<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>117</ID>
      <Description>"God's Trigger"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

{$lua}
  LaunchMonoDataCollector()
{$asm}

define(One,GameStatsManager:Update+30)

alloc(newmem,$1000,One)
alloc(Two,8)
alloc(Three,64)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)

label(code)
label(return)

Two:
  dq 0

newmem:

code:
  mov [Two],rsi
  movss xmm0,[rsi+44]
  jmp return

One:
  jmp newmem

return:

{$lua}
  if not timeTimer then
  timeTimer = createTimer(nil,false)
  timeTimer.Interval = 100

  local lastEdit = ""
  local initialized = false
  local lastAddr = 0

  timeTimer.OnTimer = function()
  local addr = readQword("Two")
  local out = getAddress("Three")
  if not out then return end

  if not initialized then
  for i = 0,63 do writeBytes(out + i,0) end
  writeString(out,"Waiting")
  initialized = true
  end

  if addr ~= lastAddr then
  lastEdit = ""
  lastAddr = addr
  end

  local str = readString(out) or ""
  local display = "Waiting"

  if str ~= "" and str ~= lastEdit then
  local totalSeconds = nil
  local m,s = str:match("^(%d+):(%d+)$")
  if m and s then
  m,s = tonumber(m),tonumber(s)
  if m and s then totalSeconds = m*60 + s end
  else
  local num = tonumber(str)
  if num then totalSeconds = num end
  end

  if totalSeconds then
  if totalSeconds &gt; 5999 then totalSeconds = 5999 end
  if totalSeconds &lt; 0 then totalSeconds = 0 end
  if addr and addr ~= 0 then
  writeFloat(addr + 0x44,totalSeconds)
  end
  end
  lastEdit = str
  end

  if addr and addr ~= 0 then
  local ok,val = pcall(readFloat,addr + 0x44)
  if ok and val ~= nil then
  local total = math.floor(val)
  if total &lt; 0 then total = 0 end
  if total &gt; 5999 then total = 5999 end
  local minutes = math.floor(total / 60)
  local seconds = total % 60
  if minutes &lt; 10 then
  display = string.format("%d:%02d",minutes,seconds)
  else
  display = string.format("%02d:%02d",minutes,seconds)
  end
  end
  end

  for i = 0,63 do writeBytes(out + i,0) end
  writeString(out,display)
  end

  timeTimer.Enabled = true
  end
{$asm}

[DISABLE]

One:
  db F3 0F 10 46 44

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)

dealloc(newmem)
dealloc(Two)
dealloc(Three)

{$lua}
  if timeTimer then
  timeTimer.destroy()
  timeTimer = nil
  end
{$asm}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>118</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>119</ID>
              <Description>"Stealth"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Four,EnemySight:InteractWithPlayerTest+556)
alloc(newmem,$1000,Four)

label(code)
label(return)

newmem:

code:
  jne EnemySight:InteractWithPlayerTest+c6d
  jmp return

Four:
  jmp newmem
  nop

return:
registersymbol(Four)

[DISABLE]

Four:
  db 0F 84 11 07 00 00

unregistersymbol(Four)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>124</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Five,Player:CanBeKilled+24)
alloc(newmem,$1000,Five)

label(code)
label(return)

newmem:

code:
  jne Player:CanBeKilled+30
  mov eax,00000001
  jmp return

Five:
  jmp newmem
  nop 2

return:
registersymbol(Five)

[DISABLE]

Five:
  db 74 0A B8 01 00 00 00

unregistersymbol(Five)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>139</ID>
              <Description>"Infinite Energy"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Six,SkillUltimate:get_IsCharged+10)
define(Seven,HUDPanelBaseResources:UltimateEmpty+5c)
define(Eight,UnityEngine.UI.Image:GenerateFilledSprite+81)

alloc(newmemOne,$1000,Six)
alloc(newmemTwo,$1000,Seven)
alloc(newmemThree,$1000,Eight)

registersymbol(Six)
registersymbol(Seven)
registersymbol(Eight)

label(codeOne)
label(codeTwo)
label(codeThree)
label(returnOne)
label(returnTwo)
label(returnThree)
label(Nine)

newmemOne:

codeOne:
  mov dword ptr [rsi+000000B8],A
  movsxd  rax,dword ptr [rsi+000000B8]
  jmp returnOne

Six:
  jmp newmemOne
  nop 2

returnOne:

newmemTwo:

codeTwo:
  xor eax,eax
  jmp returnTwo

Seven:
  jmp newmemTwo
  nop 2

returnTwo:

newmemThree:
  push rax
  mov rax,[r15+98]
  cmp dword ptr [rax+338],0
  pop rax
  je codeThree
  movss xmm0,[Nine]
  movss [r15+000000B4],xmm0

codeThree:
  movss xmm0,[r15+000000B4]
  jmp returnThree

Nine:
  dd (float)0.75

Eight:
  jmp newmemThree
  nop 4

returnThree:

[DISABLE]

Six:
  db 48 63 86 B8 00 00 00

Seven:
  db 0F B6 80 04 01 00 00

Eight:
  db F3 41 0F 10 87 B4 00 00 00

unregistersymbol(Six)
unregistersymbol(Seven)
unregistersymbol(Eight)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(newmemThree)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>140</ID>
              <Description>"⬆The gauge will only appear full in single-player mode."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>122</ID>
              <Description>"Infinite Ammunition"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

WeaponRange:SpawnBullet+7fd:
  db 90 90

MiniGunBase:set_overHeatTimer+32:
  db 90 90 90 90 90 90 90 90

[DISABLE]

WeaponRange:SpawnBullet+7fd:
  db FF C8

MiniGunBase:set_overHeatTimer+32:
  db F3 0F 11 AE 90 01 00 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>123</ID>
              <Description>"Infinite Combo"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

ScoreInfo:Update+61:
  db 90 90 90 90 90 90 90 90

[DISABLE]

ScoreInfo:Update+61:
  db F3 0F 11 AE 84 00 00 00
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>125</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>126</ID>
              <Description>"Time"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>String</VariableType>
              <Length>8</Length>
              <Unicode>0</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>Three</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
