<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>112</ID>
      <Description>"╔══════════════════════════════╗"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>113</ID>
      <Description>"║          GOD'S TRIGGER (STEAM)                ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>114</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>6</ID>
      <Description>"║        === PLAYER MANAGER ===          ║"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  ==============================================
   God's Trigger Table by SeryogaSK
  ----------------------------------------------
   Game    : Godstrgger.exe
   Version : x.xx.xx (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

  This script Get Player Base Address
}

[ENABLE]

aobscan(ply_cmve,0F B6 86 C8 00 00 00 85 C0 74 25) // should be unique
alloc(newmem,$1000,ply_cmve)
alloc(ply_movebs,8)

label(code)
label(return)

newmem:
mov [ply_movebs],rsi
code:
  movzx eax,byte ptr [rsi+000000C8]
  jmp return

ply_cmve:
  jmp newmem
  nop 2
return:
registersymbol(ply_cmve ply_movebs)

[DISABLE]

ply_cmve:
  db 0F B6 86 C8 00 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: PlayerMovement:FixedUpdate+c

29ECF972987: 00 00                          - add [rax],al
29ECF972989: 00 00                          - add [rax],al
29ECF97298B: 00 00                          - add [rax],al
29ECF97298D: 00 00                          - add [rax],al
29ECF97298F: 00 55 48                       - add [rbp+48],dl
PlayerMovement:FixedUpdate+2: 8B EC                          - mov ebp,esp
PlayerMovement:FixedUpdate+4: 56                             - push rsi
PlayerMovement:FixedUpdate+5: 48 83 EC 08                    - sub rsp,08
PlayerMovement:FixedUpdate+9: 48 8B F1                       - mov rsi,rcx
PlayerMovement:FixedUpdate+c: 0F B6 86 C8 00 00 00           - movzx eax,byte ptr [rsi+000000C8]
// ---------- INJECTING HERE ----------
PlayerMovement:FixedUpdate+13: 85 C0                          - test eax,eax
// ---------- DONE INJECTING  ----------
PlayerMovement:FixedUpdate+15: 74 25                          - je PlayerMovement:FixedUpdate+3c
PlayerMovement:FixedUpdate+17: 48 85 F6                       - test rsi,rsi
PlayerMovement:FixedUpdate+1a: 0F 84 22 00 00 00              - je PlayerMovement:FixedUpdate+42
PlayerMovement:FixedUpdate+20: 48 8D 56 4C                    - lea rdx,[rsi+4C]
PlayerMovement:FixedUpdate+24: 48 8B CE                       - mov rcx,rsi
PlayerMovement:FixedUpdate+27: 48 83 EC 20                    - sub rsp,20
PlayerMovement:FixedUpdate+2b: 49 BB 20 2A 97 CF 9E 02 00 00  - mov r11,PlayerMovement:MovementManagement
PlayerMovement:FixedUpdate+35: 41 FF D3                       - call r11
PlayerMovement:FixedUpdate+38: 48 83 C4 20                    - add rsp,20
PlayerMovement:FixedUpdate+3c: 48 8B 75 F8                    - mov rsi,[rbp-08]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>7</ID>
          <Description>"Base"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>ply_movebs</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>8</ID>
          <Description>"player"</Description>
          <Options moManualExpandCollapse="1"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>[ply_movebs]+30</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>9</ID>
              <Description>"playerSetup"</Description>
              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>8 Bytes</VariableType>
              <Address>[ply_movebs]+30</Address>
              <Offsets>
                <Offset>30</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>10</ID>
                  <Description>"classSkill"</Description>
                  <Options moManualExpandCollapse="1"/>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>18</Offset>
                    <Offset>30</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>11</ID>
                      <Description>"type"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>48</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>12</ID>
                      <Description>"parentInPlayer"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>4C</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>13</ID>
                      <Description>"duration"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>50</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>14</ID>
                      <Description>"cooldownTime"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>54</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>15</ID>
                      <Description>"cooldownInv"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>58</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>16</ID>
                      <Description>"cooldown"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>5C</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>17</ID>
                      <Description>"countDuration"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>5D</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>18</ID>
                      <Description>"skillActive"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>5E</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>19</ID>
                      <Description>"canBeInterrupted"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>5F</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>20</ID>
                      <Description>"automaticActivation"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>60</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>21</ID>
                      <Description>"&lt;IsFull&gt;k__BackingField"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>61</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>22</ID>
                      <Description>"&lt;IsCharged&gt;k__BackingField"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>62</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>23</ID>
                      <Description>"isEnable"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>63</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>24</ID>
                      <Description>"_pause"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>64</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>25</ID>
                      <Description>"playerOwner"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>68</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>26</ID>
                      <Description>"useRuneSettings"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>74</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>27</ID>
                      <Description>"timer"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>78</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>28</ID>
                      <Description>"RegenerationPS"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>80</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>29</ID>
                      <Description>"Cost"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>84</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>30</ID>
                      <Description>"UseEntireResource"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>88</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>39</ID>
                      <Description>"runeValues"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>F8</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>38</ID>
                          <Description>"extraAttackSpeed"</Description>
                          <VariableType>Float</VariableType>
                          <Address>[ply_movebs]+30</Address>
                          <Offsets>
                            <Offset>10</Offset>
                            <Offset>F8</Offset>
                            <Offset>18</Offset>
                            <Offset>30</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>37</ID>
                          <Description>"extraColliderScale"</Description>
                          <VariableType>Float</VariableType>
                          <Address>[ply_movebs]+30</Address>
                          <Offsets>
                            <Offset>14</Offset>
                            <Offset>F8</Offset>
                            <Offset>18</Offset>
                            <Offset>30</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>36</ID>
                          <Description>"extraXp"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>[ply_movebs]+30</Address>
                          <Offsets>
                            <Offset>18</Offset>
                            <Offset>F8</Offset>
                            <Offset>18</Offset>
                            <Offset>30</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>35</ID>
                          <Description>"comboCountDown"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>[ply_movebs]+30</Address>
                          <Offsets>
                            <Offset>1C</Offset>
                            <Offset>F8</Offset>
                            <Offset>18</Offset>
                            <Offset>30</Offset>
                          </Offsets>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>31</ID>
                      <Description>"totalExtraExp"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>10C</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>32</ID>
                      <Description>"animationReturnSpeed"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>108</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>33</ID>
                      <Description>"stunColliderScale"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>104</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>34</ID>
                      <Description>"animationSpeed"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_movebs]+30</Address>
                      <Offsets>
                        <Offset>100</Offset>
                        <Offset>18</Offset>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>40</ID>
              <Description>"playerSettings"</Description>
              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>8 Bytes</VariableType>
              <Address>[ply_movebs]+30</Address>
              <Offsets>
                <Offset>128</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>41</ID>
                  <Description>"CanSelectAbilities"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>78</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>42</ID>
                  <Description>"playerSpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>7C</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>43</ID>
                  <Description>"weaponHearingRange"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>80</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>44</ID>
                  <Description>"weaponHearingRangeForWall"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>84</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>45</ID>
                  <Description>"meleeAttackStaminaCost"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>88</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>46</ID>
                  <Description>"meleeAttackSpecialStaminaCost"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>8C</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>47</ID>
                  <Description>"MaxFootPrints"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>94</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>48</ID>
                  <Description>"FootPrintLifeTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>98</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>49</ID>
                  <Description>"DiminishSpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>9C</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>50</ID>
                  <Description>"stealthExecutionDisableDelayAfterEnemySawPlayer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>A0</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>51</ID>
                  <Description>"afterRestartSuspendDuration"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>A4</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>52</ID>
                  <Description>"raycastTargetHeight"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>A8</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>53</ID>
                  <Description>"StunnMashCount"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>AC</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>54</ID>
                  <Description>"timeToLockOnEnemy"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>B0</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>55</ID>
                  <Description>"maxDistanceToLockMouse"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>B4</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>56</ID>
                  <Description>"maxEnemiesToLock"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>B8</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>57</ID>
                  <Description>"slowmotionLockTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>BC</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>58</ID>
                  <Description>"lockSlowmotionVal"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>C0</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>59</ID>
                  <Description>"lockEnterExitTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>C4</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>60</ID>
                  <Description>"stopPlayerDuringLock"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>C8</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>61</ID>
                  <Description>"manualShooting"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>C9</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>62</ID>
                  <Description>"SwapStaminaCost"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>CC</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>63</ID>
                  <Description>"SwapTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>D0</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>64</ID>
                  <Description>"limitedRevives"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>D4</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>65</ID>
                  <Description>"maxRevives"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>D8</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>66</ID>
                  <Description>"TimeToDeathInfinite"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>DC</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67</ID>
                  <Description>"TimeToDeath"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>E0</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>68</ID>
                  <Description>"TimeToRevive"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>E4</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>69</ID>
                  <Description>"TimeForKillExtendingDeath"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>E8</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>70</ID>
                  <Description>"canShotWhenUlt"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_movebs]+30</Address>
                  <Offsets>
                    <Offset>EC</Offset>
                    <Offset>128</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>71</ID>
                  <Description>"immortalAfterReviveTime"</Description>
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                          <Element Offset="728" Vartype="Pointer" Bytesize="8" OffsetHex="000002D8" Description="_changeUltimateDynamicJudy" DisplayMethod="unsigned integer"/>
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                          <Element Offset="744" Vartype="Pointer" Bytesize="8" OffsetHex="000002E8" Description="smoothSync" DisplayMethod="unsigned integer"/>
                          <Element Offset="752" Vartype="Pointer" Bytesize="8" OffsetHex="000002F0" Description="networkSyncTransform" DisplayMethod="unsigned integer"/>
