<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Toggle Compact View"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

if not toggleCompactView then
    function toggleCompactView(sender, forceEnable)
        local isCompactMode = not (compactViewMenuItem.Caption == 'Compact View Mode')
        if forceEnable ~= nil then
            isCompactMode = not forceEnable
        end

        synchronize(function()
            compactViewMenuItem.Caption = isCompactMode and 'Compact View Mode' or 'Full View Mode'
            getMainForm().Splitter1.Visible = isCompactMode
            getMainForm().Panel4.Visible    = isCompactMode
            getMainForm().Panel5.Visible    = isCompactMode
        end)
    end
end

if not createCompactViewMenu then
    function createCompactViewMenu()
        if isCompactMenuCreated then return end

        synchronize(function()
            local mainMenu = getMainForm().Menu.Items
            compactViewMenuItem = createMenuItem(mainMenu)
            compactViewMenuItem.Caption = 'Compact View Mode'
            compactViewMenuItem.OnClick = toggleCompactView
            mainMenu.add(compactViewMenuItem)
        end)

        isCompactMenuCreated = true
    end
end

createCompactViewMenu()
toggleCompactView(nil, true)

[DISABLE]
{$lua}
if toggleCompactView then
    toggleCompactView(nil, false)
end
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Enable (waiting for IL2CPP 100% complete)"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$asm}
{
define(ResourceManagerClearItemCountsProc, "ResourceManager.ClearItemCounts")

registersymbol(ResourceManagerClearItemCountsProc)
}

{$lua}
if syntaxcheck then return end
-- 📏 SafeMonoDestroy: Clean up all Mono-related state
if _G.SafeMonoDestroy == nil then
  _G.SafeMonoDestroy = function()
    print("🪚 SafeMonoDestroy: Begin cleanup...")

    -- 1. Stop symbol enumeration thread if running
    if monoSymbolEnum then
      print("🚬 Terminating monoSymbolEnum thread...")
      pcall(function()
        monoSymbolEnum.terminate()
        if not monoSymbolEnum.waitfor(3000) then
          print("⚠ Timeout: monoSymbolEnum didn't terminate in time")
        end
        monoSymbolEnum.destroy()
        monoSymbolEnum = nil
      end)
    end

    -- 2. Stop progressbar timer
    if monoSymbolList and monoSymbolList.progressbar then
      monoSymbolList.progressbar.OnTimer = nil
    end

    -- 3. Unlock pipe (try unlock even if uncertain)
    print("🔓 Attempting to unlock pipe...")
    pcall(function()
      if monopipe and monopipe.unlock then
        monopipe.unlock()
      end
    end)

    -- 4. Delay before destroy to let MonoCollector finish its work
    print("⌛ Waiting before destroy (sleep 250ms)...")
    sleep(250)  -- let it flush pipe state

    -- 5. Destroy main pipe
    local t0 = os.clock()
    print(string.format("🚨 Destroying monopipe，This may take several minutes (or longer)👺👺👺... [Start: %.3fs]", t0))

    pcall(function()
      if monopipe then
        monopipe.destroy()
        monopipe = nil
      end
    end)

    local t1 = os.clock()
    print(string.format("👻 monopipe.destroy() completed [End: %.3fs | Duration: %.3fs]", t1, t1 - t0))


    -- 6. Destroy symbol list
    if monoSymbolList then
      monoSymbolList.destroy()
      monoSymbolList = nil
    end

    -- 7. Destroy event pipe if exists
    if monoeventpipe then
      monoeventpipe.destroy()
      monoeventpipe = nil
    end

    print("👻 SafeMonoDestroy: Cleanup complete.")
  end
end

-- 📏 Register symbol by parameter type array (exact match)
if _G.mono_registerSymbolEx == nil then
  _G.mono_registerSymbolEx = function(symbolname, namespace, classname, methodname, paramTypes)
    local cls = mono_findClass(namespace, classname)
    if not cls then
      print(string.format("💔 Error: Class not found - %s.%s", namespace, classname))
      return
    end

    local methods = mono_class_enumMethods(cls)
    for _, m in ipairs(methods) do
      if m.name == methodname then
        local p = mono_method_get_parameters(m.method)
        local matched = true

        if #p.parameters ~= #paramTypes then
          matched = false
        else
          for i = 1, #paramTypes do
            if not string.find(p.parameters[i].typename, paramTypes[i], 1, true) then
              matched = false
              break
            end
          end
        end

        if matched then
          local addr = mono_compile_method(m.method)
          if addr == 0 then
            print("💔 Error: Method found but failed to compile.")
            return
          end
          registerSymbol(symbolname, addr)
          print(string.format("🪧 Symbol registered: %s = %X", symbolname, addr))
          return
        end
      end
    end

    print(string.format("💔 Error: No matching method found - %s.%s.%s", namespace, classname, methodname))
  end
end

-- 📏 Register symbol by partial signature match (overload-safe, with excludes and match info)
if _G.mono_registerSymbolBySignatureMatch == nil then
  _G.mono_registerSymbolBySignatureMatch = function(symbolname, namespace, classname, methodname, sigContains, sigExcludes)
    local cls = mono_findClass(namespace, classname)
    if not cls then
      print(string.format("💔 Error: Class not found - %s.%s", namespace, classname))
      return
    end

    local methods = mono_class_enumMethods(cls)
    if not methods then
      print(string.format("💔 Error: No methods found in %s.%s", namespace, classname))
      return
    end

    for _, m in ipairs(methods) do
      if m.name == methodname then
        local sig = mono_method_getSignature(m.method)
        local matched = true

        -- Check required substrings
        for _, kw in ipairs(sigContains) do
          if not string.find(sig, kw, 1, true) then
            matched = false
            break
          end
        end

        -- Check excluded substrings (if given)
        if matched and sigExcludes then
          for _, ex in ipairs(sigExcludes) do
            if string.find(sig, ex, 1, true) then
              matched = false
              break
            end
          end
        end

        if matched then
          local addr = mono_compile_method(m.method)
          if addr == 0 then
            print("💔 Error: Signature matched but failed to compile method.")
            return
          end
          registerSymbol(symbolname, addr)
          print(string.format("🪧 Symbol registered: %s = %X", symbolname, addr))
          print(string.format("🔎 Matched Signature: %s", sig))
          return
        end
      end
    end

    print(string.format("💔 Error: No matching signature found - %s.%s.%s", namespace, classname, methodname))
  end
end


-- 📏 Register symbol by simple method name (first match)
if _G.mono_registerSymbol == nil then
  _G.mono_registerSymbol = function(symbolname, namespace, classname, methodname)
    local m = mono_findMethod(namespace, classname, methodname)
    if m == nil or m == 0 then
      print(string.format("💔 Error: Method not found - %s.%s.%s", namespace, classname, methodname))
      return
    end

    local addr = mono_compile_method(m)
    if addr == 0 then
      print(string.format("💔 Error: Could not compile method - %s.%s.%s", namespace, classname, methodname))
      return
    end

    registerSymbol(symbolname, addr)
    print(string.format("🪧 Symbol registered: %s = %X", symbolname, addr))
  end
end

-- 🌀 Attach Mono if needed
local pid = getOpenedProcessID()
if pid == 0 then
  print("⚠ Warning: No process is currently open.")
  return
end

if _G.lastMonoPID == nil then _G.lastMonoPID = -1 end

if monopipe == nil or _G.lastMonoPID ~= pid then
  if monopipe ~= nil then
    pcall(_G.SafeMonoDestroy)
  end
  pcall(LaunchMonoDataCollector)
  _G.lastMonoPID = pid
end

-- ⚡ Example usage - Register Mono methods to CE symbol table
-- These functions compile (JIT) a Mono method and register it as a CE symbol

-- 🔹 1. mono_registerSymbol(symbolname, namespace, classname, methodname)
-- Description: Registers the first matched method with given name.
-- ⚠ Use this only when there's no overload (or you're fine with the first one).
-- Params:
--   symbolname: The name you want to register (used in CE as a label)
--   namespace:  Mono namespace of the class (can be "" if none)
--   classname:  Class name that contains the method
--   methodname: Method name to find (first match will be used)
-- Example:

--_G.mono_registerSymbol("MyAttack", "Game.Logic", "BattleManager", "Attack")
--_G.mono_registerSymbol("UseAbility_Any", "Elin", "Chara", "UseAbility")


-- 🔹 2. mono_registerSymbolEx(symbolname, namespace, classname, methodname, paramTypes)
-- Description: Registers a method that exactly matches the provided parameter types.
-- Use this when there are multiple overloads of a method.
-- Params:
--   symbolname: The name to register
--   namespace:  Mono namespace
--   classname:  Class name
--   methodname: Method name (exact match)
--   paramTypes: Array of expected parameter type strings (must match count &amp; order)
--               These are matched using `string.find`, so partial match is allowed.
-- Example:
--   UseAbility(string idAct, Card tc, Point pos, bool pt)

--[[
_G.mono_registerSymbolEx("UseAbility_Exact", "Elin", "Chara", "UseAbility", {
  "System.String", "Card", "Point", "System.Boolean"
})
--]]


-- 🔹 3. mono_registerSymbolBySignatureMatch(symbolname, namespace, classname, methodname, sigContains, sigExcludes)
-- Description: Registers the method whose signature contains all given substrings.
-- Flexible, and suitable when exact type names vary or signature format is uncertain.
-- Params:
--   symbolname: The symbol name to register
--   namespace:  Mono namespace
--   classname:  Class name
--   methodname: Method name (will scan all overloads)
--   sigContains: Array of strings that should all appear in the method signature
--                e.g., { "Act", "Card", "Point", "bool" }
--   sigExcludes: Signatures to exclude
-- Example:
--   Will match method like: UseAbility(Act a, Card tc, Point pos, bool pt)

--[[
_G.mono_registerSymbolBySignatureMatch("UseAbility_Act", "Elin", "Chara", "UseAbility", {
  "Act", "Card", "Point", "bool"
})

_G.mono_registerSymbolBySignatureMatch("GetItemCount_Item", "Assembly-CSharp", "ItemStorage", "GetItemCount",
  {"Item"},      -- sigContains
  {"List"}       -- sigExcludes
)

Signatures above:
System.Collections.Generic.List&lt;Item&gt; 
Item 

** Both have "Item" but first one have "List"
--]]

--[[

Type Mapping (for overload filtering)
-------------------------------------
String      System.String        C#: string
int         System.Int32         C#: int
float       System.Single        C#: float
bool        System.Boolean       C#: bool
Vector3     UnityEngine.Vector3
Color       UnityEngine.Color
Point       (Game defined)
Card        (Game defined)
Act         (Game defined)

