<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>135</ID>
      <Description>"========================= CHEAT TABLE: PHARAONIC ========================="</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>134</ID>
      <Description>"Game Name: [Pharaonic]  |  Version: [Steam]  |  Table Version: [1.0] "</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>136</ID>
      <Description>"============================================================================="</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>139</ID>
      <Description>"AUTO ATACH TO GAME"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
openProcess('Pharaonic.exe')
{$asm}
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4</ID>
          <Description>"Player Manager 1"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Pharaonic.exe
  Version: Steam
  Author : SeryogaSK
  Homepage: Habibrahimov.com

  This script Get Player Data
}

[ENABLE]

aobscan(ply_stamina,D9 40 24 D9 40 1C) // should be unique
alloc(newmem,$1000)
alloc(ply_ptr,8)

label(code)
label(return)

newmem:
mov [ply_ptr],edi // Player Data
code:
  fld dword ptr [eax+24]
  fld dword ptr [eax+1C]
  jmp return

ply_stamina:
  jmp newmem
  nop
return:
registersymbol(ply_stamina ply_ptr)

[DISABLE]

ply_stamina:
  db D9 40 24 D9 40 1C

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: 107B15EC

107B15D0: 8B C8              - mov ecx,eax
107B15D2: 39 09              - cmp [ecx],ecx
107B15D4: D9 40 10           - fld dword ptr [eax+10]
107B15D7: D9 5D E0           - fstp dword ptr [ebp-20]
107B15DA: D9 45 E0           - fld dword ptr [ebp-20]
107B15DD: DE F9              - fdivp st(1),st(0)
107B15DF: D9 5D EC           - fstp dword ptr [ebp-14]
107B15E2: 8B 87 A4 00 00 00  - mov eax,[edi+000000A4]
107B15E8: 8B C8              - mov ecx,eax
107B15EA: 39 09              - cmp [ecx],ecx
// ---------- INJECTING HERE ----------
107B15EC: D9 40 24           - fld dword ptr [eax+24]
// ---------- DONE INJECTING  ----------
107B15EF: D9 40 1C           - fld dword ptr [eax+1C]
107B15F2: 33 C0              - xor eax,eax
107B15F4: DF F1              - fcomip st(0),st(1)
107B15F6: DD D8              - fstp st(0)
107B15F8: 7A 05              - jp 107B15FF
107B15FA: 0F 97 C0           - seta al
107B15FD: EB 01              - jmp 107B1600
107B15FF: 40                 - inc eax
107B1600: 85 C0              - test eax,eax
107B1602: 0F 94 C0           - sete al
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>6</ID>
              <Description>"Player Base"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>ply_ptr</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"health"</Description>
              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+10</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>15</ID>
                  <Description>"value"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+10</Address>
                  <Offsets>
                    <Offset>24</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>13</ID>
                  <Description>"maxValue"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+10</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>14</ID>
                  <Description>"ClampMin"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+10</Address>
                  <Offsets>
                    <Offset>20</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>19</ID>
                  <Description>"healthRegeneration"</Description>
                  <Options moManualExpandCollapse="1"/>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+2C</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>20</ID>
                      <Description>"value"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+2C</Address>
                      <Offsets>
                        <Offset>C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>21</ID>
                      <Description>"finalValue"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+2C</Address>
                      <Offsets>
                        <Offset>10</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>126</ID>
                      <Description>"healingItemRegenerationFactor"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+EC</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>96</ID>
              <Description>"stamina"</Description>
              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+A4</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>99</ID>
                  <Description>"value"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+A4</Address>
                  <Offsets>
                    <Offset>24</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>97</ID>
                  <Description>"maxValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+A4</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>98</ID>
                  <Description>"ClampMin"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+A4</Address>
                  <Offsets>
                    <Offset>20</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>127</ID>
                  <Description>"lastStaminaUsage"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+F0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>108</ID>
                  <Description>"staminaRegenerationMultiplier"</Description>
                  <Options moManualExpandCollapse="1"/>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+B0</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>109</ID>
                      <Description>"value"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+B0</Address>
                      <Offsets>
                        <Offset>C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>110</ID>
                      <Description>"finalValue"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+B0</Address>
                      <Offsets>
                        <Offset>10</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>104</ID>
              <Description>"magic"</Description>
              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+AC</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>107</ID>
                  <Description>"value"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+AC</Address>
                  <Offsets>
                    <Offset>24</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>105</ID>
                  <Description>"maxValue"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+AC</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>106</ID>
                  <Description>"ClampMin"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+AC</Address>
                  <Offsets>
                    <Offset>20</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>100</ID>
              <Description>"experience"</Description>
              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+A8</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>101</ID>
                  <Description>"maxValue"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+A8</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>102</ID>
                  <Description>"ClampMin"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+A8</Address>
                  <Offsets>
                    <Offset>20</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>103</ID>
                  <Description>"value"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+A8</Address>
                  <Offsets>
                    <Offset>24</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>114</ID>
                  <Description>"experienceRatio"</Description>
                  <Options moManualExpandCollapse="1"/>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+B8</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>115</ID>
                      <Description>"value"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+B8</Address>
                      <Offsets>
                        <Offset>C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>116</ID>
                      <Description>"finalValue"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+B8</Address>
                      <Offsets>
                        <Offset>10</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>120</ID>
              <Description>"money"</Description>
              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+C0</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>123</ID>
