<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>152</ID>
      <Description>"╔══════════════════════════════╗"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>154</ID>
      <Description>"║               Eldest Souls (STEAM)                  ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>153</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"║        === PLAYER MANAGER ===          ║"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  ==============================================
   Eldest Souls Table by SeryogaSK
  ----------------------------------------------
   Game    : Eldest Souls.exe
   Version : xx.xx.xx (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

  This script Get Playert Base Address
}

[ENABLE]

aobscan(ply_health,F3 0F 10 81 78 03 00 00) // should be unique
alloc(newmem,$1000,ply_health)
alloc(ply_base,8)

label(code)
label(return)

newmem:
mov [ply_base],rcx
code:
  movss xmm0,[rcx+00000378]
  jmp return

ply_health:
  jmp newmem
  nop 3
return:
registersymbol(ply_health ply_base)

[DISABLE]

ply_health:
  db F3 0F 10 81 78 03 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Player_HUD:UpdatedHPBar+1bc

Player_HUD:UpdatedHPBar+192: 48 8B C8                       - mov rcx,rax
Player_HUD:UpdatedHPBar+195: 83 38 00                       - cmp dword ptr [rax],00
Player_HUD:UpdatedHPBar+198: 48 8D 64 24 00                 - lea rsp,[rsp+00]
Player_HUD:UpdatedHPBar+19d: 90                             - nop 
Player_HUD:UpdatedHPBar+19e: 49 BB 00 1B 86 24 24 02 00 00  - mov r11,UnityEngine.ParticleSystem:Play
Player_HUD:UpdatedHPBar+1a8: 41 FF D3                       - call r11
Player_HUD:UpdatedHPBar+1ab: 48 8B 46 28                    - mov rax,[rsi+28]
Player_HUD:UpdatedHPBar+1af: 48 8B 8E 70 01 00 00           - mov rcx,[rsi+00000170]
Player_HUD:UpdatedHPBar+1b6: 48 8B D1                       - mov rdx,rcx
Player_HUD:UpdatedHPBar+1b9: 83 3A 00                       - cmp dword ptr [rdx],00
// ---------- INJECTING HERE ----------
Player_HUD:UpdatedHPBar+1bc: F3 0F 10 81 78 03 00 00        - movss xmm0,[rcx+00000378]
// ---------- DONE INJECTING  ----------
Player_HUD:UpdatedHPBar+1c4: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
Player_HUD:UpdatedHPBar+1c8: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
Player_HUD:UpdatedHPBar+1cc: F3 0F 11 AD A4 FD FF FF        - movss [rbp-0000025C],xmm5
Player_HUD:UpdatedHPBar+1d4: F3 0F 10 85 A4 FD FF FF        - movss xmm0,[rbp-0000025C]
Player_HUD:UpdatedHPBar+1dc: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
Player_HUD:UpdatedHPBar+1e0: 48 8B 8E 70 01 00 00           - mov rcx,[rsi+00000170]
Player_HUD:UpdatedHPBar+1e7: F3 0F 10 89 70 03 00 00        - movss xmm1,[rcx+00000370]
Player_HUD:UpdatedHPBar+1ef: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
Player_HUD:UpdatedHPBar+1f3: F2 0F 5E C1                    - divsd xmm0,xmm1
Player_HUD:UpdatedHPBar+1f7: 48 8B C8                       - mov rcx,rax
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"Base"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>ply_base</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>122</ID>
          <Description>"GODMODE"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+4B8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>36</ID>
          <Description>"immune"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+358</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>47</ID>
              <Description>"immunityTimer"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+3A0</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>42</ID>
          <Description>"hp"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+378</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>40</ID>
              <Description>"MAXHP"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+370</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>31</ID>
          <Description>"speed"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+344</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>132</ID>
          <Description>"attackSpeed"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4E0</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>133</ID>
              <Description>"attackSpeedMultiplier"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+4E4</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>48</ID>
          <Description>"rollCharges"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_base]+3A4</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>34</ID>
              <Description>"maxRollCharges"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+350</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>39</ID>
              <Description>"rolling"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+36C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>32</ID>
              <Description>"rollModifier"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+348</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>33</ID>
              <Description>"rollTimer"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+34C</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>15</ID>
          <Description>"bloodDrinkerMode"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+308</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>16</ID>
              <Description>"bloodDrinkerHealPerc"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+30C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"bloodDrinkerMaxHP"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+310</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>18</ID>
              <Description>"bloodDrinkerDamageTakenPerc"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+314</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"swordBloodSpriteIndex"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+318</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>20</ID>
          <Description>"halfSword"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+31C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>21</ID>
          <Description>"enableBloodThirstModifier"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+31D</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>22</ID>
              <Description>"bloodDrinkerHealCounter"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+320</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>23</ID>
              <Description>"bloodDrinkerModifier"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+324</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>24</ID>
              <Description>"bloodDrinkerHealIncrease"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+328</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>25</ID>
              <Description>"bloodDrinkerRecoveryBonus"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+32C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>26</ID>
              <Description>"bloodDrinkerModifierMinimum"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+330</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>27</ID>
          <Description>"chargeAudioPlaying"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+338</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>28</ID>
          <Description>"stepsAudioPlaying"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+339</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>29</ID>
          <Description>"slideForceSpeed"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+33C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>30</ID>
          <Description>"slide"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+340</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>75</ID>
          <Description>"dashing"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+405</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>76</ID>
          <Description>"dashTimer"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+408</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>77</ID>
          <Description>"canSpecialAttack"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+40C</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>78</ID>
              <Description>"specialAttackCounter"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+410</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>79</ID>
          <Description>"slowdownPercentage"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+414</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>80</ID>
          <Description>"increaseSpeedPercentage"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+418</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>81</ID>
              <Description>"chargeSpeedPercentage"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+41C</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>82</ID>
          <Description>"canCombo"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+420</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>83</ID>
              <Description>"canComboAttackTimer"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+424</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>84</ID>
              <Description>"canComboCount"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+428</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>87</ID>
          <Description>"dashMultiplier"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+434</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>126</ID>
          <Description>"BASE_ATTACKSPEED"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4C8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>127</ID>
          <Description>"BASE_BUILDUP"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4CC</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>150</ID>
      <Description>"║        === SKILL POINTS ===                    ║"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  ==============================================
   Eldest Souls Table by SeryogaSK
  ----------------------------------------------
   Game    : Eldest Souls.exe
   Version : xx.xx.xx (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

  This script allow manual input of Skill points
}

[ENABLE]

aobscan(INJECT,48 63 80 70 02 00 00 48 8B) // should be unique
alloc(newmem,$1000,INJECT)
alloc(ptrSkpsHook,8)

label(code)
label(return)

newmem:
mov [ptrSkpsHook],rax
//mov [rax+00000270],#10
code:
  movsxd  rax,dword ptr [rax+00000270]
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT ptrSkpsHook)

[DISABLE]

INJECT:
  db 48 63 80 70 02 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: 2306C828088