--]]
[DISABLE]
{$lua}
if syntaxcheck then return end
--pcall(_G.SafeMonoDestroy)
{$asm}
//unregistersymbol(*)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>427</ID>
          <Description>"Toggle scripts"</Description>
          <Color>4080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript Async="1">[ENABLE]
{$lua}
if (syntaxcheck) then return end
synchronize(function()
  getLuaEngine().menuItem5.doClick()
  getLuaEngine().Close()
end)

local enableBattleScripts = {

--[[
-- attach process
local processName = "game_exe.exe"
local pid = getProcessIDFromProcessName(processName)
if pid ~= nil and pid &gt; 0 then
  local currentPid = getOpenedProcessID() or 0
  if currentPid ~= pid then
    openProcess(processName)
    print("Attached to: " .. processName)
    Sleep(333)
  else
    print("Already attached to: " .. processName)
  end
end
synchronize(function()
  getLuaEngine().Close()
end)
--]]

  0, -- "Toggle Compact View"
  3, -- "Battle: select WP art: recover WP"
  4, -- "Battle: select JP art: recover JP"
  5, -- "Battle: get hit: keep min HP/LP.."
  11, -- "Get stat"
  42, -- "Get tip (チップ) / party stat"
  347, -- "Char equip: selected slot"
  351, -- "Char art equip: selected art"
  421, -- "Keep min equip durability"
}
local addressList = getAddressList()
synchronize(function()
  for _, id in ipairs(enableBattleScripts) do
    local memRec = addressList.getMemoryRecordByID(id)
    if memRec and not memRec.Active then
      memRec.Active = true
      sleep(30)
    end
    addressList.refresh()
  end
end)
synchronize(function() getLuaEngine().Close() end)
[DISABLE]
{$lua}
if (syntaxcheck) then return end
synchronize(function()
  getLuaEngine().menuItem5.doClick()
  getLuaEngine().Close()
end)

local disableBattleScripts = {
  308, -- "63"
  304, -- "62"
  300, -- "61"
  296, -- "60"
  292, -- "59"
  288, -- "58"
  284, -- "57"
  280, -- "56"
  276, -- "55"
  272, -- "54"
  268, -- "53"
  264, -- "52"
  260, -- "51"
  256, -- "50"
  252, -- "49"
  248, -- "48"
  244, -- "47"
  240, -- "46"
  236, -- "45"
  232, -- "44"
  228, -- "43"
  224, -- "42"
  220, -- "41"
  216, -- "40"
  212, -- "39"
  208, -- "38"
  204, -- "37"
  200, -- "36"
  196, -- "35"
  192, -- "34"
  188, -- "33"
  184, -- "32"
  180, -- "31"
  176, -- "30"
  172, -- "29"
  168, -- "28"
  164, -- "27"
  160, -- "26"
  156, -- "25"
  152, -- "24"
  148, -- "23"
  144, -- "22"
  140, -- "21"
  136, -- "20"
  132, -- "19"
  128, -- "18"
  124, -- "17"
  120, -- "16"
  116, -- "15"
  112, -- "14"
  108, -- "13"
  104, -- "12"
  100, -- "11"
  96, -- "10"
  92, -- "9"
  88, -- "8"
  84, -- "7"
  80, -- "6"
  76, -- "5"
  72, -- "4"
  68, -- "3"
  64, -- "2"
  60, -- "1"
  56, -- "0"
  400, -- "7"
  396, -- "6"
  392, -- "5"
  388, -- "4"
  384, -- "3"
  380, -- "2"
  376, -- "1"
  372, -- "0"
  55, -- "CARRYITEM"
  404, -- "eqpArt+"
  371, -- "eqpItm+"
  53, -- "&lt;Ary&gt;k__BackingField"
  354, -- "Data"
  52, -- "carryItem"
  421, -- "Keep min equip durability"
  353, -- "Char. stat viewer"
  351, -- "Char art equip: selected art"
  347, -- "Char equip: selected slot"
  42, -- "Get tip (チップ) / party stat"
  11, -- "Get stat"
  5, -- "Battle: get hit: keep min HP/LP.."
  4, -- "Battle: select JP art: recover JP"
  3, -- "Battle: select WP art: recover WP"
  2, -- "Battle: full HP/LP... before turn"
  423, -- "SaGa Frontier 2 Remastered  /  htps://opencheattables.com"
  0, -- "Toggle Compact View"
}
local addressList = getAddressList()
synchronize(function()
  for _, id in ipairs(disableBattleScripts) do
    local memRec = addressList.getMemoryRecordByID(id)
    if memRec and memRec.Active then
      memRec.Active = false
      sleep(30)
    end
    addressList.refresh()
  end
end)
synchronize(function() getLuaEngine().Close() end)
-- Comments:
-- ID: 0, Description: "Toggle Compact View", Depth: 0
-- ID: 1, Description: "Enable (waiting for IL2CPP 100% complete)", Depth: 0
--   ID: 2, Description: "Battle: full HP/LP... before turn", Depth: 1
--   ID: 3, Description: "Battle: select WP art: recover WP", Depth: 1
--   ID: 4, Description: "Battle: select JP art: recover JP", Depth: 1
--   ID: 5, Description: "Battle: get hit: keep min HP/LP..", Depth: 1
--   ID: 11, Description: "Get stat", Depth: 1
--   ID: 42, Description: "Get tip (チップ) / party stat", Depth: 1
--     ID: 52, Description: "carryItem", Depth: 2
--       ID: 53, Description: "&lt;Ary&gt;k__BackingField", Depth: 3
--         ID: 55, Description: "CARRYITEM", Depth: 4
--           ID: 56, Description: "0", Depth: 5
--           ID: 60, Description: "1", Depth: 5
--           ID: 64, Description: "2", Depth: 5
--           ID: 68, Description: "3", Depth: 5
--           ID: 72, Description: "4", Depth: 5
--           ID: 76, Description: "5", Depth: 5
--           ID: 80, Description: "6", Depth: 5
--           ID: 84, Description: "7", Depth: 5
--           ID: 88, Description: "8", Depth: 5
--           ID: 92, Description: "9", Depth: 5
--           ID: 96, Description: "10", Depth: 5
--           ID: 100, Description: "11", Depth: 5
--           ID: 104, Description: "12", Depth: 5
--           ID: 108, Description: "13", Depth: 5
--           ID: 112, Description: "14", Depth: 5
--           ID: 116, Description: "15", Depth: 5
--           ID: 120, Description: "16", Depth: 5
--           ID: 124, Description: "17", Depth: 5
--           ID: 128, Description: "18", Depth: 5
--           ID: 132, Description: "19", Depth: 5
--           ID: 136, Description: "20", Depth: 5
--           ID: 140, Description: "21", Depth: 5
--           ID: 144, Description: "22", Depth: 5
--           ID: 148, Description: "23", Depth: 5
--           ID: 152, Description: "24", Depth: 5
--           ID: 156, Description: "25", Depth: 5
--           ID: 160, Description: "26", Depth: 5
--           ID: 164, Description: "27", Depth: 5
--           ID: 168, Description: "28", Depth: 5
--           ID: 172, Description: "29", Depth: 5
--           ID: 176, Description: "30", Depth: 5
--           ID: 180, Description: "31", Depth: 5
--           ID: 184, Description: "32", Depth: 5
--           ID: 188, Description: "33", Depth: 5
--           ID: 192, Description: "34", Depth: 5
--           ID: 196, Description: "35", Depth: 5
--           ID: 200, Description: "36", Depth: 5
--           ID: 204, Description: "37", Depth: 5
--           ID: 208, Description: "38", Depth: 5
--           ID: 212, Description: "39", Depth: 5
--           ID: 216, Description: "40", Depth: 5
--           ID: 220, Description: "41", Depth: 5
--           ID: 224, Description: "42", Depth: 5
--           ID: 228, Description: "43", Depth: 5
--           ID: 232, Description: "44", Depth: 5
--           ID: 236, Description: "45", Depth: 5
--           ID: 240, Description: "46", Depth: 5
--           ID: 244, Description: "47", Depth: 5
--           ID: 248, Description: "48", Depth: 5
--           ID: 252, Description: "49", Depth: 5
--           ID: 256, Description: "50", Depth: 5
--           ID: 260, Description: "51", Depth: 5
--           ID: 264, Description: "52", Depth: 5
--           ID: 268, Description: "53", Depth: 5
--           ID: 272, Description: "54", Depth: 5
--           ID: 276, Description: "55", Depth: 5
--           ID: 280, Description: "56", Depth: 5
--           ID: 284, Description: "57", Depth: 5
--           ID: 288, Description: "58", Depth: 5
--           ID: 292, Description: "59", Depth: 5
--           ID: 296, Description: "60", Depth: 5
--           ID: 300, Description: "61", Depth: 5
--           ID: 304, Description: "62", Depth: 5
--           ID: 308, Description: "63", Depth: 5
--   ID: 347, Description: "Char equip: selected slot", Depth: 1
--   ID: 351, Description: "Char art equip: selected art", Depth: 1
--   ID: 353, Description: "Char. stat viewer", Depth: 1
--     ID: 354, Description: "Data", Depth: 2
--       ID: 371, Description: "eqpItm+", Depth: 3
--         ID: 372, Description: "0", Depth: 4
--         ID: 376, Description: "1", Depth: 4
--         ID: 380, Description: "2", Depth: 4
--         ID: 384, Description: "3", Depth: 4
--         ID: 388, Description: "4", Depth: 4
--         ID: 392, Description: "5", Depth: 4
--         ID: 396, Description: "6", Depth: 4
--         ID: 400, Description: "7", Depth: 4
--       ID: 404, Description: "eqpArt+", Depth: 3
--   ID: 421, Description: "Keep min equip durability", Depth: 1
-- ID: 423, Description: "SaGa Frontier 2 Remastered  /  htps://opencheattables.com", Depth: 0


</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2</ID>
          <Description>"Battle: full HP/LP... before turn"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : SaGa Frontier 2 Remastered.exe
  Version: 
  Date   : 2025-10-20
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanregion(INJECT_BATT_V_STAT_RECOVER,MainGame.bHpLpWinSet+50,MainGame.bHpLpWinSet+150,44 8B 41 28 44 89 84 24 80 00 00 00) // should be unique
alloc(newmem,$1000,INJECT_BATT_V_STAT_RECOVER)

label(code)
label(return)

newmem:
  // hp
  mov r8d, [rcx+2C]
  mov [rcx+28], r8d

  // lp
  mov r8w, [rcx+32]
  mov [rcx+30], r8w

  // wp
  mov r8w, [rcx+3C]
  mov [rcx+38], r8w

  // jp
  mov r8w, [rcx+48]
  mov [rcx+44], r8w


code:
  mov r8d,[rcx+28]
  mov [rsp+00000080],r8d
  jmp return

INJECT_BATT_V_STAT_RECOVER:
  jmp newmem
  nop 7
return:
registersymbol(INJECT_BATT_V_STAT_RECOVER)