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                          <Element Offset="952" Vartype="Pointer" Bytesize="8" OffsetHex="000003B8" Description="vibrationTimer" DisplayMethod="unsigned integer"/>
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                          <Element Offset="1180" Vartype="Float" Bytesize="4" OffsetHex="0000049C" Description="timeToDeath_5" DisplayMethod="unsigned integer"/>
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                          <Element Offset="1204" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004B4" Description="selectedEnemies" DisplayMethod="unsigned integer"/>
                          <Element Offset="1208" Vartype="Byte" Bytesize="1" OffsetHex="000004B8" Description="UltimateSkillMakeReleasePAD" DisplayMethod="unsigned integer"/>
                          <Element Offset="1209" Vartype="Byte" Bytesize="1" OffsetHex="000004B9" Description="_canUseUltimateSkill" DisplayMethod="unsigned integer"/>
                          <Element Offset="1210" Vartype="Byte" Bytesize="1" OffsetHex="000004BA" Description="canUseNormalSkill" DisplayMethod="unsigned integer"/>
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                          <Element Offset="1212" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004BC" Description="_currentSkillSelected" DisplayMethod="unsigned integer"/>
                          <Element Offset="1216" Vartype="Byte" Bytesize="1" OffsetHex="000004C0" Description="isChangingSkill" DisplayMethod="unsigned integer"/>
                          <Element Offset="1220" Vartype="Float" Bytesize="4" OffsetHex="000004C4" Description="lastSelectedSkill" DisplayMethod="unsigned integer"/>
                          <Element Offset="1224" Vartype="Byte" Bytesize="1" OffsetHex="000004C8" Description="playerSetupinit" DisplayMethod="unsigned integer"/>
                          <Element Offset="1228" Vartype="Pointer" Bytesize="8" OffsetHex="000004CC" Description="lastCursorPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="1240" Vartype="Float" Bytesize="4" OffsetHex="000004D8" Description="appCheckInPlayerRotating" DisplayMethod="unsigned integer"/>
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                          <Element Offset="1248" Vartype="Float" Bytesize="4" OffsetHex="000004E0" Description="dvPlayerDisappear" DisplayMethod="unsigned integer"/>
                          <Element Offset="1252" Vartype="Byte" Bytesize="1" OffsetHex="000004E4" Description="reviveMeBark" DisplayMethod="unsigned integer"/>
                          <Element Offset="1256" Vartype="Float" Bytesize="4" OffsetHex="000004E8" Description="timerMoving" DisplayMethod="unsigned integer"/>
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                          <Element Offset="1264" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004F0" Description="weaponsToSwitchNum" DisplayMethod="unsigned integer"/>
                          <Element Offset="1268" Vartype="Byte" Bytesize="1" OffsetHex="000004F4" Description="playDropWeaponSound" DisplayMethod="unsigned integer"/>
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                          <Element Offset="1270" Vartype="Byte" Bytesize="1" OffsetHex="000004F6" Description="lastRangeWeaponAttack" DisplayMethod="unsigned integer"/>
                          <Element Offset="1271" Vartype="Byte" Bytesize="1" OffsetHex="000004F7" Description="attackRangeActive" DisplayMethod="unsigned integer"/>
                          <Element Offset="1272" Vartype="Byte" Bytesize="1" OffsetHex="000004F8" Description="attackMeleeCanBeInterrupt" DisplayMethod="unsigned integer"/>
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                          <Element Offset="1280" Vartype="Pointer" Bytesize="8" OffsetHex="00000500" Description="deathByTransformId" DisplayMethod="unsigned integer"/>
                          <Element Offset="1284" Vartype="Pointer" Bytesize="8" OffsetHex="00000504" Description="bulletOwnerNetId" DisplayMethod="unsigned integer"/>
                          <Element Offset="1288" Vartype="Pointer" Bytesize="8" OffsetHex="00000508" Description="bulletStartSpawn" DisplayMethod="unsigned integer"/>
                          <Element Offset="1300" Vartype="Pointer" Bytesize="8" OffsetHex="00000514" Description="enemyNetId" DisplayMethod="unsigned integer"/>
                          <Element Offset="1304" Vartype="Byte" Bytesize="1" OffsetHex="00000518" Description="showSplatterOnce" DisplayMethod="unsigned integer"/>
                          <Element Offset="1308" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000051C" Description="reviveBlocker" DisplayMethod="unsigned integer"/>
                          <Element Offset="1312" Vartype="Float" Bytesize="4" OffsetHex="00000520" Description="immortlaAfterReviveTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="1316" Vartype="Float" Bytesize="4" OffsetHex="00000524" Description="blinkTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="1320" Vartype="Byte" Bytesize="1" OffsetHex="00000528" Description="playerImmortalAfterRevive" DisplayMethod="unsigned integer"/>
                          <Element Offset="1321" Vartype="Byte" Bytesize="1" OffsetHex="00000529" Description="afterReviveBlinkmaterial" DisplayMethod="unsigned integer"/>
                          <Element Offset="1322" Vartype="Byte" Bytesize="1" OffsetHex="0000052A" Description="playerImmortalAfterReviveCountDown" DisplayMethod="unsigned integer"/>
                          <Element Offset="1323" Vartype="Byte" Bytesize="1" OffsetHex="0000052B" Description="change" DisplayMethod="unsigned integer"/>
                          <Element Offset="1324" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000052C" Description="slowMotionArenas" DisplayMethod="unsigned integer"/>
                          <Element Offset="1328" Vartype="Byte" Bytesize="1" OffsetHex="00000530" Description="_canRevive" DisplayMethod="unsigned integer"/>
                          <Element Offset="1329" Vartype="Byte" Bytesize="1" OffsetHex="00000531" Description="InFinisher" DisplayMethod="unsigned integer"/>
                          <Element Offset="1330" Vartype="Byte" Bytesize="1" OffsetHex="00000532" Description="vibratingActive" DisplayMethod="unsigned integer"/>
                          <Element Offset="1332" Vartype="Float" Bytesize="4" OffsetHex="00000534" Description="vibratingLengthOld" DisplayMethod="unsigned integer"/>
                          <Element Offset="1336" Vartype="Float" Bytesize="4" OffsetHex="00000538" Description="vibratingStrengthOld" DisplayMethod="unsigned integer"/>
                          <Element Offset="1340" Vartype="Float" Bytesize="4" OffsetHex="0000053C" Description="lastVibrationStrenght" DisplayMethod="unsigned integer"/>
                          <Element Offset="1344" Vartype="Float" Bytesize="4" OffsetHex="00000540" Description="disappearValue" DisplayMethod="unsigned integer"/>
                          <Element Offset="1348" Vartype="Float" Bytesize="4" OffsetHex="00000544" Description="disappearDesireValue" DisplayMethod="unsigned integer"/>
                          <Element Offset="1352" Vartype="Float" Bytesize="4" OffsetHex="00000548" Description="disappearSpeed" DisplayMethod="unsigned integer"/>
                          <Element Offset="1356" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000054C" Description="m_bFootPrintsToLeave" DisplayMethod="unsigned integer"/>
                          <Element Offset="1360" Vartype="Float" Bytesize="4" OffsetHex="00000550" Description="timer" DisplayMethod="unsigned integer"/>
                          <Element Offset="1364" Vartype="Byte" Bytesize="1" OffsetHex="00000554" Description="canRestartFromCheckpoint" DisplayMethod="unsigned integer"/>
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                                <Element Offset="1076" Vartype="Byte" Bytesize="1" OffsetHex="00000434" Description="isSniper" DisplayMethod="unsigned integer"/>
                                <Element Offset="1077" Vartype="Byte" Bytesize="1" OffsetHex="00000435" Description="isUsingGattling" DisplayMethod="unsigned integer"/>
                                <Element Offset="1078" Vartype="Byte" Bytesize="1" OffsetHex="00000436" Description="willDropWeapon" DisplayMethod="unsigned integer"/>
                                <Element Offset="1079" Vartype="Byte" Bytesize="1" OffsetHex="00000437" Description="isShieldImortal" DisplayMethod="unsigned integer"/>
                                <Element Offset="1080" Vartype="Byte" Bytesize="1" OffsetHex="00000438" Description="autoAimMode" DisplayMethod="unsigned integer"/>
                                <Element Offset="1081" Vartype="Byte" Bytesize="1" OffsetHex="00000439" Description="canPlayerAttackRange" DisplayMethod="unsigned integer"/>
                                <Element Offset="1082" Vartype="Byte" Bytesize="1" OffsetHex="0000043A" Description="canPlayerAttackClose" DisplayMethod="unsigned integer"/>
                                <Element Offset="1083" Vartype="Byte" Bytesize="1" OffsetHex="0000043B" Description="canPlayerMakeDash" DisplayMethod="unsigned integer"/>
                                <Element Offset="1084" Vartype="Byte" Bytesize="1" OffsetHex="0000043C" Description="canSlowMotion" DisplayMethod="unsigned integer"/>
                                <Element Offset="1085" Vartype="Byte" Bytesize="1" OffsetHex="0000043D" Description="canPlayerLookAround" DisplayMethod="unsigned integer"/>
                                <Element Offset="1086" Vartype="Byte" Bytesize="1" OffsetHex="0000043E" Description="canPlayerLockEnemy" DisplayMethod="unsigned integer"/>
                                <Element Offset="1087" Vartype="Byte" Bytesize="1" OffsetHex="0000043F" Description="playerAnimatorStateArmed" DisplayMethod="unsigned integer"/>
                                <Element Offset="1088" Vartype="Float" Bytesize="4" OffsetHex="00000440" Description="immortalAngle" DisplayMethod="unsigned integer"/>
                                <Element Offset="1092" Vartype="Float" Bytesize="4" OffsetHex="00000444" Description="crawlSpeed" DisplayMethod="unsigned integer"/>
                                <Element Offset="1096" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000448" Description="playerArmor" DisplayMethod="unsigned integer"/>
                                <Element Offset="1100" Vartype="Float" Bytesize="4" OffsetHex="0000044C" Description="staminaAmt" DisplayMethod="unsigned integer"/>
                                <Element Offset="1104" Vartype="Byte" Bytesize="1" OffsetHex="00000450" Description="canCountdown" DisplayMethod="unsigned integer"/>
                                <Element Offset="1105" Vartype="Byte" Bytesize="1" OffsetHex="00000451" Description="defaultAttackFirst" DisplayMethod="unsigned integer"/>
                                <Element Offset="1106" Vartype="Byte" Bytesize="1" OffsetHex="00000452" Description="defaultAttackSecond" DisplayMethod="unsigned integer"/>
                                <Element Offset="1108" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000454" Description="chanceToCutEnemies" DisplayMethod="unsigned integer"/>
                                <Element Offset="1112" Vartype="Byte" Bytesize="1" OffsetHex="00000458" Description="skillAiming" DisplayMethod="unsigned integer"/>
                                <Element Offset="1113" Vartype="Byte" Bytesize="1" OffsetHex="00000459" Description="attackRangeIsPressed" DisplayMethod="unsigned integer"/>
                                <Element Offset="1116" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000045C" Description="weaponLayer" DisplayMethod="unsigned integer"/>
                                <Element Offset="1120" Vartype="Byte" Bytesize="1" OffsetHex="00000460" Description="shoot" DisplayMethod="unsigned integer"/>
                                <Element Offset="1124" Vartype="Float" Bytesize="4" OffsetHex="00000464" Description="capsuleColliderHeight" DisplayMethod="unsigned integer"/>
                                <Element Offset="1128" Vartype="Pointer" Bytesize="8" OffsetHex="00000468" Description="capsuleColliderCenter" DisplayMethod="unsigned integer"/>
                                <Element Offset="1140" Vartype="Byte" Bytesize="1" OffsetHex="00000474" Description="movementSoundDisable" DisplayMethod="unsigned integer"/>
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                                <Element Offset="1148" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000047C" Description="mashActionrequired" DisplayMethod="unsigned integer"/>
                                <Element Offset="1152" Vartype="Byte" Bytesize="1" OffsetHex="00000480" Description="permaDeath" DisplayMethod="unsigned integer"/>
                                <Element Offset="1153" Vartype="Byte" Bytesize="1" OffsetHex="00000481" Description="deathFromNotReviving" DisplayMethod="unsigned integer"/>
                                <Element Offset="1154" Vartype="Byte" Bytesize="1" OffsetHex="00000482" Description="startReviving" DisplayMethod="unsigned integer"/>
                                <Element Offset="1156" Vartype="Float" Bytesize="4" OffsetHex="00000484" Description="reviveTimer" DisplayMethod="unsigned integer"/>
                                <Element Offset="1160" Vartype="Float" Bytesize="4" OffsetHex="00000488" Description="timeToRevive" DisplayMethod="unsigned integer"/>
                                <Element Offset="1164" Vartype="Float" Bytesize="4" OffsetHex="0000048C" Description="deathTimer" DisplayMethod="unsigned integer"/>
                                <Element Offset="1168" Vartype="Float" Bytesize="4" OffsetHex="00000490" Description="deathDrawTimer" DisplayMethod="unsigned integer"/>
                                <Element Offset="1172" Vartype="Float" Bytesize="4" OffsetHex="00000494" Description="timeToDeath" DisplayMethod="unsigned integer"/>
                                <Element Offset="1176" Vartype="Float" Bytesize="4" OffsetHex="00000498" Description="timeToDeathInv" DisplayMethod="unsigned integer"/>
                                <Element Offset="1180" Vartype="Float" Bytesize="4" OffsetHex="0000049C" Description="timeToDeath_5" DisplayMethod="unsigned integer"/>
                                <Element Offset="1184" Vartype="Byte" Bytesize="1" OffsetHex="000004A0" Description="canCountDeathTime" DisplayMethod="unsigned integer"/>
                                <Element Offset="1188" Vartype="Float" Bytesize="4" OffsetHex="000004A4" Description="idleTimer" DisplayMethod="unsigned integer"/>
                                <Element Offset="1192" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004A8" Description="deflectingLevel" DisplayMethod="unsigned integer"/>
                                <Element Offset="1196" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004AC" Description="deflectingPower" DisplayMethod="unsigned integer"/>
                                <Element Offset="1200" Vartype="Byte" Bytesize="1" OffsetHex="000004B0" Description="bounceFromWall" DisplayMethod="unsigned integer"/>
                                <Element Offset="1201" Vartype="Byte" Bytesize="1" OffsetHex="000004B1" Description="perkPiercingBullets" DisplayMethod="unsigned integer"/>
                                <Element Offset="1204" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004B4" Description="selectedEnemies" DisplayMethod="unsigned integer"/>
                                <Element Offset="1208" Vartype="Byte" Bytesize="1" OffsetHex="000004B8" Description="UltimateSkillMakeReleasePAD" DisplayMethod="unsigned integer"/>
                                <Element Offset="1209" Vartype="Byte" Bytesize="1" OffsetHex="000004B9" Description="_canUseUltimateSkill" DisplayMethod="unsigned integer"/>
                                <Element Offset="1210" Vartype="Byte" Bytesize="1" OffsetHex="000004BA" Description="canUseNormalSkill" DisplayMethod="unsigned integer"/>
                                <Element Offset="1211" Vartype="Byte" Bytesize="1" OffsetHex="000004BB" Description="canUseClassSkill" DisplayMethod="unsigned integer"/>
                                <Element Offset="1212" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004BC" Description="_currentSkillSelected" DisplayMethod="unsigned integer"/>