                  <Description>"value"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+C0</Address>
                  <Offsets>
                    <Offset>24</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>121</ID>
                  <Description>"maxValue"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+C0</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>122</ID>
                  <Description>"ClampMin"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+C0</Address>
                  <Offsets>
                    <Offset>20</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>111</ID>
                  <Description>"moneyDropRatio"</Description>
                  <Options moManualExpandCollapse="1"/>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+B4</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>112</ID>
                      <Description>"value"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+B4</Address>
                      <Offsets>
                        <Offset>C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>113</ID>
                      <Description>"finalValue"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+B4</Address>
                      <Offsets>
                        <Offset>10</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"damageMultiplier"</Description>
              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+28</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>17</ID>
                  <Description>"value"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+28</Address>
                  <Offsets>
                    <Offset>C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>18</ID>
                  <Description>"finalValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+28</Address>
                  <Offsets>
                    <Offset>10</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>22</ID>
                  <Description>"attackSpeedMultiplier"</Description>
                  <Options moManualExpandCollapse="1"/>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+30</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>23</ID>
                      <Description>"value"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+30</Address>
                      <Offsets>
                        <Offset>C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>24</ID>
                      <Description>"finalValue"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+30</Address>
                      <Offsets>
                        <Offset>10</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>25</ID>
              <Description>"characterControl"</Description>
              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+34</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>26</ID>
                  <Description>"PreventOverlapping"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>50</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>27</ID>
                  <Description>"IsImpassable"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>51</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>28</ID>
                  <Description>"AllowHitStun"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>52</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>29</ID>
                  <Description>"DieWithAnimation"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>53</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>30</ID>
                  <Description>"TurnWithAnimation"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>54</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>31</ID>
                  <Description>"AttackSpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>58</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>32</ID>
                  <Description>"velocityXZ"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>5C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>33</ID>
                  <Description>"fixedVelocityXZ"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>64</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>34</ID>
                  <Description>"isInvulnerable"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>6C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>35</ID>
                  <Description>"passThrough"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>6D</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>36</ID>
                  <Description>"isDodging"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>6E</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>37</ID>
                  <Description>"isOnBattleStance"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>6F</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>38</ID>
                  <Description>"MomentOfEndBattleStanceOrder"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>70</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39</ID>
                  <Description>"WaitingToEndBattleStance"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>74</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>40</ID>
                  <Description>"enableControl"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>75</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>41</ID>
                  <Description>"state"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>78</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>42</ID>
                  <Description>"isOnPathLimits"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>7C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>43</ID>
                  <Description>"currentWaypoint"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>44</ID>
                  <Description>"queuedAttackIndex"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>84</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>45</ID>
                  <Description>"battleStanceLock"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>88</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>46</ID>
                  <Description>"canBeDamagedWhileSpawning"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>89</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>47</ID>
                  <Description>"rawMovementDirection"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>8C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>48</ID>
                  <Description>"smoothMovementDirection"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>90</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>49</ID>
                  <Description>"smoothMovementDirectionVel"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>94</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>50</ID>
                  <Description>"smoothDecelerationVel"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>98</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>51</ID>
                  <Description>"smoothOverlappingVel"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>A4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>52</ID>
                  <Description>"rawOrientation"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>B0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>53</ID>
                  <Description>"UseGravity"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>B4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>54</ID>
                  <Description>"movementRestricted"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>B5</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>55</ID>
                  <Description>"movementRestrictBeginIndex"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>B8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>56</ID>
                  <Description>"movementRestrictEndIndex"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>BC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>57</ID>
                  <Description>"forceOrientation"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>C0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>58</ID>
                  <Description>"forcedOrientation"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>59</ID>
                  <Description>"lastHitTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>C8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>60</ID>