[DISABLE]

INJECT_BATT_V_STAT_RECOVER:
  db 44 8B 41 28 44 89 84 24 80 00 00 00

unregistersymbol(INJECT_BATT_V_STAT_RECOVER)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+33F812

GameAssembly.dll+33F7DC: 44 3B 79 18              - cmp r15d,[rcx+18]
GameAssembly.dll+33F7E0: 0F 83 37 03 00 00        - jae GameAssembly.dll+33FB1D
GameAssembly.dll+33F7E6: 4A 8D 1C FD 20 00 00 00  - lea rbx,[r15*8+00000020]
GameAssembly.dll+33F7EE: 48 8B 04 0B              - mov rax,[rbx+rcx]
GameAssembly.dll+33F7F2: 48 85 C0                 - test rax,rax
GameAssembly.dll+33F7F5: 0F 84 1C 03 00 00        - je GameAssembly.dll+33FB17
GameAssembly.dll+33F7FB: 48 8B 88 B8 00 00 00     - mov rcx,[rax+000000B8]
GameAssembly.dll+33F802: 48 85 C9                 - test rcx,rcx
GameAssembly.dll+33F805: 0F 84 0C 03 00 00        - je GameAssembly.dll+33FB17
GameAssembly.dll+33F80B: 48 8B 82 20 01 00 00     - mov rax,[rdx+00000120]
// ---------- INJECTING HERE ----------
GameAssembly.dll+33F812: 44 8B 41 28              - mov r8d,[rcx+28]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+33F816: 44 89 84 24 80 00 00 00  - mov [rsp+00000080],r8d
GameAssembly.dll+33F81E: 48 8B 0C 03              - mov rcx,[rbx+rax]
GameAssembly.dll+33F822: 48 8B 81 B8 00 00 00     - mov rax,[rcx+000000B8]
GameAssembly.dll+33F829: 8B 40 2C                 - mov eax,[rax+2C]
GameAssembly.dll+33F82C: 89 44 24 40              - mov [rsp+40],eax
GameAssembly.dll+33F830: 99                       - cdq 
GameAssembly.dll+33F831: 83 E2 03                 - and edx,03
GameAssembly.dll+33F834: 03 C2                    - add eax,edx
GameAssembly.dll+33F836: C1 F8 02                 - sar eax,02
GameAssembly.dll+33F839: 44 8B E8                 - mov r13d,eax
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>3</ID>
          <Description>"Battle: select WP art: recover WP"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : SaGa Frontier 2 Remastered.exe
  Version: 
  Date   : 2025-10-21
  Author : bbfox@http://opencheattables.com
}

[ENABLE]

aobscanregion(INJECT_RECOVER_WP_BEF_USE,MainGame.bComCostChkTeam+150,MainGame.bComCostChkTeam+250,44 0F B7 40 38 0F) // should be unique
alloc(newmem,$1000,INJECT_RECOVER_WP_BEF_USE)

label(code)
label(return)

newmem:
  cmp byte ptr [rax+20], 0 //chrNo
  je code
  mov r8w, [rax+3C]
  mov [rax+38], r8w

code:
  movzx r8d,word ptr [rax+38]
  jmp return

INJECT_RECOVER_WP_BEF_USE:
  jmp newmem
return:
registersymbol(INJECT_RECOVER_WP_BEF_USE)

[DISABLE]

INJECT_RECOVER_WP_BEF_USE:
  db 44 0F B7 40 38

unregistersymbol(INJECT_RECOVER_WP_BEF_USE)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+33278C

GameAssembly.dll+33275C: 48 85 C0              - test rax,rax
GameAssembly.dll+33275F: 0F 84 21 04 00 00     - je GameAssembly.dll+332B86
GameAssembly.dll+332765: 3B 78 18              - cmp edi,[rax+18]
GameAssembly.dll+332768: 0F 83 1E 04 00 00     - jae GameAssembly.dll+332B8C
GameAssembly.dll+33276E: 48 8B 44 F8 20        - mov rax,[rax+rdi*8+20]
GameAssembly.dll+332773: 48 85 C0              - test rax,rax
GameAssembly.dll+332776: 0F 84 0A 04 00 00     - je GameAssembly.dll+332B86
GameAssembly.dll+33277C: 48 8B 80 B8 00 00 00  - mov rax,[rax+000000B8]
GameAssembly.dll+332783: 48 85 C0              - test rax,rax
GameAssembly.dll+332786: 0F 84 FA 03 00 00     - je GameAssembly.dll+332B86
// ---------- INJECTING HERE ----------
GameAssembly.dll+33278C: 44 0F B7 40 38        - movzx r8d,word ptr [rax+38]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+332791: 0F B6 4E 21           - movzx ecx,byte ptr [rsi+21]
GameAssembly.dll+332795: 83 E1 7F              - and ecx,7F
GameAssembly.dll+332798: 66 44 3B C1           - cmp r8w,cx
GameAssembly.dll+33279C: 0F 8D E0 03 00 00     - jnl GameAssembly.dll+332B82
GameAssembly.dll+3327A2: 48 85 D2              - test rdx,rdx
GameAssembly.dll+3327A5: 0F 84 DB 03 00 00     - je GameAssembly.dll+332B86
GameAssembly.dll+3327AB: 48 8B 82 20 01 00 00  - mov rax,[rdx+00000120]
GameAssembly.dll+3327B2: 48 85 C0              - test rax,rax
GameAssembly.dll+3327B5: 0F 84 CB 03 00 00     - je GameAssembly.dll+332B86
GameAssembly.dll+3327BB: 3B 78 18              - cmp edi,[rax+18]
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4</ID>
          <Description>"Battle: select JP art: recover JP"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : SaGa Frontier 2 Remastered.exe
  Version: 
  Date   : 2025-10-21
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanregion(INJECT_BATT_SEL_JP_ART_N_RECOVER,MainGame.bComTCmdCostWin+200,MainGame.bComTCmdCostWin+350,0F BF 70 44 E9 9A 00 00 00) // should be unique
alloc(newmem,$1000,INJECT_BATT_SEL_JP_ART_N_RECOVER)

label(code)
label(return)

newmem:
  cmp byte ptr [rax+20], 0
  je code
  mov si, [rax+48]
  mov [rax+44], si

code:
  movsx esi,word ptr [rax+44]
  //jmp GameAssembly.dll+33D022
  reassemble(INJECT_BATT_SEL_JP_ART_N_RECOVER+4)
  jmp return

INJECT_BATT_SEL_JP_ART_N_RECOVER:
  jmp newmem
  nop 4
return:
registersymbol(INJECT_BATT_SEL_JP_ART_N_RECOVER)

[DISABLE]

INJECT_BATT_SEL_JP_ART_N_RECOVER:
  db 0F BF 70 44 E9 9A 00 00 00

unregistersymbol(INJECT_BATT_SEL_JP_ART_N_RECOVER)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+33CF7F

GameAssembly.dll+33CF4D: 0F 84 E3 08 00 00     - je GameAssembly.dll+33D836
GameAssembly.dll+33CF53: 48 0F BF 4F 10        - movsx rcx,word ptr [rdi+10]
GameAssembly.dll+33CF58: 3B 48 18              - cmp ecx,[rax+18]
GameAssembly.dll+33CF5B: 0F 83 CF 08 00 00     - jae GameAssembly.dll+33D830
GameAssembly.dll+33CF61: 48 8B 44 C8 20        - mov rax,[rax+rcx*8+20]
GameAssembly.dll+33CF66: 48 85 C0              - test rax,rax
GameAssembly.dll+33CF69: 0F 84 C7 08 00 00     - je GameAssembly.dll+33D836
GameAssembly.dll+33CF6F: 48 8B 80 B8 00 00 00  - mov rax,[rax+000000B8]
GameAssembly.dll+33CF76: 48 85 C0              - test rax,rax
GameAssembly.dll+33CF79: 0F 84 B7 08 00 00     - je GameAssembly.dll+33D836
// ---------- INJECTING HERE ----------
GameAssembly.dll+33CF7F: 0F BF 70 44           - movsx esi,word ptr [rax+44]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+33CF83: E9 9A 00 00 00        - jmp GameAssembly.dll+33D022
GameAssembly.dll+33CF88: 44 8B C1              - mov r8d,ecx
GameAssembly.dll+33CF8B: 33 ED                 - xor ebp,ebp
GameAssembly.dll+33CF8D: 48 8B CB              - mov rcx,rbx
GameAssembly.dll+33CF90: 48 89 6C 24 20        - mov [rsp+20],rbp
GameAssembly.dll+33CF95: E8 56 16 0D 00        - call MainGame.bWinAccSet
GameAssembly.dll+33CF9A: 48 8B 83 E0 0D 00 00  - mov rax,[rbx+00000DE0]
GameAssembly.dll+33CFA1: 48 85 C0              - test rax,rax
GameAssembly.dll+33CFA4: 0F 84 8C 08 00 00     - je GameAssembly.dll+33D836
GameAssembly.dll+33CFAA: 48 8B 40 28           - mov rax,[rax+28]
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Battle: get hit: keep min HP/LP.."</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : SaGa Frontier 2 Remastered.exe
  Version: 
  Date   : 2025-10-20
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_KEEP_MIN_HPLP,GameAssembly.dll,89 42 28 48 8B 95 D8 0D 00 00) // should be unique
alloc(newmem,$1000,INJECT_KEEP_MIN_HPLP)

label(code)
label(return)
label(vf_min_hp_ratio vf_min_lp_ratio vf_min_wp_ratio vf_min_jp_ratio)


newmem:
  cmp byte ptr [rdx+20], 0 //chrNo
  je code

  push r15
  push r14

  // HP
  vcvtsi2ss xmm15, xmm15, eax
  mov r15d, [rdx+2C]
  vcvtsi2ss xmm13, xmm13, r15d
  vmovss xmm14, [vf_min_hp_ratio]
  vmulss xmm13, xmm14, xmm13
  vucomiss xmm15, xmm13
  jae @F
  movaps xmm15, xmm13

