<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>74</ID>
      <Description>"--------------------------------------------- ----------------------------------------------"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>73</ID>
      <Description>"                                                TESTED ONLY ON STEAM VERSION"</Description>
      <Color>0000FF</Color>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>69</ID>
      <Description>"--------------------------------------------- ----------------------------------------------"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>3</ID>
      <Description>"Enable Me"</Description>
      <Options moAlwaysHideChildren="1"/>
      <Color>000080</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ChickenAssassin.exe
  Version: Steam
  Date   : 2025-03-08
  Author : SeryogaSK
  Web : Habibrahimov.com

  This script does Get Player Pointer
}

[ENABLE]

aobscan(ply_health,D9 87 74 01 00 00 DD) // should be unique
alloc(newmem,$1000)
alloc(ply_ptr,8)

label(code)
label(return)

newmem:
mov [ply_ptr],edi
code:
  fld dword ptr [edi+00000174]
  jmp return

ply_health:
  jmp newmem
  nop
return:
registersymbol(ply_health ply_ptr)

[DISABLE]

ply_health:
  db D9 87 74 01 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Player:playerStats+a

05EE68D0: 68 E0 EE DA 10     - push 10DAEEE0
05EE68D5: E9 4E 97 81 FF     - jmp 05700028
05EE68DA: 00 00              - add [eax],al
05EE68DC: 00 00              - add [eax],al
05EE68DE: 00 00              - add [eax],al
Player:playerStats: 55                 - push ebp
Player:playerStats+1: 8B EC              - mov ebp,esp
Player:playerStats+3: 57                 - push edi
Player:playerStats+4: 83 EC 24           - sub esp,24
Player:playerStats+7: 8B 7D 08           - mov edi,[ebp+08]
// ---------- INJECTING HERE ----------
05EE68EA: D9 87 74 01 00 00  - fld dword ptr [edi+00000174]
// ---------- DONE INJECTING  ----------
05EE68F0: DD 5D E8           - fstp qword ptr [ebp-18]
05EE68F3: F2 0F 10 45 E8     - movsd xmm0,[ebp-18]
05EE68F8: F2 0F 2C C0        - cvttsd2si eax,xmm0
05EE68FC: 50                 - push eax
05EE68FD: DB 04 24           - fild dword ptr [esp]
05EE6900: D9 1C 24           - fstp dword ptr [esp]
05EE6903: D9 04 24           - fld dword ptr [esp]
05EE6906: 83 C4 04           - add esp,04
05EE6909: D9 9F 78 01 00 00  - fstp dword ptr [edi+00000178]
05EE690F: 8B 47 7C           - mov eax,[edi+7C]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4</ID>
          <Description>"Base"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>ply_ptr</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5</ID>
          <Description>"soulsContainer"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+A0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>6</ID>
          <Description>"clicksContainer"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+A4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>7</ID>
          <Description>"totalClicksContainer"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+A8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>8</ID>
          <Description>"firstAidChance"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+AC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9</ID>
          <Description>"firstAidPercent"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+B0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>10</ID>
          <Description>"veteran"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+B4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>11</ID>
          <Description>"braveheart"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+B8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>12</ID>
          <Description>"looter"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+BC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>13</ID>
          <Description>"soulCrusherSpeed"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+C0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>14</ID>
          <Description>"threeMonkeysSpeed"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+C4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>15</ID>
          <Description>"soulFightersMinSpeed"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+C8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"soulFightersMaxSpeed"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+CC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>17</ID>
          <Description>"rifleChance"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+D0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"boombox"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_ptr]+D4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>19</ID>
          <Description>"soulCrusherQTY"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_ptr]+D8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>20</ID>
          <Description>"threeMonkeysQTY"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_ptr]+DC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>21</ID>
          <Description>"soulFightersQTY"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_ptr]+E0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>22</ID>
          <Description>"showAdmin"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_ptr]+E4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>23</ID>
          <Description>"isDying"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_ptr]+E5</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>24</ID>
          <Description>"isNearDeath"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_ptr]+E6</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>25</ID>
          <Description>"canPlaySoulsFull"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_ptr]+E7</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>26</ID>
          <Description>"facing"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_ptr]+E8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>27</ID>
          <Description>"i0"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_ptr]+EC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>28</ID>
          <Description>"i1"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_ptr]+F0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>29</ID>
          <Description>"playerPosition"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_ptr]+F4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>30</ID>
          <Description>"playerHiddenPosition"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_ptr]+100</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>31</ID>
          <Description>"souls"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+10C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>32</ID>
          <Description>"xp"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+110</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>33</ID>
          <Description>"hasWeapon"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_ptr]+114</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>34</ID>
          <Description>"hasArmor"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_ptr]+115</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>35</ID>
          <Description>"hasNecklace"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_ptr]+116</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>36</ID>
          <Description>"hasPotion"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_ptr]+117</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>37</ID>
          <Description>"xpLevel"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+118</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>38</ID>
          <Description>"levelCap"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+11C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>39</ID>
          <Description>"baseXPRate"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+120</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>40</ID>
          <Description>"baseSoulsRate"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+124</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>41</ID>
          <Description>"baseAttack"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+128</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>42</ID>
          <Description>"baseCritical"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+12C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>43</ID>
          <Description>"baseDefense"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+130</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>44</ID>
          <Description>"baseHPMax"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+134</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>45</ID>
          <Description>"magnetPower"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+138</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>46</ID>
          <Description>"soulsMax"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+13C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>47</ID>
          <Description>"soulClicker"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+140</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>48</ID>
          <Description>"broker"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+144</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>49</ID>
          <Description>"droneAttack"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+148</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>50</ID>
          <Description>"droneAttackSpeed"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+14C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>51</ID>
          <Description>"droneCritical"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+150</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>52</ID>
          <Description>"chestLevel"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_ptr]+154</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>53</ID>
          <Description>"selectedLevel"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_ptr]+158</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>54</ID>
          <Description>"currentXPRate"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+15C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>55</ID>
          <Description>"currentSoulsRate"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+160</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>56</ID>
          <Description>"currentAttack"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+164</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>57</ID>
          <Description>"currentCritical"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+168</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>58</ID>
          <Description>"currentDefense"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+16C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>59</ID>
          <Description>"currentHPMax"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+170</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>60</ID>
          <Description>"hp"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+174</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>61</ID>
          <Description>"_hp"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+178</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>62</ID>
          <Description>"slotsAvailable"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_ptr]+17C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>63</ID>
          <Description>"slotOpen"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_ptr]+180</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>64</ID>
          <Description>"HPMax"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+184</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>65</ID>
          <Description>"XPMax"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+188</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>66</ID>
          <Description>"lifePerc"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+18C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>67</ID>
          <Description>"xpPerc"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_ptr]+190</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>68</ID>
          <Description>"textPos"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_ptr]+194</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>70</ID>
      <Description>"--------------------------------------------- ----------------------------------------------"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>72</ID>
      <Description>"                                                Table by SeryogaSK [HABIBRAHIMOV.COM]"</Description>
      <Color>0000FF</Color>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>71</ID>
      <Description>"--------------------------------------------- ----------------------------------------------"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
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        <Element Offset="400" Vartype="Float" Bytesize="4" OffsetHex="00000190" Description="xpPerc" DisplayMethod="unsigned integer"/>
        <Element Offset="404" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000194" Description="textPos" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
  <Comments>Info about this table:
</Comments>
</CheatTable>
