<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>2375</ID>
      <Description>"SAMURAI SHODOWN V SPECIAL / サムライスピリッツ零スペシャル"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,SSVS.exe,0F B7 04 08 EB 0B 6A 02 50 E8 AE)
aobscanmodule(Two,SSVS.exe,0F B6 04 08 EB 0B 6A 01 50 E8 2B)
aobscanmodule(Three,SSVS.exe,0F B6 04 08 EB 0B 6A 01 50 E8 31 68)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)
alloc(newmemThree,$1000)
alloc(Four,1)
alloc(Five,1)
alloc(Six,1)
alloc(Seven,1)
alloc(Eight,1)
alloc(Nine,1)
alloc(Ten,1)
alloc(Eleven,1)
alloc(Twelve,1)
alloc(Thirteen,1)
alloc(Fourteen,1)
alloc(Fifteen,1)
alloc(Sixteen,1)
alloc(Seventeen,1)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)
registersymbol(Five)
registersymbol(Six)
registersymbol(Seven)
registersymbol(Eight)
registersymbol(Nine)
registersymbol(Ten)
registersymbol(Eleven)
registersymbol(Twelve)
registersymbol(Thirteen)
registersymbol(Fourteen)
registersymbol(Fifteen)
registersymbol(Sixteen)
registersymbol(Seventeen)

label(codeOne)
label(codeTwo)
label(codeThree)
label(codeFour)
label(codeFive)
label(codeSix)
label(codeSeven)
label(codeEight)
label(codeNine)
label(codeTen)
label(codeEleven)
label(codeTwelve)
label(codeThirteen)
label(codeFourteen)
label(codeFifteen)
label(codeSixteen)
label(codeSeventeen)
label(codeEighteen)
label(returnOne)
label(returnTwo)
label(returnThree)

Four:
  db 0

Five:
  db 0

Six:
  db 0

Seven:
  db 0

Eight:
  db 0

Nine:
  db 0

Ten:
  db 0

Eleven:
  db 0

Twelve:
  db 0

Thirteen:
  db 0

Fourteen:
  db 0

Fifteen:
  db 0

Sixteen:
  db 0

Seventeen:
  db 0

newmemOne:
  cmp eax,8444
  je codeOne
  cmp eax,8654
  je codeTwo
  jmp codeSix

codeOne:
  cmp byte ptr [Four],1
  je codeThree
  cmp byte ptr [Six],1
  je codeFour
  cmp byte ptr [Eight],1
  je codeFive
  jmp codeSix

codeTwo:
  cmp byte ptr [Five],1
  je codeThree
  cmp byte ptr [Seven],1
  je codeFour
  cmp byte ptr [Nine],1
  je codeFive
  jmp codeSix

codeThree:
  mov word ptr [eax+ecx],7D
  jmp codeSix

codeFour:
  mov word ptr [eax+ecx],0
  jmp codeSix

codeFive:
  cmp word ptr [eax+ecx],1
  jbe codeSix
  mov word ptr [eax+ecx],1

codeSix:
  movzx eax,word ptr [eax+ecx]
  jmp SSVS.exe+5EC25
  jmp returnOne

One:
  jmp newmemOne
  nop

returnOne:

newmemTwo:
  cmp eax,85F9
  je codeSeven
  cmp eax,8809
  je codeEight
  jmp codeThirteen

codeSeven:
  cmp byte ptr [Ten],1
  je codeNine
  cmp byte ptr [Twelve],1
  je codeTwelve
  jmp codeThirteen

codeEight:
  cmp byte ptr [Eleven],1
  je codeTen
  cmp byte ptr [Thirteen],1
  je codeTwelve
  jmp codeThirteen

codeNine:
  cmp byte ptr [SSVS.exe+2C220F],40
  jne codeEleven
  mov byte ptr [eax+ecx],68
  jmp codeThirteen

codeTen:
  cmp byte ptr [SSVS.exe+2C241F],40
  jne codeEleven
  mov byte ptr [eax+ecx],68
  jmp codeThirteen

codeEleven:
  mov byte ptr [eax+ecx],50
  jmp codeThirteen

codeTwelve:
  mov byte ptr [eax+ecx],0

codeThirteen:
  movzx eax,byte ptr [eax+ecx]
  jmp SSVS.exe+5EAA8
  jmp returnTwo

Two:
  jmp newmemTwo
  nop

returnTwo:

newmemThree:
  cmp eax,844F
  je codeFourteen
  cmp eax,865F
  je codeFifteen
  jmp codeEighteen

codeFourteen:
  cmp byte ptr [Fourteen],1
  je codeSixteen
  cmp byte ptr [Sixteen],1
  je codeSeventeen
  jmp codeEighteen

codeFifteen:
  cmp byte ptr [Fifteen],1
  je codeSixteen
  cmp byte ptr [Seventeen],1
  je codeSeventeen
  jmp codeEighteen

codeSixteen:
  mov byte ptr [eax+ecx],40
  jmp codeEighteen

codeSeventeen:
  mov byte ptr [eax+ecx],0

codeEighteen:
  movzx eax,byte ptr [eax+ecx]
  jmp SSVS.exe+663A2
  jmp returnThree

Three:
  jmp newmemThree
  nop

returnThree:

[DISABLE]

One:
  db 0F B7 04 08 EB 0B

Two:
  db 0F B6 04 08 EB 0B

Three:
  db 0F B6 04 08 EB 0B

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)
unregistersymbol(Seven)
unregistersymbol(Eight)
unregistersymbol(Nine)
unregistersymbol(Ten)
unregistersymbol(Eleven)
unregistersymbol(Twelve)
unregistersymbol(Thirteen)
unregistersymbol(Fourteen)
unregistersymbol(Fifteen)
unregistersymbol(Sixteen)
unregistersymbol(Seventeen)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(newmemThree)
dealloc(Four)
dealloc(Five)
dealloc(Six)
dealloc(Seven)
dealloc(Eight)
dealloc(Nine)
dealloc(Ten)
dealloc(Eleven)
dealloc(Twelve)
dealloc(Thirteen)
dealloc(Fourteen)
dealloc(Fifteen)
dealloc(Sixteen)
dealloc(Seventeen)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2394</ID>
          <Description>"==== Player 1 ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2395</ID>
              <Description>"Freeze Time"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Eighteen,SSVS.exe,88 1C 08 EB 0F 0F B6 D3 6A 01 52 50 E8 70 D1)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  cmp eax,836B
  je return
  mov [eax+ecx],bl
  jmp SSVS.exe+5FAC3
  jmp return

Eighteen:
  jmp newmem

return:
registersymbol(Eighteen)

[DISABLE]

Eighteen:
  db 88 1C 08 EB 0F

unregistersymbol(Eighteen)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2396</ID>
              <Description>"⬆If enabled before the match and then disabled during, the timer will take a few seconds to appear."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>2397</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Four:
  db 1

[DISABLE]

Four:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2398</ID>
              <Description>"Infinite Sword"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Ten:
  db 1

[DISABLE]

Ten:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2399</ID>
              <Description>"Infinite Rage"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Fourteen:
  db 1

[DISABLE]

Fourteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2400</ID>
              <Description>"Instant Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Seven:
  db 1

[DISABLE]

Seven:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2401</ID>
              <Description>"Quick Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Nine:
  db 1

[DISABLE]

Nine:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2402</ID>
              <Description>"Opponent Zero Rage"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Seventeen:
  db 1

[DISABLE]

Seventeen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2403</ID>
              <Description>"Opponent Zero Sword"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Thirteen:
  db 1

[DISABLE]

Thirteen:
  db 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2404</ID>
          <Description>"==== Player 2 ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2405</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Five:
  db 1

[DISABLE]

Five:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2406</ID>
              <Description>"Infinite Sword"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Eleven:
  db 1

[DISABLE]

Eleven:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2407</ID>
              <Description>"Infinite Rage"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Fifteen:
  db 1

[DISABLE]

Fifteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2408</ID>
              <Description>"Instant Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Six:
  db 1

[DISABLE]

Six:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2409</ID>
              <Description>"Quick Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Eight:
  db 1

[DISABLE]

Eight:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2410</ID>
              <Description>"Opponent Zero Rage"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Sixteen:
  db 1

[DISABLE]

Sixteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2411</ID>
              <Description>"Opponent Zero Sword"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Twelve:
  db 1

[DISABLE]

Twelve:
  db 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2412</ID>
          <Description>"== CPU vs CPU ==="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2417</ID>
              <Description>"Player 1"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if player1 == nil then
  local addr = getAddress("SSVS.exe+2C20E1")
  player1 = createTimer(nil,false)
  player1.Interval = 1000
  player1.OnTimer = function()
  writeBytes(addr,0)
  end
  player1.setEnabled(true)
  end
{$asm}

[DISABLE]

{$lua}
  if player1 ~= nil then
  local addr = getAddress("SSVS.exe+2C20E18")
  writeBytes(addr,255)
  player1.setEnabled(false)
  player1.destroy()
  player1 = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2418</ID>
              <Description>"Player 2"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if player2 == nil then
  local addr = getAddress("SSVS.exe+2C20E0")
  player2 = createTimer(nil,false)
  player2.Interval = 1000
  player2.OnTimer = function()
  writeBytes(addr,0)
  end
  player2.setEnabled(true)
  end
{$asm}

[DISABLE]

{$lua}
  if player2 ~= nil then
  local addr = getAddress("SSVS.exe+2C20E0")
  writeBytes(addr,255)
  player2.setEnabled(false)
  player2.destroy()
  player2 = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2419</ID>
              <Description>"⬆Enable before entering a match."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>2420</ID>
              <Description>"⬆You may need to change your difficulty level in the game options."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2415</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2416</ID>
              <Description>"Stage"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:Waiting
10:Amakusa's Castle
2:Bridge
3:Bridge Sunset
6:Darkness
4:Dojo
5:Dojo Candlelight
8:Obama
19:Osore Zan Hell
13:Ryukyu-ogoku Shuri-jo
14:Sado Gedoh no Sui
12:Shin Sennen Daibutsu
0:Shoreline
1:Shoreline Night
11:Sunpu Fujimanoma
9:Temple of War
18:The Great Battlefield
17:The Great Battlefield Glitched
</DropDownList>
              <Color>C08000</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>SSVS.exe+2C290C</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
