<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>1337110748</ID>
      <Description>"xxxxxx Sale Blazer xxxxxx (Early Access]"</Description>
      <Options moManualExpandCollapse="1"/>
      <Color>80FF00</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>13</ID>
          <Description>"xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"</Description>
          <Options moManualExpandCollapse="1"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>39</ID>
              <Description>"Table Author:  XxDaRealSlimballinxX"</Description>
              <Color>FC94B0</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>40</ID>
                  <Description>"Visit us today @ GBA Services!"</Description>
                  <Color>C080FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337110746</ID>
                  <Description>"Discord  @ SlimBallin#1687"</Description>
                  <Color>008080</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1337110747</ID>
              <Description>"[X] &lt;=== For Full Tool View"</Description>
              <Options moManualExpandCollapse="1"/>
              <Color>00FF00</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
// Script Creaded By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>5</ID>
                  <Description>"Cheats"</Description>
                  <Options moManualExpandCollapse="1"/>
                  <Color>FF00FF</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>9</ID>
                      <Description>"xxxxxxxxxxxxxxxxxxxxxxx"</Description>
                      <Options moManualExpandCollapse="1"/>
                      <Color>FF80FF</Color>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>274</ID>
                          <Description>"Find my health v1"</Description>
                          <Options moManualExpandCollapse="1"/>
                          <Color>8080FF</Color>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>{ 
  Game Executable   : Saleblazers.exe
  Executable Version: 2020.3.36.63851
  Module Version    : 
  Script Date       : 2022-09-07
  Author 			: slimb
}

[ENABLE]

aobscan(aob_p_HEALTH,F3 0F 10 80 F4 00 00 00 F3 0F 5A C0 F2 0F 5A E8 F3 0F 11 AE 14)
registersymbol(aob_p_HEALTH)
alloc(newmem_p_HEALTH,$100,aob_p_HEALTH)
label(return_p_HEALTH)

alloc(bkp_p_HEALTH,8,aob_p_HEALTH)
registersymbol(bkp_p_HEALTH)

bkp_p_HEALTH:
  readmem(aob_p_HEALTH,8)

  registersymbol(p_HEALTH_Pointer)
newmem_p_HEALTH:
  mov [p_HEALTH_Pointer],rax

cave_p_HEALTH:
  readmem(aob_p_HEALTH,8)

  movss xmm0,[rax+000000F4]
  mov [rax+000000F4],(float)99999

  jmp return_p_HEALTH
  
p_HEALTH_Pointer:
  dq 0

aob_p_HEALTH:
  jmp newmem_p_HEALTH
  nop 3
return_p_HEALTH:

[DISABLE]

aob_p_HEALTH:
  readmem(bkp_p_HEALTH,8)

unregistersymbol(aob_p_HEALTH)
unregistersymbol(bkp_p_HEALTH)
unregistersymbol(p_HEALTH_Pointer)
dealloc(newmem_p_HEALTH)
dealloc(bkp_p_HEALTH)

{
// ORIGINAL CODE - INJECTION POINT: 21586E71E2E

21586E71DDC: 74 2B                          - je 21586E71E09
21586E71DDE: 49 8B 07                       - mov rax,[r15]
21586E71DE1: 4C 8B 38                       - mov r15,[rax]
21586E71DE4: 41 0F B7 47 18                 - movzx eax,word ptr [r15+18]
21586E71DE9: 48 83 F8 09                    - cmp rax,09
21586E71DED: 72 17                          - jb 21586E71E06
21586E71DEF: 49 8B 47 10                    - mov rax,[r15+10]
21586E71DF3: 48 8B 40 40                    - mov rax,[rax+40]
21586E71DF7: 48 B9 E8 00 21 67 14 02 00 00  - mov rcx,00000214672100E8
21586E71E01: 48 3B C1                       - cmp rax,rcx
21586E71E04: 74 03                          - je 21586E71E09
21586E71E06: 45 33 F6                       - xor r14d,r14d
21586E71E09: 49 8B FE                       - mov rdi,r14
21586E71E0C: 48 8B CF                       - mov rcx,rdi
21586E71E0F: 48 8D AD 00 00 00 00           - lea rbp,[rbp+00000000]
21586E71E16: 49 BB 80 B5 1D D6 14 02 00 00  - mov r11,00000214D61DB580
21586E71E20: 41 FF D3                       - call r11
21586E71E23: 85 C0                          - test eax,eax
21586E71E25: 74 1F                          - je 21586E71E46
21586E71E27: 48 8B 87 00 02 00 00           - mov rax,[rdi+00000200]
// ---------- INJECTING HERE ----------
21586E71E2E: F3 0F 10 80 F4 00 00 00        - movss xmm0,[rax+000000F4]
// ---------- DONE INJECTING  ----------
21586E71E36: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
21586E71E3A: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
21586E71E3E: F3 0F 11 AE 14 01 00 00        - movss [rsi+00000114],xmm5
21586E71E46: 48 8B 75 E0                    - mov rsi,[rbp-20]
21586E71E4A: 48 8B 7D E8                    - mov rdi,[rbp-18]
21586E71E4E: 4C 8B 75 F0                    - mov r14,[rbp-10]
21586E71E52: 4C 8B 7D F8                    - mov r15,[rbp-08]
21586E71E56: 48 8D 65 00                    - lea rsp,[rbp+00]
21586E71E5A: 5D                             - pop rbp
21586E71E5B: C3                             - ret 
21586E71E5C: 00 00                          - add [rax],al
21586E71E5E: 00 00                          - add [rax],al
21586E71E60: 01 04 02                       - add [rdx+rax],eax
21586E71E63: 05 04 03 01 50                 - add eax,50010304
21586E71E68: 00 00                          - add [rax],al
21586E71E6A: 00 00                          - add [rax],al
21586E71E6C: 00 00                          - add [rax],al
21586E71E6E: 00 00                          - add [rax],al
21586E71E70: 55                             - push rbp
21586E71E71: 48 8B EC                       - mov rbp,rsp
}
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>275</ID>
                              <Description>"No description"</Description>
                              <Options moManualExpandCollapse="1"/>
                              <ShowAsHex>1</ShowAsHex>
                              <ShowAsSigned>0</ShowAsSigned>
                              <Color>000000</Color>
                              <VariableType>8 Bytes</VariableType>
                              <Address>p_HEALTH_Pointer</Address>
                              <CheatEntries>
                                <CheatEntry>
                                  <ID>276</ID>
                                  <Description>"ServerMaxHP"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>E4</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>303</ID>
                                  <Description>"maxHP"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>E8</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>304</ID>
                                  <Description>"ServerHP"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>F0</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>305</ID>
                                  <Description>"CurrentHP"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>F4</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>306</ID>
                                  <Description>"bInvincible"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>FC</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>307</ID>
                                  <Description>"bIgnore"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>FD</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>308</ID>
                                  <Description>"bLocalInvincible"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>FE</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>309</ID>
                                  <Description>"bOriginalInvincible"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>FF</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>310</ID>
                                  <Description>"bRespawnInvincibility"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>311</ID>
                                  <Description>"bPlayDamageText"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>109</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>312</ID>
                                  <Description>"bShouldRegen"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>10A</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>313</ID>
                                  <Description>"RegenCooldown"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>10C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>314</ID>
                                  <Description>"RegenRate"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>110</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>315</ID>
                                  <Description>"bAllowSelfDisable"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>114</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>316</ID>
                                  <Description>"LastTimeHPChanged"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>118</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>317</ID>
                                  <Description>"bShowDamageNumber"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>11C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>318</ID>
                                  <Description>"starting"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>11D</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>319</ID>
                                  <Description>"bTookDamage"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>11E</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>320</ID>
                                  <Description>"duck"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>11F</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>321</ID>
                                  <Description>"bRoundDamageTextToInt"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>120</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>322</ID>
                                  <Description>"bOnHPZeroFired"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>121</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>323</ID>
                                  <Description>"bRegenRequest"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>122</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>324</ID>
                                  <Description>"HPRegenSecondsPerTick"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>124</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>325</ID>
                                  <Description>"LastTimeHPRegen"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>128</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>326</ID>
                                  <Description>"bRegenerating"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>12C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>327</ID>
                                  <Description>"LastInstigator"</Description>
                                  <ShowAsHex>1</ShowAsHex>
                                  <VariableType>8 Bytes</VariableType>
                                  <Address>p_HEALTH_Pointer</Address>
                                  <Offsets>
                                    <Offset>80</Offset>
                                  </Offsets>
                                </CheatEntry>
                              </CheatEntries>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337110752</ID>
                      <Description>"xxxxxxxxxxxxxxxxxxxxxxx"</Description>
                      <Options moManualExpandCollapse="1"/>
                      <Color>FF80FF</Color>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>404</ID>
                          <Description>"Money/Damage Info v1"</Description>
                          <Options moManualExpandCollapse="1"/>
                          <Color>FFFF80</Color>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>{ 
  Game Executable   : Saleblazers.exe
  Executable Version: 2020.3.36.63851
  Module Version    : 
  Script Date       : 2022-09-08
  Author 			: slimb
}

