<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>84</ID>
      <Description>"TEMBO THE BADASS ELEPHANT"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

{$lua}
  LaunchMonoDataCollector()
{$asm}

define(One,PlayTimeManager:UpdatePlayTime+47)

alloc(newmem,$1000)
alloc(Two,4)

registersymbol(One)
registersymbol(Two)

label(code)
label(return)

Two:
  dd 0

newmem:

code:
  mov dword ptr [Two],eax
  fld qword ptr [eax+48]
  fstp qword ptr [ebp-10]
  jmp return

One:
  jmp newmem
  nop

return:

[DISABLE]

One:
  db DD 40 48 DD 5D F0

unregistersymbol(One)
unregistersymbol(Two)

dealloc(newmem)
dealloc(Two)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>101</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>112</ID>
              <Description>"Quick Kills"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Three,EnemyBase:Update+9e)
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  cmp byte ptr [edi+000001C4],1
  jbe code
  mov byte ptr [edi+000001C4],1
  jmp return

code:
  movzx eax,byte ptr [edi+000001C4]
  jmp return

Three:
  jmp newmem
  nop 2

return:
registersymbol(Three)

[DISABLE]

Three:
  db 0F B6 87 C4 01 00 00

unregistersymbol(Three)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>105</ID>
              <Description>"Infinite Water"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Four,UIViewControl:UpdateWaterCounter+7c)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov dword ptr [esi+000002AC],12C
  mov eax,dword ptr [esi+000002AC]
  jmp return

Four:
  jmp newmem
  nop

return:
registersymbol(Four)

[DISABLE]

Four:
  db 8B 86 AC 02 00 00

unregistersymbol(Four)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>110</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Five,UIViewControl:UpdateLifeIcon+68)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov al,byte ptr [esi+000001C5]
  mov byte ptr [esi+000001C4],al
  jmp return

Five:
  jmp newmem
  nop 2

return:
registersymbol(Five)

[DISABLE]

Five:
  db 0F B6 86 C4 01 00 00

unregistersymbol(Five)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>5</ID>
              <Description>"Infinite Peanut Butter Jars"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

GameControl:Update+c06:
  db 90 90 90

[DISABLE]

GameControl:Update+c06:
  db 89 48 40
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>107</ID>
              <Description>"Minimum Peanut Butter Jar"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Six,ContinueCountController:Update+3f)
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  cmp dword ptr [ecx+40],1
  ja code
  mov dword ptr [ecx+40],1
  jmp return

code:
  mov ecx,[ecx+40]
  cmp eax,ecx
  jmp return

Six:
  jmp newmem

return:
registersymbol(Six)

[DISABLE]

Six:
  db 8B 49 40 3B C1

unregistersymbol(Six)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>108</ID>
              <Description>"⬆Minimum means you will always have at least one."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"Untouchable"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Seven,PlayerControl:Update+131)
alloc(newmem,$1000)

label(code)
label(return)
label(Eight)

newmem:

code:
  mov eax, dword ptr [Eight]
  mov dword ptr [edi+0x188],eax
  fld dword ptr [edi+00000188]
  jmp return

Eight:
  dd (float)2

Seven:
  jmp newmem
  nop

return:
registersymbol(Seven)

[DISABLE]

Seven:
  db D9 87 88 01 00 00

unregistersymbol(Seven)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>85</ID>
              <Description>"⬆Don't enable while Tembo is blinking; disable and re-enable if blinking."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>102</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>99</ID>
              <Description>"Peanuts"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+3C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>100</ID>
              <Description>"Peanut Butter Jars"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+40</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
