 00     - mov r8,[rbx+00000098]
mgv.exe+108546A: 8D 42 FF                 - lea eax,[rdx-01]
mgv.exe+108546D: 8B C8                    - mov ecx,eax
mgv.exe+108546F: 66 41 39 2C 40           - cmp [r8+rax*2],bp
mgv.exe+1085474: 74 22                    - je mgv.exe+1085498
mgv.exe+1085476: 48 8B 83 A0 00 00 00     - mov rax,[rbx+000000A0]
mgv.exe+108547D: F3 0F 10 04 88           - movss xmm0,[rax+rcx*4]
mgv.exe+1085482: F3 0F 5C C7              - subss xmm0,xmm7
mgv.exe+1085486: 0F 2F C6                 - comiss xmm0,xmm6
// ---------- INJECTING HERE ----------
mgv.exe+1085489: F3 0F 11 04 88           - movss [rax+rcx*4],xmm0
// ---------- DONE INJECTING  ----------
mgv.exe+108548E: 77 08                    - ja mgv.exe+1085498
mgv.exe+1085490: 66 41 89 2C 48           - mov [r8+rcx*2],bp
mgv.exe+1085495: 89 2C 88                 - mov [rax+rcx*4],ebp
mgv.exe+1085498: 4C 8B 83 98 00 00 00     - mov r8,[rbx+00000098]
mgv.exe+108549F: 66 41 39 2C 50           - cmp [r8+rdx*2],bp
mgv.exe+10854A4: 74 22                    - je mgv.exe+10854C8
mgv.exe+10854A6: 48 8B 8B A0 00 00 00     - mov rcx,[rbx+000000A0]
mgv.exe+10854AD: F3 0F 10 04 91           - movss xmm0,[rcx+rdx*4]
mgv.exe+10854B2: F3 0F 5C C7              - subss xmm0,xmm7
mgv.exe+10854B6: 0F 2F C6                 - comiss xmm0,xmm6
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>681</ID>
              <Description>"no Cure/always Healthy+"</Description>
              <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>673</ID>
                  <Description>"upper Body"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+1682D94)
define(bytes,F3 0F 11 0F 44 0F 2F 07)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+1682D94)

label(code)
label(return)

newmem:

code:
  movss xmm1,[cure1]
  movss [rdi],xmm1
  comiss xmm8,[rdi]
  jmp return
cure1:
dd (float)0
address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // movss [rdi],xmm1
  // comiss xmm8,[rdi]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+1682D94

mgv.exe+1682D67: E9 CA 00 00 00              - jmp mgv.exe+1682E36
mgv.exe+1682D6C: 83 F8 0C                    - cmp eax,0C
mgv.exe+1682D6F: 0F 84 49 FF FF FF           - je mgv.exe+1682CBE
mgv.exe+1682D75: F3 0F 10 0F                 - movss xmm1,[rdi]
mgv.exe+1682D79: 41 0F 2F C8                 - comiss xmm1,xmm8
mgv.exe+1682D7D: 76 19                       - jna mgv.exe+1682D98
mgv.exe+1682D7F: 41 0F 28 C1                 - movaps xmm0,xmm9
mgv.exe+1682D83: F3 0F 59 84 95 88 00 00 00  - mulss xmm0,[rbp+rdx*4+00000088]
mgv.exe+1682D8C: F3 0F 59 C6                 - mulss xmm0,xmm6
mgv.exe+1682D90: F3 0F 5C C8                 - subss xmm1,xmm0
// ---------- INJECTING HERE ----------
mgv.exe+1682D94: F3 0F 11 0F                 - movss [rdi],xmm1
// ---------- DONE INJECTING  ----------
mgv.exe+1682D98: 44 0F 2F 07                 - comiss xmm8,[rdi]
mgv.exe+1682D9C: 0F 82 22 FF FF FF           - jb mgv.exe+1682CC4
mgv.exe+1682DA2: 89 44 24 30                 - mov [rsp+30],eax
mgv.exe+1682DA6: 4C 8B CF                    - mov r9,rdi
mgv.exe+1682DA9: 4C 8B C5                    - mov r8,rbp
mgv.exe+1682DAC: 41 8B D7                    - mov edx,r15d
mgv.exe+1682DAF: 49 8B CE                    - mov rcx,r14
mgv.exe+1682DB2: 89 74 24 28                 - mov [rsp+28],esi
mgv.exe+1682DB6: F3 0F 11 74 24 20           - movss [rsp+20],xmm6
mgv.exe+1682DBC: E8 BF C0 FF FF              - call mgv.exe+167EE80
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>627</ID>
                  <Description>"lower Body"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+1680180)
define(bytes,8B 84 19 90 F7 FF FF)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+1680180)

label(code)
label(return)

newmem:

code:
  push rcx
  mov [rcx+rbx-0000086C],0
  mov [rcx+rbx-00000870],0
  mov [rcx+rbx-00000874],0
  mov [rcx+rbx-00000878],0
  mov [rcx+rbx-0000087C],0
  mov [rcx+rbx-00000880],0
  mov [rcx+rbx-00000884],0
  //mov [rcx+rbx-00000888],0
  //mov [rcx+rbx-0000088C],0
  //mov [rcx+rbx-00000890],0
  //mov [rcx+rbx-00000894],0
  pop rcx
  mov eax,[rcx+rbx-00000870]
  jmp return

address:
  jmp newmem
  nop 2
return:

[DISABLE]

address:
  db bytes
  // mov eax,[rcx+rbx-00000870]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+1680180

mgv.exe+1680153: 89 41 F0              - mov [rcx-10],eax
mgv.exe+1680156: 8B 84 0B 84 F7 FF FF  - mov eax,[rbx+rcx-0000087C]
mgv.exe+168015D: 89 41 F4              - mov [rcx-0C],eax
mgv.exe+1680160: 8B 84 0B 88 F7 FF FF  - mov eax,[rbx+rcx-00000878]
mgv.exe+1680167: 89 41 F8              - mov [rcx-08],eax
mgv.exe+168016A: 8B 84 0B 8C F7 FF FF  - mov eax,[rbx+rcx-00000874]
mgv.exe+1680171: 89 41 FC              - mov [rcx-04],eax
mgv.exe+1680174: 49 FF C8              - dec r8
mgv.exe+1680177: 75 A7                 - jne mgv.exe+1680120
mgv.exe+1680179: 48 8D 8A CC 08 00 00  - lea rcx,[rdx+000008CC]
// ---------- INJECTING HERE ----------
mgv.exe+1680180: 8B 84 19 90 F7 FF FF  - mov eax,[rcx+rbx-00000870]
// ---------- DONE INJECTING  ----------
mgv.exe+1680187: 48 8D 49 04           - lea rcx,[rcx+04]
mgv.exe+168018B: 89 41 FC              - mov [rcx-04],eax
mgv.exe+168018E: 48 FF CE              - dec rsi
mgv.exe+1680191: 75 ED                 - jne mgv.exe+1680180
mgv.exe+1680193: 48 8B 74 24 60        - mov rsi,[rsp+60]
mgv.exe+1680198: 48 8B 5C 24 50        - mov rbx,[rsp+50]
mgv.exe+168019D: 48 83 C4 40           - add rsp,40
mgv.exe+16801A1: 5F                    - pop rdi
mgv.exe+16801A2: C3                    - ret
mgv.exe+16801A3: CC                    - int 3
}
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>510</ID>
              <Description>"Set Movementspeed+"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : mgv.exe
  Version: 
  Date   : 2020-03-19
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+1461052)
define(bytes,F3 0F 59 75 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+1461052)

label(code)
label(return)
label(movementspeed)
registersymbol(movementspeed)

newmem:

code:
  mov [movementspeed],rbp
  mulss xmm6,[rbp+00]
  jmp return

movementspeed:
dd

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // mulss xmm6,[rbp+00]

unregistersymbol(movementspeed)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "mgv.exe"+145F2A2

"mgv.exe"+145F274: 73 03                       -  jae mgv.exe+145F279
"mgv.exe"+145F276: 0F 28 F1                    -  movaps xmm6,xmm1
"mgv.exe"+145F279: 0F 2F 35 B0 89 BC 00        -  comiss xmm6,[mgv.exe+2027C30]
"mgv.exe"+145F280: F3 0F 11 75 04              -  movss [rbp+04],xmm6
"mgv.exe"+145F285: 73 0A                       -  jae mgv.exe+145F291
"mgv.exe"+145F287: 81 4C FE 18 00 00 00 20     -  or [rsi+rdi*8+18],20000000
"mgv.exe"+145F28F: EB 08                       -  jmp mgv.exe+145F299
"mgv.exe"+145F291: 81 64 FE 18 FF FF FF DF     -  and [rsi+rdi*8+18],DFFFFFFF
"mgv.exe"+145F299: F3 0F 10 75 04              -  movss xmm6,[rbp+04]
"mgv.exe"+145F29E: 48 8D 7D 08                 -  lea rdi,[rbp+08]
// ---------- INJECTING HERE ----------
"mgv.exe"+145F2A2: F3 0F 59 75 00              -  mulss xmm6,[rbp+00]
// ---------- DONE INJECTING  ----------
"mgv.exe"+145F2A7: 66 0F 1F 84 00 00 00 00 00  -  nop [rax+rax+00000000]
"mgv.exe"+145F2B0: 49 8B 8F 30 02 00 00        -  mov rcx,[r15+00000230]
"mgv.exe"+145F2B7: 0F 28 DE                    -  movaps xmm3,xmm6
"mgv.exe"+145F2BA: 44 8B C3                    -  mov r8d,ebx
"mgv.exe"+145F2BD: 48 8B 01                    -  mov rax,[rcx]
"mgv.exe"+145F2C0: 41 8B D6                    -  mov edx,r14d
"mgv.exe"+145F2C3: F3 0F 59 1F                 -  mulss xmm3,[rdi]
"mgv.exe"+145F2C7: FF 90 B8 02 00 00           -  call qword ptr [rax+000002B8]
"mgv.exe"+145F2CD: FF C3                       -  inc ebx
"mgv.exe"+145F2CF: 48 8D 7F 04                 -  lea rdi,[rdi+04]
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>511</ID>
                  <Description>"Current Movementspeed"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 80 3F:Movementspeed Normal
00 00 C0 3F:Movementspeed x1,5
00 00 00 40:Movementspeed x2
00 00 20 40:Movementspeed x2,5
00 00 40 40:Movementspeed x3
00 00 80 40:Movementspeed x4
00 00 A0 40:Movementspeed x5
</DropDownList>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>Array of byte</VariableType>
                  <ByteLength>4</ByteLength>
                  <Address>movementspeed</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>47</ID>
              <Description>"Ability/Skills (Cloak)"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>46</ID>
                  <Description>"No Cooldown+"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+109F506)
define(bytes,F3 0F 11 B3 8C 02 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+109F506)

label(code)
label(return)

newmem:

code:
  movss [rbx+0000028C],xmm6
  mov [rbx+0000028C],(float)32
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // movss [rbx+0000028C],xmm6

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+109F506

mgv.exe+109F4DD: E8 7E E5 FF FF           - call mgv.exe+109DA60
mgv.exe+109F4E2: F3 0F 58 BB 8C 02 00 00  - addss xmm7,[rbx+0000028C]
mgv.exe+109F4EA: 0F 28 F0                 - movaps xmm6,xmm0
mgv.exe+109F4ED: 0F 28 CF                 - movaps xmm1,xmm7
mgv.exe+109F4F0: F3 41 0F 58 F1           - addss xmm6,xmm9
mgv.exe+109F4F5: F3 0F 5C CE              - subss xmm1,xmm6
mgv.exe+109F4F9: 41 0F 2F C8              - comiss xmm1,xmm8
mgv.exe+109F4FD: 73 03                    - jae mgv.exe+109F502
mgv.exe+109F4FF: 0F 28 F7                 - movaps xmm6,xmm7
mgv.exe+109F502: 41 0F 2F C0              - comiss xmm0,xmm8
// ---------- INJECTING HERE ----------
mgv.exe+109F506: F3 0F 11 B3 8C 02 00 00  - movss [rbx+0000028C],xmm6
// ---------- DONE INJECTING  ----------
mgv.exe+109F50E: 76 35                    - jna mgv.exe+109F545
mgv.exe+109F510: 0F 2F F0                 - comiss xmm6,xmm0
mgv.exe+109F513: 73 30                    - jae mgv.exe+109F545
mgv.exe+109F515: 80 A3 79 02 00 00 E7     - and byte ptr [rbx+00000279],-19
mgv.exe+109F51C: 80 8B 79 02 00 00 04     - or byte ptr [rbx+00000279],04
mgv.exe+109F523: F3 0F 5E F0              - divss xmm6,xmm0
mgv.exe+109F527: 41 0F 2F F0              - comiss xmm6,xmm8
mgv.exe+109F52B: 73 04                    - jae mgv.exe+109F531
mgv.exe+109F52D: 41 0F 28 F0              - movaps xmm6,xmm8
mgv.exe+109F531: 41 0F 28 C1              - movaps xmm0,xmm9
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>49</ID>
                  <Description>"Inf Duration+"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+109F3EF)
define(bytes,F3 0F 10 B3 94 02 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+109F3EF)

label(code)
label(return)

newmem:

code:
  movss xmm6,[rbx+00000294]
  mov [rbx+00000294],(float)31
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // movss xmm6,[rbx+00000294]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+109F3EF

mgv.exe+109F3BC: 0F 28 C1                    - movaps xmm0,xmm1
mgv.exe+109F3BF: 0F 57 C2                    - xorps xmm0,xmm2
mgv.exe+109F3C2: 41 0F 2F C0                 - comiss xmm0,xmm8
mgv.exe+109F3C6: 72 04                       - jb mgv.exe+109F3CC
mgv.exe+109F3C8: 41 0F 28 C8                 - movaps xmm1,xmm8
mgv.exe+109F3CC: F3 0F 11 8B 94 02 00 00     - movss [rbx+00000294],xmm1
mgv.exe+109F3D4: F3 0F 10 83 98 02 00 00     - movss xmm0,[rbx+00000298]
mgv.exe+109F3DC: F3 44 0F 10 0D 33 AE F6 00  - movss xmm9,[mgv.exe+200A218]
mgv.exe+109F3E5: 41 0F 2F C0                 - comiss xmm0,xmm8
mgv.exe+109F3E9: 0F 86 9F 00 00 00           - jbe mgv.exe+109F48E
// ---------- INJECTING HERE ----------
mgv.exe+109F3EF: F3 0F 10 B3 94 02 00 00     - movss xmm6,[rbx+00000294]
// ---------- DONE INJECTING  ----------
mgv.exe+109F3F7: F3 0F 5E F0                 - divss xmm6,xmm0
mgv.exe+109F3FB: 41 0F 2F F0                 - comiss xmm6,xmm8
mgv.exe+109F3FF: 73 04                       - jae mgv.exe+109F405
mgv.exe+109F401: 41 0F 28 F0                 - movaps xmm6,xmm8
mgv.exe+109F405: 41 0F 28 C1                 - movaps xmm0,xmm9
mgv.exe+109F409: F3 0F 5C C6                 - subss xmm0,xmm6
mgv.exe+109F40D: 41 0F 2F C0                 - comiss xmm0,xmm8
mgv.exe+109F411: 73 04                       - jae mgv.exe+109F417
mgv.exe+109F413: 41 0F 28 F1                 - movaps xmm6,xmm9
mgv.exe+109F417: 41 0F 2F F0                 - comiss xmm6,xmm8
}
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>384</ID>
              <Description>"Kuban Energy+"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+10D2D30)
define(bytes,8B 81 28 0B 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+10D2D30)

label(code)
label(return)
label(kubanenergy)
registersymbol(kubanenergy)

newmem:

code:
  mov [kubanenergy],rcx
  mov eax,[rcx+00000B28]
  jmp return

kubanenergy:
db

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // mov eax,[rcx+00000B28]

dealloc(newmem)
unregistersymbol(kubanenergy)
{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+10D2D30

mgv.exe+10D2D26: CC                 - int 3
mgv.exe+10D2D27: CC                 - int 3
mgv.exe+10D2D28: CC                 - int 3
mgv.exe+10D2D29: CC                 - int 3
mgv.exe+10D2D2A: CC                 - int 3
mgv.exe+10D2D2B: CC                 - int 3
mgv.exe+10D2D2C: CC                 - int 3
mgv.exe+10D2D2D: CC                 - int 3
mgv.exe+10D2D2E: CC                 - int 3
mgv.exe+10D2D2F: CC                 - int 3
// ---------- INJECTING HERE ----------
mgv.exe+10D2D30: 8B 81 28 0B 00 00  - mov eax,[rcx+00000B28]
// ---------- DONE INJECTING  ----------
mgv.exe+10D2D36: C3                 - ret
mgv.exe+10D2D37: CC                 - int 3
mgv.exe+10D2D38: CC                 - int 3
mgv.exe+10D2D39: CC                 - int 3
mgv.exe+10D2D3A: CC                 - int 3
mgv.exe+10D2D3B: CC                 - int 3
mgv.exe+10D2D3C: CC                 - int 3
mgv.exe+10D2D3D: CC                 - int 3
mgv.exe+10D2D3E: CC                 - int 3
mgv.exe+10D2D3F: CC                 - int 3
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>385</ID>
                  <Description>"Current Kuban Energy"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>kubanenergy</Address>
                  <Offsets>
                    <Offset>b28</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Inf Gear/Weapon Durability+"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : mgv.exe
  Version: 
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+10E206E) //visual
define(bytes,89 48 04 80 48 64 04)

define(address2,"mgv.exe"+133C5D2) //real
define(bytes2,89 44 D1 28 C3)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+10E206E)

label(code)
label(return)

newmem:

code:
  mov ecx,dword ptr [rax+08] //visual
  mov [rax+04],ecx
  or byte ptr [rax+64],04
  jmp return

address:
  jmp newmem
  nop 2
return:

assert(address2,bytes2)
alloc(newmem2,$1000,"mgv.exe"+133C5D2)

label(code2)
label(return2)

newmem2:

code2:
  mov eax,(int)65535
  mov [rcx+rdx*8+28],eax
  ret 
  jmp return2

address2:
  jmp newmem2
return2:

[DISABLE]

address:
  db bytes
  // mov [rax+04],ecx
  // or byte ptr [rax+64],04

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+10E206E ----------visual

mgv.exe+10E2057: 74 1C        - je mgv.exe+10E2075
mgv.exe+10E2059: 8B 50 04     - mov edx,[rax+04]
mgv.exe+10E205C: 41 3B D0     - cmp edx,r8d
mgv.exe+10E205F: 76 07        - jna mgv.exe+10E2068
mgv.exe+10E2061: 8B CA        - mov ecx,edx
mgv.exe+10E2063: 41 2B C8     - sub ecx,r8d
mgv.exe+10E2066: EB 02        - jmp mgv.exe+10E206A
mgv.exe+10E2068: 33 C9        - xor ecx,ecx
mgv.exe+10E206A: 3B D1        - cmp edx,ecx
mgv.exe+10E206C: 74 07        - je mgv.exe+10E2075
// ---------- INJECTING HERE ----------
mgv.exe+10E206E: 89 48 04     - mov [rax+04],ecx
// ---------- DONE INJECTING  ----------
mgv.exe+10E2071: 80 48 64 04  - or byte ptr [rax+64],04
mgv.exe+10E2075: F3 C3        - repe ret
mgv.exe+10E2077: CC           - int 3
mgv.exe+10E2078: CC           - int 3
mgv.exe+10E2079: CC           - int 3
mgv.exe+10E207A: CC           - int 3
mgv.exe+10E207B: CC           - int 3
mgv.exe+10E207C: CC           - int 3
mgv.exe+10E207D: CC           - int 3
mgv.exe+10E207E: CC           - int 3
}
address2:
  db bytes2
  // mov [rcx+rdx*8+28],eax
  // ret 

dealloc(newmem2)

{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+133C5D2

mgv.exe+133C5AF: C3                    - ret 
mgv.exe+133C5B0: 48 C1 EA 10           - shr rdx,10
mgv.exe+133C5B4: 0F B7 C2              - movzx eax,dx
mgv.exe+133C5B7: 48 8D 14 C0           - lea rdx,[rax+rax*8]
mgv.exe+133C5BB: 48 8B 81 20 01 00 00  - mov rax,[rcx+00000120]
mgv.exe+133C5C2: 48 8B 48 28           - mov rcx,[rax+28]
mgv.exe+133C5C6: 8B 44 D1 28           - mov eax,[rcx+rdx*8+28]
mgv.exe+133C5CA: 41 3B C0              - cmp eax,r8d
mgv.exe+133C5CD: 76 08                 - jna mgv.exe+133C5D7
mgv.exe+133C5CF: 41 2B C0              - sub eax,r8d
// ---------- INJECTING HERE ----------
mgv.exe+133C5D2: 89 44 D1 28           - mov [rcx+rdx*8+28],eax
// ---------- DONE INJECTING  ----------
mgv.exe+133C5D6: C3                    - ret 
mgv.exe+133C5D7: 33 C0                 - xor eax,eax
mgv.exe+133C5D9: 89 44 D1 28           - mov [rcx+rdx*8+28],eax
mgv.exe+133C5DD: F3 C3                 - repe ret 
mgv.exe+133C5DF: CC                    - int 3 
mgv.exe+133C5E0: 40 55                 - push rbp
mgv.exe+133C5E2: 56                    - push rsi
mgv.exe+133C5E3: 57                    - push rdi
mgv.exe+133C5E4: 48 83 EC 20           - sub rsp,20
mgv.exe+133C5E8: 49 8B F8              - mov rdi,r8
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>342</ID>
          <Description>"Inf Ammo"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>399</ID>
              <Description>"Inf Ammo/no Reload (Guns) -enable this or the other one+"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+10C7402)
define(bytes,0F B7 84 C1 82 0B 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+10C7402)

label(code)
label(return)

newmem:

code:
  mov r11,#30 //ammo amount
  mov [rcx+rax*8+00000B82],r11
  movzx eax,word ptr [rcx+rax*8+00000B82]
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // movzx eax,word ptr [rcx+rax*8+00000B82]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+10C7402

mgv.exe+10C73EE: CC                       - int 3
mgv.exe+10C73EF: CC                       - int 3
mgv.exe+10C73F0: 83 FA 06                 - cmp edx,06
mgv.exe+10C73F3: 7C 03                    - jl mgv.exe+10C73F8
mgv.exe+10C73F5: 33 C0                    - xor eax,eax
mgv.exe+10C73F7: C3                       - ret
mgv.exe+10C73F8: 45 84 C0                 - test r8l,r8l
mgv.exe+10C73FB: 75 F8                    - jne mgv.exe+10C73F5
mgv.exe+10C73FD: 8B C2                    - mov eax,edx
mgv.exe+10C73FF: 48 03 C0                 - add rax,rax
// ---------- INJECTING HERE ----------
mgv.exe+10C7402: 0F B7 84 C1 82 0B 00 00  - movzx eax,word ptr [rcx+rax*8+00000B82]
// ---------- DONE INJECTING  ----------
mgv.exe+10C740A: C3                       - ret
mgv.exe+10C740B: CC                       - int 3
mgv.exe+10C740C: CC                       - int 3
mgv.exe+10C740D: CC                       - int 3
mgv.exe+10C740E: CC                       - int 3
mgv.exe+10C740F: CC                       - int 3
mgv.exe+10C7410: 40 55                    - push rbp
mgv.exe+10C7412: 56                       - push rsi
mgv.exe+10C7413: 57                       - push rdi
mgv.exe+10C7414: 41 54                    - push r12
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>26</ID>
              <Description>"Inf Ammo/no Reload (Guns)+"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+10E905E)
define(bytes,66 89 57 22 2B F0)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+10E905E)

label(code)
label(return)

newmem:

code:
  mov rdx,(int)65535
  mov [rdi+22],dx
  sub esi,eax
  jmp return

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // mov [rdi+22],dx
  // sub esi,eax

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+10E905E

mgv.exe+10E9032: 0F 85 74 01 00 00     - jne mgv.exe+10E91AC
mgv.exe+10E9038: 49 89 73 10           - mov [r11+10],rsi
mgv.exe+10E903C: 49 89 7B E8           - mov [r11-18],rdi
mgv.exe+10E9040: C6 82 51 04 00 00 01  - mov byte ptr [rdx+00000451],01
mgv.exe+10E9047: 49 8B FE              - mov rdi,r14
mgv.exe+10E904A: 48 C1 E7 04           - shl rdi,04
mgv.exe+10E904E: 48 03 FA              - add rdi,rdx
mgv.exe+10E9051: 8B 94 24 90 00 00 00  - mov edx,[rsp+00000090]
mgv.exe+10E9058: 0F B7 47 22           - movzx eax,word ptr [rdi+22]
mgv.exe+10E905C: 8B F2                 - mov esi,edx
// ---------- INJECTING HERE ----------
mgv.exe+10E905E: 66 89 57 22           - mov [rdi+22],dx
// ---------- DONE INJECTING  ----------
mgv.exe+10E9062: 2B F0                 - sub esi,eax
mgv.exe+10E9064: 45 84 C0              - test r8l,r8l
mgv.exe+10E9067: 0F 84 35 01 00 00     - je mgv.exe+10E91A2
mgv.exe+10E906D: F6 47 27 01           - test byte ptr [rdi+27],01
mgv.exe+10E9071: 0F B7 4F 24           - movzx ecx,word ptr [rdi+24]
mgv.exe+10E9075: 41 0F B7 43 22        - movzx eax,word ptr [r11+22]
mgv.exe+10E907A: 66 41 89 4B 20        - mov [r11+20],cx
mgv.exe+10E907F: 49 89 5B 08           - mov [r11+08],rbx
mgv.exe+10E9083: 74 76                 - je mgv.exe+10E90FB
mgv.exe+10E9085: BA 1D E0 00 00        - mov edx,0000E01D
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>401</ID>
              <Description>"Inf Bow Ammo -enable this or the other one+"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+10D18ED)
define(bytes,0F B7 81 A2 00 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+10D18ED)

label(code)
label(return)

newmem:

code:
  mov [rcx+000000A2],(int)30
  movzx eax,word ptr [rcx+000000A2]
  jmp return

address:
  jmp newmem
  nop 2
return:

[DISABLE]

address:
  db bytes
  // movzx eax,word ptr [rcx+000000A2]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+10D18ED

mgv.exe+10D18C3: 4C 8B C9                 - mov r9,rcx
mgv.exe+10D18C6: 39 51 78                 - cmp [rcx+78],edx
mgv.exe+10D18C9: 75 08                    - jne mgv.exe+10D18D3
mgv.exe+10D18CB: 44 0F B7 81 82 00 00 00  - movzx r8d,word ptr [rcx+00000082]
mgv.exe+10D18D3: 39 91 88 00 00 00        - cmp [rcx+00000088],edx
mgv.exe+10D18D9: 75 0A                    - jne mgv.exe+10D18E5
mgv.exe+10D18DB: 0F B7 81 92 00 00 00     - movzx eax,word ptr [rcx+00000092]
mgv.exe+10D18E2: 44 03 C0                 - add r8d,eax
mgv.exe+10D18E5: 39 91 98 00 00 00        - cmp [rcx+00000098],edx
mgv.exe+10D18EB: 75 0A                    - jne mgv.exe+10D18F7
// ---------- INJECTING HERE ----------
mgv.exe+10D18ED: 0F B7 81 A2 00 00 00     - movzx eax,word ptr [rcx+000000A2]
// ---------- DONE INJECTING  ----------
mgv.exe+10D18F4: 44 03 C0                 - add r8d,eax
mgv.exe+10D18F7: 39 91 A8 00 00 00        - cmp [rcx+000000A8],edx
mgv.exe+10D18FD: 75 0A                    - jne mgv.exe+10D1909
mgv.exe+10D18FF: 0F B7 81 B2 00 00 00     - movzx eax,word ptr [rcx+000000B2]
mgv.exe+10D1906: 44 03 C0                 - add r8d,eax
mgv.exe+10D1909: 39 91 B8 00 00 00        - cmp [rcx+000000B8],edx
mgv.exe+10D190F: 75 0A                    - jne mgv.exe+10D191B
mgv.exe+10D1911: 0F B7 89 C2 00 00 00     - movzx ecx,word ptr [rcx+000000C2]
mgv.exe+10D1918: 44 03 C1                 - add r8d,ecx
mgv.exe+10D191B: 41 39 91 C8 00 00 00     - cmp [r9+000000C8],edx
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>37</ID>
              <Description>"Inf Bow Ammo+"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+10E934F)
define(bytes,66 41 89 57 0A)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+10E934F)

label(code)
label(return)

newmem:

code:
  mov dx,word ptr [r15+08]
  mov [r15+0A],dx
  jmp return

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // mov [r15+0A],dx

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+10E934F

mgv.exe+10E932B: 33 C9                       - xor ecx,ecx
mgv.exe+10E932D: 8D 04 1F                    - lea eax,[rdi+rbx]
mgv.exe+10E9330: 41 C6 84 24 51 04 00 00 01  - mov byte ptr [r12+00000451],01
mgv.exe+10E9339: 85 C0                       - test eax,eax
mgv.exe+10E933B: 0F 4F C8                    - cmovg ecx,eax
mgv.exe+10E933E: 48 8B 44 24 60              - mov rax,[rsp+60]
mgv.exe+10E9343: 3B CA                       - cmp ecx,edx
mgv.exe+10E9345: 4C 89 7C C4 70              - mov [rsp+rax*8+70],r15
mgv.exe+10E934A: 0F 4C D1                    - cmovl edx,ecx
mgv.exe+10E934D: 2B FA                       - sub edi,edx
// ---------- INJECTING HERE ----------
mgv.exe+10E934F: 66 41 89 57 0A              - mov [r15+0A],dx
// ---------- DONE INJECTING  ----------
mgv.exe+10E9354: 44 0F B6 BD 90 00 00 00     - movzx r15d,byte ptr [rbp+00000090]
mgv.exe+10E935C: 03 FB                       - add edi,ebx
mgv.exe+10E935E: 45 84 FF                    - test r15l,r15l
mgv.exe+10E9361: 74 18                       - je mgv.exe+10E937B
mgv.exe+10E9363: 49 8B 8D 68 08 00 00        - mov rcx,[r13+00000868]
mgv.exe+10E936A: 48 85 C9                    - test rcx,rcx
mgv.exe+10E936D: 74 0C                       - je mgv.exe+10E937B
mgv.exe+10E936F: 48 8B 01                    - mov rax,[rcx]
mgv.exe+10E9372: 8B 95 98 00 00 00           - mov edx,[rbp+00000098]
mgv.exe+10E9378: FF 50 40                    - call qword ptr [rax+40]
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>359</ID>
          <Description>"Throwables &amp; Placeables"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>31</ID>
              <Description>"Inf Throwables &amp; Placeables+"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+10E9536)
define(bytes,66 89 59 0A 74 77)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+10E9536)

label(code)
label(return)

newmem:

code:
  mov bx,word ptr [rcx+08]
  mov [rcx+0A],bx
  je mgv.exe+10E95B3
  jmp return

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // mov [rcx+0A],bx
  // je mgv.exe+10E95B3

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+10E9536

mgv.exe+10E950A: 0F B7 85 AA 00 00 00     - movzx eax,word ptr [rbp+000000AA]
mgv.exe+10E9511: 44 8D 4F FA              - lea r9d,[rdi-06]
mgv.exe+10E9515: 41 8B C9                 - mov ecx,r9d
mgv.exe+10E9518: 48 83 C1 0F              - add rcx,0F
mgv.exe+10E951C: 48 C1 E1 04              - shl rcx,04
mgv.exe+10E9520: 49 03 CC                 - add rcx,r12
mgv.exe+10E9523: F6 41 0F 01              - test byte ptr [rcx+0F],01
mgv.exe+10E9527: 44 0F B7 41 0C           - movzx r8d,word ptr [rcx+0C]
mgv.exe+10E952C: 8B 39                    - mov edi,[rcx]
mgv.exe+10E952E: 66 44 89 85 A8 00 00 00  - mov [rbp+000000A8],r8w
// ---------- INJECTING HERE ----------
mgv.exe+10E9536: 66 89 59 0A              - mov [rcx+0A],bx
// ---------- DONE INJECTING  ----------
mgv.exe+10E953A: 74 77                    - je mgv.exe+10E95B3
mgv.exe+10E953C: BA 1D E0 00 00           - mov edx,0000E01D
mgv.exe+10E9541: 66 23 C2                 - and ax,dx
mgv.exe+10E9544: 66 83 C8 1D              - or ax,1D
mgv.exe+10E9548: 66 89 85 AA 00 00 00     - mov [rbp+000000AA],ax
mgv.exe+10E954F: A8 01                    - test al,01
mgv.exe+10E9551: 74 06                    - je mgv.exe+10E9559
mgv.exe+10E9553: 66 45 3B C6              - cmp r8w,r14w
mgv.exe+10E9557: 75 77                    - jne mgv.exe+10E95D0
mgv.exe+10E9559: 33 C0                    - xor eax,eax
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>86</ID>
              <Description>"Inf Placements Ammo+"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+6DD459)
define(bytes,66 44 89 01 83 7A 40 FF)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+6DD459)

label(code)
label(return)

newmem:

code:
  mov r8w,(int)700
  mov [rcx],r8w
  cmp dword ptr [rdx+40],-01
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // mov [rcx],r8w
  // cmp dword ptr [rdx+40],-01

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+6DD459

mgv.exe+6DD43D: 48 8B D9              - mov rbx,rcx
mgv.exe+6DD440: 66 44 3B 01           - cmp r8w,[rcx]
mgv.exe+6DD444: 74 13                 - je mgv.exe+6DD459
mgv.exe+6DD446: 8B 42 08              - mov eax,[rdx+08]
mgv.exe+6DD449: D1 E8                 - shr eax,1
mgv.exe+6DD44B: A8 01                 - test al,01
mgv.exe+6DD44D: 74 0A                 - je mgv.exe+6DD459
mgv.exe+6DD44F: F6 42 08 01           - test byte ptr [rdx+08],01
mgv.exe+6DD453: 75 04                 - jne mgv.exe+6DD459
mgv.exe+6DD455: 80 49 06 01           - or byte ptr [rcx+06],01
// ---------- INJECTING HERE ----------
mgv.exe+6DD459: 66 44 89 01           - mov [rcx],r8w
// ---------- DONE INJECTING  ----------
mgv.exe+6DD45D: 83 7A 40 FF           - cmp dword ptr [rdx+40],-01
mgv.exe+6DD461: 75 39                 - jne mgv.exe+6DD49C
mgv.exe+6DD463: 0F B6 41 06           - movzx eax,byte ptr [rcx+06]
mgv.exe+6DD467: A8 01                 - test al,01
mgv.exe+6DD469: 74 31                 - je mgv.exe+6DD49C
mgv.exe+6DD46B: 24 FE                 - and al,-02
mgv.exe+6DD46D: 88 41 06              - mov [rcx+06],al
mgv.exe+6DD470: E8 0B B7 2A 01        - call mgv.exe+1988B80
mgv.exe+6DD475: 44 0F B7 03           - movzx r8d,word ptr [rbx]
mgv.exe+6DD479: 48 8B 88 98 00 00 00  - mov rcx,[rax+00000098]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>358</ID>
              <Description>"Inf Placements Health+"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+6D2CCE)
define(bytes,F3 0F 11 41 50)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+6D2CCE)

label(code)
label(return)
label(structurDMGtake)
label(structurhp)
registersymbol(structurDMGtake)
registersymbol(structurhp)
newmem:

code:
  movss xmm0,[structurhp]
  movss xmm1,[structurDMGtake]
  movss xmm3,[structurDMGtake]
  movss [rcx+50],xmm0
  jmp return

structurhp:
dd (float)10000

structurDMGtake:
dd (float)0

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // movss [rcx+50],xmm0

dealloc(newmem)
unregistersymbol(structurDMGtake)
unregistersymbol(structurhp)
{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+6D2CCE

mgv.exe+6D2CAE: 0F 29 74 24 20  - movaps [rsp+20],xmm6
mgv.exe+6D2CB3: 0F 57 F6        - xorps xmm6,xmm6
mgv.exe+6D2CB6: A8 01           - test al,01
mgv.exe+6D2CB8: 74 22           - je mgv.exe+6D2CDC
mgv.exe+6D2CBA: F3 0F 10 41 50  - movss xmm0,[rcx+50]
mgv.exe+6D2CBF: F3 0F 5C C3     - subss xmm0,xmm3
mgv.exe+6D2CC3: 0F 2F C6        - comiss xmm0,xmm6
mgv.exe+6D2CC6: 73 03           - jae mgv.exe+6D2CCB
mgv.exe+6D2CC8: 0F 28 C6        - movaps xmm0,xmm6
mgv.exe+6D2CCB: 0F 2E C6        - ucomiss xmm0,xmm6
// ---------- INJECTING HERE ----------
mgv.exe+6D2CCE: F3 0F 11 41 50  - movss [rcx+50],xmm0
// ---------- DONE INJECTING  ----------
mgv.exe+6D2CD3: 75 24           - jne mgv.exe+6D2CF9
mgv.exe+6D2CD5: 0C 02           - or al,02
mgv.exe+6D2CD7: 88 41 68        - mov [rcx+68],al
mgv.exe+6D2CDA: EB 1D           - jmp mgv.exe+6D2CF9
mgv.exe+6D2CDC: F3 0F 10 49 50  - movss xmm1,[rcx+50]
mgv.exe+6D2CE1: F3 0F 5C CB     - subss xmm1,xmm3
mgv.exe+6D2CE5: 0F 28 C1        - movaps xmm0,xmm1
mgv.exe+6D2CE8: F3 0F 5C C2     - subss xmm0,xmm2
mgv.exe+6D2CEC: 0F 2F C6        - comiss xmm0,xmm6
mgv.exe+6D2CEF: 73 03           - jae mgv.exe+6D2CF4
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>259</ID>
          <Description>"Shared Resources Storage Status+"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+CD5FE7)
define(bytes,41 8B 10 48 8B D8)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+CD5FE7)

label(code)
label(return)
label(ressourcestatus)
registersymbol(ressourcestatus)

newmem:

code:
  mov [ressourcestatus],r8
  mov edx,[r8]
  mov rbx,rax
  jmp return

ressourcestatus:
db

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // mov edx,[r8]
  // mov rbx,rax

dealloc(newmem)
unregistersymbol(ressourcestatus)
{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+CD5FE7

mgv.exe+CD5FB4: 41 57                 - push r15
mgv.exe+CD5FB6: 48 83 EC 78           - sub rsp,78
mgv.exe+CD5FBA: 48 8B F9              - mov rdi,rcx
mgv.exe+CD5FBD: E8 BE 2B CB 00        - call mgv.exe+1988B80
mgv.exe+CD5FC2: 4C 8B 80 98 00 00 00  - mov r8,[rax+00000098]
mgv.exe+CD5FC9: 49 8B 88 60 05 00 00  - mov rcx,[r8+00000560]
mgv.exe+CD5FD0: 48 8B 01              - mov rax,[rcx]
mgv.exe+CD5FD3: FF 90 90 02 00 00     - call qword ptr [rax+00000290]
mgv.exe+CD5FD9: 4C 8B 87 C8 00 00 00  - mov r8,[rdi+000000C8]
mgv.exe+CD5FE0: 4C 8B 8F 40 01 00 00  - mov r9,[rdi+00000140]
// ---------- INJECTING HERE ----------
mgv.exe+CD5FE7: 41 8B 10              - mov edx,[r8]
// ---------- DONE INJECTING  ----------
mgv.exe+CD5FEA: 48 8B D8              - mov rbx,rax
mgv.exe+CD5FED: 48 89 44 24 48        - mov [rsp+48],rax
mgv.exe+CD5FF2: 41 89 11              - mov [r9],edx
mgv.exe+CD5FF5: 41 8B 48 04           - mov ecx,[r8+04]
mgv.exe+CD5FF9: 41 89 49 04           - mov [r9+04],ecx
mgv.exe+CD5FFD: 41 8B 48 08           - mov ecx,[r8+08]
mgv.exe+CD6001: 45 33 C0              - xor r8d,r8d
mgv.exe+CD6004: 41 89 49 08           - mov [r9+08],ecx
mgv.exe+CD6008: 48 8B 8F 40 01 00 00  - mov rcx,[rdi+00000140]
mgv.exe+CD600F: 41 B9 20 00 00 00     - mov r9d,00000020
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>260</ID>
              <Description>"Current Water Resources"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>ressourcestatus</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>263</ID>
              <Description>"Max Water Resources (dont change this)"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>ressourcestatus</Address>
              <Offsets>
                <Offset>4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>262</ID>
              <Description>"Current Food Resources"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>ressourcestatus</Address>
              <Offsets>
                <Offset>C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>264</ID>
              <Description>"Max Food Resources  (dont change this)"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>ressourcestatus</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>261</ID>
              <Description>"Current Medical Resources"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>ressourcestatus</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>265</ID>
              <Description>"Max Medical Resources  (dont change this)"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>ressourcestatus</Address>
              <Offsets>
                <Offset>1C</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>151</ID>
          <Description>"Quick Open Container+"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+DDEDCC)
define(bytes,F3 41 0F 11 86 B8 01 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+DDEDCC)

label(code)
label(return)

newmem:

code:
  movss [r14+000001B8],xmm3
  jmp return

address:
  jmp newmem
  nop 4
return:

[DISABLE]

address:
  db bytes
  // movss [r14+000001B8],xmm0

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+DDEDCC

mgv.exe+DDED9D: 41 0F 28 C0                 - movaps xmm0,xmm8
mgv.exe+DDEDA1: 45 84 ED                    - test r13l,r13l
mgv.exe+DDEDA4: 75 08                       - jne mgv.exe+DDEDAE
mgv.exe+DDEDA6: F3 0F 10 05 5A C1 22 01     - movss xmm0,[mgv.exe+200AF08]
mgv.exe+DDEDAE: F3 41 0F 59 F1              - mulss xmm6,xmm9
mgv.exe+DDEDB3: F3 0F 59 F7                 - mulss xmm6,xmm7
mgv.exe+DDEDB7: F3 0F 59 F0                 - mulss xmm6,xmm0
mgv.exe+DDEDBB: F3 41 0F 58 B6 B8 01 00 00  - addss xmm6,[r14+000001B8]
mgv.exe+DDEDC4: 0F 28 C6                    - movaps xmm0,xmm6
mgv.exe+DDEDC7: E8 24 E1 23 FF              - call mgv.exe+1CEF0
// ---------- INJECTING HERE ----------
mgv.exe+DDEDCC: F3 41 0F 11 86 B8 01 00 00  - movss [r14+000001B8],xmm0
// ---------- DONE INJECTING  ----------
mgv.exe+DDEDD5: EB 10                       - jmp mgv.exe+DDEDE7
mgv.exe+DDEDD7: F3 44 0F 10 05 38 B4 22 01  - movss xmm8,[mgv.exe+200A218]
mgv.exe+DDEDE0: 41 89 BE 18 02 00 00        - mov [r14+00000218],edi
mgv.exe+DDEDE7: 41 83 3C 24 05              - cmp dword ptr [r12],05
mgv.exe+DDEDEC: F3 45 0F 10 9E D8 01 00 00  - movss xmm11,[r14+000001D8]
mgv.exe+DDEDF5: 75 21                       - jne mgv.exe+DDEE18
mgv.exe+DDEDF7: 0F 28 D7                    - movaps xmm2,xmm7
mgv.exe+DDEDFA: 41 0F 28 CB                 - movaps xmm1,xmm11
mgv.exe+DDEDFE: 49 8B CE                    - mov rcx,r14
mgv.exe+DDEE01: E8 2A 06 00 00              - call mgv.exe+DDF430
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>60</ID>
          <Description>"Weight amount (discard or pickup something)+"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+10BA6FF)
define(bytes,01 53 44 48 8B 6C 24 40)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+10BA6FF)

label(code)
label(return)
label(weight)
registersymbol(weight)

newmem:

code:
  add [rbx+44],edx
  mov [weight],rbx
  mov rbp,[rsp+40]
  jmp return
weight:
db
address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // add [rbx+44],edx
  // mov rbp,[rsp+40]

dealloc(newmem)
unregistersymbol(weight)
{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+10BA6FF

mgv.exe+10BA6E4: 85 FF                 - test edi,edi
mgv.exe+10BA6E6: 74 1A                 - je mgv.exe+10BA702
mgv.exe+10BA6E8: 0F AF D7              - imul edx,edi
mgv.exe+10BA6EB: F7 DA                 - neg edx
mgv.exe+10BA6ED: 79 10                 - jns mgv.exe+10BA6FF
mgv.exe+10BA6EF: 8B 4B 44              - mov ecx,[rbx+44]
mgv.exe+10BA6F2: 03 CA                 - add ecx,edx
mgv.exe+10BA6F4: 79 09                 - jns mgv.exe+10BA6FF
mgv.exe+10BA6F6: C7 43 44 00 00 00 00  - mov [rbx+44],00000000
mgv.exe+10BA6FD: EB 03                 - jmp mgv.exe+10BA702
// ---------- INJECTING HERE ----------
mgv.exe+10BA6FF: 01 53 44              - add [rbx+44],edx
// ---------- DONE INJECTING  ----------
mgv.exe+10BA702: 48 8B 6C 24 40        - mov rbp,[rsp+40]
mgv.exe+10BA707: 41 8B C6              - mov eax,r14d
mgv.exe+10BA70A: 4C 8B 74 24 50        - mov r14,[rsp+50]
mgv.exe+10BA70F: 48 83 C4 20           - add rsp,20
mgv.exe+10BA713: 5F                    - pop rdi
mgv.exe+10BA714: 5E                    - pop rsi
mgv.exe+10BA715: 5B                    - pop rbx
mgv.exe+10BA716: C3                    - ret
mgv.exe+10BA717: CC                    - int 3
mgv.exe+10BA718: CC                    - int 3
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>61</ID>
              <Description>"Current Weight"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>weight</Address>
              <Offsets>
                <Offset>44</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>114</ID>
          <Description>"Score/Defense/Iris/InstantWinRankS (use it at own Risk)+"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+F5DB96)
define(bytes,01 91 B0 00 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+F5DB96)

label(code)
label(return)
label(personalscore)
registersymbol(personalscore)

newmem:

code:
  add [rcx+000000B0],edx
  mov [personalscore],rcx
  jmp return
personalscore:
db
address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // add [rcx+000000B0],edx

dealloc(newmem)
unregistersymbol(personalscore)
{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+F5DB96

mgv.exe+F5DB88: CC                 - int 3
mgv.exe+F5DB89: CC                 - int 3
mgv.exe+F5DB8A: CC                 - int 3
mgv.exe+F5DB8B: CC                 - int 3
mgv.exe+F5DB8C: CC                 - int 3
mgv.exe+F5DB8D: CC                 - int 3
mgv.exe+F5DB8E: CC                 - int 3
mgv.exe+F5DB8F: CC                 - int 3
mgv.exe+F5DB90: 40 56              - push rsi
mgv.exe+F5DB92: 48 83 EC 20        - sub rsp,20
// ---------- INJECTING HERE ----------
mgv.exe+F5DB96: 01 91 B0 00 00 00  - add [rcx+000000B0],edx
// ---------- DONE INJECTING  ----------
mgv.exe+F5DB9C: 48 8B F1           - mov rsi,rcx
mgv.exe+F5DB9F: E8 DC AF A2 00     - call mgv.exe+1988B80
mgv.exe+F5DBA4: 48 8B 48 78        - mov rcx,[rax+78]
mgv.exe+F5DBA8: 48 8B 01           - mov rax,[rcx]
mgv.exe+F5DBAB: FF 50 40           - call qword ptr [rax+40]
mgv.exe+F5DBAE: 48 8B C8           - mov rcx,rax
mgv.exe+F5DBB1: 48 8B 10           - mov rdx,[rax]
mgv.exe+F5DBB4: FF 12              - call qword ptr [rdx]
mgv.exe+F5DBB6: 48 85 C0           - test rax,rax
mgv.exe+F5DBB9: 0F 84 9D 00 00 00  - je mgv.exe+F5DC5C
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>113</ID>
              <Description>"Current Personal Score"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>personalscore</Address>
              <Offsets>
                <Offset>b0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>115</ID>
              <Description>"Wave Score"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>personalscore</Address>
              <Offsets>
                <Offset>B4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>127</ID>
              <Description>"Iris Energy Instant Win Rank S"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>personalscore</Address>
              <Offsets>
                <Offset>E4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>116</ID>
              <Description>"???"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>467</ID>
                  <Description>"0-digger off/5 digger on"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>personalscore</Address>
                  <Offsets>
                    <Offset>3A38</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>468</ID>
                  <Description>"0-digger off 1-mission run 2digger run 5? 8-mission done"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>personalscore</Address>
                  <Offsets>
                    <Offset>3A3C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>463</ID>
                  <Description>"0? 4? 5-missone done "</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>personalscore</Address>
                  <Offsets>
                    <Offset>3A40</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>466</ID>
                  <Description>"0 no mission run 1-mission run 2-mission done"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>personalscore</Address>
                  <Offsets>
                    <Offset>3A44</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>465</ID>
                  <Description>"Rescue/Waves done in Mission (max 3)"</Description>
                  <Color>FF0000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>personalscore</Address>
                  <Offsets>
                    <Offset>3A48</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>462</ID>
                  <Description>"Rescues/Waves in Mission (dont changes this)"</Description>
                  <Color>0000FF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>personalscore</Address>
                  <Offsets>
                    <Offset>3A4C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>464</ID>
                  <Description>"Rescues/Waves in Mission (same value like red)"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>personalscore</Address>
                  <Offsets>
                    <Offset>3A50</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>481</ID>
                  <Description>"Iris for Rank S+"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>personalscore</Address>
                  <Offsets>
                    <Offset>98</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>117</ID>
                  <Description>"Iris for Rank S"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>personalscore</Address>
                  <Offsets>
                    <Offset>9C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>118</ID>
                  <Description>"Iris for Rank A"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>personalscore</Address>
                  <Offsets>
                    <Offset>A0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>119</ID>
                  <Description>"Iris for Rank B"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>personalscore</Address>
                  <Offsets>
                    <Offset>A4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>120</ID>
                  <Description>"Iris for Rank C"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>personalscore</Address>
                  <Offsets>
                    <Offset>A8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>121</ID>
                  <Description>"Iris for Rank D"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>personalscore</Address>
                  <Offsets>
                    <Offset>ac</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>122</ID>
                  <Description>"Iris for Rank E"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>personalscore</Address>
                  <Offsets>
                    <Offset>84</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>123</ID>
                  <Description>"No description"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>personalscore</Address>
                  <Offsets>
                    <Offset>88</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>124</ID>
                  <Description>"No description"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>personalscore</Address>
                  <Offsets>
                    <Offset>8C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>125</ID>
                  <Description>"No description"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>personalscore</Address>
                  <Offsets>
                    <Offset>90</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>126</ID>
                  <Description>"No description"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>personalscore</Address>
                  <Offsets>
                    <Offset>94</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>62</ID>
          <Description>"Timer/Defense/Rescue+"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>81</ID>
              <Description>"Time Until Digging Autostart/Rescue Timer"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+F5C0DA)
define(bytes,F3 0F 11 83 8C 04 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+F5C0DA)

label(code)
label(return)
label(timeuntildig)
registersymbol(timeuntildig)
newmem:

code:
  movss [rbx+0000048C],xmm0
  mov [timeuntildig],rbx
  jmp return
timeuntildig:
dq
address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // movss [rbx+0000048C],xmm0

dealloc(newmem)
unregistersymbol(timeuntildig)
{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+F5C0DA

mgv.exe+F5C0A2: F3 0F 11 83 80 00 00 00  - movss [rbx+00000080],xmm0
mgv.exe+F5C0AA: F3 0F 10 83 90 04 00 00  - movss xmm0,[rbx+00000490]
mgv.exe+F5C0B2: 0F 28 CE                 - movaps xmm1,xmm6
mgv.exe+F5C0B5: F3 0F 59 8B C0 04 00 00  - mulss xmm1,[rbx+000004C0]
mgv.exe+F5C0BD: F3 0F 5C C1              - subss xmm0,xmm1
mgv.exe+F5C0C1: F3 0F 11 83 90 04 00 00  - movss [rbx+00000490],xmm0
mgv.exe+F5C0C9: 83 F9 01                 - cmp ecx,01
mgv.exe+F5C0CC: 75 14                    - jne mgv.exe+F5C0E2
mgv.exe+F5C0CE: F3 0F 10 83 8C 04 00 00  - movss xmm0,[rbx+0000048C]
mgv.exe+F5C0D6: F3 0F 5C C6              - subss xmm0,xmm6
// ---------- INJECTING HERE ----------
mgv.exe+F5C0DA: F3 0F 11 83 8C 04 00 00  - movss [rbx+0000048C],xmm0
// ---------- DONE INJECTING  ----------
mgv.exe+F5C0E2: 48 8B CB                 - mov rcx,rbx
mgv.exe+F5C0E5: 0F 29 7C 24 20           - movaps [rsp+20],xmm7
mgv.exe+F5C0EA: E8 D1 EB FF FF           - call mgv.exe+F5ACC0
mgv.exe+F5C0EF: 84 C0                    - test al,al
mgv.exe+F5C0F1: 0F 84 91 00 00 00        - je mgv.exe+F5C188
mgv.exe+F5C0F7: 8B 8B 8C 00 00 00        - mov ecx,[rbx+0000008C]
mgv.exe+F5C0FD: 83 F9 02                 - cmp ecx,02
mgv.exe+F5C100: 0F 85 DB 00 00 00        - jne mgv.exe+F5C1E1
mgv.exe+F5C106: F6 83 B0 05 00 00 08     - test byte ptr [rbx+000005B0],08
mgv.exe+F5C10D: 0F 85 CE 00 00 00        - jne mgv.exe+F5C1E1
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>101</ID>
                  <Description>"Timer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>timeuntildig</Address>
                  <Offsets>
                    <Offset>48c</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>456</ID>
                  <Description>"Timer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>timeuntildig</Address>
                  <Offsets>
                    <Offset>490</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>97</ID>
              <Description>"Time Until Next Wave"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+F5D1A5)
define(bytes,F3 0F 11 89 A4 04 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+F5D1A5)

label(code)
label(return)
label(timenextwave)
registersymbol(timenextwave)
newmem:

code:
  movss [rcx+000004A4],xmm1
  mov [timenextwave],rcx
  jmp return
timenextwave:
dq