2306C828066: 33 C0                 - xor eax,eax
2306C828068: 48 89 45 90           - mov [rbp-70],rax
2306C82806C: 48 89 45 98           - mov [rbp-68],rax
2306C828070: 48 89 45 A0           - mov [rbp-60],rax
2306C828074: 4C 0F B6 F8           - movzx r15,al
2306C828078: 33 C0                 - xor eax,eax
2306C82807A: 4C 0F B6 F0           - movzx r14,al
2306C82807E: 48 8B 46 38           - mov rax,[rsi+38]
2306C828082: 48 8B C8              - mov rcx,rax
2306C828085: 83 39 00              - cmp dword ptr [rcx],00
// ---------- INJECTING HERE ----------
2306C828088: 48 63 80 70 02 00 00  - movsxd  rax,dword ptr [rax+00000270]
// ---------- DONE INJECTING  ----------
2306C82808F: 48 8B 4E 38           - mov rcx,[rsi+38]
2306C828093: 48 63 89 74 02 00 00  - movsxd  rcx,dword ptr [rcx+00000274]
2306C82809A: 3B C1                 - cmp eax,ecx
2306C82809C: 40 0F 9C C0           - setl al
2306C8280A0: 48 0F B6 C0           - movzx rax,al
2306C8280A4: 85 C0                 - test eax,eax
2306C8280A6: 40 0F 94 C0           - sete al
2306C8280AA: 48 0F B6 C0           - movzx rax,al
2306C8280AE: 4C 0F B6 E8           - movzx r13,al
2306C8280B2: 33 C0                 - xor eax,eax
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>149</ID>
          <Description>"Skill Points"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ptrSkpsHook</Address>
          <Offsets>
            <Offset>270</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>158</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>151</ID>
      <Description>"║        === MISC ===                                   ║"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>128</ID>
          <Description>"BASE_MOVESPEED"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4D0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>129</ID>
          <Description>"BASE_MAXINCREASESPEED"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4D4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>130</ID>
          <Description>"BASE_MAXBUFFREDUCTION_ATTACKSPEED"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4D8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>131</ID>
          <Description>"BASE_THRESHOLD"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4DC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>134</ID>
          <Description>"chargeAmountSpeed"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4E8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>135</ID>
          <Description>"chargeAmountSpeedMult"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4EC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>136</ID>
          <Description>"buffDecreaseSpeed"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4F0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>137</ID>
          <Description>"snapShotBuffTime"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4F4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>138</ID>
          <Description>"snapShopBuffed"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+4F8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>139</ID>
          <Description>"lastChargeAmount"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4FC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>140</ID>
          <Description>"protectedFromMultipleProj"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+500</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>141</ID>
          <Description>"moveCloak"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+501</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>142</ID>
          <Description>"playerStandUp"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+502</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>143</ID>
          <Description>"debug"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+503</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>88</ID>
          <Description>"damageTakenIncrease"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+438</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>89</ID>
          <Description>"damageTakenDecrease"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+43C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>90</ID>
          <Description>"damageTakenDecreaseFlatValue"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_base]+440</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>91</ID>
          <Description>"firstAttack"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+444</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>92</ID>
          <Description>"inCombat"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+448</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>93</ID>
          <Description>"combatTimer"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+44C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>94</ID>
          <Description>"isColliding"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+450</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>95</ID>
          <Description>"usingShard"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+451</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>96</ID>
          <Description>"canTriggerBloodburstAnyway"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+452</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>97</ID>
          <Description>"canTriggerBloodburstAnywayBuffer"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+454</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>98</ID>
          <Description>"canAttackWhileMoving"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+458</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>99</ID>
          <Description>"canAttackWhileMovingBuffer"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+45C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>100</ID>
          <Description>"stunned"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+460</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>101</ID>
          <Description>"stunnedTimerBuffer"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+464</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>102</ID>
          <Description>"canOnlyMove"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+468</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>103</ID>
          <Description>"canOnlyMoveBuffer"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+46C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>104</ID>
          <Description>"cannotKnockback"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+470</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>105</ID>
          <Description>"cannotKnockbackBuffer"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+474</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>106</ID>
          <Description>"colliderOffBuffer"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+478</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>107</ID>
          <Description>"playerBeingMovedExternallyBuffer"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+47C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>108</ID>
          <Description>"lockTimerBuffer"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+480</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>109</ID>
          <Description>"dontTakeDamageGodmode"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+484</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>110</ID>
          <Description>"dontTakeDamageBufferGodmode"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+488</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>111</ID>
          <Description>"dontTakeDamage"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+48C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>112</ID>
          <Description>"dontTakeDamageBuffer"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+490</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>113</ID>
          <Description>"buffed"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+494</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>114</ID>
          <Description>"buffTime"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+498</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>115</ID>
          <Description>"shield_read"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+49C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>116</ID>
          <Description>"shield_flatAbsorb"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4A0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>117</ID>
          <Description>"windFlow_read"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4A4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>118</ID>
          <Description>"windFlowSpeedIncrease_read"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4A8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>119</ID>