                  <Description>"lastHitImpulse"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>CC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>61</ID>
                  <Description>"lastHitOrientation"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>D0</Offset>
                  </Offsets>
                </CheatEntry>
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                  <ID>62</ID>
                  <Description>"DamageStanceStart"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+34</Address>
                  <Offsets>
                    <Offset>D4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>63</ID>
                  <Description>"lastBlockedHitTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+34</Address>
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                    <Offset>D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>64</ID>
                  <Description>"lastBlockedHitImpulse"</Description>
                  <VariableType>Float</VariableType>
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                    <Offset>DC</Offset>
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                  <ID>65</ID>
                  <Description>"currentAttackIndex"</Description>
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                    <Offset>E0</Offset>
                  </Offsets>
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                    <Offset>E4</Offset>
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                    <Offset>E8</Offset>
                  </Offsets>
                </CheatEntry>
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                  <ID>68</ID>
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                    <Offset>EC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>69</ID>
                  <Description>"inAttack"</Description>
                  <VariableType>Byte</VariableType>
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                    <Offset>F0</Offset>
                  </Offsets>
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                  <Description>"attackStarted"</Description>
                  <VariableType>Byte</VariableType>
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                    <Offset>F1</Offset>
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                  <ID>71</ID>
                  <Description>"controlState"</Description>
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                    <Offset>F4</Offset>
                  </Offsets>
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                  <VariableType>Float</VariableType>
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                    <Offset>10C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>73</ID>
                  <Description>"rotationAngle"</Description>
                  <VariableType>Float</VariableType>
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                  <Offsets>
                    <Offset>110</Offset>
                  </Offsets>
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                <CheatEntry>
                  <ID>74</ID>
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                  <VariableType>Byte</VariableType>
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                    <Offset>11D</Offset>
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                    <Offset>128</Offset>
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                  <ID>81</ID>
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                  <VariableType>Byte</VariableType>
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                    <Offset>13C</Offset>
                  </Offsets>
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                  <ID>82</ID>
                  <Description>"wantsToInteract"</Description>
                  <VariableType>Byte</VariableType>
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                    <Offset>13D</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>92</ID>
              <Description>"healingItem"</Description>
              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+A0</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>95</ID>
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                    <Offset>24</Offset>
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                <CheatEntry>
                  <ID>93</ID>
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                    <Offset>1C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>94</ID>
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                  <VariableType>Byte</VariableType>
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                    <Offset>20</Offset>
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                  <ID>119</ID>
                  <Description>"finalValue"</Description>
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                    <Offset>10</Offset>
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              <ID>83</ID>
              <Description>"Team"</Description>
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            <CheatEntry>
              <ID>84</ID>
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              <VariableType>Byte</VariableType>
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            <CheatEntry>
              <ID>85</ID>
              <Description>"autoDeflect"</Description>
              <VariableType>Byte</VariableType>
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            <CheatEntry>
              <ID>86</ID>
              <Description>"poise"</Description>
              <VariableType>Float</VariableType>
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            </CheatEntry>
            <CheatEntry>
              <ID>87</ID>
              <Description>"poiseScale"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_ptr]+84</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>88</ID>
              <Description>"IgnoreKnockback"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_ptr]+88</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>89</ID>
              <Description>"started"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_ptr]+89</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>90</ID>
              <Description>"periodicDamageTime"</Description>
              <VariableType>Float</VariableType>
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              <ID>124</ID>
              <Description>"Level"</Description>
              <VariableType>4 Bytes</VariableType>
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            <CheatEntry>
              <ID>128</ID>
              <Description>"totalArmorWeight"</Description>
              <VariableType>Float</VariableType>
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            <CheatEntry>
              <ID>129</ID>
              <Description>"deaths"</Description>
              <VariableType>4 Bytes</VariableType>
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            <CheatEntry>
              <ID>130</ID>
              <Description>"corpseRecovered"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_ptr]+FC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>131</ID>
              <Description>"corpseExperience"</Description>
              <VariableType>4 Bytes</VariableType>
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            </CheatEntry>
            <CheatEntry>
              <ID>132</ID>
              <Description>"corpsePathProgress"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_ptr]+104</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
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    <CheatEntry>
      <ID>10</ID>
      <Description>"============================================================================="</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>11</ID>
      <Description>"Misc"</Description>
      <Options moHideChildren="1"/>
      <Color>0000FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Player Manager 2"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Pharaonic.exe
  Version: 
  Date   : 2025-04-20
  Author : SeryogaSK