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // movss [rcx+000004A4],xmm1

dealloc(newmem)
unregistersymbol(timenextwave)
{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+F5D1A5

mgv.exe+F5D18B: CC                       - int 3
mgv.exe+F5D18C: CC                       - int 3
mgv.exe+F5D18D: CC                       - int 3
mgv.exe+F5D18E: CC                       - int 3
mgv.exe+F5D18F: CC                       - int 3
mgv.exe+F5D190: 40 53                    - push rbx
mgv.exe+F5D192: 48 83 EC 20              - sub rsp,20
mgv.exe+F5D196: F3 0F 10 89 A4 04 00 00  - movss xmm1,[rcx+000004A4]
mgv.exe+F5D19E: 48 8B D9                 - mov rbx,rcx
mgv.exe+F5D1A1: F3 0F 5C CA              - subss xmm1,xmm2
// ---------- INJECTING HERE ----------
mgv.exe+F5D1A5: F3 0F 11 89 A4 04 00 00  - movss [rcx+000004A4],xmm1
// ---------- DONE INJECTING  ----------
mgv.exe+F5D1AD: 84 D2                    - test dl,dl
mgv.exe+F5D1AF: 74 6E                    - je mgv.exe+F5D21F
mgv.exe+F5D1B1: 0F 57 C0                 - xorps xmm0,xmm0
mgv.exe+F5D1B4: 0F 2F C8                 - comiss xmm1,xmm0
mgv.exe+F5D1B7: 73 31                    - jae mgv.exe+F5D1EA
mgv.exe+F5D1B9: 83 B9 8C 00 00 00 06     - cmp dword ptr [rcx+0000008C],06
mgv.exe+F5D1C0: 75 14                    - jne mgv.exe+F5D1D6
mgv.exe+F5D1C2: 48 8B 41 28              - mov rax,[rcx+28]
mgv.exe+F5D1C6: 48 83 C1 28              - add rcx,28
mgv.exe+F5D1CA: 48 83 C4 20              - add rsp,20
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>102</ID>
                  <Description>"Timer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>timenextwave</Address>
                  <Offsets>
                    <Offset>4a4</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>153</ID>
          <Description>"Item Modifications/Buildings/Cosmetic"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>380</ID>
              <Description>"Storehouse (set Item Amount)+"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>278</ID>
                  <Description>"Set Materials/Consumables on Discard 90k (Others list)+"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+10BA8F8)
define(bytes,89 41 08 8B 41 0C)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+10BA8F8)

label(code)
label(return)

newmem:

code:
  mov eax,#99000
  mov [rcx+08],eax
  mov eax,[rcx+0C]
  jmp return

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // mov [rcx+08],eax
  // mov eax,[rcx+0C]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+10BA8F8

mgv.exe+10BA8DC: 77 0E           - ja mgv.exe+10BA8EC
mgv.exe+10BA8DE: 33 C0           - xor eax,eax
mgv.exe+10BA8E0: 48 89 01        - mov [rcx],rax
mgv.exe+10BA8E3: 48 89 41 08     - mov [rcx+08],rax
mgv.exe+10BA8E7: 89 41 10        - mov [rcx+10],eax
mgv.exe+10BA8EA: EB 1F           - jmp mgv.exe+10BA90B
mgv.exe+10BA8EC: 41 3B F0        - cmp esi,r8d
mgv.exe+10BA8EF: 8B C6           - mov eax,esi
mgv.exe+10BA8F1: 44 0F 42 C6     - cmovb r8d,esi
mgv.exe+10BA8F5: 41 2B C0        - sub eax,r8d
// ---------- INJECTING HERE ----------
mgv.exe+10BA8F8: 89 41 08        - mov [rcx+08],eax
// ---------- DONE INJECTING  ----------
mgv.exe+10BA8FB: 8B 41 0C        - mov eax,[rcx+0C]
mgv.exe+10BA8FE: 41 3B C0        - cmp eax,r8d
mgv.exe+10BA901: 44 0F 42 C0     - cmovb r8d,eax
mgv.exe+10BA905: 41 2B C0        - sub eax,r8d
mgv.exe+10BA908: 89 41 0C        - mov [rcx+0C],eax
mgv.exe+10BA90B: 45 84 C9        - test r9l,r9l
mgv.exe+10BA90E: 74 09           - je mgv.exe+10BA919
mgv.exe+10BA910: 48 8B 43 08     - mov rax,[rbx+08]
mgv.exe+10BA914: 80 4C 02 10 02  - or byte ptr [rdx+rax+10],02
mgv.exe+10BA919: 48 8B 43 08     - mov rax,[rbx+08]
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>378</ID>
                  <Description>"Set Placed/Throwing/Gadgets/Units on Discard 90k (Others list)+"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+10BA61F)
define(bytes,89 41 08 8B 41 0C)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+10BA61F)

label(code)
label(return)

newmem:

code:
  mov eax,#99000
  mov [rcx+08],eax
  mov eax,[rcx+0C]
  jmp return

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // mov [rcx+08],eax
  // mov eax,[rcx+0C]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+10BA61F

mgv.exe+10BA603: 77 0E           - ja mgv.exe+10BA613
mgv.exe+10BA605: 33 C0           - xor eax,eax
mgv.exe+10BA607: 48 89 01        - mov [rcx],rax
mgv.exe+10BA60A: 48 89 41 08     - mov [rcx+08],rax
mgv.exe+10BA60E: 89 41 10        - mov [rcx+10],eax
mgv.exe+10BA611: EB 1C           - jmp mgv.exe+10BA62F
mgv.exe+10BA613: 44 3B C7        - cmp r8d,edi
mgv.exe+10BA616: 41 8B C0        - mov eax,r8d
mgv.exe+10BA619: 41 0F 42 F8     - cmovb edi,r8d
mgv.exe+10BA61D: 2B C7           - sub eax,edi
// ---------- INJECTING HERE ----------
mgv.exe+10BA61F: 89 41 08        - mov [rcx+08],eax
// ---------- DONE INJECTING  ----------
mgv.exe+10BA622: 8B 41 0C        - mov eax,[rcx+0C]
mgv.exe+10BA625: 3B C7           - cmp eax,edi
mgv.exe+10BA627: 0F 42 F8        - cmovb edi,eax
mgv.exe+10BA62A: 2B C7           - sub eax,edi
mgv.exe+10BA62C: 89 41 0C        - mov [rcx+0C],eax
mgv.exe+10BA62F: 40 84 F6        - test sil,sil
mgv.exe+10BA632: 74 09           - je mgv.exe+10BA63D
mgv.exe+10BA634: 48 8B 43 10     - mov rax,[rbx+10]
mgv.exe+10BA638: 80 4C 02 10 02  - or byte ptr [rdx+rax+10],02
mgv.exe+10BA63D: 48 8B 43 10     - mov rax,[rbx+10]
}
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>395</ID>
              <Description>"Build everything (use Construction Terminal)+"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : mgv.exe
  Version:
  Date   : 2021-02-09
  Author : FSB

  This script does blah blah blah
}

define(address,"mgv.exe"+CF4702)
define(bytes,8B 93 88 0E 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+CF4702)

label(code)
label(return)

label(buildings)
registersymbol(buildings)

newmem:

code:
  mov [buildings],rbx
  mov edx,[rbx+00000E88]
  jmp return

buildings:
db

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // mov edx,[rbx+00000E88]

dealloc(newmem)
unregistersymbol(buildings)
{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+CF4702

mgv.exe+CF46D3: 48 8D 2D 26 B9 30 FF  - lea rbp,[mgv.exe]
mgv.exe+CF46DA: 83 F8 05              - cmp eax,05
mgv.exe+CF46DD: 0F 87 9B 00 00 00     - ja mgv.exe+CF477E
mgv.exe+CF46E3: 48 98                 - cdqe
mgv.exe+CF46E5: 8B 94 85 98 4E CF 00  - mov edx,[rbp+rax*4+00CF4E98]
mgv.exe+CF46EC: 48 03 D5              - add rdx,rbp
mgv.exe+CF46EF: FF E2                 - jmp rdx
mgv.exe+CF46F1: E8 AA E2 FF FF        - call mgv.exe+CF29A0
mgv.exe+CF46F6: E9 83 00 00 00        - jmp mgv.exe+CF477E
mgv.exe+CF46FB: 48 8B 89 D0 0D 00 00  - mov rcx,[rcx+00000DD0]
// ---------- INJECTING HERE ----------
mgv.exe+CF4702: 8B 93 88 0E 00 00     - mov edx,[rbx+00000E88]
// ---------- DONE INJECTING  ----------
mgv.exe+CF4708: 48 8B 01              - mov rax,[rcx]
mgv.exe+CF470B: FF 90 D8 00 00 00     - call qword ptr [rax+000000D8]
mgv.exe+CF4711: 83 F8 05              - cmp eax,05
mgv.exe+CF4714: 75 0A                 - jne mgv.exe+CF4720
mgv.exe+CF4716: 48 8B CB              - mov rcx,rbx
mgv.exe+CF4719: E8 A2 DC FF FF        - call mgv.exe+CF23C0
mgv.exe+CF471E: EB 5E                 - jmp mgv.exe+CF477E
mgv.exe+CF4720: 48 8B 8B D0 0D 00 00  - mov rcx,[rbx+00000DD0]
mgv.exe+CF4727: 8B 93 88 0E 00 00     - mov edx,[rbx+00000E88]
mgv.exe+CF472D: 48 8B 01              - mov rax,[rcx]
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>396</ID>
                  <Description>"Current Selected Building (use Dropdown Menu)"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">B8 3B 25 EB:[Crafting] Advanced Gadget Workbench Purple
7C 31 64 FD:[Crafting] Advanced Gadget Workshop
6B 04 75 33:[Crafting] Advanced Gear Workbench
B1 DD 2D DE:[Crafting] Advanced Gear Workshop Purple
FF 68 4D D5:[Crafting] Advanced Medical Workbench
23 82 42 C9:[Crafting] Advanced Weapon Workbench
52 97 AB 7C:[Crafting] Advanced Weapon Workshop Purple
20 A1 B3 9A:[Crafting] Campfire
6B 25 CB DD:[Crafting] Campfire and Hanging Pot
E8 5A 15 F9:[Crafting] Gadget Station
B1 9A 33 F6:[Crafting] Gadget Workbench
77 16 7D 07:[Crafting] Gadget Workshop
34 1F A1 6A:[Crafting] Gadgets Workbench
0C A2 E2 67:[Crafting] Gear Station
4D C2 A3 2E:[Crafting] Gear Workbench
F0 5D 12 B4:[Crafting] Gear Workshop
06 44 D0 66:[Crafting] Medical Workbench
E5 FC 7F 06:[Crafting] Medical Workshop
1F 6A 14 AE:[Crafting] Medical Workstation
11 16 E1 65:[Crafting] Smoker
0D 4C F8 DA:[Crafting] Weapon Workbench
DB 82 12 E3:[Crafting] Weapon Workbench
6E A4 82 6C:[Crafting] Weapon Workshop
5E 3E 1D D2:[Defense] Barbed Wire Fence
B9 CC CB B9:[Defense] Cardboard Fence
DC DF B8 B4:[Defense] Electric Fence
C7 D9 09 DE:[Defense] Iron Watchtower
8E 65 B2 A6:[Defense] Large Barbed Wire Barricade
39 33 80 B9:[Defense] Large Spiked Barricade
C4 63 C1 09:[Defense] Metal Barbed Wire Barricade
7D B7 AA C9:[Defense] Normal Fence
55 B1 37 45:[Defense] Reinforced Iron Watchtower
32 11 3F 87:[Defense] Sliding Gate
76 21 A7 D3:[Defense] Spiked Barricade
DE 87 E9 EB:[Defense] Stone Barricade
C7 FA 91 86:[Defense] Wooden Barbed Wire Barricade
EE 3F C1 EE:[Defense] Wooden Barbed Wire Fence
E2 14 CC 39:[Defense] Wooden Barricade
D4 D4 86 E5:[Defense] Wooden Fence
A2 3B 07 7A:[Defense] Wooden Watchtower
7C 92 D2 0D:[Interception] Air Cannon Turret
BD 9B 99 A6:[Interception] Flame Trap
99 8A AF E1:[Interception] Frost Trap
CC 22 27 8C:[Interception] Gatling Anti-Aircraft Gun
D3 10 CA C7:[Interception] Gatling Turret
51 51 91 DC:[Interception] Grenade Turret
E9 EF BA 3B:[Interception] Heavy Machine Gun Type D
E9 44 14 1A:[Interception] Heavy Machine Gun Type M
52 5B 27 41:[Interception] Machine Gun Turret
1F 39 B1 26:[Interception] Mortar
54 D5 E4 A4:[Interception] Mounted Anti-Aircraft Gun
4E 33 2A 27:[Interception] Oil Trap
10 3C EC DF:[Interception] Shock Trap
6D D4 53 C8:[Interception] Spinning Blades
B1 16 92 09:[Interception] Strengthened Air Cannon
1C 4A 3A CF:[Interception] Strengthened Flame Trap
56 FB CC EC:[Interception] Strengthened Frost Trap
E0 AD AF C6:[Interception] Strengthened Gatling Turret
E0 29 51 67:[Interception] Strengthened Grenade Turret
61 5A F7 12:[Interception] Strengthened Machine Gun Turret
BA 86 DA CE:[Interception] Strengthened Oil Trap
44 4E 20 79:[Interception] Strengthened Shock Trap
7F 69 42 74:[Interception] Strengthened Spinning Blades
EB AB AE E2:[Other] Broadcast Facility
96 D0 F3 61:[Other] Broadcast Tower
DE 64 19 99:[Other] Cactus
59 D8 C6 31:[Other] Copper Statue
CD 87 E1 16:[Other] Exploding Drum
F7 F4 4D 53:[Other] Exploration Team Ready Room
38 E4 70 41:[Other] Flagpole
91 69 01 C9:[Other] Floodlight
1C 6C 22 89:[Other] Large Floodlight
26 42 91 68:[Other] Medium Floodlight
81 42 4B 77:[Other] Moai
90 0B BF C3:[Other] Palm Tree
70 50 54 24:[Other] Ramp
72 EE 14 6F:[Other] Sandbag Foothold
8F AD 46 38:[Other] Shrub
00 1D EE 14:[Other] Sign: "Beware of Animals"
86 3D 88 54:[Other] Sign: "Stop"
CD 29 00 54:[Other] Spiked Pole
85 7C 61 3A:[Other] Streetlight
FD C9 BF 9B:[Other] Torch
A9 91 68 92:[Other] Wooden Tower
B5 59 1D 0B:[Resources] Bear Cage
4A 68 39 18:[Resources] Dual Water Tank
BD D2 60 FC:[Resources] Food Mutualization Center
68 BA F8 0F:[Resources] Food Mutualization Facility
D6 99 2C 3A:[Resources] Food Prep Facility
77 EE 9E F4:[Resources] Goat Cage
66 E6 A9 D1:[Resources] Goat Ranch
77 69 F2 59:[Resources] Horse Cage
D0 E3 55 E4:[Resources] Horse Ranch
01 DC 9C 05:[Resources] Hydroponic Farm
46 78 AC 72:[Resources] Kiln
6E B1 B2 78:[Resources] Kitchenette
04 CA A6 1F:[Resources] Kitchenette
6E 6C C6 DE:[Resources] Large Medicinal Herb Farm
C1 47 37 73:[Resources] Large Rainwater Purification Tank
32 E5 9F CE:[Resources] Large Tent
FC 32 C4 DD:[Resources] Large Vegetable Farm
F1 48 D8 3E:[Resources] Large Water Tank
05 17 6A 95:[Resources] Medical Mutualization Center
E6 24 C9 59:[Resources] Medical Mutualization Facility
3A 85 29 65:[Resources] Medicinal Herb Farm: Chinese Plantain
9A 05 8F 2A:[Resources] Medicinal Herb Farm: Golden Crescent
C4 22 15 E7:[Resources] Medicinal Herb Farm: Slav Horbound
47 2F 82 B7:[Resources] Medicinal Herb Farm: Tarragon
3D 2D 0A 62:[Resources] Medium Tent
4B 74 64 BA:[Resources] Multi-Ranch
5F F1 9D 22:[Resources] Rainwater Purification Tank
AD 0B B0 53:[Resources] Rainwater Tank
0F D4 7B EB:[Resources] Shelter
58 0E 5D BB:[Resources] Tent
47 81 CA B9:[Resources] Vegetable Farm: Corn
24 47 EA 88:[Resources] Vegetable Farm: Onion
F3 C4 7D 09:[Resources] Vegetable Farm: Potatoes
1E 1E 54 94:[Resources] Vegetable Farm: Tomatoes
A4 90 26 A1:[Resources] Water Tank
53 01 AF BD:[Resources] Wolf Cage
</DropDownList>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>Array of byte</VariableType>
                  <ByteLength>4</ByteLength>
                  <Address>buildings</Address>
                  <Offsets>
                    <Offset>E88</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>171</ID>
              <Description>"Mouseover Item Changer+"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>382</ID>
                  <Description>"YT TUT here--&gt; https://youtu.be/1ZXe-1L4SQw"</Description>
                  <Color>FF00FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>152</ID>
                  <Description>"Mouse Over Display Item ID (dont change value)"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>0000FF</Color>
                  <VariableType>Array of byte</VariableType>
                  <ByteLength>4</ByteLength>
                  <Address>mgv.exe+2CA9250</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>157</ID>
                  <Description>"Show Item ID+Amount"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>define(address,"mgv.exe"+10DB2F8)
define(bytes,45 8B 06 45 85 C0)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+10DB2F8)

label(code)
label(return)
label(id)
registersymbol(id)

newmem:

code:
  mov r8d,[r14]
  mov [id],r14
  test r8d,r8d
  jmp return

id:
db

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes

unregistersymbol(id)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+10DB2F8