[ENABLE]

aobscan(aob_Mo_3y,41 89 7F 74 41 C6 47 78 01)
registersymbol(aob_Mo_3y)
alloc(newmem_Mo_3y,$100,aob_Mo_3y)
label(return_Mo_3y)

alloc(bkp_Mo_3y,9,aob_Mo_3y)
registersymbol(bkp_Mo_3y)

bkp_Mo_3y:
  readmem(aob_Mo_3y,9)

  registersymbol(Mo_3y_Pointer)
newmem_Mo_3y:
  mov [Mo_3y_Pointer],r15

cave_Mo_3y:
  readmem(aob_Mo_3y,9)

  mov [r15+70],#999


  jmp return_Mo_3y
  
Mo_3y_Pointer:
  dq 0

aob_Mo_3y:
  jmp newmem_Mo_3y
  nop 4
return_Mo_3y:

[DISABLE]

aob_Mo_3y:
  readmem(bkp_Mo_3y,9)

unregistersymbol(aob_Mo_3y)
unregistersymbol(bkp_Mo_3y)
unregistersymbol(Mo_3y_Pointer)
dealloc(newmem_Mo_3y)
dealloc(bkp_Mo_3y)

{
// ORIGINAL CODE - INJECTION POINT: 212DB3BA1DA

212DB3BA1A0: E6 01                          - out 01,al
212DB3BA1A2: 08 38                          - or [rax],bh
212DB3BA1A4: 4E 14 68                       - adc al,68
212DB3BA1A7: 14 02                          - adc al,02
212DB3BA1A9: 00 00                          - add [rax],al
212DB3BA1AB: 00 00                          - add [rax],al
212DB3BA1AD: 00 00                          - add [rax],al
212DB3BA1AF: 00 55 48                       - add [rbp+48],dl
212DB3BA1B2: 8B EC                          - mov ebp,esp
212DB3BA1B4: 48 83 EC 60                    - sub rsp,60
212DB3BA1B8: 48 89 5D D0                    - mov [rbp-30],rbx
212DB3BA1BC: 48 89 7D D8                    - mov [rbp-28],rdi
212DB3BA1C0: 4C 89 65 E0                    - mov [rbp-20],r12
212DB3BA1C4: 4C 89 6D E8                    - mov [rbp-18],r13
212DB3BA1C8: 4C 89 75 F0                    - mov [rbp-10],r14
212DB3BA1CC: 4C 89 7D F8                    - mov [rbp-08],r15
212DB3BA1D0: 4C 8B F9                       - mov r15,rcx
212DB3BA1D3: 48 8B FA                       - mov rdi,rdx
212DB3BA1D6: 4C 89 45 C8                    - mov [rbp-38],r8
212DB3BA1DA: 41 89 7F 74                    - mov [r15+74],edi
// ---------- INJECTING HERE ----------
212DB3BA1DE: 41 C6 47 78 01                 - mov byte ptr [r15+78],01
// ---------- DONE INJECTING  ----------
212DB3BA1E3: 48 B8 18 4E 7B FE 12 02 00 00  - mov rax,00000212FE7B4E18
212DB3BA1ED: 4C 8B 30                       - mov r14,[rax]
212DB3BA1F0: 4D 8B EE                       - mov r13,r14
212DB3BA1F3: 4D 85 F6                       - test r14,r14
212DB3BA1F6: 74 2B                          - je 212DB3BA223
212DB3BA1F8: 49 8B 06                       - mov rax,[r14]
212DB3BA1FB: 4C 8B 30                       - mov r14,[rax]
212DB3BA1FE: 41 0F B7 46 18                 - movzx eax,word ptr [r14+18]
212DB3BA203: 48 83 F8 07                    - cmp rax,07
212DB3BA207: 72 17                          - jb 212DB3BA220
212DB3BA209: 49 8B 46 10                    - mov rax,[r14+10]
212DB3BA20D: 48 8B 40 30                    - mov rax,[rax+30]
212DB3BA211: 48 B9 38 D6 37 67 14 02 00 00  - mov rcx,000002146737D638
212DB3BA21B: 48 3B C1                       - cmp rax,rcx
212DB3BA21E: 74 03                          - je 212DB3BA223
212DB3BA220: 45 33 ED                       - xor r13d,r13d
212DB3BA223: 49 8B CD                       - mov rcx,r13
212DB3BA226: 49 BB 80 B5 1D D6 14 02 00 00  - mov r11,00000214D61DB580
212DB3BA230: 41 FF D3                       - call r11
212DB3BA233: 85 C0                          - test eax,eax
}
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>405</ID>
                              <Description>"symbol ptr"</Description>
                              <Options moManualExpandCollapse="1"/>
                              <ShowAsHex>1</ShowAsHex>
                              <ShowAsSigned>0</ShowAsSigned>
                              <Color>000000</Color>
                              <VariableType>8 Bytes</VariableType>
                              <Address>Mo_3y_Pointer</Address>
                              <CheatEntries>
                                <CheatEntry>
                                  <ID>406</ID>
                                  <Description>"bUsesMoneyItem"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Mo_3y_Pointer</Address>
                                  <Offsets>
                                    <Offset>68</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>407</ID>
                                  <Description>"ServerBalance"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Mo_3y_Pointer</Address>
                                  <Offsets>
                                    <Offset>70</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>408</ID>
                                  <Description>"_Balance"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Mo_3y_Pointer</Address>
                                  <Offsets>
                                    <Offset>74</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>409</ID>
                                  <Description>"Updated"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Mo_3y_Pointer</Address>
                                  <Offsets>
                                    <Offset>78</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>411</ID>
                                  <Description>"inCombat"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Mo_3y_Pointer</Address>
                                  <Offsets>
                                    <Offset>198</Offset>
