<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>39</ID>
      <Description>"╔══════════════════════════════╗"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>45</ID>
      <Description>"║               Zombie Rush (STEAM)               ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>44</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>38</ID>
      <Description>"║        === PLAYER MANAGER ===          ║"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  ==============================================
   Zombie Rush Table by SeryogaSK
  ----------------------------------------------
   Game    : Zombie Rush.exe
   Version : xx.xx.xx (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

  This script Get Player base Address
}

[ENABLE]

aobscan(ply_hsadda,0F B6 46 71 85 C0 75 14 48 8B CE 48 8D 6D 00) // should be unique
alloc(newmem,$1000)
alloc(ptrMengHook,8)

label(code)
label(return)

newmem:
mov [ptrMengHook],rsi
code:
  movzx eax,byte ptr [rsi+71]
  test eax,eax
  jne characterBehaviour:FixedUpdate+2b
  mov rcx,rsi
  lea rbp,[rbp+00]
  jmp return

ply_hsadda:
  jmp far newmem
  nop
return:
registersymbol(ply_hsadda ptrMengHook)

[DISABLE]

ply_hsadda:
  db 0F B6 46 71 85 C0 75 14 48 8B CE 48 8D 6D 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: characterBehaviour:FixedUpdate+f

163B6BF8A76: 00 00                          - add [rax],al
163B6BF8A78: 00 00                          - add [rax],al
163B6BF8A7A: 00 00                          - add [rax],al
163B6BF8A7C: 00 00                          - add [rax],al
163B6BF8A7E: 00 00                          - add [rax],al
characterBehaviour:FixedUpdate: 55                             - push rbp
characterBehaviour:FixedUpdate+1: 48 8B EC                       - mov rbp,rsp
characterBehaviour:FixedUpdate+4: 48 83 EC 30                    - sub rsp,30
characterBehaviour:FixedUpdate+8: 48 89 75 F8                    - mov [rbp-08],rsi
characterBehaviour:FixedUpdate+c: 48 8B F1                       - mov rsi,rcx
// ---------- INJECTING HERE ----------
characterBehaviour:FixedUpdate+f: 0F B6 46 71                    - movzx eax,byte ptr [rsi+71]
// ---------- DONE INJECTING  ----------
characterBehaviour:FixedUpdate+13: 85 C0                          - test eax,eax
characterBehaviour:FixedUpdate+15: 75 14                          - jne characterBehaviour:FixedUpdate+2b
characterBehaviour:FixedUpdate+17: 48 8B CE                       - mov rcx,rsi
characterBehaviour:FixedUpdate+1a: 48 8D 6D 00                    - lea rbp,[rbp+00]
characterBehaviour:FixedUpdate+1e: 49 BB 1F 8B BF B6 63 01 00 00  - mov r11,00000163B6BF8B1F
characterBehaviour:FixedUpdate+28: 41 FF D3                       - call r11
characterBehaviour:FixedUpdate+2b: 48 8B CE                       - mov rcx,rsi
characterBehaviour:FixedUpdate+2e: 49 BB 40 8B BF B6 63 01 00 00  - mov r11,characterBehaviour:attractEnemies
characterBehaviour:FixedUpdate+38: 41 FF D3                       - call r11
characterBehaviour:FixedUpdate+3b: 48 8B CE                       - mov rcx,rsi
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>24</ID>
          <Description>"base"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>ptrMengHook</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>25</ID>
          <Description>"health"</Description>
          <VariableType>Float</VariableType>
          <Address>[ptrMengHook]+58</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>26</ID>
          <Description>"initialHealth"</Description>
          <VariableType>Float</VariableType>
          <Address>[ptrMengHook]+5C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>27</ID>
          <Description>"damageFromZombie"</Description>
          <VariableType>Float</VariableType>
          <Address>[ptrMengHook]+60</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>28</ID>
          <Description>"speed"</Description>
          <VariableType>Float</VariableType>
          <Address>[ptrMengHook]+64</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>29</ID>
          <Description>"shootRunDelay"</Description>
          <VariableType>Float</VariableType>
          <Address>[ptrMengHook]+68</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>30</ID>
          <Description>"k"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ptrMengHook]+6C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>31</ID>
          <Description>"shooting"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ptrMengHook]+70</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>32</ID>
          <Description>"isPlayer"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ptrMengHook]+71</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>33</ID>
          <Description>"dead"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ptrMengHook]+72</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>34</ID>
          <Description>"enemyRadius"</Description>
          <VariableType>Float</VariableType>
          <Address>[ptrMengHook]+80</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>35</ID>
          <Description>"fullHealthLineLength"</Description>
          <VariableType>Float</VariableType>
          <Address>[ptrMengHook]+84</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>36</ID>
          <Description>"healthPointLength"</Description>
          <VariableType>Float</VariableType>
          <Address>[ptrMengHook]+88</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>46</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>37</ID>
      <Description>"║        === GAMEPLAY MANAGER ===   ║"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  ==============================================
   Zombie Rush Table by SeryogaSK
  ----------------------------------------------
   Game    : Zombie Rush.exe
   Version : xx.xx.xx (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