mgv.exe+10DB2CF: F6 C1 04           - test cl,04
mgv.exe+10DB2D2: 0F 85 B8 00 00 00  - jne mgv.exe+10DB390
mgv.exe+10DB2D8: 48 89 74 24 40     - mov [rsp+40],rsi
mgv.exe+10DB2DD: 4C 89 74 24 48     - mov [rsp+48],r14
mgv.exe+10DB2E2: 4C 89 7C 24 50     - mov [rsp+50],r15
mgv.exe+10DB2E7: 4C 8D 78 30        - lea r15,[rax+30]
mgv.exe+10DB2EB: 48 8D 58 2C        - lea rbx,[rax+2C]
mgv.exe+10DB2EF: 33 F6              - xor esi,esi
mgv.exe+10DB2F1: 4C 2B FB           - sub r15,rbx
mgv.exe+10DB2F4: 4C 8D 70 1C        - lea r14,[rax+1C]
// ---------- INJECTING HERE ----------
mgv.exe+10DB2F8: 45 8B 06           - mov r8d,[r14]
// ---------- DONE INJECTING  ----------
mgv.exe+10DB2FB: 45 85 C0           - test r8d,r8d
mgv.exe+10DB2FE: 74 65              - je mgv.exe+10DB365
mgv.exe+10DB300: 41 0F B6 04 1F     - movzx eax,byte ptr [r15+rbx]
mgv.exe+10DB305: FF C8              - dec eax
mgv.exe+10DB307: 74 49              - je mgv.exe+10DB352
mgv.exe+10DB309: 83 E8 02           - sub eax,02
mgv.exe+10DB30C: 74 30              - je mgv.exe+10DB33E
mgv.exe+10DB30E: FF C8              - dec eax
mgv.exe+10DB310: 74 18              - je mgv.exe+10DB32A
mgv.exe+10DB312: FF C8              - dec eax
}
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>389</ID>
                      <Description>"(Loot Boxes)"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>161</ID>
                          <Description>"Item ID - DropdownMenu "</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">80 27 CF EE:[Case] Materials Case White
F9 89 98 03:[Case] Materials Case Green
9E 17 0E 1A:[Case] Materials Case Green
C8 A4 97 23:[Case] Materials Case Green
AD 5E CF C0:[Case] Materials Case Blue
C0 D3 73 77:[Case] Materials Case Blue
E5 EB 26 32:[Case] Materials Case Blue
DD F3 BC 29:[Case] Materials Case Blue
3A 47 39 73:[Case] Materials Case Blue
C2 94 AA 4D:[Case] Materials Case Purple
E1 20 95 5E:[Case] Materials Case Gold
F5 AF D9 62:[Case] Materials Case Gold
BE 47 8D 68:[Case] Materials Case Gold
FA 03 8D B6:[Case] Weapon Case White
96 5C DD F0:[Case] Weapon Case Green
FB 18 66 A0:[Case] Weapon Case Blue
04 7C 68 A5:[Case] Weapon Case Purple
AB 34 45 AD:[Case] Weapon Case Purple
D1 78 E1 35:[Case] Weapon Case Purple S1000 EXT Shotgun
7A 8C D1 AD:[Case] Weapon Case Melee Weapons Purple
C5 36 5E 8E:[Case] Weapon Case Long Range Weapons Purple
59 91 06 CD:[Case] Weapon Case Gold
BA BA 93 D1:[Case] Gear Case White
08 90 F7 50:[Case] Gear Case Green
B6 61 AA E7:[Case] Gear Case Blue
EA 1E 27 2D:[Case] Gear Case Purple
80 2F 92 FA:[Case] Gear Case Purple
B7 42 B7 B7:[Case] Gear Case Head Equipment Purple
89 1B 87 71:[Case] Gear Case Torso Equipment Purple
7A 76 B9 FA:[Case] Gear Case Arm Equipment Purple
81 9E CF 98:[Case] Gear Case Leg Equipment Purple
03 B2 3A D1:[Case] Gear Case Gold
A3 11 DE 29:[Case] Special Case Purple
55 33 60 4C:[Case] Special Case Purple
BF F0 52 7A:[Case] Special Case: Field Manual Gold
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>Array of byte</VariableType>
                          <ByteLength>4</ByteLength>
                          <Address>id</Address>
                          <Offsets>
                            <Offset>0</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>387</ID>
                          <Description>"Item Amount"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>id</Address>
                          <Offsets>
                            <Offset>10</Offset>
                          </Offsets>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>390</ID>
                      <Description>"(Materials)"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>386</ID>
                          <Description>"Item ID - DropdownMenu"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">F2 43 72 80:[Material] Abrasives
A9 B2 74 BD:[Material] Adhesive
50 1E D6 BC:[Material] African Wild Dog Claw
D6 55 63 99:[Material] African Wild Dog Pelt
AA 71 C8 20:[Material] Alcohol
C5 34 7C 50:[Material] Aluminium
95 72 57 96:[Material] Animal Fibers
98 3C D3 79:[Material] Animal Leather
2D BF 07 9C:[Material] Antibiotic
68 8D D6 BA:[Material] Antiserum
67 E6 3D 43:[Material] Aramid Fiber
6E A6 E4 D8:[Material] Asphalt
72 97 27 3C:[Material] Battery
BE 17 41 85:[Material] Black Ear of Anubis
BC E7 04 EE:[Material] Black Stork Feather
71 3E B5 75:[Material] Black Stork Heart
D3 D5 D4 11:[Material] Blue Feather of Jehuty
A5 71 6A 73:[Material] Boar Goat Liver
85 3D 37 A3:[Material] Boer Goat Horns
85 FC A3 A1:[Material] Brick
23 8D 82 13:[Material] Brown Bear Claw
51 85 C8 FB:[Material] Brown Bear Gallbladder
95 C9 FB 8C:[Material] Carbon Fiber
5C A9 26 D9:[Material] Cashmere Goat Brain
03 05 DA ED:[Material] Cashmere Wool
55 B6 9F ED:[Material] Cellulose Nanofiber
E6 3B 4A 0A:[Material] Cement
D4 49 50 A1:[Material] Ceramics
24 D2 9C 3B:[Material] Chemicals
E2 75 37 87:[Material] Chinese Plantain
FA 05 F5 74:[Material] Chromium Steel
C6 1C 0A 40:[Material] Clay
DF 9A F3 69:[Material] Composition Explosive
C8 8A 02 5D:[Material] Concrete
79 F4 73 0F:[Material] Copper
20 14 E3 C1:[Material] Corn
BB 66 37 BE:[Material] Cotton Fabric
1D 35 A3 3D:[Material] Electronic Circuit
4A 76 4A 96:[Material] Fabrics
85 77 C7 00:[Material] Firing Unit
87 CD 71 90:[Material] Gauze
A7 76 59 F7:[Material] Gears
DD 41 87 B5:[Material] Glass
01 0D 8A 54:[Material] Glass Fiber
A7 56 F0 E4:[Material] Golden Crescent
9D 01 82 53:[Material] Grant's Zebra Hoof
37 9C 2C 11:[Material] Grant's Zebra Tail
0A AF B5 80:[Material] Gray Wolf Pelt
72 39 47 DD:[Material] Grey Wolf Claw
C0 0B 87 EE:[Material] Griffon Vulture Beak
DC 58 CB 96:[Material] Griffon Vulture Feather
6A 2E 3B 9E:[Material] Gunny Sack
84 8B C9 F4:[Material] Gunpowder
82 FE 65 39:[Material] Heart of Anubis
6F 29 22 0A:[Material] Heart of Jehuty
BB 66 E2 10:[Material] High Voltage Battery
B8 D2 88 A5:[Material] Himalayan Brown Bear Claw
C1 75 D0 BB:[Material] Himalayan Brown Bear Gallbladder
28 B2 F7 17:[Material] Iron
20 5E 7B 1A:[Material] Karakul Sheep Brain
2F 7D 14 3B:[Material] Karakul Sheep Liver
3E 75 DD 6D:[Material] Lappet Faced Vulture Beak
51 21 E4 F6:[Material] Lappet Faced Vulture Feather
85 58 CB 58:[Material] Lead
AC 16 F0 7C:[Material] Lime
58 0A C6 FD:[Material] Liquid Nitrogen
3E DF D0 A2:[Material] Martial Eagle Tail Feather
8B CA 1A 42:[Material] Martial Eagle Talon
B8 91 1C 7D:[Material] Nails
1B F2 76 17:[Material] Napalm
30 56 86 18:[Material] Nubian Ear
96 6C 74 2F:[Material] Nubian Liver
E3 9B A3 12:[Material] Nylon Fiber
E3 52 44 D2:[Material] Oil
C1 62 29 D7:[Material] Onion
BB 44 5C EB:[Material] Okapi Hoof
97 B1 B2 F7:[Material] Okapi Tongue
D8 C6 AD 73:[Material] Organic Solvents
EA 7C 94 67:[Material] Oriental Stork Feather
8E E9 18 EA:[Material] Oriental Stork Heart
EA F7 8A 1C:[Material] Paper
8E 54 0D E3:[Material] Piano Wire
61 2E 51 5C:[Material] Plastics
C0 35 A2 B6:[Material] Plywood
F1 8A EB E4:[Material] Potato
01 68 A8 D6:[Material] Rag
93 46 F8 C7:[Material] Robe
2F A7 06 7A:[Material] Rubber
7F 55 8A 4B:[Material] Screws
73 67 65 49:[Material] Sensor Unit
87 35 7D 45:[Material] Side Stripped Jackal Bone
E5 D9 8D 3A:[Material] Side Stripped Jackal Pelt
65 F7 DC 9C:[Material] Silicon Rubber
94 5E 91 74:[Material] Slav Horehound
54 8A D5 77:[Material] Springs
F4 B9 09 D9:[Material] Stainless Steel
FA C3 C3 25:[Material] Steel
C5 D8 C5 5C:[Material] Steel Wires
E1 0F F6 7C:[Material] Stone
21 F7 45 01:[Material] Styptic
39 5D DD 2F:[Material] Synthetic Rubber
58 17 B4 F3:[Material] Tarragon
55 7D B9 48:[Material] Tin
65 DB 54 2B:[Material] Titanium Alloy
77 3F 15 47:[Material] TNT
0D 29 AF DC:[Material] Tomato
85 53 F4 ED:[Material] Tungsten Alloy
4C 4B 8C F0:[Material] Wheat Flour
1D 70 A5 E1:[Material] Wild Ass Ear
D2 BE BA 0D:[Material] Wild Ass Pelt
27 8D 23 C3:[Material] Wire
84 CF 23 5F:[Material] Wood
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>Array of byte</VariableType>
                          <ByteLength>4</ByteLength>
                          <Address>id</Address>
                          <Offsets>
                            <Offset>0</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>388</ID>
                          <Description>"Item Amount"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>id</Address>
                          <Offsets>
                            <Offset>10</Offset>
                          </Offsets>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>391</ID>
                      <Description>" (change manually ID´s)"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>220</ID>
                          <Description>"Item ID"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>Array of byte</VariableType>
                          <ByteLength>4</ByteLength>
                          <Address>id</Address>
                          <Offsets>
                            <Offset>0</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>162</ID>
                          <Description>"Item Amount"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>id</Address>
                          <Offsets>
                            <Offset>10</Offset>
                          </Offsets>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>175</ID>
              <Description>"Cosmetic Changer (use Change Equipment)+"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(address,"mgv.exe"+DA5548)
define(bytes,8B 84 88 F0 01 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+DA5548)

label(code)
label(return)
label(cosmetic)
registersymbol(cosmetic)

newmem:

code:
  mov [cosmetic],rax
  mov eax,[rax+rcx*4+000001F0]

  jmp return

cosmetic:
db

address:
  jmp newmem
  nop 2
return:

[DISABLE]

address:
  db bytes

unregistersymbol(cosmetic)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+DA5548

mgv.exe+DA552C: C3                    - ret
mgv.exe+DA552D: 48 8B 01              - mov rax,[rcx]
mgv.exe+DA5530: FF 50 38              - call qword ptr [rax+38]
mgv.exe+DA5533: 0F B6 F0              - movzx esi,al
mgv.exe+DA5536: 3C 06                 - cmp al,06
mgv.exe+DA5538: 74 56                 - je mgv.exe+DA5590
mgv.exe+DA553A: 48 8B 4B 10           - mov rcx,[rbx+10]
mgv.exe+DA553E: 48 8B 11              - mov rdx,[rcx]
mgv.exe+DA5541: FF 52 10              - call qword ptr [rdx+10]
mgv.exe+DA5544: 40 0F B6 CE           - movzx ecx,sil
// ---------- INJECTING HERE ----------
mgv.exe+DA5548: 8B 84 88 F0 01 00 00  - mov eax,[rax+rcx*4+000001F0]
// ---------- DONE INJECTING  ----------
mgv.exe+DA554F: EB 41                 - jmp mgv.exe+DA5592
mgv.exe+DA5551: 48 8B 01              - mov rax,[rcx]
mgv.exe+DA5554: FF 50 30              - call qword ptr [rax+30]
mgv.exe+DA5557: 8B F0                 - mov esi,eax
mgv.exe+DA5559: 83 F8 16              - cmp eax,16
mgv.exe+DA555C: 74 32                 - je mgv.exe+DA5590
mgv.exe+DA555E: 48 8B 4B 10           - mov rcx,[rbx+10]
mgv.exe+DA5562: 48 8B 11              - mov rdx,[rcx]
mgv.exe+DA5565: 48 8B 59 08           - mov rbx,[rcx+08]
mgv.exe+DA5569: FF 52 10              - call qword ptr [rdx+10]
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>381</ID>
                  <Description>"YT TUT here--&gt; https://youtu.be/1ZXe-1L4SQw"</Description>
                  <Color>FF00FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>777</ID>
                  <Description>"Emote Changer (change emote 1x to get the values)"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : mgv.exe
  Version: 
  Date   : 2021-10-18
  Author : MBRKiNG

  This script does blah blah blah
}

define(address,"mgv.exe"+9C02EE)
define(bytes,44 0F B6 8C 1F 18 EC 04 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+9C02EE)

label(code)
label(return)
label(emote)
registersymbol(emote)

newmem:

code:
  mov [emote],rbx
  movzx r9d,byte ptr [rdi+rbx+0004EC18]
  jmp return
emote:
db
address:
  jmp newmem
  nop 4
return:

[DISABLE]

address:
  db bytes
  // movzx r9d,byte ptr [rdi+rbx+0004EC18]

dealloc(newmem)
unregistersymbol(emote)
{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+9C02EE

