<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>2103</ID>
      <Description>"Melty Blood Actress Again Current Code"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,MBAA.exe,8B 8F B8 00 00 00)
aobscanmodule(Two,MBAA.exe,8B 8F BC 00 00 00 8B 96)
aobscanmodule(Three,MBAA.exe,F3 0F 10 81 C0 00 00 00)
aobscanmodule(Four,MBAA.exe,8B 8F DC 00 00 00)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)
alloc(newmemThree,$1000)
alloc(newmemFour,$1000)
alloc(Five,1)
alloc(Six,1)
alloc(Seven,1)
alloc(Eight,1)
alloc(Nine,1)
alloc(Ten,1)
alloc(Eleven,1)
alloc(Twelve,1)
alloc(Thirteen,1)
alloc(Fourteen,1)
alloc(Fifteen,1)
alloc(Sixteen,1)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)
registersymbol(Five)
registersymbol(Six)
registersymbol(Seven)
registersymbol(Eight)
registersymbol(Nine)
registersymbol(Ten)
registersymbol(Eleven)
registersymbol(Twelve)
registersymbol(Thirteen)
registersymbol(Fourteen)
registersymbol(Fifteen)
registersymbol(Sixteen)

label(codeOne)
label(codeTwo)
label(codeThree)
label(codeFour)
label(codeFive)
label(codeSix)
label(codeSeven)
label(codeEight)
label(codeNine)
label(codeTen)
label(codeEleven)
label(codeTwelve)
label(codeThirteen)
label(codeFourteen)
label(codeFifteen)
label(codeSixteen)
label(returnOne)
label(returnTwo)
label(returnThree)
label(returnFour)
label(Seventeen)

Five:
  db 0

Six:
  db 0

Seven:
  db 0

Eight:
  db 0

Nine:
  db 0

Ten:
  db 0

Eleven:
  db 0

Twelve:
  db 0

Thirteen:
  db 0

Fourteen:
  db 0

Fifteen:
  db 0

Sixteen:
  db 0

newmemOne:
  cmp [edi+4],1
  je codeOne
  cmp byte ptr [Five],1
  je codeTwo
  cmp byte ptr [Seven],1
  je codeThree
  jmp codeFour

codeOne:
  cmp byte ptr [Six],1
  je codeTwo
  cmp byte ptr [Eight],1
  je codeThree
  jmp codeFour

codeTwo:
  mov dword ptr [edi+000000B8],2C88
  mov ecx,[edi+000000B8]
  jmp returnOne

codeThree:
  cmp dword ptr [edi+000000B8],1
  jbe codeFour
  mov dword ptr [edi+000000B8],1

codeFour:
  mov ecx,[edi+000000B8]
  jmp returnOne

One:
  jmp newmemOne
  nop

returnOne:

newmemTwo:
  cmp [edi+4],1
  je codeFive
  cmp byte ptr [Five],1
  je codeSix
  cmp byte ptr [Seven],1
  je codeSeven
  jmp codeEight

codeFive:
  cmp byte ptr [Six],1
  je codeSix
  cmp byte ptr [Eight],1
  je codeSeven
  jmp codeEight

codeSix:
  mov dword ptr [edi+000000BC],2C88
  mov ecx,[edi+000000BC]
  jmp returnTwo

codeSeven:
  cmp dword ptr [edi+000000BC],1
  jbe codeEight
  mov dword ptr [edi+000000BC],1

codeEight:
  mov ecx,[edi+000000BC]
  jmp returnTwo

Two:
  jmp newmemTwo
  nop

returnTwo:

newmemThree:
  cmp [ecx+4],0
  jne codeNine
  cmp byte ptr [Nine],1
  je codeTen
  cmp byte ptr [Eleven],1
  je codeEleven
  jmp codeTwelve

codeNine:
  cmp byte ptr [Ten],1
  je codeTen
  cmp byte ptr [Twelve],1
  je codeEleven
  jmp codeTwelve

codeTen:
  movss xmm0,dword ptr [Seventeen]
  movss [ecx+000000C0], xmm0
  jmp codeTwelve

codeEleven:
  xorps xmm0,xmm0
  movss [ecx+000000C0],xmm0

codeTwelve:
  movss xmm0,[ecx+000000C0]
  jmp returnThree

Seventeen:
  dd (float)8000

Three:
  jmp newmemThree
  nop 3

returnThree:

newmemFour:
  cmp [edi+4],0
  jne codeThirteen
  cmp byte ptr [Thirteen],1
  je codeFourteen
  cmp byte ptr [Fifteen],1
  je codeFifteen
  jmp codeSixteen

codeThirteen:
  cmp byte ptr [Fourteen],1
  je codeFourteen
  cmp byte ptr [Sixteen],1
  je codeFifteen
  jmp codeSixteen

codeFourteen:
  mov dword ptr [edi+000000DC],7530
  jmp codeSixteen

codeFifteen:
  xor ecx,ecx
  mov dword ptr [edi+000000DC],ecx

codeSixteen:
  mov ecx,[edi+000000DC]
  jmp returnFour

Four:
  jmp newmemFour
  nop

returnFour:

[DISABLE]

One:
  db 8B 8F B8 00 00 00

Two:
  db 8B 8F BC 00 00 00

Three:
  db F3 0F 10 81 C0 00 00 00

Four:
  db 8B 8F DC 00 00 00

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)
unregistersymbol(Seven)
unregistersymbol(Eight)
unregistersymbol(Nine)
unregistersymbol(Ten)
unregistersymbol(Eleven)
unregistersymbol(Twelve)
unregistersymbol(Thirteen)
unregistersymbol(Fourteen)
unregistersymbol(Fifteen)
unregistersymbol(Sixteen)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(newmemThree)
dealloc(newmemFour)
dealloc(Five)
dealloc(Six)
dealloc(Seven)
dealloc(Eight)
dealloc(Nine)
dealloc(Ten)
dealloc(Eleven)
dealloc(Twelve)
dealloc(Thirteen)
dealloc(Fourteen)
dealloc(Fifteen)
dealloc(Sixteen)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"==== Player 1 ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2076</ID>
              <Description>"Freeze Time"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Eighteen,MBAA.exe,89 35 58 9C ?? 00)

alloc(Nineteen,6)

registersymbol(Eighteen)
registersymbol(Nineteen)

Nineteen:
readmem(Eighteen,6)

MBAA.exe+CCD39:
  db 90 90 90 90 90 90

[DISABLE]

Eighteen:
  readmem(Nineteen,6)

unregistersymbol(Eighteen)
unregistersymbol(Nineteen)

dealloc(Nineteen)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2094</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Five:
  db 1

[DISABLE]

Five:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2105</ID>
              <Description>"Infinite Guard"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Nine:
  db 1

[DISABLE]

Nine:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2110</ID>
              <Description>"Infinite Magic Circuit"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Thirteen:
  db 1

[DISABLE]

Thirteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2113</ID>
              <Description>"Opponent Zero Magic Circuit"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Sixteen:
  db 1

[DISABLE]

Sixteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2108</ID>
              <Description>"Opponent Zero Guard"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Twelve:
  db 1

[DISABLE]

Twelve:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2097</ID>
              <Description>"Quick Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Eight:
  db 1

[DISABLE]

Eight:
  db 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>3</ID>
          <Description>"==== Player 2 ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2095</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Six:
  db 1

[DISABLE]

Six:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2106</ID>
              <Description>"Infinite Guard"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Ten:
  db 1

[DISABLE]

Ten:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2111</ID>
              <Description>"Infinite Magic Circuit"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Fourteen:
  db 1

[DISABLE]

Fourteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2112</ID>
              <Description>"Opponent Zero Magic Circuit"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Fifteen:
  db 1

[DISABLE]

Fifteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2107</ID>
              <Description>"Opponent Zero Guard"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Eleven:
  db 1

[DISABLE]

Eleven:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2096</ID>
              <Description>"Quick Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Seven:
  db 1

[DISABLE]

Seven:
  db 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>20</ID>
          <Description>"== CPU vs CPU ==="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2086</ID>
              <Description>"Player 1"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if player1 == nil then
  local addr = getAddress("MBAA.exe+3B439C")
  player1 = createTimer(nil,false)
  player1.Interval = 1000
  player1.OnTimer = function()
  writeInteger(addr,1)
  end
  player1.setEnabled(true)
  end
{$asm}

[DISABLE]

{$lua}
  if player1 ~= nil then
  local addr = getAddress("MBAA.exe+3B439C")
  writeInteger(addr,0)
  player1.setEnabled(false)
  player1.destroy()
  player1 = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2087</ID>
              <Description>"Player 2"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if player2 == nil then
  local addr = getAddress("MBAA.exe+3B4370")
  player2 = createTimer(nil,false)
  player2.Interval = 1000
  player2.OnTimer = function()
  writeInteger(addr,1)
  end
  player2.setEnabled(true)
  end
{$asm}

[DISABLE]

{$lua}
  if player2 ~= nil then
  local addr = getAddress("MBAA.exe+3B4370")
  writeInteger(addr,0)
  player2.setEnabled(false)
  player2.destroy()
  player2 = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2088</ID>
              <Description>"⬆Enable before entering a match."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>2089</ID>
              <Description>"⬆You may need to change your difficulty level in the game options."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