                                <Element Offset="1216" Vartype="Byte" Bytesize="1" OffsetHex="000004C0" Description="isChangingSkill" DisplayMethod="unsigned integer"/>
                                <Element Offset="1220" Vartype="Float" Bytesize="4" OffsetHex="000004C4" Description="lastSelectedSkill" DisplayMethod="unsigned integer"/>
                                <Element Offset="1224" Vartype="Byte" Bytesize="1" OffsetHex="000004C8" Description="playerSetupinit" DisplayMethod="unsigned integer"/>
                                <Element Offset="1228" Vartype="Pointer" Bytesize="8" OffsetHex="000004CC" Description="lastCursorPosition" DisplayMethod="unsigned integer"/>
                                <Element Offset="1240" Vartype="Float" Bytesize="4" OffsetHex="000004D8" Description="appCheckInPlayerRotating" DisplayMethod="unsigned integer"/>
                                <Element Offset="1244" Vartype="Float" Bytesize="4" OffsetHex="000004DC" Description="directionDisappear" DisplayMethod="unsigned integer"/>
                                <Element Offset="1248" Vartype="Float" Bytesize="4" OffsetHex="000004E0" Description="dvPlayerDisappear" DisplayMethod="unsigned integer"/>
                                <Element Offset="1252" Vartype="Byte" Bytesize="1" OffsetHex="000004E4" Description="reviveMeBark" DisplayMethod="unsigned integer"/>
                                <Element Offset="1256" Vartype="Float" Bytesize="4" OffsetHex="000004E8" Description="timerMoving" DisplayMethod="unsigned integer"/>
                                <Element Offset="1260" Vartype="Float" Bytesize="4" OffsetHex="000004EC" Description="stepSoundTimer" DisplayMethod="unsigned integer"/>
                                <Element Offset="1264" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004F0" Description="weaponsToSwitchNum" DisplayMethod="unsigned integer"/>
                                <Element Offset="1268" Vartype="Byte" Bytesize="1" OffsetHex="000004F4" Description="playDropWeaponSound" DisplayMethod="unsigned integer"/>
                                <Element Offset="1269" Vartype="Byte" Bytesize="1" OffsetHex="000004F5" Description="canPlayEmptyClipSound" DisplayMethod="unsigned integer"/>
                                <Element Offset="1270" Vartype="Byte" Bytesize="1" OffsetHex="000004F6" Description="lastRangeWeaponAttack" DisplayMethod="unsigned integer"/>
                                <Element Offset="1271" Vartype="Byte" Bytesize="1" OffsetHex="000004F7" Description="attackRangeActive" DisplayMethod="unsigned integer"/>
                                <Element Offset="1272" Vartype="Byte" Bytesize="1" OffsetHex="000004F8" Description="attackMeleeCanBeInterrupt" DisplayMethod="unsigned integer"/>
                                <Element Offset="1273" Vartype="Byte" Bytesize="1" OffsetHex="000004F9" Description="triggeredSlowmotion" DisplayMethod="unsigned integer"/>
                                <Element Offset="1276" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004FC" Description="deathStrength" DisplayMethod="unsigned integer"/>
                                <Element Offset="1280" Vartype="Pointer" Bytesize="8" OffsetHex="00000500" Description="deathByTransformId" DisplayMethod="unsigned integer"/>
                                <Element Offset="1284" Vartype="Pointer" Bytesize="8" OffsetHex="00000504" Description="bulletOwnerNetId" DisplayMethod="unsigned integer"/>
                                <Element Offset="1288" Vartype="Pointer" Bytesize="8" OffsetHex="00000508" Description="bulletStartSpawn" DisplayMethod="unsigned integer"/>
                                <Element Offset="1300" Vartype="Pointer" Bytesize="8" OffsetHex="00000514" Description="enemyNetId" DisplayMethod="unsigned integer"/>
                                <Element Offset="1304" Vartype="Byte" Bytesize="1" OffsetHex="00000518" Description="showSplatterOnce" DisplayMethod="unsigned integer"/>
                                <Element Offset="1308" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000051C" Description="reviveBlocker" DisplayMethod="unsigned integer"/>
                                <Element Offset="1312" Vartype="Float" Bytesize="4" OffsetHex="00000520" Description="immortlaAfterReviveTimer" DisplayMethod="unsigned integer"/>
                                <Element Offset="1316" Vartype="Float" Bytesize="4" OffsetHex="00000524" Description="blinkTimer" DisplayMethod="unsigned integer"/>
                                <Element Offset="1320" Vartype="Byte" Bytesize="1" OffsetHex="00000528" Description="playerImmortalAfterRevive" DisplayMethod="unsigned integer"/>
                                <Element Offset="1321" Vartype="Byte" Bytesize="1" OffsetHex="00000529" Description="afterReviveBlinkmaterial" DisplayMethod="unsigned integer"/>
                                <Element Offset="1322" Vartype="Byte" Bytesize="1" OffsetHex="0000052A" Description="playerImmortalAfterReviveCountDown" DisplayMethod="unsigned integer"/>
                                <Element Offset="1323" Vartype="Byte" Bytesize="1" OffsetHex="0000052B" Description="change" DisplayMethod="unsigned integer"/>
                                <Element Offset="1324" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000052C" Description="slowMotionArenas" DisplayMethod="unsigned integer"/>
                                <Element Offset="1328" Vartype="Byte" Bytesize="1" OffsetHex="00000530" Description="_canRevive" DisplayMethod="unsigned integer"/>
                                <Element Offset="1329" Vartype="Byte" Bytesize="1" OffsetHex="00000531" Description="InFinisher" DisplayMethod="unsigned integer"/>
                                <Element Offset="1330" Vartype="Byte" Bytesize="1" OffsetHex="00000532" Description="vibratingActive" DisplayMethod="unsigned integer"/>
                                <Element Offset="1332" Vartype="Float" Bytesize="4" OffsetHex="00000534" Description="vibratingLengthOld" DisplayMethod="unsigned integer"/>
                                <Element Offset="1336" Vartype="Float" Bytesize="4" OffsetHex="00000538" Description="vibratingStrengthOld" DisplayMethod="unsigned integer"/>
                                <Element Offset="1340" Vartype="Float" Bytesize="4" OffsetHex="0000053C" Description="lastVibrationStrenght" DisplayMethod="unsigned integer"/>
                                <Element Offset="1344" Vartype="Float" Bytesize="4" OffsetHex="00000540" Description="disappearValue" DisplayMethod="unsigned integer"/>
                                <Element Offset="1348" Vartype="Float" Bytesize="4" OffsetHex="00000544" Description="disappearDesireValue" DisplayMethod="unsigned integer"/>
                                <Element Offset="1352" Vartype="Float" Bytesize="4" OffsetHex="00000548" Description="disappearSpeed" DisplayMethod="unsigned integer"/>
                                <Element Offset="1356" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000054C" Description="m_bFootPrintsToLeave" DisplayMethod="unsigned integer"/>
                                <Element Offset="1360" Vartype="Float" Bytesize="4" OffsetHex="00000550" Description="timer" DisplayMethod="unsigned integer"/>
                                <Element Offset="1364" Vartype="Byte" Bytesize="1" OffsetHex="00000554" Description="canRestartFromCheckpoint" DisplayMethod="unsigned integer"/>
                                <Element Offset="1365" Vartype="Byte" Bytesize="1" OffsetHex="00000555" Description="restartFlag" DisplayMethod="unsigned integer"/>
                              </Elements>
                            </Structure>
                          </Element>
                          <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="_gameSettings" DisplayMethod="unsigned integer">
                            <Structure Name="GameSettings" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                              <Elements>
                                <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                                <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="demo" DisplayMethod="unsigned integer"/>
                                <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="cursorSettings" DisplayMethod="unsigned integer">
                                  <Structure Name="CursorParams" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                                    <Elements>
                                      <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="texture" DisplayMethod="unsigned integer"/>
                                      <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="mode" DisplayMethod="unsigned integer"/>
                                      <Element Offset="28" Vartype="Pointer" Bytesize="8" OffsetHex="0000001C" Description="offset" DisplayMethod="unsigned integer"/>
                                    </Elements>
                                  </Structure>
                                </Element>
                                <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="bulletSettings" DisplayMethod="unsigned integer">
                                  <Structure Name="BulletSettingsClass" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                                    <Elements>
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                                      <Element Offset="20" Vartype="Pointer" Bytesize="8" OffsetHex="00000014" Description="playerTrailColor" DisplayMethod="unsigned integer"/>
                                      <Element Offset="36" Vartype="Pointer" Bytesize="8" OffsetHex="00000024" Description="playerTrailEndColor" DisplayMethod="unsigned integer"/>
                                      <Element Offset="52" Vartype="Pointer" Bytesize="8" OffsetHex="00000034" Description="enemyTrailColor" DisplayMethod="unsigned integer"/>
                                      <Element Offset="68" Vartype="Pointer" Bytesize="8" OffsetHex="00000044" Description="enemyTrailEndColor" DisplayMethod="unsigned integer"/>
                                    </Elements>
                                  </Structure>
                                </Element>
                                <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="playerOneSkillNormal" DisplayMethod="unsigned integer"/>
                                <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="playerTwoSkillNormal" DisplayMethod="unsigned integer"/>
                                <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="playerOneSkillUltimate" DisplayMethod="unsigned integer"/>
                                <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="playerTwoSkillUltimate" DisplayMethod="unsigned integer"/>
                                <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="playerOneSkillClass" DisplayMethod="unsigned integer"/>
                                <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="playerTwoSkillClass" DisplayMethod="unsigned integer"/>
                                <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="skillUltimateRuneIndex" DisplayMethod="unsigned integer"/>
                                <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="skillUltimateRuneIndex01" DisplayMethod="unsigned integer"/>
                                <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="skillUltimateRuneIndex02" DisplayMethod="unsigned integer"/>
                                <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="skillUltimateRuneIndex03" DisplayMethod="unsigned integer"/>
                                <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="skillUltimateRuneIndex04" DisplayMethod="unsigned integer"/>
                                <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="skillUltimateRuneIndex05" DisplayMethod="unsigned integer"/>
                                <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="skillNormalRuneIndex" DisplayMethod="unsigned integer"/>
                                <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="skillClassRuneIndex" DisplayMethod="unsigned integer"/>
                                <Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="playerOnePerk" DisplayMethod="unsigned integer"/>
                                <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="playerTwoPerk" DisplayMethod="unsigned integer"/>
                                <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="customBuildName" DisplayMethod="unsigned integer"/>
                                <Element Offset="184" Vartype="Byte" Bytesize="1" OffsetHex="000000B8" Description="debugMode" DisplayMethod="unsigned integer"/>
                                <Element Offset="185" Vartype="Byte" Bytesize="1" OffsetHex="000000B9" Description="showLevelInfos" DisplayMethod="unsigned integer"/>
                                <Element Offset="188" Vartype="Float" Bytesize="4" OffsetHex="000000BC" Description="playerSlowMotion" DisplayMethod="unsigned integer"/>
                                <Element Offset="192" Vartype="Float" Bytesize="4" OffsetHex="000000C0" Description="enemySlowMotion" DisplayMethod="unsigned integer"/>
                                <Element Offset="196" Vartype="Float" Bytesize="4" OffsetHex="000000C4" Description="bulletSlowMotion" DisplayMethod="unsigned integer"/>
                                <Element Offset="200" Vartype="Float" Bytesize="4" OffsetHex="000000C8" Description="bulletSlowMotionPlayer" DisplayMethod="unsigned integer"/>
                                <Element Offset="204" Vartype="Float" Bytesize="4" OffsetHex="000000CC" Description="bulletSlowmotionBubble" DisplayMethod="unsigned integer"/>
                                <Element Offset="208" Vartype="Float" Bytesize="4" OffsetHex="000000D0" Description="bulletSlowmotionBubblePlayer" DisplayMethod="unsigned integer"/>
                                <Element Offset="212" Vartype="Float" Bytesize="4" OffsetHex="000000D4" Description="projectileSlowMotionEnemy" DisplayMethod="unsigned integer"/>
                                <Element Offset="216" Vartype="Float" Bytesize="4" OffsetHex="000000D8" Description="projectileSlowMotionPlayer" DisplayMethod="unsigned integer"/>
                                <Element Offset="220" Vartype="Byte" Bytesize="1" OffsetHex="000000DC" Description="playVideosBeforeLevel" DisplayMethod="unsigned integer"/>
                                <Element Offset="221" Vartype="Byte" Bytesize="1" OffsetHex="000000DD" Description="canExitLevelWhenEnemySeeing" DisplayMethod="unsigned integer"/>
                                <Element Offset="224" Vartype="Float" Bytesize="4" OffsetHex="000000E0" Description="angelToSelectEnemyOnPad" DisplayMethod="unsigned integer"/>
                                <Element Offset="228" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000E4" Description="slowMotionForKill" DisplayMethod="unsigned integer"/>
                                <Element Offset="232" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000E8" Description="slowMotionForKillNPC" DisplayMethod="unsigned integer"/>
                                <Element Offset="236" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000EC" Description="slowMotionForKillInExecution" DisplayMethod="unsigned integer"/>
                                <Element Offset="240" Vartype="Float" Bytesize="4" OffsetHex="000000F0" Description="slowMotionDecreaseTime" DisplayMethod="unsigned integer"/>
                                <Element Offset="244" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000F4" Description="slowMotionDecreaseAmount" DisplayMethod="unsigned integer"/>
                                <Element Offset="248" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000F8" Description="slowMotionForKillSword" DisplayMethod="unsigned integer"/>
                                <Element Offset="252" Vartype="Byte" Bytesize="1" OffsetHex="000000FC" Description="isNoMoveNoDecrease" DisplayMethod="unsigned integer"/>
