<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>2537</ID>
      <Description>"DEAD OR ALIVE 5: Last Round"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,game.exe,0F B7 46 2C 33 C9 66)

alloc(newmem,$1000)
alloc(Two,1)
alloc(Three,1)
alloc(Four,1)
alloc(Five,1)
alloc(Six,1)
alloc(Seven,1)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)
registersymbol(Five)
registersymbol(Six)
registersymbol(Seven)

label(codeOne)
label(codeTwo)
label(codeThree)
label(codeFour)
label(codeFive)
label(return)

Two:
  db 0

Three:
  db 0

Four:
  db 0

Five:
  db 0

Six:
  db 0

Seven:
  db 0

newmem:
  cmp ebx,1
  jne codeOne
  cmp byte ptr [Two],1
  je codeTwo
  cmp byte ptr [Four],1
  je codeThree
  cmp byte ptr [Six],1
  je codeFour
  jmp codeFive

codeOne:
  cmp byte ptr [Three],1
  je codeTwo
  cmp byte ptr [Five],1
  je codeThree
  cmp byte ptr [Seven],1
  je codeFour
  jmp codeFive

codeTwo:
  mov ax,word ptr [esi+2E]
  mov word ptr [esi+2C],ax
  jmp codeFive

codeThree:
  xor ax,ax
  mov word ptr [esi+2C],ax
  jmp codeFive

codeFour:
  cmp word ptr [esi+2C],1
  jbe codeFive
  mov word ptr [esi+2C],1

codeFive:
  movzx eax,word ptr [esi+2C]
  xor ecx,ecx
  jmp return

One:
  jmp newmem
  nop

return:

[DISABLE]

One:
  db 0F B7 46 2C 33 C9

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)
unregistersymbol(Seven)

dealloc(newmem)
dealloc(Two)
dealloc(Three)
dealloc(Four)
dealloc(Five)
dealloc(Six)
dealloc(Seven)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4</ID>
          <Description>"==== Player 1 ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>87</ID>
              <Description>"Freeze Time"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Eight,game.exe,FF 41 1C 8B 51 1C)
registersymbol(Eight)

game.exe+312BB5:
  db 90 90 90

[DISABLE]

Eight:
  db FF 41 1C

unregistersymbol(Eight)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>3</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Two:
  db 1

[DISABLE]

Two:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"Instant Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Five:
  db 1

[DISABLE]

Five:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>121</ID>
              <Description>"Quick Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Seven:
  db 1

[DISABLE]

Seven:
  db 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>5</ID>
          <Description>"==== Player 2 ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>8</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Three:
  db 1

[DISABLE]

Three:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"Instant Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Four:
  db 1

[DISABLE]

Four:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>122</ID>
              <Description>"Quick Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Six:
  db 1

[DISABLE]

Six:
  db 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>79</ID>
          <Description>"== CPU vs CPU ==="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2535</ID>
              <Description>"Player 1"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if not player1 then
  player1 = {}
  player1.addr1 = getAddress("game.exe+FD0540")
  player1.addr2 = getAddress("game.exe+F9D0B4")
  player1.originalValue = readBytes(player1.addr2,1)

  player1.timer = createTimer(nil,false)
  player1.timer.Interval = 1000
  player1.timer.OnTimer = function()
  writeInteger(player1.addr1,0)
  writeBytes(player1.addr2,7)
  end
  player1.timer.setEnabled(true)
  end
{$asm}

[DISABLE]

{$lua}
  if player1 then
  writeInteger(player1.addr1,1)
  writeBytes(player1.addr2,player1.originalValue)

  player1.timer.setEnabled(false)
  player1.timer.destroy()
  player1 = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2536</ID>
              <Description>"Player 2"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if not player2 then
  player2 = {}
  player2.addr1 = getAddress("game.exe+FD0C08")
  player2.addr2 = getAddress("game.exe+F9D0B5")
  player2.originalValue = readBytes(player2.addr2,1)

  player2.timer = createTimer(nil,false)
  player2.timer.Interval = 1000
  player2.timer.OnTimer = function()
  writeInteger(player2.addr1,0)
  writeBytes(player2.addr2,7)
  end
  player2.timer.setEnabled(true)
  end
{$asm}

[DISABLE]

{$lua}
  if player2 then
  writeInteger(player2.addr1,1)
  writeBytes(player2.addr2,player2.originalValue)

  player2.timer.setEnabled(false)
  player2.timer.destroy()
  player2 = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2087</ID>
              <Description>"⬆The computer players can get stuck sometimes; disable and then re-enable them."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>120</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>10</ID>
              <Description>"Score"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>game.exe+FCDE5C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2100</ID>
              <Description>"Breast Motion"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:Waiting
0:Off
1:Natural
2:DOA
3:OMG
</DropDownList>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>game.exe+F744AC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2103</ID>
              <Description>"Unlock Titles"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Nine,game.exe,84 04 32 B8 00 00 00 00 0F 95 C0 5E 5D C3 CC CC CC CC 55 8B EC 8A)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov byte ptr [edx+esi],FF
  mov eax,00000000
  jmp return