  This script Get Gameplay base Address
}

[ENABLE]

aobscan(ply_health,F3 0F 11 AE F8 00 00 00 48 8B 86 D8 00 00 00) // should be unique
alloc(newmem,$1000)
alloc(ptrBaseHook,8)

label(code)
label(return)

newmem:
mov [ptrBaseHook],rsi
code:
  movss [rsi+000000F8],xmm5
  mov rax,[rsi+000000D8]
  jmp return

ply_health:
  jmp far newmem
  nop
return:
registersymbol(ply_health ptrBaseHook)

[DISABLE]

ply_health:
  db F3 0F 11 AE F8 00 00 00 48 8B 86 D8 00 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: gamePlayManager:refreshDistanceBar+78

gamePlayManager:refreshDistanceBar+48: 41 FF D3                       - call r11
gamePlayManager:refreshDistanceBar+4b: F3 0F 10 45 E8                 - movss xmm0,[rbp-18]
gamePlayManager:refreshDistanceBar+50: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
gamePlayManager:refreshDistanceBar+54: F3 0F 10 8E F0 00 00 00        - movss xmm1,[rsi+000000F0]
gamePlayManager:refreshDistanceBar+5c: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
gamePlayManager:refreshDistanceBar+60: F2 0F 5C C1                    - subsd xmm0,xmm1
gamePlayManager:refreshDistanceBar+64: F3 0F 10 0D E4 00 00 00        - movss xmm1,[gamePlayManager:refreshDistanceBar+150]
gamePlayManager:refreshDistanceBar+6c: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
gamePlayManager:refreshDistanceBar+70: F2 0F 5E C1                    - divsd xmm0,xmm1
gamePlayManager:refreshDistanceBar+74: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
gamePlayManager:refreshDistanceBar+78: F3 0F 11 AE F8 00 00 00        - movss [rsi+000000F8],xmm5
// ---------- DONE INJECTING  ----------
gamePlayManager:refreshDistanceBar+80: 48 8B 86 D8 00 00 00           - mov rax,[rsi+000000D8]
gamePlayManager:refreshDistanceBar+87: 48 89 45 E0                    - mov [rbp-20],rax
gamePlayManager:refreshDistanceBar+8b: 48 85 F6                       - test rsi,rsi
gamePlayManager:refreshDistanceBar+8e: 0F 84 A7 00 00 00              - je gamePlayManager:refreshDistanceBar+13b
gamePlayManager:refreshDistanceBar+94: 48 8D 8E F8 00 00 00           - lea rcx,[rsi+000000F8]
gamePlayManager:refreshDistanceBar+9b: 48 BA 40 05 79 31 63 01 00 00  - mov rdx,0000016331790540
gamePlayManager:refreshDistanceBar+a5: 90                             - nop 
gamePlayManager:refreshDistanceBar+a6: 49 BB A0 66 BF B6 63 01 00 00  - mov r11,System.Single:ToString
gamePlayManager:refreshDistanceBar+b0: 41 FF D3                       - call r11
gamePlayManager:refreshDistanceBar+b3: 48 89 45 D8                    - mov [rbp-28],rax
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>8</ID>
          <Description>"Base"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>ptrBaseHook</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9</ID>
          <Description>"enemiesForGift"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ptrBaseHook</Address>
          <Offsets>
            <Offset>e0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>10</ID>
          <Description>"giftSize"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>ptrBaseHook</Address>
          <Offsets>
            <Offset>e4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>11</ID>
          <Description>"characterNum"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ptrBaseHook</Address>
          <Offsets>
            <Offset>e8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>12</ID>
          <Description>"mapNum"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ptrBaseHook</Address>
          <Offsets>
            <Offset>ec</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13</ID>
          <Description>"startPosition"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>ptrBaseHook</Address>
          <Offsets>
            <Offset>f0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>14</ID>
          <Description>"enemiesKilled"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ptrBaseHook</Address>
          <Offsets>
            <Offset>f4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>15</ID>
          <Description>"distance"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>ptrBaseHook</Address>
          <Offsets>
            <Offset>f8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"maxDistance"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>ptrBaseHook</Address>
          <Offsets>
            <Offset>fc</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>47</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>43</ID>
      <Description>"║   TIP: Right-click values to set hotkeys!  ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>42</ID>
      <Description>"║       === Habibrahimov.com ===           ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>48</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>41</ID>
      <Description>"║     === Latest Update 03.10.25 ===        ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>40</ID>