          <Description>"windFlowAttackSpeedIncrease_read"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4AC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>120</ID>
          <Description>"windFlowChargeSpeedIncrease_read"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4B0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>121</ID>
          <Description>"totalFightDamage"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4B4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>123</ID>
          <Description>"RAGE_ATTACKSPEED"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4BC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>124</ID>
          <Description>"RAGE_MOVESPEED"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4C0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>125</ID>
          <Description>"RAGE_CHARGESPEED"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4C4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>85</ID>
          <Description>"attackSuccesful"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+42C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>86</ID>
          <Description>"playerDischargeDamage"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+430</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>35</ID>
          <Description>"fasterRechargeTimerMult"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+354</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>37</ID>
          <Description>"gotDamagedByBoss"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+364</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>38</ID>
          <Description>"lastDamagedByBoss"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+368</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>41</ID>
          <Description>"SHIELD_MAXABSORB"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+374</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>43</ID>
          <Description>"dead"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+37C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>44</ID>
          <Description>"stepsListenerAdded"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+388</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>45</ID>
          <Description>"snapShotVelocity"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>[ply_base]+38C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>46</ID>
          <Description>"rollTimerLocal"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+39C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>49</ID>
          <Description>"previousDamageTaken"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_base]+3A8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>50</ID>
          <Description>"previusDamageSelfInflicted"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+3AC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>51</ID>
          <Description>"locked"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+3AD</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>52</ID>
          <Description>"beingMovedExternally"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+3AE</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>53</ID>
          <Description>"canMove"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+3AF</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>54</ID>
          <Description>"altRechargeStamina"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+3B0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>55</ID>
          <Description>"altRechargetStaminaBuffer"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+3B4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>56</ID>
          <Description>"isInDialog"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+3B8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>57</ID>
          <Description>"IsCollidingWithArena"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+3B9</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>58</ID>
          <Description>"onStairs"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+3BA</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>59</ID>
          <Description>"canTriggerDodgeInfusion"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+3BB</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>60</ID>
          <Description>"direction"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_base]+3BC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>61</ID>
          <Description>"trueStun"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+3C0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>62</ID>
          <Description>"damageTakenInThisLife"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+3C1</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>63</ID>
          <Description>"mouseAndKeyboard"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+3C2</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>64</ID>
          <Description>"stickRotation"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+3DC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>65</ID>
          <Description>"mouseRotation"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+3E0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>66</ID>
          <Description>"attacking"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+3E4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>67</ID>
          <Description>"canAttack"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+3E5</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>68</ID>
          <Description>"canRoll"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+3E6</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>69</ID>
          <Description>"canRollAnyway"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+3E7</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>70</ID>
          <Description>"canGetBuffed"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+3E8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>71</ID>
          <Description>"charging"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+3E9</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>72</ID>
          <Description>"chargeAmount"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+3EC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>73</ID>
          <Description>"chargeCount"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_base]+3F0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>74</ID>
          <Description>"stickMoved"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+404</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>3</ID>
          <Description>"base_EasyModePDamageTakenMod"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+2D8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>4</ID>
          <Description>"base_EasyModePDamageDoneMod"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+2DC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5</ID>
          <Description>"base_EasyModeHealingMod"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+2E0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>6</ID>
          <Description>"base_EasyModeDamageTakenBuffer"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+2E4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>7</ID>
          <Description>"base_NGPlusPDamageTaken"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+2E8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>8</ID>
          <Description>"base_NGPlusPDamageDoneInc"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+2EC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9</ID>
          <Description>"base_NGPlusHealingBonus"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+2F0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>10</ID>
          <Description>"NGPlus_ShardUpgrade_Mod"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+2F4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>11</ID>
          <Description>"NGPlus_InfusionUpgrade_Mod"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+2F8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>12</ID>
          <Description>"GM_DamageTakenMod"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+2FC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>13</ID>
          <Description>"GM_PDamageDoneMod"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+300</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>14</ID>
          <Description>"GM_HealingBonusMod"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+304</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>159</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>160</ID>
      <Description>"║   TIP: Right-click values to set hotkeys!  ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>155</ID>
      <Description>"║       === Habibrahimov.com ===           ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>156</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>157</ID>