                                    <Offset>50</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>412</ID>
                                  <Description>"SwingSpeedModifier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Mo_3y_Pointer</Address>
                                  <Offsets>
                                    <Offset>1AC</Offset>
                                    <Offset>50</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>413</ID>
                                  <Description>"WeaponDamageModifier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Mo_3y_Pointer</Address>
                                  <Offsets>
                                    <Offset>1B0</Offset>
                                    <Offset>50</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>414</ID>
                                  <Description>"OriginalDamageModifier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Mo_3y_Pointer</Address>
                                  <Offsets>
                                    <Offset>1B4</Offset>
                                    <Offset>50</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>415</ID>
                                  <Description>"OriginalSwingSpeedModifier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Mo_3y_Pointer</Address>
                                  <Offsets>
                                    <Offset>1B8</Offset>
                                    <Offset>50</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>416</ID>
                                  <Description>"bDisableParry"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Mo_3y_Pointer</Address>
                                  <Offsets>
                                    <Offset>1BC</Offset>
                                    <Offset>50</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>417</ID>
                                  <Description>"bIsSwinging"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Mo_3y_Pointer</Address>
                                  <Offsets>
                                    <Offset>1BD</Offset>
                                    <Offset>50</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>418</ID>
                                  <Description>"bCanThrow"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Mo_3y_Pointer</Address>
                                  <Offsets>
                                    <Offset>1BE</Offset>
                                    <Offset>50</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>419</ID>
                                  <Description>"bIsThrowing"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Mo_3y_Pointer</Address>
                                  <Offsets>
                                    <Offset>1BF</Offset>
                                    <Offset>50</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>420</ID>
                                  <Description>"MeleeCurrentComboCount"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Mo_3y_Pointer</Address>
                                  <Offsets>
                                    <Offset>1C0</Offset>
                                    <Offset>50</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>421</ID>
                                  <Description>"bMeleeUsedFinalLightAttack"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Mo_3y_Pointer</Address>
                                  <Offsets>
                                    <Offset>1C4</Offset>
                                    <Offset>50</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>422</ID>
                                  <Description>"bSync"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Mo_3y_Pointer</Address>
                                  <Offsets>
                                    <Offset>1CE</Offset>
                                    <Offset>50</Offset>
                                  </Offsets>
                                </CheatEntry>
                              </CheatEntries>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337110751</ID>
                      <Description>"xxxxxxxxxxxxxxxxxxxxxxx"</Description>
                      <Options moManualExpandCollapse="1"/>
                      <Color>FF80FF</Color>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>423</ID>
                          <Description>"Find my Inventory v1"</Description>
                          <Options moManualExpandCollapse="1"/>
                          <Color>80FFFF</Color>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>{ 
  Game Executable   : Saleblazers.exe
  Executable Version: 2020.3.36.63851
  Module Version    : 
  Script Date       : 2022-09-08
  Author 			: slimb
}

[ENABLE]

aobscan(aob_Inven_hook,48 8B 8E C0 00 00 00 48 8D 6D 00 49 BB 80 B5 1D D6 14 02 00 00 41 FF D3 85 C0 75)
registersymbol(aob_Inven_hook)
alloc(newmem_Inven_hook,$100,aob_Inven_hook)
label(return_Inven_hook)

alloc(bkp_Inven_hook,7,aob_Inven_hook)
registersymbol(bkp_Inven_hook)

bkp_Inven_hook:
  readmem(aob_Inven_hook,7)

  registersymbol(Inven_hook_Pointer)
newmem_Inven_hook:
  mov [Inven_hook_Pointer],rsi

cave_Inven_hook:
  readmem(aob_Inven_hook,7)
  {
  mov rcx,[rsi+000000C0]
  }
  jmp return_Inven_hook
  