      <Description>"╚══════════════════════════════╝"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="gamePlayManager" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="gameButtons" DisplayMethod="unsigned integer">
          <Structure Name="GameObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="menu" DisplayMethod="unsigned integer">
          <Structure Name="GameObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="characterSelector" DisplayMethod="unsigned integer">
          <Structure Name="GameObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="mapSelector" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="inGameMenu" DisplayMethod="unsigned integer">
          <Structure Name="GameObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="popUp" DisplayMethod="unsigned integer">
          <Structure Name="GameObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="characters" DisplayMethod="unsigned integer">
          <Structure Name="character[]" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="Count" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="[0]character" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="[1]character" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="[2]character" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="[3]character" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="[4]character" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="[5]character" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="[6]character" DisplayMethod="unsigned integer"/>
              <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="[7]character" DisplayMethod="unsigned integer"/>
              <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="[8]character" DisplayMethod="unsigned integer"/>
              <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="[9]character" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="maps" DisplayMethod="unsigned integer">
          <Structure Name="AudioClip[]" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="0" Vartype="Pointer" Bytesize="8" OffsetHex="00000000" DisplayMethod="unsigned integer"/>
              <Element Offset="8" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="00000008" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="8" RLECount="3" OffsetHex="00000020" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="00000038" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" DisplayMethod="unsigned integer"/>
              <Element Offset="88" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000058" DisplayMethod="unsigned integer"/>
              <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" DisplayMethod="unsigned integer"/>
              <Element Offset="104" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="00000068" DisplayMethod="unsigned integer"/>
              <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" DisplayMethod="unsigned integer"/>
              <Element Offset="136" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000088" DisplayMethod="unsigned integer"/>
              <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" DisplayMethod="unsigned integer"/>
              <Element Offset="152" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="00000098" DisplayMethod="unsigned integer"/>
              <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" DisplayMethod="unsigned integer"/>
              <Element Offset="184" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="000000B8" DisplayMethod="unsigned integer"/>
              <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" DisplayMethod="unsigned integer"/>
              <Element Offset="200" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="000000C8" DisplayMethod="unsigned integer"/>
              <Element Offset="224" Vartype="Pointer" Bytesize="8" RLECount="3" OffsetHex="000000E0" DisplayMethod="unsigned integer"/>
              <Element Offset="248" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="000000F8" DisplayMethod="unsigned integer"/>
              <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" DisplayMethod="unsigned integer"/>
              <Element Offset="280" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000118" DisplayMethod="unsigned integer"/>
              <Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" DisplayMethod="unsigned integer"/>
              <Element Offset="296" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="00000128" DisplayMethod="unsigned integer"/>
              <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" DisplayMethod="unsigned integer"/>
              <Element Offset="328" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000148" DisplayMethod="unsigned integer"/>
              <Element Offset="336" Vartype="Pointer" Bytesize="8" OffsetHex="00000150" DisplayMethod="unsigned integer"/>
              <Element Offset="344" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="00000158" DisplayMethod="unsigned integer"/>
              <Element Offset="368" Vartype="Pointer" Bytesize="8" OffsetHex="00000170" DisplayMethod="unsigned integer"/>