      <Description>"║     === Latest Update 10.10.25 ===        ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>144</ID>
      <Description>"╚══════════════════════════════╝"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="Player_Controls" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="inputModule" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="swordBloodSprite" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="swordNormalSprite" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="swordHalfSprite" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="swordParticleBlood" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="bloodDrinkerModifierTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="weaponSystem" DisplayMethod="unsigned integer">
          <Structure Name="Weapon_System" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="blueprintSprites" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="weaponSprites" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="weaponSpritesBloodthirst" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="swordUpdateParticlePrefab" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="player" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="statusMessage_weaponName" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="blueprintKingsguardID" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="blueprintExecutioneerID" DisplayMethod="unsigned integer"/>
              <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="blueprintWinddanceID" DisplayMethod="unsigned integer"/>
              <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="blueprintSaintsID" DisplayMethod="unsigned integer"/>
              <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="weaponUnlockedKingsguardID" DisplayMethod="unsigned integer"/>
              <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="weaponUnlockedExecutionerID" DisplayMethod="unsigned integer"/>
              <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="weaponUnlockedWindDanceID" DisplayMethod="unsigned integer"/>
              <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="weaponUnlockedSaintsID" DisplayMethod="unsigned integer"/>
              <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="blueprintStringIDs" DisplayMethod="unsigned integer"/>
              <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="weaponStringIDs" DisplayMethod="unsigned integer"/>
              <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="weaponUnlockedSaveStringIDs" DisplayMethod="unsigned integer"/>
              <Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="k_damageAborbedTrackerIDString" DisplayMethod="unsigned integer"/>
              <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="k_bossKillNeededTrackerIDString" DisplayMethod="unsigned integer"/>
              <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="k_timerDebuffSpeed" DisplayMethod="unsigned integer"/>
              <Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="w_perfectDodgeTrackerIDString" DisplayMethod="unsigned integer"/>
              <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="w_bossKillNeededTrackerIDString" DisplayMethod="unsigned integer"/>
              <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="w_timerBuffSpeed" DisplayMethod="unsigned integer"/>
              <Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="e_damageToBossTrackerIDString" DisplayMethod="unsigned integer"/>
              <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="e_bossKillNeededTrackerIDString" DisplayMethod="unsigned integer"/>
              <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="e_timerDebuffSpeed" DisplayMethod="unsigned integer"/>
              <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="s_shardDamageBossesTrackerIDString" DisplayMethod="unsigned integer"/>
              <Element Offset="240" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000F0" Description="currentWeapon" DisplayMethod="unsigned integer"/>
              <Element Offset="244" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000F4" Description="statusMessage_currentValue" DisplayMethod="unsigned integer"/>
              <Element Offset="248" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000F8" Description="statusMessage_totalValue" DisplayMethod="unsigned integer"/>
              <Element Offset="252" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000FC" Description="k_damageAborbedTracker" DisplayMethod="unsigned integer"/>
              <Element Offset="256" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000100" Description="k_damageAborbedTrackerStored" DisplayMethod="unsigned integer"/>
              <Element Offset="260" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000104" Description="k_damageAbsorbed" DisplayMethod="unsigned integer"/>
              <Element Offset="264" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000108" Description="k_bossKillNeededTracker" DisplayMethod="unsigned integer"/>
              <Element Offset="268" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000010C" Description="k_bossKillNeeded" DisplayMethod="unsigned integer"/>
              <Element Offset="272" Vartype="Float" Bytesize="4" OffsetHex="00000110" Description="k_resourceGain" DisplayMethod="unsigned integer"/>
              <Element Offset="276" Vartype="Float" Bytesize="4" OffsetHex="00000114" Description="k_damageTakenReduced" DisplayMethod="unsigned integer"/>
              <Element Offset="280" Vartype="Float" Bytesize="4" OffsetHex="00000118" Description="k_movementSpeedMalus" DisplayMethod="unsigned integer"/>
              <Element Offset="284" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000011C" Description="w_perfectDodgeTracker" DisplayMethod="unsigned integer"/>
              <Element Offset="288" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000120" Description="w_perfectDodgeTrackerStored" DisplayMethod="unsigned integer"/>
              <Element Offset="292" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000124" Description="w_perfectDodge" DisplayMethod="unsigned integer"/>
              <Element Offset="296" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000128" Description="w_bossKillNeededTracker" DisplayMethod="unsigned integer"/>
              <Element Offset="300" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000012C" Description="w_bossKillNeeded" DisplayMethod="unsigned integer"/>
              <Element Offset="304" Vartype="Float" Bytesize="4" OffsetHex="00000130" Description="w_chargeSpeedIncrease" DisplayMethod="unsigned integer"/>
              <Element Offset="308" Vartype="Float" Bytesize="4" OffsetHex="00000134" Description="w_attackSpeedIncrease" DisplayMethod="unsigned integer"/>
              <Element Offset="312" Vartype="Float" Bytesize="4" OffsetHex="00000138" Description="w_movementSpeed" DisplayMethod="unsigned integer"/>
              <Element Offset="316" Vartype="Float" Bytesize="4" OffsetHex="0000013C" Description="w_damageDealtMalus" DisplayMethod="unsigned integer"/>
              <Element Offset="320" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000140" Description="e_damageToBossTracker" DisplayMethod="unsigned integer"/>
              <Element Offset="324" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000144" Description="e_damageToBossTrackerStored" DisplayMethod="unsigned integer"/>
              <Element Offset="328" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000148" Description="e_damageToBoss" DisplayMethod="unsigned integer"/>
              <Element Offset="332" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000014C" Description="e_bossKillNeededTracker" DisplayMethod="unsigned integer"/>
              <Element Offset="336" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000150" Description="e_bossKillNeeded" DisplayMethod="unsigned integer"/>
              <Element Offset="340" Vartype="Float" Bytesize="4" OffsetHex="00000154" Description="e_damageDealtIncrease" DisplayMethod="unsigned integer"/>
              <Element Offset="344" Vartype="Float" Bytesize="4" OffsetHex="00000158" Description="e_movementSpeedMalus" DisplayMethod="unsigned integer"/>
              <Element Offset="348" Vartype="Float" Bytesize="4" OffsetHex="0000015C" Description="e_damageTakenMalus" DisplayMethod="unsigned integer"/>
              <Element Offset="352" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000160" Description="s_shardDamageBossesTracker" DisplayMethod="unsigned integer"/>
              <Element Offset="356" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000164" Description="s_shardDamageBossesTrackerStored" DisplayMethod="unsigned integer"/>
              <Element Offset="360" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000168" Description="s_shardDamageBosses" DisplayMethod="unsigned integer"/>
