<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>4</ID>
      <Description>"Warning: Enable once you're in-game, not before."</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>808080</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>3</ID>
          <Description>"A Short Hike"</Description>
          <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

{$lua}
  LaunchMonoDataCollector()
{$asm}

define(One,Player:Update+fa7)

alloc(newmem,$1000)
alloc(Two,1)

registersymbol(One)
registersymbol(Two)

label(code)
label(return)
label(Three)
label(Four)

Two:
  db 0

newmem:
  cmp byte ptr [Two],1
  jne code
  mov eax,[Three]
  mov [edi+18],eax
  fld dword ptr [edi+18]
  fstp dword ptr [ebp-000005A0]
  jmp return

code:
  mov eax,[Four]
  mov [edi+18],eax
  fld dword ptr [edi+18]
  fstp dword ptr [ebp-000005A0]
  jmp return

Three:
  dd (float)30.5  // Change value to run faster or slower.

Four:
  dd (float)20.5

One:
  jmp newmem
  nop 4

return:

[DISABLE]

One:
  db D9 47 18 D9 9D 60 FA FF FF

unregistersymbol(One)
unregistersymbol(Two)

dealloc(newmem)
dealloc(Two)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>5</ID>
              <Description>"==== General ===="</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2</ID>
                  <Description>"Run Faster"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Two:
  db 1

[DISABLE]

Two:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>0</ID>
                  <Description>"Infinite Jump"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

define(Five,Player:Update+608)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov dword ptr [edi+00000204],1
  mov eax,[edi+00000204]
  jmp return

Five:
  jmp newmem
  nop

return:
registersymbol(Five)

[DISABLE]

Five:
  db 8B 87 04 02 00 00

unregistersymbol(Five)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"==== Extras ====="</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>7</ID>
                  <Description>"Refill Bucket"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

{$lua}
  -- Remove this code block if you don’t want to use a hotkey.
  -- You will need to enable it, then click back into the game for it to refill.
  -- You will need to disable it again so you can empty the bucket, or unequip it to be able to infinite jump.
  if syntaxcheck then return end

  local t = createTimer(nil,false)
  t.Interval = 100
  t.OnTimer = function(timer)
  timer.destroy()
  memrec.Active = false
  end
  t.setEnabled(true)
{$asm}

define(Six,BucketActions:Update+1d7)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov byte ptr [edi+48],1
  movzx eax,byte ptr [edi+48]
  lea ecx,[ebp-000003C8]
  jmp return

Six:
  jmp newmem
  nop 5

return:
registersymbol(Six)

[DISABLE]

Six:
  db 0F B6 47 48 8D 8D 38 FC FF FF

unregistersymbol(Six)
dealloc(newmem)
</AssemblerScript>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Toggle Activation</Action>
                      <Keys>
                        <Key>52</Key>
                      </Keys>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>9</ID>
                  <Description>"⬆The script will auto-disable, so you’ll need to set a hotkey to use it."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>10</ID>
                  <Description>"⬆If you don’t want to use a hotkey, read the script for more information."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com
</Comments>
</CheatTable>