@@:
  vcvtss2si eax, xmm15

  // lp
  movzx r14d, word ptr [rdx+30]
  vcvtsi2ss xmm15, xmm15, r14d
  movzx r15d, word ptr [rdx+32]
  vcvtsi2ss xmm13, xmm13, r15d
  vmovss xmm14, [vf_min_lp_ratio]
  vmulss xmm13, xmm14, xmm13
  vucomiss xmm15, xmm13
  jae @F
  movaps xmm15, xmm13
@@:
  vcvtss2si r14d, xmm15
  mov [rdx+30], r14w

  //wp
  movzx r14d, word ptr [rdx+38]
  vcvtsi2ss xmm15, xmm15, r14d
  movzx r15d, word ptr [rdx+3C]
  vcvtsi2ss xmm13, xmm13, r15d
  vmovss xmm14, [vf_min_wp_ratio]
  vmulss xmm13, xmm14, xmm13
  vucomiss xmm15, xmm13
  jae @F
  movaps xmm15, xmm13
@@:
  vcvtss2si r14d, xmm15
  mov [rdx+38], r14w

  //jp
  movzx r14d, word ptr [rdx+44]
  vcvtsi2ss xmm15, xmm15, r14d
  movzx r15d, word ptr [rdx+48]
  vcvtsi2ss xmm13, xmm13, r15d
  vmovss xmm14, [vf_min_jp_ratio]
  vmulss xmm13, xmm14, xmm13
  vucomiss xmm15, xmm13
  jae @F
  movaps xmm15, xmm13
@@:
  vcvtss2si r14d, xmm15
  mov [rdx+44], r14w


  pop r14
  pop r15

code:
  mov [rdx+28],eax
  mov rdx,[rbp+00000DD8]
  jmp return
align 10 cc
  vf_min_hp_ratio:
  dd (float)0.75
  vf_min_lp_ratio:
  dd (float)1
  vf_min_wp_ratio:
  dd (float)0.7
  vf_min_jp_ratio:
  dd (float)0.7

INJECT_KEEP_MIN_HPLP:
  jmp newmem
  nop 5
return:
registersymbol(INJECT_KEEP_MIN_HPLP)
registersymbol(vf_min_hp_ratio vf_min_lp_ratio vf_min_wp_ratio vf_min_jp_ratio)
[DISABLE]

INJECT_KEEP_MIN_HPLP:
  db 89 42 28 48 8B 95 D8 0D 00 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2F0787

GameAssembly.dll+2F0756: 48 8B 81 60 01 00 00  - mov rax,[rcx+00000160]
GameAssembly.dll+2F075D: 49 8B 0C 06           - mov rcx,[r14+rax]
GameAssembly.dll+2F0761: 48 8B 81 88 00 00 00  - mov rax,[rcx+00000088]
GameAssembly.dll+2F0768: 48 85 C0              - test rax,rax
GameAssembly.dll+2F076B: 0F 84 75 05 00 00     - je GameAssembly.dll+2F0CE6
GameAssembly.dll+2F0771: 3B 78 18              - cmp edi,[rax+18]
GameAssembly.dll+2F0774: 0F 83 72 05 00 00     - jae GameAssembly.dll+2F0CEC
GameAssembly.dll+2F077A: 48 85 D2              - test rdx,rdx
GameAssembly.dll+2F077D: 0F 84 63 05 00 00     - je GameAssembly.dll+2F0CE6
GameAssembly.dll+2F0783: 8B 44 B8 20           - mov eax,[rax+rdi*4+20]
// ---------- INJECTING HERE ----------
GameAssembly.dll+2F0787: 89 42 28              - mov [rdx+28],eax
// ---------- DONE INJECTING  ----------
GameAssembly.dll+2F078A: 48 8B 95 D8 0D 00 00  - mov rdx,[rbp+00000DD8]
GameAssembly.dll+2F0791: 48 85 D2              - test rdx,rdx
GameAssembly.dll+2F0794: 0F 84 4C 05 00 00     - je GameAssembly.dll+2F0CE6
GameAssembly.dll+2F079A: 48 8B 82 20 01 00 00  - mov rax,[rdx+00000120]
GameAssembly.dll+2F07A1: 48 85 C0              - test rax,rax
GameAssembly.dll+2F07A4: 0F 84 3C 05 00 00     - je GameAssembly.dll+2F0CE6
GameAssembly.dll+2F07AA: 3B 58 18              - cmp ebx,[rax+18]
GameAssembly.dll+2F07AD: 0F 83 39 05 00 00     - jae GameAssembly.dll+2F0CEC
GameAssembly.dll+2F07B3: 49 8B 0C 07           - mov rcx,[r15+rax]
GameAssembly.dll+2F07B7: 48 85 C9              - test rcx,rcx
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>6</ID>
              <Description>"Not god mode"</Description>
              <Color>8000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"min. HP ratio"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>vf_min_hp_ratio</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"min. LP ratio"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>vf_min_lp_ratio</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"min. WP ratio"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>vf_min_wp_ratio</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"min. JP ratio"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>vf_min_jp_ratio</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>11</ID>
          <Description>"Get stat"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : SaGa Frontier 2 Remastered.exe
  Version: 
  Date   : 2025-10-20
  Author :
}

[ENABLE]

aobscanregion(INJECT_GET_CR,PLY_WORK.GetCR+1A0, PLY_WORK.GetCR+2A0,74 51 03 6A 18) // should be unique
alloc(newmem,$1000,INJECT_GET_CR)

label(code)
label(return)
label(i_base_ply_work_addr)

newmem:

code:
  reassemble(INJECT_GET_CR)
  //je GameAssembly.dll+86EF43
  add ebp,[rdx+18]
  mov [i_base_ply_work_addr], rdx
  jmp return
align 10 cc
  i_base_ply_work_addr:
  dq 0

INJECT_GET_CR:
  jmp newmem
return:
registersymbol(INJECT_GET_CR)
registersymbol(i_base_ply_work_addr)
[DISABLE]

INJECT_GET_CR:
  db 74 51 03 6A 18

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+86EEF0

GameAssembly.dll+86EECF: 48 85 C9              - test rcx,rcx
GameAssembly.dll+86EED2: 74 6F                 - je GameAssembly.dll+86EF43
GameAssembly.dll+86EED4: 48 8B 89 F0 10 00 00  - mov rcx,[rcx+000010F0]
GameAssembly.dll+86EEDB: 48 85 C9              - test rcx,rcx
GameAssembly.dll+86EEDE: 74 63                 - je GameAssembly.dll+86EF43
GameAssembly.dll+86EEE0: 3B 59 18              - cmp ebx,[rcx+18]
GameAssembly.dll+86EEE3: 73 64                 - jae GameAssembly.dll+86EF49
GameAssembly.dll+86EEE5: 48 63 C3              - movsxd  rax,ebx
GameAssembly.dll+86EEE8: 48 8B 54 C1 20        - mov rdx,[rcx+rax*8+20]
GameAssembly.dll+86EEED: 48 85 D2              - test rdx,rdx
// ---------- INJECTING HERE ----------
GameAssembly.dll+86EEF0: 74 51                 - je GameAssembly.dll+86EF43
// ---------- DONE INJECTING  ----------
GameAssembly.dll+86EEF2: 03 6A 18              - add ebp,[rdx+18]
GameAssembly.dll+86EEF5: FF C3                 - inc ebx
GameAssembly.dll+86EEF7: 83 FB 29              - cmp ebx,29
GameAssembly.dll+86EEFA: 0F 8C A0 FE FF FF     - jl GameAssembly.dll+86EDA0
GameAssembly.dll+86EF00: 45 84 F6              - test r14b,r14b
GameAssembly.dll+86EF03: 74 3A                 - je GameAssembly.dll+86EF3F
GameAssembly.dll+86EF05: 48 8B 0D FC EC FA 01  - mov rcx,[GameAssembly.dll+281DC08]
GameAssembly.dll+86EF0C: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+86EF13: 75 05                 - jne GameAssembly.dll+86EF1A
GameAssembly.dll+86EF15: E8 26 E2 9F FF        - call GameAssembly.il2cpp_field_static_set_value+42D0
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>12</ID>
              <Description>"base"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>i_base_ply_work_addr</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"charNo"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>14</ID>
              <Description>"objNoF"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>11</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>15</ID>
              <Description>"objNoM"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>12</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"objNoT"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>13</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"id"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>18</ID>
              <Description>"b_pageno"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>15</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"b_scloff"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>16</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>20</ID>
              <Description>"b_curno"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>17</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>21</ID>
              <Description>"purse (CR)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>22</ID>
              <Description>"hpNow"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>1C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>23</ID>
              <Description>"lpNow"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>1E</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>24</ID>
              <Description>"lpMax"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>1F</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>25</ID>
              <Description>"wpNow"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>22</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26</ID>
              <Description>"wpLim"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>24</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>27</ID>
              <Description>"wpRec"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>25</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"jpNow"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>26</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"jpLim"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>30</ID>
              <Description>"jpRec"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>29</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"role"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>50</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>32</ID>
              <Description>"speed"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>51</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>33</ID>
              <Description>"Age"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>52</Offset>
              </Offsets>
            </CheatEntry>
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              <Description>"mb_pageno"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_ply_work_addr</Address>
              <Offsets>
                <Offset>54</Offset>
              </Offsets>
            </CheatEntry>
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              <ID>35</ID>
              <Description>"mb_scloff"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_ply_work_addr</Address>
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                <Offset>55</Offset>
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              <ID>36</ID>
              <Description>"mb_curno"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_base_ply_work_addr</Address>
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                <Offset>56</Offset>
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              <Description>"initdataIdx"</Description>
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              <VariableType>4 Bytes</VariableType>
              <Address>i_base_ply_work_addr</Address>
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              <Description>"inheritanceIdx"</Description>
              <ShowAsSigned>1</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_ply_work_addr</Address>
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                <Offset>64</Offset>
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              <Description>"growHpMax"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>i_base_ply_work_addr</Address>
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              <ID>40</ID>
              <Description>"growWpMax"</Description>
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              <Color>FF8080</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>i_base_ply_work_addr</Address>
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              </Offsets>
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              <Description>"growJpMax"</Description>
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              <Color>FF8080</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>i_base_ply_work_addr</Address>
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                <Offset>6C</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>42</ID>
          <Description>"Get tip (チップ) / party stat"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : SaGa Frontier 2 Remastered.exe
  Version: 
  Date   : 2025-10-20
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanregion(INJECT_GET_TIP,MainMenu.setupParty+300,MainMenu.setupParty+600,8B B9 90 00 00 00 41) // should be unique
alloc(newmem,$1000,INJECT_GET_TIP)

label(code)
label(return)
label(i_base_party_work_addr)

newmem:
  mov [i_base_party_work_addr], rcx

code:
  mov edi,[rcx+00000090]
  jmp return
align 10 cc
  i_base_party_work_addr:
  dq 0