Inven_hook_Pointer:
  dq 0

aob_Inven_hook:
  jmp newmem_Inven_hook
  nop 2
return_Inven_hook:

[DISABLE]

aob_Inven_hook:
  readmem(bkp_Inven_hook,7)

unregistersymbol(aob_Inven_hook)
unregistersymbol(bkp_Inven_hook)
unregistersymbol(Inven_hook_Pointer)
dealloc(newmem_Inven_hook)
dealloc(bkp_Inven_hook)

{
// ORIGINAL CODE - INJECTION POINT: 2157FB2C353

2157FB2C321: 20 02                          - and [rdx],al
2157FB2C323: 22 DD                          - and bl,ch
2157FB2C325: 12 02                          - adc al,byte ptr [rdx]
2157FB2C327: 00 00                          - add [rax],al
2157FB2C329: 41 FF D3                       - call r11
2157FB2C32C: 08 50 B6                       - or [rax-4A],dl
2157FB2C32F: 6B 67 14 02                    - imul esp,[rdi+14],02
2157FB2C333: 00 00                          - add [rax],al
2157FB2C335: 00 00                          - add [rax],al
2157FB2C337: 00 00                          - add [rax],al
2157FB2C339: 00 00                          - add [rax],al
2157FB2C33B: 00 00                          - add [rax],al
2157FB2C33D: 00 00                          - add [rax],al
2157FB2C33F: 00 55 48                       - add [rbp+48],dl
2157FB2C342: 8B EC                          - mov ebp,esp
2157FB2C344: 48 83 EC 40                    - sub rsp,40
2157FB2C348: 48 89 75 F0                    - mov [rbp-10],rsi
2157FB2C34C: 48 89 7D F8                    - mov [rbp-08],rdi
2157FB2C350: 48 8B F1                       - mov rsi,rcx
2157FB2C353: 48 8B 8E C0 00 00 00           - mov rcx,[rsi+000000C0]
// ---------- INJECTING HERE ----------
2157FB2C35A: 48 8D 6D 00                    - lea rbp,[rbp+00]
// ---------- DONE INJECTING  ----------
2157FB2C35E: 49 BB 80 B5 1D D6 14 02 00 00  - mov r11,00000214D61DB580
2157FB2C368: 41 FF D3                       - call r11
2157FB2C36B: 85 C0                          - test eax,eax
2157FB2C36D: 75 19                          - jne 2157FB2C388
2157FB2C36F: 48 8B CE                       - mov rcx,rsi
2157FB2C372: 48 8D 6D 00                    - lea rbp,[rbp+00]
2157FB2C376: 49 BB 60 E1 12 7F 15 02 00 00  - mov r11,000002157F12E160
2157FB2C380: 41 FF D3                       - call r11
2157FB2C383: E9 87 02 00 00                 - jmp 2157FB2C60F
2157FB2C388: 48 8B 86 C0 00 00 00           - mov rax,[rsi+000000C0]
2157FB2C38F: 48 8B C8                       - mov rcx,rax
2157FB2C392: 83 38 00                       - cmp dword ptr [rax],00
2157FB2C395: 90                             - nop 
2157FB2C396: 49 BB A0 E4 3E 82 15 02 00 00  - mov r11,00000215823EE4A0
2157FB2C3A0: 41 FF D3                       - call r11
2157FB2C3A3: 48 89 45 E8                    - mov [rbp-18],rax
2157FB2C3A7: 48 89 86 E0 00 00 00           - mov [rsi+000000E0],rax
2157FB2C3AE: 48 8D 8E E0 00 00 00           - lea rcx,[rsi+000000E0]
2157FB2C3B5: 90                             - nop 
2157FB2C3B6: 49 BB 80 0C 7F FE 12 02 00 00  - mov r11,00000212FE7F0C80
}
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>424</ID>
                              <Description>"symbol ptr"</Description>
                              <Options moManualExpandCollapse="1"/>
                              <ShowAsHex>1</ShowAsHex>
                              <ShowAsSigned>0</ShowAsSigned>
                              <Color>000000</Color>
                              <VariableType>8 Bytes</VariableType>
                              <Address>Inven_hook_Pointer</Address>
                              <CheatEntries>
                                <CheatEntry>
                                  <ID>425</ID>
                                  <Description>"PlayerInventory"</Description>
                                  <ShowAsHex>1</ShowAsHex>
                                  <VariableType>8 Bytes</VariableType>
                                  <Address>Inven_hook_Pointer</Address>
                                  <Offsets>
                                    <Offset>60</Offset>
                                  </Offsets>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>426</ID>
                                      <Description>"InventoryName"</Description>
                                      <ShowAsHex>1</ShowAsHex>
                                      <VariableType>8 Bytes</VariableType>
                                      <Address>Inven_hook_Pointer</Address>
                                      <Offsets>
                                        <Offset>70</Offset>
                                        <Offset>60</Offset>
                                      </Offsets>
                                      <CheatEntries>
                                        <CheatEntry>
                                          <ID>427</ID>
                                          <Description>"Length"</Description>
                                          <Color>000000</Color>
                                          <VariableType>4 Bytes</VariableType>
                                          <Address>Inven_hook_Pointer</Address>
                                          <Offsets>
                                            <Offset>10</Offset>
                                            <Offset>70</Offset>
                                            <Offset>60</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>428</ID>
                                          <Description>"Value"</Description>
                                          <VariableType>String</VariableType>
                                          <Length>128</Length>
                                          <Unicode>1</Unicode>
                                          <CodePage>0</CodePage>
                                          <ZeroTerminate>1</ZeroTerminate>
                                          <Address>Inven_hook_Pointer</Address>
                                          <Offsets>
                                            <Offset>14</Offset>
                                            <Offset>70</Offset>
                                            <Offset>60</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                      </CheatEntries>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>429</ID>
                                  <Description>"MaxSlots"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Inven_hook_Pointer</Address>
                                  <Offsets>
                                    <Offset>11C</Offset>
                                    <Offset>60</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>430</ID>
                                  <Description>"UnlockedSlots"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Inven_hook_Pointer</Address>
                                  <Offsets>
                                    <Offset>120</Offset>
                                    <Offset>60</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>431</ID>
                                  <Description>"NumItems"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Inven_hook_Pointer</Address>
                                  <Offsets>
                                    <Offset>124</Offset>
                                    <Offset>60</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>432</ID>
                                  <Description>"MaxStackLimit"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Inven_hook_Pointer</Address>
                                  <Offsets>
                                    <Offset>128</Offset>
                                    <Offset>60</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>433</ID>
                                  <Description>"MinRandomItemsToSpawn"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Inven_hook_Pointer</Address>
                                  <Offsets>
                                    <Offset>138</Offset>
                                    <Offset>60</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>434</ID>
                                  <Description>"MaxRandomItemsToSpawn"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Inven_hook_Pointer</Address>
                                  <Offsets>
                                    <Offset>13C</Offset>
                                    <Offset>60</Offset>
                                  </Offsets>
                                </CheatEntry>
                              </CheatEntries>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337110750</ID>
                      <Description>"xxxxxxxxxxxxxxxxxxxxxxx"</Description>
                      <Options moManualExpandCollapse="1"/>
                      <Color>FF80FF</Color>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>329</ID>
                          <Description>"Camera Controls v1"</Description>
                          <Options moManualExpandCollapse="1"/>
                          <Color>80FF00</Color>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>{ 
  Game Executable   : Saleblazers.exe
  Executable Version: 2020.3.36.63851
  Module Version    : 
  Script Date       : 2022-09-07
  Author 			: slimb
}