                                <Element Offset="253" Vartype="Byte" Bytesize="1" OffsetHex="000000FD" Description="slowmotionDisabled" DisplayMethod="unsigned integer"/>
                                <Element Offset="254" Vartype="Byte" Bytesize="1" OffsetHex="000000FE" Description="slowmotionZeroFromStart" DisplayMethod="unsigned integer"/>
                                <Element Offset="255" Vartype="Byte" Bytesize="1" OffsetHex="000000FF" Description="singleSlowmotionInCoop" DisplayMethod="unsigned integer"/>
                                <Element Offset="256" Vartype="Float" Bytesize="4" OffsetHex="00000100" Description="timeToExitSlowMotion" DisplayMethod="unsigned integer"/>
                                <Element Offset="260" Vartype="Float" Bytesize="4" OffsetHex="00000104" Description="timeAfterSynchro" DisplayMethod="unsigned integer"/>
                                <Element Offset="264" Vartype="Byte" Bytesize="1" OffsetHex="00000108" Description="canComboSynchroKill" DisplayMethod="unsigned integer"/>
                                <Element Offset="268" Vartype="Float" Bytesize="4" OffsetHex="0000010C" Description="pitchDiffrent" DisplayMethod="unsigned integer"/>
                                <Element Offset="272" Vartype="Float" Bytesize="4" OffsetHex="00000110" Description="pitchDiffrentForBarks" DisplayMethod="unsigned integer"/>
                                <Element Offset="276" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000114" Description="poisonGrenadeSlowmotionDecrease" DisplayMethod="unsigned integer"/>
                                <Element Offset="280" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000118" Description="staminaFullAmount" DisplayMethod="unsigned integer"/>
                                <Element Offset="284" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000011C" Description="staminaCost" DisplayMethod="unsigned integer"/>
                                <Element Offset="288" Vartype="Float" Bytesize="4" OffsetHex="00000120" Description="staminaIncreaseTime" DisplayMethod="unsigned integer"/>
                                <Element Offset="292" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000124" Description="staminaIncreaseAmount" DisplayMethod="unsigned integer"/>
                                <Element Offset="296" Vartype="Float" Bytesize="4" OffsetHex="00000128" Description="enemyOffScreenRadius" DisplayMethod="unsigned integer"/>
                                <Element Offset="300" Vartype="Byte" Bytesize="1" OffsetHex="0000012C" Description="alwaysFollowPlayer" DisplayMethod="unsigned integer"/>
                                <Element Offset="301" Vartype="Byte" Bytesize="1" OffsetHex="0000012D" Description="enemyGroupedSystem" DisplayMethod="unsigned integer"/>
                                <Element Offset="304" Vartype="Float" Bytesize="4" OffsetHex="00000130" Description="enemyGroupedAlertDelay" DisplayMethod="unsigned integer"/>
                                <Element Offset="308" Vartype="Float" Bytesize="4" OffsetHex="00000134" Description="delayOffsetBetweenEnemies" DisplayMethod="unsigned integer"/>
                                <Element Offset="312" Vartype="Float" Bytesize="4" OffsetHex="00000138" Description="onHitIndicatorTime" DisplayMethod="unsigned integer"/>
                                <Element Offset="316" Vartype="Pointer" Bytesize="8" OffsetHex="0000013C" Description="onHitColor" DisplayMethod="unsigned integer"/>
                                <Element Offset="332" Vartype="Byte" Bytesize="1" OffsetHex="0000014C" Description="useDeathColor" DisplayMethod="unsigned integer"/>
                                <Element Offset="336" Vartype="Pointer" Bytesize="8" OffsetHex="00000150" Description="onDeathColor" DisplayMethod="unsigned integer"/>
                                <Element Offset="352" Vartype="Float" Bytesize="4" OffsetHex="00000160" Description="onDeathDesaturationDuration" DisplayMethod="unsigned integer"/>
                                <Element Offset="356" Vartype="Pointer" Bytesize="8" OffsetHex="00000164" Description="onDeathDesaturationColor" DisplayMethod="unsigned integer"/>
                                <Element Offset="372" Vartype="Pointer" Bytesize="8" OffsetHex="00000174" Description="visibleIndicatorColor" DisplayMethod="unsigned integer"/>
                                <Element Offset="388" Vartype="Pointer" Bytesize="8" OffsetHex="00000184" Description="invisibleIndicatorColor" DisplayMethod="unsigned integer"/>
                                <Element Offset="404" Vartype="Byte" Bytesize="1" OffsetHex="00000194" Description="canMissFromDistance" DisplayMethod="unsigned integer"/>
                                <Element Offset="408" Vartype="Float" Bytesize="4" OffsetHex="00000198" Description="distanceToMiss" DisplayMethod="unsigned integer"/>
                                <Element Offset="412" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000019C" Description="sphreadMiss" DisplayMethod="unsigned integer"/>
                                <Element Offset="416" Vartype="Float" Bytesize="4" OffsetHex="000001A0" Description="delayEndLevelOnAlarm" DisplayMethod="unsigned integer"/>
                                <Element Offset="420" Vartype="Byte" Bytesize="1" OffsetHex="000001A4" Description="enableChaseHighlight" DisplayMethod="unsigned integer"/>
                                <Element Offset="424" Vartype="Pointer" Bytesize="8" OffsetHex="000001A8" Description="chasePlayerHighlightColor" DisplayMethod="unsigned integer"/>
                                <Element Offset="440" Vartype="Pointer" Bytesize="8" OffsetHex="000001B8" Description="alertedHighlightColor" DisplayMethod="unsigned integer"/>
                                <Element Offset="456" Vartype="Float" Bytesize="4" OffsetHex="000001C8" Description="stealthExecutionDisappearTime" DisplayMethod="unsigned integer"/>
                                <Element Offset="460" Vartype="Pointer" Bytesize="8" OffsetHex="000001CC" Description="stealthExecutionHighlightColor" DisplayMethod="unsigned integer"/>
                                <Element Offset="476" Vartype="Float" Bytesize="4" OffsetHex="000001DC" Description="executionColliderRadius" DisplayMethod="unsigned integer"/>
                                <Element Offset="480" Vartype="Float" Bytesize="4" OffsetHex="000001E0" Description="stealthExecutionRange" DisplayMethod="unsigned integer"/>
                                <Element Offset="484" Vartype="Byte" Bytesize="1" OffsetHex="000001E4" Description="doorMakeNoise" DisplayMethod="unsigned integer"/>
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                          <Element Offset="456" Vartype="Pointer" Bytesize="8" OffsetHex="000001C8" Description="playerAnimation" DisplayMethod="unsigned integer"/>
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                          <Element Offset="488" Vartype="Pointer" Bytesize="8" OffsetHex="000001E8" Description="stunnMessage" DisplayMethod="unsigned integer"/>
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                          <Element Offset="560" Vartype="Pointer" Bytesize="8" OffsetHex="00000230" Description="swordPivot" DisplayMethod="unsigned integer"/>
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                          <Element Offset="592" Vartype="Pointer" Bytesize="8" OffsetHex="00000250" Description="collectiblesFound" DisplayMethod="unsigned integer"/>
                          <Element Offset="600" Vartype="Pointer" Bytesize="8" OffsetHex="00000258" Description="oneMoreBulletParticlePrefab" DisplayMethod="unsigned integer"/>
                          <Element Offset="608" Vartype="Pointer" Bytesize="8" OffsetHex="00000260" Description="oneMoreBulletParticle" DisplayMethod="unsigned integer"/>
                          <Element Offset="616" Vartype="Pointer" Bytesize="8" OffsetHex="00000268" Description="swapParticleSystem" DisplayMethod="unsigned integer"/>
                          <Element Offset="624" Vartype="Pointer" Bytesize="8" OffsetHex="00000270" Description="ultimateFullParticle" DisplayMethod="unsigned integer"/>
                          <Element Offset="632" Vartype="Pointer" Bytesize="8" OffsetHex="00000278" Description="ultimateStartFullParticle" DisplayMethod="unsigned integer"/>
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                          <Element Offset="648" Vartype="Pointer" Bytesize="8" OffsetHex="00000288" Description="swordSlashClips" DisplayMethod="unsigned integer"/>
                          <Element Offset="656" Vartype="Pointer" Bytesize="8" OffsetHex="00000290" Description="ClassSkill" DisplayMethod="unsigned integer"/>
                          <Element Offset="664" Vartype="Pointer" Bytesize="8" OffsetHex="00000298" Description="NormalSkill" DisplayMethod="unsigned integer"/>
                          <Element Offset="672" Vartype="Pointer" Bytesize="8" OffsetHex="000002A0" Description="UltimateSkill" DisplayMethod="unsigned integer"/>
                          <Element Offset="680" Vartype="Pointer" Bytesize="8" OffsetHex="000002A8" Description="defaultClassSkill" DisplayMethod="unsigned integer"/>
                          <Element Offset="688" Vartype="Pointer" Bytesize="8" OffsetHex="000002B0" Description="defaultNormalSkill" DisplayMethod="unsigned integer"/>
                          <Element Offset="696" Vartype="Pointer" Bytesize="8" OffsetHex="000002B8" Description="playerInputNormal" DisplayMethod="unsigned integer"/>
                          <Element Offset="704" Vartype="Pointer" Bytesize="8" OffsetHex="000002C0" Description="playerFusionInput" DisplayMethod="unsigned integer"/>
                          <Element Offset="712" Vartype="Pointer" Bytesize="8" OffsetHex="000002C8" Description="cloth" DisplayMethod="unsigned integer"/>
                          <Element Offset="720" Vartype="Pointer" Bytesize="8" OffsetHex="000002D0" Description="_changeUltimateDynamicHarry" DisplayMethod="unsigned integer"/>
                          <Element Offset="728" Vartype="Pointer" Bytesize="8" OffsetHex="000002D8" Description="_changeUltimateDynamicJudy" DisplayMethod="unsigned integer"/>
                          <Element Offset="736" Vartype="Pointer" Bytesize="8" OffsetHex="000002E0" Description="timers" DisplayMethod="unsigned integer"/>
                          <Element Offset="744" Vartype="Pointer" Bytesize="8" OffsetHex="000002E8" Description="smoothSync" DisplayMethod="unsigned integer"/>
                          <Element Offset="752" Vartype="Pointer" Bytesize="8" OffsetHex="000002F0" Description="networkSyncTransform" DisplayMethod="unsigned integer"/>
                          <Element Offset="760" Vartype="Pointer" Bytesize="8" OffsetHex="000002F8" Description="_pingLocationSound" DisplayMethod="unsigned integer"/>
                          <Element Offset="768" Vartype="Pointer" Bytesize="8" OffsetHex="00000300" Description="pingLocationHarry" DisplayMethod="unsigned integer"/>
                          <Element Offset="776" Vartype="Pointer" Bytesize="8" OffsetHex="00000308" Description="pingLocationJudy" DisplayMethod="unsigned integer"/>
                          <Element Offset="784" Vartype="Pointer" Bytesize="8" OffsetHex="00000310" Description="canReviveCoopPlayer" DisplayMethod="unsigned integer"/>
                          <Element Offset="792" Vartype="Pointer" Bytesize="8" OffsetHex="00000318" Description="lastSwitchWeapon" DisplayMethod="unsigned integer"/>
                          <Element Offset="800" Vartype="Pointer" Bytesize="8" OffsetHex="00000320" Description="currSwitchWeapon" DisplayMethod="unsigned integer"/>
                          <Element Offset="808" Vartype="Pointer" Bytesize="8" OffsetHex="00000328" Description="weaponsToSwitch" DisplayMethod="unsigned integer"/>
                          <Element Offset="816" Vartype="Pointer" Bytesize="8" OffsetHex="00000330" Description="enWeaponToSwitch" DisplayMethod="unsigned integer"/>
                          <Element Offset="840" Vartype="Pointer" Bytesize="8" OffsetHex="00000348" Description="_dropWeaponEvent" DisplayMethod="unsigned integer"/>
                          <Element Offset="848" Vartype="Pointer" Bytesize="8" OffsetHex="00000350" Description="testWeaponDropTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="856" Vartype="Pointer" Bytesize="8" OffsetHex="00000358" Description="enemyWhoKilled" DisplayMethod="unsigned integer"/>
                          <Element Offset="864" Vartype="Pointer" Bytesize="8" OffsetHex="00000360" Description="bullet" DisplayMethod="unsigned integer"/>
                          <Element Offset="872" Vartype="Pointer" Bytesize="8" OffsetHex="00000368" Description="enemyWhoKillPlayer" DisplayMethod="unsigned integer"/>
                          <Element Offset="880" Vartype="Pointer" Bytesize="8" OffsetHex="00000370" Description="splatterSystem" DisplayMethod="unsigned integer"/>
                          <Element Offset="888" Vartype="Pointer" Bytesize="8" OffsetHex="00000378" Description="bloodParticle" DisplayMethod="unsigned integer"/>
                          <Element Offset="896" Vartype="Pointer" Bytesize="8" OffsetHex="00000380" Description="_coopPlayer" DisplayMethod="unsigned integer"/>
                          <Element Offset="904" Vartype="Pointer" Bytesize="8" OffsetHex="00000388" Description="enemyToExecution" DisplayMethod="unsigned integer"/>
                          <Element Offset="912" Vartype="Pointer" Bytesize="8" OffsetHex="00000390" Description="currentDes" DisplayMethod="unsigned integer"/>
                          <Element Offset="920" Vartype="Pointer" Bytesize="8" OffsetHex="00000398" Description="coopReviveCoroutine" DisplayMethod="unsigned integer"/>
                          <Element Offset="928" Vartype="Pointer" Bytesize="8" OffsetHex="000003A0" Description="enemyToExecute" DisplayMethod="unsigned integer"/>
                          <Element Offset="936" Vartype="Pointer" Bytesize="8" OffsetHex="000003A8" Description="finishers" DisplayMethod="unsigned integer"/>
                          <Element Offset="944" Vartype="Pointer" Bytesize="8" OffsetHex="000003B0" Description="vibrationCoroutine" DisplayMethod="unsigned integer"/>
                          <Element Offset="952" Vartype="Pointer" Bytesize="8" OffsetHex="000003B8" Description="vibrationTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="960" Vartype="Pointer" Bytesize="8" OffsetHex="000003C0" Description="playerLastBulletShot" DisplayMethod="unsigned integer"/>
                          <Element Offset="968" Vartype="Pointer" Bytesize="8" OffsetHex="000003C8" Description="actCanRestartFromCheckpoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="976" Vartype="Pointer" Bytesize="8" OffsetHex="000003D0" Description="_HUDPanelPauseMenu" DisplayMethod="unsigned integer"/>
                          <Element Offset="984" Vartype="Byte" Bytesize="1" OffsetHex="000003D8" Description="onlineCollider" DisplayMethod="unsigned integer"/>
                          <Element Offset="988" Vartype="Pointer" Bytesize="8" OffsetHex="000003DC" Description="HUDColor" DisplayMethod="unsigned integer"/>
                          <Element Offset="1004" Vartype="4 Bytes" Bytesize="4" OffsetHex="000003EC" Description="PlayerNum" DisplayMethod="unsigned integer"/>
                          <Element Offset="1008" Vartype="4 Bytes" Bytesize="4" OffsetHex="000003F0" Description="PlayerID" DisplayMethod="unsigned integer"/>
                          <Element Offset="1012" Vartype="4 Bytes" Bytesize="4" OffsetHex="000003F4" Description="PlayerType" DisplayMethod="unsigned integer"/>
                          <Element Offset="1016" Vartype="4 Bytes" Bytesize="4" OffsetHex="000003F8" Description="playerTeam" DisplayMethod="unsigned integer"/>
                          <Element Offset="1020" Vartype="Pointer" Bytesize="8" OffsetHex="000003FC" Description="cursor" DisplayMethod="unsigned integer"/>
                          <Element Offset="1032" Vartype="Pointer" Bytesize="8" OffsetHex="00000408" Description="playerSpeed" DisplayMethod="unsigned integer"/>
                          <Element Offset="1044" Vartype="Float" Bytesize="4" OffsetHex="00000414" Description="playerSpeedValue" DisplayMethod="unsigned integer"/>
                          <Element Offset="1048" Vartype="Float" Bytesize="4" OffsetHex="00000418" Description="actualCrawlSpeed" DisplayMethod="unsigned integer"/>
