<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>167</ID>
      <Description>"========================= CHEAT TABLE: UNSOULED ========================="</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>166</ID>
      <Description>"Game Name: [Unsouled]  |  Version: [Steam]  |  Table Version: [1.0] "</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>165</ID>
      <Description>"============================================================================="</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>170</ID>
      <Description>"[X] &lt;---- Enable (Auto-Attach Game Process)"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Unsouled.exe
  Version: Steam
  Author : SeryogaSK
  Homepage: Habibrahimov.com

  This script Auto Attach Game
}

[ENABLE]
{$lua}
if syntaxcheck then return end
openProcess('Unsouled.exe')
{$asm}
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>168</ID>
          <Description>"[X] &lt;---- Enable Mono"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Unsouled.exe
  Version: Steam
  Author : SeryogaSK
  Homepage: Habibrahimov.com

  This script Enable Mono
}

[ENABLE]
{$lua}
LaunchMonoDataCollector()

[DISABLE]
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1</ID>
              <Description>"[X] &lt;---- [SCRIPT] PLAYER MANAGER"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Unsouled.exe
  Version: Steam
  Author : SeryogaSK
  Homepage: Habibrahimov.com

  This script does Get Player Manager
}

[ENABLE]

aobscan(ply_stamina,F3 0F 10 88 3C 03 00 00) // should be unique
alloc(newmem,$1000,ply_stamina)
alloc(ply_ptr,8)

label(code)
label(return)

newmem:
mov [ply_ptr],rax
code:
  movss xmm1,[rax+0000033C]
  jmp return

ply_stamina:
  jmp newmem
  nop 3
return:
registersymbol(ply_stamina ply_ptr)

[DISABLE]

ply_stamina:
  db F3 0F 10 88 3C 03 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Controller:StaminaCharge+8a

