<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>23</ID>
      <Description>"Bladed Fury"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

{$lua}
  LaunchMonoDataCollector()
{$asm}

define(One,ChopGhost.Player:MovetoTargetPoint+15)
define(Two,ChopGhost.WeaponSkillSystem:AddMoney+2ae)

alloc(newmemOne,$1000,One)
alloc(newmemTwo,$1000,Two)
alloc(Three,8)
alloc(Four,8)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)

Three:
  dq 0

Four:
  dq 0

newmemOne:

codeOne:
  mov [Three],rsi
  movss xmm0,[rsi+00000418]
  jmp returnOne

One:
  jmp newmemOne
  nop 3

returnOne:

newmemTwo:

codeTwo:
  mov [Four],r15
  movss xmm1,[r15+38]
  jmp returnTwo


Two:
  jmp newmemTwo
  nop

returnTwo:

[DISABLE]

One:
  db F3 0F 10 86 18 04 00 00

Two:
  db F3 41 0F 10 4F 38

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(Three)
dealloc(Four)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>74</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>83</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Five,ChopGhost.ScreenFX:LateUpdate+70)
alloc(newmem,$1000,Five)

label(code)
label(return)

newmem:

code:
  mov r8d,[rax+3C]
  cvtsi2ss xmm1,r8d
  movss [rax+4C],xmm1
  movss xmm0,[rax+4C]
  jmp return

Five:
  jmp newmem

return:
registersymbol(Five)

[DISABLE]

Five:
  db F3 0F 10 40 4C

unregistersymbol(Five)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>67</ID>
              <Description>"Infinite Rejuvenation"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

ChopGhost.Player:set_RecoveryLimit+77:
  db 90 90 90 90 90 90

[DISABLE]

ChopGhost.Player:set_RecoveryLimit+77:
  db 89 B7 14 04 00 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>96</ID>
              <Description>"Infinite Soul Sliver"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

ChopGhost.CPAnimSpawnSoulMate:OnStateEnterDone+1e2:
  db 90 90 90 90 90 90 90 90

ChopGhost.CPAnimSpawnSoulMate:OnStateEnterDone+1d0:
  db 90 90 90 90 90 90

[DISABLE]

ChopGhost.CPAnimSpawnSoulMate:OnStateEnterDone+1e2:
  db F3 0F 11 A8 D0 00 00 00

ChopGhost.CPAnimSpawnSoulMate:OnStateEnterDone+1d0:
  db 89 88 C8 00 00 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"Untouchable"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

ChopGhost.Player:OnDef:
  db C3

[DISABLE]

ChopGhost.Player:OnDef:
  db 55
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>85</ID>
              <Description>"Quick Kills"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Six,ChopGhost.MonsterBloodUI:Update+6f2)
alloc(newmem,$1000,Six)

label(code)
label(return)
label(Seven)

newmem:
  movss xmm1,[rax+4C]
  ucomiss xmm1,[Seven]
  jbe code
  movss xmm1,[Seven]
  movss [rax+4C],xmm1

code:
  movss xmm0,[rax+4C]
  jmp return

Seven:
  dd (float)1

Six:
  jmp newmem

return:
registersymbol(Six)

[DISABLE]

Six:
  db F3 0F 10 40 4C

unregistersymbol(Six)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>80</ID>
              <Description>"⬆To prevent bugs when killed too quickly, bosses have regular health."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>75</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>5</ID>
              <Description>"Souls"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>[Four]+38</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>64</ID>
              <Description>"Rejuvenation"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Three]+414</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>65</ID>
              <Description>"Combo"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Three]+3E4</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
