<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>969</ID>
      <Description>"Million Arthur: Arcana Blood"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,Million Arthur.exe,89 90 40 8C 00 00)
aobscanmodule(Two,Million Arthur.exe,8B 88 A4 7B 00 00)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)
alloc(Three,1)
alloc(Four,1)
alloc(Five,1)
alloc(Six,1)
alloc(Seven,1)
alloc(Eight,1)
alloc(Nine,1)
alloc(Ten,1)
alloc(Eleven,1)
alloc(Twelve,1)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)
registersymbol(Five)
registersymbol(Six)
registersymbol(Seven)
registersymbol(Eight)
registersymbol(Nine)
registersymbol(Ten)
registersymbol(Eleven)
registersymbol(Twelve)

label(codeOne)
label(codeTwo)
label(codeThree)
label(codeFour)
label(codeFive)
label(codeSix)
label(codeSeven)
label(codeEight)
label(codeNine)
label(returnOne)
label(returnTwo)

Three:
  db 0

Four:
  db 0

Five:
  db 0

Six:
  db 0

Seven:
  db 0

Eight:
  db 0

Nine:
  db 0

Ten:
  db 0

Eleven:
  db 0

Twelve:
  db 0

newmemOne:
  push ebx
  mov ebx,[eax+8]
  cmp [ebx+4C],0
  pop ebx
  jne codeOne
  cmp byte ptr [Three],1
  je codeTwo
  cmp byte ptr [Five],1
  je codeThree
  cmp byte ptr [Seven],1
  je codeFour
  jmp codeFive

codeOne:
  cmp byte ptr [Four],1
  je codeTwo
  cmp byte ptr [Six],1
  je codeThree
  cmp byte ptr [Eight],1
  je codeFour
  jmp codeFive

codeTwo:
  mov edx,[eax+00008C44]
  mov [eax+00008C40],edx
  jmp returnOne

codeThree:
  xor edx,edx
  mov [eax+00008C40],edx
  jmp returnOne

codeFour:
  cmp dword ptr [eax+00008C40],1
  jle codeFive
  mov dword ptr [eax+00008C40],1
  jmp returnOne

codeFive:
  mov [eax+00008C40],edx
  jmp returnOne

One:
  jmp newmemOne
  nop

returnOne:

newmemTwo:
  push ebx
  mov ebx,[eax+8]
  cmp [ebx+4C],0
  pop ebx
  jne codeSix
  cmp byte ptr [Nine],1
  je codeSeven
  cmp byte ptr [Eleven],1
  je codeEight
  jmp codeNine

codeSix:
  cmp byte ptr [Ten],1
  je codeSeven
  cmp byte ptr [Twelve],1
  je codeEight
  jmp codeNine

codeSeven:
  mov dword ptr [eax+00007BA4],2EE0
  mov ecx,[eax+00007BA4]
  jmp returnTwo

codeEight:
  xor ecx,ecx
  mov [eax+00007BA4],ecx
  jmp returnTwo

codeNine:
  mov ecx,[eax+00007BA4]
  jmp returnTwo

Two:
  jmp newmemTwo
  nop

returnTwo:

[DISABLE]

One:
  db 89 90 40 8C 00 00

Two:
  db 8B 88 A4 7B 00 00

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)
unregistersymbol(Seven)
unregistersymbol(Eight)
unregistersymbol(Nine)
unregistersymbol(Ten)
unregistersymbol(Eleven)
unregistersymbol(Twelve)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(Three)
dealloc(Four)
dealloc(Five)
dealloc(Six)
dealloc(Seven)
dealloc(Eight)
dealloc(Nine)
dealloc(Ten)
dealloc(Eleven)
dealloc(Twelve)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>14</ID>
          <Description>"==== Player 1 ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>862</ID>
              <Description>"Freeze Time"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Thirteen,Million Arthur.exe,2B 42 08 8B 4D 0C)
aobscanmodule(Fourteen,Million Arthur.exe,89 50 50 8B E5)

registersymbol(Thirteen)
registersymbol(Fourteen)

Million Arthur.exe+4E7EE:
  db 90 90 90

Million Arthur.exe+16E97E:
  db 90 90 90

[DISABLE]

Thirteen:
  db 2B 42 08

Fourteen:
  db 89 50 50

unregistersymbol(Thirteen)
unregistersymbol(Fourteen)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>979</ID>
              <Description>"⬆Disable for the round to begin and end."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Three:
  db 1

[DISABLE]

Three:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>975</ID>
              <Description>"Infinite Limit Break"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Nine:
  db 1

[DISABLE]

Nine:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>971</ID>
              <Description>"Instant Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Six:
  db 1

[DISABLE]

Six:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>973</ID>
              <Description>"Quick Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Eight:
  db 1

[DISABLE]

Eight:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>978</ID>
              <Description>"Opponent Zero Limit Break"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Twelve:
  db 1

[DISABLE]

Twelve:
  db 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>15</ID>
          <Description>"==== Player 2 ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>36</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Four:
  db 1

[DISABLE]

Four:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>976</ID>
              <Description>"Infinite Limit Break"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Ten:
  db 1

[DISABLE]

Ten:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>970</ID>
              <Description>"Instant Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Five:
  db 1

[DISABLE]

Five:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>972</ID>
              <Description>"Quick Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Seven:
  db 1

[DISABLE]

Seven:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>977</ID>
              <Description>"Opponent Zero Limit Break"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Eleven:
  db 1

[DISABLE]

Eleven:
  db 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>854</ID>
          <Description>"== CPU vs CPU ==="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>967</ID>
              <Description>"Player 1"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if player1 == nil then
  local addr = getAddress("Million Arthur.exe+4D3990C")
  player1 = createTimer(nil,false)
  player1.Interval = 1000
  player1.OnTimer = function()
  writeInteger(addr,1)
  end
  player1.setEnabled(true)
  end
{$asm}

[DISABLE]

{$lua}
  if player1 ~= nil then
  local addr = getAddress("Million Arthur.exe+4D3990C")
  writeInteger(addr,0)
  player1.setEnabled(false)
  player1.destroy()
  player1 = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>968</ID>
              <Description>"Player 2"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if player2 == nil then
  local addr = getAddress("Million Arthur.exe+4D43E2C")
  player2 = createTimer(nil,false)
  player2.Interval = 1000
  player2.OnTimer = function()
  writeInteger(addr,1)
  end
  player2.setEnabled(true)
  end
{$asm}

[DISABLE]

{$lua}
  if player2 ~= nil then
  local addr = getAddress("Million Arthur.exe+4D43E2C")
  writeInteger(addr,0)
  player2.setEnabled(false)
  player2.destroy()
  player2 = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>64</ID>
              <Description>"⬆You may need to change difficulty level in the game options."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>966</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>965</ID>
              <Description>"Alternative Portraits"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Fifteen,Million Arthur.exe,89 94 81 88 00 00 00)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov dword ptr [ecx+eax*4+00000088],1
  jmp return

Fifteen:
  jmp newmem
  nop 2

return:
registersymbol(Fifteen)

[DISABLE]

Fifteen:
  db 89 94 81 88 00 00 00

unregistersymbol(Fifteen)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>980</ID>
              <Description>"⬆Changes the portraits at the character select screen."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