[ENABLE]

aobscan(aob_Cam_cont,08 48 8B 46 38 48 8B C8 83 38 00 48)
registersymbol(aob_Cam_cont)
alloc(newmem_Cam_cont,$100,aob_Cam_cont)
label(return_Cam_cont)

alloc(bkp_Cam_cont,7,aob_Cam_cont)
registersymbol(bkp_Cam_cont)

bkp_Cam_cont:
  readmem(aob_Cam_cont+01,7)

  registersymbol(Cam_cont_Pointer)
newmem_Cam_cont:
  mov [Cam_cont_Pointer],rsi

cave_Cam_cont:
  readmem(aob_Cam_cont+01,7)
  {
  mov rax,[rsi+38]
  mov rcx,rax
  }
  jmp return_Cam_cont
  
Cam_cont_Pointer:
  dq 0

aob_Cam_cont+01:
  jmp newmem_Cam_cont
  nop 2
return_Cam_cont:

[DISABLE]

aob_Cam_cont+01:
  readmem(bkp_Cam_cont,7)

unregistersymbol(aob_Cam_cont)
unregistersymbol(bkp_Cam_cont)
unregistersymbol(Cam_cont_Pointer)
dealloc(newmem_Cam_cont)
dealloc(bkp_Cam_cont)

{
// ORIGINAL CODE - INJECTION POINT: 2148C86698F

2148C866930: 41 FF D3                       - call r11
2148C866933: 85 C0                          - test eax,eax
2148C866935: 0F 84 54 00 00 00              - je 2148C86698F
2148C86693B: 0F B6 86 A4 01 00 00           - movzx eax,byte ptr [rsi+000001A4]
2148C866942: 85 C0                          - test eax,eax
2148C866944: 0F 84 45 00 00 00              - je 2148C86698F
2148C86694A: 48 8B 46 70                    - mov rax,[rsi+70]
2148C86694E: 48 8B D5                       - mov rdx,rbp
2148C866951: 48 81 C2 68 FC FF FF           - add rdx,FFFFFFFFFFFFFC68
2148C866958: 48 8B C8                       - mov rcx,rax
2148C86695B: 83 38 00                       - cmp dword ptr [rax],00
2148C86695E: 49 BB F0 D8 15 36 15 02 00 00  - mov r11,000002153615D8F0
2148C866968: 41 FF D3                       - call r11
2148C86696B: 48 8D 86 B8 00 00 00           - lea rax,[rsi+000000B8]
2148C866972: 48 63 8D 68 FC FF FF           - movsxd  rcx,dword ptr [rbp-00000398]
2148C866979: 89 08                          - mov [rax],ecx
2148C86697B: 48 63 8D 6C FC FF FF           - movsxd  rcx,dword ptr [rbp-00000394]
2148C866982: 89 48 04                       - mov [rax+04],ecx
2148C866985: 48 63 8D 70 FC FF FF           - movsxd  rcx,dword ptr [rbp-00000390]
2148C86698C: 89 48 08                       - mov [rax+08],ecx
// ---------- INJECTING HERE ----------
2148C86698F: 48 8B 46 38                    - mov rax,[rsi+38]
// ---------- DONE INJECTING  ----------
2148C866993: 48 8B C8                       - mov rcx,rax
2148C866996: 83 38 00                       - cmp dword ptr [rax],00
2148C866999: 48 8D 64 24 00                 - lea rsp,[rsp+00]
2148C86699E: 49 BB E0 AA 15 36 15 02 00 00  - mov r11,000002153615AAE0
2148C8669A8: 41 FF D3                       - call r11
2148C8669AB: 48 89 85 D8 F9 FF FF           - mov [rbp-00000628],rax
2148C8669B2: 48 8B 46 40                    - mov rax,[rsi+40]
2148C8669B6: 48 8B C8                       - mov rcx,rax
2148C8669B9: 83 38 00                       - cmp dword ptr [rax],00
2148C8669BC: 66 90                          - nop 2
2148C8669BE: 49 BB E0 AA 15 36 15 02 00 00  - mov r11,000002153615AAE0
2148C8669C8: 41 FF D3                       - call r11
2148C8669CB: 48 8D 8E B8 00 00 00           - lea rcx,[rsi+000000B8]
2148C8669D2: 48 63 11                       - movsxd  rdx,dword ptr [rcx]
2148C8669D5: 89 95 78 FC FF FF              - mov [rbp-00000388],edx
2148C8669DB: 48 63 51 04                    - movsxd  rdx,dword ptr [rcx+04]
2148C8669DF: 89 95 7C FC FF FF              - mov [rbp-00000384],edx
2148C8669E5: 48 63 49 08                    - movsxd  rcx,dword ptr [rcx+08]
2148C8669E9: 89 8D 80 FC FF FF              - mov [rbp-00000380],ecx
2148C8669EF: 48 8B D5                       - mov rdx,rbp
}
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>330</ID>
                              <Description>"symbol ptr"</Description>
                              <Options moManualExpandCollapse="1"/>
                              <ShowAsHex>1</ShowAsHex>
                              <ShowAsSigned>0</ShowAsSigned>
                              <Color>000000</Color>
                              <VariableType>8 Bytes</VariableType>
                              <Address>Cam_cont_Pointer</Address>
                              <CheatEntries>
                                <CheatEntry>
                                  <ID>331</ID>
                                  <Description>"bMouseControlsCamera"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>80</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>367</ID>
                                  <Description>"bCanRotate"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>81</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>368</ID>
                                  <Description>"MaxZoomAmount"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>A0</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>369</ID>
                                  <Description>"MinZoomAmount"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>A4</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>370</ID>
                                  <Description>"CameraSensitivity"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>A8</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>371</ID>
                                  <Description>"CurrentZoomAmount"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>AC</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>372</ID>
                                  <Description>"ZoomTickInterval"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>B0</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>373</ID>
                                  <Description>"bLockZoom"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>B4</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>374</ID>
                                  <Description>"ShouldDetachCamera"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>B5</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>375</ID>
                                  <Description>"CameraRootRelativeLocation"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>B8</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>376</ID>
                                  <Description>"OriginalCameraRootRelativeLocation"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>C4</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>377</ID>