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                          <Element Offset="1053" Vartype="Byte" Bytesize="1" OffsetHex="0000041D" Description="wasDead" DisplayMethod="unsigned integer"/>
                          <Element Offset="1054" Vartype="Byte" Bytesize="1" OffsetHex="0000041E" Description="temporaryDeath" DisplayMethod="unsigned integer"/>
                          <Element Offset="1056" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000420" Description="canBeTarget" DisplayMethod="unsigned integer"/>
                          <Element Offset="1060" Vartype="Byte" Bytesize="1" OffsetHex="00000424" Description="isPlayerInDash" DisplayMethod="unsigned integer"/>
                          <Element Offset="1061" Vartype="Byte" Bytesize="1" OffsetHex="00000425" Description="IsPlayerMoving" DisplayMethod="unsigned integer"/>
                          <Element Offset="1062" Vartype="Byte" Bytesize="1" OffsetHex="00000426" Description="isPlayerRotating" DisplayMethod="unsigned integer"/>
                          <Element Offset="1063" Vartype="Byte" Bytesize="1" OffsetHex="00000427" Description="isStunned" DisplayMethod="unsigned integer"/>
                          <Element Offset="1064" Vartype="Byte" Bytesize="1" OffsetHex="00000428" Description="isPlayerInSlowmotion" DisplayMethod="unsigned integer"/>
                          <Element Offset="1065" Vartype="Byte" Bytesize="1" OffsetHex="00000429" Description="canPlayerMoveAlone" DisplayMethod="unsigned integer"/>
                          <Element Offset="1066" Vartype="Byte" Bytesize="1" OffsetHex="0000042A" Description="canPlayerArmDown" DisplayMethod="unsigned integer"/>
                          <Element Offset="1067" Vartype="Byte" Bytesize="1" OffsetHex="0000042B" Description="lastTarget" DisplayMethod="unsigned integer"/>
                          <Element Offset="1068" Vartype="Byte" Bytesize="1" OffsetHex="0000042C" Description="isPlayerPushing" DisplayMethod="unsigned integer"/>
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                          <Element Offset="1070" Vartype="Byte" Bytesize="1" OffsetHex="0000042E" Description="isAttackMeleeAnimation" DisplayMethod="unsigned integer"/>
                          <Element Offset="1071" Vartype="Byte" Bytesize="1" OffsetHex="0000042F" Description="finisher" DisplayMethod="unsigned integer"/>
                          <Element Offset="1072" Vartype="Byte" Bytesize="1" OffsetHex="00000430" Description="isPlayerInvisible" DisplayMethod="unsigned integer"/>
                          <Element Offset="1073" Vartype="Byte" Bytesize="1" OffsetHex="00000431" Description="IsPlayerInvincible" DisplayMethod="unsigned integer"/>
                          <Element Offset="1074" Vartype="Byte" Bytesize="1" OffsetHex="00000432" Description="WasPlayerInvincible" DisplayMethod="unsigned integer"/>
                          <Element Offset="1075" Vartype="Byte" Bytesize="1" OffsetHex="00000433" Description="isSurprising" DisplayMethod="unsigned integer"/>
                          <Element Offset="1076" Vartype="Byte" Bytesize="1" OffsetHex="00000434" Description="isSniper" DisplayMethod="unsigned integer"/>
                          <Element Offset="1077" Vartype="Byte" Bytesize="1" OffsetHex="00000435" Description="isUsingGattling" DisplayMethod="unsigned integer"/>
                          <Element Offset="1078" Vartype="Byte" Bytesize="1" OffsetHex="00000436" Description="willDropWeapon" DisplayMethod="unsigned integer"/>
                          <Element Offset="1079" Vartype="Byte" Bytesize="1" OffsetHex="00000437" Description="isShieldImortal" DisplayMethod="unsigned integer"/>
                          <Element Offset="1080" Vartype="Byte" Bytesize="1" OffsetHex="00000438" Description="autoAimMode" DisplayMethod="unsigned integer"/>
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                          <Element Offset="1082" Vartype="Byte" Bytesize="1" OffsetHex="0000043A" Description="canPlayerAttackClose" DisplayMethod="unsigned integer"/>
                          <Element Offset="1083" Vartype="Byte" Bytesize="1" OffsetHex="0000043B" Description="canPlayerMakeDash" DisplayMethod="unsigned integer"/>
                          <Element Offset="1084" Vartype="Byte" Bytesize="1" OffsetHex="0000043C" Description="canSlowMotion" DisplayMethod="unsigned integer"/>
                          <Element Offset="1085" Vartype="Byte" Bytesize="1" OffsetHex="0000043D" Description="canPlayerLookAround" DisplayMethod="unsigned integer"/>
                          <Element Offset="1086" Vartype="Byte" Bytesize="1" OffsetHex="0000043E" Description="canPlayerLockEnemy" DisplayMethod="unsigned integer"/>
                          <Element Offset="1087" Vartype="Byte" Bytesize="1" OffsetHex="0000043F" Description="playerAnimatorStateArmed" DisplayMethod="unsigned integer"/>
                          <Element Offset="1088" Vartype="Float" Bytesize="4" OffsetHex="00000440" Description="immortalAngle" DisplayMethod="unsigned integer"/>
                          <Element Offset="1092" Vartype="Float" Bytesize="4" OffsetHex="00000444" Description="crawlSpeed" DisplayMethod="unsigned integer"/>
                          <Element Offset="1096" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000448" Description="playerArmor" DisplayMethod="unsigned integer"/>
                          <Element Offset="1100" Vartype="Float" Bytesize="4" OffsetHex="0000044C" Description="staminaAmt" DisplayMethod="unsigned integer"/>
                          <Element Offset="1104" Vartype="Byte" Bytesize="1" OffsetHex="00000450" Description="canCountdown" DisplayMethod="unsigned integer"/>
                          <Element Offset="1105" Vartype="Byte" Bytesize="1" OffsetHex="00000451" Description="defaultAttackFirst" DisplayMethod="unsigned integer"/>
                          <Element Offset="1106" Vartype="Byte" Bytesize="1" OffsetHex="00000452" Description="defaultAttackSecond" DisplayMethod="unsigned integer"/>
                          <Element Offset="1108" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000454" Description="chanceToCutEnemies" DisplayMethod="unsigned integer"/>
                          <Element Offset="1112" Vartype="Byte" Bytesize="1" OffsetHex="00000458" Description="skillAiming" DisplayMethod="unsigned integer"/>
                          <Element Offset="1113" Vartype="Byte" Bytesize="1" OffsetHex="00000459" Description="attackRangeIsPressed" DisplayMethod="unsigned integer"/>
                          <Element Offset="1116" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000045C" Description="weaponLayer" DisplayMethod="unsigned integer"/>
                          <Element Offset="1120" Vartype="Byte" Bytesize="1" OffsetHex="00000460" Description="shoot" DisplayMethod="unsigned integer"/>
                          <Element Offset="1124" Vartype="Float" Bytesize="4" OffsetHex="00000464" Description="capsuleColliderHeight" DisplayMethod="unsigned integer"/>
                          <Element Offset="1128" Vartype="Pointer" Bytesize="8" OffsetHex="00000468" Description="capsuleColliderCenter" DisplayMethod="unsigned integer"/>
                          <Element Offset="1140" Vartype="Byte" Bytesize="1" OffsetHex="00000474" Description="movementSoundDisable" DisplayMethod="unsigned integer"/>
                          <Element Offset="1144" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000478" Description="stunnMashCounter" DisplayMethod="unsigned integer"/>
                          <Element Offset="1148" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000047C" Description="mashActionrequired" DisplayMethod="unsigned integer"/>
                          <Element Offset="1152" Vartype="Byte" Bytesize="1" OffsetHex="00000480" Description="permaDeath" DisplayMethod="unsigned integer"/>
                          <Element Offset="1153" Vartype="Byte" Bytesize="1" OffsetHex="00000481" Description="deathFromNotReviving" DisplayMethod="unsigned integer"/>
                          <Element Offset="1154" Vartype="Byte" Bytesize="1" OffsetHex="00000482" Description="startReviving" DisplayMethod="unsigned integer"/>
                          <Element Offset="1156" Vartype="Float" Bytesize="4" OffsetHex="00000484" Description="reviveTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="1160" Vartype="Float" Bytesize="4" OffsetHex="00000488" Description="timeToRevive" DisplayMethod="unsigned integer"/>
                          <Element Offset="1164" Vartype="Float" Bytesize="4" OffsetHex="0000048C" Description="deathTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="1168" Vartype="Float" Bytesize="4" OffsetHex="00000490" Description="deathDrawTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="1172" Vartype="Float" Bytesize="4" OffsetHex="00000494" Description="timeToDeath" DisplayMethod="unsigned integer"/>
                          <Element Offset="1176" Vartype="Float" Bytesize="4" OffsetHex="00000498" Description="timeToDeathInv" DisplayMethod="unsigned integer"/>
                          <Element Offset="1180" Vartype="Float" Bytesize="4" OffsetHex="0000049C" Description="timeToDeath_5" DisplayMethod="unsigned integer"/>
                          <Element Offset="1184" Vartype="Byte" Bytesize="1" OffsetHex="000004A0" Description="canCountDeathTime" DisplayMethod="unsigned integer"/>
                          <Element Offset="1188" Vartype="Float" Bytesize="4" OffsetHex="000004A4" Description="idleTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="1192" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004A8" Description="deflectingLevel" DisplayMethod="unsigned integer"/>
                          <Element Offset="1196" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004AC" Description="deflectingPower" DisplayMethod="unsigned integer"/>
                          <Element Offset="1200" Vartype="Byte" Bytesize="1" OffsetHex="000004B0" Description="bounceFromWall" DisplayMethod="unsigned integer"/>
                          <Element Offset="1201" Vartype="Byte" Bytesize="1" OffsetHex="000004B1" Description="perkPiercingBullets" DisplayMethod="unsigned integer"/>
                          <Element Offset="1204" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004B4" Description="selectedEnemies" DisplayMethod="unsigned integer"/>
                          <Element Offset="1208" Vartype="Byte" Bytesize="1" OffsetHex="000004B8" Description="UltimateSkillMakeReleasePAD" DisplayMethod="unsigned integer"/>
                          <Element Offset="1209" Vartype="Byte" Bytesize="1" OffsetHex="000004B9" Description="_canUseUltimateSkill" DisplayMethod="unsigned integer"/>
                          <Element Offset="1210" Vartype="Byte" Bytesize="1" OffsetHex="000004BA" Description="canUseNormalSkill" DisplayMethod="unsigned integer"/>
                          <Element Offset="1211" Vartype="Byte" Bytesize="1" OffsetHex="000004BB" Description="canUseClassSkill" DisplayMethod="unsigned integer"/>
                          <Element Offset="1212" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004BC" Description="_currentSkillSelected" DisplayMethod="unsigned integer"/>
                          <Element Offset="1216" Vartype="Byte" Bytesize="1" OffsetHex="000004C0" Description="isChangingSkill" DisplayMethod="unsigned integer"/>
                          <Element Offset="1220" Vartype="Float" Bytesize="4" OffsetHex="000004C4" Description="lastSelectedSkill" DisplayMethod="unsigned integer"/>
                          <Element Offset="1224" Vartype="Byte" Bytesize="1" OffsetHex="000004C8" Description="playerSetupinit" DisplayMethod="unsigned integer"/>
                          <Element Offset="1228" Vartype="Pointer" Bytesize="8" OffsetHex="000004CC" Description="lastCursorPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="1240" Vartype="Float" Bytesize="4" OffsetHex="000004D8" Description="appCheckInPlayerRotating" DisplayMethod="unsigned integer"/>
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                          <Element Offset="1248" Vartype="Float" Bytesize="4" OffsetHex="000004E0" Description="dvPlayerDisappear" DisplayMethod="unsigned integer"/>
                          <Element Offset="1252" Vartype="Byte" Bytesize="1" OffsetHex="000004E4" Description="reviveMeBark" DisplayMethod="unsigned integer"/>
                          <Element Offset="1256" Vartype="Float" Bytesize="4" OffsetHex="000004E8" Description="timerMoving" DisplayMethod="unsigned integer"/>
                          <Element Offset="1260" Vartype="Float" Bytesize="4" OffsetHex="000004EC" Description="stepSoundTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="1264" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004F0" Description="weaponsToSwitchNum" DisplayMethod="unsigned integer"/>
                          <Element Offset="1268" Vartype="Byte" Bytesize="1" OffsetHex="000004F4" Description="playDropWeaponSound" DisplayMethod="unsigned integer"/>
                          <Element Offset="1269" Vartype="Byte" Bytesize="1" OffsetHex="000004F5" Description="canPlayEmptyClipSound" DisplayMethod="unsigned integer"/>
                          <Element Offset="1270" Vartype="Byte" Bytesize="1" OffsetHex="000004F6" Description="lastRangeWeaponAttack" DisplayMethod="unsigned integer"/>
                          <Element Offset="1271" Vartype="Byte" Bytesize="1" OffsetHex="000004F7" Description="attackRangeActive" DisplayMethod="unsigned integer"/>
                          <Element Offset="1272" Vartype="Byte" Bytesize="1" OffsetHex="000004F8" Description="attackMeleeCanBeInterrupt" DisplayMethod="unsigned integer"/>
                          <Element Offset="1273" Vartype="Byte" Bytesize="1" OffsetHex="000004F9" Description="triggeredSlowmotion" DisplayMethod="unsigned integer"/>
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                          <Element Offset="1280" Vartype="Pointer" Bytesize="8" OffsetHex="00000500" Description="deathByTransformId" DisplayMethod="unsigned integer"/>
                          <Element Offset="1284" Vartype="Pointer" Bytesize="8" OffsetHex="00000504" Description="bulletOwnerNetId" DisplayMethod="unsigned integer"/>
                          <Element Offset="1288" Vartype="Pointer" Bytesize="8" OffsetHex="00000508" Description="bulletStartSpawn" DisplayMethod="unsigned integer"/>
                          <Element Offset="1300" Vartype="Pointer" Bytesize="8" OffsetHex="00000514" Description="enemyNetId" DisplayMethod="unsigned integer"/>
                          <Element Offset="1304" Vartype="Byte" Bytesize="1" OffsetHex="00000518" Description="showSplatterOnce" DisplayMethod="unsigned integer"/>
                          <Element Offset="1308" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000051C" Description="reviveBlocker" DisplayMethod="unsigned integer"/>
                          <Element Offset="1312" Vartype="Float" Bytesize="4" OffsetHex="00000520" Description="immortlaAfterReviveTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="1316" Vartype="Float" Bytesize="4" OffsetHex="00000524" Description="blinkTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="1320" Vartype="Byte" Bytesize="1" OffsetHex="00000528" Description="playerImmortalAfterRevive" DisplayMethod="unsigned integer"/>
                          <Element Offset="1321" Vartype="Byte" Bytesize="1" OffsetHex="00000529" Description="afterReviveBlinkmaterial" DisplayMethod="unsigned integer"/>
                          <Element Offset="1322" Vartype="Byte" Bytesize="1" OffsetHex="0000052A" Description="playerImmortalAfterReviveCountDown" DisplayMethod="unsigned integer"/>
                          <Element Offset="1323" Vartype="Byte" Bytesize="1" OffsetHex="0000052B" Description="change" DisplayMethod="unsigned integer"/>
                          <Element Offset="1324" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000052C" Description="slowMotionArenas" DisplayMethod="unsigned integer"/>
                          <Element Offset="1328" Vartype="Byte" Bytesize="1" OffsetHex="00000530" Description="_canRevive" DisplayMethod="unsigned integer"/>
                          <Element Offset="1329" Vartype="Byte" Bytesize="1" OffsetHex="00000531" Description="InFinisher" DisplayMethod="unsigned integer"/>