              <Element Offset="364" Vartype="Byte" Bytesize="1" OffsetHex="0000016C" Description="saintsEffectMalusAdded" DisplayMethod="unsigned integer"/>
              <Element Offset="368" Vartype="Float" Bytesize="4" OffsetHex="00000170" Description="s_shardDamageIncrease" DisplayMethod="unsigned integer"/>
              <Element Offset="372" Vartype="Float" Bytesize="4" OffsetHex="00000174" Description="s_shardRechergeTime" DisplayMethod="unsigned integer"/>
              <Element Offset="376" Vartype="Float" Bytesize="4" OffsetHex="00000178" Description="s_fightingStyleGainMalus" DisplayMethod="unsigned integer"/>
              <Element Offset="380" Vartype="Byte" Bytesize="1" OffsetHex="0000017C" Description="initialized" DisplayMethod="unsigned integer"/>
              <Element Offset="381" Vartype="Byte" Bytesize="1" OffsetHex="0000017D" Description="addedPar" DisplayMethod="unsigned integer"/>
              <Element Offset="382" Vartype="Byte" Bytesize="1" OffsetHex="0000017E" Description="initializedMenuCall" DisplayMethod="unsigned integer"/>
              <Element Offset="383" Vartype="Byte" Bytesize="1" OffsetHex="0000017F" Description="loadedWeapon" DisplayMethod="unsigned integer"/>
              <Element Offset="384" Vartype="Byte" Bytesize="1" OffsetHex="00000180" Description="k_shieldGainGiven" DisplayMethod="unsigned integer"/>
              <Element Offset="385" Vartype="Byte" Bytesize="1" OffsetHex="00000181" Description="k_shieldListenerAdded" DisplayMethod="unsigned integer"/>
              <Element Offset="386" Vartype="Byte" Bytesize="1" OffsetHex="00000182" Description="k_furyGainGiven" DisplayMethod="unsigned integer"/>
              <Element Offset="387" Vartype="Byte" Bytesize="1" OffsetHex="00000183" Description="k_furyListenerAdded" DisplayMethod="unsigned integer"/>
              <Element Offset="388" Vartype="Byte" Bytesize="1" OffsetHex="00000184" Description="k_flowGainGiven" DisplayMethod="unsigned integer"/>
              <Element Offset="389" Vartype="Byte" Bytesize="1" OffsetHex="00000185" Description="k_flowListenerAdded" DisplayMethod="unsigned integer"/>
              <Element Offset="390" Vartype="Byte" Bytesize="1" OffsetHex="00000186" Description="s_shieldGainGiven" DisplayMethod="unsigned integer"/>
              <Element Offset="391" Vartype="Byte" Bytesize="1" OffsetHex="00000187" Description="s_shieldListenerAdded" DisplayMethod="unsigned integer"/>
              <Element Offset="392" Vartype="Byte" Bytesize="1" OffsetHex="00000188" Description="s_furyGainGiven" DisplayMethod="unsigned integer"/>
              <Element Offset="393" Vartype="Byte" Bytesize="1" OffsetHex="00000189" Description="s_furyListenerAdded" DisplayMethod="unsigned integer"/>
              <Element Offset="394" Vartype="Byte" Bytesize="1" OffsetHex="0000018A" Description="s_flowGainGiven" DisplayMethod="unsigned integer"/>
              <Element Offset="395" Vartype="Byte" Bytesize="1" OffsetHex="0000018B" Description="s_flowListenerAdded" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="itemManager" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="cloak" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="cloakRenderer" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="myCollider" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="swordThrustRotation" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="shardTransform" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="playerDamageScript" DisplayMethod="unsigned integer"/>
        <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="playerRenderer" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="playerMask" DisplayMethod="unsigned integer"/>
        <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="swordRenderer" DisplayMethod="unsigned integer"/>
        <Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="swordSlash" DisplayMethod="unsigned integer"/>
        <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="swordSlashes" DisplayMethod="unsigned integer"/>
        <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="swordSlashesSingleParticle" DisplayMethod="unsigned integer"/>
        <Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="stunParticles" DisplayMethod="unsigned integer"/>
        <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="swordSlashesColors" DisplayMethod="unsigned integer"/>
        <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="playerInput" DisplayMethod="unsigned integer"/>
        <Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="playerActiveController" DisplayMethod="unsigned integer"/>
        <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="shadowRenderer" DisplayMethod="unsigned integer"/>
        <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="playerHud" DisplayMethod="unsigned integer"/>
        <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="playerAttackDirection" DisplayMethod="unsigned integer"/>
        <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="game_menu" DisplayMethod="unsigned integer"/>
        <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="myAnim" DisplayMethod="unsigned integer"/>
        <Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="myAnimManager" DisplayMethod="unsigned integer"/>
        <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="gameManager" DisplayMethod="unsigned integer"/>
        <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="hitScreen" DisplayMethod="unsigned integer"/>
        <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="UI_BlackTransitionScreen" DisplayMethod="unsigned integer"/>
        <Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="audioSteps_Timer" DisplayMethod="unsigned integer"/>
        <Element Offset="296" Vartype="Pointer" Bytesize="8" OffsetHex="00000128" Description="audio_swordSwing" DisplayMethod="unsigned integer"/>
        <Element Offset="304" Vartype="Pointer" Bytesize="8" OffsetHex="00000130" Description="audio_chargeAttack" DisplayMethod="unsigned integer"/>
        <Element Offset="312" Vartype="Pointer" Bytesize="8" OffsetHex="00000138" Description="audio_superCharge" DisplayMethod="unsigned integer"/>
        <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="audio_steps" DisplayMethod="unsigned integer"/>
        <Element Offset="328" Vartype="Pointer" Bytesize="8" OffsetHex="00000148" Description="audio_singleStep" DisplayMethod="unsigned integer"/>
        <Element Offset="336" Vartype="Pointer" Bytesize="8" OffsetHex="00000150" Description="audio_getHit" DisplayMethod="unsigned integer"/>
        <Element Offset="344" Vartype="Pointer" Bytesize="8" OffsetHex="00000158" Description="audio_dischargeSound_BuildUp" DisplayMethod="unsigned integer"/>
        <Element Offset="352" Vartype="Pointer" Bytesize="8" OffsetHex="00000160" Description="audio_dischargeSound_Hit" DisplayMethod="unsigned integer"/>
        <Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" Description="audio_dash" DisplayMethod="unsigned integer"/>
        <Element Offset="368" Vartype="Pointer" Bytesize="8" OffsetHex="00000170" Description="audio_dashSuccesf" DisplayMethod="unsigned integer"/>
        <Element Offset="376" Vartype="Pointer" Bytesize="8" OffsetHex="00000178" Description="audio_bloodThirstSwordTransf" DisplayMethod="unsigned integer"/>
        <Element Offset="384" Vartype="Pointer" Bytesize="8" OffsetHex="00000180" Description="audio_teleportStart" DisplayMethod="unsigned integer"/>
        <Element Offset="392" Vartype="Pointer" Bytesize="8" OffsetHex="00000188" Description="audio_teleportEnd" DisplayMethod="unsigned integer"/>
        <Element Offset="400" Vartype="Pointer" Bytesize="8" OffsetHex="00000190" Description="stepsParticles" DisplayMethod="unsigned integer"/>
        <Element Offset="408" Vartype="Pointer" Bytesize="8" OffsetHex="00000198" Description="chargingSmokeParticles" DisplayMethod="unsigned integer"/>
        <Element Offset="416" Vartype="Pointer" Bytesize="8" OffsetHex="000001A0" Description="chargeSymbol" DisplayMethod="unsigned integer"/>
        <Element Offset="424" Vartype="Pointer" Bytesize="8" OffsetHex="000001A8" Description="dischargeAttackParticles" DisplayMethod="unsigned integer"/>
        <Element Offset="432" Vartype="Pointer" Bytesize="8" OffsetHex="000001B0" Description="dischargeChargeParticles" DisplayMethod="unsigned integer"/>
        <Element Offset="440" Vartype="Pointer" Bytesize="8" OffsetHex="000001B8" Description="dischargeUIExplosion" DisplayMethod="unsigned integer"/>
        <Element Offset="448" Vartype="Pointer" Bytesize="8" OffsetHex="000001C0" Description="dodgeParticles" DisplayMethod="unsigned integer"/>
        <Element Offset="456" Vartype="Pointer" Bytesize="8" OffsetHex="000001C8" Description="swordBuffParticles" DisplayMethod="unsigned integer"/>
        <Element Offset="464" Vartype="Pointer" Bytesize="8" OffsetHex="000001D0" Description="respawnParticles" DisplayMethod="unsigned integer"/>