              <Element Offset="376" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000178" DisplayMethod="unsigned integer"/>
              <Element Offset="384" Vartype="Pointer" Bytesize="8" OffsetHex="00000180" DisplayMethod="unsigned integer"/>
              <Element Offset="392" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="00000188" DisplayMethod="unsigned integer"/>
              <Element Offset="416" Vartype="Pointer" Bytesize="8" OffsetHex="000001A0" DisplayMethod="unsigned integer"/>
              <Element Offset="424" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="000001A8" DisplayMethod="unsigned integer"/>
              <Element Offset="432" Vartype="Pointer" Bytesize="8" OffsetHex="000001B0" DisplayMethod="unsigned integer"/>
              <Element Offset="440" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="000001B8" DisplayMethod="unsigned integer"/>
              <Element Offset="464" Vartype="Pointer" Bytesize="8" OffsetHex="000001D0" DisplayMethod="unsigned integer"/>
              <Element Offset="472" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="000001D8" DisplayMethod="unsigned integer"/>
              <Element Offset="480" Vartype="Pointer" Bytesize="8" OffsetHex="000001E0" DisplayMethod="unsigned integer"/>
              <Element Offset="488" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="000001E8" DisplayMethod="unsigned integer"/>
              <Element Offset="512" Vartype="Pointer" Bytesize="8" OffsetHex="00000200" DisplayMethod="unsigned integer"/>
              <Element Offset="520" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000208" DisplayMethod="unsigned integer"/>
              <Element Offset="528" Vartype="Pointer" Bytesize="8" OffsetHex="00000210" DisplayMethod="unsigned integer"/>
              <Element Offset="536" Vartype="4 Bytes" Bytesize="4" RLECount="10" OffsetHex="00000218" DisplayMethod="unsigned integer"/>
              <Element Offset="576" Vartype="Pointer" Bytesize="8" OffsetHex="00000240" DisplayMethod="unsigned integer"/>
              <Element Offset="584" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="00000248" DisplayMethod="unsigned integer"/>
              <Element Offset="608" Vartype="Pointer" Bytesize="8" OffsetHex="00000260" DisplayMethod="unsigned integer"/>
              <Element Offset="616" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000268" DisplayMethod="unsigned integer"/>
              <Element Offset="624" Vartype="Pointer" Bytesize="8" OffsetHex="00000270" DisplayMethod="unsigned integer"/>
              <Element Offset="632" Vartype="4 Bytes" Bytesize="4" RLECount="10" OffsetHex="00000278" DisplayMethod="unsigned integer"/>
              <Element Offset="672" Vartype="Pointer" Bytesize="8" OffsetHex="000002A0" DisplayMethod="unsigned integer"/>
              <Element Offset="680" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="000002A8" DisplayMethod="unsigned integer"/>
              <Element Offset="704" Vartype="Pointer" Bytesize="8" OffsetHex="000002C0" DisplayMethod="unsigned integer"/>
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        <Element Offset="228" Vartype="Float" Bytesize="4" OffsetHex="000000E4" Description="giftSize" DisplayMethod="unsigned integer"/>
        <Element Offset="232" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000E8" Description="characterNum" DisplayMethod="unsigned integer"/>
        <Element Offset="236" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000EC" Description="mapNum" DisplayMethod="unsigned integer"/>
        <Element Offset="240" Vartype="Float" Bytesize="4" OffsetHex="000000F0" Description="startPosition" DisplayMethod="unsigned integer"/>
        <Element Offset="244" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000F4" Description="enemiesKilled" DisplayMethod="unsigned integer"/>
        <Element Offset="248" Vartype="Float" Bytesize="4" OffsetHex="000000F8" Description="distance" DisplayMethod="unsigned integer"/>
        <Element Offset="252" Vartype="Float" Bytesize="4" OffsetHex="000000FC" Description="maxDistance" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="characterBehaviour" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="rb" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="an" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="sr" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="gpm" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="weaponContainer" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="w" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="wsr" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="healthLine" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Float" Bytesize="4" OffsetHex="00000058" Description="health" DisplayMethod="unsigned integer"/>
        <Element Offset="92" Vartype="Float" Bytesize="4" OffsetHex="0000005C" Description="initialHealth" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="Float" Bytesize="4" OffsetHex="00000060" Description="damageFromZombie" DisplayMethod="unsigned integer"/>