Controller:StaminaCharge+52: 48 8D 6D 00                    - lea rbp,[rbp+00]
27A535B1836: 49 BB 7A 1A 5B 53 7A 02 00 00  - mov r11,0000027A535B1A7A
27A535B1840: 41 FF D3                       - call r11
27A535B1843: 48 8B 87 A8 00 00 00           - mov rax,[rdi+000000A8]
Controller:StaminaCharge+6a: F3 0F 10 80 38 03 00 00        - movss xmm0,[rax+00000338]
Controller:StaminaCharge+72: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
Controller:StaminaCharge+76: F3 0F 10 4D E8                 - movss xmm1,[rbp-18]
Controller:StaminaCharge+7b: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
Controller:StaminaCharge+7f: F2 0F 58 C1                    - addsd xmm0,xmm1
Controller:StaminaCharge+83: 48 8B 87 A8 00 00 00           - mov rax,[rdi+000000A8]
// ---------- INJECTING HERE ----------
Controller:StaminaCharge+8a: F3 0F 10 88 3C 03 00 00        - movss xmm1,[rax+0000033C]
// ---------- DONE INJECTING  ----------
Controller:StaminaCharge+92: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
Controller:StaminaCharge+96: 66 0F 2F C8                    - comisd xmm1,xmm0
Controller:StaminaCharge+9a: 0F 86 8F 00 00 00              - jbe Controller:StaminaCharge+12f
Controller:StaminaCharge+a0: 48 8B 87 A8 00 00 00           - mov rax,[rdi+000000A8]
Controller:StaminaCharge+a7: F3 0F 10 80 38 03 00 00        - movss xmm0,[rax+00000338]
Controller:StaminaCharge+af: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
Controller:StaminaCharge+b3: F3 0F 10 4D E8                 - movss xmm1,[rbp-18]
Controller:StaminaCharge+b8: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
Controller:StaminaCharge+bc: F2 0F 58 C1                    - addsd xmm0,xmm1
Controller:StaminaCharge+c0: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>2</ID>
                  <Description>"Base"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>8 Bytes</VariableType>
                  <Address>ply_ptr</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>36</ID>
                  <Description>"healthPoint"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+374</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>37</ID>
                      <Description>"maxHealthPoint"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+378</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>21</ID>
                  <Description>"currentStamina"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+338</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>22</ID>
                      <Description>"maxStamina"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+33C</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>38</ID>
                  <Description>"manaPoint"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+37C</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>39</ID>
                      <Description>"maxManaPoint"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+380</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>15</ID>
                  <Description>"dashSpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+320</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>16</ID>
                      <Description>"dashDelay"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+324</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>20</ID>
                      <Description>"dashStamina"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+334</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>40</ID>
                  <Description>"soulOrbs"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+384</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>41</ID>
                      <Description>"maxSoulOrbs"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[ply_ptr]+388</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>42</ID>
                  <Description>"ghostPoint"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+38C</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>43</ID>
                      <Description>"ghostChargePoint"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+390</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>44</ID>
                  <Description>"ghostOrbs"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+394</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>45</ID>
                      <Description>"maxGhostOrbs"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[ply_ptr]+398</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>46</ID>
                      <Description>"originGhostOrbs"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[ply_ptr]+39C</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>35</ID>
                  <Description>"focusBreakDelay"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+370</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>12</ID>
                  <Description>"staminaLowSpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+314</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>11</ID>
                  <Description>"moveSpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+310</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>47</ID>
                  <Description>"currentRedSouls"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+3A0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>48</ID>
                  <Description>"chainDuration"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+3A4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>154</ID>
                  <Description>"[X] &lt;---- [POINTERS] Miscellaneous"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>3</ID>
                      <Description>"enemyUIOn"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>[ply_ptr]+2F0</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>4</ID>
                      <Description>"characterType"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[ply_ptr]+2F4</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>5</ID>
                      <Description>"healthLevel"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[ply_ptr]+2F8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>6</ID>
                      <Description>"staminaLevel"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[ply_ptr]+2FC</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>7</ID>
                      <Description>"soulOrbLevel"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[ply_ptr]+300</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>8</ID>
                      <Description>"maxHealthLevel"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[ply_ptr]+304</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>9</ID>
                      <Description>"maxStaminaLevel"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[ply_ptr]+308</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>10</ID>
                      <Description>"maxSoulOrbsLevel"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[ply_ptr]+30C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>13</ID>
                      <Description>"friction"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+318</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>14</ID>
                      <Description>"frictionDefaultValue"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+31C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>17</ID>
                      <Description>"dashDistance"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+328</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>18</ID>
                      <Description>"dashChainTime"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+32C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>19</ID>
                      <Description>"dashAttackSameDirectionLimits"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[ply_ptr]+330</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>23</ID>
                      <Description>"mul_staminaRecover"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+340</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>24</ID>
                      <Description>"staminaLow"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+344</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>25</ID>
                      <Description>"staminaWoundedMax"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+348</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>26</ID>
                      <Description>"staminaOutDelay"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+34C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>27</ID>
                      <Description>"absorbSpeedDeaccelator"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+350</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>28</ID>
                      <Description>"mul_absorbStaminaRecover"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+354</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>29</ID>
                      <Description>"chainAbsorbTime"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+358</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>30</ID>
                      <Description>"chainAbsorbPower"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+35C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>31</ID>
                      <Description>"mul_chainAbsorbStaminaRecover"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+360</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>32</ID>
                      <Description>"focusBeforeDelay"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+364</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>33</ID>
                      <Description>"focusMinimumDelay"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+368</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>34</ID>
                      <Description>"focusEndMinimumDelay"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+36C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>49</ID>
                      <Description>"superArmorCount"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[ply_ptr]+3A8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>50</ID>
                      <Description>"waterColorCounter"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+3AC</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>51</ID>
                      <Description>"waterFall"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>[ply_ptr]+3B0</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>52</ID>
                      <Description>"counterTime"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+3B4</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>53</ID>
                      <Description>"counterChainDuration"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+3B8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>54</ID>
                      <Description>"blockMinimumDelay"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+3BC</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>55</ID>