mgv.exe+9C02C1: 48 8B 59 10                 - mov rbx,[rcx+10]
mgv.exe+9C02C5: 48 85 DB                    - test rbx,rbx
mgv.exe+9C02C8: 0F 84 F8 00 00 00           - je mgv.exe+9C03C6
mgv.exe+9C02CE: 48 89 74 24 30              - mov [rsp+30],rsi
mgv.exe+9C02D3: E8 B8 3F 31 01              - call mgv.exe+1CD4290
mgv.exe+9C02D8: 48 8B F0                    - mov rsi,rax
mgv.exe+9C02DB: 48 85 C0                    - test rax,rax
mgv.exe+9C02DE: 0F 84 DD 00 00 00           - je mgv.exe+9C03C1
mgv.exe+9C02E4: 4C 89 74 24 38              - mov [rsp+38],r14
mgv.exe+9C02E9: E8 92 88 FC 00              - call mgv.exe+1988B80
// ---------- INJECTING HERE ----------
mgv.exe+9C02EE: 44 0F B6 8C 1F 18 EC 04 00  - movzx r9d,byte ptr [rdi+rbx+0004EC18]
// ---------- DONE INJECTING  ----------
mgv.exe+9C02F7: 48 8B 88 98 00 00 00        - mov rcx,[rax+00000098]
mgv.exe+9C02FE: 4C 8B B1 38 02 00 00        - mov r14,[rcx+00000238]
mgv.exe+9C0305: 44 3A CD                    - cmp r9l,bpl
mgv.exe+9C0308: 0F 84 AE 00 00 00           - je mgv.exe+9C03BC
mgv.exe+9C030E: 33 C9                       - xor ecx,ecx
mgv.exe+9C0310: BA 02 00 00 00              - mov edx,00000002
mgv.exe+9C0315: 44 8B C1                    - mov r8d,ecx
mgv.exe+9C0318: 8D 42 FE                    - lea eax,[rdx-02]
mgv.exe+9C031B: 3B C7                       - cmp eax,edi
mgv.exe+9C031D: 74 0C                       - je mgv.exe+9C032B
}
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>782</ID>
                      <Description>"Credits: SnakeSwiss THX for the ID List"</Description>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>783</ID>
                      <Description>"TAB A"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>778</ID>
                          <Description>"Emote Slot UP"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:Yes!
01:Awesome!
02:Hou, hou! (Unpublished)
03:Happy
04:Good!
05:You are the best!
06:You succeeded!
07:Well done
08:Good luck!
09:Merdum!
0A:Irritated 2 (Unpublished)
0B:Irritated 3 (Unpublished)
0C:Irritated 4 (Unpublished)
0D:Argh ...
0E:Sad 2 (Unpublished)
0F:Sad 3 (Unpublished)
10:Sad 4 (Unpublished)
11:Sorry? (Unpublished)
12:Let go of me!
13:Ho, come on!
14:Approach if you dare!
15:Are you talking to me?
16:I dance better than you play
17:hi
18:See you!
19:Hi! (Unpublished)
1A:Goodbye
1B:Elegant reverence
1C:Buffoon reverence (Unpublished)
1D:Come here 1 (Unpublished)
1E:Come here!
1F:Ras-le-bol 1 (Unpublished)
20:Fed up
21:There!
22:Very good! 1 (Unpublished)
23:Very good! 2 (Unpublished)
24:Phew ... (Unpublished)
25:GB (Unpublished)
26:Stop (Unpublished)
27:Action!
28:Dap - Celebration
29:Dap - See you later!
2A:Dap - 2nd chance
2B:Dap - Play with creatures
2C:BOSS RAINBOW MOUNTAIN BLEND (Unpublished + event jap only)
2D:You defend yourself. (Unpublished event "Encounter 1964")
2E:Do you think you can pull the trigger? (Unpublished)
2F:Dap - Fireworks (Unpublished)
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>00FFFF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>emote</Address>
                          <Offsets>
                            <Offset>4EC18</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>779</ID>
                          <Description>"Emote Slot RIGHT"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:Yes!
01:Awesome!
02:Hou, hou! (Unpublished)
03:Happy
04:Good!
05:You are the best!
06:You succeeded!
07:Well done
08:Good luck!
09:Merdum!
0A:Irritated 2 (Unpublished)
0B:Irritated 3 (Unpublished)
0C:Irritated 4 (Unpublished)
0D:Argh ...
0E:Sad 2 (Unpublished)
0F:Sad 3 (Unpublished)
10:Sad 4 (Unpublished)
11:Sorry? (Unpublished)
12:Let go of me!
13:Ho, come on!
14:Approach if you dare!
15:Are you talking to me?
16:I dance better than you play
17:hi
18:See you!
19:Hi! (Unpublished)
1A:Goodbye
1B:Elegant reverence
1C:Buffoon reverence (Unpublished)
1D:Come here 1 (Unpublished)
1E:Come here!
1F:Ras-le-bol 1 (Unpublished)
20:Fed up
21:There!
22:Very good! 1 (Unpublished)
23:Very good! 2 (Unpublished)
24:Phew ... (Unpublished)
25:GB (Unpublished)
26:Stop (Unpublished)
27:Action!
28:Dap - Celebration
29:Dap - See you later!
2A:Dap - 2nd chance
2B:Dap - Play with creatures
2C:BOSS RAINBOW MOUNTAIN BLEND (Unpublished + event jap only)
2D:You defend yourself. (Unpublished event "Encounter 1964")
2E:Do you think you can pull the trigger? (Unpublished)
2F:Dap - Fireworks (Unpublished)
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>000080</Color>
                          <VariableType>Byte</VariableType>
                          <Address>emote</Address>
                          <Offsets>
                            <Offset>4EC19</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>780</ID>
                          <Description>"Emote Slot DOWN"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:Yes!
01:Awesome!
02:Hou, hou! (Unpublished)
03:Happy
04:Good!
05:You are the best!
06:You succeeded!
07:Well done
08:Good luck!
09:Merdum!
0A:Irritated 2 (Unpublished)
0B:Irritated 3 (Unpublished)
0C:Irritated 4 (Unpublished)
0D:Argh ...
0E:Sad 2 (Unpublished)
0F:Sad 3 (Unpublished)
10:Sad 4 (Unpublished)
11:Sorry? (Unpublished)
12:Let go of me!
13:Ho, come on!
14:Approach if you dare!
15:Are you talking to me?
16:I dance better than you play
17:hi
18:See you!
19:Hi! (Unpublished)
1A:Goodbye
1B:Elegant reverence
1C:Buffoon reverence (Unpublished)
1D:Come here 1 (Unpublished)
1E:Come here!
1F:Ras-le-bol 1 (Unpublished)
20:Fed up
21:There!
22:Very good! 1 (Unpublished)
23:Very good! 2 (Unpublished)
24:Phew ... (Unpublished)
25:GB (Unpublished)
26:Stop (Unpublished)
27:Action!
28:Dap - Celebration
29:Dap - See you later!
2A:Dap - 2nd chance
2B:Dap - Play with creatures
2C:BOSS RAINBOW MOUNTAIN BLEND (Unpublished + event jap only)
2D:You defend yourself. (Unpublished event "Encounter 1964")
2E:Do you think you can pull the trigger? (Unpublished)
2F:Dap - Fireworks (Unpublished)
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>008000</Color>
                          <VariableType>Byte</VariableType>
                          <Address>emote</Address>
                          <Offsets>
                            <Offset>4EC1a</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>781</ID>
                          <Description>"Emote Slot LEFT"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:Yes!
01:Awesome!
02:Hou, hou! (Unpublished)
03:Happy
04:Good!
05:You are the best!
06:You succeeded!
07:Well done
08:Good luck!
09:Merdum!
0A:Irritated 2 (Unpublished)
0B:Irritated 3 (Unpublished)
0C:Irritated 4 (Unpublished)
0D:Argh ...
0E:Sad 2 (Unpublished)
0F:Sad 3 (Unpublished)
10:Sad 4 (Unpublished)
11:Sorry? (Unpublished)
12:Let go of me!
13:Ho, come on!
14:Approach if you dare!
15:Are you talking to me?
16:I dance better than you play
17:hi
18:See you!
19:Hi! (Unpublished)
1A:Goodbye
1B:Elegant reverence
1C:Buffoon reverence (Unpublished)
1D:Come here 1 (Unpublished)
1E:Come here!
1F:Ras-le-bol 1 (Unpublished)
20:Fed up
21:There!
22:Very good! 1 (Unpublished)
23:Very good! 2 (Unpublished)
24:Phew ... (Unpublished)
25:GB (Unpublished)
26:Stop (Unpublished)
27:Action!
28:Dap - Celebration
29:Dap - See you later!
2A:Dap - 2nd chance
2B:Dap - Play with creatures
2C:BOSS RAINBOW MOUNTAIN BLEND (Unpublished + event jap only)
2D:You defend yourself. (Unpublished event "Encounter 1964")
2E:Do you think you can pull the trigger? (Unpublished)
2F:Dap - Fireworks (Unpublished)
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>C08000</Color>
                          <VariableType>Byte</VariableType>
                          <Address>emote</Address>
                          <Offsets>
                            <Offset>4EC1b</Offset>
                          </Offsets>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>794</ID>
                      <Description>"TAB B"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>795</ID>
                          <Description>"Emote Slot UP"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:Yes!
01:Awesome!
02:Hou, hou! (Unpublished)
03:Happy
04:Good!
05:You are the best!
06:You succeeded!
07:Well done
08:Good luck!
09:Merdum!
0A:Irritated 2 (Unpublished)
0B:Irritated 3 (Unpublished)
0C:Irritated 4 (Unpublished)
0D:Argh ...
0E:Sad 2 (Unpublished)
0F:Sad 3 (Unpublished)
10:Sad 4 (Unpublished)
11:Sorry? (Unpublished)
12:Let go of me!
13:Ho, come on!
14:Approach if you dare!
15:Are you talking to me?
16:I dance better than you play
17:hi
18:See you!
19:Hi! (Unpublished)
1A:Goodbye
1B:Elegant reverence
1C:Buffoon reverence (Unpublished)
1D:Come here 1 (Unpublished)
1E:Come here!
1F:Ras-le-bol 1 (Unpublished)
20:Fed up
21:There!
22:Very good! 1 (Unpublished)
23:Very good! 2 (Unpublished)
24:Phew ... (Unpublished)
25:GB (Unpublished)
26:Stop (Unpublished)
27:Action!
28:Dap - Celebration
29:Dap - See you later!
2A:Dap - 2nd chance
2B:Dap - Play with creatures
2C:BOSS RAINBOW MOUNTAIN BLEND (Unpublished + event jap only)
2D:You defend yourself. (Unpublished event "Encounter 1964")
2E:Do you think you can pull the trigger? (Unpublished)
2F:Dap - Fireworks (Unpublished)
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>00FFFF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>emote</Address>
                          <Offsets>
                            <Offset>4EC1C</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>796</ID>
                          <Description>"Emote Slot RIGHT"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:Yes!
01:Awesome!
02:Hou, hou! (Unpublished)
03:Happy
04:Good!
05:You are the best!
06:You succeeded!
07:Well done
08:Good luck!
09:Merdum!
0A:Irritated 2 (Unpublished)
0B:Irritated 3 (Unpublished)
0C:Irritated 4 (Unpublished)
0D:Argh ...
0E:Sad 2 (Unpublished)
0F:Sad 3 (Unpublished)
10:Sad 4 (Unpublished)
11:Sorry? (Unpublished)
12:Let go of me!
13:Ho, come on!
14:Approach if you dare!
15:Are you talking to me?
16:I dance better than you play
17:hi
18:See you!
19:Hi! (Unpublished)
1A:Goodbye
1B:Elegant reverence
1C:Buffoon reverence (Unpublished)
1D:Come here 1 (Unpublished)
1E:Come here!
1F:Ras-le-bol 1 (Unpublished)
20:Fed up
21:There!
22:Very good! 1 (Unpublished)
23:Very good! 2 (Unpublished)
24:Phew ... (Unpublished)
25:GB (Unpublished)
26:Stop (Unpublished)
27:Action!
28:Dap - Celebration
29:Dap - See you later!
2A:Dap - 2nd chance
2B:Dap - Play with creatures
2C:BOSS RAINBOW MOUNTAIN BLEND (Unpublished + event jap only)
2D:You defend yourself. (Unpublished event "Encounter 1964")
2E:Do you think you can pull the trigger? (Unpublished)
2F:Dap - Fireworks (Unpublished)
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>000080</Color>
                          <VariableType>Byte</VariableType>
                          <Address>emote</Address>
                          <Offsets>
                            <Offset>4EC1D</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>797</ID>
                          <Description>"Emote Slot DOWN"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:Yes!
01:Awesome!
02:Hou, hou! (Unpublished)
03:Happy
04:Good!
05:You are the best!
06:You succeeded!
07:Well done
08:Good luck!
09:Merdum!
0A:Irritated 2 (Unpublished)
0B:Irritated 3 (Unpublished)
0C:Irritated 4 (Unpublished)
0D:Argh ...
0E:Sad 2 (Unpublished)
0F:Sad 3 (Unpublished)
10:Sad 4 (Unpublished)
11:Sorry? (Unpublished)
12:Let go of me!
13:Ho, come on!
14:Approach if you dare!
15:Are you talking to me?
16:I dance better than you play
17:hi
18:See you!
19:Hi! (Unpublished)
1A:Goodbye
1B:Elegant reverence
1C:Buffoon reverence (Unpublished)
1D:Come here 1 (Unpublished)
1E:Come here!
1F:Ras-le-bol 1 (Unpublished)
20:Fed up
21:There!
22:Very good! 1 (Unpublished)
23:Very good! 2 (Unpublished)
24:Phew ... (Unpublished)
25:GB (Unpublished)
26:Stop (Unpublished)
27:Action!
28:Dap - Celebration
29:Dap - See you later!
2A:Dap - 2nd chance
2B:Dap - Play with creatures
2C:BOSS RAINBOW MOUNTAIN BLEND (Unpublished + event jap only)
2D:You defend yourself. (Unpublished event "Encounter 1964")
2E:Do you think you can pull the trigger? (Unpublished)
2F:Dap - Fireworks (Unpublished)
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>008000</Color>
                          <VariableType>Byte</VariableType>
                          <Address>emote</Address>
                          <Offsets>
                            <Offset>4EC1E</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>798</ID>
                          <Description>"Emote Slot LEFT"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:Yes!
01:Awesome!
02:Hou, hou! (Unpublished)
03:Happy
04:Good!
05:You are the best!
06:You succeeded!
07:Well done
08:Good luck!
09:Merdum!
0A:Irritated 2 (Unpublished)
0B:Irritated 3 (Unpublished)
0C:Irritated 4 (Unpublished)
0D:Argh ...
0E:Sad 2 (Unpublished)
0F:Sad 3 (Unpublished)
10:Sad 4 (Unpublished)
11:Sorry? (Unpublished)
12:Let go of me!
13:Ho, come on!
14:Approach if you dare!
15:Are you talking to me?
16:I dance better than you play
17:hi
18:See you!
19:Hi! (Unpublished)
1A:Goodbye
1B:Elegant reverence
1C:Buffoon reverence (Unpublished)
1D:Come here 1 (Unpublished)
1E:Come here!
1F:Ras-le-bol 1 (Unpublished)
20:Fed up
21:There!
22:Very good! 1 (Unpublished)
23:Very good! 2 (Unpublished)
24:Phew ... (Unpublished)
25:GB (Unpublished)
26:Stop (Unpublished)
27:Action!
28:Dap - Celebration
29:Dap - See you later!
2A:Dap - 2nd chance
2B:Dap - Play with creatures
2C:BOSS RAINBOW MOUNTAIN BLEND (Unpublished + event jap only)
2D:You defend yourself. (Unpublished event "Encounter 1964")
2E:Do you think you can pull the trigger? (Unpublished)
2F:Dap - Fireworks (Unpublished)
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>C08000</Color>
                          <VariableType>Byte</VariableType>
                          <Address>emote</Address>
                          <Offsets>
                            <Offset>4EC1F</Offset>
                          </Offsets>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>789</ID>
                      <Description>"TAB C"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>790</ID>
                          <Description>"Emote Slot UP"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:Yes!
01:Awesome!
02:Hou, hou! (Unpublished)
03:Happy
04:Good!
05:You are the best!
06:You succeeded!
07:Well done
08:Good luck!
09:Merdum!
0A:Irritated 2 (Unpublished)
0B:Irritated 3 (Unpublished)
0C:Irritated 4 (Unpublished)
0D:Argh ...
0E:Sad 2 (Unpublished)
0F:Sad 3 (Unpublished)
10:Sad 4 (Unpublished)
11:Sorry? (Unpublished)
12:Let go of me!
13:Ho, come on!
14:Approach if you dare!
15:Are you talking to me?
16:I dance better than you play
17:hi
18:See you!
19:Hi! (Unpublished)
1A:Goodbye
1B:Elegant reverence
1C:Buffoon reverence (Unpublished)
1D:Come here 1 (Unpublished)
1E:Come here!
1F:Ras-le-bol 1 (Unpublished)
20:Fed up
21:There!
22:Very good! 1 (Unpublished)
23:Very good! 2 (Unpublished)
24:Phew ... (Unpublished)
25:GB (Unpublished)
26:Stop (Unpublished)
27:Action!
28:Dap - Celebration
29:Dap - See you later!
2A:Dap - 2nd chance
2B:Dap - Play with creatures
2C:BOSS RAINBOW MOUNTAIN BLEND (Unpublished + event jap only)
2D:You defend yourself. (Unpublished event "Encounter 1964")
2E:Do you think you can pull the trigger? (Unpublished)
2F:Dap - Fireworks (Unpublished)
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>00FFFF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>emote</Address>
                          <Offsets>
                            <Offset>4EC20</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>791</ID>
                          <Description>"Emote Slot RIGHT"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:Yes!
01:Awesome!
02:Hou, hou! (Unpublished)
03:Happy
04:Good!
05:You are the best!
06:You succeeded!
07:Well done
08:Good luck!
09:Merdum!
0A:Irritated 2 (Unpublished)
0B:Irritated 3 (Unpublished)
0C:Irritated 4 (Unpublished)
0D:Argh ...
0E:Sad 2 (Unpublished)
0F:Sad 3 (Unpublished)
10:Sad 4 (Unpublished)
11:Sorry? (Unpublished)
12:Let go of me!
13:Ho, come on!
14:Approach if you dare!
15:Are you talking to me?
16:I dance better than you play
17:hi
18:See you!
19:Hi! (Unpublished)
1A:Goodbye
1B:Elegant reverence
1C:Buffoon reverence (Unpublished)
1D:Come here 1 (Unpublished)
1E:Come here!
1F:Ras-le-bol 1 (Unpublished)
20:Fed up
21:There!
22:Very good! 1 (Unpublished)
23:Very good! 2 (Unpublished)
24:Phew ... (Unpublished)
25:GB (Unpublished)
26:Stop (Unpublished)
27:Action!
28:Dap - Celebration
29:Dap - See you later!
2A:Dap - 2nd chance
2B:Dap - Play with creatures
2C:BOSS RAINBOW MOUNTAIN BLEND (Unpublished + event jap only)
2D:You defend yourself. (Unpublished event "Encounter 1964")
2E:Do you think you can pull the trigger? (Unpublished)
2F:Dap - Fireworks (Unpublished)
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>000080</Color>
                          <VariableType>Byte</VariableType>
                          <Address>emote</Address>
                          <Offsets>
                            <Offset>4EC21</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>792</ID>
                          <Description>"Emote Slot DOWN"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:Yes!
01:Awesome!
02:Hou, hou! (Unpublished)
03:Happy
04:Good!
05:You are the best!
06:You succeeded!
07:Well done
08:Good luck!
09:Merdum!
0A:Irritated 2 (Unpublished)
0B:Irritated 3 (Unpublished)
0C:Irritated 4 (Unpublished)
0D:Argh ...
0E:Sad 2 (Unpublished)
0F:Sad 3 (Unpublished)
10:Sad 4 (Unpublished)
11:Sorry? (Unpublished)
12:Let go of me!
13:Ho, come on!
14:Approach if you dare!
15:Are you talking to me?
16:I dance better than you play
17:hi
18:See you!
19:Hi! (Unpublished)
1A:Goodbye
1B:Elegant reverence
1C:Buffoon reverence (Unpublished)
1D:Come here 1 (Unpublished)
1E:Come here!
1F:Ras-le-bol 1 (Unpublished)
20:Fed up
21:There!
22:Very good! 1 (Unpublished)
23:Very good! 2 (Unpublished)
24:Phew ... (Unpublished)
25:GB (Unpublished)
26:Stop (Unpublished)
27:Action!
28:Dap - Celebration
29:Dap - See you later!
2A:Dap - 2nd chance
2B:Dap - Play with creatures
2C:BOSS RAINBOW MOUNTAIN BLEND (Unpublished + event jap only)
2D:You defend yourself. (Unpublished event "Encounter 1964")
2E:Do you think you can pull the trigger? (Unpublished)
2F:Dap - Fireworks (Unpublished)
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>008000</Color>
                          <VariableType>Byte</VariableType>
                          <Address>emote</Address>
                          <Offsets>
                            <Offset>4EC22</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>793</ID>
                          <Description>"Emote Slot LEFT"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:Yes!
01:Awesome!
02:Hou, hou! (Unpublished)
03:Happy
04:Good!
05:You are the best!
06:You succeeded!
07:Well done
08:Good luck!
09:Merdum!
0A:Irritated 2 (Unpublished)
0B:Irritated 3 (Unpublished)
0C:Irritated 4 (Unpublished)
0D:Argh ...
0E:Sad 2 (Unpublished)
0F:Sad 3 (Unpublished)
10:Sad 4 (Unpublished)
11:Sorry? (Unpublished)
12:Let go of me!
13:Ho, come on!
14:Approach if you dare!
15:Are you talking to me?
16:I dance better than you play
17:hi
18:See you!
19:Hi! (Unpublished)
1A:Goodbye
1B:Elegant reverence
1C:Buffoon reverence (Unpublished)
1D:Come here 1 (Unpublished)
1E:Come here!
1F:Ras-le-bol 1 (Unpublished)
20:Fed up
21:There!
22:Very good! 1 (Unpublished)
23:Very good! 2 (Unpublished)
24:Phew ... (Unpublished)
25:GB (Unpublished)
26:Stop (Unpublished)
27:Action!
28:Dap - Celebration
29:Dap - See you later!
2A:Dap - 2nd chance
2B:Dap - Play with creatures
2C:BOSS RAINBOW MOUNTAIN BLEND (Unpublished + event jap only)
2D:You defend yourself. (Unpublished event "Encounter 1964")
2E:Do you think you can pull the trigger? (Unpublished)
2F:Dap - Fireworks (Unpublished)
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>C08000</Color>
                          <VariableType>Byte</VariableType>
                          <Address>emote</Address>
                          <Offsets>
                            <Offset>4EC23</Offset>
                          </Offsets>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>784</ID>
                      <Description>"TAB D"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>785</ID>
                          <Description>"Emote Slot UP"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:Yes!
01:Awesome!
02:Hou, hou! (Unpublished)
03:Happy
04:Good!
05:You are the best!
06:You succeeded!
07:Well done
08:Good luck!
09:Merdum!
0A:Irritated 2 (Unpublished)
0B:Irritated 3 (Unpublished)
0C:Irritated 4 (Unpublished)
0D:Argh ...
0E:Sad 2 (Unpublished)
0F:Sad 3 (Unpublished)
10:Sad 4 (Unpublished)
11:Sorry? (Unpublished)
12:Let go of me!
13:Ho, come on!
14:Approach if you dare!
15:Are you talking to me?
16:I dance better than you play
17:hi
18:See you!
19:Hi! (Unpublished)
1A:Goodbye
1B:Elegant reverence
1C:Buffoon reverence (Unpublished)
1D:Come here 1 (Unpublished)
1E:Come here!
1F:Ras-le-bol 1 (Unpublished)
20:Fed up
21:There!
22:Very good! 1 (Unpublished)
23:Very good! 2 (Unpublished)
24:Phew ... (Unpublished)
25:GB (Unpublished)
26:Stop (Unpublished)
27:Action!
28:Dap - Celebration
29:Dap - See you later!
2A:Dap - 2nd chance
2B:Dap - Play with creatures
2C:BOSS RAINBOW MOUNTAIN BLEND (Unpublished + event jap only)
2D:You defend yourself. (Unpublished event "Encounter 1964")
2E:Do you think you can pull the trigger? (Unpublished)
2F:Dap - Fireworks (Unpublished)
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>00FFFF</Color>
                          <VariableType>Byte</VariableType>
                          <Address>emote</Address>
                          <Offsets>
                            <Offset>4EC24</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>786</ID>
                          <Description>"Emote Slot RIGHT"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:Yes!
01:Awesome!
02:Hou, hou! (Unpublished)
03:Happy
04:Good!
05:You are the best!
06:You succeeded!
07:Well done
08:Good luck!
09:Merdum!
0A:Irritated 2 (Unpublished)
0B:Irritated 3 (Unpublished)
0C:Irritated 4 (Unpublished)
0D:Argh ...
0E:Sad 2 (Unpublished)
0F:Sad 3 (Unpublished)
10:Sad 4 (Unpublished)
11:Sorry? (Unpublished)
12:Let go of me!
13:Ho, come on!
14:Approach if you dare!
15:Are you talking to me?
16:I dance better than you play
17:hi
18:See you!
19:Hi! (Unpublished)
1A:Goodbye
1B:Elegant reverence
1C:Buffoon reverence (Unpublished)
1D:Come here 1 (Unpublished)
1E:Come here!
1F:Ras-le-bol 1 (Unpublished)
20:Fed up
21:There!
22:Very good! 1 (Unpublished)
23:Very good! 2 (Unpublished)
24:Phew ... (Unpublished)
25:GB (Unpublished)
26:Stop (Unpublished)
27:Action!
28:Dap - Celebration
29:Dap - See you later!
2A:Dap - 2nd chance
2B:Dap - Play with creatures
2C:BOSS RAINBOW MOUNTAIN BLEND (Unpublished + event jap only)
2D:You defend yourself. (Unpublished event "Encounter 1964")
2E:Do you think you can pull the trigger? (Unpublished)
2F:Dap - Fireworks (Unpublished)
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>000080</Color>
                          <VariableType>Byte</VariableType>
                          <Address>emote</Address>
                          <Offsets>
                            <Offset>4EC25</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>787</ID>
                          <Description>"Emote Slot DOWN"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:Yes!
01:Awesome!
02:Hou, hou! (Unpublished)
03:Happy
04:Good!
05:You are the best!
06:You succeeded!
07:Well done
08:Good luck!
09:Merdum!
0A:Irritated 2 (Unpublished)
0B:Irritated 3 (Unpublished)
0C:Irritated 4 (Unpublished)
0D:Argh ...
0E:Sad 2 (Unpublished)
0F:Sad 3 (Unpublished)
10:Sad 4 (Unpublished)
11:Sorry? (Unpublished)
12:Let go of me!
13:Ho, come on!
14:Approach if you dare!
15:Are you talking to me?
16:I dance better than you play
17:hi
18:See you!
19:Hi! (Unpublished)
1A:Goodbye
1B:Elegant reverence
1C:Buffoon reverence (Unpublished)
1D:Come here 1 (Unpublished)
1E:Come here!
1F:Ras-le-bol 1 (Unpublished)
20:Fed up
21:There!
22:Very good! 1 (Unpublished)
23:Very good! 2 (Unpublished)
24:Phew ... (Unpublished)
25:GB (Unpublished)
26:Stop (Unpublished)
27:Action!
28:Dap - Celebration
29:Dap - See you later!
2A:Dap - 2nd chance
2B:Dap - Play with creatures
2C:BOSS RAINBOW MOUNTAIN BLEND (Unpublished + event jap only)
2D:You defend yourself. (Unpublished event "Encounter 1964")
2E:Do you think you can pull the trigger? (Unpublished)
2F:Dap - Fireworks (Unpublished)
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>008000</Color>
                          <VariableType>Byte</VariableType>
                          <Address>emote</Address>
                          <Offsets>
                            <Offset>4EC26</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>788</ID>
                          <Description>"Emote Slot LEFT"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:Yes!
01:Awesome!
02:Hou, hou! (Unpublished)
03:Happy
04:Good!
05:You are the best!
06:You succeeded!
07:Well done
08:Good luck!
09:Merdum!
0A:Irritated 2 (Unpublished)
0B:Irritated 3 (Unpublished)
0C:Irritated 4 (Unpublished)
0D:Argh ...
0E:Sad 2 (Unpublished)
0F:Sad 3 (Unpublished)
10:Sad 4 (Unpublished)
11:Sorry? (Unpublished)
12:Let go of me!
13:Ho, come on!
14:Approach if you dare!
15:Are you talking to me?
16:I dance better than you play
17:hi
18:See you!
19:Hi! (Unpublished)
1A:Goodbye
1B:Elegant reverence
1C:Buffoon reverence (Unpublished)
1D:Come here 1 (Unpublished)
1E:Come here!
1F:Ras-le-bol 1 (Unpublished)
20:Fed up
21:There!
22:Very good! 1 (Unpublished)
23:Very good! 2 (Unpublished)
24:Phew ... (Unpublished)
25:GB (Unpublished)
26:Stop (Unpublished)
27:Action!
28:Dap - Celebration
29:Dap - See you later!
2A:Dap - 2nd chance
2B:Dap - Play with creatures
2C:BOSS RAINBOW MOUNTAIN BLEND (Unpublished + event jap only)
2D:You defend yourself. (Unpublished event "Encounter 1964")
2E:Do you think you can pull the trigger? (Unpublished)
2F:Dap - Fireworks (Unpublished)
</DropDownList>
                          <ShowAsHex>1</ShowAsHex>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>C08000</Color>
                          <VariableType>Byte</VariableType>
                          <Address>emote</Address>
                          <Offsets>
                            <Offset>4EC27</Offset>
                          </Offsets>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>172</ID>
                  <Description>"Accessory / Head"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00:Unequiped Cosmetic
20 03 0D 00:Boxman [THE ORANGE]
70 03 0D 00:Bandana
71 03 0D 00:Metal Gear REX Head
72 03 0D 00:Eyepatch
73 03 0D 00:Metal Gear RAY Head
74 03 0D 00:Cyborg Ninja´s Head (Openable)
D7 03 0D 00:Boxman [Diamond Dogs]
D8 03 0D 00:Ocelot Unit Beret [w/Balaclava]
DA 03 0D 00:Ocelot Unit Beret
E3 03 0D 00:Crocodile Cap
25 04 0D 00:Candy The Clown
1C 04 0D 00:The Cephalopod
1D 04 0D 00:Fishy Business
1E 04 0D 00:Visitor
1F 04 0D 00:Ricky
20 04 0D 00:Snorkel
21 04 0D 00:Divine Equine
22 04 0D 00:Stogie Bear
23 04 0D 00:ALERT!
24 04 0D 00:WHO IS THERE?
26 04 0D 00:Bandage
27 04 0D 00:AFRO
28 04 0D 00:AVIATORS
29 04 0D 00:Pilot Goggles
2A 04 0D 00:SKI GOGGLES
3F 04 0D 00:Pyramid Head
</DropDownList>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Array of byte</VariableType>
                  <ByteLength>4</ByteLength>
                  <Address>cosmetic</Address>
                  <Offsets>
                    <Offset>200</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>183</ID>
                  <Description>"Accessory / Suit"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00:Unequiped Cosmetic
DB 03 0D 00:Fatigues [Naked Snake] Male
DC 03 0D 00:Sneaking Suit [Naked Snake] Male
DE 03 0D 00:Tuxedo Male
DF 03 0D 00:Sneaking Suit [The Boss] Female
E0 03 0D 00:Sneaking Suit [The Boss/Open] Female
E1 03 0D 00:Jump Suit [EVA] Female
E2 03 0D 00:Jump Suit [EVA/Open] Female
33 04 0D 00:Raiden Male
34 04 0D 00:Haven Trooper Female
</DropDownList>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>Array of byte</VariableType>
                  <ByteLength>4</ByteLength>
                  <Address>cosmetic</Address>
                  <Offsets>
                    <Offset>204</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>360</ID>
                  <Description>"Nameplate Changer"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:00-Chick
27:01-SURVIVOR
1A:02-Old Mother Base
1C:03-Diamond Dogs
02:04-FOXHOUND
64:05-MG03
1D:06-*have no name*
1E:07-*have no name*
1F:08-*have no name*
21:09-*have no name*
22:10-RAVEN SWORD
23:11-*have no name*
24:12-*have no name*
38:13-*have no name*
5A:14-*have no name*
5B:15-*have no name*
5C:16-*have no name*
59:17-*have no name*
3A:18-*have no name*
2C:19-*have no name*
2E:20-*have no name*
2D:21-*have no name*
2F:22-*have no name*
30:23-Crawler
32:24-*have no name*
31:25-Grabber
33:26-Big Mouth
34:27-*have no name*
36:28-The Lord of Dust
3C:29-*have no name*
3D:30-*have no name*
3E:31-Thrusting Weapons
3F:32-*have no name*
40:33-*have no name*
65:34-Wardenclyffe Section
66:35-Charon Corps
37:36-Virgil AT-9
28:37-Assault
29:38-Jaeger
2A:39-Medic
2B:40-Scout
6A:41-Gold Otaku
6B:42-Silver Otaku
6C:43-Bronze Otaku
63:44-Black Otaku
6D:45-*have no name*
6E:46-*have no name*
6F:47-*have no name*
1B:48-*have no name*
71:49-*have no name*
72:50-*have no name*
73:51-*have no name*
74:52-*have no name*
75:53-*have no name*
76:54-*have no name*
77:55-*have no name*
78:56-*have no name*
67:57-Tsuchinoko
68:58-Shagohod
03:59-FOX
69:60-The Boss
25:61-*have no name*
26:62-*have no name*
70:63-*have no name*
</DropDownList>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>Array of byte</VariableType>
                  <ByteLength>1</ByteLength>
                  <Address>cosmetic</Address>
                  <Offsets>
                    <Offset>-2F</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>285</ID>
              <Description>"Create Modded Gear/Weapons (use change Equipment)+"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(address,"mgv.exe"+10CC650)
define(bytes,8B 12 48 89 5C 24 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+10CC650)

label(code)
label(return)
label(gearmod)
registersymbol(gearmod)

newmem:

code:
  mov [gearmod],rdx
  mov edx,[rdx]
  mov [rsp+20],rbx
  jmp return

gearmod:
db

address:
  jmp newmem
  nop 2
return:

[DISABLE]

address:
  db bytes

unregistersymbol(gearmod)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: mgv.exe+10CC650

