<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>44</ID>
      <Description>"Aragami"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

{$lua}
  LaunchMonoDataCollector()
{$asm}

define(One,SkillTree:CanUnlock+90)

alloc(newmem,$1000,One)
alloc(Two,8)

registersymbol(One)
registersymbol(Two)

label(code)
label(return)

Two:
  dq 0

newmem:

code:
  mov [Two],r15
  movsxd  rax,dword ptr [r15+24]
  movsxd  rcx,dword ptr [rdi+48]
  jmp return

One:
  jmp newmem
  nop 3

return:

[DISABLE]

One:
  db 49 63 47 24 48 63 4F 48

unregistersymbol(One)
unregistersymbol(Two)

dealloc(newmem)
dealloc(Two)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>709</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>510</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

PlayerController:ReceiveDamage:
  db C3

[DISABLE]

PlayerController:ReceiveDamage:
  db 55
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"Infinite Shadow Essence"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Three,ShadowSystemsController:UpdateEnergy+5b6)
alloc(newmem,$1000,Three)

label(code)
label(return)

newmem:

code:
  mov dword [rsi+00000348],(float)1
  jmp return

Three:
  jmp newmem
  nop 3

return:
registersymbol(Three)

[DISABLE]

Three:
  db F3 0F 11 AE 48 03 00 00

unregistersymbol(Three)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>707</ID>
              <Description>"Infinite Techniques"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Four,ShadowSystemsController:UpdateTechniques+218)
alloc(newmem,$1000,Four)

label(code)
label(return)

newmem:

code:
  mov dword ptr [rax+18],2
  movsxd  rax,dword ptr [rax+18]
  test eax,eax
  jmp return

Four:
  jmp newmem
  nop

return:
registersymbol(Four)

[DISABLE]

Four:
  db 48 63 40 18 85 C0

unregistersymbol(Four)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>652</ID>
              <Description>"Infinite Kage"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Five,ShadowSystemsController:UpdateTechniques+cf)
define(Six,ShadowSystemsController:SpendEnergy+5a)

alloc(newmemOne,$1000,Five)
alloc(newmemTwo,$1000,Six)

registersymbol(Five)
registersymbol(Six)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)

newmemOne:

codeOne:
  mov byte ptr [rsi+00000394],1
  movzx eax,byte ptr [rsi+00000394]
  jmp returnOne

Five:
  jmp newmemOne
  nop 2

returnOne:

newmemTwo:

codeTwo:
  mov dword [rdi+00000348],(float)1
  movss xmm0,[rdi+00000348]
  jmp returnTwo

Six:
  jmp newmemTwo
  nop 3

returnTwo:

[DISABLE]

Five:
  db 0F B6 86 94 03 00 00

Six:
  db F3 0F 10 87 48 03 00 00

unregistersymbol(Five)
unregistersymbol(Six)

dealloc(newmemOne)
dealloc(newmemTwo)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>655</ID>
              <Description>"⬆Only enable after you have Kage unlocked."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>710</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>3</ID>
              <Description>"Mark Enemies"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Seven,EnemyController:UpdateManually+4e3)
alloc(newmem,$1000,Seven)

label(code)
label(return)

newmem:

code:
  mov byte ptr [rsi+00000272],1
  movzx eax,byte ptr [rsi+00000272]
  jmp return

Seven:
  jmp newmem
  nop 2

return:
registersymbol(Seven)

[DISABLE]

Seven:
  db 0F B6 86 72 02 00 00

unregistersymbol(Seven)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>656</ID>
              <Description>"Disable Enemies"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

AIManager:Update:
  db C3

[DISABLE]

AIManager:Update:
  db 55
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>708</ID>
              <Description>"⬆Enable once in-game, or no enemies will spawn."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>657</ID>
              <Description>"⬆If you want stealth kills, enable before someone sees you."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>508</ID>
              <Description>"Use Locked Skins"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Eight,UISkins:AddSkinRow+1c0)
alloc(newmem,$1000,Eight)

label(code)
label(return)

newmem:

code:
  mov byte ptr [rdi+0000008D],1
  movzx edx,byte ptr [rdi+0000008D]
  jmp return

Eight:
  jmp newmem
  nop 2

return:
registersymbol(Eight)

[DISABLE]

Eight:
  db 0F B6 97 8D 00 00 00

unregistersymbol(Eight)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>654</ID>
              <Description>"⬆Enable before you enter the skins menu."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>47</ID>
              <Description>"Skill Points"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+24</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>509</ID>
              <Description>"⬆Open the Aragami Skills menu to populate."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
