<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>2090</ID>
      <Description>"THE KING OF FIGHTERS 2002 UNLIMITED MATCH"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,KingOfFighters2002UM_x64.exe,0F B7 3D D1 FC FE 03)
aobscanmodule(Two,KingOfFighters2002UM_x64.exe,0F B7 3D 9E FD FE 03)
aobscanmodule(Three,KingOfFighters2002UM_x64.exe,0F B6 15 B3 E2 FE 03)
aobscanmodule(Four,KingOfFighters2002UM_x64.exe,0F B6 15 FB E0 FE 03)
aobscanmodule(Five,KingOfFighters2002UM_x64.exe,0F B6 05 D0 07 FF 03)
aobscanmodule(Six,KingOfFighters2002UM_x64.exe,0F B6 0D 0D 09 FF 03)

alloc(newmemOne,$1000,One)
alloc(newmemTwo,$1000,Two)
alloc(newmemThree,$1000,Three)
alloc(newmemFour,$1000,Four)
alloc(newmemFive,$1000,Five)
alloc(newmemSix,$1000,Six)
alloc(Seven,1)
alloc(Eight,1)
alloc(Nine,1)
alloc(Ten,1)
alloc(Eleven,1)
alloc(Twelve,1)
alloc(Thirteen,1)
alloc(Fourteen,1)
alloc(Fifteen,1)
alloc(Sixteen,1)
alloc(Seventeen,1)
alloc(Eighteen,1)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)
registersymbol(Five)
registersymbol(Six)
registersymbol(Seven)
registersymbol(Eight)
registersymbol(Nine)
registersymbol(Ten)
registersymbol(Eleven)
registersymbol(Twelve)
registersymbol(Thirteen)
registersymbol(Fourteen)
registersymbol(Fifteen)
registersymbol(Sixteen)
registersymbol(Seventeen)
registersymbol(Eighteen)

label(codeOne)
label(codeTwo)
label(codeThree)
label(codeFour)
label(codeFive)
label(codeSix)
label(codeSeven)
label(codeEight)
label(codeNine)
label(codeTen)
label(codeEleven)
label(codeTwelve)
label(codeThirteen)
label(codeFourteen)
label(codeFifteen)
label(codeSixteen)
label(codeSeventeen)
label(codeEighteen)
label(returnOne)
label(returnTwo)
label(returnThree)
label(returnFour)
label(returnFive)
label(returnSix)

Seven:
  db 0

Eight:
  db 0

Nine:
  db 0

Ten:
  db 0

Eleven:
  db 0

Twelve:
  db 0

Thirteen:
  db 0

Fourteen:
  db 0

Fifteen:
  db 0

Sixteen:
  db 0

Seventeen:
  db 0

Eighteen:
  db 0

newmemOne:
  cmp byte ptr [Seven],1
  je codeOne
  cmp byte ptr [Eight],1
  je codeTwo
  jmp codeThree

codeOne:
  mov word ptr [KingOfFighters2002UM_x64.exe+40BA354],78
  jmp codeThree

codeTwo:
  cmp word ptr [KingOfFighters2002UM_x64.exe+40BA354],1
  jbe codeThree
  mov word ptr [KingOfFighters2002UM_x64.exe+40BA354],1

codeThree:
  movzx edi,word ptr [KingOfFighters2002UM_x64.exe+40BA354]
  jmp returnOne

One:
  jmp newmemOne
  nop 2

returnOne:

newmemTwo:
  cmp byte ptr [Nine],1
  je codeFour
  cmp byte ptr [Ten],1
  je codeFive
  jmp codeSix

codeFour:
  mov word ptr [KingOfFighters2002UM_x64.exe+40BA574],78
  jmp codeSix

codeFive:
  cmp word ptr [KingOfFighters2002UM_x64.exe+40BA574],1
  jbe codeSix
  mov word ptr [KingOfFighters2002UM_x64.exe+40BA574],1

codeSix:
  movzx edi,word ptr [KingOfFighters2002UM_x64.exe+40BA574]
  jmp returnTwo

Two:
  jmp newmemTwo
  nop 2

returnTwo:

newmemThree:
  cmp byte ptr [Eleven],1
  je codeSeven
  cmp byte ptr [Twelve],1
  je codeEight
  jmp codeNine

codeSeven:
  mov byte ptr [KingOfFighters2002UM_x64.exe+40BA3FF],4
  jmp codeNine

codeEight:
  xor dl,dl
  mov byte ptr [KingOfFighters2002UM_x64.exe+40BA3FF],dl

codeNine:
  movzx edx,byte ptr [KingOfFighters2002UM_x64.exe+40BA3FF]
  jmp returnThree

Three:
  jmp newmemThree
  nop 2

returnThree:

newmemFour:
  cmp byte ptr [Thirteen],1
  je codeTen
  cmp byte ptr [Fourteen],1
  je codeEleven
  jmp codeTwelve

codeTen:
  mov byte ptr [KingOfFighters2002UM_x64.exe+40BA61F],4
  jmp codeTwelve

codeEleven:
  xor dl,dl
  mov byte ptr [KingOfFighters2002UM_x64.exe+40BA61F],dl

codeTwelve:
  movzx edx,byte ptr [KingOfFighters2002UM_x64.exe+40BA61F]
  jmp returnFour