Nine:
  jmp newmem
  nop 3

return:
registersymbol(Nine)

[DISABLE]

Nine:
  db 84 04 32 B8 00 00 00 00

unregistersymbol(Nine)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2104</ID>
              <Description>"⬆Enable before entering the titles screen."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>118</ID>
              <Description>"Unlock Costumes"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Ten,game.exe,0F B6 84 10 C1 78 ?? 01 5D C3 CC)
aobscanmodule(Eleven,game.exe,0F B6 84 08 D7 78 ?? 01 5D C3 CC)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)
alloc(Twelve,8)
alloc(Thirteen,8)

registersymbol(Ten)
registersymbol(Eleven)
registersymbol(Twelve)
registersymbol(Thirteen)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)

Twelve:
readmem(Ten,8)

Thirteen:
readmem(Eleven,8)

newmemOne:

codeOne:
  mov byte ptr [eax+edx+game.exe+F778C1],1
  movzx eax,byte ptr [eax+edx+game.exe+F778C1]
  jmp returnOne

Ten:
  jmp newmemOne
  nop 3

returnOne:

newmemTwo:

codeTwo:
  mov byte ptr [eax+ecx+game.exe+F778D7],1
  movzx eax,byte ptr [eax+ecx+game.exe+F778D7]
  jmp returnTwo

Eleven:
  jmp newmemTwo
  nop 3

returnTwo:

[DISABLE]

Ten:
  readmem(Twelve,8)

Eleven:
  readmem(Thirteen,8)

unregistersymbol(Ten)
unregistersymbol(Eleven)
unregistersymbol(Twelve)
unregistersymbol(Thirteen)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(Twelve)
dealloc(Thirteen)
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>2107</ID>
                  <Description>"This will only unlock the default character costumes."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>2108</ID>
                  <Description>"Downloadable costumes require extra game files."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>2530</ID>
              <Description>"Training Completed"</Description>
              <Options moDeactivateChildrenAsWell="1"/>
              <Color>C08000</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>115</ID>
                  <Description>"Tutorial"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <Color>808080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Fourteen,game.exe,80 B8 C0 77 ?? 01 00)

alloc(newmem,$1000)
alloc(Fifteen,7)

registersymbol(Fourteen)
registersymbol(Fifteen)

label(code)
label(return)

Fifteen:
readmem(Fourteen,7)

newmem:

code:
  mov byte ptr [eax+game.exe+F777C0],1
  jmp return

Fourteen:
  jmp newmem
  nop 2

return:

[DISABLE]

Fourteen:
  readmem(Fifteen,7)

unregistersymbol(Fourteen)
unregistersymbol(Fifteen)

dealloc(newmem)
dealloc(Fifteen)
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2541</ID>
                      <Description>"Enable before entering Tutorial."</Description>
                      <Color>C0C0C0</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>116</ID>
                  <Description>"Combo Challenge"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <Color>808080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Sixteen,game.exe,80 BC 08 20 46 ?? 01 00)

alloc(newmem,$1000)
alloc(Seventeen,8)

registersymbol(Sixteen)
registersymbol(Seventeen)

label(code)
label(return)

Seventeen:
readmem(Sixteen,8)

newmem:

code:
  mov byte ptr [eax+ecx+game.exe+F74620],1
  jmp return

Sixteen:
  jmp newmem
  nop 3

return:

[DISABLE]

Sixteen:
  readmem(Seventeen,8)

unregistersymbol(Sixteen)
unregistersymbol(Seventeen)

dealloc(newmem)
dealloc(Seventeen)
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2540</ID>
                      <Description>"Enable before entering Combo Challenge."</Description>
                      <Color>C0C0C0</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2539</ID>
                      <Description>"Enter the Combo Challenge character select screen, highlight each character, then exit and disable."</Description>
                      <Color>C0C0C0</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2538</ID>
                      <Description>"To unlock any rewards, such as titles, you must complete one with each character afterward."</Description>
                      <Color>C0C0C0</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>117</ID>
                  <Description>"Command Training"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <Color>808080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Eighteen,game.exe,80 BC 08 20 45 ?? 01 00)

alloc(newmem,$1000)
alloc(Nineteen,8)

registersymbol(Eighteen)
registersymbol(Nineteen)

label(code)
label(return)

Nineteen:
readmem(Eighteen,8)

newmem:

code:
  mov byte ptr [eax+ecx+game.exe+F74520],1
  jmp return

Eighteen:
  jmp newmem
  nop 3

return:

[DISABLE]

Eighteen:
  readmem(Nineteen,8)

unregistersymbol(Eighteen)
unregistersymbol(Nineteen)

dealloc(newmem)
dealloc(Nineteen)
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2542</ID>
                      <Description>"Enable before entering Command Training."</Description>
                      <Color>C0C0C0</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2543</ID>
                      <Description>"Enter the Command Training character select screen, highlight each character, then exit and disable."</Description>
                      <Color>C0C0C0</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>2544</ID>
                      <Description>"To unlock any rewards, such as titles, you must complete one with each character afterward."</Description>
                      <Color>C0C0C0</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