INJECT_GET_TIP:
  jmp newmem
  nop
return:
registersymbol(INJECT_GET_TIP)
registersymbol(i_base_party_work_addr)
[DISABLE]

INJECT_GET_TIP:
  db 8B B9 90 00 00 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+7AADA1

GameAssembly.dll+7AAD6F: 48 8B 0D 9A 2E 07 02  - mov rcx,[GameAssembly.dll+281DC10]
GameAssembly.dll+7AAD76: 39 99 E0 00 00 00     - cmp [rcx+000000E0],ebx
GameAssembly.dll+7AAD7C: 75 05                 - jne GameAssembly.dll+7AAD83
GameAssembly.dll+7AAD7E: E8 BD 23 AC FF        - call GameAssembly.il2cpp_field_static_set_value+42D0
GameAssembly.dll+7AAD83: E8 68 B9 DF FF        - call GameAssembly.dll+5A66F0
GameAssembly.dll+7AAD88: 48 85 C0              - test rax,rax
GameAssembly.dll+7AAD8B: 0F 84 85 0A 00 00     - je GameAssembly.dll+7AB816
GameAssembly.dll+7AAD91: 48 8B 88 E8 10 00 00  - mov rcx,[rax+000010E8]
GameAssembly.dll+7AAD98: 48 85 C9              - test rcx,rcx
GameAssembly.dll+7AAD9B: 0F 84 75 0A 00 00     - je GameAssembly.dll+7AB816
// ---------- INJECTING HERE ----------
GameAssembly.dll+7AADA1: 8B B9 90 00 00 00     - mov edi,[rcx+00000090]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+7AADA7: 41 BC 3F 42 0F 00     - mov r12d,000F423F
GameAssembly.dll+7AADAD: 41 3B FC              - cmp edi,r12d
GameAssembly.dll+7AADB0: 41 0F 47 FC           - cmova edi,r12d
GameAssembly.dll+7AADB4: 48 8B 0D 55 2E 07 02  - mov rcx,[GameAssembly.dll+281DC10]
GameAssembly.dll+7AADBB: 4C 8B 76 78           - mov r14,[rsi+78]
GameAssembly.dll+7AADBF: 39 99 E0 00 00 00     - cmp [rcx+000000E0],ebx
GameAssembly.dll+7AADC5: 75 05                 - jne GameAssembly.dll+7AADCC
GameAssembly.dll+7AADC7: E8 74 23 AC FF        - call GameAssembly.il2cpp_field_static_set_value+42D0
GameAssembly.dll+7AADCC: 38 1D 84 53 16 02     - cmp [GameAssembly.dll+2910156],bl
GameAssembly.dll+7AADD2: 48 8B 2D 9F DD 03 02  - mov rbp,[GameAssembly.dll+27E8B78]
}
</AssemblerScript>
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              <ID>43</ID>
              <Description>"base"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
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              <Address>i_base_party_work_addr</Address>
            </CheatEntry>
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              <ID>44</ID>
              <Description>"mapNo"</Description>
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              <Description>"to_main"</Description>
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              </Offsets>
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              <ID>52</ID>
              <Description>"carryItem"</Description>
              <Options moHideChildren="1"/>
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                        <Offset>10</Offset>
                        <Offset>48</Offset>
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                      <ID>55</ID>
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              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_party_work_addr</Address>
              <Offsets>
                <Offset>124</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>340</ID>
              <Description>"sortTypeCarryItem"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_party_work_addr</Address>
              <Offsets>
                <Offset>130</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>341</ID>
              <Description>"sortTypeStorage"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_party_work_addr</Address>
              <Offsets>
                <Offset>134</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>342</ID>
              <Description>"sortTypeDiggerItem"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_party_work_addr</Address>
              <Offsets>
                <Offset>138</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>343</ID>
              <Description>"lastSelectScenarioNo"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_party_work_addr</Address>
              <Offsets>
                <Offset>148</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>344</ID>
              <Description>"scenarioSaveCount"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_party_work_addr</Address>
              <Offsets>
                <Offset>14C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>345</ID>
              <Description>"scenarioSaveRandValue"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_party_work_addr</Address>
              <Offsets>
                <Offset>150</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>346</ID>
              <Description>"purse"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_party_work_addr</Address>
              <Offsets>
                <Offset>154</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>347</ID>
          <Description>"Char equip: selected slot"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : SaGa Frontier 2 Remastered.exe
  Version: 
  Date   : 2025-10-20
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanregion(INJECT_SELECTED_EQUIP,MainGame.IsExistEquipItem+50,MainGame.IsExistEquipItem+100,80 78 10 00 0F 97 C0 48) // should be unique
alloc(newmem,$1000,INJECT_SELECTED_EQUIP)

label(code)
label(return i_selected_equip_addr)

newmem:
  mov [i_selected_equip_addr], rax

code:
  cmp byte ptr [rax+10],00
  seta al
  jmp return
align 10 cc
  i_selected_equip_addr:
  dq 0

INJECT_SELECTED_EQUIP:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_SELECTED_EQUIP i_selected_equip_addr)

[DISABLE]

INJECT_SELECTED_EQUIP:
  db 80 78 10 00 0F 97 C0

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+567A45

GameAssembly.dll+567A24: 48 85 D2              - test rdx,rdx
GameAssembly.dll+567A27: 74 4B                 - je GameAssembly.dll+567A74
GameAssembly.dll+567A29: 48 8B 4A 40           - mov rcx,[rdx+40]
GameAssembly.dll+567A2D: 48 85 C9              - test rcx,rcx
GameAssembly.dll+567A30: 74 42                 - je GameAssembly.dll+567A74
GameAssembly.dll+567A32: 4C 8B 05 E7 5E 2B 02  - mov r8,[GameAssembly.dll+281D920]
GameAssembly.dll+567A39: 8B D7                 - mov edx,edi
GameAssembly.dll+567A3B: E8 A0 A8 EC 00        - call GameAssembly.dll+14322E0
GameAssembly.dll+567A40: 48 85 C0              - test rax,rax
GameAssembly.dll+567A43: 74 2F                 - je GameAssembly.dll+567A74
// ---------- INJECTING HERE ----------
GameAssembly.dll+567A45: 80 78 10 00           - cmp byte ptr [rax+10],00
// ---------- DONE INJECTING  ----------
GameAssembly.dll+567A49: 0F 97 C0              - seta al
GameAssembly.dll+567A4C: 48 8B 5C 24 30        - mov rbx,[rsp+30]
GameAssembly.dll+567A51: 48 8B 74 24 38        - mov rsi,[rsp+38]
GameAssembly.dll+567A56: 48 83 C4 20           - add rsp,20
GameAssembly.dll+567A5A: 5F                    - pop rdi
GameAssembly.dll+567A5B: C3                    - ret 
GameAssembly.dll+567A5C: 48 8B 5C 24 30        - mov rbx,[rsp+30]
GameAssembly.dll+567A61: 32 C0                 - xor al,al
GameAssembly.dll+567A63: 48 8B 74 24 38        - mov rsi,[rsp+38]
GameAssembly.dll+567A68: 48 83 C4 20           - add rsp,20
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>348</ID>
              <Description>"no"</Description>
              <DropDownListLink>Item.ID</DropDownListLink>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_selected_equip_addr</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>349</ID>
              <Description>"cnt"</Description>
              <DropDownListLink>cnt.ID</DropDownListLink>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Byte</VariableType>
              <Address>i_selected_equip_addr</Address>
              <Offsets>
                <Offset>11</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>350</ID>
              <Description>"type"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_selected_equip_addr</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>351</ID>
          <Description>"Char art equip: selected art"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : SaGa Frontier 2 Remastered.exe
  Version: 
  Date   : 2025-10-20
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanregion(INJECT_SELECTED_ART,EquipMenu.setupEquipArtsSelectKeyGuide+50,EquipMenu.setupEquipArtsSelectKeyGuide+D0,66 83 7C 79 20 00) // should be unique
alloc(newmem,$1000,INJECT_SELECTED_ART)

label(code)
label(return i_base_sel_art_addr)

newmem:
  push r15
  lea r15, [rcx+rdi*2+20]
  mov [i_base_sel_art_addr], r15
  pop r15

code:
  cmp word ptr [rcx+rdi*2+20],00
  jmp return
align 10 cc
  i_base_sel_art_addr:
  dq 0

INJECT_SELECTED_ART:
  jmp newmem
  nop
return:
registersymbol(INJECT_SELECTED_ART i_base_sel_art_addr)

[DISABLE]

INJECT_SELECTED_ART:
  db 66 83 7C 79 20 00

unregistersymbol(INJECT_SELECTED_ART i_base_sel_art_addr)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+754001

GameAssembly.dll+753FE4: 3B 71 18           - cmp esi,[rcx+18]
GameAssembly.dll+753FE7: 73 5E              - jae GameAssembly.dll+754047
GameAssembly.dll+753FE9: 48 8B 4C F1 20     - mov rcx,[rcx+rsi*8+20]
GameAssembly.dll+753FEE: 48 85 C9           - test rcx,rcx
GameAssembly.dll+753FF1: 74 4E              - je GameAssembly.dll+754041
GameAssembly.dll+753FF3: 48 8B 49 48        - mov rcx,[rcx+48]
GameAssembly.dll+753FF7: 48 85 C9           - test rcx,rcx
GameAssembly.dll+753FFA: 74 45              - je GameAssembly.dll+754041
GameAssembly.dll+753FFC: 3B 79 18           - cmp edi,[rcx+18]
GameAssembly.dll+753FFF: 73 46              - jae GameAssembly.dll+754047
// ---------- INJECTING HERE ----------
GameAssembly.dll+754001: 66 83 7C 79 20 00  - cmp word ptr [rcx+rdi*2+20],00
// ---------- DONE INJECTING  ----------
GameAssembly.dll+754007: 0F 97 C0           - seta al
GameAssembly.dll+75400A: EB 02              - jmp GameAssembly.dll+75400E
GameAssembly.dll+75400C: 32 C0              - xor al,al
GameAssembly.dll+75400E: 48 8B 4B 50        - mov rcx,[rbx+50]
GameAssembly.dll+754012: 48 85 C9           - test rcx,rcx
GameAssembly.dll+754015: 74 2A              - je GameAssembly.dll+754041
GameAssembly.dll+754017: 88 81 9C 01 00 00  - mov [rcx+0000019C],al
GameAssembly.dll+75401D: 0F B6 D0           - movzx edx,al
GameAssembly.dll+754020: 45 33 C0           - xor r8d,r8d
GameAssembly.dll+754023: C1 E2 05           - shl edx,05
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>352</ID>
              <Description>"Art ID"</Description>
              <DropDownListLink>art.ID</DropDownListLink>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>i_base_sel_art_addr</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>353</ID>
          <Description>"Char. stat viewer"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : SaGa Frontier 2 Remastered.exe
  Version: 
  Date   : 2025-10-20
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanregion(INJECT_CHAR_STAT,MainPartyPanel.getParamData+40,MainPartyPanel.getParamData+1D0,0F B7 4F 1C 33 D2) // should be unique
alloc(newmem,$1000,INJECT_CHAR_STAT)

label(code)
label(return i_base_char_stat_addr)

newmem:
  mov [i_base_char_stat_addr], rdi

code:
  movzx ecx,word ptr [rdi+1C]
  xor edx,edx
  jmp return
align 10 cc
  i_base_char_stat_addr:
  dq 0