mgv.exe+10CC63C: CC              - int 3
mgv.exe+10CC63D: CC              - int 3
mgv.exe+10CC63E: CC              - int 3
mgv.exe+10CC63F: CC              - int 3
mgv.exe+10CC640: 48 83 EC 28     - sub rsp,28
mgv.exe+10CC644: 0F B6 42 64     - movzx eax,byte ptr [rdx+64]
mgv.exe+10CC648: A8 08           - test al,08
mgv.exe+10CC64A: 75 6E           - jne mgv.exe+10CC6BA
mgv.exe+10CC64C: A8 10           - test al,10
mgv.exe+10CC64E: 75 6A           - jne mgv.exe+10CC6BA
// ---------- INJECTING HERE ----------
mgv.exe+10CC650: 8B 12           - mov edx,[rdx]
// ---------- DONE INJECTING  ----------
mgv.exe+10CC652: 48 89 5C 24 20  - mov [rsp+20],rbx
mgv.exe+10CC657: 48 8B 59 28     - mov rbx,[rcx+28]
mgv.exe+10CC65B: 48 8B CB        - mov rcx,rbx
mgv.exe+10CC65E: E8 FD C2 57 FF  - call mgv.exe+648960
mgv.exe+10CC663: B9 FF 07 00 00  - mov ecx,000007FF
mgv.exe+10CC668: 66 3B C1        - cmp ax,cx
mgv.exe+10CC66B: 74 41           - je mgv.exe+10CC6AE
mgv.exe+10CC66D: 0F B7 C0        - movzx eax,ax
mgv.exe+10CC670: 48 8D 0C C0     - lea rcx,[rax+rax*8]
mgv.exe+10CC674: 48 C1 E1 04     - shl rcx,04
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>379</ID>
                  <Description>"YT TUT here--&gt; https://youtu.be/2lw2pbiYbpU"</Description>
                  <Color>FF00FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>314</ID>
                  <Description>"Only for Weapons"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>316</ID>
                      <Description>"Item ID - use Dropdown Menu"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">94 2E 8D 7B:[Weapon/Bow] Composite Bow
2C D4 28 B6:[Weapon/Bow] Compound Bow
C0 74 8A 53:[Weapon/Bow] Recurve Bow
96 3D 7B CA:[Weapon/Bow] Survival Bow
81 9B 65 A4:[Weapon/Hammer] Blade Chopper
83 1D 58 AB:[Weapon/Hammer] Drill Hammer
26 18 D4 13:[Weapon/Hammer] Flame Jet Hammer
6B 80 A1 47:[Weapon/Hammer] Sledgehammer (Gold)
78 80 E4 BE:[Weapon/Hammer] Sledgehammer
34 4A 15 5B:[Weapon/Mini-Shotgun] Rasp-5G
34 9D 24 66:[Weapon/Mini-Shotgun] Uragan-5P
A7 BA 29 D1:[Weapon/One-Handed] Battle Sickle
F2 2A 99 B1:[Weapon/One-Handed] Combat Machete
38 4A 9D F2:[Weapon/One-Handed] Crowbar
84 56 A2 31:[Weapon/One-Handed] High-Frequency Baton
1E B3 46 3E:[Weapon/One-Handed] High-Frequency Machete
6B EE 64 9B:[Weapon/One-Handed] Portable Shovel
18 68 1B B6:[Weapon/One-Handed] Rusty Machete
C6 DE 6A 30:[Weapon/One-Handed] Shock Bat
D1 DA 1D A9:[Weapon/One-Handed] Shock Rod
A5 9A 2C BF:[Weapon/One-Handed] Spiked Bar
29 A0 B8 E3:[Weapon/One-Handed] Survival Machete (Gold)
75 48 FA 6A:[Weapon/One-Handed] Survival Machete
9B E8 A2 3E:[Weapon/Pistol] Burkov
1D 6A 19 34:[Weapon/Pistol] Burkov Sup
77 96 B7 DE:[Weapon/Pistol] Geist P3
20 01 F4 50:[Weapon/Pistol] Geist P30
F5 7F 40 1F:[Weapon/Pistol] Tactical Bow
A6 78 4F CE:[Weapon/Pistol] Wu S324LB
8D B0 ED 5B:[Weapon/Pistol] Wu S333
D5 22 42 A0:[Weapon/Pistol] Wu S362SB
60 CF 82 2D:[Weapon/Rifle] AM D114
3F CE A9 C2:[Weapon/Rifle] AM D114 TC
AC 37 FB FA:[Weapon/Rifle] AM D114LB
AB 84 1B 67:[Weapon/Rifle] AM MRS-4
E2 94 31 F7:[Weapon/Rifle] AM MRS-4 TC
5E CE 5D B7:[Weapon/Rifle] AM MRS-4R
D7 CE 55 92:[Weapon/Rifle] PG-67
EF 94 D1 AA:[Weapon/Rifle] SVG-67
4E 3C 1B 08:[Weapon/Shotgun] Bullhorn SG
7B FE 5E 30:[Weapon/Shotgun] S1000
AA DB 5C E6:[Weapon/Shotgun] S1000 EXT
0E 65 9C A1:[Weapon/Slingshot] Slingshot
4A 9E 19 B4:[Weapon/Sniper] Bambetov SV
1E 54 98 80:[Weapon/Sniper] Brennan LRS-46
29 3C 16 72:[Weapon/Sniper] M2000-D
9D 61 C1 D1:[Weapon/Sniper] MRS-71 Rifle
9B 91 7B C0:[Weapon/Spear] Armor-Piercing Spear
6E 28 05 77:[Weapon/Spear] Bayonet Spear
F5 4C 84 19:[Weapon/Spear] Drill Spear
59 13 C9 E5:[Weapon/Spear] Pipe Spear
15 C8 2B 38:[Weapon/Spear] Portable Pile Driver
BD A9 AD DA:[Weapon/Spear] Shock Spear
DF 06 7C 90:[Weapon/Spear] Survival Spear (Gold)
24 65 54 9B:[Weapon/Spear] Survival Spear
F8 8E 19 7C:[Weapon/Two-Handed] Bat (Gold)
09 EB 7B 81:[Weapon/Two-Handed] Bat
67 04 03 DF:[Weapon/Two-Handed] Battle Axe
3B 18 84 BA:[Weapon/Two-Handed] Combat Axe
3C 1C 0A AD:[Weapon/Two-Handed] Flame Bat
40 DD C8 9A:[Weapon/Two-Handed] Flaming Skull Machete
92 65 71 15:[Weapon/Two-Handed] Frost Skull Machete
43 EB 96 65:[Weapon/Two-Handed] Heavy Bat
21 D9 2C 68:[Weapon/Two-Handed] Heavy Sledgehammer
EE 59 82 EE:[Weapon/Two-Handed] Master Key
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>4</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>317</ID>
                      <Description>"Max Durability"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>4</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>318</ID>
                      <Description>"Current Durability"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>319</ID>
                      <Description>"??? ??? dont know what this is"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>320</ID>
                      <Description>"Attack"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>10</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>321</ID>
                      <Description>"Perk 1"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00:No Perk selected
95 F3 CF 37:[Perk/Weapon] Abnormality Infiction: Burning
AB E0 00 70:[Perk/Weapon] Abnormality Infiction: Burning Lv.1
2F 11 97 87:[Perk/Weapon] Abnormality Infiction: Burning Lv.2
BD 95 1B 94:[Perk/Weapon] Abnormality Infiction: Burning Lv.3
71 76 DB 65:[Perk/Weapon] Abnormality Infiction: Electrocuted Lv.1
7F 67 BE 9B:[Perk/Weapon] Abnormality Infiction: Electrocuted Lv.2
61 01 CD B7:[Perk/Weapon] Abnormality Infiction: Electrocuted Lv.3
A5 E3 86 38:[Perk/Weapon] Abnormality Infiction: Freezing Lv.1
63 11 10 B9:[Perk/Weapon] Abnormality Infiction: Freezing Lv.2
04 14 7A 76:[Perk/Weapon] Abnormality Infiction: Freezing Lv.3
19 71 00 E0:[Perk/Weapon] Abnormality Infiction: Stunned
36 7E 44 D1:[Perk/Weapon] Assault Instinct
C8 90 59 74:[Perk/Weapon] Attack Lv.1
15 C5 BC 6D:[Perk/Weapon] Attack Lv.2
E9 D7 1C 57:[Perk/Weapon] Attack Lv.3
51 59 C3 52:[Perk/Weapon] Critical Hit Boost Lv.1
C0 2E E1 9E:[Perk/Weapon] Critical Hit Boost Lv.2
3A C3 EF C9:[Perk/Weapon] Critical Hit Boost Lv.3
E2 35 DE B9:[Perk/Weapon] Critical Hit Rate Lv.1
84 EC E7 53:[Perk/Weapon] Critical Hit Rate Lv.2
38 8D 90 36:[Perk/Weapon] Critical Hit Rate Lv.3
2F ED EE 90:[Perk/Weapon] Drain Lvl. 1
53 6F CE C9:[Perk/Weapon] Drain Lvl. 2
FD 8E BE 9A:[Perk/Weapon] Drain Lvl. 3
4D CD EE 46:[Perk/Weapon] Draw Speed Up
6B 80 12 BA:[Perk/Weapon] Durability Boost
2D A6 81 48:[Perk/Weapon] Element Attack: Flame
41 D3 3F 9F:[Perk/Weapon] Element Attack: Frost
05 6D D6 06:[Perk/Weapon] Element Attack: Shock
FF 47 29 B3:[Perk/Weapon] Guillotine
B4 EB 1D D6:[Perk/Weapon] Hand Shaking: Down
81 7A 5E 54:[Perk/Weapon] Heavy Attack Boost Lv.1
EC 43 C2 45:[Perk/Weapon] Heavy Attack Boost Lv.2
9D 0E 67 F5:[Perk/Weapon] Impact Force
74 59 27 57:[Perk/Weapon] Reload Speed
AE CF D1 65:[Perk/Weapon] Sprint Attack Boost Lv.1
D0 A1 93 D1:[Perk/Weapon] Sprint Attack Boost Lv.2
06 AB 4A AB:[Perk/Weapon] Stability Boost
05 4E 6B 13:[Perk/Weapon] Vulnerable Parts Instinct Lv.1
14 3F BA FF:[Perk/Weapon] Vulnerable Parts Instinct Lv.2
69 44 21 1E:[Perk/Weapon] Weak Point Instinct Lv.1
EE E3 64 C5:[Perk/Weapon] Weak Point Instinct Lv.2
B1 5D 76 DB:[Perk/Weapon] Weak Point Instinct Lv.3
2E 1C 62 17:[Perk/Weapon] Elemental Boost: Flame Lv.4
55 BF 22 7D:[Perk/Weapon] Elemental Boost: Frost Lv.4
EE 38 50 3E:[Perk/Weapon] Elemental Boost: Shock Lv.4
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>4</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>14</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>322</ID>
                      <Description>"Perk 2"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00:No Perk selected
95 F3 CF 37:[Perk/Weapon] Abnormality Infiction: Burning
AB E0 00 70:[Perk/Weapon] Abnormality Infiction: Burning Lv.1
2F 11 97 87:[Perk/Weapon] Abnormality Infiction: Burning Lv.2
BD 95 1B 94:[Perk/Weapon] Abnormality Infiction: Burning Lv.3
71 76 DB 65:[Perk/Weapon] Abnormality Infiction: Electrocuted Lv.1
7F 67 BE 9B:[Perk/Weapon] Abnormality Infiction: Electrocuted Lv.2
61 01 CD B7:[Perk/Weapon] Abnormality Infiction: Electrocuted Lv.3
A5 E3 86 38:[Perk/Weapon] Abnormality Infiction: Freezing Lv.1
63 11 10 B9:[Perk/Weapon] Abnormality Infiction: Freezing Lv.2
04 14 7A 76:[Perk/Weapon] Abnormality Infiction: Freezing Lv.3
19 71 00 E0:[Perk/Weapon] Abnormality Infiction: Stunned
36 7E 44 D1:[Perk/Weapon] Assault Instinct
C8 90 59 74:[Perk/Weapon] Attack Lv.1
15 C5 BC 6D:[Perk/Weapon] Attack Lv.2
E9 D7 1C 57:[Perk/Weapon] Attack Lv.3
51 59 C3 52:[Perk/Weapon] Critical Hit Boost Lv.1
C0 2E E1 9E:[Perk/Weapon] Critical Hit Boost Lv.2
3A C3 EF C9:[Perk/Weapon] Critical Hit Boost Lv.3
E2 35 DE B9:[Perk/Weapon] Critical Hit Rate Lv.1
84 EC E7 53:[Perk/Weapon] Critical Hit Rate Lv.2
38 8D 90 36:[Perk/Weapon] Critical Hit Rate Lv.3
2F ED EE 90:[Perk/Weapon] Drain Lvl. 1
53 6F CE C9:[Perk/Weapon] Drain Lvl. 2
FD 8E BE 9A:[Perk/Weapon] Drain Lvl. 3
4D CD EE 46:[Perk/Weapon] Draw Speed Up
6B 80 12 BA:[Perk/Weapon] Durability Boost
2D A6 81 48:[Perk/Weapon] Element Attack: Flame
41 D3 3F 9F:[Perk/Weapon] Element Attack: Frost
05 6D D6 06:[Perk/Weapon] Element Attack: Shock
FF 47 29 B3:[Perk/Weapon] Guillotine
B4 EB 1D D6:[Perk/Weapon] Hand Shaking: Down
81 7A 5E 54:[Perk/Weapon] Heavy Attack Boost Lv.1
EC 43 C2 45:[Perk/Weapon] Heavy Attack Boost Lv.2
9D 0E 67 F5:[Perk/Weapon] Impact Force
74 59 27 57:[Perk/Weapon] Reload Speed
AE CF D1 65:[Perk/Weapon] Sprint Attack Boost Lv.1
D0 A1 93 D1:[Perk/Weapon] Sprint Attack Boost Lv.2
06 AB 4A AB:[Perk/Weapon] Stability Boost
05 4E 6B 13:[Perk/Weapon] Vulnerable Parts Instinct Lv.1
14 3F BA FF:[Perk/Weapon] Vulnerable Parts Instinct Lv.2
69 44 21 1E:[Perk/Weapon] Weak Point Instinct Lv.1
EE E3 64 C5:[Perk/Weapon] Weak Point Instinct Lv.2
B1 5D 76 DB:[Perk/Weapon] Weak Point Instinct Lv.3
2E 1C 62 17:[Perk/Weapon] Elemental Boost: Flame Lv.4
55 BF 22 7D:[Perk/Weapon] Elemental Boost: Frost Lv.4
EE 38 50 3E:[Perk/Weapon] Elemental Boost: Shock Lv.4
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>4</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>18</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>323</ID>
                      <Description>"Perk 3"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00:No Perk selected
95 F3 CF 37:[Perk/Weapon] Abnormality Infiction: Burning
AB E0 00 70:[Perk/Weapon] Abnormality Infiction: Burning Lv.1
2F 11 97 87:[Perk/Weapon] Abnormality Infiction: Burning Lv.2
BD 95 1B 94:[Perk/Weapon] Abnormality Infiction: Burning Lv.3
71 76 DB 65:[Perk/Weapon] Abnormality Infiction: Electrocuted Lv.1
7F 67 BE 9B:[Perk/Weapon] Abnormality Infiction: Electrocuted Lv.2
61 01 CD B7:[Perk/Weapon] Abnormality Infiction: Electrocuted Lv.3
A5 E3 86 38:[Perk/Weapon] Abnormality Infiction: Freezing Lv.1
63 11 10 B9:[Perk/Weapon] Abnormality Infiction: Freezing Lv.2
04 14 7A 76:[Perk/Weapon] Abnormality Infiction: Freezing Lv.3
19 71 00 E0:[Perk/Weapon] Abnormality Infiction: Stunned
36 7E 44 D1:[Perk/Weapon] Assault Instinct
C8 90 59 74:[Perk/Weapon] Attack Lv.1
15 C5 BC 6D:[Perk/Weapon] Attack Lv.2
E9 D7 1C 57:[Perk/Weapon] Attack Lv.3
51 59 C3 52:[Perk/Weapon] Critical Hit Boost Lv.1
C0 2E E1 9E:[Perk/Weapon] Critical Hit Boost Lv.2
3A C3 EF C9:[Perk/Weapon] Critical Hit Boost Lv.3
E2 35 DE B9:[Perk/Weapon] Critical Hit Rate Lv.1
84 EC E7 53:[Perk/Weapon] Critical Hit Rate Lv.2
38 8D 90 36:[Perk/Weapon] Critical Hit Rate Lv.3
2F ED EE 90:[Perk/Weapon] Drain Lvl. 1
53 6F CE C9:[Perk/Weapon] Drain Lvl. 2
FD 8E BE 9A:[Perk/Weapon] Drain Lvl. 3
4D CD EE 46:[Perk/Weapon] Draw Speed Up
6B 80 12 BA:[Perk/Weapon] Durability Boost
2D A6 81 48:[Perk/Weapon] Element Attack: Flame
41 D3 3F 9F:[Perk/Weapon] Element Attack: Frost
05 6D D6 06:[Perk/Weapon] Element Attack: Shock
FF 47 29 B3:[Perk/Weapon] Guillotine
B4 EB 1D D6:[Perk/Weapon] Hand Shaking: Down
81 7A 5E 54:[Perk/Weapon] Heavy Attack Boost Lv.1
EC 43 C2 45:[Perk/Weapon] Heavy Attack Boost Lv.2
9D 0E 67 F5:[Perk/Weapon] Impact Force
74 59 27 57:[Perk/Weapon] Reload Speed
AE CF D1 65:[Perk/Weapon] Sprint Attack Boost Lv.1
D0 A1 93 D1:[Perk/Weapon] Sprint Attack Boost Lv.2
06 AB 4A AB:[Perk/Weapon] Stability Boost
05 4E 6B 13:[Perk/Weapon] Vulnerable Parts Instinct Lv.1
14 3F BA FF:[Perk/Weapon] Vulnerable Parts Instinct Lv.2
69 44 21 1E:[Perk/Weapon] Weak Point Instinct Lv.1
EE E3 64 C5:[Perk/Weapon] Weak Point Instinct Lv.2
B1 5D 76 DB:[Perk/Weapon] Weak Point Instinct Lv.3
2E 1C 62 17:[Perk/Weapon] Elemental Boost: Flame Lv.4
55 BF 22 7D:[Perk/Weapon] Elemental Boost: Frost Lv.4
EE 38 50 3E:[Perk/Weapon] Elemental Boost: Shock Lv.4
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>4</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>1C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>333</ID>
                      <Description>"Perk 4"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00:No Perk selected
95 F3 CF 37:[Perk/Weapon] Abnormality Infiction: Burning
AB E0 00 70:[Perk/Weapon] Abnormality Infiction: Burning Lv.1
2F 11 97 87:[Perk/Weapon] Abnormality Infiction: Burning Lv.2
BD 95 1B 94:[Perk/Weapon] Abnormality Infiction: Burning Lv.3
71 76 DB 65:[Perk/Weapon] Abnormality Infiction: Electrocuted Lv.1
7F 67 BE 9B:[Perk/Weapon] Abnormality Infiction: Electrocuted Lv.2
61 01 CD B7:[Perk/Weapon] Abnormality Infiction: Electrocuted Lv.3
A5 E3 86 38:[Perk/Weapon] Abnormality Infiction: Freezing Lv.1
63 11 10 B9:[Perk/Weapon] Abnormality Infiction: Freezing Lv.2
04 14 7A 76:[Perk/Weapon] Abnormality Infiction: Freezing Lv.3
19 71 00 E0:[Perk/Weapon] Abnormality Infiction: Stunned
36 7E 44 D1:[Perk/Weapon] Assault Instinct
C8 90 59 74:[Perk/Weapon] Attack Lv.1
15 C5 BC 6D:[Perk/Weapon] Attack Lv.2
E9 D7 1C 57:[Perk/Weapon] Attack Lv.3
51 59 C3 52:[Perk/Weapon] Critical Hit Boost Lv.1
C0 2E E1 9E:[Perk/Weapon] Critical Hit Boost Lv.2
3A C3 EF C9:[Perk/Weapon] Critical Hit Boost Lv.3
E2 35 DE B9:[Perk/Weapon] Critical Hit Rate Lv.1
84 EC E7 53:[Perk/Weapon] Critical Hit Rate Lv.2
38 8D 90 36:[Perk/Weapon] Critical Hit Rate Lv.3
2F ED EE 90:[Perk/Weapon] Drain Lvl. 1
53 6F CE C9:[Perk/Weapon] Drain Lvl. 2
FD 8E BE 9A:[Perk/Weapon] Drain Lvl. 3
4D CD EE 46:[Perk/Weapon] Draw Speed Up
6B 80 12 BA:[Perk/Weapon] Durability Boost
2D A6 81 48:[Perk/Weapon] Element Attack: Flame
41 D3 3F 9F:[Perk/Weapon] Element Attack: Frost
05 6D D6 06:[Perk/Weapon] Element Attack: Shock
FF 47 29 B3:[Perk/Weapon] Guillotine
B4 EB 1D D6:[Perk/Weapon] Hand Shaking: Down
81 7A 5E 54:[Perk/Weapon] Heavy Attack Boost Lv.1
EC 43 C2 45:[Perk/Weapon] Heavy Attack Boost Lv.2
9D 0E 67 F5:[Perk/Weapon] Impact Force
74 59 27 57:[Perk/Weapon] Reload Speed
AE CF D1 65:[Perk/Weapon] Sprint Attack Boost Lv.1
D0 A1 93 D1:[Perk/Weapon] Sprint Attack Boost Lv.2
06 AB 4A AB:[Perk/Weapon] Stability Boost
05 4E 6B 13:[Perk/Weapon] Vulnerable Parts Instinct Lv.1
14 3F BA FF:[Perk/Weapon] Vulnerable Parts Instinct Lv.2
69 44 21 1E:[Perk/Weapon] Weak Point Instinct Lv.1
EE E3 64 C5:[Perk/Weapon] Weak Point Instinct Lv.2
B1 5D 76 DB:[Perk/Weapon] Weak Point Instinct Lv.3
2E 1C 62 17:[Perk/Weapon] Elemental Boost: Flame Lv.4
55 BF 22 7D:[Perk/Weapon] Elemental Boost: Frost Lv.4
EE 38 50 3E:[Perk/Weapon] Elemental Boost: Shock Lv.4
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>4</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>20</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>324</ID>
                      <Description>"Unlock Perks"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00:Locked Perks
01 00 00 00:Unlocked Perks 1
01 01 00 00:Unlocked Perks 2
01 01 01 00:Unlocked Perks 3
01 01 01 01:Unlocked Perks 4
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>4</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>28</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>325</ID>
                      <Description>"Unlock Option Parts"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00 00 00 00:Locked/NO Option Parts
01 00 00 00 00 00 00:Unlocked Option Parts 1
01 00 01 00 00 00 00:Unlocked Option Parts 2
01 00 01 00 01 00 00:Unlocked Option Parts 3
01 00 01 00 01 00 01:Unlocked Option Parts 4
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>7</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>2E</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>326</ID>
                      <Description>"Option Part 1"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00:No Option Part selected
56 50 59 C7:[Option/Weapon] Compact F-Light
8E AA 87 D9:[Option/Weapon] Compact Laser-M
98 6E 86 03:[Option/Weapon] Dot Sight II (Assault Rifles)
14 E5 1F 93:[Option/Weapon] Dot Sight II (Shotguns &amp; Revolvers)
11 69 F7 FF:[Option/Weapon] Flash-Laser Module
20 EA 89 8A:[Option/Weapon] Flash-Light CB
2E 73 AB 96:[Option/Weapon] Flash-Light TA
21 77 51 8F:[Option/Weapon] Laser-A-Module CB
BA 40 AD 4F:[Option/Weapon] Laser-A-Module TA
34 D7 34 72:[Option/Weapon] Rifle Scope W2 (4x)
40 38 8A A9:[Option/Weapon] Short Scope (3x)
A6 21 0E C3:[Option/Weapon] Sup. GP-W
CD 06 0E A3:[Option/Weapon] Sup. Pistol
6C C9 FE 5E:[Option/Weapon] Sup. Pistol-D
08 3F DA CD:[Option/Weapon] Sup. SR-SV
02 42 E0 95:[Option/Gear] Large Magazine Pouch/.44 Magnum (60)
1A ED 9C 98:[Option/Gear] Large Magazine Pouch/.45 Caliber (60)
AE 0E 01 D4:[Option/Gear] Large Magazine Pouch/12.7mm Sniper Rifle (60)
16 34 25 6C:[Option/Gear] Large Magazine Pouch/12ga (40)
BA 88 12 5C:[Option/Gear] Large Magazine Pouch/5.56mm (60)
AD AB B0 DA:[Option/Gear] Large Magazine Pouch/7.62mm (60)
90 3E 8C 35:[Option/Gear] Large Magazine Pouch/7.62mm Sniper Rifle (60)
0B 0D C8 A4:[Option/Gear] Large Magazine Pouch/9x19mm (60)
3A 96 06 95:[Option/Gear] Magazine Pouch/.44 Magnum (30)
F3 FE 60 7B:[Option/Gear] Magazine Pouch/.45 Caliber (30)
F6 44 35 41:[Option/Gear] Magazine Pouch/12.7mm Sniper Rifle (30)
FB FD DD BB:[Option/Gear] Magazine Pouch/12ga (20)
82 5C 9E 7F:[Option/Gear] Magazine Pouch/5.56mm (30)
5B 21 2D FD:[Option/Gear] Magazine Pouch/7.62mm (30)
DF 8B 91 D8:[Option/Gear] Magazine Pouch/7.62mm Sniper Rifle (30)
82 E8 82 6A:[Option/Gear] Magazine Pouch/9x19mm (30)
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>4</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>327</ID>
                      <Description>"Option Part 2"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00:No Option Part selected
56 50 59 C7:[Option/Weapon] Compact F-Light
8E AA 87 D9:[Option/Weapon] Compact Laser-M
98 6E 86 03:[Option/Weapon] Dot Sight II (Assault Rifles)
14 E5 1F 93:[Option/Weapon] Dot Sight II (Shotguns &amp; Revolvers)
11 69 F7 FF:[Option/Weapon] Flash-Laser Module
20 EA 89 8A:[Option/Weapon] Flash-Light CB
2E 73 AB 96:[Option/Weapon] Flash-Light TA
21 77 51 8F:[Option/Weapon] Laser-A-Module CB
BA 40 AD 4F:[Option/Weapon] Laser-A-Module TA
34 D7 34 72:[Option/Weapon] Rifle Scope W2 (4x)
40 38 8A A9:[Option/Weapon] Short Scope (3x)
A6 21 0E C3:[Option/Weapon] Sup. GP-W
CD 06 0E A3:[Option/Weapon] Sup. Pistol
6C C9 FE 5E:[Option/Weapon] Sup. Pistol-D
08 3F DA CD:[Option/Weapon] Sup. SR-SV
02 42 E0 95:[Option/Gear] Large Magazine Pouch/.44 Magnum (60)
1A ED 9C 98:[Option/Gear] Large Magazine Pouch/.45 Caliber (60)
AE 0E 01 D4:[Option/Gear] Large Magazine Pouch/12.7mm Sniper Rifle (60)
16 34 25 6C:[Option/Gear] Large Magazine Pouch/12ga (40)
BA 88 12 5C:[Option/Gear] Large Magazine Pouch/5.56mm (60)
AD AB B0 DA:[Option/Gear] Large Magazine Pouch/7.62mm (60)
90 3E 8C 35:[Option/Gear] Large Magazine Pouch/7.62mm Sniper Rifle (60)
0B 0D C8 A4:[Option/Gear] Large Magazine Pouch/9x19mm (60)
3A 96 06 95:[Option/Gear] Magazine Pouch/.44 Magnum (30)
F3 FE 60 7B:[Option/Gear] Magazine Pouch/.45 Caliber (30)
F6 44 35 41:[Option/Gear] Magazine Pouch/12.7mm Sniper Rifle (30)
FB FD DD BB:[Option/Gear] Magazine Pouch/12ga (20)
82 5C 9E 7F:[Option/Gear] Magazine Pouch/5.56mm (30)
5B 21 2D FD:[Option/Gear] Magazine Pouch/7.62mm (30)
DF 8B 91 D8:[Option/Gear] Magazine Pouch/7.62mm Sniper Rifle (30)
82 E8 82 6A:[Option/Gear] Magazine Pouch/9x19mm (30)
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>4</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>44</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>328</ID>