        <Element Offset="472" Vartype="Pointer" Bytesize="8" OffsetHex="000001D8" Description="respawnParticleMenu" DisplayMethod="unsigned integer"/>
        <Element Offset="480" Vartype="Pointer" Bytesize="8" OffsetHex="000001E0" Description="swordParticleMain" DisplayMethod="unsigned integer"/>
        <Element Offset="488" Vartype="Pointer" Bytesize="8" OffsetHex="000001E8" Description="swordParticleRenderer" DisplayMethod="unsigned integer"/>
        <Element Offset="496" Vartype="Pointer" Bytesize="8" OffsetHex="000001F0" Description="talentBuffParticle" DisplayMethod="unsigned integer"/>
        <Element Offset="504" Vartype="Pointer" Bytesize="8" OffsetHex="000001F8" Description="superChargeParticle" DisplayMethod="unsigned integer"/>
        <Element Offset="512" Vartype="Pointer" Bytesize="8" OffsetHex="00000200" Description="particlePlayerSpeedIncrease" DisplayMethod="unsigned integer"/>
        <Element Offset="520" Vartype="Pointer" Bytesize="8" OffsetHex="00000208" Description="particleGainedBuff" DisplayMethod="unsigned integer"/>
        <Element Offset="528" Vartype="Pointer" Bytesize="8" OffsetHex="00000210" Description="hitParticle" DisplayMethod="unsigned integer"/>
        <Element Offset="536" Vartype="Pointer" Bytesize="8" OffsetHex="00000218" Description="dodgeSuccesfulParticle" DisplayMethod="unsigned integer"/>
        <Element Offset="544" Vartype="Pointer" Bytesize="8" OffsetHex="00000220" Description="buffColor" DisplayMethod="unsigned integer"/>
        <Element Offset="552" Vartype="Pointer" Bytesize="8" OffsetHex="00000228" Description="normalMaterial" DisplayMethod="unsigned integer"/>
        <Element Offset="560" Vartype="Pointer" Bytesize="8" OffsetHex="00000230" Description="whiteMaterial" DisplayMethod="unsigned integer"/>
        <Element Offset="568" Vartype="Pointer" Bytesize="8" OffsetHex="00000238" Description="activeAbsorbs" DisplayMethod="unsigned integer"/>
        <Element Offset="576" Vartype="Pointer" Bytesize="8" OffsetHex="00000240" Description="rollRechargeTime" DisplayMethod="unsigned integer"/>
        <Element Offset="584" Vartype="Pointer" Bytesize="8" OffsetHex="00000248" Description="fasterRollRechargeTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="592" Vartype="Pointer" Bytesize="8" OffsetHex="00000250" Description="stairsCollider" DisplayMethod="unsigned integer"/>
        <Element Offset="600" Vartype="Pointer" Bytesize="8" OffsetHex="00000258" Description="myRigidbody" DisplayMethod="unsigned integer"/>
        <Element Offset="608" Vartype="Pointer" Bytesize="8" OffsetHex="00000260" Description="stepsEmissionParticle" DisplayMethod="unsigned integer"/>
        <Element Offset="616" Vartype="Pointer" Bytesize="8" OffsetHex="00000268" Description="atkIDsList" DisplayMethod="unsigned integer"/>
        <Element Offset="624" Vartype="Pointer" Bytesize="8" OffsetHex="00000270" Description="playerBaseComboAttack" DisplayMethod="unsigned integer"/>
        <Element Offset="632" Vartype="Pointer" Bytesize="8" OffsetHex="00000278" Description="playerDischargeAttack" DisplayMethod="unsigned integer"/>
        <Element Offset="640" Vartype="Pointer" Bytesize="8" OffsetHex="00000280" Description="e_collisionWithEnemy" DisplayMethod="unsigned integer"/>
        <Element Offset="648" Vartype="Pointer" Bytesize="8" OffsetHex="00000288" Description="e_PlayerDamageTaken" DisplayMethod="unsigned integer"/>
        <Element Offset="656" Vartype="Pointer" Bytesize="8" OffsetHex="00000290" Description="e_PlayerBeforeDamageTaken" DisplayMethod="unsigned integer"/>
        <Element Offset="664" Vartype="Pointer" Bytesize="8" OffsetHex="00000298" Description="e_onTriggerBloodburst" DisplayMethod="unsigned integer"/>
        <Element Offset="672" Vartype="Pointer" Bytesize="8" OffsetHex="000002A0" Description="e_onPressedBloodburst" DisplayMethod="unsigned integer"/>
        <Element Offset="680" Vartype="Pointer" Bytesize="8" OffsetHex="000002A8" Description="e_onDodgingTriggered" DisplayMethod="unsigned integer"/>
        <Element Offset="688" Vartype="Pointer" Bytesize="8" OffsetHex="000002B0" Description="e_onDamageTakenByBoss" DisplayMethod="unsigned integer"/>
        <Element Offset="696" Vartype="Pointer" Bytesize="8" OffsetHex="000002B8" Description="e_onInitializePlayerVars" DisplayMethod="unsigned integer"/>
        <Element Offset="704" Vartype="Pointer" Bytesize="8" OffsetHex="000002C0" Description="attacksTotalFightDamage" DisplayMethod="unsigned integer"/>
        <Element Offset="712" Vartype="Pointer" Bytesize="8" OffsetHex="000002C8" Description="multipleProjProtectionTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="720" Vartype="Pointer" Bytesize="8" OffsetHex="000002D0" Description="particleSpeedTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="728" Vartype="Float" Bytesize="4" OffsetHex="000002D8" Description="base_EasyModePDamageTakenMod" DisplayMethod="unsigned integer"/>
        <Element Offset="732" Vartype="Float" Bytesize="4" OffsetHex="000002DC" Description="base_EasyModePDamageDoneMod" DisplayMethod="unsigned integer"/>
        <Element Offset="736" Vartype="Float" Bytesize="4" OffsetHex="000002E0" Description="base_EasyModeHealingMod" DisplayMethod="unsigned integer"/>
        <Element Offset="740" Vartype="Float" Bytesize="4" OffsetHex="000002E4" Description="base_EasyModeDamageTakenBuffer" DisplayMethod="unsigned integer"/>
        <Element Offset="744" Vartype="Float" Bytesize="4" OffsetHex="000002E8" Description="base_NGPlusPDamageTaken" DisplayMethod="unsigned integer"/>
        <Element Offset="748" Vartype="Float" Bytesize="4" OffsetHex="000002EC" Description="base_NGPlusPDamageDoneInc" DisplayMethod="unsigned integer"/>
        <Element Offset="752" Vartype="Float" Bytesize="4" OffsetHex="000002F0" Description="base_NGPlusHealingBonus" DisplayMethod="unsigned integer"/>
        <Element Offset="756" Vartype="Float" Bytesize="4" OffsetHex="000002F4" Description="NGPlus_ShardUpgrade_Mod" DisplayMethod="unsigned integer"/>
        <Element Offset="760" Vartype="Float" Bytesize="4" OffsetHex="000002F8" Description="NGPlus_InfusionUpgrade_Mod" DisplayMethod="unsigned integer"/>
        <Element Offset="764" Vartype="Float" Bytesize="4" OffsetHex="000002FC" Description="GM_DamageTakenMod" DisplayMethod="unsigned integer"/>
        <Element Offset="768" Vartype="Float" Bytesize="4" OffsetHex="00000300" Description="GM_PDamageDoneMod" DisplayMethod="unsigned integer"/>
        <Element Offset="772" Vartype="Float" Bytesize="4" OffsetHex="00000304" Description="GM_HealingBonusMod" DisplayMethod="unsigned integer"/>
        <Element Offset="776" Vartype="Byte" Bytesize="1" OffsetHex="00000308" Description="bloodDrinkerMode" DisplayMethod="unsigned integer"/>
        <Element Offset="780" Vartype="Float" Bytesize="4" OffsetHex="0000030C" Description="bloodDrinkerHealPerc" DisplayMethod="unsigned integer"/>
        <Element Offset="784" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000310" Description="bloodDrinkerMaxHP" DisplayMethod="unsigned integer"/>
        <Element Offset="788" Vartype="Float" Bytesize="4" OffsetHex="00000314" Description="bloodDrinkerDamageTakenPerc" DisplayMethod="unsigned integer"/>
        <Element Offset="792" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000318" Description="swordBloodSpriteIndex" DisplayMethod="unsigned integer"/>
        <Element Offset="796" Vartype="Byte" Bytesize="1" OffsetHex="0000031C" Description="halfSword" DisplayMethod="unsigned integer"/>
        <Element Offset="797" Vartype="Byte" Bytesize="1" OffsetHex="0000031D" Description="enableBloodThirstModifier" DisplayMethod="unsigned integer"/>
        <Element Offset="800" Vartype="Float" Bytesize="4" OffsetHex="00000320" Description="bloodDrinkerHealCounter" DisplayMethod="unsigned integer"/>
        <Element Offset="804" Vartype="Float" Bytesize="4" OffsetHex="00000324" Description="bloodDrinkerModifier" DisplayMethod="unsigned integer"/>
        <Element Offset="808" Vartype="Float" Bytesize="4" OffsetHex="00000328" Description="bloodDrinkerHealIncrease" DisplayMethod="unsigned integer"/>
        <Element Offset="812" Vartype="Float" Bytesize="4" OffsetHex="0000032C" Description="bloodDrinkerRecoveryBonus" DisplayMethod="unsigned integer"/>
        <Element Offset="816" Vartype="Float" Bytesize="4" OffsetHex="00000330" Description="bloodDrinkerModifierMinimum" DisplayMethod="unsigned integer"/>
        <Element Offset="820" Vartype="Pointer" Bytesize="8" OffsetHex="00000334" Description="whatIsStairs" DisplayMethod="unsigned integer"/>
        <Element Offset="824" Vartype="Byte" Bytesize="1" OffsetHex="00000338" Description="chargeAudioPlaying" DisplayMethod="unsigned integer"/>
        <Element Offset="825" Vartype="Byte" Bytesize="1" OffsetHex="00000339" Description="stepsAudioPlaying" DisplayMethod="unsigned integer"/>
        <Element Offset="828" Vartype="Float" Bytesize="4" OffsetHex="0000033C" Description="slideForceSpeed" DisplayMethod="unsigned integer"/>
        <Element Offset="832" Vartype="Byte" Bytesize="1" OffsetHex="00000340" Description="slide" DisplayMethod="unsigned integer"/>