INJECT_CHAR_STAT:
  jmp newmem
  nop
return:
registersymbol(INJECT_CHAR_STAT i_base_char_stat_addr)

[DISABLE]

INJECT_CHAR_STAT:
  db 0F B7 4F 1C 33 D2

unregistersymbol(INJECT_CHAR_STAT i_base_char_stat_addr)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+7B44E1

GameAssembly.dll+7B44B1: 48 8B 0D 50 90 02 02  - mov rcx,[GameAssembly.dll+27DD508]
GameAssembly.dll+7B44B8: 48 89 6C 24 60        - mov [rsp+60],rbp
GameAssembly.dll+7B44BD: 48 89 74 24 68        - mov [rsp+68],rsi
GameAssembly.dll+7B44C2: 4C 89 7C 24 70        - mov [rsp+70],r15
GameAssembly.dll+7B44C7: E8 E4 0C A2 FF        - call GameAssembly.il2cpp_array_get_byte_length+D70
GameAssembly.dll+7B44CC: 48 8B D8              - mov rbx,rax
GameAssembly.dll+7B44CF: 48 85 C0              - test rax,rax
GameAssembly.dll+7B44D2: 0F 84 99 01 00 00     - je GameAssembly.dll+7B4671
GameAssembly.dll+7B44D8: 48 85 FF              - test rdi,rdi
GameAssembly.dll+7B44DB: 0F 84 90 01 00 00     - je GameAssembly.dll+7B4671
// ---------- INJECTING HERE ----------
GameAssembly.dll+7B44E1: 0F B7 4F 1C           - movzx ecx,word ptr [rdi+1C]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+7B44E5: 33 D2                 - xor edx,edx
GameAssembly.dll+7B44E7: 89 48 10              - mov [rax+10],ecx
GameAssembly.dll+7B44EA: 48 8B CF              - mov rcx,rdi
GameAssembly.dll+7B44ED: E8 1E 9A 0B 00        - call PLY_WORK.get_hpMax
GameAssembly.dll+7B44F2: 0F B7 C8              - movzx ecx,ax
GameAssembly.dll+7B44F5: 33 D2                 - xor edx,edx
GameAssembly.dll+7B44F7: 89 4B 14              - mov [rbx+14],ecx
GameAssembly.dll+7B44FA: 0F B6 47 1E           - movzx eax,byte ptr [rdi+1E]
GameAssembly.dll+7B44FE: 89 43 18              - mov [rbx+18],eax
GameAssembly.dll+7B4501: 0F B6 47 1F           - movzx eax,byte ptr [rdi+1F]
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>354</ID>
              <Description>"Data"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <GroupHeader>1</GroupHeader>
              <Address>i_base_char_stat_addr</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>355</ID>
                  <Description>"chrNo"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+0</Address>
                  <Offsets>
                    <Offset>10</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>356</ID>
                  <Description>"objNoF"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+0</Address>
                  <Offsets>
                    <Offset>11</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>357</ID>
                  <Description>"objNoM"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+0</Address>
                  <Offsets>
                    <Offset>12</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>358</ID>
                  <Description>"objNoT"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+0</Address>
                  <Offsets>
                    <Offset>13</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>359</ID>
                  <Description>"id"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+0</Address>
                  <Offsets>
                    <Offset>14</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>360</ID>
                  <Description>"purse (CR)"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+0</Address>
                  <Offsets>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>361</ID>
                  <Description>"hpNow"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>+0</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>362</ID>
                  <Description>"lpNow"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+0</Address>
                  <Offsets>
                    <Offset>1E</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>363</ID>
                  <Description>"lpMax"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+0</Address>
                  <Offsets>
                    <Offset>1F</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>364</ID>
                  <Description>"artPos"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+0</Address>
                  <Offsets>
                    <Offset>20</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>365</ID>
                  <Description>"wpNow"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>+0</Address>
                  <Offsets>
                    <Offset>22</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>366</ID>
                  <Description>"wpLim"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+0</Address>
                  <Offsets>
                    <Offset>24</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>367</ID>
                  <Description>"wpRec"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+0</Address>
                  <Offsets>
                    <Offset>25</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>368</ID>
                  <Description>"jpNow"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>+0</Address>
                  <Offsets>
                    <Offset>26</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>369</ID>
                  <Description>"jpLim"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+0</Address>
                  <Offsets>
                    <Offset>28</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>370</ID>
                  <Description>"jpRec"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+0</Address>
                  <Offsets>
                    <Offset>29</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>371</ID>
                  <Description>"eqpItm+"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <ShowAsSigned>0</ShowAsSigned>
                  <GroupHeader>1</GroupHeader>
                  <Address>+0</Address>
                  <Offsets>
                    <Offset>10</Offset>
                    <Offset>40</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>372</ID>
                      <Description>"0"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <GroupHeader>1</GroupHeader>
                      <Address>+0</Address>
                      <Offsets>
                        <Offset>20</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>373</ID>
                          <Description>"no"</Description>
                          <DropDownListLink>item.ID</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>FF8080</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+0</Address>
                          <Offsets>
                            <Offset>10</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>374</ID>
                          <Description>"cnt"</Description>
                          <DropDownListLink>cnt.ID</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>FF8080</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+0</Address>
                          <Offsets>
                            <Offset>11</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>375</ID>
                          <Description>"type"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>FF8080</Color>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+0</Address>
                          <Offsets>
                            <Offset>14</Offset>
                          </Offsets>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>376</ID>
                      <Description>"1"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <GroupHeader>1</GroupHeader>
                      <Address>+0</Address>
                      <Offsets>
                        <Offset>28</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>377</ID>
                          <Description>"no"</Description>
                          <DropDownListLink>item.ID</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>FF8080</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+0</Address>
                          <Offsets>
                            <Offset>10</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>378</ID>
                          <Description>"cnt"</Description>
                          <DropDownListLink>cnt.ID</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>FF8080</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+0</Address>
                          <Offsets>
                            <Offset>11</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>379</ID>
                          <Description>"type"</Description>
                          <DropDownListLink>type</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>FF8080</Color>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+0</Address>
                          <Offsets>
                            <Offset>14</Offset>
                          </Offsets>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>380</ID>
                      <Description>"2"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <GroupHeader>1</GroupHeader>
                      <Address>+0</Address>
                      <Offsets>
                        <Offset>30</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>381</ID>
                          <Description>"no"</Description>
                          <DropDownListLink>item.ID</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>FF8080</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+0</Address>
                          <Offsets>
                            <Offset>10</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>382</ID>
                          <Description>"cnt"</Description>
                          <DropDownListLink>cnt.ID</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>FF8080</Color>
                          <VariableType>Byte</VariableType>
                          <Address>+0</Address>
                          <Offsets>
                            <Offset>11</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>383</ID>
                          <Description>"type"</Description>
                          <DropDownListLink>type</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <Color>FF8080</Color>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+0</Address>
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        </CheatEntry>
        <CheatEntry>
          <ID>421</ID>
          <Description>"Keep min equip durability"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : SaGa Frontier 2 Remastered.exe
  Version: 
  Date   : 2025-10-21
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanregion(INJECT_KEEP_MIN_EQP_DUR,MainGame.plyWorkReturn+300,MainGame.plyWorkReturn+500,41 88 40 11 8B 42 14 41 89 40 14 83 FD) // should be unique
alloc(newmem,$1000,INJECT_KEEP_MIN_EQP_DUR)

label(code)
label(return)
label(ib_min_dur)

newmem:
  cmp al, [ib_min_dur]
  jae code
  mov al, [ib_min_dur]

code:
  mov [r8+11],al
  mov eax,[rdx+14]
  jmp return
align 10 cc
  ib_min_dur:
  db 28

INJECT_KEEP_MIN_EQP_DUR:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_KEEP_MIN_EQP_DUR)
registersymbol(ib_min_dur)

[DISABLE]

