<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>21</ID>
      <Description>"Saga of Sins"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,GameAssembly.dll,8B 79 20 48 8B 4B 38)

alloc(newmem,$1000,One)
alloc(Two,8)

registersymbol(One)
registersymbol(Two)

label(code)
label(return)

Two:
  dq 0

newmem:

code:
  mov [Two],rcx
  mov edi,[rcx+20]
  mov rcx,[rbx+38]
  jmp return

One:
  jmp newmem
  nop 2

return:

[DISABLE]

One:
  db 8B 79 20 48 8B 4B 38

unregistersymbol(One)
unregistersymbol(Two)

dealloc(newmem)
dealloc(Two)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>47</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>16</ID>
              <Description>"Infinite Jump"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Three,GameAssembly.dll,8B 43 6C 89 43 6C)
registersymbol(Three)

GameAssembly.dll+125ABD8:
  db 90 90 90

[DISABLE]

Three:
  db 8B 43 6C

unregistersymbol(Three)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>39</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Four,GameAssembly.dll,F3 0F 5E 48 34)
alloc(newmem,$1000,Four)

label(code)
label(return)

newmem:

code:
  movss xmm1,[rax+34]
  movss [rax+30],xmm1
  jmp return

Four:
  jmp newmem

return:
registersymbol(Four)

[DISABLE]

Four:
  db F3 0F 5E 48 34

unregistersymbol(Four)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>40</ID>
              <Description>"⬆You’re still susceptible to one-hit kills."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>45</ID>
              <Description>"Infinite Power Dash"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Five,GameAssembly.dll,80 7B 78 00 0F 84 D2 00 00 00)
alloc(newmem,$1000,Five)

label(code)
label(return)

newmem:

code:
  cmp byte ptr [rbx+78],01
  je GameAssembly.dll+1253FE7
  jmp return

Five:
  jmp newmem
  nop 5

return:
registersymbol(Five)

[DISABLE]

Five:
  db 80 7B 78 00 0F 84 D2 00 00 00

unregistersymbol(Five)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>50</ID>
              <Description>"Untouchable"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Six,GameAssembly.dll,88 41 38 48 8B 4B 70)
alloc(newmem,$1000,Six)

label(code)
label(return)

newmem:

code:
  mov byte ptr [rcx+38],1
  mov rcx,[rbx+70]
  jmp return

Six:
  jmp newmem
  nop 2

return:
registersymbol(Six)

[DISABLE]

Six:
  db 88 41 38 48 8B 4B 70

unregistersymbol(Six)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>22</ID>
              <Description>"⬆You’re still susceptible to one-hit kills."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>62</ID>
              <Description>"Quick Kills"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Seven,GameAssembly.dll,0F 2F 40 30 73 21)
alloc(newmem,$1000,Seven)

label(code)
label(return)
label(Eight)

newmem:
  movss xmm1,[Eight]
  comiss xmm0,[rax+30]
  jae code
  movss [rax+30],xmm1

code:
  comiss xmm0,[rax+30]
  jae GameAssembly.dll+1228850
  jmp return

Eight:
  dd (float)0.1

Seven:
  jmp newmem
  nop

return:
registersymbol(Seven)

[DISABLE]

Seven:
  db 0F 2F 40 30 73 21

unregistersymbol(Seven)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>48</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>20</ID>
              <Description>"Gold"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+20</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>46</ID>
              <Description>"⬆Spend gold to populate value."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com
</Comments>
</CheatTable>