                      <Description>"chainBlockMinimumDelay"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+3C0</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>56</ID>
                      <Description>"swordReflectVelocity"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+3C4</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>57</ID>
                      <Description>"justBlockTime"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+3C8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>58</ID>
                      <Description>"justBlockNumber"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[ply_ptr]+3CC</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>59</ID>
                      <Description>"justGuardGetStamina"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+3D0</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>60</ID>
                      <Description>"justGuardGetMp"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+3D4</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>61</ID>
                      <Description>"mul_weight"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+3D8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>62</ID>
                      <Description>"mul_knockbackMultiplier"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+3DC</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>63</ID>
                      <Description>"mul_fallingResistence"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+3E0</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>64</ID>
                      <Description>"mul_SafeFallingHeight"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+3E4</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>65</ID>
                      <Description>"mul_blockedGetMpFactor"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+3E8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>66</ID>
                      <Description>"mul_blockedUseStaminaFactor"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+3EC</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>67</ID>
                      <Description>"mul_enemyBlockedMpRestoreAmountFactor"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+3F0</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>68</ID>
                      <Description>"mul_hitMpRestoreAmountFactor"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+3F4</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>69</ID>
                      <Description>"mul_getDamageMpRestoreAmountFactor"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+3F8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>70</ID>
                      <Description>"mul_getDamageAmountFactor"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+3FC</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>71</ID>
                      <Description>"mul_giveDamageAmountFactor"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+400</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>72</ID>
                      <Description>"mul_hitDelayFactor"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+404</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>73</ID>
                      <Description>"mul_giveDelayFactor"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+408</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>74</ID>
                      <Description>"mul_fireResistence"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+40C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>75</ID>
                      <Description>"mul_iceResistence"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+410</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>76</ID>
                      <Description>"mul_electricResistence"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+414</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>77</ID>
                      <Description>"mul_bleedingResistence"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+418</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>78</ID>
                      <Description>"mul_poisonResistence"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+41C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>79</ID>
                      <Description>"mul_elementalBlockAmountFactor"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+420</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>80</ID>
                      <Description>"mul_hpSoulGainAmountFactor"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+424</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>81</ID>
                      <Description>"mul_mpSoulGainAmountFactor"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+428</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>82</ID>
                      <Description>"mul_redSoulGainAmountFactor"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+42C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>83</ID>
                      <Description>"mul_staminaUseFactor"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+430</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>84</ID>
                      <Description>"mul_hittedStaminaChargeFactor"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+434</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>85</ID>
                      <Description>"mul_elementDamageFactor"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+438</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>86</ID>
                      <Description>"mul_emitRedSoulFactor"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+43C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>87</ID>
                      <Description>"imageColor"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[ply_ptr]+440</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>88</ID>
                      <Description>"OnBlink"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>[ply_ptr]+444</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>89</ID>
                      <Description>"currentTime"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+448</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>90</ID>
                      <Description>"blinkCurrentTime"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+44C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>91</ID>
                      <Description>"lifeTime"</Description>
                      <VariableType>Float</VariableType>
                      <Address>[ply_ptr]+450</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>92</ID>
                      <Description>"blinkCount"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[ply_ptr]+454</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>93</ID>
                      <Description>"currentActiveSoul"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[ply_ptr]+458</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>94</ID>
                      <Description>"currentActiveSoulNumber"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[ply_ptr]+45C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>95</ID>
                      <Description>"passive_Ukok"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>[ply_ptr]+460</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>96</ID>
                      <Description>"passive_Nisav"</Description>
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                      <Description>"passive_Linot_Infannity"</Description>
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                    <CheatEntry>
                      <ID>98</ID>
                      <Description>"passive_Niug"</Description>
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                    <CheatEntry>
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                      <Description>"passive_Izunuch"</Description>
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                    <CheatEntry>
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                      <Description>"passive_Nunuch"</Description>
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                    <CheatEntry>
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                    <CheatEntry>
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                      <Description>"passive_Muk_NobleWoman"</Description>
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    </CheatEntry>
    <CheatEntry>
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      <Description>"============================================================================="</Description>
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    <CheatEntry>
      <ID>163</ID>
      <Description>"Table by: **SeryogaSK**  |  Patreon: [Support Here](https://www.patreon.com/c/SeryogaSKModHub/)"</Description>
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    <CheatEntry>
      <ID>162</ID>
      <Description>"============================================================================="</Description>
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      <Description>Code :movss xmm1,[rax+0000033C] // PLY STAMINA MAX</Description>
      <AddressString>27A535B186A</AddressString>
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        <Byte>87</Byte>
        <Byte>A8</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
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        <Byte>10</Byte>
        <Byte>88</Byte>
        <Byte>3C</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
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        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>5A</Byte>
        <Byte>C9</Byte>
        <Byte>66</Byte>
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    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
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        <Element Offset="248" Vartype="Float" Bytesize="4" OffsetHex="000000F8" Description="reactionTime" DisplayMethod="unsigned integer"/>
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        <Element Offset="288" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000120" Description="hitbyDustOffset" DisplayMethod="unsigned integer"/>
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        <Element Offset="320" Vartype="Float" Bytesize="4" OffsetHex="00000140" Description="mul_fallingResistence" DisplayMethod="unsigned integer"/>
        <Element Offset="324" Vartype="Float" Bytesize="4" OffsetHex="00000144" Description="mul_SafeFallingHeight" DisplayMethod="unsigned integer"/>
        <Element Offset="328" Vartype="Float" Bytesize="4" OffsetHex="00000148" Description="mul_blockedGetMpFactor" DisplayMethod="unsigned integer"/>
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  <Comments>Info about this table:
</Comments>
</CheatTable>
