<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>3</ID>
      <Description>"Super Monkey Ball: Banana Blitz HD"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

{$lua}
  LaunchMonoDataCollector()
{$asm}

define(One,Smbunity.MainGameStage:update1Up+2c)

alloc(newmem,$1000)
alloc(Two,4)

registersymbol(One)
registersymbol(Two)

label(code)
label(return)

Two:
  dd 0

newmem:

code:
  mov [Two],eax
  mov ecx,[eax+08]
  mov [ebp-18],ecx
  jmp return

One:
  jmp newmem
  nop

return:

[DISABLE]

One:
  db 8B 48 08 89 4D E8

unregistersymbol(One)
unregistersymbol(Two)

dealloc(newmem)
dealloc(Two)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>0</ID>
              <Description>"Freeze Time"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Three,Smbunity.UIModelMainGame:Update+5b)
define(Four,Smbunity.UIModelMainGame:Update+2e)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)

registersymbol(Three)
registersymbol(Four)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)

newmemOne:

codeOne:
  fstp st(0)
  fldz
  jmp returnOne

Three:
  jmp newmemOne

returnOne:

newmemTwo:

codeTwo:
  fstp st(0)
  fld qword ptr [edi+20]
  jmp returnTwo

Four:
  jmp newmemTwo
  nop

returnTwo:

[DISABLE]

Three:
  db D9 5F 10 D9 EE

Four:
  db DD 5F 20 DD 47 20

unregistersymbol(Three)
unregistersymbol(Four)

dealloc(newmemOne)
dealloc(newmemTwo)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1</ID>
              <Description>"Infinite Jump"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Five,Smbunity.Player:updateFixedJump+9b2)
alloc(newmem,$1000)

label(code)
label(return)
label(Six)

newmem:

code:
  mov eax,[Six]
  mov [edi+0000012C],eax
  fld dword ptr [edi+0000012C]
  jmp return

Six:
  dd (float)0.1501335055

Five:
  jmp newmem
  nop

return:
registersymbol(Five)

[DISABLE]

Five:
  db D9 87 2C 01 00 00

unregistersymbol(Five)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"Minimum Lives"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Seven,Smbunity.MainGameStage:updateUiModel+8a)
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  cmp dword ptr [eax+08],1
  ja code
  mov dword ptr [eax+08],1

code:
  mov ecx,[eax+08]
  mov [ebp-80],ecx
  jmp return

Seven:
  jmp newmem
  nop

return:
registersymbol(Seven)

[DISABLE]

Seven:
  db 8B 48 08 89 4D 80

unregistersymbol(Seven)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>20</ID>
              <Description>"⬆You will always have at least one life."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>5</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>6</ID>
              <Description>"Score"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"Lives"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com
</Comments>
</CheatTable>