                      <Description>"Option Part 3"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00:No Option Part selected
56 50 59 C7:[Option/Weapon] Compact F-Light
8E AA 87 D9:[Option/Weapon] Compact Laser-M
98 6E 86 03:[Option/Weapon] Dot Sight II (Assault Rifles)
14 E5 1F 93:[Option/Weapon] Dot Sight II (Shotguns &amp; Revolvers)
11 69 F7 FF:[Option/Weapon] Flash-Laser Module
20 EA 89 8A:[Option/Weapon] Flash-Light CB
2E 73 AB 96:[Option/Weapon] Flash-Light TA
21 77 51 8F:[Option/Weapon] Laser-A-Module CB
BA 40 AD 4F:[Option/Weapon] Laser-A-Module TA
34 D7 34 72:[Option/Weapon] Rifle Scope W2 (4x)
40 38 8A A9:[Option/Weapon] Short Scope (3x)
A6 21 0E C3:[Option/Weapon] Sup. GP-W
CD 06 0E A3:[Option/Weapon] Sup. Pistol
6C C9 FE 5E:[Option/Weapon] Sup. Pistol-D
08 3F DA CD:[Option/Weapon] Sup. SR-SV
02 42 E0 95:[Option/Gear] Large Magazine Pouch/.44 Magnum (60)
1A ED 9C 98:[Option/Gear] Large Magazine Pouch/.45 Caliber (60)
AE 0E 01 D4:[Option/Gear] Large Magazine Pouch/12.7mm Sniper Rifle (60)
16 34 25 6C:[Option/Gear] Large Magazine Pouch/12ga (40)
BA 88 12 5C:[Option/Gear] Large Magazine Pouch/5.56mm (60)
AD AB B0 DA:[Option/Gear] Large Magazine Pouch/7.62mm (60)
90 3E 8C 35:[Option/Gear] Large Magazine Pouch/7.62mm Sniper Rifle (60)
0B 0D C8 A4:[Option/Gear] Large Magazine Pouch/9x19mm (60)
3A 96 06 95:[Option/Gear] Magazine Pouch/.44 Magnum (30)
F3 FE 60 7B:[Option/Gear] Magazine Pouch/.45 Caliber (30)
F6 44 35 41:[Option/Gear] Magazine Pouch/12.7mm Sniper Rifle (30)
FB FD DD BB:[Option/Gear] Magazine Pouch/12ga (20)
82 5C 9E 7F:[Option/Gear] Magazine Pouch/5.56mm (30)
5B 21 2D FD:[Option/Gear] Magazine Pouch/7.62mm (30)
DF 8B 91 D8:[Option/Gear] Magazine Pouch/7.62mm Sniper Rifle (30)
82 E8 82 6A:[Option/Gear] Magazine Pouch/9x19mm (30)
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>4</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>48</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>329</ID>
                      <Description>"Option Part 4"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00:No Option Part selected
56 50 59 C7:[Option/Weapon] Compact F-Light
8E AA 87 D9:[Option/Weapon] Compact Laser-M
98 6E 86 03:[Option/Weapon] Dot Sight II (Assault Rifles)
14 E5 1F 93:[Option/Weapon] Dot Sight II (Shotguns &amp; Revolvers)
11 69 F7 FF:[Option/Weapon] Flash-Laser Module
20 EA 89 8A:[Option/Weapon] Flash-Light CB
2E 73 AB 96:[Option/Weapon] Flash-Light TA
21 77 51 8F:[Option/Weapon] Laser-A-Module CB
BA 40 AD 4F:[Option/Weapon] Laser-A-Module TA
34 D7 34 72:[Option/Weapon] Rifle Scope W2 (4x)
40 38 8A A9:[Option/Weapon] Short Scope (3x)
A6 21 0E C3:[Option/Weapon] Sup. GP-W
CD 06 0E A3:[Option/Weapon] Sup. Pistol
6C C9 FE 5E:[Option/Weapon] Sup. Pistol-D
08 3F DA CD:[Option/Weapon] Sup. SR-SV
02 42 E0 95:[Option/Gear] Large Magazine Pouch/.44 Magnum (60)
1A ED 9C 98:[Option/Gear] Large Magazine Pouch/.45 Caliber (60)
AE 0E 01 D4:[Option/Gear] Large Magazine Pouch/12.7mm Sniper Rifle (60)
16 34 25 6C:[Option/Gear] Large Magazine Pouch/12ga (40)
BA 88 12 5C:[Option/Gear] Large Magazine Pouch/5.56mm (60)
AD AB B0 DA:[Option/Gear] Large Magazine Pouch/7.62mm (60)
90 3E 8C 35:[Option/Gear] Large Magazine Pouch/7.62mm Sniper Rifle (60)
0B 0D C8 A4:[Option/Gear] Large Magazine Pouch/9x19mm (60)
3A 96 06 95:[Option/Gear] Magazine Pouch/.44 Magnum (30)
F3 FE 60 7B:[Option/Gear] Magazine Pouch/.45 Caliber (30)
F6 44 35 41:[Option/Gear] Magazine Pouch/12.7mm Sniper Rifle (30)
FB FD DD BB:[Option/Gear] Magazine Pouch/12ga (20)
82 5C 9E 7F:[Option/Gear] Magazine Pouch/5.56mm (30)
5B 21 2D FD:[Option/Gear] Magazine Pouch/7.62mm (30)
DF 8B 91 D8:[Option/Gear] Magazine Pouch/7.62mm Sniper Rifle (30)
82 E8 82 6A:[Option/Gear] Magazine Pouch/9x19mm (30)
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>4</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>4C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>330</ID>
                      <Description>"Upgrade Star Level"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:not Upgraded
01:Upgrade Level 1
02:Upgrade Level 2
03:Upgrade Level 3
04:Upgrade Level 4
05:Upgrade Level 5
06:Upgrade Level 6
07:Upgrade Level 7
08:Upgrade Level 8
09:Upgrade Level 9
0A:Upgrade Level 10
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>1</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>60</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>331</ID>
                      <Description>"Number of Option Parts used"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:no Option Parts
01:1 Option Part
02:2 Option Parts
03:3 Option Parts
04:4 Option Parts
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>1</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>61</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>332</ID>
                      <Description>"CTRL+B/Add this address//AoB Length 160"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>160</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>-20</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>315</ID>
                  <Description>"Only for Gear"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>286</ID>
                      <Description>"Item ID - use Dropdown Menu"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1B 67 58 11:[Gear/Head] Armored Field Helmet
78 88 02 CE:[Gear/Head] AT-Shooter Headgear Mk. 1
B4 9F CD 1A:[Gear/Head] Balaclava
7C AF C4 DA:[Gear/Head] Baseball Cap
2A 16 93 A8:[Gear/Head] Beret
46 4A D8 6E:[Gear/Head] Cowboy Hat
71 0C 0C 7E:[Gear/Head] Ghillie Hood (Type 1)
87 84 BB 27:[Gear/Head] Ghillie Hood (Type 2)
06 6E C2 A3:[Gear/Head] Helmet and Visor
04 72 66 C7:[Gear/Head] Hunter's Cap
54 5B 4A F4:[Gear/Head] Jungle Hat
C8 10 44 CB:[Gear/Head] Light Protective Helmet
12 69 9B C0:[Gear/Head] Med (Cranium)
5A BC A4 9C:[Gear/Head] Military Helmet
8B 72 01 CC:[Gear/Head] Plated Helmet
4F 70 9C 13:[Gear/Head] Plated Ski Mask
4D E1 92 B0:[Gear/Head] Protective Helmet
FC 06 F5 AC:[Gear/Head] Reinforced Face Mask
78 77 AA 4F:[Gear/Head] Scrapper Mask
E9 F5 9B C6:[Gear/Head] Skullcap
7B 82 F8 83:[Gear/Head] Sneaking Mask
59 43 50 10:[Gear/Head] Soviet Beret
91 6B FE C9:[Gear/Head] THI-PE-CQB Headgear Mk. 1
39 8A AF A4:[Gear/Head] Wolf's Eye
04 EE 32 C4:[Gear/Body] Armored Fatigues (Upper)
28 2F 68 CE:[Gear/Body] AT Shooter Vest Mk.1
07 CA AB 86:[Gear/Body] Battle Dress (Upper)
FC 67 40 A0:[Gear/Body] BDU (Upper)
BA 3A 3D 8B:[Gear/Body] Canvas Jacket
7C 47 B1 92:[Gear/Body] Carrier Vest
36 B4 40 0C:[Gear/Body] Chest Rig
72 04 5E 8C:[Gear/Body] Cold Weather Vest
7A 35 73 C6:[Gear/Body] Ghillie Suit (Upper)
82 65 B8 86:[Gear/Body] Hardened Battle Gear (Upper)
CE 1E AC F6:[Gear/Body] Harness
3D 4A BC 48:[Gear/Body] Heavy Chest Plate
AA E8 DB 1D:[Gear/Body] Heavy Magazine Vest
FA 81 4A 43:[Gear/Body] Heavy Plated Vest
1C FF 0D 68:[Gear/Body] Interwoven Vest
4E CB FF 25:[Gear/Body] Light Soviet Chest Rig
E1 E4 A9 FA:[Gear/Body] LRR Concealment (Upper)
6B 1E A5 E3:[Gear/Body] Med (Rib)
76 41 66 C1:[Gear/Body] Military Vest
68 6E 1B 8A:[Gear/Body] Mother Base Fatigues (Upper)
17 78 04 B5:[Gear/Body] Plate Vest
BE 2C 11 1C:[Gear/Body] Recon Vest
59 B8 53 32:[Gear/Body] Rib Cage Vest
12 FC 0C 8D:[Gear/Body] Rigid Blast Vest
2A A6 0A DF:[Gear/Body] Scrapper Vest
2D 48 C5 D6:[Gear/Body] Shoulder Hoodie
54 0B BD FF:[Gear/Body] Sneaking Suit (Upper)
AE 2B CE 5E:[Gear/Body] Soviet Chest Rig
5A CE A7 23:[Gear/Body] Stealth Armor
EB 50 61 D6:[Gear/Body] Survival Scarf (Metallic Blue)
4F 27 33 FA:[Gear/Body] Survival Scarf (Metallic Green)
FF FD CD 7A:[Gear/Body] Survival Scarf (Metallic Pink)
99 95 FF 7F:[Gear/Body] Survival Scarf (Silver)
2E D4 4D 4A:[Gear/Body] Tactical Hood
BE E6 94 A1:[Gear/Body] Tactical Scarf
7C AF 1D 1B:[Gear/Body] Tactical Vest
C6 CA 27 BF:[Gear/Body] THI-PE-CQB Armor Mk.1
78 EE 16 71:[Gear/Body] T-Shirt
64 11 E3 AD:[Gear/Body] Urban Armor (Upper)
F8 6D 67 85:[Gear/Body] Wolf's Jacket
B8 19 74 25:[Gear/Arms] Armored Fatigue Gauntlets
FA 92 7A 91:[Gear/Arms] AT-Shooter Gauntlets Mk. 1
0B 8F AD 2C:[Gear/Arms] Battle Dress Gauntlets
59 AD 45 F5:[Gear/Arms] Diamond Dog Gauntlets
56 AE 93 56:[Gear/Arms] Field Gloves
34 CF FF 0E:[Gear/Arms] Hard Elbow Protectors
84 55 D3 A2:[Gear/Arms] Hardened Battle Gear Gauntlets
0B 1D 71 BC:[Gear/Arms] Light Elbow Pads
79 E6 D4 EB:[Gear/Arms] LRR Concealment (Sleeves)
17 B8 37 00:[Gear/Arms] Med (Radius)
F4 6A 5D 14:[Gear/Arms] Mother Base Field Gloves
D1 8D 0F 8F:[Gear/Arms] Scrapper Sleeves
D4 9E 72 9E:[Gear/Arms] Sneaking Suit Gloves
EA 09 56 72:[Gear/Arms] Soviet Field Gloves
73 B5 95 E3:[Gear/Arms] Tactical Gloves
32 4A EB E7:[Gear/Arms] Tactical Sleeves
1A 73 EE 37:[Gear/Arms] THI-PE-CQB Gauntlets Mk. 1
04 23 78 81:[Gear/Arms] Urban Armor Gauntlets
BE 34 42 B4:[Gear/Arms] Wolf's Sleeves
2B 34 12 DA:[Gear/Legs] Armored Fatigues (Lower)
07 1C B2 59:[Gear/Legs] AT-Shooter Leg Frames Mk. 1
13 4D 05 7B:[Gear/Legs] Battle Dress (Lower)
8D 79 8A CF:[Gear/Legs] BDU (Lower)
0E 2F 28 20:[Gear/Legs] Diamond Dog Combat Pants
B0 0D EB 0A:[Gear/Legs] Ghillie Suit (Lower)
E2 23 D1 39:[Gear/Legs] Hardened Battle Gear (Lower)
4A 4F BF B8:[Gear/Legs] Heat-Resistant Tactical (Lower)
C2 DA B9 A1:[Gear/Legs] Knee Protector Pants
63 A1 90 95:[Gear/Legs] LRR Concealment (Lower)
4B 53 12 6E:[Gear/Legs] Med (Tibia)
4D CE CC C5:[Gear/Legs] Mother Base Fatigues (Lower)
8B B3 B9 6E:[Gear/Legs] Scrapper Lower
4C DB DC 6C:[Gear/Legs] Sneaking Suit (Lower)
77 DD B6 A4:[Gear/Legs] Soviet Combat Pants
42 8F 9D 99:[Gear/Legs] Tactical BDU (Lower)
85 CC FE 8D:[Gear/Legs] THI-PE-CQC Leg Frames Mk. 1
5A 9A 8E 3F:[Gear/Legs] Urban Armor (Lower)
03 AE D3 CC:[Gear/Legs] Urban Combat Pants
78 DB 53 9D:[Gear/Legs] Wolf's Greaves
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>4</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>289</ID>
                      <Description>"Max Durability"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>4</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>290</ID>
                      <Description>"Current Durability"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>291</ID>
                      <Description>"??? dont know what this is"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>292</ID>
                      <Description>"Defense"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>10</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>293</ID>
                      <Description>"Perk 1"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00:No Perk selected
96 BF EF EB:[Perk/Gear] Attack Speed Lv.1
08 DE 6A 1A:[Perk/Gear] Close-Quarters Attack Damage: Up
15 9F 86 A8:[Perk/Gear] Close-Range Boost Lv.1
79 C0 B3 65:[Perk/Gear] Close-Range Boost Lv.2
63 E2 04 2B:[Perk/Gear] Close-Range Boost Lv.3
5E BC 86 A3:[Perk/Gear] Consumption Efficiency Increase: Ammo Lv.1
0C 4D A8 17:[Perk/Gear] Consumption Efficiency Increase: Ammo Lv.2
F9 76 37 ED:[Perk/Gear] Consumption Efficiency Increase: Arrow Lv.1
60 9B 9C 72:[Perk/Gear] Consumption Efficiency Increase: Arrow Lv.2
FC 2E 42 60:[Perk/Gear] Consumption Efficiency Increase: Combat Step
04 75 8E B4:[Perk/Gear] Consumption Efficiency Increase: Food &amp; Drink
F7 7E 40 44:[Perk/Gear] Consumption Efficiency Increase: Hard Tackle
E4 B5 15 71:[Perk/Gear] Consumption Efficiency Increase: Placed Weapons Lv.1
A9 D7 0B 9A:[Perk/Gear] Consumption Efficiency Increase: Placed Weapons Lv.2
CC 3B 3C DE:[Perk/Gear] Consumption Efficiency Increase: Throwing Weapons Lv.1
DD 8F 5A EE:[Perk/Gear] Consumption Efficiency Increase: Throwing Weapons Lv.2
52 9A 57 69:[Perk/Gear] Consumption Efficiency Increase: Triple Arrow
F9 8A 52 A5:[Perk/Gear] Damage Nullifier Lv.1
90 45 C1 44:[Perk/Gear] Damage Nullifier Lv.2
39 8B 64 9F:[Perk/Gear] Damage Nullifier Lv.3
37 6A 53 6E:[Perk/Gear] Dive Attack Strengthened Lv.1
F0 5D 7A D8:[Perk/Gear] Element Boost: Flame Lv.1
55 45 67 AB:[Perk/Gear] Element Boost: Flame Lv.2
BC 67 5B E5:[Perk/Gear] Element Boost: Flame Lv.3
2E 1C 62 17:[Perk/Gear] Element Boost: Flame Lv.4
4D E3 24 70:[Perk/Gear] Element Boost: Frost Lv.1
32 70 5E 66:[Perk/Gear] Element Boost: Frost Lv.2
89 C6 E7 95:[Perk/Gear] Element Boost: Frost Lv.3
55 BF 22 7D:[Perk/Gear] Element Boost: Frost Lv.4
44 AD B1 2A:[Perk/Gear] Element Boost: Shock Lv.1
4B EB 00 2C:[Perk/Gear] Element Boost: Shock Lv.2
FF 9A 86 43:[Perk/Gear] Element Boost: Shock Lv.3
EE 38 50 3E:[Perk/Gear] Element Boost: Shock Lv.4
36 E9 4D D9:[Perk/Gear] Element Resistance: Flame Lv.1
3D D6 2F BC:[Perk/Gear] Element Resistance: Flame Lv.2
9D 04 A8 36:[Perk/Gear] Element Resistance: Frost Lv.1
54 53 AB A0:[Perk/Gear] Element Resistance: Frost Lv.2
B9 21 E0 01:[Perk/Gear] Element Resistance: Shock Lv.1
E2 09 BC 4B:[Perk/Gear] Element Resistance: Shock Lv.2
3A B2 DD 06:[Perk/Gear] Fatal Blows Avoided
74 72 FD C4:[Perk/Gear] Fox Walk Lv.1
94 49 E8 0F:[Perk/Gear] Gear Stat Boost: Defense Lv.1
26 44 C7 E1:[Perk/Gear] Gear Stat Boost: Defense Lv.2
9B 76 9D 7A:[Perk/Gear] Gear Stat Boost: Defense Lv.3
3D FA B5 9A:[Perk/Gear] Grab Recovery: UP
07 0C E6 9C:[Perk/Gear] Hand Shaking: Down
C0 70 5E 34:[Perk/Gear] Hawkeye Lv.1
FB 06 C7 8A:[Perk/Gear] Heavy Attack Speed: UP
21 84 3B A5:[Perk/Gear] Interceptor Unit Attack Boost Lv.1
9D F4 50 48:[Perk/Gear] Interceptor Unit Attack Boost Lv.2
7C F9 7A F3:[Perk/Gear] Interceptor Unit Attack Boost Lv.3
4D BB A6 E8:[Perk/Gear] Kuban Crystal Uses Up
E7 7D 03 86:[Perk/Gear] Long-Range Boost Lv.1
5B 32 1D 14:[Perk/Gear] Long-Range Boost Lv.2
A3 DA F8 94:[Perk/Gear] Long-Range Boost Lv.3
31 A8 40 D2:[Perk/Gear] Med Spray Uses Up Lv.1
CD 0E E8 10:[Perk/Gear] Med Spray Uses Up Lv.2
FF 23 3D E2:[Perk/Gear] Natural Life Recovery Speed: Up
01 45 66 68:[Perk/Gear] Natural Stamina Recovery Speed: Up
FD CB 82 BD:[Perk/Gear] Physical Resistance: Slash
1F 92 D5 1C:[Perk/Gear] Physical Resistance: Strike
5F 82 C5 8F:[Perk/Gear] Physical Resistance: Thrust
35 5F 4F B3:[Perk/Gear] Precise Shot Lv.1
77 DE C2 11:[Perk/Gear] Quick Cure Lv.1
F0 95 D2 C8:[Perk/Gear] Quick Cure Lv.1
D1 31 40 15:[Perk/Gear] Reflect Lv.1
2F 8E 40 2B:[Perk/Gear] Reflect Lv.2
57 F4 D6 F6:[Perk/Gear] Scavenger Lv.1
6C 97 34 BD:[Perk/Gear] Sprinting Speed: Up
E7 FC DC A6:[Perk/Gear] Stat Boost: DEX Lv.1
13 2D 76 26:[Perk/Gear] Stat Boost: DEX Lv.2
FF EC DE 29:[Perk/Gear] Stat Boost: DEX Lv.3
77 EA 97 16:[Perk/Gear] Stat Boost: DEX Lv.4
76 8D D6 C9:[Perk/Gear] Stat Boost: END Lv.1
83 93 5D 05:[Perk/Gear] Stat Boost: END Lv.2
46 B3 10 F8:[Perk/Gear] Stat Boost: END Lv.3
23 93 65 CD:[Perk/Gear] Stat Boost: END Lv.4
ED 8A FB 3B:[Perk/Gear] Stat Boost: STR Lv.1
62 DF 89 03:[Perk/Gear] Stat Boost: STR Lv.2
C2 33 75 94:[Perk/Gear] Stat Boost: STR Lv.3
75 18 B0 8D:[Perk/Gear] Stat Boost: STR Lv.4
10 37 AC DC:[Perk/Gear] Stat Boost: VIT Lv.1
70 99 31 D6:[Perk/Gear] Stat Boost: VIT Lv.2
4E F4 81 7F:[Perk/Gear] Stat Boost: VIT Lv.3
B3 5E 42 1C:[Perk/Gear] Stat Boost: VIT Lv.4
D9 B8 73 01:[Perk/Gear] Stomping Damage: UP Lv.1
B7 26 2D 4E:[Perk/Gear] Stomping Damage: UP Lv.2
08 6A BB 3B:[Perk/Gear] Wormhole Generator Boost
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>4</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>14</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>294</ID>
                      <Description>"Perk 2"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00:No Perk selected
96 BF EF EB:[Perk/Gear] Attack Speed Lv.1
08 DE 6A 1A:[Perk/Gear] Close-Quarters Attack Damage: Up
15 9F 86 A8:[Perk/Gear] Close-Range Boost Lv.1
79 C0 B3 65:[Perk/Gear] Close-Range Boost Lv.2
63 E2 04 2B:[Perk/Gear] Close-Range Boost Lv.3
5E BC 86 A3:[Perk/Gear] Consumption Efficiency Increase: Ammo Lv.1
0C 4D A8 17:[Perk/Gear] Consumption Efficiency Increase: Ammo Lv.2
F9 76 37 ED:[Perk/Gear] Consumption Efficiency Increase: Arrow Lv.1
60 9B 9C 72:[Perk/Gear] Consumption Efficiency Increase: Arrow Lv.2
FC 2E 42 60:[Perk/Gear] Consumption Efficiency Increase: Combat Step
04 75 8E B4:[Perk/Gear] Consumption Efficiency Increase: Food &amp; Drink
F7 7E 40 44:[Perk/Gear] Consumption Efficiency Increase: Hard Tackle
E4 B5 15 71:[Perk/Gear] Consumption Efficiency Increase: Placed Weapons Lv.1
A9 D7 0B 9A:[Perk/Gear] Consumption Efficiency Increase: Placed Weapons Lv.2
CC 3B 3C DE:[Perk/Gear] Consumption Efficiency Increase: Throwing Weapons Lv.1
DD 8F 5A EE:[Perk/Gear] Consumption Efficiency Increase: Throwing Weapons Lv.2
52 9A 57 69:[Perk/Gear] Consumption Efficiency Increase: Triple Arrow
F9 8A 52 A5:[Perk/Gear] Damage Nullifier Lv.1
90 45 C1 44:[Perk/Gear] Damage Nullifier Lv.2
39 8B 64 9F:[Perk/Gear] Damage Nullifier Lv.3
37 6A 53 6E:[Perk/Gear] Dive Attack Strengthened Lv.1
F0 5D 7A D8:[Perk/Gear] Element Boost: Flame Lv.1
55 45 67 AB:[Perk/Gear] Element Boost: Flame Lv.2
BC 67 5B E5:[Perk/Gear] Element Boost: Flame Lv.3
2E 1C 62 17:[Perk/Gear] Element Boost: Flame Lv.4
4D E3 24 70:[Perk/Gear] Element Boost: Frost Lv.1
32 70 5E 66:[Perk/Gear] Element Boost: Frost Lv.2
89 C6 E7 95:[Perk/Gear] Element Boost: Frost Lv.3
55 BF 22 7D:[Perk/Gear] Element Boost: Frost Lv.4
44 AD B1 2A:[Perk/Gear] Element Boost: Shock Lv.1
4B EB 00 2C:[Perk/Gear] Element Boost: Shock Lv.2
FF 9A 86 43:[Perk/Gear] Element Boost: Shock Lv.3
EE 38 50 3E:[Perk/Gear] Element Boost: Shock Lv.4
36 E9 4D D9:[Perk/Gear] Element Resistance: Flame Lv.1
3D D6 2F BC:[Perk/Gear] Element Resistance: Flame Lv.2
9D 04 A8 36:[Perk/Gear] Element Resistance: Frost Lv.1
54 53 AB A0:[Perk/Gear] Element Resistance: Frost Lv.2
B9 21 E0 01:[Perk/Gear] Element Resistance: Shock Lv.1
E2 09 BC 4B:[Perk/Gear] Element Resistance: Shock Lv.2
3A B2 DD 06:[Perk/Gear] Fatal Blows Avoided
74 72 FD C4:[Perk/Gear] Fox Walk Lv.1
94 49 E8 0F:[Perk/Gear] Gear Stat Boost: Defense Lv.1
26 44 C7 E1:[Perk/Gear] Gear Stat Boost: Defense Lv.2
9B 76 9D 7A:[Perk/Gear] Gear Stat Boost: Defense Lv.3
3D FA B5 9A:[Perk/Gear] Grab Recovery: UP
07 0C E6 9C:[Perk/Gear] Hand Shaking: Down
C0 70 5E 34:[Perk/Gear] Hawkeye Lv.1
FB 06 C7 8A:[Perk/Gear] Heavy Attack Speed: UP
21 84 3B A5:[Perk/Gear] Interceptor Unit Attack Boost Lv.1
9D F4 50 48:[Perk/Gear] Interceptor Unit Attack Boost Lv.2
7C F9 7A F3:[Perk/Gear] Interceptor Unit Attack Boost Lv.3
4D BB A6 E8:[Perk/Gear] Kuban Crystal Uses Up
E7 7D 03 86:[Perk/Gear] Long-Range Boost Lv.1
5B 32 1D 14:[Perk/Gear] Long-Range Boost Lv.2
A3 DA F8 94:[Perk/Gear] Long-Range Boost Lv.3
31 A8 40 D2:[Perk/Gear] Med Spray Uses Up Lv.1
CD 0E E8 10:[Perk/Gear] Med Spray Uses Up Lv.2
FF 23 3D E2:[Perk/Gear] Natural Life Recovery Speed: Up
01 45 66 68:[Perk/Gear] Natural Stamina Recovery Speed: Up
FD CB 82 BD:[Perk/Gear] Physical Resistance: Slash
1F 92 D5 1C:[Perk/Gear] Physical Resistance: Strike
5F 82 C5 8F:[Perk/Gear] Physical Resistance: Thrust
35 5F 4F B3:[Perk/Gear] Precise Shot Lv.1
77 DE C2 11:[Perk/Gear] Quick Cure Lv.1
F0 95 D2 C8:[Perk/Gear] Quick Cure Lv.1
D1 31 40 15:[Perk/Gear] Reflect Lv.1
2F 8E 40 2B:[Perk/Gear] Reflect Lv.2
57 F4 D6 F6:[Perk/Gear] Scavenger Lv.1
6C 97 34 BD:[Perk/Gear] Sprinting Speed: Up
E7 FC DC A6:[Perk/Gear] Stat Boost: DEX Lv.1
13 2D 76 26:[Perk/Gear] Stat Boost: DEX Lv.2
FF EC DE 29:[Perk/Gear] Stat Boost: DEX Lv.3
77 EA 97 16:[Perk/Gear] Stat Boost: DEX Lv.4
76 8D D6 C9:[Perk/Gear] Stat Boost: END Lv.1
83 93 5D 05:[Perk/Gear] Stat Boost: END Lv.2
46 B3 10 F8:[Perk/Gear] Stat Boost: END Lv.3
23 93 65 CD:[Perk/Gear] Stat Boost: END Lv.4
ED 8A FB 3B:[Perk/Gear] Stat Boost: STR Lv.1
62 DF 89 03:[Perk/Gear] Stat Boost: STR Lv.2
C2 33 75 94:[Perk/Gear] Stat Boost: STR Lv.3
75 18 B0 8D:[Perk/Gear] Stat Boost: STR Lv.4
10 37 AC DC:[Perk/Gear] Stat Boost: VIT Lv.1
70 99 31 D6:[Perk/Gear] Stat Boost: VIT Lv.2
4E F4 81 7F:[Perk/Gear] Stat Boost: VIT Lv.3
B3 5E 42 1C:[Perk/Gear] Stat Boost: VIT Lv.4
D9 B8 73 01:[Perk/Gear] Stomping Damage: UP Lv.1
B7 26 2D 4E:[Perk/Gear] Stomping Damage: UP Lv.2
08 6A BB 3B:[Perk/Gear] Wormhole Generator Boost
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>4</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>18</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>295</ID>
                      <Description>"Perk 3"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00:No Perk selected
96 BF EF EB:[Perk/Gear] Attack Speed Lv.1
08 DE 6A 1A:[Perk/Gear] Close-Quarters Attack Damage: Up
15 9F 86 A8:[Perk/Gear] Close-Range Boost Lv.1