                          <Element Offset="1330" Vartype="Byte" Bytesize="1" OffsetHex="00000532" Description="vibratingActive" DisplayMethod="unsigned integer"/>
                          <Element Offset="1332" Vartype="Float" Bytesize="4" OffsetHex="00000534" Description="vibratingLengthOld" DisplayMethod="unsigned integer"/>
                          <Element Offset="1336" Vartype="Float" Bytesize="4" OffsetHex="00000538" Description="vibratingStrengthOld" DisplayMethod="unsigned integer"/>
                          <Element Offset="1340" Vartype="Float" Bytesize="4" OffsetHex="0000053C" Description="lastVibrationStrenght" DisplayMethod="unsigned integer"/>
                          <Element Offset="1344" Vartype="Float" Bytesize="4" OffsetHex="00000540" Description="disappearValue" DisplayMethod="unsigned integer"/>
                          <Element Offset="1348" Vartype="Float" Bytesize="4" OffsetHex="00000544" Description="disappearDesireValue" DisplayMethod="unsigned integer"/>
                          <Element Offset="1352" Vartype="Float" Bytesize="4" OffsetHex="00000548" Description="disappearSpeed" DisplayMethod="unsigned integer"/>
                          <Element Offset="1356" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000054C" Description="m_bFootPrintsToLeave" DisplayMethod="unsigned integer"/>
                          <Element Offset="1360" Vartype="Float" Bytesize="4" OffsetHex="00000550" Description="timer" DisplayMethod="unsigned integer"/>
                          <Element Offset="1364" Vartype="Byte" Bytesize="1" OffsetHex="00000554" Description="canRestartFromCheckpoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="1365" Vartype="Byte" Bytesize="1" OffsetHex="00000555" Description="restartFlag" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                    <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="onSwitchWeapon" DisplayMethod="unsigned integer"/>
                    <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="onUseObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="onUseObjectPress" DisplayMethod="unsigned integer"/>
                    <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="onUseObjectRelease" DisplayMethod="unsigned integer"/>
                    <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="onMashAction" DisplayMethod="unsigned integer"/>
                    <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="onPlayerMeleeAttack" DisplayMethod="unsigned integer"/>
                    <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="onPlayerMeleeAttackStop" DisplayMethod="unsigned integer"/>
                    <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="onPlayerMeleeAttackPress" DisplayMethod="unsigned integer"/>
                    <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="onPlayerDistanceAttack" DisplayMethod="unsigned integer"/>
                    <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="onPlayerDistanceAttackStop" DisplayMethod="unsigned integer"/>
                    <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="onPlayerDistanceAttackPress" DisplayMethod="unsigned integer"/>
                    <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="onPlayerMakeDash" DisplayMethod="unsigned integer"/>
                    <Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="onPlayerSkillUlimate" DisplayMethod="unsigned integer"/>
                    <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="onPlayerUltimateSkillRelease" DisplayMethod="unsigned integer"/>
                    <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="onPlayerLookAround" DisplayMethod="unsigned integer"/>
                    <Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="onPlayerTakeGrenade" DisplayMethod="unsigned integer"/>
                    <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="onPlayerThrowGrenade" DisplayMethod="unsigned integer"/>
                    <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="onExecute" DisplayMethod="unsigned integer"/>
                    <Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="onChangePlayer" DisplayMethod="unsigned integer"/>
                    <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="onSelectEnemyPad" DisplayMethod="unsigned integer"/>
                    <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="onPlayerMove" DisplayMethod="unsigned integer"/>
                    <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="onSkillAiming" DisplayMethod="unsigned integer"/>
                    <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="onReverseMelee" DisplayMethod="unsigned integer"/>
                    <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="timer" DisplayMethod="unsigned integer"/>
                    <Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="delays" DisplayMethod="unsigned integer"/>
                    <Element Offset="264" Vartype="Byte" Bytesize="1" OffsetHex="00000108" Description="fusionInput" DisplayMethod="unsigned integer"/>
                    <Element Offset="268" Vartype="Pointer" Bytesize="8" OffsetHex="0000010C" Description="move" DisplayMethod="unsigned integer"/>
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                    <Element Offset="676" Vartype="4 Bytes" Bytesize="4" OffsetHex="000002A4" Description="maxUltimatePoints" DisplayMethod="unsigned integer"/>
                    <Element Offset="680" Vartype="4 Bytes" Bytesize="4" OffsetHex="000002A8" Description="tagEnemyPointsReq" DisplayMethod="unsigned integer"/>
                    <Element Offset="684" Vartype="4 Bytes" Bytesize="4" OffsetHex="000002AC" Description="stealthKillUltimatePoints" DisplayMethod="unsigned integer"/>
                    <Element Offset="688" Vartype="4 Bytes" Bytesize="4" OffsetHex="000002B0" Description="normalKillUltimatePoints" DisplayMethod="unsigned integer"/>
                    <Element Offset="692" Vartype="Byte" Bytesize="1" OffsetHex="000002B4" Description="ultimateReviveOtherPlayers" DisplayMethod="unsigned integer"/>
                    <Element Offset="696" Vartype="Float" Bytesize="4" OffsetHex="000002B8" Description="timeToUnFreeze" DisplayMethod="unsigned integer"/>
                    <Element Offset="700" Vartype="Float" Bytesize="4" OffsetHex="000002BC" Description="charactersScale" DisplayMethod="unsigned integer"/>
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                    <Element Offset="708" Vartype="Float" Bytesize="4" OffsetHex="000002C4" Description="carBulletSlowMotion" DisplayMethod="unsigned integer"/>
                    <Element Offset="712" Vartype="4 Bytes" Bytesize="4" OffsetHex="000002C8" Description="shieldDamageOnBullet" DisplayMethod="unsigned integer"/>
                    <Element Offset="716" Vartype="4 Bytes" Bytesize="4" OffsetHex="000002CC" Description="shieldDamageOnGrenade" DisplayMethod="unsigned integer"/>
                    <Element Offset="720" Vartype="Byte" Bytesize="1" OffsetHex="000002D0" Description="reloadDialogsOnCheckpoint" DisplayMethod="unsigned integer"/>
                    <Element Offset="724" Vartype="Float" Bytesize="4" OffsetHex="000002D4" Description="timeToDisablePhysic" DisplayMethod="unsigned integer"/>
                    <Element Offset="728" Vartype="Byte" Bytesize="1" OffsetHex="000002D8" Description="disableObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="729" Vartype="Byte" Bytesize="1" OffsetHex="000002D9" Description="loadWithBufferScene" DisplayMethod="unsigned integer"/>
                    <Element Offset="730" Vartype="Byte" Bytesize="1" OffsetHex="000002DA" Description="alwaysAnimateDeath" DisplayMethod="unsigned integer"/>
                    <Element Offset="731" Vartype="Byte" Bytesize="1" OffsetHex="000002DB" Description="updateEnemiesOffScreen" DisplayMethod="unsigned integer"/>
                    <Element Offset="732" Vartype="Byte" Bytesize="1" OffsetHex="000002DC" Description="hideDestructiveObjects" DisplayMethod="unsigned integer"/>
                    <Element Offset="733" Vartype="Byte" Bytesize="1" OffsetHex="000002DD" Description="hideWeaponsOnGroundOffScreen" DisplayMethod="unsigned integer"/>
                    <Element Offset="734" Vartype="Byte" Bytesize="1" OffsetHex="000002DE" Description="hideRealtimeLights" DisplayMethod="unsigned integer"/>
                    <Element Offset="736" Vartype="4 Bytes" Bytesize="4" OffsetHex="000002E0" Description="m_threadPriority" DisplayMethod="unsigned integer"/>
                    <Element Offset="740" Vartype="Byte" Bytesize="1" OffsetHex="000002E4" Description="isSteamworks" DisplayMethod="unsigned integer"/>
                    <Element Offset="741" Vartype="Byte" Bytesize="1" OffsetHex="000002E5" Description="onlineMenuEnable" DisplayMethod="unsigned integer"/>
                    <Element Offset="742" Vartype="Byte" Bytesize="1" OffsetHex="000002E6" Description="onlineArcadeEnable" DisplayMethod="unsigned integer"/>
                    <Element Offset="743" Vartype="Byte" Bytesize="1" OffsetHex="000002E7" Description="cheatMenuEnable" DisplayMethod="unsigned integer"/>
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                    <Element Offset="745" Vartype="Byte" Bytesize="1" OffsetHex="000002E9" Description="showLevelName" DisplayMethod="unsigned integer"/>
                    <Element Offset="748" Vartype="4 Bytes" Bytesize="4" OffsetHex="000002EC" Description="ageRestriction" DisplayMethod="unsigned integer"/>
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                </Structure>
              </Element>
              <Element Offset="576" Vartype="Pointer" Bytesize="8" OffsetHex="00000240" Description="hudWorldSpacePlayerTaunt" DisplayMethod="unsigned integer">
                <Structure Name="HUDWorldSpacePlayerTaunt" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                    <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="txt" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="tauntTimer" DisplayMethod="unsigned integer"/>
                    <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="playerTransform" DisplayMethod="unsigned integer"/>
                    <Element Offset="48" Vartype="Byte" Bytesize="1" OffsetHex="00000030" Description="updatePosition" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
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              <Element Offset="592" Vartype="Pointer" Bytesize="8" OffsetHex="00000250" Description="collectiblesFound" DisplayMethod="unsigned integer"/>
              <Element Offset="600" Vartype="Pointer" Bytesize="8" OffsetHex="00000258" Description="oneMoreBulletParticlePrefab" DisplayMethod="unsigned integer"/>
              <Element Offset="608" Vartype="Pointer" Bytesize="8" OffsetHex="00000260" Description="oneMoreBulletParticle" DisplayMethod="unsigned integer"/>
              <Element Offset="616" Vartype="Pointer" Bytesize="8" OffsetHex="00000268" Description="swapParticleSystem" DisplayMethod="unsigned integer"/>
              <Element Offset="624" Vartype="Pointer" Bytesize="8" OffsetHex="00000270" Description="ultimateFullParticle" DisplayMethod="unsigned integer"/>
              <Element Offset="632" Vartype="Pointer" Bytesize="8" OffsetHex="00000278" Description="ultimateStartFullParticle" DisplayMethod="unsigned integer"/>
              <Element Offset="640" Vartype="Pointer" Bytesize="8" OffsetHex="00000280" Description="audioSource" DisplayMethod="unsigned integer"/>
              <Element Offset="648" Vartype="Pointer" Bytesize="8" OffsetHex="00000288" Description="swordSlashClips" DisplayMethod="unsigned integer"/>
              <Element Offset="656" Vartype="Pointer" Bytesize="8" OffsetHex="00000290" Description="ClassSkill" DisplayMethod="unsigned integer"/>
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              <Element Offset="672" Vartype="Pointer" Bytesize="8" OffsetHex="000002A0" Description="UltimateSkill" DisplayMethod="unsigned integer"/>
              <Element Offset="680" Vartype="Pointer" Bytesize="8" OffsetHex="000002A8" Description="defaultClassSkill" DisplayMethod="unsigned integer"/>
              <Element Offset="688" Vartype="Pointer" Bytesize="8" OffsetHex="000002B0" Description="defaultNormalSkill" DisplayMethod="unsigned integer"/>
              <Element Offset="696" Vartype="Pointer" Bytesize="8" OffsetHex="000002B8" Description="playerInputNormal" DisplayMethod="unsigned integer"/>
              <Element Offset="704" Vartype="Pointer" Bytesize="8" OffsetHex="000002C0" Description="playerFusionInput" DisplayMethod="unsigned integer"/>
              <Element Offset="712" Vartype="Pointer" Bytesize="8" OffsetHex="000002C8" Description="cloth" DisplayMethod="unsigned integer"/>
              <Element Offset="720" Vartype="Pointer" Bytesize="8" OffsetHex="000002D0" Description="_changeUltimateDynamicHarry" DisplayMethod="unsigned integer"/>
              <Element Offset="728" Vartype="Pointer" Bytesize="8" OffsetHex="000002D8" Description="_changeUltimateDynamicJudy" DisplayMethod="unsigned integer"/>
              <Element Offset="736" Vartype="Pointer" Bytesize="8" OffsetHex="000002E0" Description="timers" DisplayMethod="unsigned integer"/>
              <Element Offset="744" Vartype="Pointer" Bytesize="8" OffsetHex="000002E8" Description="smoothSync" DisplayMethod="unsigned integer"/>
              <Element Offset="752" Vartype="Pointer" Bytesize="8" OffsetHex="000002F0" Description="networkSyncTransform" DisplayMethod="unsigned integer"/>
              <Element Offset="760" Vartype="Pointer" Bytesize="8" OffsetHex="000002F8" Description="_pingLocationSound" DisplayMethod="unsigned integer"/>
              <Element Offset="768" Vartype="Pointer" Bytesize="8" OffsetHex="00000300" Description="pingLocationHarry" DisplayMethod="unsigned integer"/>
              <Element Offset="776" Vartype="Pointer" Bytesize="8" OffsetHex="00000308" Description="pingLocationJudy" DisplayMethod="unsigned integer"/>
              <Element Offset="784" Vartype="Pointer" Bytesize="8" OffsetHex="00000310" Description="canReviveCoopPlayer" DisplayMethod="unsigned integer"/>
              <Element Offset="792" Vartype="Pointer" Bytesize="8" OffsetHex="00000318" Description="lastSwitchWeapon" DisplayMethod="unsigned integer"/>
              <Element Offset="800" Vartype="Pointer" Bytesize="8" OffsetHex="00000320" Description="currSwitchWeapon" DisplayMethod="unsigned integer"/>
              <Element Offset="808" Vartype="Pointer" Bytesize="8" OffsetHex="00000328" Description="weaponsToSwitch" DisplayMethod="unsigned integer"/>
              <Element Offset="816" Vartype="Pointer" Bytesize="8" OffsetHex="00000330" Description="enWeaponToSwitch" DisplayMethod="unsigned integer"/>
              <Element Offset="840" Vartype="Pointer" Bytesize="8" OffsetHex="00000348" Description="_dropWeaponEvent" DisplayMethod="unsigned integer"/>
              <Element Offset="848" Vartype="Pointer" Bytesize="8" OffsetHex="00000350" Description="testWeaponDropTimer" DisplayMethod="unsigned integer"/>
              <Element Offset="856" Vartype="Pointer" Bytesize="8" OffsetHex="00000358" Description="enemyWhoKilled" DisplayMethod="unsigned integer"/>
              <Element Offset="864" Vartype="Pointer" Bytesize="8" OffsetHex="00000360" Description="bullet" DisplayMethod="unsigned integer"/>
              <Element Offset="872" Vartype="Pointer" Bytesize="8" OffsetHex="00000368" Description="enemyWhoKillPlayer" DisplayMethod="unsigned integer"/>
              <Element Offset="880" Vartype="Pointer" Bytesize="8" OffsetHex="00000370" Description="splatterSystem" DisplayMethod="unsigned integer"/>
              <Element Offset="888" Vartype="Pointer" Bytesize="8" OffsetHex="00000378" Description="bloodParticle" DisplayMethod="unsigned integer"/>
              <Element Offset="896" Vartype="Pointer" Bytesize="8" OffsetHex="00000380" Description="_coopPlayer" DisplayMethod="unsigned integer"/>
              <Element Offset="904" Vartype="Pointer" Bytesize="8" OffsetHex="00000388" Description="enemyToExecution" DisplayMethod="unsigned integer"/>
              <Element Offset="912" Vartype="Pointer" Bytesize="8" OffsetHex="00000390" Description="currentDes" DisplayMethod="unsigned integer"/>