                                  <Description>"bShouldUseNewRotationAtAll"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>D0</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>378</ID>
                                  <Description>"bUseCinematicRotation"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>D1</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>379</ID>
                                  <Description>"bShouldOverrideWorldRotation"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>F0</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>380</ID>
                                  <Description>"OverrideWorldRotation"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>F4</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>381</ID>
                                  <Description>"AimSwayMultiplier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>100</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>382</ID>
                                  <Description>"bUseDefaultRotation"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>129</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>383</ID>
                                  <Description>"DefaultRotationAmount"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>144</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>384</ID>
                                  <Description>"MaxRotationAmount"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>148</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>385</ID>
                                  <Description>"TEMPMAXCINEMATICROTATIONAMOUNT"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>14C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>386</ID>
                                  <Description>"FixedPlayerZoom"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>160</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>387</ID>
                                  <Description>"OriginalMinRotation"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>168</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>388</ID>
                                  <Description>"OriginalMaxRotation"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>16C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>389</ID>
                                  <Description>"OriginalMinZoom"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>170</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>390</ID>
                                  <Description>"OriginalMaxZoom"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>174</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>391</ID>
                                  <Description>"MaxRotationClamp"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>178</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>392</ID>
                                  <Description>"bClampToEdges"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>17C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>393</ID>
                                  <Description>"bClampToEdges"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>17C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>394</ID>
                                  <Description>"bOriginalClampToEdges"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>17D</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>395</ID>
                                  <Description>"bLockZoomWhenClamped"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>17E</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>396</ID>
                                  <Description>"OriginalFOV"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>1A8</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>397</ID>
                                  <Description>"BaseAdditiveFOV"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>1AC</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>398</ID>
                                  <Description>"TargetFOV"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>1B0</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>399</ID>
                                  <Description>"CurrentFOVMultiplier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>1B4</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>400</ID>
                                  <Description>"bRevertCinematicTEMP"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Cam_cont_Pointer</Address>
                                  <Offsets>
                                    <Offset>1B8</Offset>
                                  </Offsets>
                                </CheatEntry>
                              </CheatEntries>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337110749</ID>
                      <Description>"xxxxxxxxxxxxxxxxxxxxxxx"</Description>
                      <Options moManualExpandCollapse="1"/>
                      <Color>FF80FF</Color>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1337110753</ID>
                          <Description>"Find my toon v1"</Description>
                          <Options moManualExpandCollapse="1"/>
                          <Color>80FFFF</Color>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>{ 
  Game Executable   : Saleblazers.exe
  Executable Version: 2020.3.36.63851
  Module Version    : 
  Script Date       : 2022-09-08
  Author 			: slimb
}

[ENABLE]

aobscan(aob_Hero_char,0F B6 86 19 05 00 00)
registersymbol(aob_Hero_char)
alloc(newmem_Hero_char,$100,aob_Hero_char)
label(return_Hero_char)

alloc(bkp_Hero_char,7,aob_Hero_char)
registersymbol(bkp_Hero_char)

bkp_Hero_char:
  readmem(aob_Hero_char,7)

  registersymbol(Hero_char_Pointer)
newmem_Hero_char:
  mov [Hero_char_Pointer],rsi

cave_Hero_char:
  readmem(aob_Hero_char,7)
  {
  movzx eax,byte ptr [rsi+00000519]
  }
  jmp return_Hero_char
  
Hero_char_Pointer:
  dq 0

aob_Hero_char:
  jmp newmem_Hero_char
  nop 2
return_Hero_char:

[DISABLE]

aob_Hero_char:
  readmem(bkp_Hero_char,7)

unregistersymbol(aob_Hero_char)
unregistersymbol(bkp_Hero_char)
unregistersymbol(Hero_char_Pointer)
dealloc(newmem_Hero_char)
dealloc(bkp_Hero_char)