        <Element Offset="836" Vartype="Float" Bytesize="4" OffsetHex="00000344" Description="speed" DisplayMethod="unsigned integer"/>
        <Element Offset="840" Vartype="Float" Bytesize="4" OffsetHex="00000348" Description="rollModifier" DisplayMethod="unsigned integer"/>
        <Element Offset="844" Vartype="Float" Bytesize="4" OffsetHex="0000034C" Description="rollTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="848" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000350" Description="maxRollCharges" DisplayMethod="unsigned integer"/>
        <Element Offset="852" Vartype="Float" Bytesize="4" OffsetHex="00000354" Description="fasterRechargeTimerMult" DisplayMethod="unsigned integer"/>
        <Element Offset="856" Vartype="Byte" Bytesize="1" OffsetHex="00000358" Description="immune" DisplayMethod="unsigned integer"/>
        <Element Offset="860" Vartype="Pointer" Bytesize="8" OffsetHex="0000035C" Description="stairCaseOffset" DisplayMethod="unsigned integer"/>
        <Element Offset="868" Vartype="Byte" Bytesize="1" OffsetHex="00000364" Description="gotDamagedByBoss" DisplayMethod="unsigned integer"/>
        <Element Offset="872" Vartype="Float" Bytesize="4" OffsetHex="00000368" Description="lastDamagedByBoss" DisplayMethod="unsigned integer"/>
        <Element Offset="876" Vartype="Byte" Bytesize="1" OffsetHex="0000036C" Description="rolling" DisplayMethod="unsigned integer"/>
        <Element Offset="880" Vartype="Float" Bytesize="4" OffsetHex="00000370" Description="MAXHP" DisplayMethod="unsigned integer"/>
        <Element Offset="884" Vartype="Float" Bytesize="4" OffsetHex="00000374" Description="SHIELD_MAXABSORB" DisplayMethod="unsigned integer"/>
        <Element Offset="888" Vartype="Float" Bytesize="4" OffsetHex="00000378" Description="hp" DisplayMethod="unsigned integer"/>
        <Element Offset="892" Vartype="Byte" Bytesize="1" OffsetHex="0000037C" Description="dead" DisplayMethod="unsigned integer"/>
        <Element Offset="896" Vartype="Pointer" Bytesize="8" OffsetHex="00000380" Description="velocity" DisplayMethod="unsigned integer"/>
        <Element Offset="904" Vartype="Byte" Bytesize="1" OffsetHex="00000388" Description="stepsListenerAdded" DisplayMethod="unsigned integer"/>
        <Element Offset="908" Vartype="Pointer" Bytesize="8" OffsetHex="0000038C" Description="snapShotVelocity" DisplayMethod="unsigned integer"/>
        <Element Offset="916" Vartype="Pointer" Bytesize="8" OffsetHex="00000394" Description="oldDirection" DisplayMethod="unsigned integer"/>
        <Element Offset="924" Vartype="Float" Bytesize="4" OffsetHex="0000039C" Description="rollTimerLocal" DisplayMethod="unsigned integer"/>
        <Element Offset="928" Vartype="Float" Bytesize="4" OffsetHex="000003A0" Description="immunityTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="932" Vartype="4 Bytes" Bytesize="4" OffsetHex="000003A4" Description="rollCharges" DisplayMethod="unsigned integer"/>
        <Element Offset="936" Vartype="4 Bytes" Bytesize="4" OffsetHex="000003A8" Description="previousDamageTaken" DisplayMethod="unsigned integer"/>
        <Element Offset="940" Vartype="Byte" Bytesize="1" OffsetHex="000003AC" Description="previusDamageSelfInflicted" DisplayMethod="unsigned integer"/>
        <Element Offset="941" Vartype="Byte" Bytesize="1" OffsetHex="000003AD" Description="locked" DisplayMethod="unsigned integer"/>
        <Element Offset="942" Vartype="Byte" Bytesize="1" OffsetHex="000003AE" Description="beingMovedExternally" DisplayMethod="unsigned integer"/>
        <Element Offset="943" Vartype="Byte" Bytesize="1" OffsetHex="000003AF" Description="canMove" DisplayMethod="unsigned integer"/>
        <Element Offset="944" Vartype="Byte" Bytesize="1" OffsetHex="000003B0" Description="altRechargeStamina" DisplayMethod="unsigned integer"/>
        <Element Offset="948" Vartype="Float" Bytesize="4" OffsetHex="000003B4" Description="altRechargetStaminaBuffer" DisplayMethod="unsigned integer"/>
        <Element Offset="952" Vartype="Byte" Bytesize="1" OffsetHex="000003B8" Description="isInDialog" DisplayMethod="unsigned integer"/>
        <Element Offset="953" Vartype="Byte" Bytesize="1" OffsetHex="000003B9" Description="IsCollidingWithArena" DisplayMethod="unsigned integer"/>
        <Element Offset="954" Vartype="Byte" Bytesize="1" OffsetHex="000003BA" Description="onStairs" DisplayMethod="unsigned integer"/>
        <Element Offset="955" Vartype="Byte" Bytesize="1" OffsetHex="000003BB" Description="canTriggerDodgeInfusion" DisplayMethod="unsigned integer"/>
        <Element Offset="956" Vartype="4 Bytes" Bytesize="4" OffsetHex="000003BC" Description="direction" DisplayMethod="unsigned integer"/>
        <Element Offset="960" Vartype="Byte" Bytesize="1" OffsetHex="000003C0" Description="trueStun" DisplayMethod="unsigned integer"/>
        <Element Offset="961" Vartype="Byte" Bytesize="1" OffsetHex="000003C1" Description="damageTakenInThisLife" DisplayMethod="unsigned integer"/>
        <Element Offset="962" Vartype="Byte" Bytesize="1" OffsetHex="000003C2" Description="mouseAndKeyboard" DisplayMethod="unsigned integer"/>
        <Element Offset="964" Vartype="Pointer" Bytesize="8" OffsetHex="000003C4" Description="stickDirection" DisplayMethod="unsigned integer"/>
        <Element Offset="976" Vartype="Pointer" Bytesize="8" OffsetHex="000003D0" Description="mouseDirection" DisplayMethod="unsigned integer"/>
        <Element Offset="988" Vartype="Float" Bytesize="4" OffsetHex="000003DC" Description="stickRotation" DisplayMethod="unsigned integer"/>
        <Element Offset="992" Vartype="Float" Bytesize="4" OffsetHex="000003E0" Description="mouseRotation" DisplayMethod="unsigned integer"/>
        <Element Offset="996" Vartype="Byte" Bytesize="1" OffsetHex="000003E4" Description="attacking" DisplayMethod="unsigned integer"/>
        <Element Offset="997" Vartype="Byte" Bytesize="1" OffsetHex="000003E5" Description="canAttack" DisplayMethod="unsigned integer"/>
        <Element Offset="998" Vartype="Byte" Bytesize="1" OffsetHex="000003E6" Description="canRoll" DisplayMethod="unsigned integer"/>
        <Element Offset="999" Vartype="Byte" Bytesize="1" OffsetHex="000003E7" Description="canRollAnyway" DisplayMethod="unsigned integer"/>
        <Element Offset="1000" Vartype="Byte" Bytesize="1" OffsetHex="000003E8" Description="canGetBuffed" DisplayMethod="unsigned integer"/>
        <Element Offset="1001" Vartype="Byte" Bytesize="1" OffsetHex="000003E9" Description="charging" DisplayMethod="unsigned integer"/>
        <Element Offset="1004" Vartype="Float" Bytesize="4" OffsetHex="000003EC" Description="chargeAmount" DisplayMethod="unsigned integer"/>
        <Element Offset="1008" Vartype="4 Bytes" Bytesize="4" OffsetHex="000003F0" Description="chargeCount" DisplayMethod="unsigned integer"/>
        <Element Offset="1012" Vartype="Pointer" Bytesize="8" OffsetHex="000003F4" Description="dashDirection" DisplayMethod="unsigned integer"/>
        <Element Offset="1020" Vartype="Pointer" Bytesize="8" OffsetHex="000003FC" Description="oldAttackDirection" DisplayMethod="unsigned integer"/>
        <Element Offset="1028" Vartype="Byte" Bytesize="1" OffsetHex="00000404" Description="stickMoved" DisplayMethod="unsigned integer"/>
        <Element Offset="1029" Vartype="Byte" Bytesize="1" OffsetHex="00000405" Description="dashing" DisplayMethod="unsigned integer"/>
        <Element Offset="1032" Vartype="Float" Bytesize="4" OffsetHex="00000408" Description="dashTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="1036" Vartype="Byte" Bytesize="1" OffsetHex="0000040C" Description="canSpecialAttack" DisplayMethod="unsigned integer"/>
        <Element Offset="1040" Vartype="Float" Bytesize="4" OffsetHex="00000410" Description="specialAttackCounter" DisplayMethod="unsigned integer"/>
        <Element Offset="1044" Vartype="Float" Bytesize="4" OffsetHex="00000414" Description="slowdownPercentage" DisplayMethod="unsigned integer"/>
        <Element Offset="1048" Vartype="Float" Bytesize="4" OffsetHex="00000418" Description="increaseSpeedPercentage" DisplayMethod="unsigned integer"/>
        <Element Offset="1052" Vartype="Float" Bytesize="4" OffsetHex="0000041C" Description="chargeSpeedPercentage" DisplayMethod="unsigned integer"/>
        <Element Offset="1056" Vartype="Byte" Bytesize="1" OffsetHex="00000420" Description="canCombo" DisplayMethod="unsigned integer"/>
        <Element Offset="1060" Vartype="Float" Bytesize="4" OffsetHex="00000424" Description="canComboAttackTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="1064" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000428" Description="canComboCount" DisplayMethod="unsigned integer"/>
        <Element Offset="1068" Vartype="Byte" Bytesize="1" OffsetHex="0000042C" Description="attackSuccesful" DisplayMethod="unsigned integer"/>
        <Element Offset="1072" Vartype="Float" Bytesize="4" OffsetHex="00000430" Description="playerDischargeDamage" DisplayMethod="unsigned integer"/>