INJECT_KEEP_MIN_EQP_DUR:
  db 41 88 40 11 8B 42 14

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+343B4F

GameAssembly.dll+343B27: 48 85 C0              - test rax,rax
GameAssembly.dll+343B2A: 0F 84 F2 03 00 00     - je GameAssembly.dll+343F22
GameAssembly.dll+343B30: 48 63 CD              - movsxd  rcx,ebp
GameAssembly.dll+343B33: 48 8B 54 CA 20        - mov rdx,[rdx+rcx*8+20]
GameAssembly.dll+343B38: 48 85 D2              - test rdx,rdx
GameAssembly.dll+343B3B: 0F 84 E1 03 00 00     - je GameAssembly.dll+343F22
GameAssembly.dll+343B41: 0F B6 42 10           - movzx eax,byte ptr [rdx+10]
GameAssembly.dll+343B45: FF C5                 - inc ebp
GameAssembly.dll+343B47: 41 88 40 10           - mov [r8+10],al
GameAssembly.dll+343B4B: 0F B6 42 11           - movzx eax,byte ptr [rdx+11]
// ---------- INJECTING HERE ----------
GameAssembly.dll+343B4F: 41 88 40 11           - mov [r8+11],al
// ---------- DONE INJECTING  ----------
GameAssembly.dll+343B53: 8B 42 14              - mov eax,[rdx+14]
GameAssembly.dll+343B56: 41 89 40 14           - mov [r8+14],eax
GameAssembly.dll+343B5A: 83 FD 08              - cmp ebp,08
GameAssembly.dll+343B5D: 7C 91                 - jl GameAssembly.dll+343AF0
GameAssembly.dll+343B5F: 48 8B 05 DA 9A 4D 02  - mov rax,[GameAssembly.dll+281D640]
GameAssembly.dll+343B66: 48 8B 96 A8 00 00 00  - mov rdx,[rsi+000000A8]
GameAssembly.dll+343B6D: 48 8B 48 38           - mov rcx,[rax+38]
GameAssembly.dll+343B71: 48 8B 01              - mov rax,[rcx]
GameAssembly.dll+343B74: 48 8B 4F 48           - mov rcx,[rdi+48]
GameAssembly.dll+343B78: 4C 8B C0              - mov r8,rax
}
</AssemblerScript>
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              <Description>"value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
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    <CheatEntry>
      <ID>423</ID>
      <Description>"SaGa Frontier 2 Remastered  /  htps://opencheattables.com"</Description>
      <Options moHideChildren="1"/>
      <Color>00A600</Color>
      <GroupHeader>1</GroupHeader>
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          <Description>"cnt.ID"</Description>
          <DropDownList DisplayValueAsItem="1">0:N/A
1:one time
255:unlimited
</DropDownList>
          <GroupHeader>1</GroupHeader>
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          <ID>425</ID>
          <Description>"Item.ID"</Description>
          <DropDownList DisplayValueAsItem="1">0:N/A
16:🗡木刀
17:🗡ストーンナイフ
20:🗡風伯
23:🗡スクリーマー
27:🗡ベオウルフ
28:🗡炎の剣
29:🗡ヴァレリアハート
30:🗡クリス・アカラベス
31:🗡ファイアブランド
32:🪓石斧
33:🪓フリントアクス
34:🪓ハンマーヘッド
35:🪓水樹の斧
36:🪓バーサーカーの斧
37:🪓黒曜石の斧
38:🪓ホークウィンド
39:🪓ゴールデンアクス
40:⚕若木の杖
41:⚕かしの杖
42:⚕ひいらぎの杖
43:⚕双蛇の杖
44:⚕氷晶の杖
45:⚕銀環の杖
46:⚕砂龍の杖
47:⚕ハードロック
48:⚕リムストックス
49:⚕ブリムスラーサス
50:🝑木槍
51:🝑灯の槍
52:🝑さんごの槍
53:🝑古木の槍
54:🝑アンテニースピア
55:海獣の角
56:🝑バブルラシュカ
57:🝑金剛石の槍
58:🝑邪龍ウロボロス
59:🝑氷の槍
60:🏹狩人の弓
61:🏹レンジャーボウ
62:🏹ピットスパイダー
63:🏹静弦の弓
64:🏹エルダーボウ
65:🏹藤娘
66:🏹のばらの弓
67:🏹舞姫
68:🪓雪花の斧
69:🏹妖精王のリラ
70:🗡手製の短剣
71:🗡ギュスターヴの剣
72:🗡ギュスターヴの剣
73:🗡丙子椒林剣
74:🗡鋼の長剣
75:🝑鋼の槍
76:🏹鋼の弓
77:🗡鋼の短剣
80:🗡聖騎士の剣
81:🝑聖騎士の槍
82:🏹聖騎士の弓
83:🗡グスタフの剣
84:🗡ギュスターヴの剣
85:🝑ビーストランス
86:❌未使用
87:❌未使用
88:🛡バックラー
89:🛡ハウスの盾
90:🛡石片の盾
91:🛡騎士の盾
92:🛡溶岩の盾
93:🛡氷河の盾
94:🛡武帝の盾
95:🛡水鏡
96:♖スーツアーマー
97:♖フルアーマー
98:♖レザースーツ
100:♖フォートスーツ
101:♖ヒドラスーツ
102:♖装甲スーツ
103:❌未使用
104:🧥術士服
105:🧥革鎧
106:🧥パッデドメイル
110:🧥ワニ革の鎧
115:🧥ロブスターメイル
116:🧥セラミックメイル
117:🧥黒の石鎧
118:💍ジャガーシード
119:💍シンダーストーン
120:💍ピュアチューナー
144:🥋鉄の胸当て
153:🎩帽子
158:🎩ジュエルバンド
159:🎩ファニーキャップ
160:🧤ワーカーグラブ
164:🧤黒曜石の腕輪
165:🧤白銀の腕輪
166:🧤ドミナントグラブ
167:🧤樹氷の腕輪
168:👟木ぐつ
169:👟毛皮のブーツ
174:👟水晶のつばさ
175:👟タイタスグリーブ
176:💍貴石のかけら
177:💍クロスブランチ
178:💍ロックハート
179:💍火成岩の腕飾り
180:💍ブルーウォーター
181:💍ウィンドシェル
182:💍獣角の護印
183:💍赤い鉱石
184:💍青い鉱石
185:💍緑の鉱石
186:💍赤いマフラー
187:💍カナリアハート
188:💍悪魔草の牙
189:💍火成岩
190:💍霊甲片
193:💍デッドストーン
194:💍ペッグハート
195:💍超水結晶
196:💍ファイアフレーク
197:💍グリーングラス
198:💍シルマールリオン
199:💍鋼のお守り
200:💍何かの骨
201:💍虫アメの指輪
202:💍星の砂
203:💍ブルーチップ
204:💍護呪刀
205:💍ラストリーフ
206:💍イターナルロック
207:💍ノヴァ・ハート
208:💍ディープブルー
209:💍ハルモニウム
210:💍トウテツパターン
211:💍キャッツアイ
212:💍パンフルート
213:💍ビーストルーン
214:💍石獣のタグ
215:🗡尖った骨
226:💍サソリの毒針
227:⚕アスケラ
228:🪓ボレアリス
229:🏹メリディオナリス
230:🗡アルナスル
231:🝑ヌンキ
232:🛡ルクバト
233:💍ホットストーン
234:💍ブラッドスター
235:💍木霊のグラール
236:💍湧水の宝珠
237:💍ソウルクリスタル
238:💍アニマ結晶体
240:💍ポケットドラゴン
241:💍アンバーマリーチ
242:💍アンスリウム
243:💍夢魔のメダリオン
244:💍生命の木の種
245:💍結界石
</DropDownList>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>426</ID>
          <Description>"art.ID"</Description>
          <DropDownList DisplayValueAsItem="1">0:N/A
129:🌳ブッシュファイア/🌳🔥
256:❌アート０
257:✊カウンター
258:🗡ディフレクト
259:🗡斧カウンター
260:⚕ブロック
261:🝑風車
262:🏹反応射撃
263:❌アート７
264:✊正拳
265:✊裏拳
266:✊胸抜き
267:✊熊掌打
268:✊ボコボコ
269:✊鬼走り
270:✊爆砕鉄拳
271:✊ハートブレイク
272:✊アームハンマー
273:✊キックラッシュ
274:✊コークスクリュー
275:✊蹴上がり
276:✊三角蹴り
277:✊あびせ倒し
278:✊キッチンシンク
279:❌アート２３
280:✊ローリングサンダー
281:✊呼び戻し
282:✊滝登り
283:✊三龍旋
284:✊カムイ
285:✊断滅
286:❌アート３０
287:❌アート３１
288:🗡切り返し
289:🗡十字斬り
290:🗡追突剣
291:🗡払い抜け
292:🗡スマッシュ
293:❌アート３７
294:🗡かすみ二段
295:🗡ファイナルレター
296:🗡デッドエンド
297:🗡なで斬り
298:🗡クロスブレイク
299:🗡みじん斬り
300:🗡龍尾返し
301:🗡かぶと割り
302:🗡天地二段
303:🗡逆風の太刀
304:🗡ブルクラッシュ
305:❌アート４９
306:❌アート５０
307:❌アート５１
308:🗡残像剣
309:🗡無拍子
310:🗡剣風閃
311:🗡ベアクラッシュ
312:🗡マルチウェイ
313:🗡雷雲剣/⛈
314:❌ライン０
315:❌ライン１
316:❌コーン０
317:❌コーン１
318:❌サークル０
319:❌サークル１
320:🪓トマホーク
321:🪓かかと切り
322:🪓ハイパーハンマー
323:🪓大木断
324:🪓一人時間差
325:🪓スカルクラッシュ
326:🪓アクセルターン
327:🪓夜叉横断
328:🪓スカイドライヴ
329:🪓大強擊
330:🪓ヨーヨー
331:🪓車輪擊
332:🪓高速ナブラ
333:🪓スカイランデヴー
334:🪓マキ割リトルネード
335:❌アート７９
336:⚕回し打ち
337:⚕ハートビート
338:❌アート８２
339:❌アート８３
340:⚕海老殺し
341:⚕骨砕き
342:⚕脳天直撃
343:⚕どら鳴らし
344:⚕痛打
345:⚕アート８９
346:⚕削岩撃
347:⚕かめごうら割り
348:⚕グランドスラム
349:⚕からすとうさぎ
350:❌アート９４
351:❌アート９５
352:🝑払い突き
353:🝑二段突き
354:🝑草伏せ
355:🝑チャージ
356:🝑くし刺し
357:🝑高波返し
358:🝑スウィング
359:🝑脳削り
360:🝑エイミング
361:🝑スカッシュ
362:🝑光の腕
363:🝑極楽連衝
364:🝑活殺獣閃衝
365:🝑蓮華衝
366:🝑無双三段
367:❌アート１１１
368:🏹狙い射ち
369:🏹でたらめ矢
370:🏹影ぬい
371:🏹アローレイン
372:🏹イド・ブレイク
373:🏹サイドワインダー
374:🏹影矢
375:🏹針千本
376:🏹連射
377:🏹瞬速の矢
378:🏹水晶のピラミッド
379:❌アート１２３
380:❌アート１２４
381:❌アート１２５
382:❌アート１２６
383:❌アート１２７
384:🌳ニードルショット/🌳🪨
385:🌳ブッシュファイア/🌳🔥
386:🌳生命の水/🌳⛈
387:🌳ウッドストック/🌳🐺
388:🌳スリープ/🌳🔥
389:🌳風と樹のうた/🌳🎵
390:🌳木の実で大回復/🌳
391:🌳ニードルバースト/🌳🪨
392:🪨デルタ・ペトラ/🪨🌳
393:🪨マグマプロージョン/🪨🔥
394:🪨ウォーターハンマー/🪨⛈
395:🪨ガードビースト/🪨🐺
396:🪨ロックアーマー/🪨
397:🪨３９７
398:🪨３９８
399:🪨３９９
400:🔥生命の息吹/🔥🌳
401:🔥フレイムナーガ/🔥🐺
402:🔥ファイアストーム/🔥🌳
403:🔥焼殺/🔥🌳🪨
404:🔥魂の歌/🔥🎵🐺
405:🔥４０５
406:🔥４０６
407:🔥４０７
408:⛈毒音波/⛈🎵
409:⛈アクアバイパー/⛈🐺
410:⛈召雷/⛈🎵
411:⛈パーマネンス/⛈🪨🌳
412:⛈天雷/⛈🎵🌳
413:⛈暗殺術・蛇/⛈
414:⛈４１６
415:⛈４１７
416:🎵ソニックバーナー/🎵🔥
417:🎵スポイルウェイヴ/🎵⛈
418:🎵音の聖域/🎵🪨
419:🎵石の記憶/🎵🪨
420:🎵清歌/🎵🌳🐺
421:🎵４２１
422:🎵４２２
423:🎵４２３
424:🐺マインドスケープ/🐺🌳
425:🐺ハウリングヘヴン/🐺🎵
426:🐺リヴァイヴァ/🐺🔥
427:🐺ベルセルク/🐺
428:🐺生命力強化/🐺
429:🐺４２９
430:🐺４３０
431:🐺４３１
432:❔コメットフォール
433:❔メガボルト
</DropDownList>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <LuaScript>--[[
[ENABLE]
{$lua}
if syntaxcheck then return end
]]--
-- **デバッグモードの設定 (デフォルト: 無効)**
local debugMode = false

