<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>39</ID>
      <Description>"BERSERK and the Band of the Hawk"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,BERSERK.exe,28 48 8B 05 * * * * 8B 88 B4 37 00 00)
aobscanmodule(Two,BERSERK.exe,41 8B 86 E0 00 00 00)
aobscanmodule(Three,BERSERK.exe,0F B7 81 34 0E 00 00)
aobscanmodule(Four,BERSERK.exe,8B 4E 60 0F B6 C0)
aobscanmodule(Five,BERSERK.exe,89 83 54 0C 00 00)

alloc(newmemOne,$1000,One)
alloc(newmemTwo,$1000,Two)
alloc(newmemThree,$1000,Three)
alloc(newmemFour,$1000,Four)
alloc(newmemFive,$1000,Five)
alloc(Six,8)
alloc(Seven,8)
alloc(Eight,8)
alloc(Nine,8)
alloc(Ten,1)
alloc(Eleven,1)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)
registersymbol(Five)
registersymbol(Six)
registersymbol(Seven)
registersymbol(Eight)
registersymbol(Nine)
registersymbol(Ten)
registersymbol(Eleven)

label(codeOne)
label(codeTwo)
label(codeThree)
label(codeFour)
label(codeFive)
label(codeSix)
label(returnOne)
label(returnTwo)
label(returnThree)
label(returnFour)
label(returnFive)

Six:
  dq 0

Seven:
  dq 0

Eight:
  dq 0

Nine:
  dq 0

Ten:
  db 0

Eleven:
  db 0

newmemOne:

codeOne:
  mov [Six],rax
  mov ecx,[rax+000037B4]
  jmp returnOne

One+08:
  jmp newmemOne
  nop

returnOne:

newmemTwo:

codeTwo:
  mov [Seven],r14
  mov eax,[r14+000000E0]
  jmp returnTwo

Two:
  jmp newmemTwo
  nop 2

returnTwo:

newmemThree:

codeThree:
  mov [Eight],rcx
  movzx eax,word ptr [rcx+00000E34]
  jmp returnThree

Three:
  jmp newmemThree
  nop 2

returnThree:

newmemFour:

codeFour:
  mov [Nine],rsi
  mov ecx,[rsi+60]
  movzx eax,al
  jmp returnFour

Four:
  jmp newmemFour
  nop

returnFour:

newmemFive:
  cmp [rbx+E18],0
  jne codeSix
  cmp [rbx+2F4],2
  jne codeFive
  cmp byte ptr [Ten],1
  jne codeSix
  mov eax,[rbx+00000C50]
  mov [rbx+00000C54],eax
  jmp returnFive

codeFive:
  cmp byte ptr [Eleven],1
  jne codeSix
  xor eax,eax
  mov [rbx+00000C54],eax
  jmp returnFive

codeSix:
  mov [rbx+00000C54],eax
  jmp returnFive

Five:
  jmp newmemFive
  nop

returnFive:

[DISABLE]

One+08:
  db 8B 88 B4 37 00 00

Two:
  db 41 8B 86 E0 00 00 00

Three:
  db 0F B7 81 34 0E 00 00

Four:
  db 8B 4E 60 0F B6 C0

Five:
  db 89 83 54 0C 00 00

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)
unregistersymbol(Seven)
unregistersymbol(Eight)
unregistersymbol(Nine)
unregistersymbol(Ten)
unregistersymbol(Eleven)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(newmemThree)
dealloc(newmemFour)
dealloc(newmemFive)
dealloc(Six)
dealloc(Seven)
dealloc(Eight)
dealloc(Nine)
dealloc(Ten)
dealloc(Eleven)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>93</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Ten:
  db 1

[DISABLE]

Ten:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>92</ID>
              <Description>"Infinite Frenzy"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Twelve,BERSERK.exe,F3 0F 10 87 74 0C 00 00)
aobscanmodule(Thirteen,BERSERK.exe,41 0F B6 98 F4 0D 00 00)

alloc(newmemOne,$1000,Twelve)
alloc(newmemTwo,$1000,Thirteen)

registersymbol(Twelve)
registersymbol(Thirteen)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)

newmemOne:

codeOne:
  movss xmm0,[rdi+00000C70]
  movss [rdi+00000C74],xmm0
  jmp returnOne

Twelve:
  jmp newmemOne
  nop 3

returnOne:

newmemTwo:

codeTwo:
  mov byte ptr [r8+00000DF4],5
  movzx ebx,byte ptr [r8+00000DF4]
  jmp returnTwo

Thirteen:
  jmp newmemTwo
  nop 3

returnTwo:

[DISABLE]

Twelve:
  db F3 0F 10 87 74 0C 00 00

Thirteen:
  db 41 0F B6 98 F4 0D 00 00

unregistersymbol(Twelve)
unregistersymbol(Thirteen)

dealloc(newmemOne)
dealloc(newmemTwo)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>88</ID>
              <Description>"Infinite Death Blow"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Fourteen,BERSERK.exe,F3 0F 11 89 C4 01 00 00 0F)
alloc(newmem,$1000,Fourteen)

label(code)
label(return)
label(Fifteen)

newmem:

code:
  movss xmm1,[Fifteen]
  movss [rcx+000001C4],xmm1
  jmp return

Fifteen:
  dd (float)1000

Fourteen:
  jmp newmem
  nop 3

return:
registersymbol(Fourteen)

[DISABLE]

Fourteen:
  db F3 0F 11 89 C4 01 00 00

unregistersymbol(Fourteen)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>77</ID>
              <Description>"Infinite Combo"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Sixteen,BERSERK.exe,66 41 89 98 34 0E 00 00)
registersymbol(Sixteen)

BERSERK.exe+1CAAFC:
  db 90 90 90 90 90 90 90 90

[DISABLE]

Sixteen:
  db 66 41 89 98 34 0E 00 00

unregistersymbol(Sixteen)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>30</ID>
              <Description>"Quick Kills"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Eleven:
  db 1

[DISABLE]

Eleven:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>74</ID>
              <Description>"⬆To prevent bugs when killed too quickly, some bosses have regular health."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>94</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>42</ID>
              <Description>"Kills"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Seven]+E0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>45</ID>
              <Description>"Combo"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eight]+E34</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>35</ID>
              <Description>"Gold"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Six]+37B4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>80</ID>
              <Description>"⬆Open shop to populate gold."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>68</ID>
          <Description>"==== Statistics ==="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>72</ID>
              <Description>"Experience"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Nine]+60</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>64</ID>
              <Description>"Vitality"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>[Nine]+64</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>65</ID>
              <Description>"Attack"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>[Nine]+66</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>66</ID>
              <Description>"Defense"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>[Nine]+68</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>67</ID>
              <Description>"Technique"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>[Nine]+6A</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>81</ID>
              <Description>"⬆Base stats before items are equipped."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>79</ID>
              <Description>"⬆Open player info if stats are not populated."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>78</ID>
              <Description>"⬆Values may take a few seconds to update when scrolling between characters."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
