<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>88</ID>
      <Description>"Batman: Arkham Origins Blackgate - Deluxe Edition"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,GameComponentsOzzy_Win32Steam_Release.dll,8B 88 0C 01 00 00 8B)
aobscanmodule(Two,GameComponentsOzzy_Win32Steam_Release.dll,8B 88 B0 05 00 00)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)
alloc(Three,4)
alloc(Four,4)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)

Three:
  dd 0

Four:
  dd 0

newmemOne:

codeOne:
  mov [Three],eax
  mov ecx,[eax+0000010C]
  jmp returnOne

One:
  jmp newmemOne
  nop

returnOne:

newmemTwo:

codeTwo:
  mov [Four],eax
  mov ecx,[eax+000005B0]
  jmp returnTwo

Two:
  jmp newmemTwo
  nop

returnTwo:

[DISABLE]

One:
  db 8B 88 0C 01 00 00

Two:
  db 8B 88 B0 05 00 00

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(Three)
dealloc(Four)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2369</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2368</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Five,GameComponentsOzzy_Win32Steam_Release.dll,F3 0F 10 41 5C F3 0F 59)
aobscanmodule(Six,GameComponentsOzzy_Win32Steam_Release.dll,83 BE 20 12 00 00 00 F3)
aobscanmodule(Seven,GameComponentsOzzy_Win32Steam_Release.dll,7B 2E 8B 86 04 12 00 00)
aobscanmodule(Eight,GameComponentsOzzy_Win32Steam_Release.dll,FF 86 20 12 00 00)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)
alloc(newmemThree,$1000)

registersymbol(Five)
registersymbol(Six)
registersymbol(Seven)
registersymbol(Eight)

label(codeOne)
label(codeTwo)
label(codeThree)
label(returnOne)
label(returnTwo)
label(returnThree)

newmemOne:

codeOne:
  movss xmm0,[ecx+60]
  movss [ecx+5C],xmm0
  jmp returnOne

Five:
  jmp newmemOne

returnOne:

newmemTwo:

codeTwo:
  cmp dword ptr [esi+00001220],01
  jmp returnTwo

Six:
  jmp newmemTwo
  nop 2

returnTwo:

newmemThree:

codeThree:
  jmp GameComponentsOzzy_Win32Steam_Release.dll+485BC
  mov eax,[esi+00001204]
  jmp returnThree

Seven:
  jmp newmemThree
  nop 3

returnThree:

GameComponentsOzzy_Win32Steam_Release.dll+3654E:
  db 90 90 90 90 90 90

[DISABLE]

Five:
  db F3 0F 10 41 5C

Six:
  db 83 BE 20 12 00 00 00

Seven:
  db 7B 2E 8B 86 04 12 00 00

Eight:
  db FF 86 20 12 00 00

unregistersymbol(Five)
unregistersymbol(Six)
unregistersymbol(Seven)
unregistersymbol(Eight)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(newmemThree)

</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2376</ID>
              <Description>"Quick Knockouts"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Nine,GameComponentsOzzy_Win32Steam_Release.dll,F3 0F 10 4E 5C 0F 2F C8 76 3B)

alloc(newmem,$1000)

registersymbol(Nine)

label(code)
label(return)
label(Ten)

newmem:
  movss xmm1,[esi+5C]
  comiss xmm1,[Ten]
  je code
  xorps xmm1,xmm1
  movss [esi+5C],xmm1
  jmp return

code:
  movss xmm1,[esi+5C]
  jmp return

Ten:
  dd (float)500000

Nine:
  jmp newmem

return:

[DISABLE]

Nine:
  db F3 0F 10 4E 5C

unregistersymbol(Nine)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>91</ID>
              <Description>"⬆To prevent bugs when killed too quickly, bosses have regular health."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>20</ID>
              <Description>"Freeze Crypto Sequencer Time"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Eleven,GameComponentsOzzy_Win32Steam_Release.dll,F3 0F 11 8E D0 00 00 00 72)
registersymbol(Eleven)

GameComponentsOzzy_Win32Steam_Release.dll+F162C:
  db 90 90 90 90 90 90 90 90

[DISABLE]

Eleven:
  db F3 0F 11 8E D0 00 00 00

unregistersymbol(Eleven)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2265</ID>
              <Description>"Friendly Enemies"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Twelve,GameComponentsOzzy_Win32Steam_Release.dll,8B 46 04 83 F8 03)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov dword ptr [esi+04],1
  mov eax,[esi+04]
  cmp eax,03
  jmp return

Twelve:
  jmp newmem
  nop

return:
registersymbol(Twelve)

[DISABLE]

Twelve:
  db 8B 46 04 83 F8 03

unregistersymbol(Twelve)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2377</ID>
              <Description>"⬆Enemies will attack if you walk into them."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>2267</ID>
              <Description>"⬆Not effective in the tutorial or against bosses."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>2378</ID>
              <Description>"⬆Offscreen enemies may not engage; disable and reload the last checkpoint if needed."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2370</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>15</ID>
              <Description>"Batsuit"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:Waiting
6:1960's Batman
0:Arkham: Origins
5:Beware the Batman
1:Blackest Night
7:Dark Knight Returns
8:Earth 2
3:New 52
4:One Million
2:Red Son
9:Zero Year
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Three]+10C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>90</ID>
              <Description>"Combo"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Four]+5B0</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