-- AOBScanModule関数
if not AOBScanModule then
    function AOBScanModule(moduleName, signature, scanOptions)
        local baseAddr = nil
        local maxAddr = 0
        local modList

        synchronize(function()
            modList = enumModules()
        end)

        for _, mod in ipairs(modList) do
            if string.lower(mod.Name) == string.lower(moduleName) then
                baseAddr = mod.Address
                maxAddr = baseAddr + mod.Size
                break
            end
        end

        if not baseAddr then
            if debugMode then print("❗ Error: Module " .. moduleName .. " not found!") end
            return nil
        end

        if debugMode then
            print(string.format("✔️ %s Base Address: 0x%X", moduleName, baseAddr))
            print(string.format("🔬 Scanning Range: 0x%X - 0x%X", baseAddr, maxAddr))
        end

        local ms = createMemScan()

        synchronize(function()
            ms.firstScan(
                soExactValue,
                vtByteArray,
                nil,
                signature,
                nil,
                baseAddr,
                maxAddr,
                scanOptions or "+X+R",
                fsmNotAligned,
                "1",
                true,
                true,
                false,
                false
            )
        end)

        ms.waitTillDone()

        local results = createFoundList(ms)
        results.initialize()

        local addr
        synchronize(function()
            if results.getCount() &gt; 0 then
                addr = results[0]
            end
        end)

        if addr then
            if debugMode then print("🔦 AOB found at: 0x" .. addr) end
        else
            if debugMode then print("💔 AOB not found in " .. moduleName) end
        end

        results.destroy()
        ms.destroy()
        return addr
    end
end

registerLuaFunctionHighlight('AOBScanModule')

--[[
test AOBScanModule()
local aob_addr_str = AOBScanModule("???.exe", "48 8B 05 ?? ?? ?? ?? 33 ED 48 8B 88", "+X+R")
if aob_addr_str then
    print("🔦 Final AOB Address: 0x" .. aob_addr_str)
else
    print("💔 AOB not found in ???.exe")
end
]]--

-- AOBScanModuleN関数
if not AOBScanModuleN then
    function AOBScanModuleN(moduleName, signature, maxResults, scanOptions)
        local baseAddr = nil
        local maxAddr = 0
        local modList

        synchronize(function()
            modList = enumModules()
        end)

        for _, mod in ipairs(modList) do
            if string.lower(mod.Name) == string.lower(moduleName) then
                baseAddr = mod.Address
                maxAddr = baseAddr + mod.Size
                break
            end
        end

        if not baseAddr then
            if debugMode then print("❗ Error: Module " .. moduleName .. " not found!") end
            return nil
        end

        if debugMode then
            print(string.format("✔️ %s Base Address: 0x%X", moduleName, baseAddr))
            print(string.format("🔬 Scanning Range: 0x%X - 0x%X", baseAddr, maxAddr))
        end

        local ms = createMemScan()

        synchronize(function()
            ms.firstScan(
                soExactValue,
                vtByteArray,
                nil,
                signature,
                nil,
                baseAddr,
                maxAddr,
                scanOptions or "+X+R",
                fsmNotAligned,
                "1",
                true,
                true,
                false,
                false
            )
        end)

        ms.waitTillDone()

        local results = createFoundList(ms)
        results.initialize()

        local addrs = {}
        synchronize(function()
            local count = results.getCount()
            for i = 0, math.min(maxResults - 1, count - 1) do
                table.insert(addrs, results[i])
                if debugMode then
                    print(string.format("🔦 AOB[%d] found at: 0x%s", i + 1, results[i]))
                end
            end
        end)

        if #addrs == 0 and debugMode then
            print("💔 AOB not found in " .. moduleName)
        end

        results.destroy()
        ms.destroy()

        return addrs
    end
end

registerLuaFunctionHighlight('AOBScanModuleN')


-- 搜尋並取出最多5筆結果
--[[
local list = AOBScanModuleN("GameModule.exe", "12 34 56 ?? 78", 5)

if list then
    for i, addr in ipairs(list) do
        print(string.format("地址 %d: 0x%s", i, addr))
    end
end
]]--


-- Lua scripts that table checkbox will not be checked with "NO_ACTIVATE" in comment/script body
if not onMemRecPostExecute then
    function onMemRecPostExecute(memoryrecord, newState, succeeded)
        if memoryrecord.Type == vtAutoAssembler and memoryrecord.Script:find("NO_ACTIVATE") and newState and succeeded then
            synchronize(function()
                memoryrecord.disableWithoutExecute()
            end)
        end
    end
end

-- Memory record IDs now allowed to be 'locked'
IDs = {999999, 9999999}

-- Determine event trigger sequence
if not contains then
    function contains(table, val)
       for i = 1, #table do
          if table[i] == val then
             return true
          end
       end
       return false
    end
end

if not onMemRecPreExecute then
    function onMemRecPreExecute(memoryrecord, newstate)
        if contains(IDs, memoryrecord.ID) and newstate then
            synchronize(function()
                if not memoryrecord.OnActivate then
                    memoryrecord.OnActivate = function(memoryrecord, before, currentstate)
                        return false
                    end
                end
            end)
        end
    end
end

-- Utility Functions
-- Clear lua engine log
if not clearLuaLog then
    function clearLuaLog()
        synchronize(function()
          getLuaEngine().MenuItem5.doClick()
        end)
    end
end
registerLuaFunctionHighlight('clearLuaLog')

-- Close lua engine log
if not closeLuaEngine then
    function closeLuaEngine()
        synchronize(function()
          getLuaEngine().Close()
        end)
    end
end
registerLuaFunctionHighlight('closeLuaEngine')

-- Clear lua engine log &amp; close lua engine
if not closeLuaEngine2 then
    function closeLuaEngine2()
        synchronize(function()
          getLuaEngine().MenuItem5.doClick()
          getLuaEngine().Close()
        end)
    end
end
registerLuaFunctionHighlight('closeLuaEngine2')

if not getProcessNameFromPID then
	function getProcessNameFromPID(pid)
	  local sl = createStringList()
	  getProcessList(sl)
	  local hexPid = string.format("%X", pid):upper()

	  for i = 0, sl.Count - 1 do
		local entry = sl[i]
		local hexid, name = entry:match("^(%x+)%-(.+)$")
		if hexid and name then
		  if tonumber(hexid, 16) == pid then
			return name
		  end
		end
	  end
	  return "(unknown)"
	end
end
registerLuaFunctionHighlight('getProcessNameFromPID')

if not printProcessInfo then
	function printProcessInfo()
	  local pid = getOpenedProcessID()
	  local name = getProcessNameFromPID(pid)
	  print(string.format("📎 Attached to process: %s (PID: %d / 0x%X)", name, pid, pid))
	end
end
registerLuaFunctionHighlight('printProcessInfo')

if not dumpProcessListAndFindPID then
	function dumpProcessListAndFindPID()
	  local pid = getOpenedProcessID()
	  print(string.format("💭 Current PID: %d / 0x%X", pid, pid))

	  local sl = createStringList()
	  getProcessList(sl)

	  print("🧾 Dumping process list:")
	  for i = 0, sl.Count - 1 do
		local entry = sl[i]
		print(string.format("[%d] %s", i, entry))

		-- 嘗試解析並比對 PID
		local name, hexid = entry:match("(.+)%-(%x+)$")
		if name and hexid then
		  local parsed = tonumber(hexid, 16)
		  if parsed == pid then
			print("🔦 Match found in process list:")
			print(string.format("Name: %s | PID: %s (0x%s)", name, parsed, hexid))
		  end
		end
	  end
	end
end
registerLuaFunctionHighlight('dumpProcessListAndFindPID')

if not toHex32 then
	function toHex32(num)
		local hexstr = "0123456789ABCDEF"
		local result = ""
		if num &lt; 0 then
			num = (num + (1 &lt;&lt; 32)) % (1 &lt;&lt; 32) -- 轉成32-bit補數
		end
		for i = 1, 8 do -- 32-bit 一共8個hex位
			local n = num &amp; 0xF -- 取最低4 bit
			result = hexstr:sub(n + 1, n + 1) .. result
			num = num &gt;&gt; 4 -- 右移4 bit
		end
		return result
	end
end
registerLuaFunctionHighlight('toHex32')

if not toHex then
	function toHex(num)
		local hexstr = "0123456789ABCDEF"
		local result = ""
		if num &lt; 0 then
			num = (num + (1 &lt;&lt; 64)) % (1 &lt;&lt; 64)  -- 轉成64-bit補數
		end
		for i = 1, 16 do -- 每4 bit 一個 hex字，64-bit總共16個hex位
			local n = num &amp; 0xF -- 取最低4bit
			result = hexstr:sub(n + 1, n + 1) .. result
			num = num &gt;&gt; 4 -- 右移4bit
		end
		return result
	end
end	
registerLuaFunctionHighlight('toHex')

synchronize(function() AddressList.Header.OnSectionClick = nil end)
--[[
[DISABLE]
{$lua}

if AOBScanModule then
    AOBScanModule = nil
end
if onMemRecPostExecute then
    onMemRecPostExecute = nil
end
if onMemRecPreExecute then
    onMemRecPreExecute = nil
end
if clearLuaLog then
    clearLuaLog = nil
end
if closeLuaEngine then
    closeLuaEngine = nil
end
if closeLuaEngine2 then
    closeLuaEngine2 = nil
end
]]--
</LuaScript>
</CheatTable>