Four:
  jmp newmemFour
  nop 2

returnFour:

newmemFive:
  cmp byte ptr [Fifteen],1
  je codeThirteen
  cmp byte ptr [Sixteen],1
  je codeFourteen
  jmp codeFifteen

codeThirteen:
  mov byte ptr [KingOfFighters2002UM_x64.exe+40BA362],78
  jmp codeFifteen

codeFourteen:
  xor al,al
  mov byte ptr [KingOfFighters2002UM_x64.exe+40BA362],al

codeFifteen:
  movzx eax,byte ptr [KingOfFighters2002UM_x64.exe+40BA362]
  jmp returnFive

Five:
  jmp newmemFive
  nop 2

returnFive:

newmemSix:
  cmp byte ptr [Seventeen],1
  je codeSixteen
  cmp byte ptr [Eighteen],1
  je codeSeventeen
  jmp codeEighteen

codeSixteen:
  mov byte ptr [KingOfFighters2002UM_x64.exe+40BA582],78
  jmp codeEighteen

codeSeventeen:
  xor cl,cl
  mov byte ptr [KingOfFighters2002UM_x64.exe+40BA582],cl

codeEighteen:
  movzx ecx,byte ptr [KingOfFighters2002UM_x64.exe+40BA582]
  jmp returnSix

Six:
  jmp newmemSix
  nop 2

returnSix:

[DISABLE]

One:
  db 0F B7 3D D1 FC FE 03

Two:
  db 0F B7 3D 9E FD FE 03

Three:
  db 0F B6 15 B3 E2 FE 03

Four:
  db 0F B6 15 FB E0 FE 03

Five:
  db 0F B6 05 D0 07 FF 03

Six:
  db 0F B6 0D 0D 09 FF 03

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)
unregistersymbol(Seven)
unregistersymbol(Eight)
unregistersymbol(Nine)
unregistersymbol(Ten)
unregistersymbol(Eleven)
unregistersymbol(Twelve)
unregistersymbol(Thirteen)
unregistersymbol(Fourteen)
unregistersymbol(Fifteen)
unregistersymbol(Sixteen)
unregistersymbol(Seventeen)
unregistersymbol(Eighteen)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(newmemThree)
dealloc(newmemFour)
dealloc(newmemFive)
dealloc(newmemSix)
dealloc(Seven)
dealloc(Eight)
dealloc(Nine)
dealloc(Ten)
dealloc(Eleven)
dealloc(Twelve)
dealloc(Thirteen)
dealloc(Fourteen)
dealloc(Fifteen)
dealloc(Sixteen)
dealloc(Seventeen)
dealloc(Eighteen)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>9</ID>
          <Description>"==== Player 1 ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2066</ID>
              <Description>"Freeze Time"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Nineteen,KingOfFighters2002UM_x64.exe,88 08 48 8D 0D AB 3F F7 03)
registersymbol(Nineteen)

KingOfFighters2002UM_x64.exe+14F983:
  db 90 90

[DISABLE]

Nineteen:
  db 88 08

unregistersymbol(Nineteen)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2083</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Seven:
  db 1

[DISABLE]

Seven:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2112</ID>
              <Description>"Infinite Guard"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Fifteen:
  db 1

[DISABLE]

Fifteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2094</ID>
              <Description>"Infinite Power"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Eleven:
  db 1

[DISABLE]

Eleven:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2098</ID>
              <Description>"Opponent Zero Power"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Fourteen:
  db 1

[DISABLE]

Fourteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2116</ID>
              <Description>"Opponent Zero Guard"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Eighteen:
  db 1

[DISABLE]

Eighteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2089</ID>
              <Description>"Quick Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Ten:
  db 1

[DISABLE]

Ten:
  db 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>10</ID>
          <Description>"==== Player 2 ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2088</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Nine:
  db 1

[DISABLE]

Nine:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2115</ID>
              <Description>"Infinite Guard"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Seventeen:
  db 1

[DISABLE]

Seventeen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2097</ID>
              <Description>"Infinite Power"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Thirteen:
  db 1

[DISABLE]

Thirteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2095</ID>
              <Description>"Opponent Zero Power"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Twelve:
  db 1

[DISABLE]

Twelve:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2113</ID>
              <Description>"Opponent Zero Guard"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Sixteen:
  db 1

[DISABLE]

Sixteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2084</ID>
              <Description>"Quick Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Eight:
  db 1

[DISABLE]

Eight:
  db 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>42</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2075</ID>
              <Description>"CPU vs CPU"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if cpuVersus == nil then
  local addr = getAddress("KingOfFighters2002UM_x64.exe+40C3905")
  cpuVersus = createTimer(nil,false)
  cpuVersus.Interval = 1000
  cpuVersus.OnTimer = function()
  writeBytes(addr,0)
  end
  cpuVersus.setEnabled(true)
  end
{$asm}

[DISABLE]

{$lua}
  if cpuVersus ~= nil then
  local addr = getAddress("KingOfFighters2002UM_x64.exe+40C3905")
  writeBytes(addr,3)
  cpuVersus.setEnabled(false)
  cpuVersus.destroy()
  cpuVersus = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2078</ID>
              <Description>"⬆Disable to regain menu control."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>2076</ID>
              <Description>"⬆You may need to change your difficulty level in the game options."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>2077</ID>
              <Description>"⬆Enable before entering a match; if enabled mid-match, it activates next round."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