        <Element Offset="1076" Vartype="Float" Bytesize="4" OffsetHex="00000434" Description="dashMultiplier" DisplayMethod="unsigned integer"/>
        <Element Offset="1080" Vartype="Float" Bytesize="4" OffsetHex="00000438" Description="damageTakenIncrease" DisplayMethod="unsigned integer"/>
        <Element Offset="1084" Vartype="Float" Bytesize="4" OffsetHex="0000043C" Description="damageTakenDecrease" DisplayMethod="unsigned integer"/>
        <Element Offset="1088" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000440" Description="damageTakenDecreaseFlatValue" DisplayMethod="unsigned integer"/>
        <Element Offset="1092" Vartype="Float" Bytesize="4" OffsetHex="00000444" Description="firstAttack" DisplayMethod="unsigned integer"/>
        <Element Offset="1096" Vartype="Byte" Bytesize="1" OffsetHex="00000448" Description="inCombat" DisplayMethod="unsigned integer"/>
        <Element Offset="1100" Vartype="Float" Bytesize="4" OffsetHex="0000044C" Description="combatTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="1104" Vartype="Byte" Bytesize="1" OffsetHex="00000450" Description="isColliding" DisplayMethod="unsigned integer"/>
        <Element Offset="1105" Vartype="Byte" Bytesize="1" OffsetHex="00000451" Description="usingShard" DisplayMethod="unsigned integer"/>
        <Element Offset="1106" Vartype="Byte" Bytesize="1" OffsetHex="00000452" Description="canTriggerBloodburstAnyway" DisplayMethod="unsigned integer"/>
        <Element Offset="1108" Vartype="Float" Bytesize="4" OffsetHex="00000454" Description="canTriggerBloodburstAnywayBuffer" DisplayMethod="unsigned integer"/>
        <Element Offset="1112" Vartype="Byte" Bytesize="1" OffsetHex="00000458" Description="canAttackWhileMoving" DisplayMethod="unsigned integer"/>
        <Element Offset="1116" Vartype="Float" Bytesize="4" OffsetHex="0000045C" Description="canAttackWhileMovingBuffer" DisplayMethod="unsigned integer"/>
        <Element Offset="1120" Vartype="Byte" Bytesize="1" OffsetHex="00000460" Description="stunned" DisplayMethod="unsigned integer"/>
        <Element Offset="1124" Vartype="Float" Bytesize="4" OffsetHex="00000464" Description="stunnedTimerBuffer" DisplayMethod="unsigned integer"/>
        <Element Offset="1128" Vartype="Byte" Bytesize="1" OffsetHex="00000468" Description="canOnlyMove" DisplayMethod="unsigned integer"/>
        <Element Offset="1132" Vartype="Float" Bytesize="4" OffsetHex="0000046C" Description="canOnlyMoveBuffer" DisplayMethod="unsigned integer"/>
        <Element Offset="1136" Vartype="Byte" Bytesize="1" OffsetHex="00000470" Description="cannotKnockback" DisplayMethod="unsigned integer"/>
        <Element Offset="1140" Vartype="Float" Bytesize="4" OffsetHex="00000474" Description="cannotKnockbackBuffer" DisplayMethod="unsigned integer"/>
        <Element Offset="1144" Vartype="Float" Bytesize="4" OffsetHex="00000478" Description="colliderOffBuffer" DisplayMethod="unsigned integer"/>
        <Element Offset="1148" Vartype="Float" Bytesize="4" OffsetHex="0000047C" Description="playerBeingMovedExternallyBuffer" DisplayMethod="unsigned integer"/>
        <Element Offset="1152" Vartype="Float" Bytesize="4" OffsetHex="00000480" Description="lockTimerBuffer" DisplayMethod="unsigned integer"/>
        <Element Offset="1156" Vartype="Byte" Bytesize="1" OffsetHex="00000484" Description="dontTakeDamageGodmode" DisplayMethod="unsigned integer"/>
        <Element Offset="1160" Vartype="Float" Bytesize="4" OffsetHex="00000488" Description="dontTakeDamageBufferGodmode" DisplayMethod="unsigned integer"/>
        <Element Offset="1164" Vartype="Byte" Bytesize="1" OffsetHex="0000048C" Description="dontTakeDamage" DisplayMethod="unsigned integer"/>
        <Element Offset="1168" Vartype="Float" Bytesize="4" OffsetHex="00000490" Description="dontTakeDamageBuffer" DisplayMethod="unsigned integer"/>
        <Element Offset="1172" Vartype="Byte" Bytesize="1" OffsetHex="00000494" Description="buffed" DisplayMethod="unsigned integer"/>
        <Element Offset="1176" Vartype="Float" Bytesize="4" OffsetHex="00000498" Description="buffTime" DisplayMethod="unsigned integer"/>
        <Element Offset="1180" Vartype="Float" Bytesize="4" OffsetHex="0000049C" Description="shield_read" DisplayMethod="unsigned integer"/>
        <Element Offset="1184" Vartype="Float" Bytesize="4" OffsetHex="000004A0" Description="shield_flatAbsorb" DisplayMethod="unsigned integer"/>
        <Element Offset="1188" Vartype="Float" Bytesize="4" OffsetHex="000004A4" Description="windFlow_read" DisplayMethod="unsigned integer"/>
        <Element Offset="1192" Vartype="Float" Bytesize="4" OffsetHex="000004A8" Description="windFlowSpeedIncrease_read" DisplayMethod="unsigned integer"/>
        <Element Offset="1196" Vartype="Float" Bytesize="4" OffsetHex="000004AC" Description="windFlowAttackSpeedIncrease_read" DisplayMethod="unsigned integer"/>
        <Element Offset="1200" Vartype="Float" Bytesize="4" OffsetHex="000004B0" Description="windFlowChargeSpeedIncrease_read" DisplayMethod="unsigned integer"/>
        <Element Offset="1204" Vartype="Float" Bytesize="4" OffsetHex="000004B4" Description="totalFightDamage" DisplayMethod="unsigned integer"/>
        <Element Offset="1208" Vartype="Byte" Bytesize="1" OffsetHex="000004B8" Description="GODMODE" DisplayMethod="unsigned integer"/>
        <Element Offset="1212" Vartype="Float" Bytesize="4" OffsetHex="000004BC" Description="RAGE_ATTACKSPEED" DisplayMethod="unsigned integer"/>
        <Element Offset="1216" Vartype="Float" Bytesize="4" OffsetHex="000004C0" Description="RAGE_MOVESPEED" DisplayMethod="unsigned integer"/>
        <Element Offset="1220" Vartype="Float" Bytesize="4" OffsetHex="000004C4" Description="RAGE_CHARGESPEED" DisplayMethod="unsigned integer"/>
        <Element Offset="1224" Vartype="Float" Bytesize="4" OffsetHex="000004C8" Description="BASE_ATTACKSPEED" DisplayMethod="unsigned integer"/>
        <Element Offset="1228" Vartype="Float" Bytesize="4" OffsetHex="000004CC" Description="BASE_BUILDUP" DisplayMethod="unsigned integer"/>
        <Element Offset="1232" Vartype="Float" Bytesize="4" OffsetHex="000004D0" Description="BASE_MOVESPEED" DisplayMethod="unsigned integer"/>
        <Element Offset="1236" Vartype="Float" Bytesize="4" OffsetHex="000004D4" Description="BASE_MAXINCREASESPEED" DisplayMethod="unsigned integer"/>
        <Element Offset="1240" Vartype="Float" Bytesize="4" OffsetHex="000004D8" Description="BASE_MAXBUFFREDUCTION_ATTACKSPEED" DisplayMethod="unsigned integer"/>
        <Element Offset="1244" Vartype="Float" Bytesize="4" OffsetHex="000004DC" Description="BASE_THRESHOLD" DisplayMethod="unsigned integer"/>
        <Element Offset="1248" Vartype="Float" Bytesize="4" OffsetHex="000004E0" Description="attackSpeed" DisplayMethod="unsigned integer"/>
        <Element Offset="1252" Vartype="Float" Bytesize="4" OffsetHex="000004E4" Description="attackSpeedMultiplier" DisplayMethod="unsigned integer"/>
        <Element Offset="1256" Vartype="Float" Bytesize="4" OffsetHex="000004E8" Description="chargeAmountSpeed" DisplayMethod="unsigned integer"/>
        <Element Offset="1260" Vartype="Float" Bytesize="4" OffsetHex="000004EC" Description="chargeAmountSpeedMult" DisplayMethod="unsigned integer"/>
        <Element Offset="1264" Vartype="Float" Bytesize="4" OffsetHex="000004F0" Description="buffDecreaseSpeed" DisplayMethod="unsigned integer"/>
        <Element Offset="1268" Vartype="Float" Bytesize="4" OffsetHex="000004F4" Description="snapShotBuffTime" DisplayMethod="unsigned integer"/>
        <Element Offset="1272" Vartype="Byte" Bytesize="1" OffsetHex="000004F8" Description="snapShopBuffed" DisplayMethod="unsigned integer"/>
        <Element Offset="1276" Vartype="Float" Bytesize="4" OffsetHex="000004FC" Description="lastChargeAmount" DisplayMethod="unsigned integer"/>
        <Element Offset="1280" Vartype="Byte" Bytesize="1" OffsetHex="00000500" Description="protectedFromMultipleProj" DisplayMethod="unsigned integer"/>
        <Element Offset="1281" Vartype="Byte" Bytesize="1" OffsetHex="00000501" Description="moveCloak" DisplayMethod="unsigned integer"/>
        <Element Offset="1282" Vartype="Byte" Bytesize="1" OffsetHex="00000502" Description="playerStandUp" DisplayMethod="unsigned integer"/>
        <Element Offset="1283" Vartype="Byte" Bytesize="1" OffsetHex="00000503" Description="debug" DisplayMethod="unsigned integer"/>
        <Element Offset="1284" Vartype="Pointer" Bytesize="8" OffsetHex="00000504" Description="feetPosition" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
  <LuaScript>
-- Cheat Table Decorator
function decorateSSKTable()
  local mainForm = getMainForm()

  -- Main Form Styling
  mainForm.Caption = 'Eldest Souls (Steam) - Enhanced Table [by SeryogaSK] {Habibrahimov.com}'
  mainForm.Color = 0x2B2B2B  -- Dark background
  mainForm.Font.Color = 0xE6E6E6 -- Light text
  getAutoAttachList().add("Eldest Souls.exe")
end

-- Execute when table loads
decorateSSKTable()


</LuaScript>
</CheatTable>