79 C0 B3 65:[Perk/Gear] Close-Range Boost Lv.2
63 E2 04 2B:[Perk/Gear] Close-Range Boost Lv.3
5E BC 86 A3:[Perk/Gear] Consumption Efficiency Increase: Ammo Lv.1
0C 4D A8 17:[Perk/Gear] Consumption Efficiency Increase: Ammo Lv.2
F9 76 37 ED:[Perk/Gear] Consumption Efficiency Increase: Arrow Lv.1
60 9B 9C 72:[Perk/Gear] Consumption Efficiency Increase: Arrow Lv.2
FC 2E 42 60:[Perk/Gear] Consumption Efficiency Increase: Combat Step
04 75 8E B4:[Perk/Gear] Consumption Efficiency Increase: Food &amp; Drink
F7 7E 40 44:[Perk/Gear] Consumption Efficiency Increase: Hard Tackle
E4 B5 15 71:[Perk/Gear] Consumption Efficiency Increase: Placed Weapons Lv.1
A9 D7 0B 9A:[Perk/Gear] Consumption Efficiency Increase: Placed Weapons Lv.2
CC 3B 3C DE:[Perk/Gear] Consumption Efficiency Increase: Throwing Weapons Lv.1
DD 8F 5A EE:[Perk/Gear] Consumption Efficiency Increase: Throwing Weapons Lv.2
52 9A 57 69:[Perk/Gear] Consumption Efficiency Increase: Triple Arrow
F9 8A 52 A5:[Perk/Gear] Damage Nullifier Lv.1
90 45 C1 44:[Perk/Gear] Damage Nullifier Lv.2
39 8B 64 9F:[Perk/Gear] Damage Nullifier Lv.3
37 6A 53 6E:[Perk/Gear] Dive Attack Strengthened Lv.1
F0 5D 7A D8:[Perk/Gear] Element Boost: Flame Lv.1
55 45 67 AB:[Perk/Gear] Element Boost: Flame Lv.2
BC 67 5B E5:[Perk/Gear] Element Boost: Flame Lv.3
2E 1C 62 17:[Perk/Gear] Element Boost: Flame Lv.4
4D E3 24 70:[Perk/Gear] Element Boost: Frost Lv.1
32 70 5E 66:[Perk/Gear] Element Boost: Frost Lv.2
89 C6 E7 95:[Perk/Gear] Element Boost: Frost Lv.3
55 BF 22 7D:[Perk/Gear] Element Boost: Frost Lv.4
44 AD B1 2A:[Perk/Gear] Element Boost: Shock Lv.1
4B EB 00 2C:[Perk/Gear] Element Boost: Shock Lv.2
FF 9A 86 43:[Perk/Gear] Element Boost: Shock Lv.3
EE 38 50 3E:[Perk/Gear] Element Boost: Shock Lv.4
36 E9 4D D9:[Perk/Gear] Element Resistance: Flame Lv.1
3D D6 2F BC:[Perk/Gear] Element Resistance: Flame Lv.2
9D 04 A8 36:[Perk/Gear] Element Resistance: Frost Lv.1
54 53 AB A0:[Perk/Gear] Element Resistance: Frost Lv.2
B9 21 E0 01:[Perk/Gear] Element Resistance: Shock Lv.1
E2 09 BC 4B:[Perk/Gear] Element Resistance: Shock Lv.2
3A B2 DD 06:[Perk/Gear] Fatal Blows Avoided
74 72 FD C4:[Perk/Gear] Fox Walk Lv.1
94 49 E8 0F:[Perk/Gear] Gear Stat Boost: Defense Lv.1
26 44 C7 E1:[Perk/Gear] Gear Stat Boost: Defense Lv.2
9B 76 9D 7A:[Perk/Gear] Gear Stat Boost: Defense Lv.3
3D FA B5 9A:[Perk/Gear] Grab Recovery: UP
07 0C E6 9C:[Perk/Gear] Hand Shaking: Down
C0 70 5E 34:[Perk/Gear] Hawkeye Lv.1
FB 06 C7 8A:[Perk/Gear] Heavy Attack Speed: UP
21 84 3B A5:[Perk/Gear] Interceptor Unit Attack Boost Lv.1
9D F4 50 48:[Perk/Gear] Interceptor Unit Attack Boost Lv.2
7C F9 7A F3:[Perk/Gear] Interceptor Unit Attack Boost Lv.3
4D BB A6 E8:[Perk/Gear] Kuban Crystal Uses Up
E7 7D 03 86:[Perk/Gear] Long-Range Boost Lv.1
5B 32 1D 14:[Perk/Gear] Long-Range Boost Lv.2
A3 DA F8 94:[Perk/Gear] Long-Range Boost Lv.3
31 A8 40 D2:[Perk/Gear] Med Spray Uses Up Lv.1
CD 0E E8 10:[Perk/Gear] Med Spray Uses Up Lv.2
FF 23 3D E2:[Perk/Gear] Natural Life Recovery Speed: Up
01 45 66 68:[Perk/Gear] Natural Stamina Recovery Speed: Up
FD CB 82 BD:[Perk/Gear] Physical Resistance: Slash
1F 92 D5 1C:[Perk/Gear] Physical Resistance: Strike
5F 82 C5 8F:[Perk/Gear] Physical Resistance: Thrust
35 5F 4F B3:[Perk/Gear] Precise Shot Lv.1
77 DE C2 11:[Perk/Gear] Quick Cure Lv.1
F0 95 D2 C8:[Perk/Gear] Quick Cure Lv.1
D1 31 40 15:[Perk/Gear] Reflect Lv.1
2F 8E 40 2B:[Perk/Gear] Reflect Lv.2
57 F4 D6 F6:[Perk/Gear] Scavenger Lv.1
6C 97 34 BD:[Perk/Gear] Sprinting Speed: Up
E7 FC DC A6:[Perk/Gear] Stat Boost: DEX Lv.1
13 2D 76 26:[Perk/Gear] Stat Boost: DEX Lv.2
FF EC DE 29:[Perk/Gear] Stat Boost: DEX Lv.3
77 EA 97 16:[Perk/Gear] Stat Boost: DEX Lv.4
76 8D D6 C9:[Perk/Gear] Stat Boost: END Lv.1
83 93 5D 05:[Perk/Gear] Stat Boost: END Lv.2
46 B3 10 F8:[Perk/Gear] Stat Boost: END Lv.3
23 93 65 CD:[Perk/Gear] Stat Boost: END Lv.4
ED 8A FB 3B:[Perk/Gear] Stat Boost: STR Lv.1
62 DF 89 03:[Perk/Gear] Stat Boost: STR Lv.2
C2 33 75 94:[Perk/Gear] Stat Boost: STR Lv.3
75 18 B0 8D:[Perk/Gear] Stat Boost: STR Lv.4
10 37 AC DC:[Perk/Gear] Stat Boost: VIT Lv.1
70 99 31 D6:[Perk/Gear] Stat Boost: VIT Lv.2
4E F4 81 7F:[Perk/Gear] Stat Boost: VIT Lv.3
B3 5E 42 1C:[Perk/Gear] Stat Boost: VIT Lv.4
D9 B8 73 01:[Perk/Gear] Stomping Damage: UP Lv.1
B7 26 2D 4E:[Perk/Gear] Stomping Damage: UP Lv.2
08 6A BB 3B:[Perk/Gear] Wormhole Generator Boost
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>4</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>1C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>313</ID>
                      <Description>"Perk 4"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00:No Perk selected
96 BF EF EB:[Perk/Gear] Attack Speed Lv.1
08 DE 6A 1A:[Perk/Gear] Close-Quarters Attack Damage: Up
15 9F 86 A8:[Perk/Gear] Close-Range Boost Lv.1
79 C0 B3 65:[Perk/Gear] Close-Range Boost Lv.2
63 E2 04 2B:[Perk/Gear] Close-Range Boost Lv.3
5E BC 86 A3:[Perk/Gear] Consumption Efficiency Increase: Ammo Lv.1
0C 4D A8 17:[Perk/Gear] Consumption Efficiency Increase: Ammo Lv.2
F9 76 37 ED:[Perk/Gear] Consumption Efficiency Increase: Arrow Lv.1
60 9B 9C 72:[Perk/Gear] Consumption Efficiency Increase: Arrow Lv.2
FC 2E 42 60:[Perk/Gear] Consumption Efficiency Increase: Combat Step
04 75 8E B4:[Perk/Gear] Consumption Efficiency Increase: Food &amp; Drink
F7 7E 40 44:[Perk/Gear] Consumption Efficiency Increase: Hard Tackle
E4 B5 15 71:[Perk/Gear] Consumption Efficiency Increase: Placed Weapons Lv.1
A9 D7 0B 9A:[Perk/Gear] Consumption Efficiency Increase: Placed Weapons Lv.2
CC 3B 3C DE:[Perk/Gear] Consumption Efficiency Increase: Throwing Weapons Lv.1
DD 8F 5A EE:[Perk/Gear] Consumption Efficiency Increase: Throwing Weapons Lv.2
52 9A 57 69:[Perk/Gear] Consumption Efficiency Increase: Triple Arrow
F9 8A 52 A5:[Perk/Gear] Damage Nullifier Lv.1
90 45 C1 44:[Perk/Gear] Damage Nullifier Lv.2
39 8B 64 9F:[Perk/Gear] Damage Nullifier Lv.3
37 6A 53 6E:[Perk/Gear] Dive Attack Strengthened Lv.1
F0 5D 7A D8:[Perk/Gear] Element Boost: Flame Lv.1
55 45 67 AB:[Perk/Gear] Element Boost: Flame Lv.2
BC 67 5B E5:[Perk/Gear] Element Boost: Flame Lv.3
2E 1C 62 17:[Perk/Gear] Element Boost: Flame Lv.4
4D E3 24 70:[Perk/Gear] Element Boost: Frost Lv.1
32 70 5E 66:[Perk/Gear] Element Boost: Frost Lv.2
89 C6 E7 95:[Perk/Gear] Element Boost: Frost Lv.3
55 BF 22 7D:[Perk/Gear] Element Boost: Frost Lv.4
44 AD B1 2A:[Perk/Gear] Element Boost: Shock Lv.1
4B EB 00 2C:[Perk/Gear] Element Boost: Shock Lv.2
FF 9A 86 43:[Perk/Gear] Element Boost: Shock Lv.3
EE 38 50 3E:[Perk/Gear] Element Boost: Shock Lv.4
36 E9 4D D9:[Perk/Gear] Element Resistance: Flame Lv.1
3D D6 2F BC:[Perk/Gear] Element Resistance: Flame Lv.2
9D 04 A8 36:[Perk/Gear] Element Resistance: Frost Lv.1
54 53 AB A0:[Perk/Gear] Element Resistance: Frost Lv.2
B9 21 E0 01:[Perk/Gear] Element Resistance: Shock Lv.1
E2 09 BC 4B:[Perk/Gear] Element Resistance: Shock Lv.2
3A B2 DD 06:[Perk/Gear] Fatal Blows Avoided
74 72 FD C4:[Perk/Gear] Fox Walk Lv.1
94 49 E8 0F:[Perk/Gear] Gear Stat Boost: Defense Lv.1
26 44 C7 E1:[Perk/Gear] Gear Stat Boost: Defense Lv.2
9B 76 9D 7A:[Perk/Gear] Gear Stat Boost: Defense Lv.3
3D FA B5 9A:[Perk/Gear] Grab Recovery: UP
07 0C E6 9C:[Perk/Gear] Hand Shaking: Down
C0 70 5E 34:[Perk/Gear] Hawkeye Lv.1
FB 06 C7 8A:[Perk/Gear] Heavy Attack Speed: UP
21 84 3B A5:[Perk/Gear] Interceptor Unit Attack Boost Lv.1
9D F4 50 48:[Perk/Gear] Interceptor Unit Attack Boost Lv.2
7C F9 7A F3:[Perk/Gear] Interceptor Unit Attack Boost Lv.3
4D BB A6 E8:[Perk/Gear] Kuban Crystal Uses Up
E7 7D 03 86:[Perk/Gear] Long-Range Boost Lv.1
5B 32 1D 14:[Perk/Gear] Long-Range Boost Lv.2
A3 DA F8 94:[Perk/Gear] Long-Range Boost Lv.3
31 A8 40 D2:[Perk/Gear] Med Spray Uses Up Lv.1
CD 0E E8 10:[Perk/Gear] Med Spray Uses Up Lv.2
FF 23 3D E2:[Perk/Gear] Natural Life Recovery Speed: Up
01 45 66 68:[Perk/Gear] Natural Stamina Recovery Speed: Up
FD CB 82 BD:[Perk/Gear] Physical Resistance: Slash
1F 92 D5 1C:[Perk/Gear] Physical Resistance: Strike
5F 82 C5 8F:[Perk/Gear] Physical Resistance: Thrust
35 5F 4F B3:[Perk/Gear] Precise Shot Lv.1
77 DE C2 11:[Perk/Gear] Quick Cure Lv.1
F0 95 D2 C8:[Perk/Gear] Quick Cure Lv.1
D1 31 40 15:[Perk/Gear] Reflect Lv.1
2F 8E 40 2B:[Perk/Gear] Reflect Lv.2
57 F4 D6 F6:[Perk/Gear] Scavenger Lv.1
6C 97 34 BD:[Perk/Gear] Sprinting Speed: Up
E7 FC DC A6:[Perk/Gear] Stat Boost: DEX Lv.1
13 2D 76 26:[Perk/Gear] Stat Boost: DEX Lv.2
FF EC DE 29:[Perk/Gear] Stat Boost: DEX Lv.3
77 EA 97 16:[Perk/Gear] Stat Boost: DEX Lv.4
76 8D D6 C9:[Perk/Gear] Stat Boost: END Lv.1
83 93 5D 05:[Perk/Gear] Stat Boost: END Lv.2
46 B3 10 F8:[Perk/Gear] Stat Boost: END Lv.3
23 93 65 CD:[Perk/Gear] Stat Boost: END Lv.4
ED 8A FB 3B:[Perk/Gear] Stat Boost: STR Lv.1
62 DF 89 03:[Perk/Gear] Stat Boost: STR Lv.2
C2 33 75 94:[Perk/Gear] Stat Boost: STR Lv.3
75 18 B0 8D:[Perk/Gear] Stat Boost: STR Lv.4
10 37 AC DC:[Perk/Gear] Stat Boost: VIT Lv.1
70 99 31 D6:[Perk/Gear] Stat Boost: VIT Lv.2
4E F4 81 7F:[Perk/Gear] Stat Boost: VIT Lv.3
B3 5E 42 1C:[Perk/Gear] Stat Boost: VIT Lv.4
D9 B8 73 01:[Perk/Gear] Stomping Damage: UP Lv.1
B7 26 2D 4E:[Perk/Gear] Stomping Damage: UP Lv.2
08 6A BB 3B:[Perk/Gear] Wormhole Generator Boost
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>4</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>20</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>296</ID>
                      <Description>"Unlock Perks"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00:Locked Perks
01 00 00 00:Unlocked Perks 1
01 01 00 00:Unlocked Perks 2
01 01 01 00:Unlocked Perks 3
01 01 01 01:Unlocked Perks 4
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>4</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>28</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>298</ID>
                      <Description>"Option Part 1"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00:No Option Part selected
BE 12 08 30:[Option/Gear] UNDERGARMENT (T-Shirt)
01 5A ED 5B:[Option/Gear] UNDERGARMENT (Naked)
B7 B1 2B 9E:[Option/Gear] UNDERGARMENT (BDU)
02 42 E0 95:[Option/Gear] Large Magazine Pouch/.44 Magnum (60)
1A ED 9C 98:[Option/Gear] Large Magazine Pouch/.45 Caliber (60)
AE 0E 01 D4:[Option/Gear] Large Magazine Pouch/12.7mm Sniper Rifle (60)
16 34 25 6C:[Option/Gear] Large Magazine Pouch/12ga (40)
BA 88 12 5C:[Option/Gear] Large Magazine Pouch/5.56mm (60)
AD AB B0 DA:[Option/Gear] Large Magazine Pouch/7.62mm (60)
90 3E 8C 35:[Option/Gear] Large Magazine Pouch/7.62mm Sniper Rifle (60)
0B 0D C8 A4:[Option/Gear] Large Magazine Pouch/9x19mm (60)
3A 96 06 95:[Option/Gear] Magazine Pouch/.44 Magnum (30)
F3 FE 60 7B:[Option/Gear] Magazine Pouch/.45 Caliber (30)
F6 44 35 41:[Option/Gear] Magazine Pouch/12.7mm Sniper Rifle (30)
FB FD DD BB:[Option/Gear] Magazine Pouch/12ga (20)
82 5C 9E 7F:[Option/Gear] Magazine Pouch/5.56mm (30)
5B 21 2D FD:[Option/Gear] Magazine Pouch/7.62mm (30)
DF 8B 91 D8:[Option/Gear] Magazine Pouch/7.62mm Sniper Rifle (30)
82 E8 82 6A:[Option/Gear] Magazine Pouch/9x19mm (30)
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>4</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>299</ID>
                      <Description>"Option Part 2"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00:No Option Part selected
02 42 E0 95:[Option/Gear] Large Magazine Pouch/.44 Magnum (60)
1A ED 9C 98:[Option/Gear] Large Magazine Pouch/.45 Caliber (60)
AE 0E 01 D4:[Option/Gear] Large Magazine Pouch/12.7mm Sniper Rifle (60)
16 34 25 6C:[Option/Gear] Large Magazine Pouch/12ga (40)
BA 88 12 5C:[Option/Gear] Large Magazine Pouch/5.56mm (60)
AD AB B0 DA:[Option/Gear] Large Magazine Pouch/7.62mm (60)
90 3E 8C 35:[Option/Gear] Large Magazine Pouch/7.62mm Sniper Rifle (60)
0B 0D C8 A4:[Option/Gear] Large Magazine Pouch/9x19mm (60)
3A 96 06 95:[Option/Gear] Magazine Pouch/.44 Magnum (30)
F3 FE 60 7B:[Option/Gear] Magazine Pouch/.45 Caliber (30)
F6 44 35 41:[Option/Gear] Magazine Pouch/12.7mm Sniper Rifle (30)
FB FD DD BB:[Option/Gear] Magazine Pouch/12ga (20)
82 5C 9E 7F:[Option/Gear] Magazine Pouch/5.56mm (30)
5B 21 2D FD:[Option/Gear] Magazine Pouch/7.62mm (30)
DF 8B 91 D8:[Option/Gear] Magazine Pouch/7.62mm Sniper Rifle (30)
82 E8 82 6A:[Option/Gear] Magazine Pouch/9x19mm (30)
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>4</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>44</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>300</ID>
                      <Description>"Option Part 3"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00:No Option Part selected
02 42 E0 95:[Option/Gear] Large Magazine Pouch/.44 Magnum (60)
1A ED 9C 98:[Option/Gear] Large Magazine Pouch/.45 Caliber (60)
AE 0E 01 D4:[Option/Gear] Large Magazine Pouch/12.7mm Sniper Rifle (60)
16 34 25 6C:[Option/Gear] Large Magazine Pouch/12ga (40)
BA 88 12 5C:[Option/Gear] Large Magazine Pouch/5.56mm (60)
AD AB B0 DA:[Option/Gear] Large Magazine Pouch/7.62mm (60)
90 3E 8C 35:[Option/Gear] Large Magazine Pouch/7.62mm Sniper Rifle (60)
0B 0D C8 A4:[Option/Gear] Large Magazine Pouch/9x19mm (60)
3A 96 06 95:[Option/Gear] Magazine Pouch/.44 Magnum (30)
F3 FE 60 7B:[Option/Gear] Magazine Pouch/.45 Caliber (30)
F6 44 35 41:[Option/Gear] Magazine Pouch/12.7mm Sniper Rifle (30)
FB FD DD BB:[Option/Gear] Magazine Pouch/12ga (20)
82 5C 9E 7F:[Option/Gear] Magazine Pouch/5.56mm (30)
5B 21 2D FD:[Option/Gear] Magazine Pouch/7.62mm (30)
DF 8B 91 D8:[Option/Gear] Magazine Pouch/7.62mm Sniper Rifle (30)
82 E8 82 6A:[Option/Gear] Magazine Pouch/9x19mm (30)
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>4</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>48</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>301</ID>
                      <Description>"Option Part 4"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00 00 00 00:No Option Part selected
02 42 E0 95:[Option/Gear] Large Magazine Pouch/.44 Magnum (60)
1A ED 9C 98:[Option/Gear] Large Magazine Pouch/.45 Caliber (60)
AE 0E 01 D4:[Option/Gear] Large Magazine Pouch/12.7mm Sniper Rifle (60)
16 34 25 6C:[Option/Gear] Large Magazine Pouch/12ga (40)
BA 88 12 5C:[Option/Gear] Large Magazine Pouch/5.56mm (60)
AD AB B0 DA:[Option/Gear] Large Magazine Pouch/7.62mm (60)
90 3E 8C 35:[Option/Gear] Large Magazine Pouch/7.62mm Sniper Rifle (60)
0B 0D C8 A4:[Option/Gear] Large Magazine Pouch/9x19mm (60)
3A 96 06 95:[Option/Gear] Magazine Pouch/.44 Magnum (30)
F3 FE 60 7B:[Option/Gear] Magazine Pouch/.45 Caliber (30)
F6 44 35 41:[Option/Gear] Magazine Pouch/12.7mm Sniper Rifle (30)
FB FD DD BB:[Option/Gear] Magazine Pouch/12ga (20)
82 5C 9E 7F:[Option/Gear] Magazine Pouch/5.56mm (30)
5B 21 2D FD:[Option/Gear] Magazine Pouch/7.62mm (30)
DF 8B 91 D8:[Option/Gear] Magazine Pouch/7.62mm Sniper Rifle (30)
82 E8 82 6A:[Option/Gear] Magazine Pouch/9x19mm (30)
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>4</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>4C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>302</ID>
                      <Description>"Upgrade Star Level"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:not Upgraded
01:Upgrade Level 1
02:Upgrade Level 2
03:Upgrade Level 3
04:Upgrade Level 4
05:Upgrade Level 5
06:Upgrade Level 6
07:Upgrade Level 7
08:Upgrade Level 8
09:Upgrade Level 9
0A:Upgrade Level 10
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>1</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>60</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>303</ID>
                      <Description>"Number of Option Parts used"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:no Option Parts
01:1 Option Part
02:2 Option Parts
03:3 Option Parts
04:4 Option Parts
</DropDownList>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>1</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>61</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>304</ID>
                      <Description>"CTRL+B/Add this address/AoB Length 104"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Array of byte</VariableType>
                      <ByteLength>104</ByteLength>
                      <Address>gearmod</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>10634</ID>
      <Description>"---------------------------------------------------------------"</Description>
      <Options moHideChildren="1"/>
      <Color>008000</Color>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>10326</ID>
      <Description>"Discord/PayPal-Donation-Link/OCT"</Description>
      <Options moHideChildren="1"/>
      <Color>008000</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>104153</ID>
          <Description>"---------------------------------------------------------------"</Description>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>10324</ID>
          <Description>"if you think i did a good job you can donate something to me via PP"</Description>
          <Color>008000</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>104128</ID>
          <Description>"---------------------------------------------------------------"</Description>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>41356</ID>
          <Description>" [&lt;--CHECKBOX] Support Me at PP (use the Link below or hit the checkbox to open paypal)"</Description>
          <Color>8000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$LUA}
if syntaxcheck then return end
[ENABLE]
ShellExecute('https://paypal.me/mobiusce')
{$asm}
nop
[DISABLE]
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>10325</ID>
              <Description>"https://paypal.me/mobiusce"</Description>
              <Color>008000</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>104152</ID>
          <Description>"---------------------------------------------------------------"</Description>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>104270</ID>
          <Description>"my Discord:  --&gt;  ScooPaX#8840  &lt;--"</Description>
          <Options moAlwaysHideChildren="1"/>
          <Color>8000FF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>104155</ID>
          <Description>"---------------------------------------------------------------"</Description>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>104156</ID>
          <Description>"[&lt;--CHECKBOX]_OPEN_OCT_TOPIC"</Description>
          <Color>8000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$LUA}
if syntaxcheck then return end
[ENABLE]
ShellExecute('https://opencheattables.com/viewtopic.php?t=1541')
{$asm}
nop
[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>104129</ID>
          <Description>"---------------------------------------------------------------"</Description>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>104151</ID>
          <Description>"[&lt;--CHECKBOX]_OPEN_CHEATENGINE.ORG"</Description>
          <Color>8000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$LUA}
if syntaxcheck then return end
[ENABLE]
ShellExecute('https://www.cheatengine.org/')
{$asm}
nop
[DISABLE]
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>104269</ID>
      <Description>"---------------------------------------------------------------"</Description>
      <Color>008000</Color>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <LuaScript>--[[
--[========================================================================================================================[
	Process			: mgv.exe
	Game Title		: mgv
	Game Version	: 1.0.20.0
	CE Version		: 7.3
	Script Version	: 0.0.1
	Date			: 10/18/21
	Author			: MBRKiNG
]========================================================================================================================]--
]]




--------
-------- Auto Attach
--------
PROCESS_NAME = 'mgv.exe'
local autoAttachTimer = nil
local autoAttachTimerInterval = 100
local autoAttachTimerTicks = 0
local autoAttachTimerTickMax = 5000

local function autoAttachTimer_tick(timer)
	if autoAttachTimerTickMax &gt; 0 and autoAttachTimerTicks &gt;= autoAttachTimerTickMax then
		timer.destroy()
	end
	if getProcessIDFromProcessName(PROCESS_NAME) ~= nil then
		timer.destroy()
		openProcess(PROCESS_NAME)
	end
	autoAttachTimerTicks = autoAttachTimerTicks + 1
end

autoAttachTimer = createTimer(MainForm)
autoAttachTimer.Interval = autoAttachTimerInterval
autoAttachTimer.OnTimer = autoAttachTimer_tick
</LuaScript>
</CheatTable>