        <Element Offset="100" Vartype="Float" Bytesize="4" OffsetHex="00000064" Description="speed" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="Float" Bytesize="4" OffsetHex="00000068" Description="shootRunDelay" DisplayMethod="unsigned integer"/>
        <Element Offset="108" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000006C" Description="k" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Byte" Bytesize="1" OffsetHex="00000070" Description="shooting" DisplayMethod="unsigned integer"/>
        <Element Offset="113" Vartype="Byte" Bytesize="1" OffsetHex="00000071" Description="isPlayer" DisplayMethod="unsigned integer"/>
        <Element Offset="114" Vartype="Byte" Bytesize="1" OffsetHex="00000072" Description="dead" DisplayMethod="unsigned integer"/>
        <Element Offset="116" Vartype="Pointer" Bytesize="8" OffsetHex="00000074" Description="enemy" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="ally" DisplayMethod="unsigned integer"/>
        <Element Offset="124" Vartype="Pointer" Bytesize="8" OffsetHex="0000007C" Description="door" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Float" Bytesize="4" OffsetHex="00000080" Description="enemyRadius" DisplayMethod="unsigned integer"/>
        <Element Offset="132" Vartype="Float" Bytesize="4" OffsetHex="00000084" Description="fullHealthLineLength" DisplayMethod="unsigned integer"/>
        <Element Offset="136" Vartype="Float" Bytesize="4" OffsetHex="00000088" Description="healthPointLength" DisplayMethod="unsigned integer"/>
        <Element Offset="140" Vartype="Pointer" Bytesize="8" OffsetHex="0000008C" Description="size" DisplayMethod="unsigned integer"/>
        <Element Offset="148" Vartype="Pointer" Bytesize="8" OffsetHex="00000094" Description="offset" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="characterBehaviour" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="rb" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="an" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="sr" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="gpm" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="weaponContainer" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="w" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="wsr" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="healthLine" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Float" Bytesize="4" OffsetHex="00000058" Description="health" DisplayMethod="unsigned integer"/>
        <Element Offset="92" Vartype="Float" Bytesize="4" OffsetHex="0000005C" Description="initialHealth" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="Float" Bytesize="4" OffsetHex="00000060" Description="damageFromZombie" DisplayMethod="unsigned integer"/>
        <Element Offset="100" Vartype="Float" Bytesize="4" OffsetHex="00000064" Description="speed" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="Float" Bytesize="4" OffsetHex="00000068" Description="shootRunDelay" DisplayMethod="unsigned integer"/>
        <Element Offset="108" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000006C" Description="k" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Byte" Bytesize="1" OffsetHex="00000070" Description="shooting" DisplayMethod="unsigned integer"/>
        <Element Offset="113" Vartype="Byte" Bytesize="1" OffsetHex="00000071" Description="isPlayer" DisplayMethod="unsigned integer"/>
        <Element Offset="114" Vartype="Byte" Bytesize="1" OffsetHex="00000072" Description="dead" DisplayMethod="unsigned integer"/>
        <Element Offset="116" Vartype="Pointer" Bytesize="8" OffsetHex="00000074" Description="enemy" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="ally" DisplayMethod="unsigned integer"/>
        <Element Offset="124" Vartype="Pointer" Bytesize="8" OffsetHex="0000007C" Description="door" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Float" Bytesize="4" OffsetHex="00000080" Description="enemyRadius" DisplayMethod="unsigned integer"/>
        <Element Offset="132" Vartype="Float" Bytesize="4" OffsetHex="00000084" Description="fullHealthLineLength" DisplayMethod="unsigned integer"/>
        <Element Offset="136" Vartype="Float" Bytesize="4" OffsetHex="00000088" Description="healthPointLength" DisplayMethod="unsigned integer"/>
        <Element Offset="140" Vartype="Pointer" Bytesize="8" OffsetHex="0000008C" Description="size" DisplayMethod="unsigned integer"/>
        <Element Offset="148" Vartype="Pointer" Bytesize="8" OffsetHex="00000094" Description="offset" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
  <LuaScript>
-- Cheat Table Decorator
function decorateSSKTable()
  local mainForm = getMainForm()

  -- Main Form Styling
  mainForm.Caption = 'Zombie Rush (Steam) - Enhanced Table [by SeryogaSK] {Habibrahimov.com}'
  mainForm.Color = 0x2B2B2B  -- Dark background
  mainForm.Font.Color = 0xE6E6E6 -- Light text
  getAutoAttachList().add("Zombie Rush.exe")
end

-- Execute when table loads
decorateSSKTable()


</LuaScript>
</CheatTable>