{
// ORIGINAL CODE - INJECTION POINT: 2148C8CAAC4

2148C8CAA83: 48 8B 7D F8                    - mov rdi,[rbp-08]
2148C8CAA87: 48 8D 65 00                    - lea rsp,[rbp+00]
2148C8CAA8B: 5D                             - pop rbp
2148C8CAA8C: C3                             - ret 
2148C8CAA8D: 00 00                          - add [rax],al
2148C8CAA8F: 00 01                          - add [rcx],al
2148C8CAA91: 04 02                          - add al,02
2148C8CAA93: 05 04 03 01 50                 - add eax,50010304
2148C8CAA98: 00 00                          - add [rax],al
2148C8CAA9A: 00 00                          - add [rax],al
2148C8CAA9C: 00 00                          - add [rax],al
2148C8CAA9E: 00 00                          - add [rax],al
2148C8CAAA0: 55                             - push rbp
2148C8CAAA1: 48 8B EC                       - mov rbp,rsp
2148C8CAAA4: 48 81 EC 30 01 00 00           - sub rsp,00000130
2148C8CAAAB: 48 89 75 E8                    - mov [rbp-18],rsi
2148C8CAAAF: 48 89 7D F0                    - mov [rbp-10],rdi
2148C8CAAB3: 4C 89 7D F8                    - mov [rbp-08],r15
2148C8CAAB7: 48 8B F1                       - mov rsi,rcx
2148C8CAABA: C7 85 30 FF FF FF 00 00 00 00  - mov [rbp-000000D0],00000000
// ---------- INJECTING HERE ----------
2148C8CAAC4: 0F B6 86 19 05 00 00           - movzx eax,byte ptr [rsi+00000519]
// ---------- DONE INJECTING  ----------
2148C8CAACB: 85 C0                          - test eax,eax
2148C8CAACD: 0F 84 9A 01 00 00              - je 2148C8CAC6D
2148C8CAAD3: F3 0F 10 86 1C 05 00 00        - movss xmm0,[rsi+0000051C]
2148C8CAADB: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
2148C8CAADF: F2 0F 11 85 F8 FE FF FF        - movsd [rbp-00000108],xmm0
2148C8CAAE7: 48 8D AD 00 00 00 00           - lea rbp,[rbp+00000000]
2148C8CAAEE: 49 BB C0 B3 17 7F 15 02 00 00  - mov r11,000002157F17B3C0
2148C8CAAF8: 41 FF D3                       - call r11
2148C8CAAFB: F3 0F 5A C8                    - cvtss2sd xmm1,xmm0
2148C8CAAFF: F2 0F 10 85 F8 FE FF FF        - movsd xmm0,[rbp-00000108]
2148C8CAB07: F2 0F 5C C1                    - subsd xmm0,xmm1
2148C8CAB0B: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
2148C8CAB0F: F3 0F 11 AE 1C 05 00 00        - movss [rsi+0000051C],xmm5
2148C8CAB17: 48 B9 80 31 62 FE 12 02 00 00  - mov rcx,00000212FE623180
2148C8CAB21: BA 04 00 00 00                 - mov edx,00000004
2148C8CAB26: 49 BB E0 25 7F FE 12 02 00 00  - mov r11,00000212FE7F25E0
2148C8CAB30: 41 FF D3                       - call r11
2148C8CAB33: 48 8B C8                       - mov rcx,rax
2148C8CAB36: 48 89 8D 00 FF FF FF           - mov [rbp-00000100],rcx
2148C8CAB3D: 48 8B C8                       - mov rcx,rax
}
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1337110754</ID>
                              <Description>"symbol ptr"</Description>
                              <Options moManualExpandCollapse="1"/>
                              <ShowAsHex>1</ShowAsHex>
                              <ShowAsSigned>0</ShowAsSigned>
                              <Color>000000</Color>
                              <VariableType>8 Bytes</VariableType>
                              <Address>Hero_char_Pointer</Address>
                              <CheatEntries>
                                <CheatEntry>
                                  <ID>1337110755</ID>
                                  <Description>"MaxLevel"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>4FC</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110797</ID>
                                  <Description>"ThrowStrength"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>504</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110798</ID>
                                  <Description>"ThrowCooldown"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>50C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110799</ID>
                                  <Description>"SprintEfficiencyModifier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>52C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110800</ID>
                                  <Description>"MeleeEfficiencyModifier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>530</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110801</ID>
                                  <Description>"RangedSkillModifier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>534</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110802</ID>
                                  <Description>"WoodcuttingSkillModifier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>538</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110803</ID>
                                  <Description>"MiningSkillModifier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>53C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110804</ID>
                                  <Description>"FarmingSkillModifier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>540</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110805</ID>
                                  <Description>"FishingSkillModifier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>544</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110806</ID>
                                  <Description>"LockpickingSkillModifier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>548</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110807</ID>
                                  <Description>"CookingSkillModifier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>54C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110808</ID>
                                  <Description>"bIsBeingFined"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>4F8</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110809</ID>
                                  <Description>"bCanBeBowled"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>474</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110810</ID>
                                  <Description>"bOriginalCanBeBowled"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>475</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110811</ID>
                                  <Description>"bUseRagdollCollisions"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>476</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110812</ID>
                                  <Description>"bCanBeHitstunned"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>477</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110813</ID>
                                  <Description>"SprintStaminaRate"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>478</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110814</ID>
                                  <Description>"DashStaminaCost"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>47C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110815</ID>
                                  <Description>"DashStaminaRate"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>480</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110816</ID>
                                  <Description>"JumpStaminaCost"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>484</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110817</ID>
                                  <Description>"SwimStaminaRate"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>488</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110818</ID>
                                  <Description>"GlideStaminaRate"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>48C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110819</ID>
                                  <Description>"SprintXPRate"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>490</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110820</ID>
                                  <Description>"DashXPRate"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>494</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110821</ID>
                                  <Description>"JumpXPRate"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>498</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110822</ID>
                                  <Description>"bAllowGiveUp"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>49C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110823</ID>
                                  <Description>"maxBlockCooldown"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>4A0</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110824</ID>
                                  <Description>"XPToGiveWhenKilled"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>4AC</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110825</ID>
                                  <Description>"modifierMeleeExp"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>4B0</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110826</ID>
                                  <Description>"modifierNPCMeleeExp"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>4B4</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110827</ID>
                                  <Description>"modifierGunExp"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>4B8</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110828</ID>
                                  <Description>"modifierThrownExp"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>4BC</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110829</ID>
                                  <Description>"modifierWoodcuttingExp"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>4C0</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110830</ID>
                                  <Description>"modifierMiningExp"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>4C4</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110831</ID>
                                  <Description>"modifierFishingExp"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>4C8</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110832</ID>
                                  <Description>"modifierLockpickingExp"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>4CC</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110833</ID>
                                  <Description>"XPFromFishing"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>4D0</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110834</ID>
                                  <Description>"XPFromFarming"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>4D4</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110835</ID>
                                  <Description>"XPFromLockpicking"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>4D8</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110836</ID>
                                  <Description>"XPFromCooking"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>Hero_char_Pointer</Address>
                                  <Offsets>
                                    <Offset>4DC</Offset>
                                  </Offsets>
                                </CheatEntry>
                              </CheatEntries>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337110837</ID>
                      <Description>"xxxxxxxxxxxxxxxxxxxxxxx"</Description>
                      <Options moManualExpandCollapse="1"/>
                      <Color>FF80FF</Color>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>6</ID>
                          <Description>"Shop Info Finder v1"</Description>
                          <Options moManualExpandCollapse="1"/>
                          <Color>4080FF</Color>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>{ 
  Game Executable   : Saleblazers.exe
  Executable Version: 2020.3.36.63851
  Module Version    : 
  Script Date       : 2022-09-08
  Author 			: slimb
}