              <Element Offset="920" Vartype="Pointer" Bytesize="8" OffsetHex="00000398" Description="coopReviveCoroutine" DisplayMethod="unsigned integer"/>
              <Element Offset="928" Vartype="Pointer" Bytesize="8" OffsetHex="000003A0" Description="enemyToExecute" DisplayMethod="unsigned integer"/>
              <Element Offset="936" Vartype="Pointer" Bytesize="8" OffsetHex="000003A8" Description="finishers" DisplayMethod="unsigned integer"/>
              <Element Offset="944" Vartype="Pointer" Bytesize="8" OffsetHex="000003B0" Description="vibrationCoroutine" DisplayMethod="unsigned integer"/>
              <Element Offset="952" Vartype="Pointer" Bytesize="8" OffsetHex="000003B8" Description="vibrationTimer" DisplayMethod="unsigned integer"/>
              <Element Offset="960" Vartype="Pointer" Bytesize="8" OffsetHex="000003C0" Description="playerLastBulletShot" DisplayMethod="unsigned integer"/>
              <Element Offset="968" Vartype="Pointer" Bytesize="8" OffsetHex="000003C8" Description="actCanRestartFromCheckpoint" DisplayMethod="unsigned integer"/>
              <Element Offset="976" Vartype="Pointer" Bytesize="8" OffsetHex="000003D0" Description="_HUDPanelPauseMenu" DisplayMethod="unsigned integer"/>
              <Element Offset="984" Vartype="Byte" Bytesize="1" OffsetHex="000003D8" Description="onlineCollider" DisplayMethod="unsigned integer"/>
              <Element Offset="988" Vartype="Pointer" Bytesize="8" OffsetHex="000003DC" Description="HUDColor" DisplayMethod="unsigned integer"/>
              <Element Offset="1004" Vartype="4 Bytes" Bytesize="4" OffsetHex="000003EC" Description="PlayerNum" DisplayMethod="unsigned integer"/>
              <Element Offset="1008" Vartype="4 Bytes" Bytesize="4" OffsetHex="000003F0" Description="PlayerID" DisplayMethod="unsigned integer"/>
              <Element Offset="1012" Vartype="4 Bytes" Bytesize="4" OffsetHex="000003F4" Description="PlayerType" DisplayMethod="unsigned integer"/>
              <Element Offset="1016" Vartype="4 Bytes" Bytesize="4" OffsetHex="000003F8" Description="playerTeam" DisplayMethod="unsigned integer"/>
              <Element Offset="1020" Vartype="Pointer" Bytesize="8" OffsetHex="000003FC" Description="cursor" DisplayMethod="unsigned integer"/>
              <Element Offset="1032" Vartype="Pointer" Bytesize="8" OffsetHex="00000408" Description="playerSpeed" DisplayMethod="unsigned integer"/>
              <Element Offset="1044" Vartype="Float" Bytesize="4" OffsetHex="00000414" Description="playerSpeedValue" DisplayMethod="unsigned integer"/>
              <Element Offset="1048" Vartype="Float" Bytesize="4" OffsetHex="00000418" Description="actualCrawlSpeed" DisplayMethod="unsigned integer"/>
              <Element Offset="1052" Vartype="Byte" Bytesize="1" OffsetHex="0000041C" Description="isAlive" DisplayMethod="unsigned integer"/>
              <Element Offset="1053" Vartype="Byte" Bytesize="1" OffsetHex="0000041D" Description="wasDead" DisplayMethod="unsigned integer"/>
              <Element Offset="1054" Vartype="Byte" Bytesize="1" OffsetHex="0000041E" Description="temporaryDeath" DisplayMethod="unsigned integer"/>
              <Element Offset="1056" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000420" Description="canBeTarget" DisplayMethod="unsigned integer"/>
              <Element Offset="1060" Vartype="Byte" Bytesize="1" OffsetHex="00000424" Description="isPlayerInDash" DisplayMethod="unsigned integer"/>
              <Element Offset="1061" Vartype="Byte" Bytesize="1" OffsetHex="00000425" Description="IsPlayerMoving" DisplayMethod="unsigned integer"/>
              <Element Offset="1062" Vartype="Byte" Bytesize="1" OffsetHex="00000426" Description="isPlayerRotating" DisplayMethod="unsigned integer"/>
              <Element Offset="1063" Vartype="Byte" Bytesize="1" OffsetHex="00000427" Description="isStunned" DisplayMethod="unsigned integer"/>
              <Element Offset="1064" Vartype="Byte" Bytesize="1" OffsetHex="00000428" Description="isPlayerInSlowmotion" DisplayMethod="unsigned integer"/>
              <Element Offset="1065" Vartype="Byte" Bytesize="1" OffsetHex="00000429" Description="canPlayerMoveAlone" DisplayMethod="unsigned integer"/>
              <Element Offset="1066" Vartype="Byte" Bytesize="1" OffsetHex="0000042A" Description="canPlayerArmDown" DisplayMethod="unsigned integer"/>
              <Element Offset="1067" Vartype="Byte" Bytesize="1" OffsetHex="0000042B" Description="lastTarget" DisplayMethod="unsigned integer"/>
              <Element Offset="1068" Vartype="Byte" Bytesize="1" OffsetHex="0000042C" Description="isPlayerPushing" DisplayMethod="unsigned integer"/>
              <Element Offset="1069" Vartype="Byte" Bytesize="1" OffsetHex="0000042D" Description="isAttackAnimation" DisplayMethod="unsigned integer"/>
              <Element Offset="1070" Vartype="Byte" Bytesize="1" OffsetHex="0000042E" Description="isAttackMeleeAnimation" DisplayMethod="unsigned integer"/>
              <Element Offset="1071" Vartype="Byte" Bytesize="1" OffsetHex="0000042F" Description="finisher" DisplayMethod="unsigned integer"/>
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              <Element Offset="1073" Vartype="Byte" Bytesize="1" OffsetHex="00000431" Description="IsPlayerInvincible" DisplayMethod="unsigned integer"/>
              <Element Offset="1074" Vartype="Byte" Bytesize="1" OffsetHex="00000432" Description="WasPlayerInvincible" DisplayMethod="unsigned integer"/>
              <Element Offset="1075" Vartype="Byte" Bytesize="1" OffsetHex="00000433" Description="isSurprising" DisplayMethod="unsigned integer"/>
              <Element Offset="1076" Vartype="Byte" Bytesize="1" OffsetHex="00000434" Description="isSniper" DisplayMethod="unsigned integer"/>
              <Element Offset="1077" Vartype="Byte" Bytesize="1" OffsetHex="00000435" Description="isUsingGattling" DisplayMethod="unsigned integer"/>
              <Element Offset="1078" Vartype="Byte" Bytesize="1" OffsetHex="00000436" Description="willDropWeapon" DisplayMethod="unsigned integer"/>
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              <Element Offset="1080" Vartype="Byte" Bytesize="1" OffsetHex="00000438" Description="autoAimMode" DisplayMethod="unsigned integer"/>
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              <Element Offset="1082" Vartype="Byte" Bytesize="1" OffsetHex="0000043A" Description="canPlayerAttackClose" DisplayMethod="unsigned integer"/>
              <Element Offset="1083" Vartype="Byte" Bytesize="1" OffsetHex="0000043B" Description="canPlayerMakeDash" DisplayMethod="unsigned integer"/>
              <Element Offset="1084" Vartype="Byte" Bytesize="1" OffsetHex="0000043C" Description="canSlowMotion" DisplayMethod="unsigned integer"/>
              <Element Offset="1085" Vartype="Byte" Bytesize="1" OffsetHex="0000043D" Description="canPlayerLookAround" DisplayMethod="unsigned integer"/>
              <Element Offset="1086" Vartype="Byte" Bytesize="1" OffsetHex="0000043E" Description="canPlayerLockEnemy" DisplayMethod="unsigned integer"/>
              <Element Offset="1087" Vartype="Byte" Bytesize="1" OffsetHex="0000043F" Description="playerAnimatorStateArmed" DisplayMethod="unsigned integer"/>
              <Element Offset="1088" Vartype="Float" Bytesize="4" OffsetHex="00000440" Description="immortalAngle" DisplayMethod="unsigned integer"/>
              <Element Offset="1092" Vartype="Float" Bytesize="4" OffsetHex="00000444" Description="crawlSpeed" DisplayMethod="unsigned integer"/>
              <Element Offset="1096" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000448" Description="playerArmor" DisplayMethod="unsigned integer"/>
              <Element Offset="1100" Vartype="Float" Bytesize="4" OffsetHex="0000044C" Description="staminaAmt" DisplayMethod="unsigned integer"/>
              <Element Offset="1104" Vartype="Byte" Bytesize="1" OffsetHex="00000450" Description="canCountdown" DisplayMethod="unsigned integer"/>
              <Element Offset="1105" Vartype="Byte" Bytesize="1" OffsetHex="00000451" Description="defaultAttackFirst" DisplayMethod="unsigned integer"/>
              <Element Offset="1106" Vartype="Byte" Bytesize="1" OffsetHex="00000452" Description="defaultAttackSecond" DisplayMethod="unsigned integer"/>
              <Element Offset="1108" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000454" Description="chanceToCutEnemies" DisplayMethod="unsigned integer"/>
              <Element Offset="1112" Vartype="Byte" Bytesize="1" OffsetHex="00000458" Description="skillAiming" DisplayMethod="unsigned integer"/>
              <Element Offset="1113" Vartype="Byte" Bytesize="1" OffsetHex="00000459" Description="attackRangeIsPressed" DisplayMethod="unsigned integer"/>
              <Element Offset="1116" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000045C" Description="weaponLayer" DisplayMethod="unsigned integer"/>
              <Element Offset="1120" Vartype="Byte" Bytesize="1" OffsetHex="00000460" Description="shoot" DisplayMethod="unsigned integer"/>
              <Element Offset="1124" Vartype="Float" Bytesize="4" OffsetHex="00000464" Description="capsuleColliderHeight" DisplayMethod="unsigned integer"/>
              <Element Offset="1128" Vartype="Pointer" Bytesize="8" OffsetHex="00000468" Description="capsuleColliderCenter" DisplayMethod="unsigned integer"/>
              <Element Offset="1140" Vartype="Byte" Bytesize="1" OffsetHex="00000474" Description="movementSoundDisable" DisplayMethod="unsigned integer"/>
              <Element Offset="1144" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000478" Description="stunnMashCounter" DisplayMethod="unsigned integer"/>
              <Element Offset="1148" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000047C" Description="mashActionrequired" DisplayMethod="unsigned integer"/>
              <Element Offset="1152" Vartype="Byte" Bytesize="1" OffsetHex="00000480" Description="permaDeath" DisplayMethod="unsigned integer"/>
              <Element Offset="1153" Vartype="Byte" Bytesize="1" OffsetHex="00000481" Description="deathFromNotReviving" DisplayMethod="unsigned integer"/>
              <Element Offset="1154" Vartype="Byte" Bytesize="1" OffsetHex="00000482" Description="startReviving" DisplayMethod="unsigned integer"/>
              <Element Offset="1156" Vartype="Float" Bytesize="4" OffsetHex="00000484" Description="reviveTimer" DisplayMethod="unsigned integer"/>
              <Element Offset="1160" Vartype="Float" Bytesize="4" OffsetHex="00000488" Description="timeToRevive" DisplayMethod="unsigned integer"/>
              <Element Offset="1164" Vartype="Float" Bytesize="4" OffsetHex="0000048C" Description="deathTimer" DisplayMethod="unsigned integer"/>
              <Element Offset="1168" Vartype="Float" Bytesize="4" OffsetHex="00000490" Description="deathDrawTimer" DisplayMethod="unsigned integer"/>
              <Element Offset="1172" Vartype="Float" Bytesize="4" OffsetHex="00000494" Description="timeToDeath" DisplayMethod="unsigned integer"/>
              <Element Offset="1176" Vartype="Float" Bytesize="4" OffsetHex="00000498" Description="timeToDeathInv" DisplayMethod="unsigned integer"/>
              <Element Offset="1180" Vartype="Float" Bytesize="4" OffsetHex="0000049C" Description="timeToDeath_5" DisplayMethod="unsigned integer"/>
              <Element Offset="1184" Vartype="Byte" Bytesize="1" OffsetHex="000004A0" Description="canCountDeathTime" DisplayMethod="unsigned integer"/>
              <Element Offset="1188" Vartype="Float" Bytesize="4" OffsetHex="000004A4" Description="idleTimer" DisplayMethod="unsigned integer"/>
              <Element Offset="1192" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004A8" Description="deflectingLevel" DisplayMethod="unsigned integer"/>
              <Element Offset="1196" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004AC" Description="deflectingPower" DisplayMethod="unsigned integer"/>
              <Element Offset="1200" Vartype="Byte" Bytesize="1" OffsetHex="000004B0" Description="bounceFromWall" DisplayMethod="unsigned integer"/>
              <Element Offset="1201" Vartype="Byte" Bytesize="1" OffsetHex="000004B1" Description="perkPiercingBullets" DisplayMethod="unsigned integer"/>
              <Element Offset="1204" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004B4" Description="selectedEnemies" DisplayMethod="unsigned integer"/>
              <Element Offset="1208" Vartype="Byte" Bytesize="1" OffsetHex="000004B8" Description="UltimateSkillMakeReleasePAD" DisplayMethod="unsigned integer"/>
              <Element Offset="1209" Vartype="Byte" Bytesize="1" OffsetHex="000004B9" Description="_canUseUltimateSkill" DisplayMethod="unsigned integer"/>
              <Element Offset="1210" Vartype="Byte" Bytesize="1" OffsetHex="000004BA" Description="canUseNormalSkill" DisplayMethod="unsigned integer"/>
              <Element Offset="1211" Vartype="Byte" Bytesize="1" OffsetHex="000004BB" Description="canUseClassSkill" DisplayMethod="unsigned integer"/>
              <Element Offset="1212" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004BC" Description="_currentSkillSelected" DisplayMethod="unsigned integer"/>
              <Element Offset="1216" Vartype="Byte" Bytesize="1" OffsetHex="000004C0" Description="isChangingSkill" DisplayMethod="unsigned integer"/>
              <Element Offset="1220" Vartype="Float" Bytesize="4" OffsetHex="000004C4" Description="lastSelectedSkill" DisplayMethod="unsigned integer"/>
              <Element Offset="1224" Vartype="Byte" Bytesize="1" OffsetHex="000004C8" Description="playerSetupinit" DisplayMethod="unsigned integer"/>
              <Element Offset="1228" Vartype="Pointer" Bytesize="8" OffsetHex="000004CC" Description="lastCursorPosition" DisplayMethod="unsigned integer"/>
              <Element Offset="1240" Vartype="Float" Bytesize="4" OffsetHex="000004D8" Description="appCheckInPlayerRotating" DisplayMethod="unsigned integer"/>
              <Element Offset="1244" Vartype="Float" Bytesize="4" OffsetHex="000004DC" Description="directionDisappear" DisplayMethod="unsigned integer"/>
              <Element Offset="1248" Vartype="Float" Bytesize="4" OffsetHex="000004E0" Description="dvPlayerDisappear" DisplayMethod="unsigned integer"/>
              <Element Offset="1252" Vartype="Byte" Bytesize="1" OffsetHex="000004E4" Description="reviveMeBark" DisplayMethod="unsigned integer"/>
              <Element Offset="1256" Vartype="Float" Bytesize="4" OffsetHex="000004E8" Description="timerMoving" DisplayMethod="unsigned integer"/>
              <Element Offset="1260" Vartype="Float" Bytesize="4" OffsetHex="000004EC" Description="stepSoundTimer" DisplayMethod="unsigned integer"/>
              <Element Offset="1264" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004F0" Description="weaponsToSwitchNum" DisplayMethod="unsigned integer"/>
              <Element Offset="1268" Vartype="Byte" Bytesize="1" OffsetHex="000004F4" Description="playDropWeaponSound" DisplayMethod="unsigned integer"/>
              <Element Offset="1269" Vartype="Byte" Bytesize="1" OffsetHex="000004F5" Description="canPlayEmptyClipSound" DisplayMethod="unsigned integer"/>
              <Element Offset="1270" Vartype="Byte" Bytesize="1" OffsetHex="000004F6" Description="lastRangeWeaponAttack" DisplayMethod="unsigned integer"/>
              <Element Offset="1271" Vartype="Byte" Bytesize="1" OffsetHex="000004F7" Description="attackRangeActive" DisplayMethod="unsigned integer"/>
              <Element Offset="1272" Vartype="Byte" Bytesize="1" OffsetHex="000004F8" Description="attackMeleeCanBeInterrupt" DisplayMethod="unsigned integer"/>
              <Element Offset="1273" Vartype="Byte" Bytesize="1" OffsetHex="000004F9" Description="triggeredSlowmotion" DisplayMethod="unsigned integer"/>
              <Element Offset="1276" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004FC" Description="deathStrength" DisplayMethod="unsigned integer"/>
              <Element Offset="1280" Vartype="Pointer" Bytesize="8" OffsetHex="00000500" Description="deathByTransformId" DisplayMethod="unsigned integer"/>
              <Element Offset="1284" Vartype="Pointer" Bytesize="8" OffsetHex="00000504" Description="bulletOwnerNetId" DisplayMethod="unsigned integer"/>
