<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Super Bomberman R"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

{$lua}
  LaunchMonoDataCollector()
{$asm}

define(One,ShopUI:updateGems+20)
define(Two,StoryBattleScene:autoResurrectPlayer+17)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)
alloc(Three,4)
alloc(Four,4)
alloc(Five,1)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)
registersymbol(Five)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)

Three:
  dd 0

Four:
  dd 0

Five:
  db 0

newmemOne:

codeOne:
  mov dword ptr [Three],eax
  mov esi,[eax+40]
  mov eax,[edi+00000080]
  jmp returnOne

One:
  jmp newmemOne
  nop 4

returnOne:

newmemTwo:
  mov dword ptr [Four],edi
  cmp byte ptr [Five],1
  jne codeTwo
  cmp dword ptr [edi+38],1
  ja codeTwo
  mov dword ptr [edi+38],1

codeTwo:
  mov eax,[edi+38]
  test eax,eax
  jmp returnTwo

Two:
  jmp newmemTwo

returnTwo:

[DISABLE]

One:
  db 8B 70 40 8B 87 80 00 00 00

Two:
  db 8B 47 38 85 C0

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(Three)
dealloc(Four)
dealloc(Five)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>8</ID>
              <Description>"Infinite Lives"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

StoryBattleScene:autoResurrectPlayer+16a:
  db 90 90 90

[DISABLE]

StoryBattleScene:autoResurrectPlayer+16a:
  db 89 47 38
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"Minimum Lives"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Five:
  db 1

[DISABLE]

Five:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>21</ID>
              <Description>"⬆Minimum means you will always have at least one."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>14</ID>
              <Description>"Instant Bombs"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Six,Bomb:update+8d)
alloc(newmem,$1000)

label(code)
label(return)
label(Seven)

newmem:

code:
  fld dword ptr [Seven]
  fstp dword ptr [edi+00000080]
  fld dword ptr [edi+00000080]
  jmp return

Seven:
  dd (float)-0.01757810265

Six:
  jmp newmem
  nop

return:
registersymbol(Six)

[DISABLE]

Six:
  db D9 87 80 00 00 00

unregistersymbol(Six)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>4</ID>
              <Description>"Instant Kills"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Eight,EnemyConditionIsDead:isEnable+b)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  xor edx,edx
  mov dword ptr [eax+74],edx
  mov eax,[eax+74]
  test eax,eax
  jmp return

Eight:
  jmp newmem

return:
registersymbol(Eight)

[DISABLE]

Eight:
  db 8B 40 74 85 C0

unregistersymbol(Eight)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"Untouchable"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Nine,Player+InvincibleParam:update+a)
alloc(newmem,$1000)

label(code)
label(return)
label(Ten)

newmem:

code:
  mov eax,[Ten]
  mov [edi],eax
  fld dword ptr [edi]
  fldz
  fcomip st(0),st(1)
  jmp return

Ten:
  dd (float)3

Nine:
  jmp newmem
  nop

return:
registersymbol(Nine)

[DISABLE]

Nine:
  db D9 07 D9 EE DF F1

unregistersymbol(Nine)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>17</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2</ID>
              <Description>"Coins"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+40</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>15</ID>
              <Description>"⬆Enter the shop to populate coin value."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>20</ID>
              <Description>"Lives"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Four]+38</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