[ENABLE]

aobscan(aob_Shop_money,41 89 7F 74 41 C6 47 78 01)
registersymbol(aob_Shop_money)
alloc(newmem_Shop_money,$100,aob_Shop_money)
label(return_Shop_money)

alloc(bkp_Shop_money,9,aob_Shop_money)
registersymbol(bkp_Shop_money)

bkp_Shop_money:
  readmem(aob_Shop_money,9)

  registersymbol(Shop_money_Pointer)
newmem_Shop_money:
  mov [Shop_money_Pointer],r15

cave_Shop_money:
  readmem(aob_Shop_money,9)
mov edi,9999
  mov [r15+74],edi


  jmp return_Shop_money
  
Shop_money_Pointer:
  dq 0

aob_Shop_money:
  jmp newmem_Shop_money
  nop 4
return_Shop_money:

[DISABLE]

aob_Shop_money:
  readmem(bkp_Shop_money,9)

unregistersymbol(aob_Shop_money)
unregistersymbol(bkp_Shop_money)
unregistersymbol(Shop_money_Pointer)
dealloc(newmem_Shop_money)
dealloc(bkp_Shop_money)

{
// ORIGINAL CODE - INJECTION POINT: 22A7633FE3A

22A7633FE00: 00 00                          - add [rax],al
22A7633FE02: 00 00                          - add [rax],al
22A7633FE04: 00 00                          - add [rax],al
22A7633FE06: 00 00                          - add [rax],al
22A7633FE08: 00 00                          - add [rax],al
22A7633FE0A: 00 00                          - add [rax],al
22A7633FE0C: 00 00                          - add [rax],al
22A7633FE0E: 00 00                          - add [rax],al
22A7633FE10: 55                             - push rbp
22A7633FE11: 48 8B EC                       - mov rbp,rsp
22A7633FE14: 48 83 EC 60                    - sub rsp,60
22A7633FE18: 48 89 5D D0                    - mov [rbp-30],rbx
22A7633FE1C: 48 89 7D D8                    - mov [rbp-28],rdi
22A7633FE20: 4C 89 65 E0                    - mov [rbp-20],r12
22A7633FE24: 4C 89 6D E8                    - mov [rbp-18],r13
22A7633FE28: 4C 89 75 F0                    - mov [rbp-10],r14
22A7633FE2C: 4C 89 7D F8                    - mov [rbp-08],r15
22A7633FE30: 4C 8B F9                       - mov r15,rcx
22A7633FE33: 48 8B FA                       - mov rdi,rdx
22A7633FE36: 4C 89 45 C8                    - mov [rbp-38],r8
// ---------- INJECTING HERE ----------
22A7633FE3A: 41 89 7F 74                    - mov [r15+74],edi
// ---------- DONE INJECTING  ----------
22A7633FE3E: 41 C6 47 78 01                 - mov byte ptr [r15+78],01
22A7633FE43: 48 B8 18 4E 65 4B 27 02 00 00  - mov rax,000002274B654E18
22A7633FE4D: 4C 8B 30                       - mov r14,[rax]
22A7633FE50: 4D 8B EE                       - mov r13,r14
22A7633FE53: 4D 85 F6                       - test r14,r14
22A7633FE56: 74 2B                          - je 22A7633FE83
22A7633FE58: 49 8B 06                       - mov rax,[r14]
22A7633FE5B: 4C 8B 30                       - mov r14,[rax]
22A7633FE5E: 41 0F B7 46 18                 - movzx eax,word ptr [r14+18]
22A7633FE63: 48 83 F8 07                    - cmp rax,07
22A7633FE67: 72 17                          - jb 22A7633FE80
22A7633FE69: 49 8B 46 10                    - mov rax,[r14+10]
22A7633FE6D: 48 8B 40 30                    - mov rax,[rax+30]
22A7633FE71: 48 B9 F8 E8 13 D4 28 02 00 00  - mov rcx,00000228D413E8F8
22A7633FE7B: 48 3B C1                       - cmp rax,rcx
22A7633FE7E: 74 03                          - je 22A7633FE83
22A7633FE80: 45 33 ED                       - xor r13d,r13d
22A7633FE83: 49 8B CD                       - mov rcx,r13
22A7633FE86: 49 BB 70 E8 25 A9 29 02 00 00  - mov r11,00000229A925E870
22A7633FE90: 41 FF D3                       - call r11
}
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>7</ID>
                              <Description>"symbol ptr"</Description>
                              <Options moManualExpandCollapse="1"/>
                              <ShowAsHex>1</ShowAsHex>
                              <ShowAsSigned>0</ShowAsSigned>
                              <Color>000000</Color>
                              <VariableType>8 Bytes</VariableType>
                              <Address>Shop_money_Pointer</Address>
                              <CheatEntries>
                                <CheatEntry>
                                  <ID>8</ID>
                                  <Description>"bUsesMoneyItem"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Shop_money_Pointer</Address>
                                  <Offsets>
                                    <Offset>68</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>1337110838</ID>
                                  <Description>"ServerBalance"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Shop_money_Pointer</Address>
                                  <Offsets>
                                    <Offset>70</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>10</ID>
                                  <Description>"_Balance"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>Shop_money_Pointer</Address>
                                  <Offsets>
                                    <Offset>74</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>11</ID>
                                  <Description>"Updated"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>Shop_money_Pointer</Address>
                                  <Offsets>
                                    <Offset>78</Offset>
                                  </Offsets>
                                </CheatEntry>
                              </CheatEntries>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
