<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>23</ID>
      <Description>"Call of Juarez: Gunslinger"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,CoJGunslinger.exe,8B 47 3C 2B 47 40 8B 4D F8)
aobscanmodule(Two,CoJGunslinger.exe,8B 70 10 89 74 24 14)
aobscanmodule(Three,CoJGunslinger.exe,01 4E 28 8B 45 14)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)
alloc(newmemThree,$1000)
alloc(Four,4)
alloc(Five,4)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)
registersymbol(Five)
registersymbol(Six)

label(codeOne)
label(codeTwo)
label(codeThree)
label(returnOne)
label(returnTwo)
label(returnThree)
label(Six)

Four:
  dd 0

Five:
  dd 0

newmemOne:

codeOne:
  mov [Four],edi
  mov eax,[edi+3C]
  sub eax,[edi+40]
  jmp returnOne

One:
  jmp newmemOne
  nop

returnOne:

newmemTwo:

codeTwo:
  mov [Five],eax
  mov esi,[eax+10]
  mov [esp+14],esi
  jmp returnTwo

Two:
  jmp newmemTwo
  nop 2

returnTwo:

newmemThree:

codeThree:
  mov eax,[Six]
  imul ecx,eax
  add [esi+28],ecx
  mov eax,[ebp+14]
  jmp returnThree

Six:
  dd 1

Three:
  jmp newmemThree
  nop

returnThree:

[DISABLE]

One:
  db 8B 47 3C 2B 47 40

Two:
  db 8B 70 10 89 74 24 14

Three:
  db 01 4E 28 8B 45 14

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(newmemThree)
dealloc(Four)
dealloc(Five)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>47</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>55</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Seven,CoJGunslinger.exe,D9 87 E4 08 00 00 8B)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  fld dword ptr [edi+8EC]
  fstp dword ptr [edi+8E4]
  jmp return

Seven:
  jmp newmem
  nop

return:
registersymbol(Seven)

[DISABLE]

Seven:
  db D9 87 E4 08 00 00

unregistersymbol(Seven)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>44</ID>
              <Description>"⬆Reload checkpoint if it looks like you're taking damage."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>50</ID>
              <Description>"⬆This means you jumped from an unintended area and were meant to die."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"Infinite Dynamite"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Eight,CoJGunslinger.exe,FF 4B 20 56 33 F6)
registersymbol(Eight)

CoJGunslinger.exe+AA8FD3:
  db 90 90 90

[DISABLE]

Eight:
  db FF 4B 20

unregistersymbol(Eight)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>4</ID>
              <Description>"Infinite Ammunition"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Nine,CoJGunslinger.exe,FF 48 20 8B 4F 28)
registersymbol(Nine)

CoJGunslinger.exe+7F4DD9:
  db 90 90 90

[DISABLE]

Nine:
  db FF 48 20

unregistersymbol(Nine)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>56</ID>
              <Description>"Infinite Concentration"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Ten,CoJGunslinger.exe,D9 80 8C 00 00 00 D9 5C 24 18)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  fld1
  fstp dword ptr [eax+0000008C]
  fld dword ptr [eax+0000008C]
  jmp return

Ten:
  jmp newmem
  nop

return:
registersymbol(Ten)

[DISABLE]

Ten:
  db D9 80 8C 00 00 00

unregistersymbol(Ten)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>57</ID>
              <Description>"Infinite Concentration + Deplete"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Eleven,CoJGunslinger.exe,D9 83 8C 00 00 00 8D 46)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  fld1
  fstp dword ptr [ebx+0000008C]
  fld dword ptr [ebx+0000008C]
  jmp return

Eleven:
  jmp newmem
  nop

return:
registersymbol(Eleven)

[DISABLE]

Eleven:
  db D9 83 8C 00 00 00

unregistersymbol(Eleven)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>48</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>39</ID>
              <Description>"Combo"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Five]+10</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>52</ID>
              <Description>"Combo Multiplier"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Six</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>24</ID>
              <Description>"Experience"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
600000:Maximum
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Four]+3C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>40</ID>
              <Description>"⬆Gain some experience for any change to take effect."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