  This script does blah blah blah
}

[ENABLE]

aobscan(ply_stamina,D9 40 24 D9 5D FC) // should be unique
alloc(newmem,$1000)
alloc(ply_ptr,8)

label(code)
label(return)

newmem:
mov [ply_ptr],eax
code:
  fld dword ptr [eax+24]
  fstp dword ptr [ebp-04]
  jmp return

ply_stamina:
  jmp newmem
  nop
return:
registersymbol(ply_stamina ply_ptr)

[DISABLE]

ply_stamina:
  db D9 40 24 D9 5D FC

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: 107CA1DB

107CA1C0: C2 04 00           - ret 0004
107CA1C3: 00 00              - add [eax],al
107CA1C5: 00 00              - add [eax],al
107CA1C7: 00 55 8B           - add [ebp-75],dl
107CA1CA: EC                 - in al,dx
107CA1CB: 83 EC 08           - sub esp,08
107CA1CE: 8B 45 08           - mov eax,[ebp+08]
107CA1D1: 8B 80 A4 00 00 00  - mov eax,[eax+000000A4]
107CA1D7: 8B C8              - mov ecx,eax
107CA1D9: 39 09              - cmp [ecx],ecx
// ---------- INJECTING HERE ----------
107CA1DB: D9 40 24           - fld dword ptr [eax+24]
// ---------- DONE INJECTING  ----------
107CA1DE: D9 5D FC           - fstp dword ptr [ebp-04]
107CA1E1: D9 45 FC           - fld dword ptr [ebp-04]
107CA1E4: D9 EE              - fldz 
107CA1E6: 33 C0              - xor eax,eax
107CA1E8: DF F1              - fcomip st(0),st(1)
107CA1EA: DD D8              - fstp st(0)
107CA1EC: 0F 92 C0           - setb al
107CA1EF: 85 C0              - test eax,eax
107CA1F1: 0F 94 C0           - sete al
107CA1F4: 0F B6 C0           - movzx eax,al
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>133</ID>
      <Description>"============================================================================="</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>137</ID>
      <Description>"Table by: **SeryogaSK**  |  Patreon: [Support Here](https://www.patreon.com/c/SeryogaSKModHub/)"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>138</ID>
      <Description>"============================================================================="</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
  </CheatEntries>
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