              <Element Offset="1288" Vartype="Pointer" Bytesize="8" OffsetHex="00000508" Description="bulletStartSpawn" DisplayMethod="unsigned integer"/>
              <Element Offset="1300" Vartype="Pointer" Bytesize="8" OffsetHex="00000514" Description="enemyNetId" DisplayMethod="unsigned integer"/>
              <Element Offset="1304" Vartype="Byte" Bytesize="1" OffsetHex="00000518" Description="showSplatterOnce" DisplayMethod="unsigned integer"/>
              <Element Offset="1308" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000051C" Description="reviveBlocker" DisplayMethod="unsigned integer"/>
              <Element Offset="1312" Vartype="Float" Bytesize="4" OffsetHex="00000520" Description="immortlaAfterReviveTimer" DisplayMethod="unsigned integer"/>
              <Element Offset="1316" Vartype="Float" Bytesize="4" OffsetHex="00000524" Description="blinkTimer" DisplayMethod="unsigned integer"/>
              <Element Offset="1320" Vartype="Byte" Bytesize="1" OffsetHex="00000528" Description="playerImmortalAfterRevive" DisplayMethod="unsigned integer"/>
              <Element Offset="1321" Vartype="Byte" Bytesize="1" OffsetHex="00000529" Description="afterReviveBlinkmaterial" DisplayMethod="unsigned integer"/>
              <Element Offset="1322" Vartype="Byte" Bytesize="1" OffsetHex="0000052A" Description="playerImmortalAfterReviveCountDown" DisplayMethod="unsigned integer"/>
              <Element Offset="1323" Vartype="Byte" Bytesize="1" OffsetHex="0000052B" Description="change" DisplayMethod="unsigned integer"/>
              <Element Offset="1324" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000052C" Description="slowMotionArenas" DisplayMethod="unsigned integer"/>
              <Element Offset="1328" Vartype="Byte" Bytesize="1" OffsetHex="00000530" Description="_canRevive" DisplayMethod="unsigned integer"/>
              <Element Offset="1329" Vartype="Byte" Bytesize="1" OffsetHex="00000531" Description="InFinisher" DisplayMethod="unsigned integer"/>
              <Element Offset="1330" Vartype="Byte" Bytesize="1" OffsetHex="00000532" Description="vibratingActive" DisplayMethod="unsigned integer"/>
              <Element Offset="1332" Vartype="Float" Bytesize="4" OffsetHex="00000534" Description="vibratingLengthOld" DisplayMethod="unsigned integer"/>
              <Element Offset="1336" Vartype="Float" Bytesize="4" OffsetHex="00000538" Description="vibratingStrengthOld" DisplayMethod="unsigned integer"/>
              <Element Offset="1340" Vartype="Float" Bytesize="4" OffsetHex="0000053C" Description="lastVibrationStrenght" DisplayMethod="unsigned integer"/>
              <Element Offset="1344" Vartype="Float" Bytesize="4" OffsetHex="00000540" Description="disappearValue" DisplayMethod="unsigned integer"/>
              <Element Offset="1348" Vartype="Float" Bytesize="4" OffsetHex="00000544" Description="disappearDesireValue" DisplayMethod="unsigned integer"/>
              <Element Offset="1352" Vartype="Float" Bytesize="4" OffsetHex="00000548" Description="disappearSpeed" DisplayMethod="unsigned integer"/>
              <Element Offset="1356" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000054C" Description="m_bFootPrintsToLeave" DisplayMethod="unsigned integer"/>
              <Element Offset="1360" Vartype="Float" Bytesize="4" OffsetHex="00000550" Description="timer" DisplayMethod="unsigned integer"/>
              <Element Offset="1364" Vartype="Byte" Bytesize="1" OffsetHex="00000554" Description="canRestartFromCheckpoint" DisplayMethod="unsigned integer"/>
              <Element Offset="1365" Vartype="Byte" Bytesize="1" OffsetHex="00000555" Description="restartFlag" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="myRigidbody" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="speed" DisplayMethod="unsigned integer"/>
        <Element Offset="76" Vartype="Pointer" Bytesize="8" OffsetHex="0000004C" Description="newSpeed" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Byte" Bytesize="1" OffsetHex="00000058" Description="playerMovementEnable" DisplayMethod="unsigned integer"/>
        <Element Offset="89" Vartype="Byte" Bytesize="1" OffsetHex="00000059" Description="blockMoveHorRight" DisplayMethod="unsigned integer"/>
        <Element Offset="90" Vartype="Byte" Bytesize="1" OffsetHex="0000005A" Description="blockMoveHorLeft" DisplayMethod="unsigned integer"/>
        <Element Offset="91" Vartype="Byte" Bytesize="1" OffsetHex="0000005B" Description="blockMoveVerUp" DisplayMethod="unsigned integer"/>
        <Element Offset="92" Vartype="Byte" Bytesize="1" OffsetHex="0000005C" Description="blockMoveVerDown" DisplayMethod="unsigned integer"/>
        <Element Offset="93" Vartype="Byte" Bytesize="1" OffsetHex="0000005D" Description="canMakeDash" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="Float" Bytesize="4" OffsetHex="00000060" Description="runningSpeedAnimation" DisplayMethod="unsigned integer"/>
        <Element Offset="100" Vartype="Float" Bytesize="4" OffsetHex="00000064" Description="walkingSpeedAnimation" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="Float" Bytesize="4" OffsetHex="00000068" Description="movHor" DisplayMethod="unsigned integer"/>
        <Element Offset="108" Vartype="Float" Bytesize="4" OffsetHex="0000006C" Description="movHorLeft" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Float" Bytesize="4" OffsetHex="00000070" Description="movVer" DisplayMethod="unsigned integer"/>
        <Element Offset="116" Vartype="Float" Bytesize="4" OffsetHex="00000074" Description="movVerDown" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="Byte" Bytesize="1" OffsetHex="00000078" Description="isWalking" DisplayMethod="unsigned integer"/>
        <Element Offset="124" Vartype="Float" Bytesize="4" OffsetHex="0000007C" Description="forwardSpeedMod" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Float" Bytesize="4" OffsetHex="00000080" Description="backwardSpeedMod" DisplayMethod="unsigned integer"/>
        <Element Offset="132" Vartype="Float" Bytesize="4" OffsetHex="00000084" Description="rightSpeedMod" DisplayMethod="unsigned integer"/>
        <Element Offset="136" Vartype="Float" Bytesize="4" OffsetHex="00000088" Description="leftSpeedMod" DisplayMethod="unsigned integer"/>
        <Element Offset="140" Vartype="Float" Bytesize="4" OffsetHex="0000008C" Description="forwardSpeedCpy" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="Float" Bytesize="4" OffsetHex="00000090" Description="backwardSpeedCpy" DisplayMethod="unsigned integer"/>
        <Element Offset="148" Vartype="Float" Bytesize="4" OffsetHex="00000094" Description="rightSpeedCpy" DisplayMethod="unsigned integer"/>
        <Element Offset="152" Vartype="Float" Bytesize="4" OffsetHex="00000098" Description="leftSpeedCpy" DisplayMethod="unsigned integer"/>
        <Element Offset="156" Vartype="Float" Bytesize="4" OffsetHex="0000009C" Description="xPosMin" DisplayMethod="unsigned integer"/>
        <Element Offset="160" Vartype="Float" Bytesize="4" OffsetHex="000000A0" Description="xPosMax" DisplayMethod="unsigned integer"/>
        <Element Offset="164" Vartype="Float" Bytesize="4" OffsetHex="000000A4" Description="zPosMin" DisplayMethod="unsigned integer"/>
        <Element Offset="168" Vartype="Float" Bytesize="4" OffsetHex="000000A8" Description="zPosMax" DisplayMethod="unsigned integer"/>
        <Element Offset="172" Vartype="Float" Bytesize="4" OffsetHex="000000AC" Description="walkSpeed" DisplayMethod="unsigned integer"/>
        <Element Offset="176" Vartype="Byte" Bytesize="1" OffsetHex="000000B0" Description="toggleLookAround" DisplayMethod="unsigned integer"/>
        <Element Offset="180" Vartype="Float" Bytesize="4" OffsetHex="000000B4" Description="speedBase" DisplayMethod="unsigned integer"/>
        <Element Offset="184" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B8" Description="moveType" DisplayMethod="unsigned integer"/>
        <Element Offset="188" Vartype="Pointer" Bytesize="8" OffsetHex="000000BC" Description="pos" DisplayMethod="unsigned integer"/>
        <Element Offset="200" Vartype="Byte" Bytesize="1" OffsetHex="000000C8" Description="canMove" DisplayMethod="unsigned integer"/>
        <Element Offset="204" Vartype="Float" Bytesize="4" OffsetHex="000000CC" Description="velocityY" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="WeaponRange" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="m_MyView" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000020" Description="m_SyncVarDirtyBits" DisplayMethod="unsigned integer"/>
        <Element Offset="36" Vartype="Float" Bytesize="4" OffsetHex="00000024" Description="m_LastSendTime" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Byte" Bytesize="1" OffsetHex="00000028" Description="m_SyncVarGuard" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="allMs" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="pickUp" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="onPickUpEvent" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="wm" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="epicTutorial" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="weaponName" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="rigidbody" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="weaponCollider" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="_slotOrigin" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="slot" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="enemyOwner" DisplayMethod="unsigned integer"/>
        <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="playerOwner" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="_gameSettings" DisplayMethod="unsigned integer"/>
        <Element Offset="152" Vartype="Byte" Bytesize="1" OffsetHex="00000098" Description="mindControlled" DisplayMethod="unsigned integer"/>
        <Element Offset="156" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000009C" Description="settingsIndex" DisplayMethod="unsigned integer"/>
        <Element Offset="160" Vartype="Byte" Bytesize="1" OffsetHex="000000A0" Description="fireArms" DisplayMethod="unsigned integer"/>
        <Element Offset="164" Vartype="Float" Bytesize="4" OffsetHex="000000A4" Description="extraBulletSpeed" DisplayMethod="unsigned integer"/>
        <Element Offset="168" Vartype="Byte" Bytesize="1" OffsetHex="000000A8" Description="isInvisible" DisplayMethod="unsigned integer"/>
        <Element Offset="172" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000AC" Description="type" DisplayMethod="unsigned integer"/>
        <Element Offset="176" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B0" Description="Class" DisplayMethod="unsigned integer"/>
        <Element Offset="180" Vartype="Byte" Bytesize="1" OffsetHex="000000B4" Description="epic" DisplayMethod="unsigned integer"/>
        <Element Offset="184" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B8" Description="animationType" DisplayMethod="unsigned integer"/>
        <Element Offset="188" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000BC" Description="startLayer" DisplayMethod="unsigned integer"/>
        <Element Offset="192" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000C0" Description="freeLayer" DisplayMethod="unsigned integer"/>
        <Element Offset="196" Vartype="Pointer" Bytesize="8" OffsetHex="000000C4" Description="dir" DisplayMethod="unsigned integer"/>
        <Element Offset="208" Vartype="Byte" Bytesize="1" OffsetHex="000000D0" Description="isWeaponFree" DisplayMethod="unsigned integer"/>
        <Element Offset="209" Vartype="Byte" Bytesize="1" OffsetHex="000000D1" Description="IsWeaponDroped" DisplayMethod="unsigned integer"/>
        <Element Offset="210" Vartype="Byte" Bytesize="1" OffsetHex="000000D2" Description="inReset" DisplayMethod="unsigned integer"/>
        <Element Offset="211" Vartype="Byte" Bytesize="1" OffsetHex="000000D3" Description="_IsSaved" DisplayMethod="unsigned integer"/>
        <Element Offset="212" Vartype="Byte" Bytesize="1" OffsetHex="000000D4" Description="isDebug" DisplayMethod="unsigned integer"/>
        <Element Offset="216" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000D8" Description="bulletsLeft" DisplayMethod="unsigned integer"/>
        <Element Offset="220" Vartype="Byte" Bytesize="1" OffsetHex="000000DC" Description="bulletsRandomDistribution" DisplayMethod="unsigned integer"/>
        <Element Offset="224" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000E0" Description="bulletsRandom" DisplayMethod="unsigned integer"/>
        <Element Offset="228" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000E4" Description="bulletInBurstCount" DisplayMethod="unsigned integer"/>
        <Element Offset="232" Vartype="Byte" Bytesize="1" OffsetHex="000000E8" Description="hasCollision" DisplayMethod="unsigned integer"/>
        <Element Offset="233" Vartype="Byte" Bytesize="1" OffsetHex="000000E9" Description="setFreeOnAwake" DisplayMethod="unsigned integer"/>
        <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="alert" DisplayMethod="unsigned integer"/>
        <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="HitEnemySound" DisplayMethod="unsigned integer"/>
        <Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="bulletExitPivot" DisplayMethod="unsigned integer"/>
        <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="Settings" DisplayMethod="unsigned integer"/>
        <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="currBullet" DisplayMethod="unsigned integer"/>
        <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="randomDistributionCurve" DisplayMethod="unsigned integer"/>
        <Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="normalDistribution" DisplayMethod="unsigned integer"/>
        <Element Offset="296" Vartype="Pointer" Bytesize="8" OffsetHex="00000128" Description="randomDistribution" DisplayMethod="unsigned integer"/>
        <Element Offset="304" Vartype="Pointer" Bytesize="8" OffsetHex="00000130" Description="particleCollision" DisplayMethod="unsigned integer"/>
        <Element Offset="312" Vartype="Pointer" Bytesize="8" OffsetHex="00000138" Description="particleFollowMuzzle" DisplayMethod="unsigned integer"/>
        <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="stunnedEnemyRef" DisplayMethod="unsigned integer"/>
        <Element Offset="328" Vartype="Pointer" Bytesize="8" OffsetHex="00000148" Description="machineGunLoop" DisplayMethod="unsigned integer"/>
        <Element Offset="336" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000150" Description="layer" DisplayMethod="unsigned integer"/>
        <Element Offset="340" Vartype="Byte" Bytesize="1" OffsetHex="00000154" Description="playShotSoundOnlyOnce" DisplayMethod="unsigned integer"/>
        <Element Offset="341" Vartype="Byte" Bytesize="1" OffsetHex="00000155" Description="useExitPivot" DisplayMethod="unsigned integer"/>
        <Element Offset="344" Vartype="Pointer" Bytesize="8" OffsetHex="00000158" Description="target" DisplayMethod="unsigned integer"/>
        <Element Offset="356" Vartype="Byte" Bytesize="1" OffsetHex="00000164" Description="_isShooting" DisplayMethod="unsigned integer"/>
        <Element Offset="357" Vartype="Byte" Bytesize="1" OffsetHex="00000165" Description="blockShoot" DisplayMethod="unsigned integer"/>
        <Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" Description="collisionMaskOverride" DisplayMethod="unsigned integer"/>
        <Element Offset="364" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000016C" Description="distributionType" DisplayMethod="unsigned integer"/>
        <Element Offset="368" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000170" Description="constantBulletsCount" DisplayMethod="unsigned integer"/>
        <Element Offset="372" Vartype="Byte" Bytesize="1" OffsetHex="00000174" Description="muzzleFollowWeapon" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
  <LuaScript>-- Cheat Table Decorator
function decoratesskTable()
  local mainForm = getMainForm()

  -- Main Form Styling
  mainForm.Caption = 'Gods Trigger (Steam) - Enhanced Table [by SeryogaSK] {Habibrahimov.com}'
  mainForm.Color = 0x2B2B2B  -- Dark background
  mainForm.Font.Color = 0xE6E6E6 -- Light text
end
-- Execute when table loads
decoratesskTable()





</LuaScript>
</CheatTable>
